Linkin Park - I'll Be Gone

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Banana
忙成狗终于闲了一天 补半天觉起床还债

[384]
00:18:965 (2,3) - 好吧 这边建议是关gs然后往下保证三个滑条包的程度差不多
00:22:393 (2) - 似乎可以修一下
00:28:393 - 其实这边不推荐用滑条尾巴跟finish stack一个圈然后滑条头跟finish然后折返一次跟电吉它?
00:37:822 (1) - 个人不太喜欢对称轴起滑条 而且由于后面是个空拍放中间这么排列略容易读错 两个建议 一种是放右边找个合适位子 另一个是干脆和下一个(1)stack
01:26:465 - 把滑条换到后面来?像这样 然后stack 01:25:822 (6,7),还是有一个0.5 spacing的1/2节奏 不过1/1滑条的位置个人感觉会舒服一点
01:46:179 (5) - 直滑条或者红锚点?因为没有对称所以可以考虑变化
01:48:965 (5,6,7) - 要是我来做这段肯定不会放在上面 大概会和01:49:822 (1,2) - stack
01:52:822 (5) - 和01:54:107 (1) - 对应于是ctrl+g一下?
说实话不喜欢尾杀 不过歌曲确实是这样...

[Normal]
00:21:322 - 感觉这边加圈没太大意义,删?
01:11:036 (3) - 我觉得这个地方节奏跟的就比较自然 后面有一些直接一个滑条就带过去了有点唐突 比如01:21:322 (5) - 02:02:465 (3) - 02:23:036 (3) - (别的不改最后一个在kiai段的感觉最好改一下 这个03:02:465 (3) - )

[Easy]
02:05:250 (2) - 这个似乎可以包的再远一点


喵喵喵喵喵喵(
Niko-nyan
let see
General~
01:50:679 - i think this kiai doesn't fit
02:04:393 - ^
seems not much kiai that fit - just the last one that fit
(on Easy and Normal) because Hard looks better

Easy~
02:28:393 (1,2) - maybe you can try like this

Normal~
00:48:750 - i suggest you to use Drum hitsound on the tail of slider

Hard~
01:05:572 - the end of slider looks unsnapped or make the tail without sound looks better


omg another short mod huehuehue
Chloe
hi there~

Just some suggestions, not necessary. : )


[General]
  1. 应该没啥问题。


[Easy]
  1. 00:20:815 (3,1) - 感觉有点乱 http://osu.ppy.sh/ss/829235
  2. 02:50:004 (3) - …^
  3. 00:03:463 (4) - 这边节奏不太好 建议 http://osu.ppy.sh/ss/829242
  4. 00:43:842 (3) - whistle
  5. 02:25:680 (4) - 这尾巴的whistle不太好 建议拿掉
  6. 02:29:734 (3) - 尾巴上的whistle换成clap怎么样
  7. 02:55:842 (3) - 开始的whistle拿掉比较舒服
  8. 03:03:301 (3) - http://osu.ppy.sh/ss/829259
  9. 03:32:004 (1) - 整个滑条加个clap


[Normal]

  • 感觉可以找个slidertick

  1. 00:15:965 (2,3) - 2的结尾和3的开头加个clap
  2. 00:22:822 (2,3) - ^
  3. 00:43:393 (1) - 这边找BAT应该会被挑DS 建议再考虑一下
  4. 02:40:393 (5) - add
  5. 03:04:179 (6,1) - stack
  6. 03:11:465 (1) - 延后1/4


[Hard]
  1. 00:38:679 (2) - 开头加个whistle
  2. 01:11:679 (6) - 其实我觉得这样的真的不好 如果我要这样摆的话我会摆个这样的 http://osu.ppy.sh/ss/829975
  3. 01:17:250 (2) - 开头换成finish
  4. 01:20:679 (3) - ^
  5. 01:22:822 (8) - finish不好听
  6. 01:46:179 (5) - blanket
  7. 01:48:965 (5) - delete
  8. 01:59:250 (3) - ^ 其实是不是我看山妖图看多了... 他很多这种地方都是空拍 感觉听起来舒服
  9. 03:05:036 (3) - 03:10:179 (7) - ^
  10. 02:10:607 (7) - flow bad...
  11. 02:22:822 (5,8,9,1,2) - 建议全部ctrl g
  12. 02:27:536 (5,6,7,8) - 综合全局来看不太好吧...


Good luck to your map <3.
Topic Starter
pw384
wow three mods...... it's hard to paste what i've fixed >.< but I've fixed a lot! thanks!

咦chloe你的easy的mod好像贴错了呦 :3
Chloe

384059043 wrote:

wow three mods...... it's hard to paste what i've fixed >.< but I've fixed a lot! thanks!

咦chloe你的easy的mod好像贴错了呦 :3
好像是0.0 欠MOD太多记不清了..
Alarido
From * THE SLOW BPM FREE MODDING QUEUE *
Sorry for being so late :(
Awesome song ♥ (Alarido, you'd not seen it's Linkin Park? The best so far!)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts a.k.a. things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods

384059043 wrote:

https://osu.ppy.sh/s/96277

Although I set the BPM as 140.00, the real one is 70.00. You can ignore it if you don't agree with me.
thanks! :>
I accepted your request, and let's check the real BPM of it in [General] section below.

[General]

Checking the song's timing...

According to the .exe, the BPM seems to be 140.
Having a sight on your note placements on [384] diff (the harder one), I seen too few 1/4 notes (that harder triplets) and majority of notes are 1/2 (red ticks). This fact + the song's feeling (depressive?) + the downbeats = they lead me belive it's a 70 BPM song, not 140 as the program said.
Remember that these kind of applications (MixMeiseter included too) usually may halve (or double) the song's real BPM.
I strongly recommend checking your song's BPM on this topic (the Rolled's one). You can even ask a BAT if you in doubt yet.

If you'd find that my reasonings are valid and then you'd decide to change the BPM to 70, please follow these steps:

1. Close osu! and go to the song's folder
2. For each difficulty, find this line:
[TimingPoints]
965,428.571428571429,4,2,1,80,1,0
and change to
[TimingPoints]
965,857.142857142858,4,2,1,80,1,0
3. For [384] diff, find this line
SliderMultiplier:1.3
and change to
SliderMultiplier:2.6
4. For [Normal] diff, find this line
SliderMultiplier:1.1
and change to
SliderMultiplier:2.2
5. For [Easy] diff, find this line
SliderMultiplier:0.9
and change to
SliderMultiplier:1.8
Note: these settings MUST BE done with the osu!.exe CLOSED (not running), or files can be corrupt.

6. Finally, close all files.
7. Run the osu!.exe and use "Resnap all notes" and "Recalc. Slider Lengths".
8. If you find anything got awkward, adjust it by your own feel, based on commonsense.

[Easy]
* This diff is clean. I've no complaints here.

[Normal]
* Newly, no complaints but I find a bit harder to a [Normal] diff... it feels like a [Normal+] imo

[384]
* I like crescent difficulties :)

Remind the moddings below are based upon the 140 BPM version. Please apply them before any BPM/offset change!

01:19:286 (7) - This note feels overmapped, since there is no BG beat here.

Aaaand that's it!

Newly, sorry for the late :(
♥ Awesome song
And GOOD LUCK
GO GO RANK!!!

Take a star!
Topic Starter
pw384
Thank you! BPM has been fixed while the circle is still kept by me~
Andrea
~Easy~
  1. 01:47:250 (1) - This slider has too many slider repeats and it might be confusing for beginners, try to do something else instead.


~Normal~
  1. 02:01:393 (1) - Don't stack this circle under the previous slider, that's way too confusing for a Normal.


~384~
  1. I highly suggest you to rename this difficulty to "Hard", simple and better.
  1. 00:38:465 (1,2) - If you want to follow the music carefully, new combo should go on (2) instead.
  2. 01:26:250 - It feels like it's missing a note here, add it.
  3. 02:43:822 - Add a note here with a finish, it would fit greatly.
  4. 03:04:607 (1,2) - This jump feels a bit too high, try reducing the spacing of it.
  5. 03:11:036 (1) - Remove this new combo from here, it's not necessary.


Linkin Park the best <3
Topic Starter
pw384

Andrea wrote:

~Easy~
  1. 01:47:250 (1) - This slider has too many slider repeats and it might be confusing for beginners, try to do something else instead. :arrow:fixed


~Normal~
  1. 02:01:393 (1) - Don't stack this circle under the previous slider, that's way too confusing for a Normal. :arrow:fixed


~384~
  1. I highly suggest you to rename this difficulty to "Hard", simple and better. :arrow:ahh..I don't know if this diff is a hard or an insane or something between.. so I prefer to use '384'
  1. 00:38:465 (1,2) - If you want to follow the music carefully, new combo should go on (2) instead. :arrow:Ok
  2. 01:26:250 - It feels like it's missing a note here, add it. :arrow:Ok
  3. 02:43:822 - Add a note here with a finish, it would fit greatly. :arrow:ok
  4. 03:04:607 (1,2) - This jump feels a bit too high, try reducing the spacing of it. :arrow:fixed
  5. 03:11:036 (1) - Remove this new combo from here, it's not necessary. :arrow:the current is okay imo


Linkin Park the best <3
thanks bakandrea <3 :)
DNR
I WANNA HEAL

I WANNA FEEL

WHAT I THOUGHT WAS NEVER REAL

Hard:
01:15:107 (5,6) - These would look a lot nicer as straight sliders
02:35:250 (1,2,3,4) - I think this would be a bit cooler with a long pretty shape slider.
02:43:822 (1) - Raise this up 1 grid so it stacks with the previous (5)
02:56:679 - From here out, it might be cool to use normal hitsounds rather than soft so it can have more of an impact

Normal:
AR +1
01:45:750 (5,6) - I know it follows the lyrics but it just feels awkward to play. Maybe make it a single note on the red tick? Idunno, it just feels off
02:43:822 - Add note here with finish

Easy:
02:18:107 (1) - Make the curve more notable
02:19:822 (3) - ^

Stellar map. Take some stars while you're at it.
Sun Rainbow
还债来了
[Easy]
00:28:393 (4) - NC?
00:38:679 (1,3) - 叠在一起了 分开不然就直接合在一起
01:03:536 (3) - 尾巴向上一点
01:12:965 (1,2) - 对齐点吧?
02:07:822 (1,3) - 有种不一样的感觉。。。。(PIA

[Normal]
这。。note会不会太小。。
:)

[Hard]
神麻婆

要死 做的那么好 真是zz
Topic Starter
pw384

CDFA wrote:

I WANNA HEAL

I WANNA FEEL

WHAT I THOUGHT WAS NEVER REAL :arrow: I WANNA LET GO OF THE PAIN I'VE FELT SO LONG

Hard:
01:15:107 (5,6) - These would look a lot nicer as straight sliders :arrow:fixed
02:35:250 (1,2,3,4) - I think this would be a bit cooler with a long pretty shape slider. :arrow:I want the players to feel the change here, so I kept.
02:43:822 (1) - Raise this up 1 grid so it stacks with the previous (5) :arrow:fixed
02:56:679 - From here out, it might be cool to use normal hitsounds rather than soft so it can have more of an impact :arrow:Cool idea~

Normal:
AR +1 :arrow:eh. ok, but I hope that there's AR5.5 (The AR here may be changed in the future. I just have a try)
01:45:750 (5,6) - I know it follows the lyrics but it just feels awkward to play. Maybe make it a single note on the red tick? Idunno, it just feels off :arrow:fixed
02:43:822 - Add note here with finish :arrow:..fixed

Easy:
02:18:107 (1) - Make the curve more notable :arrow:fixed
02:19:822 (3) - ^ :arrow:^

Stellar map. Take some stars while you're at it.
Thanks for your star and modding! :3

Sun Rainbow wrote:

还债来了
[Easy]
00:28:393 (4) - NC? :arrow:同一直线上就不准备NC了
00:38:679 (1,3) - 叠在一起了 分开不然就直接合在一起 :arrow:时间差距够大了,应该没多少人在玩的时候还注意这些细节
01:03:536 (3) - 尾巴向上一点 :arrow:
01:12:965 (1,2) - 对齐点吧? :arrow:fixed
02:07:822 (1,3) - 有种不一样的感觉。。。。(PIA :arrow:吉安帕,但是懒得改

[Normal]
这。。note会不会太小。。 :arrow:CS3打起来莫名,还是CS4吧
:)

[Hard]
神麻婆 :arrow: 别黑

要死 做的那么好 真是zz :arrow:说什么说,你也是zz
谢谢modding! :>
quantum-rose
赶在rank前补个星
Topic Starter
pw384

quantum-rose wrote:

赶在rank前补个星
谢谢!
为什么还不rank,哭哭哦
Topic Starter
pw384
Ready for ranking now.
Let me check if there's a BAT who can bubble this map...
sammy711
From 复读群
General
00:14:679 - 在所有难度里应该移除 默认的SV都是1.00 所以这条绿线是没用的
Easy
03:03:965 (4) - 这个不遵守DS大丈夫?
Normal
Good!
384
02:38:250 (1) - 的坐标应该和02:41:036 (6) - 的坐标相同 而不应该差1grid
00:54:536 (4) - 应和00:53:893 (3) - 的尾完全重合
384这里很多滑条不对称(仔细一看好难看好难看),需要进行微调 可以查看下滑条头和滑条尾的坐标 确认横/纵坐标相同
比如
01:50:679 (1,2) -
02:06:965 (7) -
02:23:250 (6) -
03:06:536 (7) -

Anyway 快去rank了吧
Topic Starter
pw384

sammy711 wrote:

From 复读群
General
00:14:679 - 在所有难度里应该移除 默认的SV都是1.00 所以这条绿线是没用的 :arrow:你书的队但是现在这条规则貌似被取消了 看看bat怎么说想了想还是去掉吧233
Easy
03:03:965 (4) - 这个不遵守DS大丈夫? :arrow:fix
Normal
Good! :arrow:好(那么难的normal没人挑了233
384
02:38:250 (1) - 的坐标应该和02:41:036 (6) - 的坐标相同 而不应该差1grid :arrow:fixed
00:54:536 (4) - 应和00:53:893 (3) - 的尾完全重合 :arrow:即使调到完全重合,重新打开以后还会有偏差。但是4像素之内的都会自动堆叠,所以我也不管啦
384这里很多滑条不对称(仔细一看好难看好难看),需要进行微调 可以查看下滑条头和滑条尾的坐标 确认横/纵坐标相同
比如
01:50:679 (1,2) -
02:06:965 (7) -
02:23:250 (6) -
03:06:536 (7) -
:arrow:fixed~ (看的那么仔细怀疑是人
Anyway 快去rank了吧 :arrow:还不rank哭哭哦
thanks for modding :D
quantum-rose
还不泡人性呢
Topic Starter
pw384

quantum-rose wrote:

还不泡人性呢
找了三个Bat都没下文。。
mancuso_JM_
Hi! As per your request :)

[General:]

• 800x600 is ok in a BG (with Ok I mean rankable :P), but I think a better option is if you can find or resize your current one in 1024x768. In addition, I think is better if you use a .jpg BG but this is up to you.
• This is a personal like, but in general in every map I like to see at least 3 combo coluours because with just 2 the map looks pretty repetitive. I'd use a darker brown, try this code:
Combo3 : 47,23,0
[Easy:]

• 00:18:107 (4,1) - For consistency with your next two combo patterns, is better if you swap the combo placement here. I mean, Add a New Combo in (4) and Remove it from (1)
• 00:27:536 (2,3,4) - This pattern is too much stright, and it doesn't flow really good. Try doing something like this:

• 00:28:393 (4) - I prefer a soft finish in this note instead of a Normal one. I think match better the cymbals
• 00:38:679 (1) - What about adding a whistle at the slider beginning? This section start sounds empty without it
• 00:40:822 - In this case, remove the whistle from here and add it one at the beginning of (3). This will make your whistle pattern more consistent
• 00:57:965 (2) - Listening properly the instrumental, you need a clap at the slider beginning imo.
• 01:03:107 (2) - I'd add some claps in some red ticks, because the music support them for example in this point, and in the previous point mentioned too.
• 01:05:250 (4) - As I mentioned above, clap at the slider end
• 01:23:679 - I don't know if it is really necessary to drag this break, anyway if you want to drag it this is not the best way. If I were you, I'd move the break start till 01:24:107
• 01:33:536 (1) - This start of the section sounds empty too, I'd add a whistle at the slider beginning
• 01:42:965 (3) - At the Slider end, use a soft finish instead of a drum one. Because fits much better with the music
• 01:44:679 (1,1) - *(A bit nazi)* The blanket between these sliders is not the best, try to fix it please. Especially the sliders shapes.
• 01:49:822 (4,5) - Stacks are not recommended in Easy diff. Try something like this if you want symetry

--> After that you need to do some tweaks in your next patterns, but anyway you don't need to touch the difficulty that much :P
• 02:00:965 (1) - The New Combo in this slider is not totally necessary here, because he is singing on the same pitch. In addition, this will help you to do a better symetry pattern
• 02:43:822 (x) - Hmm.. A note here is pretty necessary to me (with finish if possible). Give it a try please
• 03:10:393 (1) - Remove this New Combo, is not really necessary and gives a better look to your symetry.

- Not bad I have to say, just simple suggestions :). Oh.. btw, check properly these places where I said you that you can add claps over red ticks, and try adding them in the whole of the map.

[Normal:]

Settings:
--> The Approach Rate is a bit high comparing it with the BPM. In addition, it doesn't provide a good spread between the difficulties, so I recommend you to reduce that in 1 Tick (AR-1)

• 00:15:965 (2) - Hmm.. I think you are missing a Clap at the slider end
• 00:22:822 (2) - (^)
• 00:28:393 (5) - As I said in Easy, I think a soft finish fits better here.
• 00:43:393 (1,2) - I personally don't know what you are following here, there is anything over the blue ticks. I suggest you to use a simple rhythmical pattern like this one:

• 00:49:822 (2,4) - Add drum finishes in this notes, at least they will cover much better the music, because they really need some kind of hitsound
• 00:59:250 (7,1) - For consistency, swap the combo placement in these objects
• 01:03:107 (x) - Add a note here, your next pattern in 01:04:179 (1,2,3,4) - will sound much better with it. Try it pls :)
• 01:06:536 (x) - (^)
• 01:07:607 (5,6) - Make this pattern a bit more interesting, both sliders in a rect line looks weird and not totally esthetic. Try moving (6) some grids up, as I did in the follow screenshoot

• 01:12:536 (6) - Use a clap here instead of a whistle *Note: You can follow the general thing, mentioned in Easy, about adding some claps over red ticks (in chorus especially).*
• 01:18:107 (x) - I excpected a note here, really, especially after to play the previous pattern, where the music sounds like here. In addition I think is a coherent pattern to be used in a Normal diff.
• 01:21:322 (5) - Add a Whistle at the slider end to follow properly the instrumental.
• 01:23:679 - Same as Easy, I don't totally sure if drag this break till here is necessary, but anyway, if you want to drag it, would be better if you do it till 01:24:107
• 01:33:536 (1) - Whistle at the slider beginning
• 01:36:107 (7,1) - For the sake of consistency, swap the combo placement in these objects
• 01:36:750 (2) - Whistle at the slider beginning
• 01:38:250 (4,5) - Add a Whistle at the beginning of (5) and at the end of (4).
• 01:45:107 (4) - I think sounds better if instead of that, remove the repetition from the slider, and then add a note in 01:45:750. At least that follow better the thematic of your patterns
• 01:43:822 (1) - As I said you in Easy, a Soft finish sounds better than a drum finish here
• 01:59:036 (3) - Whistle at the slider end
• 02:02:465 (3) - (^)
• 02:06:536 (4) - I think this slider is here just for symetry, because sincerely sounds much better a 1/2 Slider instead. I recommend you to change that, because is more important the rhythm than the symetry.
• 02:16:179 (2) - Whistle at the end. Check this kind of stuff by yourself, in the last part of the map, I think you got the point now.
• 02:39:107 (3,4) - I dislike the transition between these Sliders :/. I think works much better when you play the map, if you extend the slider (3) in 1/4, at least I felt that during the gameplay
• 03:09:750 (5) - The Whistle should be at the beginning and NOT at the end.

- Not bad, but I dislike some aspect of the hitsounding, for that reason I mentioned a lot of them :P: Other than that, you did a good job

[384:]

Well, as Andrea said, I suggest you to rename this diff. as Hard. I saw your response, and I can say that it is a potencial Hard difficulty, especially for the BPM. In addition, this help to the difficulty spread, a Easy/Normal/Hard works much better :P

Settings:
--> I recommend you to reduce the HP Drain Rate and the Overall Difficulty by 1 tick for a better spread (HP, OD-1)

--> First of All: I won't repeat the hitsounds mentioned in Normal and Easy, please check them if they are applicable in the other diffs.

• 00:28:179 (2) - Personally, I dislike the usage of a blue tick. Because I can hear a sound, yes, but only when I listen the music in 25% playback, I don't know, I'd like to add a repetition in the previous (1). I think this is more than enough
• 00:39:322 (2) - I find this note irrelevant, and is just here to keep a distance in the symetry, If I were you I'd remove this note
• 00:48:322 (6,7) - This flow awkwardly to me, if I were you I'd place this note in x:256 y:192 for a better flow
• 01:02:465 (8,9,1) - Comparing this with your other 3-plets, they are way too separated. Due to the 1/8 usage, I recommend you to compress a bit this 3-plet as you did in the whole of the map
• 01:05:250 (1,2) - Flow weird and it is a really weird pattern too. It is the only time that you used that in all the map, so I suggest you to remove the note (2) and extend the Slider (1) till there
• 01:16:179 (8,9,1) - Yeah, I suggest you to compress a bit this 3-plet too :P
• 01:18:536 (5) - The whistle in this Note sounds overused and bad, Remove it please
• 01:19:286 (7) - This note sounds bad and affect the instrumental in the song. With the two sliders is more than enough, so remove this note please.
• 01:22:822 (8) - Instead of the repetition, I'd recommend you a Note instead. Because it is the end of the chorus, and a note match better that imo
• 01:25:393 (4,5,6,7,8) - This pattern flows really weird to me, try something like this instead

• 01:31:393 (8,1) - Swap the combo placement in this notes (add a New Combo in (8) and remove it in (1)), because works much better with the music than now
• 02:14:143 (7) - remove this note as I said you in the previous chorus
• 02:14:893 (x) - And.. I think a note here is necessary :P
• 02:17:679 (1) - The combo here is not really necessary in my opinion, because is not following anything concrete in the music. Remove it from this object.
• 02:56:679 - 03:14:679 - I really dislike the way that you increased the difficulty in this last part of the map, it doesn't make sense to me because in general the map were really relaxing (not jumps, not streams, just some simple 3-plet in chorus). But here, you increased a lot the spacing and Slider Velocity, as I said, for me this doesn't make sense. If I were you, I'd reduce more the velocity in this part and reduce the jumps length of course, to make it more consistent with the whole of the map, I have to say that the idea is not bad but you apply it on a wrong way (at least for me). For me, this must be changed.

- Again, good. But I really dislike the last part, the hitsounding could use some more work too.

My conclusion, is that the map is not bad in general.
The hitsounding need some more reviews before to go, but other than that is ok for me.
At the moment, I'll give you as star icon (And.. I'll probably recheck it some day in the future if you can find some more mods).
Good Luck with this map (Incredible song btw :D)
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