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Sandu Ciorba - Pe Cimpoi

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Willjoy
Привет из #modreqs
[General]
1) Ты должен добавить откуда песня? (источник)
2) Добавь таги (слова по которым поисковик будет находить твою карту)
3) KIAI time должно быть в тик. Сюда начало сделай: 0:56:525 а остальное норм
[Easy]
1) Никаких антиджампов в easy 00:02:954 (2,3) - Сделай между ними расстояние
2) Делай разнообразие. 00:16:668 (1) - Здесь можно вставить ноты вместо слайдера. Вот так например: https://osu.ppy.sh/ss/829377
3) Здесь тоже 00:39:811 (3) - Ноты. Вот например: https://osu.ppy.sh/ss/829382
4) И здесь. 01:02:097 (4) - Не особо интересно только слайдеры играть. Вот пример: https://osu.ppy.sh/ss/829386
5) 01:28:668 (2,3) - Сделай расстояние между ними.
[Normal]
1) Увеличить сладер велосити - до 1.00 ( Т.к. в нормале должно быть скорость выше по правилам ранка)
2) 00:13:240 (4,5,1) - Слишком кучно для нормала.. делай расстояния между нотами
3) 00:16:668 (5,6) - Используй Distance Snap (расстояние должно быть хоть какое нибудь.. в нормале делать так нельзя)
4) 00:20:097 (5,6) - Используй Distance Snap (расстояние должно быть хоть какое нибудь.. в нормале делать так нельзя)
5) 00:23:525 (5,6) - ^ (тоже)
6) 00:26:954 (5,6) - ^
7) 00:58:668 (5,6) - ^
8) 01:02:097 (5,6) - ^
9) 01:02:097 (5,6) - ^
10) 01:18:382 (1,2) - ^
11) 01:40:668 (5,6) - ^
12) 01:47:740 (5,6) - ^
[Hard]
К харду у меня нет претензий.

~~ Удачи на карте ~~
Topic Starter
AlexaBM

vlad969632 wrote:

Привет из #modreqs
[General]
1) Ты должен добавить откуда песня? (источник)
Песня не использовалась ни в каком фильме, не думаю, что нужно.
2) Добавь таги (слова по которым поисковик будет находить твою карту)
Добавлено :3
3) KIAI time должно быть в тик. Сюда начало сделай: 0:56:525 а остальное норм
Исправлено :3

[Easy]
1) Никаких антиджампов в easy 00:02:954 (2,3) - Сделай между ними расстояние
Исправлено :3
2) Делай разнообразие. 00:16:668 (1) - Здесь можно вставить ноты вместо слайдера. Вот так например: https://osu.ppy.sh/ss/829377
Сделано!
3) Здесь тоже 00:39:811 (3) - Ноты. Вот например: https://osu.ppy.sh/ss/829382
Да.
4) И здесь. 01:02:097 (4) - Не особо интересно только слайдеры играть. Вот пример: https://osu.ppy.sh/ss/829386
Исправлено :3
5) 01:28:668 (2,3) - Сделай расстояние между ними.
Сделано :3

[Normal]
1) Увеличить сладер велосити - до 1.00 ( Т.к. в нормале должно быть скорость выше по правилам ранка)
Изменила :3
2) 00:13:240 (4,5,1) - Слишком кучно для нормала.. делай расстояния между нотами
Исправлено.
3) 00:16:668 (5,6) - Используй Distance Snap (расстояние должно быть хоть какое нибудь.. в нормале делать так нельзя)
4) 00:20:097 (5,6) - Используй Distance Snap (расстояние должно быть хоть какое нибудь.. в нормале делать так нельзя)
5) 00:23:525 (5,6) - ^ (тоже)
6) 00:26:954 (5,6) - ^
7) 00:58:668 (5,6) - ^
8) 01:02:097 (5,6) - ^
9) 01:02:097 (5,6) - ^
10) 01:18:382 (1,2) - ^
11) 01:40:668 (5,6) - ^
12) 01:47:740 (5,6) - ^
Сделано!

[Hard]
К харду у меня нет претензий.

~~ Удачи на карте ~~
Большое спасибо! \m/^o^\m/
Willjoy
Привет еще раз ) Вот М4М мод
[Easy]
1) 00:02:954 (2,3,4,5) - Сделай вот так ноты https://osu.ppy.sh/ss/834624
2) 00:08:097 (5,6,7,8,1) - Ноты и слайдер поменяй местами, и комбо измени
https://osu.ppy.sh/ss/834631 и http://osu.ppy.sh/ss/834632, слайдер сюда http://osu.ppy.sh/ss/834635
3) 00:25:240 (6,7,8,9) - Вместо слайдера - ноты http://osu.ppy.sh/ss/834643
4) 00:38:097 (1,2,3,4) - ^ http://osu.ppy.sh/ss/834645 и NC там
5) 01:00:382 (1,2,3,4) - ^ http://osu.ppy.sh/ss/834652 и NC там
6) 01:05:525 (2) - NC тут
7) 01:08:954 (2) - ^
8) 01:20:097 (1,2,3,4,5,6,7,8) - Ноты вместо слайдера. http://osu.ppy.sh/ss/834661
[Normal]
1) Сделать скорость слайдеров 1.40. Т.е. сделать все ноты по другому и добавить новые слайдеры.
[Hard]
Карта сделана отлично ;)
~ Удачи ~
Tony
ar fi amuzant sa fie la rank. good luck :))

EDIT: CAND VII BADEA PE LA NOI, SA NU VII FARA CIMPOI :))
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Things]
:idea: Put "romenian" on Tags, so people will be able to find if they're willing play Romenian songs! ~ and I hope NO BATs rage with this!

[Easy]
00:23:097 (4) - Move to x:336 y:232 to perfect the pattern.
00:24:811 (2) - ^
00:25:240 (1) - Move to x:344 y:144 for spacing and pattern.
00:26:526 (4) - Move to x:176 y:144 to perfect pattern
00:32:097 (3) - Make these like >> http://puu.sh/3Pqwg.jpg
00:46:668 (1,1) - Make these like >> http://puu.sh/3PqEp.jpg
00:50:097 (1) - Move to x:172 y:220 and make it like >> http://puu.sh/3PqGN.jpg
01:05:525 (2) - Move this to x:196 y:136 and 01:07:240 (1) - to x:316 y:136 to make them symmetrical.
01:32:954 (2) - Make Ctrl+G to a better flow and then move 01:33:811 (3) to x:108 y:284 to fix the spacing.
01:44:311 (3) - SCARY :o Newbies doesn't expect more than 1 repeat, they will get confused here. Remove 3 repeats and make it like >> http://puu.sh/3PqRs.jpg
01:47:740 (3) - The same of last: make it like >> http://puu.sh/3PqUI.jpg
01:51:169 (3) - The same of last two: make it like >> http://puu.sh/3PqYv.jpg
02:05:525 (1) - The same of last three: make it like >> http://puu.sh/3Pr0l.jpg

[Normal]
:!: Detected series of issues on spacing and patterns since the start. Feels you adjusted the SV (Slider Velocity) without recalc and check ALL slider lengths ><. This diff claims to be remapped using SV = 1.2x (as currently is) and DS (Distance Snap) = 1.0x. Don't forget turn ON the Distance Snap and then design the patterns as you want.

[ezek's Hard]
00:06:168 (1,3) - Could make like this? >> http://puu.sh/3Prlt.jpg
01:03:597 (1,2,3,4,5,6) - You can make a star pattern here, like >> http://puu.sh/3Prw9.jpg >> and then move 01:04:668 (6) to x:256 y:220 to better flow too.
01:23:310 (1,3) - Could make like this? >> http://puu.sh/3PrzV.jpg
:!: 01:38:740 (1) - This one is COMPLETELY under the slider's track! It means it'll get Fully Invisible if played with Hidden mod. Try move it out here... You could, for example, stack it on 01:38:954 (2). (stacks are fine).

That's it ^^

♥ NICE SONG in nice language ♥ Romenian ♥

Although I disliked the Video, keep it ^^ other people will love it.

(in truth, Japanese is good, but overdosing anything is the shorter path to get boring at anything. Thence, LET'S SUPPORT SONG DIVERSITY ON OSU!)

Hope to get ranked soon !!!!

În linie dreaptă pentru RANKED MAPS' REALM!

Att.
Topic Starter
AlexaBM

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Things]
:idea: Put "romenian" on Tags, so people will be able to find if they're willing play Romenian songs! ~ and I hope NO BATs rage with this!
Added!

[Easy]
00:23:097 (4) - Move to x:336 y:232 to perfect the pattern. Moved.
00:24:811 (2) - ^
00:25:240 (1) - Move to x:344 y:144 for spacing and pattern. Moved.
00:26:526 (4) - Move to x:176 y:144 to perfect pattern
00:32:097 (3) - Make these like >> http://puu.sh/3Pqwg.jpg
00:46:668 (1,1) - Make these like >> http://puu.sh/3PqEp.jpg
00:50:097 (1) - Move to x:172 y:220 and make it like >> http://puu.sh/3PqGN.jpg
01:05:525 (2) - Move this to x:196 y:136 and 01:07:240 (1) - to x:316 y:136 to make them symmetrical.
01:32:954 (2) - Make Ctrl+G to a better flow and then move 01:33:811 (3) to x:108 y:284 to fix the spacing.
01:44:311 (3) - SCARY :o Newbies doesn't expect more than 1 repeat, they will get confused here. Remove 3 repeats and make it like >> http://puu.sh/3PqRs.jpg
01:47:740 (3) - The same of last: make it like >> http://puu.sh/3PqUI.jpg
01:51:169 (3) - The same of last two: make it like >> http://puu.sh/3PqYv.jpg
02:05:525 (1) - The same of last three: make it like >> http://puu.sh/3Pr0l.jpg

[Normal]
:!: Detected series of issues on spacing and patterns since the start. Feels you adjusted the SV (Slider Velocity) without recalc and check ALL slider lengths ><. This diff claims to be remapped using SV = 1.2x (as currently is) and DS (Distance Snap) = 1.0x. Don't forget turn ON the Distance Snap and then design the patterns as you want. I'll remap all diff.

[ezek's Hard]
00:06:168 (1,3) - Could make like this? >> http://puu.sh/3Prlt.jpg I think, ezek's variant is better, i'll leave it at that
01:03:597 (1,2,3,4,5,6) - You can make a star pattern here, like >> http://puu.sh/3Prw9.jpg >> and then move 01:04:668 (6) to x:256 y:220 to better flow too. i agree
01:23:310 (1,3) - Could make like this? >> http://puu.sh/3PrzV.jpg leaved at that.
:!: 01:38:740 (1) - This one is COMPLETELY under the slider's track! It means it'll get Fully Invisible if played with Hidden mod. Try move it out here... You could, for example, stack it on 01:38:954 (2). (stacks are fine).
i did so http://puu.sh/3PGAa.jpg

That's it ^^

♥ NICE SONG in nice language ♥ Romenian ♥

Although I disliked the Video, keep it ^^ other people will love it.

(in truth, Japanese is good, but overdosing anything is the shorter path to get boring at anything. Thence, LET'S SUPPORT SONG DIVERSITY ON OSU!)

Hope to get ranked soon !!!!

În linie dreaptă pentru RANKED MAPS' REALM!

Att.
Thanks veru much for modding! :)
Aurele
This song and video is hilarious; & I love ezek's Hard.

Keep getting mods and I will surely mod it when it's ready to go :3
Mismagius
WOOO OO EE OO EE OO
Topic Starter
AlexaBM

Gabe wrote:

This song and video is hilarious; & I love ezek's Hard.

Keep getting mods and I will surely mod it when it's ready to go :3
Okay :3 And thanks for your star! :)

Blue Dragon wrote:

WOOO OO EE OO EE OO
Yes! I sang it the same! \m/ xDDD
Breeze

Gabe wrote:

This song and video is hilarious
second this, I'd love to check it when it's ready, too
Tony
omg hahaha BATs gone wild on this. gogogo xDD

This type of song is listened when romanians get really drunk xDDD
Alarido

Tony wrote:

omg hahaha BATs gone wild on this. gogogo xDD

Not so wild for ranking it, but yeah ^^
Tony
it needs more mods!!!
ZekeyHache
some changes.. I'm sure they're notable.

Diff
osu file format v12

[General]
AudioFilename: Sandu Ciorba - Pe Cimpoi.mp3
AudioLeadIn: 2504
PreviewTime: 36382
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pe Cimpoi
TitleUnicode:Pe Cimpoi
Artist:Sandu Ciorba
ArtistUnicode:Sandu Ciorba
Creator:AlexaBM
Version:ezek's Hard
Source:
Tags:Romania AlexaBM ezek
BeatmapID:262034
BeatmapSetID:96374

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Sandu Ciorba - Pe cimpoi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1240,428.571428571429,4,1,0,80,1,0
14954,-100,4,1,0,80,0,1
28240,-100,4,1,0,80,0,0
56954,-100,4,1,0,80,0,1
69811,-100,4,1,0,80,0,0
98954,-100,4,1,0,80,0,1
112240,-100,4,1,0,80,0,0
125311,-100,4,2,0,100,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 143,15,238
Combo3 : 50,141,241
Combo4 : 89,255,89

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Topic Starter
AlexaBM

ezek wrote:

some changes.. I'm sure they're notable.

Diff
osu file format v12

[General]
AudioFilename: Sandu Ciorba - Pe Cimpoi.mp3
AudioLeadIn: 2504
PreviewTime: 36382
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Pe Cimpoi
TitleUnicode:Pe Cimpoi
Artist:Sandu Ciorba
ArtistUnicode:Sandu Ciorba
Creator:AlexaBM
Version:ezek's Hard
Source:
Tags:Romania AlexaBM ezek
BeatmapID:262034
BeatmapSetID:96374

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
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Video,0,"Sandu Ciorba - Pe cimpoi.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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196,252,61668,1,8,0:0:0:0:
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272,252,77525,2,0,L|464:252,1,190,0|8,0:0|0:0,0:0:0:0:
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256,152,80739,1,0,0:0:0:0:
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344,120,82453,1,0,0:0:0:0:
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256,152,83739,1,0,0:0:0:0:
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340,280,86310,1,0,0:0:0:0:
256,232,86524,1,8,0:0:0:0:
188,56,86954,38,2,P|84:84|56:156,1,190,2|10,0:0|0:0,0:0:0:0:
148,168,87597,2,0,P|132:212|92:236,1,95,0|2,0:0|0:0,0:0:0:0:
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260,280,88668,1,0,0:0:0:0:
336,336,88882,1,0,0:0:0:0:
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340,112,89740,2,0,B|292:100|288:136|248:124,1,95,0|8,0:0|0:0,0:0:0:0:
232,32,90168,37,0,0:0:0:0:
156,88,90382,1,0,0:0:0:0:
80,32,90596,1,0,0:0:0:0:
80,32,90811,2,0,P|56:112|128:176,1,190,8|0,0:0|0:0,0:0:0:0:
224,160,91454,1,0,0:0:0:0:
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160,44,94882,1,8,0:0:0:0:
88,108,95096,1,8,0:0:0:0:
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256,216,96168,1,0,0:0:0:0:
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364,264,98740,37,0,0:0:0:0:
280,304,98954,1,4,0:0:0:0:
192,264,99168,1,0,0:0:0:0:
108,308,99382,1,4,0:0:0:0:
24,260,99597,1,0,0:0:0:0:
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360,244,101954,1,8,0:0:0:0:
200,348,102382,6,0,L|172:256,1,95
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208,116,104740,1,0,0:0:0:0:
148,40,104954,2,8,B|112:56|92:28|56:44,2,95
256,196,105811,22,0,P|352:200|400:128,1,190,0|8,0:0|0:0,0:0:0:0:
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132,40,108811,1,8,0:0:0:0:
320,48,109240,6,0,P|380:112|476:92,1,190,0|8,0:0|0:0,0:0:0:0:
480,284,110097,2,0,P|440:204|352:216,1,190,0|8,0:0|0:0,0:0:0:0:
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48,264,111597,1,0,0:0:0:0:
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428,280,113954,1,8,0:0:0:0:
452,188,114168,1,0,0:0:0:0:
404,108,114382,1,8,0:0:0:0:
344,184,114597,2,8,P|312:152|304:104,1,95
208,104,115025,6,8,P|200:152|168:184,1,95,0|8,0:0|0:0,0:0:0:0:
116,104,115454,1,0,0:0:0:0:
68,184,115668,2,8,P|76:232|108:264,1,95,8|0,0:0|0:0,0:0:0:0:
204,268,116096,2,8,P|196:316|164:348,2,95
376,352,116954,6,0,B|404:292|404:292|328:288|308:228,1,190,0|8,0:0|0:0,0:0:0:0:
420,192,117597,1,0,0:0:0:0:
308,156,117811,2,0,B|328:96|404:92|404:92|376:32,1,190,0|8,0:0|0:0,0:0:0:0:
136,352,118668,6,0,B|108:292|108:292|184:288|204:228,1,190,0|8,0:0|0:0,0:0:0:0:
92,192,119311,1,0,0:0:0:0:
204,156,119525,2,0,B|184:96|108:92|108:92|136:32,1,190,0|8,0:0|0:0,0:0:0:0:
280,156,120382,37,0,0:0:0:0:
256,248,120597,1,0,0:0:0:0:
176,300,120811,2,0,P|256:344|336:300,2,190,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,224,122097,21,0,0:0:0:0:
340,128,122311,1,0,0:0:0:0:
304,40,122525,1,8,0:0:0:0:
256,124,122740,1,0,0:0:0:0:
208,40,122954,1,8,0:0:0:0:
172,128,123168,1,8,0:0:0:0:
164,224,123382,1,8,0:0:0:0:
248,268,123597,38,0,P|288:300|328:316,1,95
348,224,124025,2,0,P|400:240|432:264,1,95,0|8,0:0|0:0,0:0:0:0:
480,344,124454,1,0,0:0:0:0:
500,252,124668,1,8,0:0:0:0:
476,160,124882,1,8,0:0:0:0:
396,108,125097,1,8,0:0:0:0:
304,136,125311,37,0,0:0:0:0:
164,208,125525,1,2,0:0:0:0:
240,64,125740,1,2,0:0:0:0:
256,228,125954,1,2,0:0:0:0:
156,112,126168,1,0,0:0:0:0:
304,136,126382,1,2,0:0:0:0:
Yes, it looks better! And thanks for a star :)
Aurele

Tony wrote:

omg hahaha BATs gone wild on this. gogogo xDD

This type of song is listened when romanians get really drunk xDDD
am i drunk then?
I've been listening to this for about three days or so, non-stop.
Dainesl
I've got a few things to say, mostly about patterns and distance spacing, really.

Easy

00:03:811 (3,4) - 4 is farther away from 3 than 3 is away from 2.
00:18:382 (1,2,1) - Inconsistent Distance Spacing as 2 overlaps the next 1 but it doesn't overlap the previous 1.
01:32:954 (2,3,4) - Same deal here, 3 overlaps 4 but not 2.

Normal

00:49:240 (2,3,1,2) - 1 isn't properly lined up with the first 2 on the y axis, also if you wish to make the pattern symmetrical move the second 2 directly below 3, like so: http://osu.ppy.sh/ss/913267 or like this: http://osu.ppy.sh/ss/913269
00:53:954 (2,3,4) - Non-symmetrical slider pattern as the sliders are a bit off, fix the nodes and it'll be great :)
01:28:668 (1,2,3) - Another non-symmetrical pattern, make sure that slider 3 is in line with slider 1 on the y axis by moving it one grid up.
01:42:382 (1,2,3,4) - This pattern looks a bit weird in my opinion, try moving 1 to x=172 and y=344, also move 4 down and left one grid, then it'll be great!

ezek's Cimpoi

Either make this diff's difficulty settings lower or the Normal's difficulty settings higher as they just don't seem balanced at all... :o

01:14:954 (1,2,3) - If you want a triangle, move 2 four grids to the left.
01:16:668 (1,2,3) - Same deal here but move slider 3 four grids to the right.

And...that should be all. Sorry for the long post, I just wanted to get my thoughts out there. It's a good map so far, just make the adjustments I mentioned (unless I'm trying to think too symmetrically :P ) and it'll be great!
Topic Starter
AlexaBM

Dainesl wrote:

I've got a few things to say, mostly about patterns and distance spacing, really.

Easy

00:03:811 (3,4) - 4 is farther away from 3 than 3 is away from 2.
00:18:382 (1,2,1) - Inconsistent Distance Spacing as 2 overlaps the next 1 but it doesn't overlap the previous 1.
01:32:954 (2,3,4) - Same deal here, 3 overlaps 4 but not 2.

Normal

00:49:240 (2,3,1,2) - 1 isn't properly lined up with the first 2 on the y axis, also if you wish to make the pattern symmetrical move the second 2 directly below 3, like so: http://osu.ppy.sh/ss/913267 or like this: http://osu.ppy.sh/ss/913269
00:53:954 (2,3,4) - Non-symmetrical slider pattern as the sliders are a bit off, fix the nodes and it'll be great :)
01:28:668 (1,2,3) - Another non-symmetrical pattern, make sure that slider 3 is in line with slider 1 on the y axis by moving it one grid up.
01:42:382 (1,2,3,4) - This pattern looks a bit weird in my opinion, try moving 1 to x=172 and y=344, also move 4 down and left one grid, then it'll be great!

ezek's Cimpoi

Either make this diff's difficulty settings lower or the Normal's difficulty settings higher as they just don't seem balanced at all... :o

01:14:954 (1,2,3) - If you want a triangle, move 2 four grids to the left.
01:16:668 (1,2,3) - Same deal here but move slider 3 four grids to the right.

And...that should be all. Sorry for the long post, I just wanted to get my thoughts out there. It's a good map so far, just make the adjustments I mentioned (unless I'm trying to think too symmetrically :P ) and it'll be great!
Thanks very much! :)
Tony

Gabe wrote:

am i drunk then?
I've been listening to this for about three days or so, non-stop.
the whole #romanian is listening to this. and this songs makes us get drunk asdkhaskdjak
btw. try it with nightcore mod. it's so funny xDD
Aurele

Tony wrote:

Gabe wrote:

am i drunk then?
I've been listening to this for about three days or so, non-stop.
the whole #romanian is listening to this. and this songs makes us get drunk asdkhaskdjak
btw. try it with nightcore mod. it's so funny xDD
I CAN'T BREATH XDDD
Hellzero
[Genreal]
BG должен быть либо 1024x768 для 4:3, либо 1366x768 для 16:9.
Комбо цвета вручную в каждой дифе ставил(а)? Открой одну из диф через блокнот и скопируй комбо цвета, что бы везде были одинаковы.
На Easy 2-й Kiai чуть раньше чем на других, исправь.
[Easy]
00:09:811 (1,3) - отзеркаль их что бы был ровный ромб
00:21:382 (2) - поднять на 1 клетку вверх
00:24:811 (2,1,2,3,4) - подправь спейсинг (дистанцию) а то где-то дальше где-то ближе.
01:00:382 (1,2) - занеси хвост слайдера так что бы (2) нота была прямо под ним.
01:02:954 (3,4) - опять спейсинг, ближе чем на других нотах
01:06:811 (3) - на 1 клетку вверх
01:11:525 (1,2,3,4) - спейсинг
01:15:382 (2,3,4,5) - ^
01:20:097 (2) - на 1 клетку влево
01:32:097 (1,3) - (3) ноту положить под хвост (1) слайдера
01:52:668 (1,1) - обводку по-аккуратнее.
02:05:525 (1) - на последних 2-х битах музыке уже нету так что лучше переключить их на soft ( в конце можно и whistle поставить)
[Normal]
Почти на половине мапы отсутствуют хитсаунды.
А еще на мапе 2 брейка которых нету на других дифах, я так понимаю нормал еще не готов? O.o хотя реквест в #modreqs
Если нормал еще не готов модить пока не буду, дождусь твоего ответа.
Topic Starter
AlexaBM

Hellzero wrote:

[Genreal]
BG должен быть либо 1024x768 для 4:3, либо 1366x768 для 16:9. исправлено.
Комбо цвета вручную в каждой дифе ставил(а)? Открой одну из диф через блокнот и скопируй комбо цвета, что бы везде были одинаковы. да, комбо ставила вручную, цвета скопировала.
На Easy 2-й Kiai чуть раньше чем на других, исправь. точно, исправлено.
[Easy]
00:09:811 (1,3) - отзеркаль их что бы был ровный ромб
00:21:382 (2) - поднять на 1 клетку вверх
00:24:811 (2,1,2,3,4) - подправь спейсинг (дистанцию) а то где-то дальше где-то ближе.
01:00:382 (1,2) - занеси хвост слайдера так что бы (2) нота была прямо под ним.
01:02:954 (3,4) - опять спейсинг, ближе чем на других нотах
01:06:811 (3) - на 1 клетку вверх
01:11:525 (1,2,3,4) - спейсинг
01:15:382 (2,3,4,5) - ^
01:20:097 (2) - на 1 клетку влево
01:32:097 (1,3) - (3) ноту положить под хвост (1) слайдера
01:52:668 (1,1) - обводку по-аккуратнее.
02:05:525 (1) - на последних 2-х битах музыке уже нету так что лучше переключить их на soft ( в конце можно и whistle поставить)
[Normal]
Почти на половине мапы отсутствуют хитсаунды. да, действительно, забыла расставить после ремапа.
А еще на мапе 2 брейка которых нету на других дифах, я так понимаю нормал еще не готов? O.o хотя реквест в #modreqs усё, брейков больше нет :3
Если нормал еще не готов модить пока не буду, дождусь твоего ответа.
Теперь Нормал полностью готов.
Hellzero
Перед тем как продолжить еще кое-что добавлю
[General]
Свой ник в Tags добавлять не стоит, туда добавляют только ники создателей гостевых диф или коллаба.
Так как ты добавили soft слайдеры в конце мапы есть смысл сделать их бесшумными >>> http://puu.sh/43Smt.rar просто закинь файлы из архива в папку с мапой и поставь Custome 1 >>> http://puu.sh/43SnB.png
[Easy]
Сделай расстановку НК как на нормале, а то комбо получились слишком короткие.
01:00:382 (1) - я имел ввиду положить хвост под 01:02:525 (2) а то что ты сделала запрещено ;D нельзя что бы нота закрывала стрелку на риверсе. (ноту под риверс ложить можно)
[Normal]
00:17:954 (4) - Ну, следуя ритму конечно это легко сыграть, но все таки лучше сделать нормальный спесинг.
00:21:382 (4) - ^
00:34:240 (3,4,5) - сделай все симметрично относительно вертикали
00:36:382 (1,2,3,4) - опять низкий спейсинг, мой совет все таки поменять на нормальный
00:38:097 (5,6) - почему бы не сделать такую вот обводку? >>> http://puu.sh/43RJ0.jpg + расположить следующие ноты выше слайдеров (как на скрине) что бы они не перекрывали слайдеры и был хороший флоу.
00:47:954 (2) - поправь по центру
00:48:382 (1) - убрать НК + может быть использовать риверс?
00:50:525 (2,3,4) - эти слайдеры как то разбросано выглядят может быть сделать по той же схеме как и предыдущие? >>> http://osu.ppy.sh/ss/932155 да и следующие тоже выровнять >>> http://osu.ppy.sh/ss/932159
00:56:954 - Отзеркаленый Copy-paste :c
01:08:954 (1) - убрать НК
01:17:097 (1) - ^
01:16:240 (3,4,1,2) - выровнять по центру
01:18:382 (1) - сделать обводку вокруг 01:17:097 (1)
01:30:382 (1) - убрать НК
01:39:811 (3,3) - отзеркалить
01:41:096 (2) - положить под слайдер
01:42:382 (1,2,3,4) - спейсинг
01:44:311 (5) - как насчет что бы подвинуть слайдер на 01:44:097 и поставить ноту на 01:44:954 (тогда и без красных тиков обойдемся и под вокал подойдет)
01:47:740 (5) - ^
01:50:954 (1) - убрать НК
01:52:454 (5) - убрать ноту
01:52:668 (6) - НК
02:03:597 (1) - тоже лучше убрать ноту.
[ezek's Cimpoi]
Good diff but probably with AR7 will be better
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[General]
You should always make Distance Snap ON when put the notes.

[Easy]
00:20:097 (1) - This object is snaped with 00:22:240 (2).
00:28:668 (1) - (This seems a little ugly)
00:47:525 (2) - do not hide object below other object, Ctrl+G and move it lower.
00:50:097 (1,2,1) - mind the distance snap.
01:00:382 (1) - same.
01:24:382 (2) - Ctrl+G and put right side?

[Normal]
00:55:668 (4,2) - do not snap these objects.
01:23:525 (1,2,3) - mind the distance snap.
01:41:096 (2) - ~
01:51:811 (2) - ~

[Hard]
It seems no problem, but you should use more sliders instead of the circles.

Good map, good luck.
Topic Starter
AlexaBM

Hellzero wrote:

Перед тем как продолжить еще кое-что добавлю
[General]
Свой ник в Tags добавлять не стоит, туда добавляют только ники создателей гостевых диф или коллаба. Исправила.
Так как ты добавили soft слайдеры в конце мапы есть смысл сделать их бесшумными >>> http://puu.sh/43Smt.rar просто закинь файлы из архива в папку с мапой и поставь Custome 1 >>> http://puu.sh/43SnB.png Спасибо, добавила :3
[Easy]
Сделай расстановку НК как на нормале, а то комбо получились слишком короткие.
01:00:382 (1) - я имел ввиду положить хвост под 01:02:525 (2) а то что ты сделала запрещено ;D нельзя что бы нота закрывала стрелку на риверсе. (ноту под риверс ложить можно) Сорри, ошибочка исправлена.
[Normal]
00:17:954 (4) - Ну, следуя ритму конечно это легко сыграть, но все таки лучше сделать нормальный спесинг.
00:21:382 (4) - ^
00:34:240 (3,4,5) - сделай все симметрично относительно вертикали
00:36:382 (1,2,3,4) - опять низкий спейсинг, мой совет все таки поменять на нормальный
00:38:097 (5,6) - почему бы не сделать такую вот обводку? >>> http://puu.sh/43RJ0.jpg + расположить следующие ноты выше слайдеров (как на скрине) что бы они не перекрывали слайдеры и был хороший флоу.
00:47:954 (2) - поправь по центру
00:48:382 (1) - убрать НК + может быть использовать риверс?
00:50:525 (2,3,4) - эти слайдеры как то разбросано выглядят может быть сделать по той же схеме как и предыдущие? >>> http://osu.ppy.sh/ss/932155 да и следующие тоже выровнять >>> http://osu.ppy.sh/ss/932159
00:56:954 - Отзеркаленый Copy-paste :c
01:08:954 (1) - убрать НК
01:17:097 (1) - ^
01:16:240 (3,4,1,2) - выровнять по центру
01:18:382 (1) - сделать обводку вокруг 01:17:097 (1)
01:30:382 (1) - убрать НК
01:39:811 (3,3) - отзеркалить
01:41:096 (2) - положить под слайдер
01:42:382 (1,2,3,4) - спейсинг
01:44:311 (5) - как насчет что бы подвинуть слайдер на 01:44:097 и поставить ноту на 01:44:954 (тогда и без красных тиков обойдемся и под вокал подойдет) Исправлено, только вместо ноты поставила реверс, ибо для нормала не очень удобно.
01:47:740 (5) - ^
01:50:954 (1) - убрать НК
01:52:454 (5) - убрать ноту
01:52:668 (6) - НК
02:03:597 (1) - тоже лучше убрать ноту.
[ezek's Cimpoi]
Good diff but probably with AR7 will be better
Спасибо большое~ :)
Topic Starter
AlexaBM

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[General]
You should always make Distance Snap ON when put the notes.

[Easy]
00:20:097 (1) - This object is snaped with 00:22:240 (2).
00:28:668 (1) - (This seems a little ugly)
00:47:525 (2) - do not hide object below other object, Ctrl+G and move it lower.
00:50:097 (1,2,1) - mind the distance snap.
01:00:382 (1) - same.
01:24:382 (2) - Ctrl+G and put right side?

[Normal]
00:55:668 (4,2) - do not snap these objects.
01:23:525 (1,2,3) - mind the distance snap.
01:41:096 (2) - ~
01:51:811 (2) - ~

[Hard]
It seems no problem, but you should use more sliders instead of the circles.

Good map, good luck.
Thanks for modding!~
yachiru4
Hi, from my queue!


Because 01:43:668 (2,3) - has really bad spacing, you should fix this.


Few of your sliders appeared to close together so it looked confusing to know which is which. I'll let you figure it out.


There's very few completely random jumps that your doing, just for the sake of symmetry?

Good luck!
Topic Starter
AlexaBM
mod

yachiru4 wrote:

Hi, from my queue!


Because 01:43:668 (2,3) - has really bad spacing, you should fix this.


Few of your sliders appeared to close together so it looked confusing to know which is which. I'll let you figure it out.


There's very few completely random jumps that your doing, just for the sake of symmetry?

Good luck!
Thank u for modding :)
[Akito]
Heyn :)
First, i love this freaking cool song .. :oops:


[Ezek´s cimpoi Difficult]

00:16:454 (7) Add Hitcircle Pos: x: 448 y:228
01:01:882 (7) Add Hitcircle Pos: x 256 y:180


[Normal Difficult]
00:09:811 (1) Delete 2. Slider , Make Slider points 1.Point - x:200 y:116 2.Point - x:256 y:56 3. Point - x:316 y:116
01:06:382 (4,5,6) - Move 4 to x:256 y:160// 5 to x:256 y:210// 6 to x:256 y:270 (Better to See) :oops:


[Easy Difficult]
Nothing Wrong :)!

Hope it helps
Xebo :3
Topic Starter
AlexaBM

Xebo wrote:

Heyn :)
First, i love this freaking cool song .. :oops:


[Ezek´s cimpoi Difficult]

00:16:454 (7) Add Hitcircle Pos: x: 448 y:228
01:01:882 (7) Add Hitcircle Pos: x 256 y:180


[Normal Difficult]
00:09:811 (1) Delete 2. Slider , Make Slider points 1.Point - x:200 y:116 2.Point - x:256 y:56 3. Point - x:316 y:116
01:06:382 (4,5,6) - Move 4 to x:256 y:160// 5 to x:256 y:210// 6 to x:256 y:270 (Better to See) :oops:


[Easy Difficult]
Nothing Wrong :)!

Hope it helps
Xebo :3
thanks :D
[Akito]

AlexaBM wrote:

Xebo wrote:

Heyn :)
First, i love this freaking cool song .. :oops:


[Ezek´s cimpoi Difficult]

00:16:454 (7) Add Hitcircle Pos: x: 448 y:228
01:01:882 (7) Add Hitcircle Pos: x 256 y:180


[Normal Difficult]
00:09:811 (1) Delete 2. Slider , Make Slider points 1.Point - x:200 y:116 2.Point - x:256 y:56 3. Point - x:316 y:116
01:06:382 (4,5,6) - Move 4 to x:256 y:160// 5 to x:256 y:210// 6 to x:256 y:270 (Better to See) :oops:


[Easy Difficult]
Nothing Wrong :)!

Hope it helps
Xebo :3
thanks :D

You´re Welcome :)
10crystalmask01
Ello o3o random mod!

[Easy]
  1. OD+ 1, 0 is just weird o.e
00:04:668 (1,2) - Should be the same slider, for steady rhythm.
00:12:382 (2,4) - Confusing overlap :S
00:17:954 (5,2) - Overlapped hit circles, can you try to move the 2nd hit circle to the right?
00:23:097 (4,6) - Stack better please.
00:29:525 (1,3) - Bad overlap,fix please.
00:34:668 (3,1) - Stack the hit circle on top of the slider's head.
00:38:954 (5,6) - should have 00:37:240 (2) - here instead.
00:46:668 (1,2,3) - Overcrowded >.< re-arrange them!
01:05:525 (2) - This slider looks more see-able:
Use it for 01:07:240 (1) - too.
01:18:382 (1,2) - Needs to have a better blanket.
01:35:954 (2) - ?

Also use it for 01:37:668 (4) - .
01:44:525 (3,1) - Weird overlap. Try not to do this in Easy mode.
01:50:954 (3) - Move a bit lower so it isn't touching 01:51:382 (4) - .
01:52:668 (1) - Move away from 01:51:382 (4) - more
01:57:382 (2) - Move higher so it isn't touching 01:56:097 (2) -
01:59:096 (4) - Try reversing then moving it down like this:

That way it creates a better flow.

Looks so-so. Only the objects looks messy and unorganized :S

[Normal]
  1. Ar +1
00:21:382 (4,2) - Ugly overlap, try to avoid doing this please!
00:35:097 (5) - Flip vertically, and it'll look good.
00:53:525 (1,3) - ....
01:07:240 (1,2) - Stack
01:08:954 (3,4) - ^
01:10:668 (1) - Flip horizontally and re-position so that its tail isn't overlapped by the previous slider.
01:18:382 (1,2) - Stack their heads better please.
01:50:097 (2,4) - ....

Same problems as Easy :( Bad overlaps, and some objects needs to be stacked properly.

[ezek's Cimpoi]
00:15:382 (4) - Remove finish, it's being overused.
00:16:240 (6) - ^
00:22:240 (4) - ^
00:30:382 (5) - Remove clap on the head.
00:57:382 (4) - Remove finish
01:39:382 (4) - ^

So far, this diff looks better then the previous ones :) Nice symmetry you've used!

Hope this helps~! ^^
Topic Starter
AlexaBM

10crystalmask01 wrote:

Ello o3o random mod!

[Easy]
  1. OD+ 1, 0 is just weird o.e

00:04:668 (1,2) - Should be the same slider, for steady rhythm.
00:12:382 (2,4) - Confusing overlap :S
00:17:954 (5,2) - Overlapped hit circles, can you try to move the 2nd hit circle to the right?
00:23:097 (4,6) - Stack better please.
00:29:525 (1,3) - Bad overlap,fix please.
00:34:668 (3,1) - Stack the hit circle on top of the slider's head.
00:38:954 (5,6) - should have 00:37:240 (2) - here instead.
00:46:668 (1,2,3) - Overcrowded >.< re-arrange them!
01:05:525 (2) - This slider looks more see-able:
Use it for 01:07:240 (1) - too.
01:18:382 (1,2) - Needs to have a better blanket.
01:35:954 (2) - ?

Also use it for 01:37:668 (4) - .
01:44:525 (3,1) - Weird overlap. Try not to do this in Easy mode.
01:50:954 (3) - Move a bit lower so it isn't touching 01:51:382 (4) - .
01:52:668 (1) - Move away from 01:51:382 (4) - more
01:57:382 (2) - Move higher so it isn't touching 01:56:097 (2) -
01:59:096 (4) - Try reversing then moving it down like this:

That way it creates a better flow.

Looks so-so. Only the objects looks messy and unorganized :S

[Normal]
  1. Ar +1

00:21:382 (4,2) - Ugly overlap, try to avoid doing this please!
00:35:097 (5) - Flip vertically, and it'll look good.
00:53:525 (1,3) - ....
01:07:240 (1,2) - Stack
01:08:954 (3,4) - ^
01:10:668 (1) - Flip horizontally and re-position so that its tail isn't overlapped by the previous slider.
01:18:382 (1,2) - Stack their heads better please.
01:50:097 (2,4) - ....

Same problems as Easy :( Bad overlaps, and some objects needs to be stacked properly.

[ezek's Cimpoi]
00:15:382 (4) - Remove finish, it's being overused.
00:16:240 (6) - ^
00:22:240 (4) - ^
00:30:382 (5) - Remove clap on the head.
00:57:382 (4) - Remove finish
01:39:382 (4) - ^

So far, this diff looks better then the previous ones :) Nice symmetry you've used!

Hope this helps~! ^^
Thanks a lot :3
Avena
[Easy]
00:39:382 (6,1) - Not stacked properly
01:47:525 (3) - Try to put a note here?
02:05:525 (1) - Replace with a spinner, atleast one spinner is always good in maps, especially when it's for beginners where we need to actually help them learn the game mechanics and because it's better off have a spin-off than 20 #1's

[ezek's Cimpoi]
01:33:811 (1,2,3,4,5) - Ctrl + J

I know these are very brief changes, Not expecting to get Kudosu, just want to make this map even more perfect (seriously where did you find this epic song)
Topic Starter
AlexaBM

CreamLegit wrote:

[Easy]
00:39:382 (6,1) - Not stacked properly yes
01:47:525 (3) - Try to put a note here? okay
02:05:525 (1) - Replace with a spinner, atleast one spinner is always good in maps, especially when it's for beginners where we need to actually help them learn the game mechanics and because it's better off have a spin-off than 20 #1's yes, i think it's better

[ezek's Cimpoi]
01:33:811 (1,2,3,4,5) - Ctrl + J i'll leave it at that

I know these are very brief changes, Not expecting to get Kudosu, just want to make this map even more perfect (seriously where did you find this epic song)
thanks for mod ^^ epic, is not a word xDD
riffy
oiloiloiloil. I have no idea what they're singing about but this is really creepy funny o3o

[General]
  1. First of all, I really disapprove your usage of hitsounds. 100% volume is too loud and we can't hear the music at all! Try to reduce it, I want to hear this awesome song!
  2. Consider disabling the countdown and letterboxes during breaks. They don't fit here at all. (Song setup > Soryboarding)
  3. Also, I'm pretty sure that tag should be fixed, it's meant to be Romanian. Song is romanian, not romania o3o
[Easy]
  1. OD1 feels here kinda too low and unreasonable. We should be gentle with beginners, but don't go too easy on them! :P Personally, I'd set OD2 here.
  2. I'd recommend you to work a bit more on your rhythm here. It feels kinda too boring you're overusing circles a bit. Why? For example 01:20:097 (2,3,4,5,1,2,3,4) - here - this pattern is too hard for beginners, clicking so many circles in a row is too tiring for them! So, try to balance usage of sliders/circles in this diff. That'd make the gameplay smoother and more enjoyable.
  3. 00:06:382 (1,2,3) - well, just a little thing I'd want you to keep in your mind. - (3) is too close to (1), therefore players may mistakenly hit it. It'd be pretty confusing for beginners, so try to avoid such patterns when it's possible
  4. 00:14:954 (1,2) - there're also some minor spacing mistakes. It's not a big deal and your rhythm here is readable, however this mistake is visisbl and looks messy. Consider avoiding such things to make your map a bit better! Appearance is also very important!
  5. 00:26:954 (1,2,1,1) - didn't like your comboing here, it's kinda different from your regular pattern. However, it kinda fits with music, so you can keep it if you want. :<
  6. 01:03:811 - watch out! this empty space is really, really dangerous for bieginners! Don't forget about the HP Drain! It's impossible to place a break here, I think, so try to map this. A couple of sliders would work here really cool. (Puush seems to be down, so I can't provide you with a screenshot, sorry. :<)
  7. 01:43:668 (2,3) - one more little thing that you should change, imo - tail of the slider is too close to the previous circle, so beginners may mistakenly hit it. It's not a big deal for us, but it may stress beginners a lot. :<

    Overall, that's a pretty good diff. Work on your rhythm a bit more and try to keep patterns neater. I didn't complain too much about them because this is one of your first maps, tho.
[Normal]
  1. 00:01:668 (2) - that's an awesome wiggle, good job! <3
  2. 00:17:954 (4,1) - this one is a little bit too tricky, try to move tail away, some players may hit it by mistake. Here's an example of what you can make. :)
    Note: 00:59:954 (4,1) - same :<
  3. 00:31:240 (6) - 00:34:240 (3) - seems like you could place a new combo on each of this objects to keep your comboing more consistent and to reflect vocals better.
    Note: agree? Don't forget to apply same suggestion for all the similar patterns! :) For example,00:55:240 (3) - this slider should have a new combo, too!
  4. 00:38:097 (4,1) - swapping new combos here would also be a good idea for the same reason as above.
  5. 01:18:382 (1,2) - this stack looks kinda confusing and a bit messy. You can keep it if you want to, but you should fix it, I guess :P
  6. 01:47:525 (5) - well, not a fan of "this slider is ugly"-mods. But this slider could be made a little bit neater for sure! C'mon, yu can do it better, and you want to! :)
    Note: this suggestion is very minor, so you can freely ignore it if you don't feel like doing it.
  7. 02:05:525 (1) - aaand no. Normal players are unable to read this slider. It has too many repeats and reverse-arrows appear way too fast. So, try to remove the slider and make a spinner, as you did it on the [Easy], that'd fit better.

    Pretty nice diff. Good job!
[ezek's Cimpoi]
  1. 00:16:454 (7,1) - you've got a jump here! but there's no jump on 00:19:882 (5,1) - same part of the vocals. It happens a lot, so I thing that this is some kind of mistake. Try to keep your jumps fitting and consistent. Making your map symmetrical is harder because you should care about flow, rhythm AND keeping things symmetrical.
  2. 00:22:882 (6,7,8,1,2,3,4,5,6) - such patterns are also pretty tiring for players. Clicking >8 circles with a perfect timing on a [Hard] diff? Try to add some sliders, that'd make your diff a bit more balanced!
  3. 00:50:097 (1,2,3,4,5,1,2,3,4,5) - back to the firs suggestion, jumps should fit to music. Making them "cute" is not enough! :<
  4. 01:50:954 - probably you should've mapped to music in such parts to make patterns more consistent. However, it's up to you and I'm notinsisting on it! :P

    Not bad, but try to work more on your jumps! :)
That's it for now! Well, you can ask me if something isn't clear or there're any mistakes in this mod. I'll be glad to help you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Keep it up!
Topic Starter
AlexaBM

-Bakari- wrote:

oiloiloiloil. I have no idea what they're singing about but this is really creepy funny o3o
când vii badea pe la noi, sa nu vii fără cimpoi!= when you'll come to see us, do not come without a bagpipe!
rest is a set of words xDD


[General]
  1. First of all, I really disapprove your usage of hitsounds. 100% volume is too loud and we can't hear the music at all! Try to reduce it, I want to hear this awesome song! oh, yes, my fault
  2. Consider disabling the countdown and letterboxes during breaks. They don't fit here at all. (Song setup > Soryboarding) ok
  3. Also, I'm pretty sure that tag should be fixed, it's meant to be Romanian. Song is romanian, not romania o3o
fixed

[Easy]
  1. OD1 feels here kinda too low and unreasonable. We should be gentle with beginners, but don't go too easy on them! :P Personally, I'd set OD2 here. yes
  2. I'd recommend you to work a bit more on your rhythm here. It feels kinda too boring you're overusing circles a bit. Why? For example 01:20:097 (2,3,4,5,1,2,3,4) - here - this pattern is too hard for beginners, clicking so many circles in a row is too tiring for them! So, try to balance usage of sliders/circles in this diff. That'd make the gameplay smoother and more enjoyable. yes, i see, fixed
  3. 00:06:382 (1,2,3) - well, just a little thing I'd want you to keep in your mind. - (3) is too close to (1), therefore players may mistakenly hit it. It'd be pretty confusing for beginners, so try to avoid such patterns when it's possible fixed
  4. 00:14:954 (1,2) - there're also some minor spacing mistakes. It's not a big deal and your rhythm here is readable, however this mistake is visisbl and looks messy. Consider avoiding such things to make your map a bit better! Appearance is also very important!
  5. 00:26:954 (1,2,1,1) - didn't like your comboing here, it's kinda different from your regular pattern. However, it kinda fits with music, so you can keep it if you want. :< i'll leave it at that cause i don't know, what do u want to see there
  6. 01:03:811 - watch out! this empty space is really, really dangerous for bieginners! Don't forget about the HP Drain! It's impossible to place a break here, I think, so try to map this. A couple of sliders would work here really cool. (Puush seems to be down, so I can't provide you with a screenshot, sorry. :<)
  7. 01:43:668 (2,3) - one more little thing that you should change, imo - tail of the slider is too close to the previous circle, so beginners may mistakenly hit it. It's not a big deal for us, but it may stress beginners a lot. :<

    Overall, that's a pretty good diff. Work on your rhythm a bit more and try to keep patterns neater. I didn't complain too much about them because this is one of your first maps, tho.

yeah, next maps will be better :3

[Normal]
  1. 00:01:668 (2) - that's an awesome wiggle, good job! <3 really? Oo i thought it's so ugly xDD
  2. 00:17:954 (4,1) - this one is a little bit too tricky, try to move tail away, some players may hit it by mistake. Here's an example of what you can make. :)
    Note: 00:59:954 (4,1) - same :<
  3. 00:31:240 (6) - 00:34:240 (3) - seems like you could place a new combo on each of this objects to keep your comboing more consistent and to reflect vocals better. i put NC on 00:34:240 (3)
    Note: agree? Don't forget to apply same suggestion for all the similar patterns! :) For example,00:55:240 (3) - this slider should have a new combo, too! yeah ^^
  4. 00:38:097 (4,1) - swapping new combos here would also be a good idea for the same reason as above.
  5. 01:18:382 (1,2) - this stack looks kinda confusing and a bit messy. You can keep it if you want to, but you should fix it, I guess :P i want, but dunno how :(
  6. 01:47:525 (5) - well, not a fan of "this slider is ugly"-mods. But this slider could be made a little bit neater for sure! C'mon, yu can do it better, and you want to! :) fixed
    Note: this suggestion is very minor, so you can freely ignore it if you don't feel like doing it.
  7. 02:05:525 (1) - aaand no. Normal players are unable to read this slider. It has too many repeats and reverse-arrows appear way too fast. So, try to remove the slider and make a spinner, as you did it on the [Easy], that'd fit better. okay!

    Pretty nice diff. Good job!
thanks :33

[ezek's Cimpoi]DONE
  1. 00:16:454 (7,1) - you've got a jump here! but there's no jump on 00:19:882 (5,1) - same part of the vocals. It happens a lot, so I thing that this is some kind of mistake. Try to keep your jumps fitting and consistent. Making your map symmetrical is harder because you should care about flow, rhythm AND keeping things symmetrical.
  2. 00:22:882 (6,7,8,1,2,3,4,5,6) - such patterns are also pretty tiring for players. Clicking >8 circles with a perfect timing on a [Hard] diff? Try to add some sliders, that'd make your diff a bit more balanced!
  3. 00:50:097 (1,2,3,4,5,1,2,3,4,5) - back to the firs suggestion, jumps should fit to music. Making them "cute" is not enough! :<
  4. 01:50:954 - probably you should've mapped to music in such parts to make patterns more consistent. However, it's up to you and I'm notinsisting on it! :P

    Not bad, but try to work more on your jumps! :)
That's it for now! Well, you can ask me if something isn't clear or there're any mistakes in this mod. I'll be glad to help you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Keep it up!
Thanks very muuch *O*
Aurele
Hello Alexa.
Can I give that to you for now? :3

Easy
-I would like to start by saying that many objects are not necessary and by looking at both Normal and Easy, there's no real difference except the spacing. Normal's overall objects is 179 while Easy is 169. There's many, many things that could be deleted to make an easier difficulty and having a nice spread.
-Your volumes are quite weird and the 100% volume is way too loud. I suggest you to first, add a 60% volume timing to 00:06:382 - and then, make it like this.
  1. 00:01:240 (1) - I would like you to make a symmetric slider, this current slider is not perfectly symmetric and could help you with the emplacement of your next objects. Here's what you could do: (If you need the code, poke me)
  2. 00:02:954 (2,3,4) - these three circles are not necessary for this part. If you pay attention to the lyrics, these three objects can be changed into a reversed slider and make an emphasize on the circle (4). If you don't really understand, this picture can help you:
  3. 00:06:382 (1,2,3,4,5) - With these objects, the slider is not sounding great where it is right now. What I suggest you, is to first, reverse these objects on the timeline by highlighting them and doing CTRL+G and then, with the circles, you do like said previously. Delete them and add a 1/1 reversed slider and keep the last circle. Just like this:
  4. 00:09:811 (1,2,3,4) - These circles can also be unnecessary. I really suggest you to delete these circles and replacing them by a slider that starts on 00:09:811 - and ends on 00:11:097 - . So, except of clicking on the "ou wi ou wi ou" somekindofsounds, it's going to be replaced by this slider and would be making it way more easier.
  5. 00:11:525 (1,2,3,4,5) - for these objects, the objects (2) and (5) are partly not necessary. If we delete both, it's giving us that. Unfortunately, it sounds too much empty, so we're going to add a circle on 00:14:525 - with a clap. Why are we doing this? Previously, you weren't following anything, from now on, it's going to follow both lyrics and drums, which is perfect.
  6. 00:16:668 (2,3,4,5) - These objects can be replaced with the previous slider, so with both sliders, you will be able to make a funky shapes c;
I would like you to look at these suggestions, you don't need to follow all of them, but it would be recommended to. If you see, I have stopped here because I was completely destroying your difficulty. From now on, you have two chooses: Remap or apply these suggestions by making A LOT of changes.
Good luck.
I'll come back in some days, keep getting mods for now.
Topic Starter
AlexaBM

Gabe wrote:

Hello Alexa. Hi~
Can I give that to you for now? :3 let's begin :3

Easy
-I would like to start by saying that many objects are not necessary and by looking at both Normal and Easy, there's no real difference except the spacing. Normal's overall objects is 179 while Easy is 169. There's many, many things that could be deleted to make an easier difficulty and having a nice spread. hope u'll help me)
-Your volumes are quite weird and the 100% volume is way too loud. I suggest you to first, add a 60% volume timing to 00:06:382 - and then, make it like this. fixed
  1. 00:01:240 (1) - I would like you to make a symmetric slider, this current slider is not perfectly symmetric and could help you with the emplacement of your next objects. Here's what you could do: (If you need the code, poke me) fixed
  2. 00:02:954 (2,3,4) - these three circles are not necessary for this part. If you pay attention to the lyrics, these three objects can be changed into a reversed slider and make an emphasize on the circle (4). If you don't really understand, this picture can help you:
    yes, think it's better
  3. 00:06:382 (1,2,3,4,5) - With these objects, the slider is not sounding great where it is right now. What I suggest you, is to first, reverse these objects on the timeline by highlighting them and doing CTRL+G and then, with the circles, you do like said previously. Delete them and add a 1/1 reversed slider and keep the last circle. Just like this: fixed
  4. 00:09:811 (1,2,3,4) - These circles can also be unnecessary. I really suggest you to delete these circles and replacing them by a slider that starts on 00:09:811 - and ends on 00:11:097 - . So, except of clicking on the "ou wi ou wi ou" somekindofsounds, it's going to be replaced by this slider and would be making it way more easier. fixed
  5. 00:11:525 (1,2,3,4,5) - for these objects, the objects (2) and (5) are partly not necessary. If we delete both, it's giving us that. Unfortunately, it sounds too much empty, so we're going to add a circle on 00:14:525 - with a clap. Why are we doing this? Previously, you weren't following anything, from now on, it's going to follow both lyrics and drums, which is perfect. understand, fixed c:
  6. 00:16:668 (2,3,4,5) - These objects can be replaced with the previous slider, so with both sliders, you will be able to make a funky shapes c; fixed
I would like you to look at these suggestions, you don't need to follow all of them, but it would be recommended to. If you see, I have stopped here because I was completely destroying your difficulty. From now on, you have two chooses: Remap or apply these suggestions by making A LOT of changes.
Good luck.
I'll come back in some days, keep getting mods for now.
thank u veru much, it was very helpful :)
ZekeyHache

-Bakari- wrote:

oiloiloiloil. I have no idea what they're singing about but this is really creepy funny o3o

[ezek's Cimpoi]
  1. 00:16:454 (7,1) - you've got a jump here! but there's no jump on 00:19:882 (5,1) - same part of the vocals. It happens a lot, so I thing that this is some kind of mistake. Try to keep your jumps fitting and consistent. Making your map symmetrical is harder because you should care about flow, rhythm AND keeping things symmetrical. I just got rid of that jump.
  2. 00:22:882 (6,7,8,1,2,3,4,5,6) - such patterns are also pretty tiring for players. Clicking >8 circles with a perfect timing on a [Hard] diff? Try to add some sliders, that'd make your diff a bit more balanced! ok
  3. 00:50:097 (1,2,3,4,5,1,2,3,4,5) - back to the firs suggestion, jumps should fit to music. Making them "cute" is not enough! :< I feel they fit the music, so no change here.
  4. 01:50:954 - probably you should've mapped to music in such parts to make patterns more consistent. However, it's up to you and I'm notinsisting on it! :P yeah, probably, but the sticky part of the song are the lyrics (even if I don't undesrstand any word) :P

    Not bad, but try to work more on your jumps! :)
That's it for now! Well, you can ask me if something isn't clear or there're any mistakes in this mod. I'll be glad to help you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! Keep it up!
Thanks for your mod! :)

Diff- http://puu.sh/4r4gw.osu
*-Bakari-'s mod changes.
*Retuned 80% vol. (sounds better)
*Returned some finishes.
*Few self changes..
show more
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