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Emmelie De Forest - Only Teardrops

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Topic Starter
ShadowSoul
This beatmap was submitted using in-game submission on Mittwoch, 29. Mai 2013 at 11:31:33

Artist: Emmelie De Forest
Title: Only Teardrops
Source: Eurovision Song Contest 2013
Tags: Denmark Danish
BPM: 111
Filesize: 3707kb
Play Time: 02:59
Difficulties Available:
  1. Hard (4,87 stars, 384 notes)
  2. Normal (2,32 stars, 141 notes)
Download: Emmelie De Forest - Only Teardrops
Information: Scores/Beatmap Listing
---------------
6th Map ~
Normal: Done
Hard : Done
Special Thanks to my Mother for showing me this song \:D/
Lally
\o3o/
kriers
hi o/

[general]
fix combo colour transition as brown and slightly darker brown are too similar

[normal]
Consider AR6 because SV is a bit high
00:26:215 (3) - add clap on these beats?
00:29:999 (3) -
00:34:864 (4) - etc
01:32:431 (1) - sounds better to me
02:25:115 - I'd like to point out that the last kiai is actually easier than the rest of the map :P you couldn't make it harder? 3 stars is fine, so.

[hard]
00:14:323 - Consider mapping the flute sounds with 3 1/2 notes?
00:23:512 (7,8) - these notes don't follow anything at all. To me it sounds really bad that way.
00:39:999 (1,2,3,4,5) - this stack is a little confusing since they are the first streams in the map. Maybe map it as a 5-stack instead to ease the transition?
01:19:729 (5) - add finish on beats, just like you did previously on 01:17:566 (8) -
01:28:648 (4) - this slider feels empty as it starts on nothing at all.
01:34:053 (1,2,3,4,5,1,2,3,4) - here you did exactly what I felt you should've done on 00:39:999 (1,2,3,4,5) -
02:55:134 (5) - move one grid to the left if you want it to be straight
02:59:458 (7,8) - spacing
Topic Starter
ShadowSoul
~

kriers wrote:

hi o/ hey :3

[general]
fix combo colour transition as brown and slightly darker brown are too similar fixed

[normal]
Consider AR6 because SV is a bit high Okay.
00:26:215 (3) - add clap on these beats? No and won't as well for the following ones. Samples sounds better to me anyways.
00:29:999 (3) -
00:34:864 (4) - etc
01:32:431 (1) - sounds better to me Changed, thx
02:25:115 - I'd like to point out that the last kiai is actually easier than the rest of the map :P you couldn't make it harder? 3 stars is fine, so.

[hard]
00:14:323 - Consider mapping the flute sounds with 3 1/2 notes? Did something ~
00:23:512 (7,8) - these notes don't follow anything at all. To me it sounds really bad that way. Removed them, yeah they really sound weird
00:39:999 (1,2,3,4,5) - this stack is a little confusing since they are the first streams in the map. Maybe map it as a 5-stack instead to ease the transition? Changed like the one at 01:34:053 :D
01:19:729 (5) - add finish on beats, just like you did previously on 01:17:566 (8) - Ok~
01:28:648 (4) - this slider feels empty as it starts on nothing at all. I'll keep it.
01:34:053 (1,2,3,4,5,1,2,3,4) - here you did exactly what I felt you should've done on 00:39:999 (1,2,3,4,5) - :D
02:55:134 (5) - move one grid to the left if you want it to be straight yea
02:59:458 (7,8) - spacing Snap couldn't fix it lol. had to fix without ~ Thanks
Thank you for modding! :3
riffy
yo.

as we all know, osu! needs more good music

[General]
  1. Disable countdown, sounds kinda weird here, imo.
  2. Consider making hitsound volume louder, it's quite hard to catch your hitsounds sometimes. And as you know, according to rules - all hitsounds must be herable. (it's mostly for non-kiai parts)
[/list]

[Normal]
  1. Please, do NOT use any velocity changes here. You're quite creative and you can map this part without using slowdowns. This is the easiest diff and it feels quite weird to see slowdowns here!
  2. This is the easiest diff, and it should bequite clear that AR6 is not a good idea. Try to use AR4 or 5 (and HP/OD 3 or 4) to make this diff acceptable for the easiest diff in this mapset.
  3. You have only two diffs, keep consistency between them and start mapping from 02:16:485 - don't be lazy! And don't worry, the break here will be long enough :)
  4. 00:11:621 (2,4) - both of these sliders can have a repeat, so they will fit with music better and give you more consistent (and playable) rhythm. Which is good to make this diff more beginner-friendly!
    Note: 00:20:269 (2) - same
  5. 00:15:404 - I understand that you're following vocals, but ignoring LOUD beats that will make your diff easier and more interesting is a bad idea, imo. Consider placing a circle here?
    Note: 00:19:729 -01:31:621 - 01:32:161 - same
  6. 00:17:702 - empty spaces are quite boring, so ry to fill it with something? Even something like loooong slider and a circle will fit here. example. Remember, your HP Drain is killing players!
    Note: song is repetitive, it happens a lot. for example 01:07:566 - here
  7. 00:37:566 - it's all about keeping rhythm consistent. Even if you follow vocals, try to mix it with background music if there's no vocal! So, you'll get consistent flow, which is good for the easiest diff!
  8. 00:39:729 (1) - isn't it too short? I guess it is, so it'll be easier to replace it wityh something more playable, right? example as you can see these drum (or whatever it is) sound is mapable and you don't need to stress players with short spinners.
  9. 00:44:323 - missed note here. You should place here a circle to follow vocals! I hear, that you follow vocals. So, you'd better not to miss importnat parts of lyrics! :)
    Note: 00:52:972 - same here
  10. 01:38:648 (5) - as I've said before, you'd better mix vocals and music to keep more understandable for new players rhythm. Try to use two sliders here instead, so it'll look like this
  11. 02:33:242 - this green line is nused consider placing here something or remove it.
  12. 02:41:891 - same as above. Or you may disable kiai here to have a kiai fountain. :)
  13. 02:58:377 (1) - double-spinners aren't THAT good idea. It may stress/confuse players because second spinner appears too fast. What's more it doesn't play really good, so I'd replace first spinner with a slider.

    This diff is not bad, but it's kinda too hard to be the easiest diff. Try to re-work rhythm here to mix vocals and music, so you'll have consistent rhythm. OR you can ask someone to map an [Easy] and keep your rhythm here. Anyway, it's better to fill those empty spaces in this diff.
[Hard]
  1. 00:15:404 - 00:19:729 - 01:09:458 - 01:09:458 - 01:13:783 - and so on - are you sure about ignoring these beats? You didn't ignore similar sound at 00:21:891 - so, you'd better map those as well.
  2. 00:42:296 - since this is the hardest diff, you'd better not to skip beats! Place here a circle for vocals, I'm sure that she sings something like "we" at this point.
    Note: 00:44:458 - same as above? Missed circle?
  3. 01:28:648 (4,1) - as kriers said, you'd better fix this slider. For example, you can 01:28:648 (4,1) - reverse these two notes.

    It's quite clear, that if you've changed rhythm in [Normal] diff, you should do here the same thing. If not - this diff is pretty good.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Roxas
Hai

Bold: must fix

[General]
Delete the unused .osb file

[Normal]
As -Bakari- said, don't use speed changes
AR 4, HP 4, OD 3 feels better for me
There are some empty spaces that need to be mapped like 00:37:692 - 00:18:853 -

Hard feels ok for me poor mod sorry :<

Good luck ~
Ayu
http://osu.ppy.sh/s/93923

credits to me for mp3 pls

also totally stole my idea pls nuke
BanchoBot
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