Pixel - Last battle

posted
Total Posts
7
Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 2 juni 2009 at 19:44:41

Artist: Pixel
Title: Last battle
Source: Cave Story
BPM: 190
Filesize: 1078kb
Play Time: 00:58
Difficulties Available:
  1. Ballos (5 stars, 246 notes)
  2. Misery (2,8 stars, 66 notes)
  3. Sue (0,58 stars, 40 notes)
  4. The Doctor (4,64 stars, 111 notes)


Download: Pixel - Last battle
Information: Scores/Beatmap Listing
---------------
My second beatmap!
This time is the song thats played during the undead core and the later parts of ballos on Cave Story!

Edit:I think i fixed all the problems aquabluu found..
Edit2:I improved some things i missed last submission
Edit3:I forgot to distance snap ballos last time <.< it's fixed now!
aquabluu
Sue

00.24.000 One grid left
00.25.894 One grid left, one grid up
00.30.315 2 grids right
00.30.947 Move closer to (3)
00.31.578 Move closer to (4), and try to lessen the number of times the slider rebounds, then add a few notes to substitute it.
00.41.684 Same as above
00.54.315 Move further away from last note. (2), (3) and (4) in this combo also need to be spaced out. Use distance snapping if you're not sure.

Misery
00.11.368 Too far away from last slider.
00.22.736 Place this right next to (1), or overlap them.
00.25.263 Same as above
00.26.526 Too far away from last note.

The Doctor

Not much to say about this, except use distance snapping for it. Your slider velocity and the distance between notes(especially the sliders) don't match up. Some of them (like at 00.12.000, 00.21.315 and 00.49.263) are near impossible to reach
00.27.789 This slider is too near the notes

Ballos
00.13.105 I don't know about the pro players, but 11 to 16 are impossible.
I really don't know how to mod this difficulty :P, I guess it depends whether or not skilled players are able to get this. All I can say is, for this to be accessible to a normal player, distance snap your notes. They're all over the place here.
Topic Starter
Xgor

aquabluu wrote:

Sue

00.24.000 One grid left
00.25.894 One grid left, one grid up
00.30.315 2 grids right
00.30.947 Move closer to (3)
00.31.578 Move closer to (4), and try to lessen the number of times the slider rebounds, then add a few notes to substitute it.
00.41.684 Same as above
00.54.315 Move further away from last note. (2), (3) and (4) in this combo also need to be spaced out. Use distance snapping if you're not sure.

Misery
00.11.368 Too far away from last slider.
00.22.736 Place this right next to (1), or overlap them.
00.25.263 Same as above
00.26.526 Too far away from last note.

The Doctor

Not much to say about this, except use distance snapping for it. Your slider velocity and the distance between notes(especially the sliders) don't match up. Some of them (like at 00.12.000, 00.21.315 and 00.49.263) are near impossible to reach
00.27.789 This slider is too near the notes

Ballos
00.13.105 I don't know about the pro players, but 11 to 16 are impossible.
I really don't know how to mod this difficulty :P, I guess it depends whether or not skilled players are able to get this. All I can say is, for this to be accessible to a normal player, distance snap your notes. They're all over the place here.
I think i fixed all those problems now ^.^
Thank you for helping me!
rust45
This is just as good, if not better then my own Last Battle map. I would mod this but I'm not that great at modding. But this does have my support. Please no kudos for this post, it doesn't deserve it.
Derekku
Please capitalize the 'b' in 'battle' and do a full submission kthx


Regular black font: These are only suggestions
Orange font: FIX THEM :twisted:


Ballos
First off, I recommend turning the Overall Difficulty (and possibly HP Drain) down a notch. The fast pace of the song along with the last-second hit circles popping in is a little over the top. Sure, you want the difficulty to be insane, but you also want it to be fun. ;)

00:11:36 (1,2,3,4) - Move these away from the last combo stack. The clutter is confusing.
00:18:47 (13) - Fix distance spacing.

00:19:26 (1) - Maybe end a white tick later and add a finish. The way it is now is fine too, though.
00:21:15 (1,2) - Move closer to (3) for correct distance spacing.
00:29:21 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Feels kind of boring, but that's just my opinion.
00:32:52 (5,6) - Stack with the end of (4)
00:33:79 (5,6) - ^
00:35:05 (5,6) - ^
00:36:31 (5,6) - ^
00:37:57 (5,6) - ^
00:42:63 (5,6) - ^
00:43:89 (5,6) - ^
00:45:15 (5,6) - ^
00:46:42 (5,6) - ^
00:47:68 (5,6) - ^
00:48:94 (5,6) - ^

The Doctor
Difficulty and Drain up a few notches please.

00:13:10 (4) - Move farther away from (3).
00:14:05 (1) - Long, slow, sliders are kinda boring for hard difficulties imo. Maybe change that? If not...
00:16:42 (1) - Then move this farther away from the slider.
00:18:94 (5) - This may be an unrankable slider. Change it.
00:26:84 (2,3,4,5) - Fix distance spacing all of these.

00:29:05 (1,2,3,4,5) - I don't like the ways these overlap. It makes them very cluttered.
00:31:57 (1) - Too far away from the last stream.
00:32:84 (1) - Too close to the last one.
00:34:10 (1) - ^
00:35:36 (1) - ^
00:36:63 (1) - ^
00:37:89 (1) - ^
00:41:68 (1) - ^
00:42:94 (1) - ^
00:44:21 (1) - ^
00:45:47 (1) - ^
00:46:73 (1) - ^
00:48:00 (1) - ^
00:49:26 (1) - ^
00:50:21 (3) - ^
00:51:47 (3) - ^
00:51:78 (1) - ^
00:52:73 (3) - ^
00:53:05 (1) - ^
00:53:68 (3,4) - ^
00:55:26 (3) - ^
00:55:57 (1) - ^
00:56:52 (3) - ^
00:56:84 (1) - ^
00:57:78 (3) - ^
00:58:10 (1) - ^
00:58:57 (2,3,4) - ^


Damn that's repetitive. Maybe change things around?


If the other two difficulties are anything like these, they have the same repetitiveness and spacing issues. The same thing over and over and over gets boring and takes away from the appeal of the map. If you really want me to go through Misery/Sue, I'll come back and do them.

*Star'd for Cave Story* <3
Derekku
This map has been deleted on the request of its creator. It is no longer available.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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