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yukizakurasou - Natsukage ~Ano Hikoukigumo wo Koeta, Sono Sa

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Total Posts
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Topic Starter
Gloria Guard
This beatmap was submitted using in-game submission on 2013년 8월 9일 금요일 at 오후 1:06:59

Artist: yukizakurasou
Title: Natsukage ~Ano Hikoukigumo wo Koeta, Sono Saki e~
Source: Air
Tags: Yuki maeda jun Kyoto Animation 京都アニメーション Key
BPM: 71
Filesize: 13906kb
Play Time: 05:59
Difficulties Available:
  1. Natsukage (4.74 stars, 736 notes)
Download: yukizakurasou - Natsukage ~Ano Hikoukigumo wo Koeta, Sono Saki e~
Information: Scores/Beatmap Listing
---------------
For Approved map

100% Modding ready :D

SB : (Setsurei) Thank you XD
S e e U
[Fresh]
AR을 8~9로 올렸으면 합니다 :D
01:43:386 (1)
05:26:113 (7) - 스냅 확인이요 ㅎㅎ
01:35:492 (5,6,7,8,9) - 이런패턴들을 약간 난이도 높게 잡으시려면 점프처리 해주는것도 좋을거같네요 예를들어 별모양이라던지 별모양이라던지...
01:41:808 (3,4,5,6,7) - ^
02:22:861 (5,6,7,8,9,10) - ^
03:32:334 (4,5,6,7,8,9,10,11) - ^

쓰고보니 난이도를 올리는쪽의 모딩이 되어버렸네요
힛사는 제가 모딩경험이 적어서 못건드리겠네요 ;ㅅ;
Topic Starter
Gloria Guard

S e e U wrote:

[Fresh]
AR을 8~9로 올렸으면 합니다 :D
01:43:386 (1)
05:26:113 (7) - 스냅 확인이요 ㅎㅎ
01:35:492 (5,6,7,8,9) - 이런패턴들을 약간 난이도 높게 잡으시려면 점프처리 해주는것도 좋을거같네요 예를들어 별모양이라던지 별모양이라던지...
01:41:808 (3,4,5,6,7) - ^
02:22:861 (5,6,7,8,9,10) - ^
03:32:334 (4,5,6,7,8,9,10,11) - ^

쓰고보니 난이도를 올리는쪽의 모딩이 되어버렸네요
힛사는 제가 모딩경험이 적어서 못건드리겠네요 ;ㅅ;


모딩 고마워요.~
UnitedWeSin
Hi GG :)
M4M~

[Fresh]

  1. Why "Fresh"? Can you name it something that hints towards the sky, or something more abstract?

  2. 00:03:395 (1) - What is that slider supposed to be? o.o It looks weird and doesn't fit the curve of the 00:04:451 (2,3). ;_;

  3. 00:23:690 (1) - The end of this slider is the only thing in the section that doesn't hit perfectly with the vocals, so it felt a bit strange to me. I would have this slider end at 00:24:544 instead to keep consistent with the rest of the section.

  4. 01:26:413 (5) - Sounds much nicer with the music if you remove the first two whistles. So you'd only have a whistle on the last repeat and the end.

  5. 01:43:386 (1) - Apparently this is unsnapped.

  6. 02:11:019 (7,8,9) - Do you want to use .8 spacing for this stream like the others around it?

  7. 02:23:650 (9,10,11) - Would fit music nicer if we had a jump to the 9 since the music changes there. It feels weak when it just continues in the previous stream. Maybe make the 9 a slider and have a placement like at 04:36:282 (10,11).

  8. 02:25:032 (2,3) - This plays nicer imo if you ctrl+G these like so:

  9. 02:56:216 (6) - Most players will miss here because you break the pattern. For the whole section, you have a pause after the 1st and 3rd beats, but here you have an object right after beat 1. Players will expect the slider to start 1/4 later, so I suggest moving the 02:56:216 (6) to 02:56:413.
    Image

    You could also just have a circle at 02:56:413 instead of the slider, which might be better.

  10. 03:27:598 - I don't like how you change the pattern here. It's confusing to not hit the slider on beat 1 like we have, instead we hit another circle so it's like we're continuing the stream but the stream has stopping in the song. So I suggest use a more simple rhythm maybe:

  11. 03:30:361 - I guess you stop the whistle pattern here on purpose?

  12. 03:36:084 - How about adding some notes to make a nice 1/8 triplet here? I think it plays nicely with the music.

  13. 03:38:650 - I didn't really like the rhythm here. I felt that a triplet at 03:39:045 would feel great, and since the new melody starts at 03:39:834 it felt weak because it was in the middle of a stream, there was no change in pattern. Just a suggestion rhythm:
    Image

    And just sample placement:

  14. 04:23:650 (8,9) - How about a jump to the 8 to fit the music better? Just like at 04:25:229 (3,4). Like this maybe:

  15. 05:01:294 (1) - I don't like how this spinner keeps going after 05:02:861 when the music completely stops. There is no sound at all but we are playing a spinner. I think you can have a nicer effect if you end the spinner at 05:02:861 and just have nothing. So this rhythm:
    Image

    That long pause is soooooooooo epic. It really fits.

  16. 05:09:000 (4) - It might be better to end this slider at 05:09:634 instead like the others in the sections such as 05:10:690 (2) and 05:15:761 (6) etc etc.
    It is a bit surprising when it ends early and we have to hit the 05:09:634 (5).
Brilliant map. Really fits my tastes.
S e e U
' ~' 시간나실때 제꺼 모딩좀 부탁드려도 될까요?

t/134433/start=0

/꾸벅

+ 별박고 갑니당 히히
Topic Starter
Gloria Guard

UnitedWeSin wrote:

Hi GG :)
M4M~

[Fresh]

  1. Why "Fresh"? Can you name it something that hints towards the sky, or something more abstract?

  2. 00:03:395 (1) - What is that slider supposed to be? o.o It looks weird and doesn't fit the curve of the 00:04:451 (2,3). ;_; This does not affect play.
  3. 00:23:690 (1) - The end of this slider is the only thing in the section that doesn't hit perfectly with the vocals, so it felt a bit strange to me. I would have this slider end at 00:24:544 instead to keep consistent with the rest of the section. Current beat is better

  4. 01:26:413 (5) - Sounds much nicer with the music if you remove the first two whistles. So you'd only have a whistle on the last repeat and the end. ok fix

  5. 01:43:386 (1) - Apparently this is unsnapped. ok fix

  6. 02:11:019 (7,8,9) - Do you want to use .8 spacing for this stream like the others around it? No it's kiai time power stream

  7. 02:23:650 (9,10,11) - Would fit music nicer if we had a jump to the 9 since the music changes there. It feels weak when it just continues in the previous stream. Maybe make the 9 a slider and have a placement like at 04:36:282 (10,11). No

  8. 02:25:032 (2,3) - This plays nicer imo if you ctrl+G these like so: ok fix

  9. 02:56:216 (6) - Most players will miss here because you break the pattern. For the whole section, you have a pause after the 1st and 3rd beats, but here you have an object right after beat 1. Players will expect the slider to start 1/4 later, so I suggest moving the 02:56:216 (6) to 02:56:413. why? it's play not problem.
    Image

    You could also just have a circle at 02:56:413 instead of the slider, which might be better.

  10. 03:27:598 - I don't like how you change the pattern here. It's confusing to not hit the slider on beat 1 like we have, instead we hit another circle so it's like we're continuing the stream but the stream has stopping in the song. So I suggest use a more simple rhythm maybe: ok fix

  11. 03:30:361 - I guess you stop the whistle pattern here on purpose? What..? it's drum sound here..

  12. 03:36:084 - How about adding some notes to make a nice 1/8 triplet here? I think it plays nicely with the music. No

  13. 03:38:650 - I didn't really like the rhythm here. I felt that a triplet at 03:39:045 would feel great, and since the new melody starts at 03:39:834 it felt weak because it was in the middle of a stream, there was no change in pattern. Just a suggestion rhythm: No
    Image

    And just sample placement:

  14. 04:23:650 (8,9) - How about a jump to the 8 to fit the music better? Just like at 04:25:229 (3,4). Like this maybe: ok fix

  15. 05:01:294 (1) - I don't like how this spinner keeps going after 05:02:861 when the music completely stops. There is no sound at all but we are playing a spinner. I think you can have a nicer effect if you end the spinner at 05:02:861 and just have nothing. So this rhythm: Because more and more quiet atmosphere
    Image

    That long pause is soooooooooo epic. It really fits.

  16. 05:09:000 (4) - It might be better to end this slider at 05:09:634 instead like the others in the sections such as 05:10:690 (2) and 05:15:761 (6) etc etc.
    It is a bit surprising when it ends early and we have to hit the 05:09:634 (5).
ok fix

Brilliant map. Really fits my tastes.



Thanks for modding ^^
P A N
yeaa want to mod this and hi GG XD

[Fresh]
The thing that i will say is blanket and move a little for a better pattern 0.0
00:42:598 (6) - 1 grid down
00:46:545 (1) - move center to 268|96 and move tail to 320|136
00:52:269 (7) - remake this slider. its not a perfect stack. oh and after u remake, move center 272|92 and move tail to 264|156 for better blanket too
01:06:084 (2) - move center to 320|168 and move tail to 252|188
01:06:874 (4) - what about make it stack with 01:05:492 (1) 's tail? move it to 164|143
01:12:400 (2) - move head point to 404|120
01:18:124 (1) - move center to 224|136 and move tail to 148|160
01:21:282 (1) - 1 grid right and move tail up 2 grid
01:45:361 (5) - try to move 2 grid right. maybe better
02:07:466 (5) - move tail to 92|256. then move (6) to 184|124 and move tail to 256|108
02:08:650 (1) - move center 1 grid left and move center of (2) up 1 grid
02:15:953 (3) - 2 grid left
02:31:940 (3) - 2 grid down
02:36:084 (6) - perfect stack with 02:34:505 (2) for clean
02:48:124 (7) - what about make it stack with (5)'s tail (114|236)
03:04:308 (6) - 1 grid up
03:17:334 (5) - move to 156|103 for perfect stack.
03:22:071 (3,4) - move both 2 grid left
03:43:387 (1) - move center down 2 grid and move (2) 1 grid left
03:51:282 (4) - maybe ctrl+g? for distance
03:55:229 (7) - move tail left 1 grid and move tail of 03:56:019 (1) up 2 grid and move (2) to 248|48 and dont forget to move (4) to stack with 2 if you follow this
04:12:400 (2) - left 1 grid down 1 grid
04:13:190 (4) - move tail 4 grid left
04:41:611 (4) - 1 grid down
04:43:387 (1) - move center and tail both 1 grid down
04:56:019 (1) - 1 grid right

Good Luck GG :D
oh and
Topic Starter
Gloria Guard

P A N wrote:

yeaa want to mod this and hi GG XD

[Fresh]
The thing that i will say is blanket and move a little for a better pattern 0.0
00:42:598 (6) - 1 grid down
00:46:545 (1) - move center to 268|96 and move tail to 320|136
00:52:269 (7) - remake this slider. its not a perfect stack. oh and after u remake, move center 272|92 and move tail to 264|156 for better blanket too
01:06:084 (2) - move center to 320|168 and move tail to 252|188
01:06:874 (4) - what about make it stack with 01:05:492 (1) 's tail? move it to 164|143
01:12:400 (2) - move head point to 404|120
01:18:124 (1) - move center to 224|136 and move tail to 148|160
01:21:282 (1) - 1 grid right and move tail up 2 grid
01:45:361 (5) - try to move 2 grid right. maybe better
02:07:466 (5) - move tail to 92|256. then move (6) to 184|124 and move tail to 256|108
02:08:650 (1) - move center 1 grid left and move center of (2) up 1 grid
02:15:953 (3) - 2 grid left
02:31:940 (3) - 2 grid down
02:36:084 (6) - perfect stack with 02:34:505 (2) for clean
02:48:124 (7) - what about make it stack with (5)'s tail (114|236)
03:04:308 (6) - 1 grid up
03:17:334 (5) - move to 156|103 for perfect stack.
03:22:071 (3,4) - move both 2 grid left
03:43:387 (1) - move center down 2 grid and move (2) 1 grid left
03:51:282 (4) - maybe ctrl+g? for distance
03:55:229 (7) - move tail left 1 grid and move tail of 03:56:019 (1) up 2 grid and move (2) to 248|48 and dont forget to move (4) to stack with 2 if you follow this
04:12:400 (2) - left 1 grid down 1 grid
04:13:190 (4) - move tail 4 grid left
04:41:611 (4) - 1 grid down
04:43:387 (1) - move center and tail both 1 grid down
04:56:019 (1) - 1 grid right

Good Luck GG :D
oh and




Thank you =w= blanket and pattern suggest fix
bokito
hi~GG
some object's end is not snapped open aimod check?
Rhythm Change
It have some strange about the rhythm
do you like this?
00:18:606 (4) - the end in00:19:240
00:19:451 - add cricle

00:20:296 (1) - the end in00:20:930
00:21:141 - add circle

00:21:986 (5) - the end in00:22:620
00:22:831 - add circle
01:30:755 (1) - add finish it have a strong sound
01:56:216 (1) - add clap
02:17:532 (8) - add whistle?
02:33:519 (7,1) - It have little overlapping
02:54:045 (2) - It shoule be 45" tilt about flow x208 y144
03:33:913 (1) - x216 y144
Rhy thm Change
03:48:913 (7) - the end in 03:49:111
03:49:308 - add circle
04:46:150 (7,1) - It have little overlapping
04:53:848 (3,4) - ^
05:01:294 (1) - add finish
05:05:577 - The voice lower in 5%
05:51:256 (2,3,4) - 2 and 4 isn't balance
Good luck for rank
Topic Starter
Gloria Guard

bokito wrote:

hi~GG
some object's end is not snapped open aimod check?
Rhythm Change
It have some strange about the rhythm
do you like this?
00:18:606 (4) - the end in00:19:240
00:19:451 - add cricle

00:20:296 (1) - the end in00:20:930
00:21:141 - add circle

00:21:986 (5) - the end in00:22:620
00:22:831 - add circle
01:30:755 (1) - add finish it have a strong sound
01:56:216 (1) - add clap
02:17:532 (8) - add whistle?
02:33:519 (7,1) - It have little overlapping
02:54:045 (2) - It shoule be 45" tilt about flow x208 y144
03:33:913 (1) - x216 y144
Rhy thm Change
03:48:913 (7) - the end in 03:49:111
03:49:308 - add circle
04:46:150 (7,1) - It have little overlapping
04:53:848 (3,4) - ^
05:01:294 (1) - add finish
05:05:577 - The voice lower in 5%
05:51:256 (2,3,4) - 2 and 4 isn't balance
Good luck for rank




Thank you helpful modding ^^/
koreapenguin
m4m...

Fresh

*어떻게 맵 업데이트하고 볼때마다 AI모드에 언스냅노트가 보이는거죠? 확인해주세요 :)
*첫번째 키아이 (01:59:177 - 여기서부터 02:49:703 - 여기에 끝나는) Soft S:C1 '휘슬' missing 인거같은데 힛사 넣어주세요

00:27:162 (1) - 스핀 언스냅
02:21:282 (1) - 슬라이더 머리에 피니시 (볼륨 40~50%정도면 좋을꺼같네요.)
02:48:124 (7) - 피니시 (Soft S:C2)
03:26:019 (5) - 1grid down
03:39:637 (4,5) - Sampleset : Normal 로 하는게 좋을지도?..
04:33:913 (1) - 슬라이더 머리에 피니시 (Soft S:C2 볼륨 40~50%정도면 좋을꺼같네요.)
04:46:545 (1) - 슬라이더 멀리에 휘슬
04:59:318 (1) - 스핀 언스냅
05:01:294 (1) - 스핀 언스냅
05:06:463 (1) - 슬라이더 언스냅

맵이너무 좋아서 잡을게없네요. 이런맵을 모딩하라니 말도안되는...

Good luck :)
Topic Starter
Gloria Guard

koreapenguin wrote:

m4m...

Fresh

*어떻게 맵 업데이트하고 볼때마다 AI모드에 언스냅노트가 보이는거죠? 확인해주세요 :)
*첫번째 키아이 (01:59:177 - 여기서부터 02:49:703 - 여기에 끝나는) Soft S:C1 '휘슬' missing 인거같은데 힛사 넣어주세요

00:27:162 (1) - 스핀 언스냅
02:21:282 (1) - 슬라이더 머리에 피니시 (볼륨 40~50%정도면 좋을꺼같네요.)
02:48:124 (7) - 피니시 (Soft S:C2)
03:26:019 (5) - 1grid down
03:39:637 (4,5) - Sampleset : Normal 로 하는게 좋을지도?..
04:33:913 (1) - 슬라이더 머리에 피니시 (Soft S:C2 볼륨 40~50%정도면 좋을꺼같네요.)
04:46:545 (1) - 슬라이더 멀리에 휘슬
04:59:318 (1) - 스핀 언스냅
05:01:294 (1) - 스핀 언스냅
05:06:463 (1) - 슬라이더 언스냅

맵이너무 좋아서 잡을게없네요. 이런맵을 모딩하라니 말도안되는...

Good luck :)





all fix thank you :D
10nya
baka =3=

[Natsukage]
  1. 00:36:677 (7)- : put this on x16 y112 or stack this with circle 5 ? o3o
  2. 02:02:334 (1)- : put this to x208 y304 to make better jump ? :3
  3. 02:05:295 (8)- : add whistle? 'w'
  4. 02:08:453 (7)- : ^
  5. 02:19:703 (4)- : 2 grid down to make same height as 02:18:124 (1) slider o3o)b
  6. 02:21:479 (1)- : add additions Drum Clap ? it'll follow music :3
  7. 02:21:677 (2)- : ^
  8. 02:33:716 (7)- : add whistle?
  9. 02:48:124 (7)- : perhaps put this on x228 y264? o.o
  10. 03:25:624 (4)- : last slider point move to x-8 y152 to make better jump? o3o
  11. 03:51:479 (4)- : add whistle?
  12. 03:58:782 (6)- : ^
  13. 04:01:940 (10,1)- : New combo should be at circle 10 =3=
  14. 04:27:400 (8)- : add whistle?
  15. 04:34:111 (1)- : add addition Drum Clap? 'w'
  16. 04:34:308 (2)- : ^
  17. 04:36:677 (11)- : add addition Drum Clap for head and slider's tail? owo or whistle, they both work well ><
  18. 04:40:032 (9)- : add whistle?
  19. 04:43:190 (8)- : ^
  20. 04:57:628 (4)- : too nazi aa last slider point 1 grid down? :3
  21. 05:06:887 (1)- : remove whistle o3o
  22. 05:07:310 (2)- : remove whistle, add whistle 05:07:521 here would be better~
  23. 05:08:577 (3)- : remove whistle
  24. 05:10:268 (1)- : ^
  25. 05:11:958 (3)- : ^
  26. 05:12:803 (4)- : ^
good luck <3
Topic Starter
Gloria Guard

- t e n n y a - wrote:

baka =3=

[Natsukage]
  1. 00:36:677 (7)- : put this on x16 y112 or stack this with circle 5 ? o3o
  2. 02:02:334 (1)- : put this to x208 y304 to make better jump ? :3
  3. 02:05:295 (8)- : add whistle? 'w'
  4. 02:08:453 (7)- : ^
  5. 02:19:703 (4)- : 2 grid down to make same height as 02:18:124 (1) slider o3o)b
  6. 02:21:479 (1)- : add additions Drum Clap ? it'll follow music :3
  7. 02:21:677 (2)- : ^
  8. 02:33:716 (7)- : add whistle?
  9. 02:48:124 (7)- : perhaps put this on x228 y264? o.o
  10. 03:25:624 (4)- : last slider point move to x-8 y152 to make better jump? o3o
  11. 03:51:479 (4)- : add whistle?
  12. 03:58:782 (6)- : ^
  13. 04:01:940 (10,1)- : New combo should be at circle 10 =3=
  14. 04:27:400 (8)- : add whistle?
  15. 04:34:111 (1)- : add addition Drum Clap? 'w'
  16. 04:34:308 (2)- : ^
  17. 04:36:677 (11)- : add addition Drum Clap for head and slider's tail? owo or whistle, they both work well ><
  18. 04:40:032 (9)- : add whistle?
  19. 04:43:190 (8)- : ^
  20. 04:57:628 (4)- : too nazi aa last slider point 1 grid down? :3
  21. 05:06:887 (1)- : remove whistle o3o
  22. 05:07:310 (2)- : remove whistle, add whistle 05:07:521 here would be better~
  23. 05:08:577 (3)- : remove whistle
  24. 05:10:268 (1)- : ^
  25. 05:11:958 (3)- : ^
  26. 05:12:803 (4)- : ^
good luck <3




arigatou 10nya <3
kanpakyin
oh this song~ mp3 by me \o/

I can recommend more yukizakurasou's to you (if you want to map them, tell me if you need the mp3)

GentleJena ~光の記憶、宙の生まれる場所~
http://www.youtube.com/watch?v=bW1sV0ovf54

planetarian ~ちいさなほしのうた~ 
http://www.youtube.com/watch?v=OYFKCaB_wyk

My Soul,Your Beats!!
http://www.youtube.com/watch?v=7s40p_SsuQM
Topic Starter
Gloria Guard

kanpakyin wrote:

oh this song~ mp3 by me \o/

I can recommend more yukizakurasou's to you (if you want to map them, tell me if you need the mp3)

GentleJena ~光の記憶、宙の生まれる場所~
http://www.youtube.com/watch?v=bW1sV0ovf54

planetarian ~ちいさなほしのうた~ 
http://www.youtube.com/watch?v=OYFKCaB_wyk

My Soul,Your Beats!!
http://www.youtube.com/watch?v=7s40p_SsuQM

haha thank you:D
Frobe
설리
Beige
모딩 왔어요 ㅇㅅㅇ...
좋은 노래네요 ㅎㅎ

[Natsukage]
00:58:782 (6) - 점프 넣어 주는게 좋다고 생각합니다.

01:17:137 (5,6) - 띄워 주시거나 0.8x 디스턴스로 배치하는게 좋다고 생각합니다.

01:18:716 (2) - 01:19:505 (4) - 이 노트하고 겹치게 하세요. 한칸 내리는게 좋을 것 같네요.

02:10:427 (5,6) - 띄워 주시거나 0.8x 디스턴스로 배치하는게 좋다고 생각합니다.

02:33:124 (6) - 띄워 주세요.

04:23:255 (6) - 한개만 가까이 붙히니까 뭔가 부자연스럽네요. 띄워 주시는게 좋다고 생각합니다.

이런 맵을 모딩하라니 ㅠ;

잘 만드셨네요, 빠른 어프 되시길 ㅋ;
Topic Starter
Gloria Guard

W h i t e wrote:

모딩 왔어요 ㅇㅅㅇ...
좋은 노래네요 ㅎㅎ

[Natsukage]
00:58:782 (6) - 점프 넣어 주는게 좋다고 생각합니다.

01:17:137 (5,6) - 띄워 주시거나 0.8x 디스턴스로 배치하는게 좋다고 생각합니다.

01:18:716 (2) - 01:19:505 (4) - 이 노트하고 겹치게 하세요. 한칸 내리는게 좋을 것 같네요.

02:10:427 (5,6) - 띄워 주시거나 0.8x 디스턴스로 배치하는게 좋다고 생각합니다.

02:33:124 (6) - 띄워 주세요.

04:23:255 (6) - 한개만 가까이 붙히니까 뭔가 부자연스럽네요. 띄워 주시는게 좋다고 생각합니다.

이런 맵을 모딩하라니 ㅠ;

잘 만드셨네요, 빠른 어프 되시길 ㅋ;



모딩 고맙습니다 :3 거의 수정했어요~
MerryGate
Hi~

[General]
-This isn't official song. I think you need to add "arrange"(or arrangement), "c83", "kisaragi akihiro"(Lyrics,Arrangement) to Tags.
-Please delete "bg2". It isn't use in SB. And it is same as BG.
-There is some mistake in SB.

  1. l_0_9 遠い日の夏の陽炎お探し求めて -> 遠い日の夏の陽炎を探し求めて
  2. l_2_1 両手お広げて風お感じて -> 両手を広げて風を感じて
  3. l_2_3 遠い日の夏の悲しみ悲しみに 別れお告げて -> 遠い日の夏の悲しみ悲しみに 別れを告げて
  4. l_3_1 飛行機雲越えた その先え -> 飛行機雲越えた その先へ
  5. l_3_3 その全てお 包んでゆれる夏影 -> その全てを 包んでゆれる夏影
"お"<->"を","え"<->"へ","わ"<->"は". (There was no misuse for "は")
There are cases of the same pronunciations.
Since these are particle, it is correct to use a latter.

  1. l_0_1 そう 越えていく 夏の終わり -> そう 越えてゆく 夏の終わり
I can't say definitely that this is a mistake.
Generally "いく"("Iku") is spoken language, also represent the motions.
"ゆく"("Yuku") is written language, also represent the passage of time and the like.
This lyrics mean change of the season, And I think that she has pronounced "Yuku".

  1. l_1_4 錦色に光る空 -> 金色に光る空
"金色"=Gold \o/

  1. l_2_6, l_2_7 "そら" or "空"
I think it should be consistant.

  1. l_3_5 さよなら 風の中で -> さようなら 風の中で
This is also, I can't say definitely that this is a mistake.
But I think that she has pronounced "Sayounara". (Generally, "さようなら" is correct Japanese.)


[Natsukage]
00:27:162 (1) - add whistle?
01:31:545 (3) - I think bad flow.
272,240,91545,2,0,L|276:176,1,65,0|0,1:0|0:0,0:0:0:0:
440,100,91940,2,0,L|436:164,1,65,0|0,0:0|0:0,0:0:0:0:
02:50:492 (1) - Is this intended that you didn't use new combo?
03:16:545 (4,5) - It may be difficult for players.(I don't know this map was made for how much rank of players...maybe this diff is Insane. If so, please ignore~)
03:19:703 (5) - When played, this is a little uncomfortable.
As the below, how about change 03:19:308 (3,4) - 's angle, 03:19:703 (5) - 's shape?
480,240,198913,2,0,L|448:300,1,65,2|2,0:0|0:0,0:0:0:0:
356,344,199308,1,2,0:0:0:0:
328,244,199505,1,2,0:0:0:0:
192,324,199703,2,0,P|112:336|60:320,1,130,2|0,0:0|0:0,0:0:0:0:
03:21:479 (2,3,4) - Change to more beautiful blanket.
04:11:413 (1,2,1) - Same as 03:19:703 (5) -.
316,60,251413,5,0,0:0:0:0:
228,116,251611,1,0,0:0:0:0:
04:40:229 (1) - Ctrl+G or move. big jump and kinda bad flow.
05:58:863 (2) - Coupled with the low-speed slider and small volume, players may be confused.
I recommend unstack or remove circle.
If you remove circle, don't forget adjust length of spinner.


Some jumps are very big, but it's probably acceptable.
Good luck~
Setsurei

MerryGate wrote:

[General]
-There is some mistake in SB.

  1. l_0_9 遠い日の夏の陽炎お探し求めて -> 遠い日の夏の陽炎を探し求めて
  2. l_2_1 両手お広げて風お感じて -> 両手を広げて風を感じて
  3. l_2_3 遠い日の夏の悲しみ悲しみに 別れお告げて -> 遠い日の夏の悲しみ悲しみに 別れを告げて
  4. l_3_1 飛行機雲越えた その先え -> 飛行機雲越えた その先へ
  5. l_3_3 その全てお 包んでゆれる夏影 -> その全てを 包んでゆれる夏影
"お"<->"を","え"<->"へ","わ"<->"は". (There was no misuse for "は")
There are cases of the same pronunciations.
Since these are particle, it is correct to use a latter.

  1. l_0_1 そう 越えていく 夏の終わり -> そう 越えてゆく 夏の終わり
I can't say definitely that this is a mistake.
Generally "いく"("Iku") is spoken language, also represent the motions.
"ゆく"("Yuku") is written language, also represent the passage of time and the like.
This lyrics mean change of the season, And I think that she has pronounced "Yuku".

  1. l_1_4 錦色に光る空 -> 金色に光る空
"金色"=Gold \o/

  1. l_2_6, l_2_7 "そら" or "空"
I think it should be consistant.

  1. l_3_5 さよなら 風の中で -> さようなら 風の中で
This is also, I can't say definitely that this is a mistake.
But I think that she has pronounced "Sayounara". (Generally, "さようなら" is correct Japanese.)
fixed, thanks for SB mod :D

@ Gloria Guard: lyrics files
Topic Starter
Gloria Guard

MerryGate wrote:

Hi~

[General]
-This isn't official song. I think you need to add "arrange"(or arrangement), "c83", "kisaragi akihiro"(Lyrics,Arrangement) to Tags.
-Please delete "bg2". It isn't use in SB. And it is same as BG.
-There is some mistake in SB.

  1. l_0_9 遠い日の夏の陽炎お探し求めて -> 遠い日の夏の陽炎を探し求めて
  2. l_2_1 両手お広げて風お感じて -> 両手を広げて風を感じて
  3. l_2_3 遠い日の夏の悲しみ悲しみに 別れお告げて -> 遠い日の夏の悲しみ悲しみに 別れを告げて
  4. l_3_1 飛行機雲越えた その先え -> 飛行機雲越えた その先へ
  5. l_3_3 その全てお 包んでゆれる夏影 -> その全てを 包んでゆれる夏影
"お"<->"を","え"<->"へ","わ"<->"は". (There was no misuse for "は")
There are cases of the same pronunciations.
Since these are particle, it is correct to use a latter.

  1. l_0_1 そう 越えていく 夏の終わり -> そう 越えてゆく 夏の終わり
I can't say definitely that this is a mistake.
Generally "いく"("Iku") is spoken language, also represent the motions.
"ゆく"("Yuku") is written language, also represent the passage of time and the like.
This lyrics mean change of the season, And I think that she has pronounced "Yuku".

  1. l_1_4 錦色に光る空 -> 金色に光る空
"金色"=Gold \o/

  1. l_2_6, l_2_7 "そら" or "空"
I think it should be consistant.

  1. l_3_5 さよなら 風の中で -> さようなら 風の中で
This is also, I can't say definitely that this is a mistake.
But I think that she has pronounced "Sayounara". (Generally, "さようなら" is correct Japanese.)


[Natsukage]
00:27:162 (1) - add whistle? ok fix
01:31:545 (3) - I think bad flow.No it's jump pattern
272,240,91545,2,0,L|276:176,1,65,0|0,1:0|0:0,0:0:0:0:
440,100,91940,2,0,L|436:164,1,65,0|0,0:0|0:0,0:0:0:0:
02:50:492 (1) - Is this intended that you didn't use new combo? oops.. fix
03:16:545 (4,5) - It may be difficult for players.(I don't know this map was made for how much rank of players...maybe this diff is Insane. If so, please ignore~) sorry no change
03:19:703 (5) - When played, this is a little uncomfortable.
As the below, how about change 03:19:308 (3,4) - 's angle, 03:19:703 (5) - 's shape? fix but different pattern change
480,240,198913,2,0,L|448:300,1,65,2|2,0:0|0:0,0:0:0:0:
356,344,199308,1,2,0:0:0:0:
328,244,199505,1,2,0:0:0:0:
192,324,199703,2,0,P|112:336|60:320,1,130,2|0,0:0|0:0,0:0:0:0:
03:21:479 (2,3,4) - Change to more beautiful blanket. ok fix
04:11:413 (1,2,1) - Same as 03:19:703 (5) -. It maintains one more this pattern change say.. i will change this
316,60,251413,5,0,0:0:0:0:
228,116,251611,1,0,0:0:0:0:
04:40:229 (1) - Ctrl+G or move. big jump and kinda bad flow. No it's jump
05:58:863 (2) - Coupled with the low-speed slider and small volume, players may be confused.
I recommend unstack or remove circle. No this is part end lryics sound hear
If you remove circle, don't forget adjust length of spinner.


Some jumps are very big, but it's probably acceptable.
Good luck~



Thanks for modding :D
[CSGA]Ar3sgice
hi, for M4M


General

  1. artistUnicode: 雪桜草
Natsukage

  1. 00:35:492 (4) - i suggest http://osu.ppy.sh/ss/791311 ; this distance (4-5) plays weird to me
  2. 00:40:229 (1) - http://osu.ppy.sh/ss/791313 (slider is ok..
  3. 01:52:071 (6) - i feel too close too.. suggest http://osu.ppy.sh/ss/791318
  4. 02:11:216 (8) - i think vocal is clear here, so i think for 1 note + 1 slider http://osu.ppy.sh/ss/791321
  5. 02:12:795 (3) - http://osu.ppy.sh/ss/791322
  6. 03:14:177 (3) - i suggest adding a reverse, and change volume to 60% here http://osu.ppy.sh/ss/791325 ww
  7. 03:37:861 (2) - http://osu.ppy.sh/ss/791328 or use slider, sliders have judgement leniency..
  8. 04:02:532 (3) - move 1 grid left..
  9. 04:55:229 (6) - y offset is 1 pixel off
  10. personally i don't like the last part mapped even though voice is so small, i would make the last spinner longer and change volume inside.. it would break 5:59 though, so sad
also, your lyrics feel like low quality in flashplayer, it got zigzags on the edges, i don't know how to fix storyboard though

www
Topic Starter
Gloria Guard

[CSGA]Ar3sgice wrote:

hi, for M4M


General

  1. artistUnicode: 雪桜草
ok fix~

Natsukage

  1. 00:35:492 (4) - i suggest http://osu.ppy.sh/ss/791311 ; this distance (4-5) plays weird to me ok fix~
  2. 00:40:229 (1) - http://osu.ppy.sh/ss/791313 (slider is ok.. No change o3o
  3. 01:52:071 (6) - i feel too close too.. suggest http://osu.ppy.sh/ss/791318 ok fix~
  4. 02:11:216 (8) - i think vocal is clear here, so i think for 1 note + 1 slider http://osu.ppy.sh/ss/791321 ok fix~
  5. 02:12:795 (3) - http://osu.ppy.sh/ss/791322 ok fix~
  6. 03:14:177 (3) - i suggest adding a reverse, and change volume to 60% here http://osu.ppy.sh/ss/791325 ww ok fix~
  7. 03:37:861 (2) - http://osu.ppy.sh/ss/791328 or use slider, sliders have judgement leniency.. ok fix~
  8. 04:02:532 (3) - move 1 grid left.. ok fix~
  9. 04:55:229 (6) - y offset is 1 pixel off No change o3o because it's fine beat and this is pattern beat by vocal :3
  10. personally i don't like the last part mapped even though voice is so small, i would make the last spinner longer and change volume inside.. it would break 5:59 though, so sad
also, your lyrics feel like low quality in flashplayer, it got zigzags on the edges, i don't know how to fix storyboard though


www



hehe XD Thanks for modding :3
riffy
yo

[General]
  1. I guess you can add more tags like Kyoto Animation 京都アニメーション (studio). it'll help us to find your map faster!
  2. Uncapitalize "Y' in Yukizakurasou because real artist's name is yukizakurasou
  3. According to AiBat bg2.jpg is unused. Are you sure that you've removed/SBed it?
  4. Consider using slider tick rate 2 because it fits with music much better.
  5. Ask someone to move this beatmap out of WiP section! It's finished and eady for mods.
  6. BGs are quite dark, bright colours may hurt players eye and become hardly-readable on bright parts of SB. :<
    try these colours!

    Combo1 : 208,147,147
    Combo2 : 102,112,196
    Combo3 : 151,196,177
  7. No breaks? Why? This is the long song, think about players and add some breaks IF it is possible!
[Natsukage]
  1. Song is quite long and relaxing. There's no need to keep OD/HP 8, I'd reduce them to 7.
  2. 00:31:940 - 00:33:519 - why do you ignore lud beats and start sliders on quite ones. Consider replacing 00:31:742 (3,7) - with repeated 1/4 sliders, so you'll follow music closer. Same happens a lot, and since this map is going for approval it's ok to map these beats and make diff harder!
    Note: Without hitsounds at 00:31:940 - 00:33:519 - 00:37:269 - 00:38:256 - 00:44:571 - 00:50:887 - 00:52:466 - 00:54:045 - and so on. You really should listen to music with 25% playaback rate. They you'll hear that you have TONS of ignored beats :<
  3. 00:33:913 (1) - jump here is kinda random. It's too hard for calm and relaxing part of the music. It's just confusing and impossible to understand. Yes, I agree that jump here will fit, but not THAT HUGE jump, something little like x1.8 DS will fit here much, much better!
    Note: same happens A LOT: 00:35:492 (4) - 00:37:071 (1) - 00:38:650 (4) - 00:39:834 (6) - 00:44:966 (4) - and many-many-many other patterns. This is CALM and RELAXING song, there's no need to place jump every single beat!
  4. 00:55:624 (7) - consider placing here a whistle? It will fit with background music.
  5. 00:58:387 - oh c'mon, that LOUD clap is clearly hearable here. What's the point of ignoring it? I don't understand, why do you ignore them? Even if you follow vocals, you shouldn't ignore background music! If you mix background music and vocals, ypu get VERY, BERY interesting hitsounding and rhythm. Once again, do NOT skip beats or claps when they're clearly hearable, I'm begging you!
    Note: same happens to 00:59:769 (2) - and so on
  6. 01:14:177 (6) - here we are agian. Kinda hard jump. But it will confuse players because there's nothing jumpy in music. i understand that this is a map for approval, but you really shouldn't make jumps if hey don't fit with music. It happens a lot there, so if you agree with me - just check the whole map and respace all these unreasonable jumps! Not ALL jumps, but all UNREASONABLE jumps.
    Feel free to contact me for help if you need help with it.
  7. 01:26:413 (5) - noramally you don't use sliders like this one. Second reverse here is hardly readable and may confuse players + it doesn't flows so good, right? :) there's a way to follow music and to make this slider more interesting and enjoyable, just make a 1/1 slider and curve it! try something like that.
    Note: every red dot = beat in music. So, slider will change it's direction to music.
  8. 02:10:032 (4,5,6) - nazi - I'd recommend you to stack these notes under slider's tail or unstack them all to keep this triplet consistent. It's a bit confusing to have one unstacked note and two stacked.
  9. 02:50:492 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - just the same as 0:31:940 - 00:33:519. And the same solution. Simply make sliders shorter and place a circle at blu tick. Then, sstart slider from the white tick. this
  10. 03:40:229 - you could place a kiai fountain here. It will fit with that loud piano that begins here. Just try it, it'll look awesome!
  11. 05:01:294 (1) - to point out timing changes and to follow music and vocals better, I'd finish that spinner at 05:03:757 .
I really think that you should work on your rhythm much more, but maybe it's just me.
~~~~~~~~~~~~~~~~~~~~~
Good luck!
kanpakyin
add key to tag please
Topic Starter
Gloria Guard

-Bakari- wrote:

yo

[General]
  1. I guess you can add more tags like Kyoto Animation 京都アニメーション (studio). it'll help us to find your map faster!
  2. Uncapitalize "Y' in Yukizakurasou because real artist's name is yukizakurasou
  3. According to AiBat bg2.jpg is unused. Are you sure that you've removed/SBed it?
  4. Consider using slider tick rate 2 because it fits with music much better.
  5. Ask someone to move this beatmap out of WiP section! It's finished and eady for mods.
  6. BGs are quite dark, bright colours may hurt players eye and become hardly-readable on bright parts of SB. :<
    try these colours!

    Combo1 : 208,147,147
    Combo2 : 102,112,196
    Combo3 : 151,196,177
  7. No breaks? Why? This is the long song, think about players and add some breaks IF it is possible!
All fix


[Natsukage]
  1. Song is quite long and relaxing. There's no need to keep OD/HP 8, I'd reduce them to 7. ok
  2. 00:31:940 - 00:33:519 - why do you ignore lud beats and start sliders on quite ones. Consider replacing 00:31:742 (3,7) - with repeated 1/4 sliders, so you'll follow music closer. Same happens a lot, and since this map is going for approval it's ok to map these beats and make diff harder!
    Note: Without hitsounds at 00:31:940 - 00:33:519 - 00:37:269 - 00:38:256 - 00:44:571 - 00:50:887 - 00:52:466 - 00:54:045 - and so on. You really should listen to music with 25% playaback rate. They you'll hear that you have TONS of ignored beats :< I'll think again.
  3. 00:33:913 (1) - jump here is kinda random. It's too hard for calm and relaxing part of the music. It's just confusing and impossible to understand. Yes, I agree that jump here will fit, but not THAT HUGE jump, something little like x1.8 DS will fit here much, much better!]
    Note: same happens A LOT: 00:35:492 (4) - 00:37:071 (1) - 00:38:650 (4) - 00:39:834 (6) - 00:44:966 (4) - and many-many-many other patterns. This is CALM and RELAXING song, there's no need to place jump every single beat! no change. I'm this pattern top player test request and testplay after not problem and not confuse
  4. 00:55:624 (7) - consider placing here a whistle? It will fit with background music. ok
  5. 00:58:387 - oh c'mon, that LOUD clap is clearly hearable here. What's the point of ignoring it? I don't understand, why do you ignore them? Even if you follow vocals, you shouldn't ignore background music! If you mix background music and vocals, ypu get VERY, BERY interesting hitsounding and rhythm. Once again, do NOT skip beats or claps when they're clearly hearable, I'm begging you!
    Note: same happens to 00:59:769 (2) - and so on ok but different pattern this
  6. 01:14:177 (6) - here we are agian. Kinda hard jump. But it will confuse players because there's nothing jumpy in music. i understand that this is a map for approval, but you really shouldn't make jumps if hey don't fit with music. It happens a lot there, so if you agree with me - just check the whole map and respace all these unreasonable jumps! Not ALL jumps, but all UNREASONABLE jumps.
    Feel free to contact me for help if you need help with it.
    No change people play not confuse.
  7. 01:26:413 (5) - noramally you don't use sliders like this one. Second reverse here is hardly readable and may confuse players + it doesn't flows so good, right? :) there's a way to follow music and to make this slider more interesting and enjoyable, just make a 1/1 slider and curve it! try something like that.
    Note: every red dot = beat in music. So, slider will change it's direction to music. This is piano sound hear no change
  8. 02:10:032 (4,5,6) - nazi - I'd recommend you to stack these notes under slider's tail or unstack them all to keep this triplet consistent. It's a bit confusing to have one unstacked note and two stacked. No change
  9. 02:50:492 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - just the same as 0:31:940 - 00:33:519. And the same solution. Simply make sliders shorter and place a circle at blu tick. Then, sstart slider from the white tick. this i don't this pattern not confuse imo. because bpm is slow and really everyone people player read this part no change.
  10. 03:40:229 - you could place a kiai fountain here. It will fit with that loud piano that begins here. Just try it, it'll look awesome! No it's not kiai time here
  11. 05:01:294 (1) - to point out timing changes and to follow music and vocals better, I'd finish that spinner at 05:03:757 .No
I really think that you should work on your rhythm much more, but maybe it's just me.
~~~~~~~~~~~~~~~~~~~~~
Good luck!





Thanks for modding
Topic Starter
Gloria Guard

kanpakyin wrote:

add key to tag please

oh thank you i'm add tag o3o
wa_
Hi!
For M4M ;)
[Natsukage]
  1. Try use AR8 to avoid some low spacing problems? But don't do it if You want to keep really calm and relaxing map.
  2. 00:36:677 (7) - This slider looks placed a bit randomly imo. Maybe make regular triangle with previous circles?
  3. 00:39:440 (5) - Change spacing to ~1.0 or add note at 00:39:242 to follow melody.
  4. 00:41:808 (5) - Try to improve blanket.
  5. 00:42:400 - Same as above.
  6. 01:51:282 (5) - Move it down to make pattern like this?
  7. 02:04:703 (7) - Same as 00:36:677 (7).
  8. 02:25:821 (4) - Reverse and move white point in middle up to improve flow? (and if possible, try to make blanket with 02:25:032 (2).
  9. 02:31:940 (3) - Move it to ~(60,92)? It should flow better.
  10. 02:33:124 (6) - Increase the distance for a better look? Like this:
  11. 02:33:519 (7) - Reverse it and move right to ~(396,344) - can flow better with neighboring notes.
  12. 03:46:545 (1) - Try to make regular triangle.
  13. 03:48:124 (3,4,5,6,7) - I would like to see this pattern more smooth. Maybe make something with slider like this: (remember to move 03:49:505 (8))
  14. 03:56:019 (1) - Reverse and move 03:55:821 (8) to new slider head (You can also delete this circle).
  15. 04:02:729 (4) - Move point in slider body to ~(420,204) to improve flow. And move whole slider left to improve shape with 04:02:334 (2,3).
  16. 04:11:413 (1,2) - These circles look a bit random. What about something like this:
  17. 05:19:353 (6) - Remove 2nd red point, this shape doesn't fit rhythm. Like that:
Nice map :)
Topic Starter
Gloria Guard

wa_ wrote:

Hi!
For M4M ;)
[Natsukage]
  1. Try use AR8 to avoid some low spacing problems? But don't do it if You want to keep really calm and relaxing map.
  2. 00:36:677 (7) - This slider looks placed a bit randomly imo. Maybe make regular triangle with previous circles? already different fix
  3. 00:39:440 (5) - Change spacing to ~1.0 or add note at 00:39:242 to follow melody. ^ too
  4. 00:41:808 (5) - Try to improve blanket. ok
  5. 00:42:400 - Same as above. ok
  6. 01:51:282 (5) - Move it down to make pattern like this? No change i don't like it
  7. 02:04:703 (7) - Same as 00:36:677 (7). ^
  8. 02:25:821 (4) - Reverse and move white point in middle up to improve flow? (and if possible, try to make blanket with 02:25:032 (2). no change
  9. 02:31:940 (3) - Move it to ~(60,92)? It should flow better.
  10. 02:33:124 (6) - Increase the distance for a better look? Like this:
  11. 02:33:519 (7) - Reverse it and move right to ~(396,344) - can flow better with neighboring notes.
  12. 03:46:545 (1) - Try to make regular triangle. No change
  13. 03:48:124 (3,4,5,6,7) - I would like to see this pattern more smooth. Maybe make something with slider like this: (remember to move 03:49:505 (8))
    ok
  14. 03:56:019 (1) - Reverse and move 03:55:821 (8) to new slider head (You can also delete this circle).
  15. 04:02:729 (4) - Move point in slider body to ~(420,204) to improve flow. And move whole slider left to improve shape with 04:02:334 (2,3).
  16. 04:11:413 (1,2) - These circles look a bit random. What about something like this:
  17. 05:19:353 (6) - Remove 2nd red point, this shape doesn't fit rhythm. Like that:
Nice map :)



Thanks for modding ~
Xinely
as requested :3
love this song *w*

[SB]
  1. waktu sekitaran 03:40:229 - , hmmm cari gambar lain? actually itu gambarnya d scale jd kualitasnya buruk Q_Q

[Natsukage]
  1. personally, i prefer AR 8 due it's aprrove map. also better spread if AR8 HP7 OD7 o.o
  2. 00:55:229 (5,6,7) - ctrl+G this?
  3. 00:58:782 (6) - ctrl+G?
  4. 01:04:308 (5,6,7) - move it more down? touched time bar and accuracy Q_Q
  5. 01:06:084 (2) - ctrl+G?
  6. 01:21:282 (1) - finish? i can hear with clear
  7. 01:48:716 (8) - ctrl+G for better flow
  8. 01:50:098 (2) - whistle in head?
  9. 02:17:334 (7) - this jump so far imo, place in 176,192 with 02:16:940 (5,6) - ctrl+G?
  10. 02:28:979 (4,5) - move it down? touched time bar
  11. 04:07:071 (4) - ctrl+G?
  12. 04:11:808 (3) - NC for consistency
  13. 04:53:848 (3) - ctrl+G?
  14. 05:09:000 (4) - spacing 1,15x in here.. personally i prefer use 1,2 due normal spacing
  15. 05:09:845 (1) - spacing 0,98x in here, use 0,8 please same as 05:11:535 (3,2,3,4) -
  16. 05:59:074 (1) - use whistle?

if you have time, please reply, i want to know improve at my modding skill in approve map :3
Good Luck ~ and Starrrrrrrrrr <3
Setsurei

Xinely wrote:

[SB]
  1. waktu sekitaran 03:40:229 - , hmmm cari gambar lain? actually itu gambarnya d scale jd kualitasnya buruk Q_Q
smaller scale, new osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bg8.jpg",320,240
M,0,224966,251808,370,240,270,240
Sprite,Foreground,Centre,"SB\bg9.jpg",320,240
M,0,168124,226545,120,340,520,340
S,0,168124,226545,1.3
F,0,224966,226545,1,0
Sprite,Foreground,Centre,"SB\bg7.jpg",320,240
L,81282,12
C,1,0,1578,255,255,255,150,150,150
C,1,1578,3158,150,150,150,255,255,255
Sprite,Foreground,Centre,"SB\bg5.jpg",320,240
F,0,55229,81282,1
S,0,55229,81282,1.478968,1
F,0,81282,84440,1,0
S,0,81282,84440,1,0.8265806
Sprite,Foreground,Centre,"SB\bg4.jpg",320,240
F,0,29462,55229,1
M,0,30756,56019,320,240,153,109
S,0,30756,56019,1,1.247742
F,0,55229,56019,1,0
Sprite,Foreground,Centre,"SB\bg3.jpg",320,240
F,0,2549,3395,0,1
M,0,3395,27162,320,240
F,0,3395,30331,1
M,0,27162,,320,240
M,0,27162,,320,240
M,0,27162,31545,320,240,782,675
S,0,27162,31545,1,2.390061
F,0,30331,31545,1,0
Sprite,Foreground,Centre,"SB\bg1.jpg",320,240
F,0,118387,119177,0,1
S,0,118387,168913,1
F,0,119177,168124,1
F,0,168124,168913,1,0
Sprite,Foreground,Centre,"SB\bg1p.jpg",320,240
L,119177,16
F,1,0,1578,0.5,0
S,1,0,1578,1,1.1
F,1,1578,3158,0.5,0
S,1,1578,3158,1,1.1
Sprite,Foreground,Centre,"SB\bg6.jpg",320,240
F,0,251019,251808,0,1
M,0,251808,,320,240
F,0,251808,299318,1
F,0,299318,301070,1,0
Sprite,Foreground,Centre,"SB\bg6p.jpg",320,240
L,251808,16
F,1,0,1578,0.5,0
S,1,0,1578,1,1.1
F,1,1578,3158,0.5,0
S,1,1578,3158,1,1.1
Sprite,Foreground,Centre,"L\l_0_1.png",320,240
F,0,2549,3395,0,1
M,0,2549,10155,226,83,267,84
F,0,3395,9310,1
F,0,9310,10155,1,0
Sprite,Foreground,Centre,"L\l_0_2.png",320,240
F,0,10155,11000,0,1
M,0,10155,16071,484,109,436,110
F,0,11000,15225,1
F,0,15225,16071,1,0
Sprite,Foreground,Centre,"L\l_0_3.png",320,240
F,0,15225,16071,0,1
M,0,15225,22831,192,147,248,145
F,0,16071,21986,1
F,0,21986,22831,1,0
Sprite,Foreground,Centre,"L\l_0_4.png",320,240
F,0,21986,22831,0,1
M,0,21986,27162,442,187,351,182
F,0,22831,27162,1
M,0,27162,,351,182
F,0,27162,30756,1,0
S,0,27162,30766,1,0.3558711
F,0,30756,30766,0,1
Sprite,Foreground,Centre,"L\l_0_5.png",320,240
F,0,55229,56019,0,1
M,0,55229,61545,191,244,320,240
F,0,56019,60755,1
F,0,60755,61545,1,0
Sprite,Foreground,Centre,"L\l_0_6.png",320,240
F,0,60755,61545,0,1
M,0,60755,67861,410,277,324,277
F,0,61545,67071,1
F,0,67071,67861,1,0
Sprite,Foreground,Centre,"L\l_0_7.png",320,240
F,0,67861,68650,0,1
M,0,67861,74177,223,339,272,339
F,0,68650,73387,1
F,0,73387,74177,1,0
Sprite,Foreground,Centre,"L\l_0_8.png",320,240
F,0,73387,74177,0,1
M,0,73387,81282,336,396,173,400
F,0,74177,81282,1
F,0,81282,84440,1,0
S,0,81282,84440,1,2.123097
Sprite,Foreground,Centre,"L\l_0_9.png",320,240
F,0,93124,93913,0,1
M,0,93124,100229,379,85,333,86
F,0,93913,98650,1
F,0,98650,100229,1,0
S,0,98650,100229,1,0.4467098
Sprite,Foreground,Centre,"L\l_1_1.png",320,240
F,0,105755,106545,0,1
M,0,105755,108913,194,145,232,140
F,0,106545,108124,1
F,0,108124,108913,1,0
Sprite,Foreground,Centre,"L\l_1_2.png",320,240
F,0,108913,109703,0,1
M,0,108913,118387,405,183,306,183
F,0,109703,116019,1
F,0,116019,118387,1,0
S,0,116019,118387,1,1.768
Sprite,Foreground,Centre,"L\l_1_3.png",320,240
F,0,118387,119177,0,1
M,0,118387,124703,320,440
F,0,119177,123913,1
F,0,123913,124703,1,0
Sprite,Foreground,Centre,"L\l_1_4.png",320,240
F,0,123913,124703,0,1
M,0,124703,127861,320,440
F,0,124703,127861,1
F,0,127861,128650,1,0
Sprite,Foreground,Centre,"L\l_1_5.png",320,240
F,0,127861,128650,0,1
M,0,127861,131019,320,440
F,0,128650,130229,1
F,0,130229,131019,1,0
Sprite,Foreground,Centre,"L\l_1_6.png",320,240
F,0,130229,131019,0,1
M,0,131019,136545,320,440
F,0,131019,136545,1
F,0,136545,137334,1,0
Sprite,Foreground,Centre,"L\l_1_7.png",320,240
F,0,136545,137334,0,1
F,0,137334,142861,1
M,0,137334,143650,320,440
F,0,142861,143650,1,0
Sprite,Foreground,Centre,"L\l_1_8.png",320,240
F,0,143650,144440,0,1
M,0,143650,149966,320,390
F,0,144440,149177,1
F,0,149177,149966,1,0
Sprite,Foreground,Centre,"L\l_1_9.png",320,240
F,0,149177,149966,0,1
M,0,149966,155492,320,390
F,0,149966,155492,1
F,0,155492,156282,1,0
F,0,156282,156649,0,0.002531648
Sprite,Foreground,Centre,"L\l_2_1.png",320,240
F,0,155492,156282,0,1
F,0,156282,161808,1
M,0,156282,162598,320,390
F,0,161808,162598,1,0
Sprite,Foreground,Centre,"L\l_2_2.png",320,240
F,0,161808,162598,0,1
F,0,162598,168124,1
M,0,162598,170492,320,390
F,0,168124,170492,1,0
S,0,168124,170492,1,1.611097
Sprite,Foreground,Centre,"L\l_2_3.png",320,240
F,0,225755,226545,0,1
M,0,225755,232861,277,202,355,206
F,0,226545,231282,1
F,0,231282,232861,1,0
S,0,231282,232861,1,0.7440001
Sprite,Foreground,Centre,"L\l_2_4.png",320,240
F,0,238387,239177,0,1
M,0,238387,241545,440,255,395,254
F,0,239177,240755,1
F,0,240755,241545,1,0
Sprite,Foreground,Centre,"L\l_2_5.png",320,240
F,0,241545,242334,0,1
M,0,241545,248650,201,301,310,296
F,0,242334,245492,1
F,0,245492,248650,1,0
S,0,245492,248650,1,1.768
Sprite,Foreground,Centre,"L\l_2_6.png",320,240
F,0,251019,251808,0,1
M,0,251019,254177,320,140
F,0,251808,253387,1
F,0,253387,254177,1,0
Sprite,Foreground,Centre,"L\l_2_7.png",320,240
F,0,254177,254966,0,1
M,0,254177,257334,320,140
F,0,254966,256545,1
F,0,256545,257334,1,0
Sprite,Foreground,Centre,"L\l_2_8.png",320,240
F,0,256545,257334,0,1
F,0,257334,262861,1
M,0,257334,263650,320,140
F,0,262861,263650,1,0
F,0,263650,264117,0
Sprite,Foreground,Centre,"L\l_2_9.png",320,240
F,0,262861,263650,0,1
M,0,263650,269177,320,140
F,0,263650,269177,1
F,0,269177,269966,1,0
Sprite,Foreground,Centre,"L\l_3_1.png",320,240
F,0,269177,269966,0,1
F,0,269966,275492,1
M,0,269966,276282,320,140
F,0,275492,276282,1,0
Sprite,Foreground,Centre,"L\l_3_2.png",320,240
F,0,276282,277071,0,1
M,0,276282,281808,320,90
F,0,277071,281808,1
F,0,281808,282598,1,0
Sprite,Foreground,Centre,"L\l_3_3.png",320,240
F,0,281808,282598,0,1
M,0,282598,288124,320,90
F,0,282598,288124,1
F,0,288124,288913,1,0
Sprite,Foreground,Centre,"L\l_3_4.png",320,240
F,0,288124,288913,0,1
F,0,288913,294440,1
M,0,288913,295229,320,90
F,0,294440,295229,1,0
Sprite,Foreground,Centre,"L\l_3_5.png",320,240
F,0,294440,295229,0,1
F,0,295229,301070,1
M,0,295229,303757,320,90
F,0,301070,303757,1,0
Sprite,Foreground,Centre,"SB\bg11.jpg",320,240
F,0,304659,306465,0,1
M,0,304659,364778,320,240,320,40
S,0,304659,364778,1,1.768
F,0,306465,,1
F,0,306465,363933,1
F,0,363933,364778,1,0
//Storyboard Sound Samples

Thanks Xinely
Topic Starter
Gloria Guard

Xinely wrote:

as requested :3
love this song *w*

[SB]
  1. waktu sekitaran 03:40:229 - , hmmm cari gambar lain? actually itu gambarnya d scale jd kualitasnya buruk Q_Q

[Natsukage]
  1. personally, i prefer AR 8 due it's aprrove map. also better spread if AR8 HP7 OD7 o.o hmm.. i don't use ar8 because bpm slow but ar8 increase after player ask me fast ar8 imo it sorry.
  2. 00:55:229 (5,6,7) - ctrl+G this? it's fine no change
  3. 00:58:782 (6) - ctrl+G? why? i don't understand o3o
  4. 01:04:308 (5,6,7) - move it more down? touched time bar and accuracy Q_Q umm..? i saw not touched time bar o3o'
  5. 01:06:084 (2) - ctrl+G? no it's fine
  6. 01:21:282 (1) - finish? i can hear with clear ok fix~
  7. 01:48:716 (8) - ctrl+G for better flow it's intended sorry
  8. 01:50:098 (2) - whistle in head? yes ~
  9. 02:17:334 (7) - this jump so far imo, place in 176,192 with 02:16:940 (5,6) - ctrl+G? This is intended sorry ;w;
  10. 02:28:979 (4,5) - move it down? touched time bar umm? i saw not touched o3o
  11. 04:07:071 (4) - ctrl+G? No
  12. 04:11:808 (3) - NC for consistency Good job
  13. 04:53:848 (3) - ctrl+G? No change
  14. 05:09:000 (4) - spacing 1,15x in here.. personally i prefer use 1,2 due normal spacing ok~
  15. 05:09:845 (1) - spacing 0,98x in here, use 0,8 please same as 05:11:535 (3,2,3,4) - ^
  16. 05:59:074 (1) - use whistle? ok~

if you have time, please reply, i want to know improve at my modding skill in approve map :3
Good Luck ~ and Starrrrrrrrrr <3




Thanks for modding nely chan XD~
ritsu-tanaika
Hi G.G. cutie~

Mod:

00:27:162 (5) - Add a circle under 00:26:280 (4) - (stacked) then the slider begins at 00:27:389

01:29:966 (7) - This should be changed to a slider so the flow is better



01:31:348 (2) - position is too far from 01:30:755 (1) - perhaps change the grid to X:252 Y:56

02:06:677 (3) - does not fit well into the rhythm. what can be done is this



by doing this, the sliders can all connect to each other and maintain flow

03:17:137 (5) - Add this circle at the same location as 03:17:532 (7) - (stacked on top)

04:01:348 (8,9) - You dont have to change this, but I recommend using only one slider (location: X:240 Y:200)



05:19:353 (6) - Consider changing shape of this slider

04:58:675 (6) - Extend slider, to end at 04:59:318

otherwise, pretty good map! i like the use of patterns and shapes, good job :)
Topic Starter
Gloria Guard
Thanks for modding :)
Garven
That last image always elicits a tear or two, gah. Good map though - look forward to seeing this move forward!
Topic Starter
Gloria Guard
Thank you Garven san !
bmin11
00:03:395 (1) - 이 이후로 쓰이는 소프트 휘슬들을 좀 자제하는게 좋을것 같아요. 고요한 음악에서 쓰이는 종 소리처럼 큰 하얀틱 과 세번째 하얀틱마다 넣으시는게 어떨까 싶네요.
00:30:756 (1) - 이 이후로 소프트 휘슬을 넣어도 괜찮을것 같은데 커스텀 휘슬을 박수로 옮기시는게 어떨까요?
00:59:769 (2) - 1/4 로 돌아오는 슬라이더로 만들어주세요. 이렇게 하시면 기존의 1/2 슬라이더의 플레이와 놓치셨던 히트사운드도 넣으실수 있을겁니다.
01:00:953 (x) - 노트 추가 (노말 히트사운드 포함)
01:01:545 (5) - 노말 히트사운드 추가
01:04:505 (6) - 1/4 로 돌아오는 슬라이더로 만들어주세요. 이유는 같습니다.
01:06:084 (2,3) - 1/4 슬라이더 2개로 만드시는게 어떨까 싶네요.
01:06:874 (4) - 슬라이더 끝에 노말 히트사운드 추가
01:07:861 (6,7) - 각각 슬라이더 시작에 노말 히트사운드 추가
01:12:400 (2) - 아시죠?
01:13:190 (4) - 슬라이더 끝에 노말 히트사운드 추가
01:14:177 (6) - 노말 히트사운드 추가
01:14:374 (7) - 돌아오는 지점에 노말 히트사운드 추가
01:18:716 (2) - 아실듯
01:30:755 (1) - 아주 조금만 밑으로 끝이 향하도록 만들어주세요 (적어도 다음 노트와 이어진다는 뉘앙스 정도로)
01:34:703 (2,3,4) - 1/4 돌아오는 슬라이더로 만들어주세요. 바로 이전 파트랑 느낌이 비슷하니 플레이도 비슷하게 가주는게 좋을것 같아요.
01:47:137 (3) - 다음 노트 방향과는 무관한 방향으로 끝을 옮겨주세요. 점프인줄 알고 조금 헷갈렸네요;
02:06:084 (2) - 아시잖아요
02:09:242 (2) - 네
02:10:427 (5) - 노말 히트사운드 추가
02:13:979 (5) - ㅇ
02:31:348 (2) -
02:35:295 (4) - 슬라이더 끝에 노말 히트사운드 추가
02:35:887 (5) - 휘슬 추가
02:50:492 (1) - 이 이후로 소프트 휘슬이 들어갈만한 곳에 안넣으시더라구요. 역시 커스텀 휘슬을 박수로 옮겨야겠습니다.
04:22:663 (5) - 슬라이더 끝에 노말 히트사운드 추가
04:23:255 (6) - 휘슬 추가
04:43:979 (2) - ㅎ
04:47:927 (4) - 슬라이더 끝에 노말 히트사운드 추가
04:48:519 (5) - 슬라이더 시작에 휘슬 추가
05:06:465 (1) - 도입부와 똑같습니다. 소프트 휘슬을 조금 자제해주세요 (도입부에 적어드린 방법도 통합니다)
05:59:074 (1) - 휘슬이 없는것도 좋은 방법입니다.

개인적으로 하이라이트 부분도 그렇고 소프트 휘슬이 좀 더 활용될수 있는 곳이 많았는데 없었던게 조금 아쉬운것 같아요. 커스텀 히트사운드를 박수로 옮기시면서 조금 실험해보셔도 좋으리라 생각해요.
Topic Starter
Gloria Guard

bmin11 wrote:

00:03:395 (1) - 이 이후로 쓰이는 소프트 휘슬들을 좀 자제하는게 좋을것 같아요. 고요한 음악에서 쓰이는 종 소리처럼 큰 하얀틱 과 세번째 하얀틱마다 넣으시는게 어떨까 싶네요.
00:30:756 (1) - 이 이후로 소프트 휘슬을 넣어도 괜찮을것 같은데 커스텀 휘슬을 박수로 옮기시는게 어떨까요?
00:59:769 (2) - 1/4 로 돌아오는 슬라이더로 만들어주세요. 이렇게 하시면 기존의 1/2 슬라이더의 플레이와 놓치셨던 히트사운드도 넣으실수 있을겁니다.
01:00:953 (x) - 노트 추가 (노말 히트사운드 포함)
01:01:545 (5) - 노말 히트사운드 추가
01:04:505 (6) - 1/4 로 돌아오는 슬라이더로 만들어주세요. 이유는 같습니다.
01:06:084 (2,3) - 1/4 슬라이더 2개로 만드시는게 어떨까 싶네요.
01:06:874 (4) - 슬라이더 끝에 노말 히트사운드 추가
01:07:861 (6,7) - 각각 슬라이더 시작에 노말 히트사운드 추가
01:12:400 (2) - 아시죠?
01:13:190 (4) - 슬라이더 끝에 노말 히트사운드 추가
01:14:177 (6) - 노말 히트사운드 추가
01:14:374 (7) - 돌아오는 지점에 노말 히트사운드 추가
01:18:716 (2) - 아실듯
01:30:755 (1) - 아주 조금만 밑으로 끝이 향하도록 만들어주세요 (적어도 다음 노트와 이어진다는 뉘앙스 정도로)
01:34:703 (2,3,4) - 1/4 돌아오는 슬라이더로 만들어주세요. 바로 이전 파트랑 느낌이 비슷하니 플레이도 비슷하게 가주는게 좋을것 같아요.
01:47:137 (3) - 다음 노트 방향과는 무관한 방향으로 끝을 옮겨주세요. 점프인줄 알고 조금 헷갈렸네요;
02:06:084 (2) - 아시잖아요
02:09:242 (2) - 네
02:10:427 (5) - 노말 히트사운드 추가
02:13:979 (5) - ㅇ
02:31:348 (2) -
02:35:295 (4) - 슬라이더 끝에 노말 히트사운드 추가
02:35:887 (5) - 휘슬 추가
02:50:492 (1) - 이 이후로 소프트 휘슬이 들어갈만한 곳에 안넣으시더라구요. 역시 커스텀 휘슬을 박수로 옮겨야겠습니다.
04:22:663 (5) - 슬라이더 끝에 노말 히트사운드 추가
04:23:255 (6) - 휘슬 추가
04:43:979 (2) - ㅎ
04:47:927 (4) - 슬라이더 끝에 노말 히트사운드 추가
04:48:519 (5) - 슬라이더 시작에 휘슬 추가
05:06:465 (1) - 도입부와 똑같습니다. 소프트 휘슬을 조금 자제해주세요 (도입부에 적어드린 방법도 통합니다)
05:59:074 (1) - 휘슬이 없는것도 좋은 방법입니다.

개인적으로 하이라이트 부분도 그렇고 소프트 휘슬이 좀 더 활용될수 있는 곳이 많았는데 없었던게 조금 아쉬운것 같아요. 커스텀 히트사운드를 박수로 옮기시면서 조금 실험해보셔도 좋으리라 생각해요.



힛사 모딩이 필요했는데 거의다 고쳤습니다, 그리고 도입부분이랑 맨끝부분은 피아노소리에 휘슬을 넣은것인데.. 다른사람들 의견을 더들어보고 판단할게요~
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