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Sandu Ciorba - Pe Cimpoi

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[Akito]

AlexaBM wrote:

Xebo wrote:

Heyn :)
First, i love this freaking cool song .. :oops:


[Ezek´s cimpoi Difficult]

00:16:454 (7) Add Hitcircle Pos: x: 448 y:228
01:01:882 (7) Add Hitcircle Pos: x 256 y:180


[Normal Difficult]
00:09:811 (1) Delete 2. Slider , Make Slider points 1.Point - x:200 y:116 2.Point - x:256 y:56 3. Point - x:316 y:116
01:06:382 (4,5,6) - Move 4 to x:256 y:160// 5 to x:256 y:210// 6 to x:256 y:270 (Better to See) :oops:


[Easy Difficult]
Nothing Wrong :)!

Hope it helps
Xebo :3
thanks :D

You´re Welcome :)
10crystalmask01
Ello o3o random mod!

[Easy]
  1. OD+ 1, 0 is just weird o.e
00:04:668 (1,2) - Should be the same slider, for steady rhythm.
00:12:382 (2,4) - Confusing overlap :S
00:17:954 (5,2) - Overlapped hit circles, can you try to move the 2nd hit circle to the right?
00:23:097 (4,6) - Stack better please.
00:29:525 (1,3) - Bad overlap,fix please.
00:34:668 (3,1) - Stack the hit circle on top of the slider's head.
00:38:954 (5,6) - should have 00:37:240 (2) - here instead.
00:46:668 (1,2,3) - Overcrowded >.< re-arrange them!
01:05:525 (2) - This slider looks more see-able:
Use it for 01:07:240 (1) - too.
01:18:382 (1,2) - Needs to have a better blanket.
01:35:954 (2) - ?

Also use it for 01:37:668 (4) - .
01:44:525 (3,1) - Weird overlap. Try not to do this in Easy mode.
01:50:954 (3) - Move a bit lower so it isn't touching 01:51:382 (4) - .
01:52:668 (1) - Move away from 01:51:382 (4) - more
01:57:382 (2) - Move higher so it isn't touching 01:56:097 (2) -
01:59:096 (4) - Try reversing then moving it down like this:

That way it creates a better flow.

Looks so-so. Only the objects looks messy and unorganized :S

[Normal]
  1. Ar +1
00:21:382 (4,2) - Ugly overlap, try to avoid doing this please!
00:35:097 (5) - Flip vertically, and it'll look good.
00:53:525 (1,3) - ....
01:07:240 (1,2) - Stack
01:08:954 (3,4) - ^
01:10:668 (1) - Flip horizontally and re-position so that its tail isn't overlapped by the previous slider.
01:18:382 (1,2) - Stack their heads better please.
01:50:097 (2,4) - ....

Same problems as Easy :( Bad overlaps, and some objects needs to be stacked properly.

[ezek's Cimpoi]
00:15:382 (4) - Remove finish, it's being overused.
00:16:240 (6) - ^
00:22:240 (4) - ^
00:30:382 (5) - Remove clap on the head.
00:57:382 (4) - Remove finish
01:39:382 (4) - ^

So far, this diff looks better then the previous ones :) Nice symmetry you've used!

Hope this helps~! ^^
Topic Starter
AlexaBM

10crystalmask01 wrote:

Ello o3o random mod!

[Easy]
  1. OD+ 1, 0 is just weird o.e

00:04:668 (1,2) - Should be the same slider, for steady rhythm.
00:12:382 (2,4) - Confusing overlap :S
00:17:954 (5,2) - Overlapped hit circles, can you try to move the 2nd hit circle to the right?
00:23:097 (4,6) - Stack better please.
00:29:525 (1,3) - Bad overlap,fix please.
00:34:668 (3,1) - Stack the hit circle on top of the slider's head.
00:38:954 (5,6) - should have 00:37:240 (2) - here instead.
00:46:668 (1,2,3) - Overcrowded >.< re-arrange them!
01:05:525 (2) - This slider looks more see-able:
Use it for 01:07:240 (1) - too.
01:18:382 (1,2) - Needs to have a better blanket.
01:35:954 (2) - ?

Also use it for 01:37:668 (4) - .
01:44:525 (3,1) - Weird overlap. Try not to do this in Easy mode.
01:50:954 (3) - Move a bit lower so it isn't touching 01:51:382 (4) - .
01:52:668 (1) - Move away from 01:51:382 (4) - more
01:57:382 (2) - Move higher so it isn't touching 01:56:097 (2) -
01:59:096 (4) - Try reversing then moving it down like this:

That way it creates a better flow.

Looks so-so. Only the objects looks messy and unorganized :S

[Normal]
  1. Ar +1

00:21:382 (4,2) - Ugly overlap, try to avoid doing this please!
00:35:097 (5) - Flip vertically, and it'll look good.
00:53:525 (1,3) - ....
01:07:240 (1,2) - Stack
01:08:954 (3,4) - ^
01:10:668 (1) - Flip horizontally and re-position so that its tail isn't overlapped by the previous slider.
01:18:382 (1,2) - Stack their heads better please.
01:50:097 (2,4) - ....

Same problems as Easy :( Bad overlaps, and some objects needs to be stacked properly.

[ezek's Cimpoi]
00:15:382 (4) - Remove finish, it's being overused.
00:16:240 (6) - ^
00:22:240 (4) - ^
00:30:382 (5) - Remove clap on the head.
00:57:382 (4) - Remove finish
01:39:382 (4) - ^

So far, this diff looks better then the previous ones :) Nice symmetry you've used!

Hope this helps~! ^^
Thanks a lot :3
Avena
[Easy]
00:39:382 (6,1) - Not stacked properly
01:47:525 (3) - Try to put a note here?
02:05:525 (1) - Replace with a spinner, atleast one spinner is always good in maps, especially when it's for beginners where we need to actually help them learn the game mechanics and because it's better off have a spin-off than 20 #1's

[ezek's Cimpoi]
01:33:811 (1,2,3,4,5) - Ctrl + J

I know these are very brief changes, Not expecting to get Kudosu, just want to make this map even more perfect (seriously where did you find this epic song)
Topic Starter
AlexaBM

CreamLegit wrote:

[Easy]
00:39:382 (6,1) - Not stacked properly yes
01:47:525 (3) - Try to put a note here? okay
02:05:525 (1) - Replace with a spinner, atleast one spinner is always good in maps, especially when it's for beginners where we need to actually help them learn the game mechanics and because it's better off have a spin-off than 20 #1's yes, i think it's better

[ezek's Cimpoi]
01:33:811 (1,2,3,4,5) - Ctrl + J i'll leave it at that

I know these are very brief changes, Not expecting to get Kudosu, just want to make this map even more perfect (seriously where did you find this epic song)
thanks for mod ^^ epic, is not a word xDD
riffy
oiloiloiloil. I have no idea what they're singing about but this is really creepy funny o3o

[General]
  1. First of all, I really disapprove your usage of hitsounds. 100% volume is too loud and we can't hear the music at all! Try to reduce it, I want to hear this awesome song!
  2. Consider disabling the countdown and letterboxes during breaks. They don't fit here at all. (Song setup > Soryboarding)
  3. Also, I'm pretty sure that tag should be fixed, it's meant to be Romanian. Song is romanian, not romania o3o
[Easy]
  1. OD1 feels here kinda too low and unreasonable. We should be gentle with beginners, but don't go too easy on them! :P Personally, I'd set OD2 here.
  2. I'd recommend you to work a bit more on your rhythm here. It feels kinda too boring you're overusing circles a bit. Why? For example 01:20:097 (2,3,4,5,1,2,3,4) - here - this pattern is too hard for beginners, clicking so many circles in a row is too tiring for them! So, try to balance usage of sliders/circles in this diff. That'd make the gameplay smoother and more enjoyable.
  3. 00:06:382 (1,2,3) - well, just a little thing I'd want you to keep in your mind. - (3) is too close to (1), therefore players may mistakenly hit it. It'd be pretty confusing for beginners, so try to avoid such patterns when it's possible
  4. 00:14:954 (1,2) - there're also some minor spacing mistakes. It's not a big deal and your rhythm here is readable, however this mistake is visisbl and looks messy. Consider avoiding such things to make your map a bit better! Appearance is also very important!
  5. 00:26:954 (1,2,1,1) - didn't like your comboing here, it's kinda different from your regular pattern. However, it kinda fits with music, so you can keep it if you want. :<
  6. 01:03:811 - watch out! this empty space is really, really dangerous for bieginners! Don't forget about the HP Drain! It's impossible to place a break here, I think, so try to map this. A couple of sliders would work here really cool. (Puush seems to be down, so I can't provide you with a screenshot, sorry. :<)
  7. 01:43:668 (2,3) - one more little thing that you should change, imo - tail of the slider is too close to the previous circle, so beginners may mistakenly hit it. It's not a big deal for us, but it may stress beginners a lot. :<

    Overall, that's a pretty good diff. Work on your rhythm a bit more and try to keep patterns neater. I didn't complain too much about them because this is one of your first maps, tho.
[Normal]
  1. 00:01:668 (2) - that's an awesome wiggle, good job! <3
  2. 00:17:954 (4,1) - this one is a little bit too tricky, try to move tail away, some players may hit it by mistake. Here's an example of what you can make. :)
    Note: 00:59:954 (4,1) - same :<
  3. 00:31:240 (6) - 00:34:240 (3) - seems like you could place a new combo on each of this objects to keep your comboing more consistent and to reflect vocals better.
    Note: agree? Don't forget to apply same suggestion for all the similar patterns! :) For example,00:55:240 (3) - this slider should have a new combo, too!
  4. 00:38:097 (4,1) - swapping new combos here would also be a good idea for the same reason as above.
  5. 01:18:382 (1,2) - this stack looks kinda confusing and a bit messy. You can keep it if you want to, but you should fix it, I guess :P
  6. 01:47:525 (5) - well, not a fan of "this slider is ugly"-mods. But this slider could be made a little bit neater for sure! C'mon, yu can do it better, and you want to! :)
    Note: this suggestion is very minor, so you can freely ignore it if you don't feel like doing it.
  7. 02:05:525 (1) - aaand no. Normal players are unable to read this slider. It has too many repeats and reverse-arrows appear way too fast. So, try to remove the slider and make a spinner, as you did it on the [Easy], that'd fit better.

    Pretty nice diff. Good job!
[ezek's Cimpoi]
  1. 00:16:454 (7,1) - you've got a jump here! but there's no jump on 00:19:882 (5,1) - same part of the vocals. It happens a lot, so I thing that this is some kind of mistake. Try to keep your jumps fitting and consistent. Making your map symmetrical is harder because you should care about flow, rhythm AND keeping things symmetrical.
  2. 00:22:882 (6,7,8,1,2,3,4,5,6) - such patterns are also pretty tiring for players. Clicking >8 circles with a perfect timing on a [Hard] diff? Try to add some sliders, that'd make your diff a bit more balanced!
  3. 00:50:097 (1,2,3,4,5,1,2,3,4,5) - back to the firs suggestion, jumps should fit to music. Making them "cute" is not enough! :<
  4. 01:50:954 - probably you should've mapped to music in such parts to make patterns more consistent. However, it's up to you and I'm notinsisting on it! :P

    Not bad, but try to work more on your jumps! :)
That's it for now! Well, you can ask me if something isn't clear or there're any mistakes in this mod. I'll be glad to help you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Keep it up!
Topic Starter
AlexaBM

-Bakari- wrote:

oiloiloiloil. I have no idea what they're singing about but this is really creepy funny o3o
când vii badea pe la noi, sa nu vii fără cimpoi!= when you'll come to see us, do not come without a bagpipe!
rest is a set of words xDD


[General]
  1. First of all, I really disapprove your usage of hitsounds. 100% volume is too loud and we can't hear the music at all! Try to reduce it, I want to hear this awesome song! oh, yes, my fault
  2. Consider disabling the countdown and letterboxes during breaks. They don't fit here at all. (Song setup > Soryboarding) ok
  3. Also, I'm pretty sure that tag should be fixed, it's meant to be Romanian. Song is romanian, not romania o3o
fixed

[Easy]
  1. OD1 feels here kinda too low and unreasonable. We should be gentle with beginners, but don't go too easy on them! :P Personally, I'd set OD2 here. yes
  2. I'd recommend you to work a bit more on your rhythm here. It feels kinda too boring you're overusing circles a bit. Why? For example 01:20:097 (2,3,4,5,1,2,3,4) - here - this pattern is too hard for beginners, clicking so many circles in a row is too tiring for them! So, try to balance usage of sliders/circles in this diff. That'd make the gameplay smoother and more enjoyable. yes, i see, fixed
  3. 00:06:382 (1,2,3) - well, just a little thing I'd want you to keep in your mind. - (3) is too close to (1), therefore players may mistakenly hit it. It'd be pretty confusing for beginners, so try to avoid such patterns when it's possible fixed
  4. 00:14:954 (1,2) - there're also some minor spacing mistakes. It's not a big deal and your rhythm here is readable, however this mistake is visisbl and looks messy. Consider avoiding such things to make your map a bit better! Appearance is also very important!
  5. 00:26:954 (1,2,1,1) - didn't like your comboing here, it's kinda different from your regular pattern. However, it kinda fits with music, so you can keep it if you want. :< i'll leave it at that cause i don't know, what do u want to see there
  6. 01:03:811 - watch out! this empty space is really, really dangerous for bieginners! Don't forget about the HP Drain! It's impossible to place a break here, I think, so try to map this. A couple of sliders would work here really cool. (Puush seems to be down, so I can't provide you with a screenshot, sorry. :<)
  7. 01:43:668 (2,3) - one more little thing that you should change, imo - tail of the slider is too close to the previous circle, so beginners may mistakenly hit it. It's not a big deal for us, but it may stress beginners a lot. :<

    Overall, that's a pretty good diff. Work on your rhythm a bit more and try to keep patterns neater. I didn't complain too much about them because this is one of your first maps, tho.

yeah, next maps will be better :3

[Normal]
  1. 00:01:668 (2) - that's an awesome wiggle, good job! <3 really? Oo i thought it's so ugly xDD
  2. 00:17:954 (4,1) - this one is a little bit too tricky, try to move tail away, some players may hit it by mistake. Here's an example of what you can make. :)
    Note: 00:59:954 (4,1) - same :<
  3. 00:31:240 (6) - 00:34:240 (3) - seems like you could place a new combo on each of this objects to keep your comboing more consistent and to reflect vocals better. i put NC on 00:34:240 (3)
    Note: agree? Don't forget to apply same suggestion for all the similar patterns! :) For example,00:55:240 (3) - this slider should have a new combo, too! yeah ^^
  4. 00:38:097 (4,1) - swapping new combos here would also be a good idea for the same reason as above.
  5. 01:18:382 (1,2) - this stack looks kinda confusing and a bit messy. You can keep it if you want to, but you should fix it, I guess :P i want, but dunno how :(
  6. 01:47:525 (5) - well, not a fan of "this slider is ugly"-mods. But this slider could be made a little bit neater for sure! C'mon, yu can do it better, and you want to! :) fixed
    Note: this suggestion is very minor, so you can freely ignore it if you don't feel like doing it.
  7. 02:05:525 (1) - aaand no. Normal players are unable to read this slider. It has too many repeats and reverse-arrows appear way too fast. So, try to remove the slider and make a spinner, as you did it on the [Easy], that'd fit better. okay!

    Pretty nice diff. Good job!
thanks :33

[ezek's Cimpoi]DONE
  1. 00:16:454 (7,1) - you've got a jump here! but there's no jump on 00:19:882 (5,1) - same part of the vocals. It happens a lot, so I thing that this is some kind of mistake. Try to keep your jumps fitting and consistent. Making your map symmetrical is harder because you should care about flow, rhythm AND keeping things symmetrical.
  2. 00:22:882 (6,7,8,1,2,3,4,5,6) - such patterns are also pretty tiring for players. Clicking >8 circles with a perfect timing on a [Hard] diff? Try to add some sliders, that'd make your diff a bit more balanced!
  3. 00:50:097 (1,2,3,4,5,1,2,3,4,5) - back to the firs suggestion, jumps should fit to music. Making them "cute" is not enough! :<
  4. 01:50:954 - probably you should've mapped to music in such parts to make patterns more consistent. However, it's up to you and I'm notinsisting on it! :P

    Not bad, but try to work more on your jumps! :)
That's it for now! Well, you can ask me if something isn't clear or there're any mistakes in this mod. I'll be glad to help you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Keep it up!
Thanks very muuch *O*
Aurele
Hello Alexa.
Can I give that to you for now? :3

Easy
-I would like to start by saying that many objects are not necessary and by looking at both Normal and Easy, there's no real difference except the spacing. Normal's overall objects is 179 while Easy is 169. There's many, many things that could be deleted to make an easier difficulty and having a nice spread.
-Your volumes are quite weird and the 100% volume is way too loud. I suggest you to first, add a 60% volume timing to 00:06:382 - and then, make it like this.
  1. 00:01:240 (1) - I would like you to make a symmetric slider, this current slider is not perfectly symmetric and could help you with the emplacement of your next objects. Here's what you could do: (If you need the code, poke me)
  2. 00:02:954 (2,3,4) - these three circles are not necessary for this part. If you pay attention to the lyrics, these three objects can be changed into a reversed slider and make an emphasize on the circle (4). If you don't really understand, this picture can help you:
  3. 00:06:382 (1,2,3,4,5) - With these objects, the slider is not sounding great where it is right now. What I suggest you, is to first, reverse these objects on the timeline by highlighting them and doing CTRL+G and then, with the circles, you do like said previously. Delete them and add a 1/1 reversed slider and keep the last circle. Just like this:
  4. 00:09:811 (1,2,3,4) - These circles can also be unnecessary. I really suggest you to delete these circles and replacing them by a slider that starts on 00:09:811 - and ends on 00:11:097 - . So, except of clicking on the "ou wi ou wi ou" somekindofsounds, it's going to be replaced by this slider and would be making it way more easier.
  5. 00:11:525 (1,2,3,4,5) - for these objects, the objects (2) and (5) are partly not necessary. If we delete both, it's giving us that. Unfortunately, it sounds too much empty, so we're going to add a circle on 00:14:525 - with a clap. Why are we doing this? Previously, you weren't following anything, from now on, it's going to follow both lyrics and drums, which is perfect.
  6. 00:16:668 (2,3,4,5) - These objects can be replaced with the previous slider, so with both sliders, you will be able to make a funky shapes c;
I would like you to look at these suggestions, you don't need to follow all of them, but it would be recommended to. If you see, I have stopped here because I was completely destroying your difficulty. From now on, you have two chooses: Remap or apply these suggestions by making A LOT of changes.
Good luck.
I'll come back in some days, keep getting mods for now.
Topic Starter
AlexaBM

Gabe wrote:

Hello Alexa. Hi~
Can I give that to you for now? :3 let's begin :3

Easy
-I would like to start by saying that many objects are not necessary and by looking at both Normal and Easy, there's no real difference except the spacing. Normal's overall objects is 179 while Easy is 169. There's many, many things that could be deleted to make an easier difficulty and having a nice spread. hope u'll help me)
-Your volumes are quite weird and the 100% volume is way too loud. I suggest you to first, add a 60% volume timing to 00:06:382 - and then, make it like this. fixed
  1. 00:01:240 (1) - I would like you to make a symmetric slider, this current slider is not perfectly symmetric and could help you with the emplacement of your next objects. Here's what you could do: (If you need the code, poke me) fixed
  2. 00:02:954 (2,3,4) - these three circles are not necessary for this part. If you pay attention to the lyrics, these three objects can be changed into a reversed slider and make an emphasize on the circle (4). If you don't really understand, this picture can help you:
    yes, think it's better
  3. 00:06:382 (1,2,3,4,5) - With these objects, the slider is not sounding great where it is right now. What I suggest you, is to first, reverse these objects on the timeline by highlighting them and doing CTRL+G and then, with the circles, you do like said previously. Delete them and add a 1/1 reversed slider and keep the last circle. Just like this: fixed
  4. 00:09:811 (1,2,3,4) - These circles can also be unnecessary. I really suggest you to delete these circles and replacing them by a slider that starts on 00:09:811 - and ends on 00:11:097 - . So, except of clicking on the "ou wi ou wi ou" somekindofsounds, it's going to be replaced by this slider and would be making it way more easier. fixed
  5. 00:11:525 (1,2,3,4,5) - for these objects, the objects (2) and (5) are partly not necessary. If we delete both, it's giving us that. Unfortunately, it sounds too much empty, so we're going to add a circle on 00:14:525 - with a clap. Why are we doing this? Previously, you weren't following anything, from now on, it's going to follow both lyrics and drums, which is perfect. understand, fixed c:
  6. 00:16:668 (2,3,4,5) - These objects can be replaced with the previous slider, so with both sliders, you will be able to make a funky shapes c; fixed
I would like you to look at these suggestions, you don't need to follow all of them, but it would be recommended to. If you see, I have stopped here because I was completely destroying your difficulty. From now on, you have two chooses: Remap or apply these suggestions by making A LOT of changes.
Good luck.
I'll come back in some days, keep getting mods for now.
thank u veru much, it was very helpful :)
ZekeyHache

-Bakari- wrote:

oiloiloiloil. I have no idea what they're singing about but this is really creepy funny o3o

[ezek's Cimpoi]
  1. 00:16:454 (7,1) - you've got a jump here! but there's no jump on 00:19:882 (5,1) - same part of the vocals. It happens a lot, so I thing that this is some kind of mistake. Try to keep your jumps fitting and consistent. Making your map symmetrical is harder because you should care about flow, rhythm AND keeping things symmetrical. I just got rid of that jump.
  2. 00:22:882 (6,7,8,1,2,3,4,5,6) - such patterns are also pretty tiring for players. Clicking >8 circles with a perfect timing on a [Hard] diff? Try to add some sliders, that'd make your diff a bit more balanced! ok
  3. 00:50:097 (1,2,3,4,5,1,2,3,4,5) - back to the firs suggestion, jumps should fit to music. Making them "cute" is not enough! :< I feel they fit the music, so no change here.
  4. 01:50:954 - probably you should've mapped to music in such parts to make patterns more consistent. However, it's up to you and I'm notinsisting on it! :P yeah, probably, but the sticky part of the song are the lyrics (even if I don't undesrstand any word) :P

    Not bad, but try to work more on your jumps! :)
That's it for now! Well, you can ask me if something isn't clear or there're any mistakes in this mod. I'll be glad to help you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Keep it up!
Thanks for your mod! :)

Diff- http://puu.sh/4r4gw.osu
*-Bakari-'s mod changes.
*Retuned 80% vol. (sounds better)
*Returned some finishes.
*Few self changes..
TicClick
this song is just
Topic Starter
AlexaBM

TicClick wrote:

this song is just
Я с Вами полностью согласна. =DDD
Avena
http://www.youtube.com/watch?v=bMEm7Y9B-eE Just putting this out there..
Onisakura
Sup :3
mod from PM on forum

[Easy]
00:11:525 (1) - смести на x:144 | y:116 т.к. слишком близко к НР бару
алсо так же не помешали бы серклы здесь 00:12:382 - и здесь 00:14:097 - ибо бит есть...а объектов нет.. что в принципе может сбить новичка
01:44:525 (3) - реверс на x:408 | y: 32
01:58:240 - и 01:59:954 - серкл сюда....собственно причина как и выше
02:05:525 (1) - закончи спиннер здесь 02:06:811 - ибо красный тик вообще не к месту и не в бит

[Normal]

00:06:382 (1,2,3) - растащи этот оверлап...like
00:50:525 (2) - x:256 | y:192 ибо слишком низко...так же было бы неплохо состакать с 00:49:668 (4) -
01:06:382 (4,5,6) - поправь тут дистанс...как-нибудь так
01:17:097 (5) - сделай горизонтальное выравнивание по объекту.. криво же лежит
01:23:525 (1,2,3) - ^ как и в верху..растащить не помешало бы
01:36:382 (2,3,4) - тоже не помешало бы слегка растащить...но это уже imo
01:48:382 (7) - сделай ровно по горизонтали
01:58:240 - и 01:59:954 - собственно серклы бы сюда вписались..но это не изи можно и поиграться...но мне кжется здесь вокал выделять бессмысленно..так что лучше поставить серклы..
02:05:525 (1) - как и в изи


[ezek's Cimpoi]

00:26:097 (4,5,6) - create one normally stack pls :3
02:05:311 (1,2,3,4,5,6) - fix this pattern 02:05:311 (1,6) - at x:308 | y:140 and 02:05:954 (4) - at x:264 | y:228

btw seems like too many too many hitsounds here ... (`ー´) so if any modder say something about it too - u need a listen him and me of course :3

Good luck guys ヽ(○´∀`)ノ♪
Topic Starter
AlexaBM

Onisakura wrote:

Sup :3 хаюшки :3
mod from PM on forum

[Easy]
00:11:525 (1) - смести на x:144 | y:116 т.к. слишком близко к НР бару окай
алсо так же не помешали бы серклы здесь 00:12:382 - и здесь 00:14:097 - ибо бит есть...а объектов нет.. что в принципе может сбить новичка этот момент переделала полностью, т.к. нашла ошибку в спейсинге =|
01:44:525 (3) - реверс на x:408 | y: 32 ага
01:58:240 - и 01:59:954 - серкл сюда....собственно причина как и выше хорошо
02:05:525 (1) - закончи спиннер здесь 02:06:811 - ибо красный тик вообще не к месту и не в бит действительно

[Normal]

00:06:382 (1,2,3) - растащи этот оверлап...like ок
00:50:525 (2) - x:256 | y:192 ибо слишком низко...так же было бы неплохо состакать с 00:49:668 (4) -
01:06:382 (4,5,6) - поправь тут дистанс...как-нибудь так да
01:17:097 (5) - сделай горизонтальное выравнивание по объекту.. криво же лежитточно
01:23:525 (1,2,3) - ^ как и в верху..растащить не помешало бы ес
01:36:382 (2,3,4) - тоже не помешало бы слегка растащить...но это уже imo оставила как есть
01:48:382 (7) - сделай ровно по горизонтали ага
01:58:240 - и 01:59:954 - собственно серклы бы сюда вписались..но это не изи можно и поиграться...но мне кжется здесь вокал выделять бессмысленно..так что лучше поставить серклы.. поставила серклы
02:05:525 (1) - как и в изи окай


[ezek's Cimpoi] DONE

00:26:097 (4,5,6) - create one normally stack pls :3
02:05:311 (1,2,3,4,5,6) - fix this pattern 02:05:311 (1,6) - at x:308 | y:140 and 02:05:954 (4) - at x:264 | y:228

btw seems like too many too many hitsounds here ... (`ー´) so if any modder say something about it too - u need a listen him and me of course :3

Good luck guys ヽ(○´∀`)ノ♪
спасибо большое :) надеюсь, ты еще жив xDD
ZekeyHache

Onisakura wrote:

Sup :3


[ezek's Cimpoi]

00:26:097 (4,5,6) - create one normally stack pls :3 nah, I feel it better like this
02:05:311 (1,2,3,4,5,6) - fix this pattern 02:05:311 (1,6) - at x:308 | y:140 and 02:05:954 (4) - at x:264 | y:228 well... I think you're right!

btw seems like too many too many hitsounds here ... (`ー´) so if any modder say something about it too - u need a listen him and me of course :3 if a very experienced modder tells me this, then I'll make changes for it.

Good luck guys ヽ(○´∀`)ノ♪
Thanks for the mod!

Update
osu file format v12

[General]
AudioFilename: Sandu Ciorba - Pe Cimpoi.mp3
AudioLeadIn: 2504
PreviewTime: 36382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pe Cimpoi
TitleUnicode:Pe Cimpoi
Artist:Sandu Ciorba
ArtistUnicode:Sandu Ciorba
Creator:AlexaBM
Version:ezek's Cimpoi
Source:
Tags:Romanian ezek
BeatmapID:262034
BeatmapSetID:96374

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Sandu Ciorba - Pe cimpoi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14954,-100,4,1,1,80,0,1
28240,-100,4,1,1,80,0,0
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69811,-100,4,1,1,80,0,0
98954,-100,4,1,1,80,0,1
112240,-100,4,1,1,80,0,0
125311,-100,4,2,1,80,0,0


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Combo3 : 85,255,85
Combo4 : 149,57,249

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Topic Starter
AlexaBM
Beatmap Updated!
Lally
hi from my queue :D

[General]
  1. Kiai should be :
    00:36:382 - to 00:50:097 -
    01:18:382 - to 01:32:097 -
[Easy]
  1. 00:21:382 (4,1,2,3,4) - make a better star here with Create poligon circles in the compose selection
  2. 00:28:668 (1) - make just a simple curved slider and delete the new combo
  3. 00:36:382 (1,2,3) - for making the flow better here try to chnage the slider direction of 00:37:240 (2) - just rotate a bit the 2nd slider whitepoint
  4. 00:39:382 (6,1) - try to don't stack objects in the easier diff of a mapset
  5. 00:47:525 (2,3) - same ^
  6. 00:49:240 (5,6) - same ^
  7. 00:52:240 (4,5,1) - same here just change a bit the direction of 00:52:668 (5) - for creating a better flow:
  8. 01:15:382 (2) - same here
  9. 01:59:096 (5) - same here
  10. 02:02:097 (3) - it's offscreen
  11. 02:06:811 - here should be a timing point with 5% volume
[Normal]
I have to describe this map in just one picture:
try to use all the place of the mapping field

[ezek]
  1. 00:59:097 (2) - ctrl+g
  2. jumpy diff but funny o3o
  3. i suggest you to add a spinner somewhere for having more score difference :3
you can have a star (・ω・ノ*)ノ* i just lmao good luck :3
Topic Starter
AlexaBM

Lally wrote:

hi from my queue :D Hi~

[General]
  1. Kiai should be :
    00:36:382 - to 00:50:097 -
    01:18:382 - to 01:32:097 -
okay

[Easy]
  1. 00:21:382 (4,1,2,3,4) - make a better star here with Create poligon circles in the compose selection
  2. 00:28:668 (1) - make just a simple curved slider and delete the new combo
  3. 00:36:382 (1,2,3) - for making the flow better here try to chnage the slider direction of 00:37:240 (2) - just rotate a bit the 2nd slider whitepoint
  4. 00:39:382 (6,1) - try to don't stack objects in the easier diff of a mapset
  5. 00:47:525 (2,3) - same ^
  6. 00:49:240 (5,6) - same ^
  7. 00:52:240 (4,5,1) - same here just change a bit the direction of 00:52:668 (5) - for creating a better flow:
  8. 01:15:382 (2) - same here
  9. 01:59:096 (5) - same here
  10. 02:02:097 (3) - it's offscreen
  11. 02:06:811 - here should be a timing point with 5% volume
[Normal]
I have to describe this map in just one picture:
try to use all the place of the mapping field
i'll try to replace some oblects :c

[ezek] DONE
  1. 00:59:097 (2) - ctrl+g
  2. jumpy diff but funny o3o
  3. i suggest you to add a spinner somewhere for having more score difference :3
you can have a star (・ω・ノ*)ノ* i just lmao good luck :3
Thank you for a mod and star, Nyally chan :3
ZekeyHache
I will check the mod on the weekend, i dont have computer right now.
Breeze
[ezek's Cimpoi]
  1. 01:04:454 (5) - Misput this clap? It should be a clap on 01:04:240 (4) right?
Well, I can't find anything really "wrong" in this map, but whole map 1/2 beat made map played somehow bored
I'd say try more other rhythm and use some jumps (in hard diff. of course) would make this map more funny
Topic Starter
AlexaBM

Breeze wrote:

[ezek's Cimpoi]
  1. 01:04:454 (5) - Misput this clap? It should be a clap on 01:04:240 (4) right?
yes, you're right

Well, I can't find anything really "wrong" in this map, but whole map 1/2 beat made map played somehow bored
I'd say try more other rhythm and use some jumps (in hard diff. of course) would make this map more funny
what about whole map 1/2 beat.. i follow the beat of this song, so i can't do it another way.
anyway thanks :)
Tony
let's fix some 1/2 boringness in easy.
Breeze is right, especially in easy. You need to have different rhythms in the diffs. You can follow the song's rhythm in a lot of ways, not just putting circles and sliders every white tick.
I think a good idea would be to introduce more long sliders. Here is one good example:
00:21:811 (1) - starting here you could do rhythm like here 00:14:954- . and I'm talking about those two long sliders. 1/1 rhythm in that part feels really boring.

In normal rhythm seems better, but the weird distance changes are confusing the player. Lemme give you an example so you understand:
So look at the spacing between 1 and 2 here : http://puu.sh/4GNmO.jpg 00:01:240-
and look at the spacing between 1 2 and 3 here : http://puu.sh/4GNt2.jpg 00:06:382 -.
The distance is the same on both images, but the rhythm is different. That means the distance should be different too. Use distance snap everywhere, and place all of your notes according to distance snap. ALL OF THEM. And don't place everything on your own will. I mean, you should have PATTERNS. Like stars made of circles or triangles or squares made out of sliders/circles. like you did here: http://puu.sh/4GNFS.jpg .

good luck with this. We can't even mod this properly because it's we should post huge mod posts for this, pointing every mistake you did. It's easier for both of us if we try to give you an example where you did wrong and try to correct it everywhere you find that kind of mistake.

Gathering shitload of mods and just fix everything people say without trying to understand where you did wrong won't help you get this mapset to rank.

Hope I was somehow helpful to you, and keep in mind that "dau pe cimpoi dau pe cimpoi~".
Topic Starter
AlexaBM

Tony wrote:

let's fix some 1/2 boringness in easy.
Breeze is right, especially in easy. You need to have different rhythms in the diffs. You can follow the song's rhythm in a lot of ways, not just putting circles and sliders every white tick.
I think a good idea would be to introduce more long sliders. Here is one good example:
00:21:811 (1) - starting here you could do rhythm like here 00:14:954- . and I'm talking about those two long sliders. 1/1 rhythm in that part feels really boring. changed in many places

In normal rhythm seems better, but the weird distance changes are confusing the player. Lemme give you an example so you understand:
So look at the spacing between 1 and 2 here : http://puu.sh/4GNmO.jpg 00:01:240-
and look at the spacing between 1 2 and 3 here : http://puu.sh/4GNt2.jpg 00:06:382 -.
The distance is the same on both images, but the rhythm is different. That means the distance should be different too. Use distance snap everywhere, and place all of your notes according to distance snap. ALL OF THEM. And don't place everything on your own will. I mean, you should have PATTERNS. Like stars made of circles or triangles or squares made out of sliders/circles. like you did here: http://puu.sh/4GNFS.jpg . fixed

good luck with this. We can't even mod this properly because it's we should post huge mod posts for this, pointing every mistake you did. It's easier for both of us if we try to give you an example where you did wrong and try to correct it everywhere you find that kind of mistake.

Gathering shitload of mods and just fix everything people say without trying to understand where you did wrong won't help you get this mapset to rank.

Hope I was somehow helpful to you, and keep in mind that "dau pe cimpoi dau pe cimpoi~".
thank you very much, Tony :) joaca fetele la noi..
ZekeyHache

Lally wrote:

hi from my queue :D

[ezek]
  1. 00:59:097 (2) - ctrl+g wooow! cool jump!
  2. jumpy diff but funny o3o
  3. i suggest you to add a spinner somewhere for having more score difference :3 ok, I added two :p
Here's the updated diff:

yay! :D
osu file format v12

[General]
AudioFilename: Sandu Ciorba - Pe Cimpoi.mp3
AudioLeadIn: 2504
PreviewTime: 36382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pe Cimpoi
TitleUnicode:Pe Cimpoi
Artist:Sandu Ciorba
ArtistUnicode:Sandu Ciorba
Creator:AlexaBM
Version:ezek's Cimpoi
Source:
Tags:Romanian ezek
BeatmapID:262034
BeatmapSetID:96374

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Sandu Ciorba - Pe cimpoi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1240,428.571428571429,4,1,1,48,1,0
36382,-100,4,1,1,56,0,1
50097,-100,4,1,1,48,0,0
78382,-100,4,1,1,56,0,1
92097,-100,4,1,1,48,0,0
125311,-100,4,2,1,30,0,0


[Colours]
Combo1 : 66,160,255
Combo2 : 251,109,4
Combo3 : 85,255,85
Combo4 : 149,57,249

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80,32,90596,1,0,0:0:0:0:
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116,104,115454,1,0,0:0:0:0:
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420,192,117597,1,0,0:0:0:0:
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280,156,120382,5,0,0:0:0:0:
256,248,120597,1,0,0:0:0:0:
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Topic Starter
AlexaBM
Thanks ezek :3 Updated! Normal diff - DONE
Tony
it really looks better, but it's too hard for a normal LOL
10crystalmask01
Ello ^^ Here for a re-check!

[Easy]
00:13:232 (4) - Try reversing this slider (Ctrl + G). It creates a better flow imo.
00:16:660 (2) - Move slighter higher since I dislike how the tail is touching the previous slider's head (lol yes I'm being nazi ;w;)
00:25:232 (1,2) - Not a very good flow.
00:29:517 (1,3) - Stack properly.
00:44:946 (5) - NC
00:50:517 (2,1) - How about stacking under 00:50:517 (2) - 's tail?
01:00:374 (6) - NC
01:26:946 (1) - A sharp edged slider really doesn't fit here. Why not make an 's' slider instead?
01:40:660 (3,1) - Also doesn't for m a very nice flow.

No general errors in this diff, but there's some noticeable errors, such as the NC consistency. And on certain parts, the flow doesn't look nice (such as 01:40:660 (3,1) - )

[Normal]
00:03:803 (6) - NC
00:12:803 (3,2) - Stack please, so it looks neater.
00:16:660 (3) - Not a very good place to put this slider here, since its still under what remains of 00:14:732 (3,1,3) - . Consider re-mapping this part.
00:18:160 (6,1,3) - ^
00:34:660 (4) - NC
01:35:946 (2,4) - Sliders look really....strange imo.
01:42:374 (1,3) - Bad overlap.

Same issues as Easy. But in this diff, there's a few noticeable bad overlaps, which looks confusing, making a not so good flow. :(

Tony wrote:

it really looks better, but it's too hard for a normal LOL
Agreed.

[ezek's Cimpoi]
00:30:374 (5) - Remove clap on the tail.

This diff looks nice :P

Good luck~!
Topic Starter
AlexaBM

10crystalmask01 wrote:

Ello ^^ Here for a re-check!

[Easy]
00:13:232 (4) - Try reversing this slider (Ctrl + G). It creates a better flow imo.
00:16:660 (2) - Move slighter higher since I dislike how the tail is touching the previous slider's head (lol yes I'm being nazi ;w;)
00:25:232 (1,2) - Not a very good flow.
00:29:517 (1,3) - Stack properly.
00:44:946 (5) - NC
00:50:517 (2,1) - How about stacking under 00:50:517 (2) - 's tail?
01:00:374 (6) - NC
01:26:946 (1) - A sharp edged slider really doesn't fit here. Why not make an 's' slider instead?
01:40:660 (3,1) - Also doesn't for m a very nice flow.

No general errors in this diff, but there's some noticeable errors, such as the NC consistency. And on certain parts, the flow doesn't look nice (such as 01:40:660 (3,1) - )

[Normal]
00:03:803 (6) - NC
00:12:803 (3,2) - Stack please, so it looks neater.
00:16:660 (3) - Not a very good place to put this slider here, since its still under what remains of 00:14:732 (3,1,3) - . Consider re-mapping this part. i don't see a big problem here, i'll leave it at that
00:18:160 (6,1,3) - ^ same
00:34:660 (4) - NC
01:35:946 (2,4) - Sliders look really....strange imo. i'll leave it at that for the time being
01:42:374 (1,3) - Bad overlap.

Same issues as Easy. But in this diff, there's a few noticeable bad overlaps, which looks confusing, making a not so good flow. :(

Tony wrote:

it really looks better, but it's too hard for a normal LOL
Agreed.

[ezek's Cimpoi]
00:30:374 (5) - Remove clap on the tail.

This diff looks nice :P

Good luck~!
thank you very much :)
Tony
ok, rename normal in hard, delete easy and I'll make a normal for you. and it will be everything ok I guess
ZekeyHache

10crystalmask01 wrote:

Ello ^^ Here for a re-check!

[ezek's Cimpoi]
00:30:374 (5) - Remove clap on the tail. ok!

This diff looks nice :P thanks!

Good luck~!
diff
osu file format v12

[General]
AudioFilename: Sandu Ciorba - Pe Cimpoi.mp3
AudioLeadIn: 2504
PreviewTime: 36382
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pe Cimpoi
TitleUnicode:Pe Cimpoi
Artist:Sandu Ciorba
ArtistUnicode:Sandu Ciorba
Creator:AlexaBM
Version:ezek's Cimpoi
Source:
Tags:Romanian ezek
BeatmapID:262034
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256,152,80732,1,0,0:0:0:0:
344,192,80946,2,0,L|440:192,2,95,2|0|10,0:0|0:0|0:0,0:0:0:0:
168,120,81803,5,2,0:0:0:0:
208,32,82017,1,0,0:0:0:0:
304,32,82232,1,10,0:0:0:0:
344,120,82446,1,0,0:0:0:0:
256,152,82660,2,0,B|248:196|264:208|256:248,2,95,2|0|10,0:0|0:0|0:0,0:0:0:0:
344,120,83303,6,0,L|332:216,1,95
256,152,83732,1,0,0:0:0:0:
168,120,83946,2,0,L|180:216,1,95,8|0,0:0|0:0,0:0:0:0:
196,308,84374,1,0,0:0:0:0:
256,236,84589,1,0,0:0:0:0:
316,308,84803,1,8,0:0:0:0:
256,128,85232,5,0,0:0:0:0:
332,72,85446,1,0,0:0:0:0:
424,92,85660,1,8,0:0:0:0:
472,176,85874,1,0,0:0:0:0:
432,260,86089,1,8,0:0:0:0:
340,280,86303,1,8,0:0:0:0:
256,232,86517,1,8,0:0:0:0:
188,56,86946,6,2,P|84:84|56:156,1,190,2|10,0:0|0:0,0:0:0:0:
148,168,87589,2,0,P|132:212|92:236,1,95,0|2,0:0|0:0,0:0:0:0:
8,280,88017,1,0,0:0:0:0:
88,336,88232,1,10,0:0:0:0:
184,336,88446,5,0,0:0:0:0:
260,280,88660,1,0,0:0:0:0:
336,336,88874,1,0,0:0:0:0:
336,336,89089,2,0,B|348:252|408:256|416:168,1,190,8|0,0:0|0:0,0:0:0:0:
340,112,89732,2,0,B|292:100|288:136|248:124,1,95,0|8,0:0|0:0,0:0:0:0:
232,32,90160,5,0,0:0:0:0:
156,88,90374,1,0,0:0:0:0:
80,32,90589,1,0,0:0:0:0:
80,32,90803,2,0,P|56:112|128:176,1,190,8|0,0:0|0:0,0:0:0:0:
224,160,91446,1,0,0:0:0:0:
304,108,91660,1,8,0:0:0:0:
480,348,92089,5,0,0:0:0:0:
32,348,92517,1,8,0:0:0:0:
256,36,92946,1,8,0:0:0:0:
352,44,93160,1,8,0:0:0:0:
424,108,93374,1,8,0:0:0:0:
32,348,93803,5,0,0:0:0:0:
480,348,94232,1,8,0:0:0:0:
256,36,94660,1,8,0:0:0:0:
160,44,94874,1,8,0:0:0:0:
88,108,95089,1,8,0:0:0:0:
180,276,95517,6,0,P|256:324|332:276,1,190,0|8,0:0|0:0,0:0:0:0:
256,216,96160,1,0,0:0:0:0:
180,160,96374,2,0,P|256:112|332:160,1,190,0|8,0:0|0:0,0:0:0:0:
496,40,97232,6,0,P|432:112|488:160,1,190,0|8,0:0|0:0,0:0:0:0:
400,196,97874,1,0,0:0:0:0:
488,232,98089,2,0,P|432:280|496:352,1,190,0|8,0:0|0:0,0:0:0:0:
364,264,98732,5,0,0:0:0:0:
280,304,98946,1,4,0:0:0:0:
192,264,99160,1,0,0:0:0:0:
108,308,99374,1,4,0:0:0:0:
24,260,99589,1,0,0:0:0:0:
64,160,99803,2,0,L|84:64,2,95,4|0|8,0:0|0:0|0:0,0:0:0:0:
168,152,100446,6,0,B|184:152|184:152|176:128|176:128|192:136|192:136|192:116|192:116|208:128|208:128|208:112|208:112|268:64,1,190
360,60,101089,1,8,0:0:0:0:
444,108,101303,1,0,0:0:0:0:
360,152,101517,1,8,0:0:0:0:
444,196,101732,1,8,0:0:0:0:
360,244,101946,1,8,0:0:0:0:
200,348,102374,6,0,L|160:260,1,95
68,240,102803,2,0,L|160:260,1,95,8|0,0:0|0:0,0:0:0:0:
232,196,103232,2,0,L|160:260,1,95
160,260,103660,1,8,0:0:0:0:
364,40,104303,5,0,0:0:0:0:
304,116,104517,1,8,0:0:0:0:
208,116,104732,1,0,0:0:0:0:
148,40,104946,2,8,B|112:56|92:28|56:44,2,95
272,184,105803,6,0,P|324:188|360:168,1,95
444,216,106232,2,0,P|408:252|368:268,1,95,8|0,0:0|0:0,0:0:0:0:
300,336,106660,2,0,P|344:352|392:352,2,95,0|0|8,0:0|0:0|0:0,0:0:0:0:
52,192,107732,5,0,0:0:0:0:
84,280,107946,1,8,0:0:0:0:
180,280,108160,1,0,0:0:0:0:
208,188,108374,1,8,0:0:0:0:
132,132,108589,1,8,0:0:0:0:
132,40,108803,1,8,0:0:0:0:
320,56,109232,6,0,P|320:104|344:144,1,95
436,120,109660,2,0,P|436:168|412:208,1,95,8|0,0:0|0:0,0:0:0:0:
376,296,110089,2,0,L|464:332,2,95,8|8|8,0:0|0:0|0:0,0:0:0:0:
96,344,111160,5,0,0:0:0:0:
144,264,111374,1,8,0:0:0:0:
48,264,111589,1,0,0:0:0:0:
56,168,111803,2,0,P|96:192|132:168,2,95,8|8|8,0:0|0:0|0:0,0:0:0:0:
96,84,112446,6,0,L|176:32,1,95,0|4,0:0|0:0,0:0:0:0:
264,64,112874,2,0,L|184:116,1,95,0|8,0:0|0:0,0:0:0:0:
256,292,113517,5,0,0:0:0:0:
344,324,113732,1,0,0:0:0:0:
428,280,113946,1,8,0:0:0:0:
452,188,114160,1,0,0:0:0:0:
404,108,114374,1,8,0:0:0:0:
344,184,114589,2,8,P|312:152|304:104,1,95
208,104,115017,6,8,P|200:152|168:184,1,95,0|8,0:0|0:0,0:0:0:0:
116,104,115446,1,0,0:0:0:0:
68,184,115660,2,8,P|76:232|108:264,1,95,8|0,0:0|0:0,0:0:0:0:
204,268,116089,2,8,P|196:316|164:348,2,95
376,352,116946,6,0,B|404:292|404:292|328:288|308:228,1,190,0|8,0:0|0:0,0:0:0:0:
420,192,117589,1,0,0:0:0:0:
308,156,117803,2,0,B|328:96|404:92|404:92|376:32,1,190,0|8,0:0|0:0,0:0:0:0:
136,352,118660,6,0,B|108:292|108:292|184:288|204:228,1,190,0|8,0:0|0:0,0:0:0:0:
92,192,119303,1,0,0:0:0:0:
204,156,119517,2,0,B|184:96|108:92|108:92|136:32,1,190,0|8,0:0|0:0,0:0:0:0:
280,156,120374,5,0,0:0:0:0:
256,248,120589,1,0,0:0:0:0:
176,300,120803,2,0,P|256:344|336:300,2,190,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,224,122089,5,0,0:0:0:0:
344,128,122303,1,0,0:0:0:0:
304,40,122517,1,8,0:0:0:0:
256,124,122732,1,0,0:0:0:0:
208,40,122946,1,8,0:0:0:0:
168,128,123160,1,8,0:0:0:0:
164,224,123374,1,8,0:0:0:0:
248,268,123589,6,0,P|280:304|324:316,1,95
348,224,124017,2,0,P|400:240|428:268,1,95,0|8,0:0|0:0,0:0:0:0:
480,344,124446,1,0,0:0:0:0:
500,252,124660,1,8,0:0:0:0:
476,160,124874,1,8,0:0:0:0:
396,108,125089,1,8,0:0:0:0:
308,140,125303,5,0,0:0:0:0:
164,208,125517,1,2,0:0:0:0:
240,64,125732,1,2,0:0:0:0:
264,228,125946,1,2,0:0:0:0:
156,112,126160,1,0,0:0:0:0:
308,140,126374,1,2,0:0:0:0:
Topic Starter
AlexaBM
Updated!
Aurele
I'll recheck when everythings done and you will need some more mods after getting the new difficulty.
Topic Starter
AlexaBM

Gabe wrote:

I'll recheck when everythings done and you will need some more mods after getting the new difficulty.
okay, of course :3
Tony
http://puu.sh/4Ms5M.rar

it should be rankable without your easy diff. I think you can delete it. [though have a backup in your pc in case of needing it back]

EDIT: OH WAIT U REMAPPED EASY. NICE!
Topic Starter
AlexaBM
Normal Diff added!
Tony
added hitsounds, and made the diff a bit harder http://puu.sh/4MEBM.rar
Topic Starter
AlexaBM
Updated :3
DexFrild
[Общее]
• Куда дела hit300g.png? xD
[Изя]
• Между 00:12:374 (3,4) - расстояние больше чем на 00:12:374 (4,5) - АйМод молчит по этому поводу, но в глаза бросается.
• 00:27:803 (4) - Я думаю, будет лучше Ctrl+G-эшнуть его, убрать пятый серкл, добавить на этот слайдер реверс и покрутить следующие слайдеры, чтоб подходили по дистанции и тд. Это для лучшего флоу. Новичку будет сложновато здесь. Скорее всего, он нажмет на конец слайдера и сфэйлит комбо. Впрочем, небольшая проблемка, можно оставить как есть.
• 00:37:232 (2) - Тоже самое. Для лучшего флоу, Ctrl+G-эшни его xD
• 01:14:946 (1) - Для лучшей обводки расставь точки на слайдере так: Первую не меняй. Она в центре. Вторую точку на х:276 у:280, третью на х:200 у:340 (Так же скопируй третий слайдер) 01:16:232 (2) - х:184 у:248
• 01:18:803 - Поправь под 01:16:232 (2)
[Tony's Normal]
Perfect diff.
[Хардик]
Тоже афигенно сделано. Однако..
• 01:23:946 (2) - подвинь его на х:124 у:312
• 01:33:803 (3,4,5) - Так флоу будет лучше:
В остальном, как я и говорил, все круто :3
[ezek's Cimpoi]
• 01:20:089 (1,3) - Move two grids down second point of sliders. Like that:
It's not necessary, but looks better.

Это все, что я смог найти :)
Удачи :3
Topic Starter
AlexaBM

DexFrild wrote:

[Общее]
• Куда дела hit300g.png? xD точно, добавила)
[Изя]
• Между 00:12:374 (3,4) - расстояние больше чем на 00:12:374 (4,5) - АйМод молчит по этому поводу, но в глаза бросается. ага
• 00:27:803 (4) - Я думаю, будет лучше Ctrl+G-эшнуть его, убрать пятый серкл, добавить на этот слайдер реверс и покрутить следующие слайдеры, чтоб подходили по дистанции и тд. Это для лучшего флоу. Новичку будет сложновато здесь. Скорее всего, он нажмет на конец слайдера и сфэйлит комбо. Впрочем, небольшая проблемка, можно оставить как есть. хорошо, исправила
• 00:37:232 (2) - Тоже самое. Для лучшего флоу, Ctrl+G-эшни его xD сделала чуть иначе, но смысл тот же)
• 01:14:946 (1) - Для лучшей обводки расставь точки на слайдере так: Первую не меняй. Она в центре. Вторую точку на х:276 у:280, третью на х:200 у:340 (Так же скопируй третий слайдер) 01:16:232 (2) - х:184 у:248 действительно
• 01:18:803 - Поправь под 01:16:232 (2) да
[Tony's Normal]
Perfect diff.
[Хардик]
Тоже афигенно сделано. Однако..
• 01:23:946 (2) - подвинь его на х:124 у:312 окей)
• 01:33:803 (3,4,5) - Так флоу будет лучше: хорошо
В остальном, как я и говорил, все круто :3 и это хорошо! (с)
[ezek's Cimpoi]
• 01:20:089 (1,3) - Move two grids down second point of sliders. Like that:
It's not necessary, but looks better.

Это все, что я смог найти :)
Удачи :3
Спасибки большое :)
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