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Rihanna - Diamonds

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Topic Starter
Helios_Zul

Giralda wrote:

Haii! Random mod~ and new to modding :D

[General]

Please ensure the following tags are added to all difficulties:

guest diff collab jonathanlfj alarido new album mathiasxii Done To All Diff

[Easy]
Please resnap all notes. Go to Timing -> Resnap all Notes. Done
01:14:294 (2) - Distance snap? Done
Everything else seems to be okay. ~

[Normal]

Go to Timing -> Resnap all Notes. There are a lot of notes unsnapped in this difficulty. Done

Distant Snap the notes after Resnaping them with the correct ticks.

02:32:882 (1) - move slider end point to x:100 y:216 Done
02:33:534 (2) - move slider to x:132 y:280 (stacks with slider end from 02:32:882 (1)) Done
02:34:186 (3) - move to x:177 y:220 for better blanket. Follow image below:
02:43:969 (2) - move to x:279 y:308 for better blanket? Not sure if you are trying to do a blanket here or not. Done
03:03:208 (2) - move slider end to x:256 y:344 for a better curve with respect to 03:02:556 (1) Done
03:33:534 (2,3) - move both slider end points to x:248 y:220 for better curve Done

[Hard]

HP Drain -1: HP7 for a Hard is a little too high imo. HP6 is perfect. Ok

Overall Difficulty -1: OD7 too high for Hard diff. Done

01:18:207 (4) and 03:03:207 (1) - Unsnapped. Done
02:20:816 (5) - move slider end to x:200 y:252 ;; and middle point to x:144 y:280 for better curve with respect to 02:21:468 (6) Done
02:21:468 (6) - move slider end to x:48 y:328 for the same reason above. Done
03:18:370 (4) - Not needed. Sounds better imo without this note. Done
Thank So Much Giralda For Your Mod Very Helpful

Alarido wrote:

Giralda wrote:

Haii! Random mod~ and new to modding :D

[General]

Please ensure the following tags are added to all difficulties:

guest diff collab jonathanlfj alarido new album mathiasxii ► Helios_Zul, feel free to add/change the tags as well (:

(...)

[Diamond]
00:14:295 (8) - NC ► Done.
00:16:252 (1) - Remove NC ► Done.
00:16:904 (1) - NC ► Done.
01:58:480 (1) - NC? ► Done.
01:58:643 (2) - stack with 01:58:480 (1) ? It also makes a better blanket with 01:59:295 (3). Image below: ► Done.
01:59:458 (4) - stack with 01:58:643 (2) ► Done.
02:35:165 (6) - stack with 02:34:513 (5) ? ► Done.
03:31:089 (2) - was the non stack intentional? Otherwise, stack with 03:30:436 (2)

Nice mapset overall~ good luck! :D
Thanks for your modding to, Giralda !!!
Just noticed you are from the same country of my beloved bro !!
(We're waitin' for those too ^^)

The file → http://puu.sh/3xbT1.osu
Done ;) Update~

MathiasXII wrote:

Giralda wrote:

[Mathias's Insane]

Overall Difficulty -1: If you use AR7 + OD8, the map tends to be more difficult since it's slow and hard to read.

Nothing much to find in the Insane. Nicely done (:
Alright ! :). Well since it's such a minor change, I'll ask sir Helios_Zul to do it! :P
Sure! Update ~ :D
Alarido

Giralda wrote:

Haii! Random mod~ and new to modding :D
03:31:089 (2) - was the non stack intentional? Otherwise, stack with 03:30:436 (2)

Nice mapset overall~ good luck! :D

According to jonathanlfj (these notes belongs to his part), the non stack is intentional.

Nice catches, Giralda !!! Thanks in advance (:

(For some reason I remember Cacilda when saw the name Giralda here)
Giralda

Alarido wrote:

Giralda wrote:

Haii! Random mod~ and new to modding :D
03:31:089 (2) - was the non stack intentional? Otherwise, stack with 03:30:436 (2)

Nice mapset overall~ good luck! :D

According to jonathanlfj (these notes belongs to his part), the non stack is intentional.

Nice catches, Giralda !!! Thanks in advance (:
Yeah, I had a feeling it would be jonathan's...*ahem*
chat log
2013-07-06 23:35 jonathanlfj: u got everything i mapped
2013-07-06 23:35 jonathanlfj: xD
2013-07-06 23:35 Giralda: I turned off SB so I don't know what was yours xD
2013-07-06 23:35 jonathanlfj: there is no sb yet lol
2013-07-06 23:35 jonathanlfj: for parts
2013-07-06 23:35 Giralda: oh
2013-07-06 23:35 jonathanlfj: but yeah the ones that are not symmetrical are mine

Ergo!

Alarido wrote:

(For some reason I remember Cacilda when saw the name Giralda here)
o.o"~~
Alarido
C'Mon, Modders !!!!

Let's Mod This ^^ Let's Earn Kudos

Let's Rank The Amazing Song !
Topic Starter
Helios_Zul

Alarido wrote:

C'Mon, Modders !!!!

Let's Mod This ^^ Let's Earn Kudos

Let's Rank The Amazing Song !
Thx Alarido, You Help A Lot For Me (I Will Not Let You All Down) :)
Xivaxi
Hi, from my M4M!

[Diamond]
00:11:034 (1) - Finish on head
00:12:828 (5) - x:256 y:192, to stack perfectly on the sliders
00:13:643 (7) - Finish on head
00:22:773 (4,5) - This is awkward to play, maybe just make it a repeat slider? Or delete second slider, extend first slider to second slider start, and add hit circle at second slider end
00:25:219 (9) - Possibly add note here
00:46:252 (5,6,7) - This is awkward too, I suggest something like this:
00:52:773 (1) - Finish on slider head
00:55:382 (1) - ^
00:57:991 (1) - ^
01:00:273 (1,2,3) - This is not very pretty, either make 2 a perfect line into the slider, or mesh it in with the slider curve
01:01:089 (4) - x:377 y:215 to stack perfectly
01:01:904 (6) - x:136 y:170 ^
01:03:208 (9) - Finish on slider head
01:05:817 (3) - ^
01:08:426 (1) - ^
01:59:295 (3,4) - This is kind of awkward and doesn't feel right with the music, I suggest this:
03:39:078 (1,2,3,4,5) - This pattern is a little weird... Maybe make it a star?

[Mathias's Insane]
00:56:686 (5) - Second point ~x:193 y:327 Final point ~x:103 y:325, to match this slider with the previous two's gradual step down
01:00:599 (1,2) - Possibly curve these more? They are the only two relatively straight ones between a lot of very curvy sliders
01:04:513 (4) - Blanket this over 01:05:165 (5) ?
01:16:578 (2) - y:187 to stack perfectly
01:18:045 (6) - x:401 y:231 makes a cleaner line I think
01:27:013 (1,2,3) - Maybe line these up so they're more like 01:27:665 (4,5,6) ? The patterns don't mesh well
01:30:599 (6) - x:236 y:119 makes a cleaner triangle, though you'll have to change the curve/notes after it to keep the distance snap
01:52:773 (3) - x:436 y:112 ^
02:41:686 (8) - x:112 y:127 to mirror the slider on the other side
02:58:317 (2,3,4,5) - The 5 slider is the only note here not in a line, would it be possible to add it to the line? Or make it further off the line like 03:09:241 (4) - is with its line so it doesn't look like it should have been on the line

[Hard]
00:25:382 (2) - Second point x:2 y:75, Final point x:19 y:180 to make a cleaner blanket
00:28:643 (6) - Second point x:287 y:372, Third point x:293 y:264 to blanket 5 better
00:27:013 (3) - Stack on 00:25:056 (1) You'll have to adjust 00:27:339 (4) - if you do this
00:51:469 (6) - Second point x:258 y:247, Final point x:240 y:306 makes for a cleaner blanket
00:57:339 (5,6) - Either blanket these over 4 better, or mirror their shapes (like an eye, with 4 in the middle)
01:00:599 (3) - Second point x:366 y:310, Third point x:368 y:256 to blanket 2, 01:01:904 (5) - Make this mirror as well if you do this
01:25:056 (2) - Second point x:478 y:180, Final point x:437 y:189 to make this a little cleaner
01:26:034 (5) - Third point x:305 y:161, Final point: x:303 y:89 to blanket cleaner, 01:28:643 (4) - Mirror this if you do this
02:20:491 (4) - x:221 y:331 and 02:20:817 (5) - x:133 y:323 to make a cleaner pattern
02:23:752 (1,2,3) - y:84 on all of these to mirror 02:23:099 (7), 02:25:382 (5) - might have to be adjusted down to y:276 if you do this
02:31:252 (4) - I don't think this slider can be done well with just 3 points, here's my suggestion:

  • First point x:256 y:368
    Second point: x:208 y:386
    Third point x:140 y:381
    Fourth point: x:109 y:343
    Fifth(Last) point: x:84 y:290
03:03:208 (1) - First, move whole slider to x:224 y:215, then set First point x:224 y:223 Second point: x:276 y:242, makes a cleaner slider and blanket I think
MathiasXII

Xivaxi wrote:

Hi, from my M4M! Woot mod~ :D

[Mathias's Insane]
00:56:686 (5) - Second point ~x:193 y:327 Final point ~x:103 y:325, to match this slider with the previous two's gradual step down I don't QUITE understand the use of this but I did it anyway... It's more like a why ? Why not I guess change :P.
01:00:599 (1,2) - Possibly curve these more? They are the only two relatively straight ones between a lot of very curvy slidersUnless it's really a gameplay issue, these sliders were inteded to be that way to facilitate the notes placement as they are right now so I'll leave them be.
01:04:513 (4) - Blanket this over 01:05:165 (5) ? This makes an awkward flow of movement. However, I chagned the slider patterns so it's prettier.
01:16:578 (2) - y:187 to stack perfectly Fixed!
01:18:045 (6) - x:401 y:231 makes a cleaner line I think You're right! Fixed.
01:27:013 (1,2,3) - Maybe line these up so they're more like 01:27:665 (4,5,6) ? The patterns don't mesh well I don't think it's really necessary, but fixed.
01:30:599 (6) - x:236 y:119 makes a cleaner triangle, though you'll have to change the curve/notes after it to keep the distance snap Fixed!
01:52:773 (3) - x:436 y:112 ^Fixed!
02:41:686 (8) - x:112 y:127 to mirror the slider on the other side Ok... fixed.
02:58:317 (2,3,4,5) - The 5 slider is the only note here not in a line, would it be possible to add it to the line? Or make it further off the line like 03:09:241 (4) - is with its line so it doesn't look like it should have been on the line I aligned the notes better to make a pefect line and put the 5 on the other side instead to help the curve ~ so fixed ?
Thanks for your input!

Link to changes
Topic Starter
Helios_Zul

Xivaxi wrote:

Hi, from my M4M!

[Hard]
00:25:382 (2) - Second point x:2 y:75, Final point x:19 y:180 to make a cleaner blanket
00:28:643 (6) - Second point x:287 y:372, Third point x:293 y:264 to blanket 5 better
00:27:013 (3) - Stack on 00:25:056 (1) You'll have to adjust 00:27:339 (4) - if you do this
00:51:469 (6) - Second point x:258 y:247, Final point x:240 y:306 makes for a cleaner blanket
00:57:339 (5,6) - Either blanket these over 4 better, or mirror their shapes (like an eye, with 4 in the middle)
01:00:599 (3) - Second point x:366 y:310, Third point x:368 y:256 to blanket 2, 01:01:904 (5) - Make this mirror as well if you do this
01:25:056 (2) - Second point x:478 y:180, Final point x:437 y:189 to make this a little cleaner
01:26:034 (5) - Third point x:305 y:161, Final point: x:303 y:89 to blanket cleaner, 01:28:643 (4) - Mirror this if you do this
02:20:491 (4) - x:221 y:331 and 02:20:817 (5) - x:133 y:323 to make a cleaner pattern
02:23:752 (1,2,3) - y:84 on all of these to mirror 02:23:099 (7), 02:25:382 (5) - might have to be adjusted down to y:276 if you do this
02:31:252 (4) - I don't think this slider can be done well with just 3 points, here's my suggestion:

  • First point x:256 y:368
    Second point: x:208 y:386
    Third point x:140 y:381
    Fourth point: x:109 y:343
    Fifth(Last) point: x:84 y:290
03:03:208 (1) - First, move whole slider to x:224 y:215, then set First point x:224 y:223 Second point: x:276 y:242, makes a cleaner slider and blanket I think
All Mention are Fixed .
Thanks For Your Mod ~

MathiasXII wrote:

Xivaxi wrote:

Hi, from my M4M! Woot mod~ :D

[Mathias's Insane]
00:56:686 (5) - Second point ~x:193 y:327 Final point ~x:103 y:325, to match this slider with the previous two's gradual step down I don't QUITE understand the use of this but I did it anyway... It's more like a why ? Why not I guess change :P.
01:00:599 (1,2) - Possibly curve these more? They are the only two relatively straight ones between a lot of very curvy slidersUnless it's really a gameplay issue, these sliders were inteded to be that way to facilitate the notes placement as they are right now so I'll leave them be.
01:04:513 (4) - Blanket this over 01:05:165 (5) ? This makes an awkward flow of movement. However, I chagned the slider patterns so it's prettier.
01:16:578 (2) - y:187 to stack perfectly Fixed!
01:18:045 (6) - x:401 y:231 makes a cleaner line I think You're right! Fixed.
01:27:013 (1,2,3) - Maybe line these up so they're more like 01:27:665 (4,5,6) ? The patterns don't mesh well I don't think it's really necessary, but fixed.
01:30:599 (6) - x:236 y:119 makes a cleaner triangle, though you'll have to change the curve/notes after it to keep the distance snap Fixed!
01:52:773 (3) - x:436 y:112 ^Fixed!
02:41:686 (8) - x:112 y:127 to mirror the slider on the other side Ok... fixed.
02:58:317 (2,3,4,5) - The 5 slider is the only note here not in a line, would it be possible to add it to the line? Or make it further off the line like 03:09:241 (4) - is with its line so it doesn't look like it should have been on the line I aligned the notes better to make a pefect line and put the 5 on the other side instead to help the curve ~ so fixed ?
Thanks for your input!

Link to changes
Done. Update!
- Miomio Chii -
Hi, here is my mod.
-------------------------------------------------
-General-
  1. Del "rihanna" from the tags, Aritst is have.
    All diff's tags need same.

    SB :
    "The screen is 640 pixels wide by 480 pixels tall" ➩ osu!wiki
    some pictrue are too large. please change it smaller.
-------------------------------------------------
-Easy-
  1. Don't over 5 combos in Easy diff please. (often NC to the big white line)
  2. 00:37:121 (5) - NC
  3. 00:37:121 (5) - not looks good for me, try this :
  4. 00:39:730 (1) - add a clap for front, or some audio.
  5. 00:59:947 (2,1) - blanket it better
  6. 01:02:556 (2,3) - same as ^
  7. 01:02:556 (2) - add a clap for the front
  8. 01:22:121 (6,7) - blanket it better
  9. 01:50:165 (2,3) - overlap
  10. 01:57:339 (3,6) - blanket it better
  11. 01:58:317 (5) - remove this note
  12. 02:00:926 (8) - same as ^
  13. 02:05:165 (4,1) - blanket it better
  14. 02:05:817 (1,2,3) - overlap
  15. 02:08:426 (3,2) - same as ^
  16. 02:33:208 (1) - add clap for the front, remove the calp from the center
  17. 03:15:599 (5,1) - blanket it better
  18. 03:35:817 (3,1,2) - to hard for newbies.
  19. 03:39:730 - add a note then spinner start from 03:39:893 - here or 03:40:056 - here
-------------------------------------------------
-Diamond-
  1. 00:16:904 (1,2,3,4,5,6) - here's rhythm its a bit weird. change it.
  2. 00:22:773 (4,5) - its not okay.
  3. 03:39:078 (1,2,3,4,5) - can use star shape for this.
-------------------------------------------------
End of this mod, good luck to you ! ;)
jtd1
I like your storyboard :D

General

Some of your difficulties' Kiai Times are strangely placed. Diamond has no very short Kiai Times, though.
The ones listed are the ones I think you should delete, but it's up to you.

Easy, Normal, Hard:
00:52:773 - 00:52:936 : Unnecessary Kiai Time
02:05:816 - 02:05:979 - ^
02:57:990 - 02:58:153 - ^

Mathias' Insane:
00:52:774 - 00:52:937 - ^
02:05:817 - 02:06:143 - ^
02:57:991 - 02:58:154 - ^

Easy

Your audio lead-in is different in this difficulty to all the others, and it should be the same. If you look at the Notepad files, Easy Lead-In Time is 1004, while all others are 3000. Change this to 3000.
02:15:600 (5) - Looks peculiar imo. Maybe change to a diamond shaped slider?

Normal

00:20:165 (1) - New Combo this spinner, AiMod throws up an issue as it is.

Diamond

This difficulty's preview point is different from all other difficulties. If you look in the Notepad files, Diamond's Preview Time is 70575, while all others are 70708. Change Diamond's to 70708.
Tags in this difficulty are different to the other difficulties. Look in the Notepad file, and add in to the Tags bit: 'new', 'album' and 'mathiasxii' and then remove 'YouTube' and 'wefoundlove'.

Since I see no problems with spacing and timing of notes, that's all from me. Good luck, it's getting close to being ranked. :D
Topic Starter
Helios_Zul

- Miomio Chii - wrote:

Hi, here is my mod.
-------------------------------------------------
-General-
  1. Del "rihanna" from the tags, Aritst is have.
    All diff's tags need same.

    SB :
    "The screen is 640 pixels wide by 480 pixels tall" ➩ osu!wiki
    some pictrue are too large. please change it smaller.
-------------------------------------------------
-Easy-
  1. Don't over 5 combos in Easy diff please. (often NC to the big white line)
  2. 00:37:121 (5) - NC
  3. 00:37:121 (5) - not looks good for me, try this :
  4. 00:39:730 (1) - add a clap for front, or some audio.
  5. 00:59:947 (2,1) - blanket it better
  6. 01:02:556 (2,3) - same as ^
  7. 01:02:556 (2) - add a clap for the front
  8. 01:22:121 (6,7) - blanket it better
  9. 01:50:165 (2,3) - overlap
  10. 01:57:339 (3,6) - blanket it better
  11. 01:58:317 (5) - remove this note
  12. 02:00:926 (8) - same as ^
  13. 02:05:165 (4,1) - blanket it better
  14. 02:05:817 (1,2,3) - overlap
  15. 02:08:426 (3,2) - same as ^
  16. 02:33:208 (1) - add clap for the front, remove the calp from the center
  17. 03:15:599 (5,1) - blanket it better
  18. 03:35:817 (3,1,2) - to hard for newbies.
  19. 03:39:730 - add a note then spinner start from 03:39:893 - here or 03:40:056 - here
-------------------------------------------------
-Diamond-
  1. 00:16:904 (1,2,3,4,5,6) - here's rhythm its a bit weird. change it.
  2. 00:22:773 (4,5) - its not okay.
  3. 03:39:078 (1,2,3,4,5) - can use star shape for this.
(I Will Ask Alarido For Recheck It)
-------------------------------------------------
End of this mod, good luck to you ! ;)
Thanks For Your Mod - Miomio Chii -
Fixed A lot :)

jtd1 wrote:

I like your storyboard :D Thanks

General

Some of your difficulties' Kiai Times are strangely placed. Diamond has no very short Kiai Times, though.
The ones listed are the ones I think you should delete, but it's up to you.

Easy, Normal, Hard:
00:52:773 - 00:52:936 : Unnecessary Kiai Time
02:05:816 - 02:05:979 - ^
02:57:990 - 02:58:153 - ^

Mathias' Insane:
00:52:774 - 00:52:937 - ^
02:05:817 - 02:06:143 - ^
02:57:991 - 02:58:154 - ^

Easy

Your audio lead-in is different in this difficulty to all the others, and it should be the same. If you look at the Notepad files, Easy Lead-In Time is 1004, while all others are 3000. Change this to 3000.
02:15:600 (5) - Looks peculiar imo. Maybe change to a diamond shaped slider?

Normal

00:20:165 (1) - New Combo this spinner, AiMod throws up an issue as it is.

Diamond

This difficulty's preview point is different from all other difficulties. If you look in the Notepad files, Diamond's Preview Time is 70575, while all others are 70708. Change Diamond's to 70708.
Tags in this difficulty are different to the other difficulties. Look in the Notepad file, and add in to the Tags bit: 'new', 'album' and 'mathiasxii' and then remove 'YouTube' and 'wefoundlove'.

Since I see no problems with spacing and timing of notes, that's all from me. Good luck, it's getting close to being ranked. :D
Update. Thanks for Your Mod jtd1 :)
happy623
Diamonds!! <3 support!
Alarido

Xivaxi wrote:

Hi, from my M4M!

[Diamond]
00:11:034 (1) - Finish on head ► Added.
00:12:828 (5) - x:256 y:192, to stack perfectly on the sliders ► Added.
00:13:643 (7) - Finish on head ► Added.
00:22:773 (4,5) - This is awkward to play, maybe just make it a repeat slider? Or delete second slider, extend first slider to second slider start, and add hit circle at second slider end ► Not changed, but silenced the (4)'s tail instead. Probably you found awkward due to slider's end's noise.
00:25:219 (9) - Possibly add note here ► Already exists.
00:46:252 (5,6,7) - This is awkward too, I suggest something like this: (***)
00:52:773 (1) - Finish on slider head ► Added.
00:55:382 (1) - ^ ► Added.
00:57:991 (1) - ^ ► Added.
01:00:273 (1,2,3) - This is not very pretty, either make 2 a perfect line into the slider, or mesh it in with the slider curve ► Fixed.
01:01:089 (4) - x:377 y:215 to stack perfectly ► Fixed in my own way.
01:01:904 (6) - x:136 y:170 ^ ► Fixed in my own way.
01:03:208 (9) - Finish on slider head ► Added.
01:05:817 (3) - ^ ► Added.
01:08:426 (1) - ^ ► Added.
01:59:295 (3,4) - This is kind of awkward and doesn't feel right with the music, I suggest this:
► Not changed because following the drums that go together with "E-ner-gy" (the first two syllables) and a "later" drum before "Gy" is sung. But silenced the slider ends (awkwardness could reside here)
03:39:078 (1,2,3,4,5) - This pattern is a little weird... Maybe make it a star? (***)
The parts marked with (***) belongs to my Beloved One ♥ I'll notice him ^^

THANKS FOR THE MOD Xivaxi =(^.^)=
MathiasXII
There was a minor annoyance that was driving me nuts in the slow down in my difficulty... I fixed it so it annoys me less :P

Minor change here
Alarido

- Miomio Chii - wrote:

Hi, here is my mod.
-------------------------------------------------
-General-
  1. Del "rihanna" from the tags, Aritst is have.
    All diff's tags need same.

    (...)
    -------------------------------------------------
    -Diamond-
    1. 00:16:904 (1,2,3,4,5,6) - here's rhythm its a bit weird. change it. ► Changed.
    2. 00:22:773 (4,5) - its not okay. ► Before the changes described at the response to the previous modder, surely wasn't. Since the sliderends were silenced, feels better now (:
    3. 03:39:078 (1,2,3,4,5) - can use star shape for this. (***)

-------------------------------------------------
End of this mod, good luck to you ! ;)

The parts marked with (***) belongs to my Beloved One ♥ I'll notice him ^^

THANKS FOR THE MOD - Miomio Chii - =(^.^)=
Alarido

jtd1 wrote:

I like your storyboard :D

General

Some of your difficulties' Kiai Times are strangely placed. Diamond has no very short Kiai Times, though.
The ones listed are the ones I think you should delete, but it's up to you.

Easy, Normal, Hard:
00:52:773 - 00:52:936 : Unnecessary Kiai Time
02:05:816 - 02:05:979 - ^
02:57:990 - 02:58:153 - ^

Mathias' Insane:
00:52:774 - 00:52:937 - ^
02:05:817 - 02:06:143 - ^
02:57:991 - 02:58:154 - ^

(...)

Diamond

This difficulty's preview point is different from all other difficulties. If you look in the Notepad files, Diamond's Preview Time is 70575, while all others are 70708. Change Diamond's to 70708.
Tags in this difficulty are different to the other difficulties. Look in the Notepad file, and add in to the Tags bit: 'new', 'album' and 'mathiasxii' and then remove 'YouTube' and 'wefoundlove'. ► Changed <3

Since I see no problems with spacing and timing of notes, that's all from me. Good luck, it's getting close to being ranked. :D
Thanks for modding and support, jtd1 ={^.^}=

Att.
Alarido
Changes at Alarido's parts and tags made (: File sent to him ^^

Now need call my dear to see and make changes ^^
jonathanlfj
http://puu.sh/3GkF2.osu
Changed everything except 00:46:252 (5,6,7) since i could not see the img example (deleted puush?), and i personally think its fine anyways
Topic Starter
Helios_Zul

happy623 wrote:

Diamonds!! <3 support!
Thank You For Your Star :)

MathiasXII wrote:

There was a minor annoyance that was driving me nuts in the slow down in my difficulty... I fixed it so it annoys me less :P

Minor change here
Updated.

jonathanlfj wrote:

http://puu.sh/3GkF2.osu
Changed everything except 00:46:252 (5,6,7) since i could not see the img example (deleted puush?), and i personally think its fine anyways
Updated.

Thanks For All Helps :oops:
MathiasXII
I've been running a PNG optimizer software on all of the images in the beatmap folder (called EDIT: pngslim... thanks to ziin for showing me this in my skin creation days) which analyses PNGs byte by byte to compress the images as much as possible with image property changes that are completely invisible to human eye.

Since this kind of filtering is so granular, it takes a while for it to execute... a week now :) but not because it really takes a week. It's just that I've been busy with work and all. I'm almost done.

I have chopped off a whooping 3 MB of data from the song folder so far! Will post the updated PNGs soon! I hope this will help keep this beatmap alive as well.
Topic Starter
Helios_Zul

MathiasXII wrote:

I've been running a PNG optimizer software on all of the images in the beatmap folder (called pnglism... thanks to ziin for showing me this in my skin creation days) which analyses PNGs byte by byte to compress the images as much as possible with image property changes that are completely invisible to human eye.

Since this kind of filtering is so granular, it takes a while for it to execute... a week now :) but not because it really takes a week. It's just that I've been busy with work and all. I'm almost done.

I have chopped off a whooping 3 MB of data from the song folder so far! Will post the updated PNGs soon! I hope this will help keep this beatmap alive as well.
Well Thank You So Much MathiasXII. :)
MathiasXII
Here you go

Linky Link

For some reason I understood 3MB, but it chopped off less than that D:.

Just drag and drop all the files from the zip folder to the song folder and 2.5MB of your song folder will magically disappear ~ (rounding up to 10.01 MB I think).

P.S.: This WILL NOT require people to redownload the song since it's basically the same images but taking less space. You can rest assured however that the compression of these pngs are at their maximum ;) . It makes the storyboard a tad lighter too!

Oh and in case you're going to change or use new PNGs in the future, you can download the tool here!. Just make sure the tool is extracted near the root directory (something like C:\pngslim\) because it is very picky on path names. To use it, copy the image you want to slim in that folder and then drag it over the executable... it will do the rest! Once done, just copy the image back in the song folder.
Topic Starter
Helios_Zul

MathiasXII wrote:

Here you go

Linky Link

For some reason I understood 3MB, but it chopped off less than that D:.

Just drag and drop all the files from the zip folder to the song folder and 2.5MB of your song folder will magically disappear ~ (rounding up to 10.01 MB I think).

P.S.: This WILL NOT require people to redownload the song since it's basically the same images but taking less space. You can rest assured however that the compression of these pngs are at their maximum ;) . It makes the storyboard a tad lighter too!

Oh and in case you're going to change or use new PNGs in the future, you can download the tool here!. Just make sure the tool is extracted near the root directory (something like C:\pngslim\) because it is very picky on path names. To use it, copy the image you want to slim in that folder and then drag it over the executable... it will do the rest! Once done, just copy the image back in the song folder.
Fixed. Updating It Soon. Thank You !
Alarido

C'mon, Modders!


R u all afraid?
MathiasXII
:'( but it was worth iiit D:. D'aww I'm sad now.
Alarido

MathiasXII wrote:

:'( but it was worth iiit D:. D'aww I'm sad now.
Don't worry about (: I'd seen a BAT revive a quality map from the grave

We just hope Helios don't forget this map... so cool song (:

and I mind he's awaken while we sleep, since he lives Malaysia (not Japan nor China, but still alike in the other side of world, so whenever here is night, there's day)

@Helios_Zul: Where are you????? I miss yooou <3
mancuso_JM_
lol.. I was searching something of Rihanna to mod the last days :P
Well, this is a very good song, I hope the mapper could revive it :(
Alarido
I hope it too MJ ^^

but if Helios give up this map, I'll take it to me, preserve Mathias' and Diamond and map the Hard and Normal (and keep Helios' Easy as a GD). Because I love this song too :)
Alarido

Alarido wrote:

I hope it too MJ ^^

but if Helios give up this map, I'll take it to me, preserve Mathias' and Diamond and map the Hard and Normal (and keep Helios' Easy as a GD). Because I love this song too :)
But don't give up it, buddy ^^ Please DON'T LET IT DIE ><

Raise this Love! Raise this Love! One, two, three, four!
jtd1
^

I hope this doesn't die, I thought this was a very nice map. Maybe someone should email the creator and bring him/her back using threats or something.
Alarido
The SB (just noticed now >< ) is surely surely awesomely AMAZING :3 ♥ ♥ ♥ Thanks Helios_Zul !!!!


It seems now I passed Diamond without NF mod lol~ singletapping (yeah, it's one of singletappeable Insanes we have on osu!) ~.~ and my mouse sucks (the reason behind bad results ><)

(Edit: This weekend I'll fix my parts on collab diff, I hope jona wait until I finish the needed changes)
BounceBabe
Hey, from my "non-japanese" Queue.

General

- Instead of the actual BG you could use somethng more dramatic for those who dont want to play with SB. Like this BG http://osu.ppy.sh/ss/1071801 as your actual BG.
- Check all your tags, they are not fully consistant through the difficulties.
- Audio Lead in was automated so you should delete them as well.
- Filesize is pretty high, maybe you can reduce it by using smaller images?
- Your storyboarding is a nice attempt and very cheesy. You can still improve a few things if you want.
http://puu.sh/556xM.jpg , http://puu.sh/557jm.jpg - Sometimes the text goes too close to the edge or is cut off, which looks a little unattractive. Move it to another point, them all, where it ends earlier.
Some text is extremely slow and some very fast. You should make them equal, so they are both same speed. People might want to sing to it or read it and then get ripped out of the actual movement they used to have. As in the reading rythm. Fast. Slow. Fast.
You could place Rihanna (Ark.png) a little more right. The right side is very empty and with that it will be more balanced. It will sure look good too.
- Last but not least. Watch your combo patterns in all difficulties. On Easy http://osu.ppy.sh/ss/1071806 first, there is only 1 NC and the NC should be swapped anyway. NC on 5 and remove 1. 00:39:730 (1) - This is also not needed due to the combos being short and thats how it should be. Ofc not too short c(;
- Skinwise, there is also a problem, a small one. Sometimes you might think http://puu.sh/557r4.jpg this is a slider tick. The left diamond. You maybe should put the diamonds onto the circle and not on the edge to avoid missunderstandings.

Easy

00:55:382 (3,4,1) - The angle of this pattern and flow is not good. The way the movement and how its played on this slider goes to the side 00:55:382 (3) - . If you place the next element under and right of the slider then the playment is not good. It can especially affect new players, due to them being only used to normal rows and not many other placements. You want to equal this 00:52:773 (1,3) - but you need to think of the playment too. 00:57:339 (4) - Needs to me much more left to be played good. Same with this 01:05:817 (2,3) - , 01:08:426 (4,5) - .
01:00:599 (1) - This needs to be lowered due to it touching the scores.
01:11:034 (1) - First of, the shape is very hard to read in general. It looks nice to have diamond shapes for this song yes, but they dont play good and can confuse because of it's shape. Maybe people dont see the start or else. You need to make this move obvious for how to play and make a better shape. This, for all shapes like that. Especially these 02:15:599 (2) - The repeat is not readable enough either.
01:16:904 (2) - If you place this on the right side instead of the left then it will flow and play better. The movement is very harsh, so it should be softened.
01:30:599 (1) - You should copy paste the same slider and make them stack. This may lead to confusion and unexpectations. It is really not expected. Find some other nice fitting slider instead.

Normal

- Your comboing is way too long. You really need to make them shorter to avoid stress for people when playing.

00:50:165 (1) - Needs to be lower, due to it touching the HP bar.

Visually you could improve this better, sometimes your placement can be better, but nice difficultie.

Hard

00:18:860 (5) - , 00:25:382 (2) - , 01:22:447 (2) - , 03:38:099 (3,4,5) - Needs to be lower, touches the HP bar or scores.
00:32:556 (1,2,1,2,1,2,1) - Watch your comboing, due to the copy paste symmetric pattern the combo is copy pasted as well. This changes your combo patterns. Remove every 2nd to fix this. Check this on the whole difficultie to avoid mistakes. I hope this makes you aware of the copy paste mistake.
01:15:599 (5,1) - The flow is not so good here. The long slider goes into the opposite direction where the next slider starts. This leads to lack of flow. You should move the small slider a little more up so the flow improves. Or you could simply move the curve of the long slider to the other side.
02:03:208 (6,7,8) - I dont think this jump fits good. The spacing is pretty normal here, so this play weird. Make normal spacing and try to fix it with changing it into the normal spacing.
02:11:034 (6,1) - These could be blanket way better with that slider 02:10:382 (5) -. It would look more attractive towards the player. Same here 02:18:208 (2,3) - , 02:37:121 (9,1) -
02:27:176 (1) - This circle is one too much, its the start of kiai and it doesnt really fit to the start and there is nothing what relates to it either. Its also unexpected to have a double at the start of a kiai. Delete the circle to make it better.

Guest Insane

00:13:643 (1,2,3,4) - After these spacings 00:14:947 (4,5) - this jump doesnt fit. I guess its a small copy paste mistake which was unwanted. Well, now you can improve it by moving the slider to how it should be.
00:22:121 (2) - Touches the HP bar, move it lower.
01:22:447 (5,6) - I think it would work better if you move the circle like this. http://osu.ppy.sh/ss/1071831 It would make the playment and flow better due to it going straight and not to the right.
02:55:382 (1,2,3) - If you make bigger spacing when having this stair reducing spacing 02:54:078 (2,3,4,5,1) - it can be confusing and might be clicked somehow different. Maybe you could stack it and improve it that way or just make normal spacing, or find something else how you like it.

Liked your difficultie a lot. The rythm was good made especially the changing which worked very good, 03:14:295 (3,4,5) - .

Insane

- http://puu.sh/558dh.jpg Here are a lot of spacing mistakes. Don't know if you did them on purpose but this is a lot compared to other maps. I see a lot which also should be improve towards the normal spacing. This also fits your other difficulties better and it doesnt make the difficultie unneeded harder than it is already. No offense, but there are some jumps which you really need to fix up.

00:12:991 (6,7) - , compared to your normal spacing ( 00:11:034 (1,2) - ) this is very confusing and not recommended. You need to be aware of that this can cause a missunderstanding in playment. The players thinks; this is played that way. But then it actually is different than expected. Make it clear how to play and move the slider further away so the confusion is gone.
00:13:643 (7,1,2) - This jump from 1 to 2 is also very unexplainable. It's kind of senseless. I see the point of making a difficultie harder and more entertaining with adding jumps but they also need to make sense. You should at least make it consistant so it plays better. http://osu.ppy.sh/ss/1071845
00:21:143 (3,1) - You should stack them or else this is not very fitting due to you changing the spacing again. When you think about it; 00:22:121 (1,2) - this spacing is bigger than 00:21:143 (3,1) - . But the rythm is different. Its the opposite how it should be.
00:25:382 (9,10,11,1) - After this 00:25:382 (9,10,11) - spacing you cant make the shape complete with adding another circle in the pattern with the same spacing, when there is a whole 1/1 section between. You need to think about this. Maybe you stack it with the previous circle to fix that.
00:58:480 (2,3,4) - Its the same again, but now you have almost the same consistant spacing which is wrong. The jump from 2 to 3 is ok but then the 4 placed the same way the jump was might be considered as jump as well. Stack it or make the spacing of 4 bigger.
01:04:186 (1,2,3,4,5,6,1) - The spacing here is also wrong. Its the same again, you need to think of the rythm and placement and how it works. This can really confuse.
01:08:915 (2,3,4,5) - If you had this jump from 2 to 3 you cant have the spacing with 01:09:567 (4) - the same way. That's not good.

These mistakes are pretty much ongoing in the difficultie. Please make yourself aware of how you place elements. I am not offending and i only say this to improve the map of yours. You posted into my queue and i gave you some advice. Hope it helps you and makes you more aware for the next time you map.

Good luck with everything. (:
Alarido

BounceBabe wrote:

Hey, from my "non-japanese" Queue.

Insane

- http://puu.sh/558dh.jpg Here are a lot of spacing mistakes. Don't know if you did them on purpose but this is a lot compared to other maps. I see a lot which also should be improve towards the normal spacing. This also fits your other difficulties better and it doesnt make the difficultie unneeded harder than it is already. No offense, but there are some jumps which you really need to fix up.

00:12:991 (6,7) - , compared to your normal spacing ( 00:11:034 (1,2) - ) this is very confusing and not recommended. You need to be aware of that this can cause a missunderstanding in playment. The players thinks; this is played that way. But then it actually is different than expected. Make it clear how to play and move the slider further away so the confusion is gone.
00:13:643 (7,1,2) - This jump from 1 to 2 is also very unexplainable. It's kind of senseless. I see the point of making a difficultie harder and more entertaining with adding jumps but they also need to make sense. You should at least make it consistant so it plays better. http://osu.ppy.sh/ss/1071845
00:21:143 (3,1) - You should stack them or else this is not very fitting due to you changing the spacing again. When you think about it; 00:22:121 (1,2) - this spacing is bigger than 00:21:143 (3,1) - . But the rythm is different. Its the opposite how it should be.
00:25:382 (9,10,11,1) - After this 00:25:382 (9,10,11) - spacing you cant make the shape complete with adding another circle in the pattern with the same spacing, when there is a whole 1/1 section between. You need to think about this. Maybe you stack it with the previous circle to fix that.
00:58:480 (2,3,4) - Its the same again, but now you have almost the same consistant spacing which is wrong. The jump from 2 to 3 is ok but then the 4 placed the same way the jump was might be considered as jump as well. Stack it or make the spacing of 4 bigger.
01:04:186 (1,2,3,4,5,6,1) - The spacing here is also wrong. Its the same again, you need to think of the rythm and placement and how it works. This can really confuse.
01:08:915 (2,3,4,5) - If you had this jump from 2 to 3 you cant have the spacing with 01:09:567 (4) - the same way. That's not good.

These mistakes are pretty much ongoing in the difficultie. Please make yourself aware of how you place elements. I am not offending and i only say this to improve the map of yours. You posted into my queue and i gave you some advice. Hope it helps you and makes you more aware for the next time you map.

Good luck with everything. (:
@BB :: Since I've made several changes in relation with all pointed issues and also somewhere more, which made they more clear (even though that things before changing were relied on partial symmetry, I changed some to fit a bit more to the beats), it made me unable to answer point-to-point as usually I do. In fact, did the changes on my own and, also, added some beats.
Consider also that there are a lot of ranked Insanes/Extras that lacks logic too, what make me unable to pass them even with HT mods enabled, since the beats seems appear to me randomly while the session, with no path to follow.
And I felt I didn't followed a Lesjuh approach here, but relied onto some contemporary (2013) approaches, instead. Specially at Kiai sections.
This song is surely amazing, even though it doesn't made me psychedelize
Overall.....Danke.

@Helios_Zul :: since just mine parts were pointed, you can update the file?? >>>> http://puu.sh/572aN.zip <<<< The jonathanlfj parts felt perfect to BB, so she didn't pointed them. Terima kasih ^.^

Thanks! ありがとう! Köszönöm!

LET'S GO FORTH Helios!!!!!
Topic Starter
Helios_Zul

BounceBabe wrote:

Hey, from my "non-japanese" Queue.

General

- Instead of the actual BG you could use somethng more dramatic for those who dont want to play with SB. Like this BG http://osu.ppy.sh/ss/1071801 as your actual BG. >Hrmm Its More Better With Original BG.
- Check all your tags, they are not fully consistant through the difficulties. >Fixed
- Audio Lead in was automated so you should delete them as well. >Fixed
- Filesize is pretty high, maybe you can reduce it by using smaller images? >Well I Tried It But It Will Make More Hard To Edit The SB
- Your storyboarding is a nice attempt and very cheesy. You can still improve a few things if you want.
http://puu.sh/556xM.jpg , http://puu.sh/557jm.jpg - Sometimes the text goes too close to the edge or is cut off, which looks a little unattractive. Move it to another point, them all, where it ends earlier. >Will Fix It Soon (I Don't Have Time)
Some text is extremely slow and some very fast. You should make them equal, so they are both same speed. People might want to sing to it or read it and then get ripped out of the actual movement they used to have. As in the reading rythm. Fast. Slow. Fast. > Will Fixed It Soon
You could place Rihanna (Ark.png) a little more right. The right side is very empty and with that it will be more balanced. It will sure look good too. >Done
- Last but not least. Watch your combo patterns in all difficulties. On Easy http://osu.ppy.sh/ss/1071806 first, there is only 1 NC and the NC should be swapped anyway. NC on 5 and remove 1. 00:39:730 (1) - This is also not needed due to the combos being short and thats how it should be. Ofc not too short c(; >Done
- Skinwise, there is also a problem, a small one. Sometimes you might think http://puu.sh/557r4.jpg this is a slider tick. The left diamond. You maybe should put the diamonds onto the circle and not on the edge to avoid missunderstandings. >Yes You Right. Fixed

Easy

00:55:382 (3,4,1) - The angle of this pattern and flow is not good. The way the movement and how its played on this slider goes to the side 00:55:382 (3) - . If you place the next element under and right of the slider then the playment is not good. It can especially affect new players, due to them being only used to normal rows and not many other placements. You want to equal this 00:52:773 (1,3) - but you need to think of the playment too.>Fixed.
00:57:339 (4) - Needs to me much more left to be played good. Same with this 01:05:817 (2,3) - , 01:08:426 (4,5) - . >Done.
01:00:599 (1) - This needs to be lowered due to it touching the scores. >^
01:11:034 (1) - First of, the shape is very hard to read in general. It looks nice to have diamond shapes for this song yes, but they dont play good and can confuse because of it's shape. Maybe people dont see the start or else. You need to make this move obvious for how to play and make a better shape. This, for all shapes like that.>Fixed
Especially these 02:15:599 (2) - The repeat is not readable enough either. >Fixed
01:16:904 (2) - If you place this on the right side instead of the left then it will flow and play better. The movement is very harsh, so it should be softened. >More Better. Fixed
01:30:599 (1) - You should copy paste the same slider and make them stack. This may lead to confusion and unexpectations. It is really not expected. Find some other nice fitting slider instead. >Fixed To Other Thing.

Normal

- Your comboing is way too long. You really need to make them shorter to avoid stress for people when playing. >Fixed To Max 5 Combo Only.

00:50:165 (1) - Needs to be lower, due to it touching the HP bar. >Done

Visually you could improve this better, sometimes your placement can be better, but nice difficultie. >Thank You

Hard

00:18:860 (5) - , 00:25:382 (2) - , 01:22:447 (2) - , 03:38:099 (3,4,5) - Needs to be lower, touches the HP bar or scores.>Done
00:32:556 (1,2,1,2,1,2,1) - Watch your comboing, due to the copy paste symmetric pattern the combo is copy pasted as well. This changes your combo patterns. Remove every 2nd to fix this. Check this on the whole difficultie to avoid mistakes. I hope this makes you aware of the copy paste mistake. >Fixed
01:15:599 (5,1) - The flow is not so good here. The long slider goes into the opposite direction where the next slider starts. This leads to lack of flow. You should move the small slider a little more up so the flow improves. Or you could simply move the curve of the long slider to the other side. >Fixed
02:03:208 (6,7,8) - I dont think this jump fits good. The spacing is pretty normal here, so this play weird. Make normal spacing and try to fix it with changing it into the normal spacing. >Okay
02:11:034 (6,1) - These could be blanket way better with that slider 02:10:382 (5) -. >Done It would look more attractive towards the player. Same here 02:18:208 (2,3) - , 02:37:121 (9,1) - >Done
02:27:176 (1) - This circle is one too much, its the start of kiai and it doesnt really fit to the start and there is nothing what relates to it either. Its also unexpected to have a double at the start of a kiai. Delete the circle to make it better. >Fixed.

These mistakes are pretty much ongoing in the difficultie. Please make yourself aware of how you place elements. I am not offending and i only say this to improve the map of yours. You posted into my queue and i gave you some advice. Hope it helps you and makes you more aware for the next time you map.

Good luck with everything. (:
Thank You For Your Mod & Advice. I Will Update As Soon As Possible.
P/S - Sorry For The Late Reply
Topic Starter
Helios_Zul

Alarido wrote:

BounceBabe wrote:

Hey, from my "non-japanese" Queue.

Insane

- http://puu.sh/558dh.jpg Here are a lot of spacing mistakes. Don't know if you did them on purpose but this is a lot compared to other maps. I see a lot which also should be improve towards the normal spacing. This also fits your other difficulties better and it doesnt make the difficultie unneeded harder than it is already. No offense, but there are some jumps which you really need to fix up.

00:12:991 (6,7) - , compared to your normal spacing ( 00:11:034 (1,2) - ) this is very confusing and not recommended. You need to be aware of that this can cause a missunderstanding in playment. The players thinks; this is played that way. But then it actually is different than expected. Make it clear how to play and move the slider further away so the confusion is gone.
00:13:643 (7,1,2) - This jump from 1 to 2 is also very unexplainable. It's kind of senseless. I see the point of making a difficultie harder and more entertaining with adding jumps but they also need to make sense. You should at least make it consistant so it plays better. http://osu.ppy.sh/ss/1071845
00:21:143 (3,1) - You should stack them or else this is not very fitting due to you changing the spacing again. When you think about it; 00:22:121 (1,2) - this spacing is bigger than 00:21:143 (3,1) - . But the rythm is different. Its the opposite how it should be.
00:25:382 (9,10,11,1) - After this 00:25:382 (9,10,11) - spacing you cant make the shape complete with adding another circle in the pattern with the same spacing, when there is a whole 1/1 section between. You need to think about this. Maybe you stack it with the previous circle to fix that.
00:58:480 (2,3,4) - Its the same again, but now you have almost the same consistant spacing which is wrong. The jump from 2 to 3 is ok but then the 4 placed the same way the jump was might be considered as jump as well. Stack it or make the spacing of 4 bigger.
01:04:186 (1,2,3,4,5,6,1) - The spacing here is also wrong. Its the same again, you need to think of the rythm and placement and how it works. This can really confuse.
01:08:915 (2,3,4,5) - If you had this jump from 2 to 3 you cant have the spacing with 01:09:567 (4) - the same way. That's not good.

These mistakes are pretty much ongoing in the difficultie. Please make yourself aware of how you place elements. I am not offending and i only say this to improve the map of yours. You posted into my queue and i gave you some advice. Hope it helps you and makes you more aware for the next time you map.

Good luck with everything. (:
@BB :: Since I've made several changes in relation with all pointed issues and also somewhere more, which made they more clear (even though that things before changing were relied on partial symmetry, I changed some to fit a bit more to the beats), it made me unable to answer point-to-point as usually I do. In fact, did the changes on my own and, also, added some beats.
Consider also that there are a lot of ranked Insanes/Extras that lacks logic too, what make me unable to pass them even with HT mods enabled, since the beats seems appear to me randomly while the session, with no path to follow.
And I felt I didn't followed a Lesjuh approach here, but relied onto some contemporary (2013) approaches, instead. Specially at Kiai sections.
This song is surely amazing, even though it doesn't made me psychedelize
Overall.....Danke.

@Helios_Zul :: since just mine parts were pointed, you can update the file?? >>>> http://puu.sh/572aN.zip <<<< The jonathanlfj parts felt perfect to BB, so she didn't pointed them. Terima kasih ^.^

Thanks! ありがとう! Köszönöm!

LET'S GO FORTH Helios!!!!!
Well Okay. Thanks :)
MathiasXII

BounceBabe wrote:

Guest Insane

00:13:643 (1,2,3,4) - After these spacings 00:14:947 (4,5) - this jump doesnt fit. I guess its a small copy paste mistake which was unwanted. Well, now you can improve it by moving the slider to how it should be. I won't. I assume at this difficulty that a little jump like this won't bother players... It plays verywell nevertheless it fits or not. I calculate my notes/jumps very carefully when I map. So if it's there, it has a purpose ;)
00:22:121 (2) - Touches the HP bar, move it lower. Fixed
01:22:447 (5,6) - I think it would work better if you move the circle like this. http://osu.ppy.sh/ss/1071831 It would make the playment and flow better due to it going straight and not to the right. I think not... I like the note being where the slider points to.
02:55:382 (1,2,3) - If you make bigger spacing when having this stair reducing spacing 02:54:078 (2,3,4,5,1) - it can be confusing and might be clicked somehow different. Maybe you could stack it and improve it that way or just make normal spacing, or find something else how you like it. I do admit I have a hard time doing that part. I changed it although I'm not sure if the change is better. so fixed ?!

Liked your difficultie a lot. The rythm was good made especially the changing which worked very good, 03:14:295 (3,4,5) - . Thanks for your input :3.
Linky link

By the way, I'm so happy to see this map revived :)!!!

EDIT / REUPLOAD : I took the occasion to replace some of the original hitsounds that sounded better than the custom hitsounds since SOMEONE applied custom hitsounds all over my map without my conscent hmm ... ? ;) I still kept some of the custom ones because they fitted better.
Alarido

── BATs, come to meeee! ──

say the map. Or better, it tries. A BAT enter in the Pending Hall, so bored irl and sans rien pour faire¹. In order to say a stronger Vade Retro² to boredom, the BAT member look through the map's closet. The map try catch his/her attention but it wasn't successful. The BAT member got another map and went outside.

After the BAT member gone, sadness fell over all.


__________________________________________________________
¹ French: without things to do, or with nothing to do.
² Latin: Get out!
Topic Starter
Helios_Zul

MathiasXII wrote:

BounceBabe wrote:

Guest Insane

00:13:643 (1,2,3,4) - After these spacings 00:14:947 (4,5) - this jump doesnt fit. I guess its a small copy paste mistake which was unwanted. Well, now you can improve it by moving the slider to how it should be. I won't. I assume at this difficulty that a little jump like this won't bother players... It plays verywell nevertheless it fits or not. I calculate my notes/jumps very carefully when I map. So if it's there, it has a purpose ;)
00:22:121 (2) - Touches the HP bar, move it lower. Fixed
01:22:447 (5,6) - I think it would work better if you move the circle like this. http://osu.ppy.sh/ss/1071831 It would make the playment and flow better due to it going straight and not to the right. I think not... I like the note being where the slider points to.
02:55:382 (1,2,3) - If you make bigger spacing when having this stair reducing spacing 02:54:078 (2,3,4,5,1) - it can be confusing and might be clicked somehow different. Maybe you could stack it and improve it that way or just make normal spacing, or find something else how you like it. I do admit I have a hard time doing that part. I changed it although I'm not sure if the change is better. so fixed ?!

Liked your difficultie a lot. The rythm was good made especially the changing which worked very good, 03:14:295 (3,4,5) - . Thanks for your input :3.
Linky link

By the way, I'm so happy to see this map revived :)!!!

EDIT / REUPLOAD : I took the occasion to replace some of the original hitsounds that sounded better than the custom hitsounds since SOMEONE applied custom hitsounds all over my map without my conscent hmm ... ? ;) I still kept some of the custom ones because they fitted better.
>< I forgot to check my map before this .. Can u reupload the link since its broken
sorry for very very late reply . Busy with life ._.
Famous
M4M request from my Queue

[General]

- Check AiMod.
- I can't say something about the SB, (except it looks nice) because I'm a noob with SB's. :P

[Easy]

Nothing to say. In my opinion it's a perfect easy difficulty.

[Normal]

00:13:969 (2) - Move that circle more left (x:176 ; y244 for example) to make it curved. Looks better in my opinion.

00:16:904 (1) - Remove NC.

01:33:208 (1) - Remove NC and move it a little more left. x:296 ; y:160 for example.

01:53:426 (1) - Remove NC.

02:01:904 (2) - Move the circle more up to X:232 ; y:196. Maybe remove NC.

02:12:665 (1) - Remove NC.

02:20:817 (1) - ^

02:32:882 (1) - Move that slider one box left.

03:01:904 (4) - Add NC.

03:02:556 (1) - Remove NC.

03:05:165 (5) - Add NC.

03:05:817 (1) - Remove NC.

03:15:599 (3) - Add NC.

03:15:926 (1) - Remove NC.

03:17:882 (4) - Add NC.

03:18:860 (1) - Remove NC.

[Hard]

01:10:056 (1) - Remove NC.

01:52:447 (1) - ^

02:44:295 (4) - Move that slider to x:348 ; y:68

03:00:599 (1) - Remove NC.

03:03:208 (6) - Add NC.

03:19:513 (5) - ^

03:19:839 (1) - Remove NC.

03:26:034 (4) - Move the start point to x:172 ; y:164. (one box left and down)

03:29:947 (6) - Add NC.

03:30:273 (1) - Remove NC.

[Mathias's Insane]

00:12:991 (6) - Add NC.

00:13:643 (1) - Remove NC.

00:15:599 (8) - Add NC.

00:16:252 (1) - Remove NC.

00:42:665 (1) - ^

00:57:991 (1) - ^

00:58:317 (8) - Add NC.

01:16:252 (1) - Remove NC.

01:16:578 (9) - Add NC.

01:47:882 (1) - Remove NC.

01:48:208 (8) - Add NC.

01:50:165 (1) - Remove NC.

01:50:491 (7) - Add NC.

02:11:034 (1) - Remove NC.

02:11:360 (8) - Add NC.

02:18:860 (1) - Remove NC.

02:19:186 (8) - Add NC.

02:21:469 (1) - Remove NC.

02:21:795 (10) - Add NC.

02:57:991 (1) - Remove NC.

02:58:317 (7) - Add NC.

[Diamonds]

00:16:252 (1) - Remove NC.

00:16:904 (8) - Add NC.

00:22:121 (1) - Remove NC.

00:22:447 (10) - Add NC.

00:31:904 (1) - Remove NC.

00:32:230 (6) - Add NC.

00:42:339 (1) - Remove NC.

00:42:665 (8) - Add NC and move it to x:184 ; y:36. (one box up and left)

00:44:947 (1) - Remove NC.

00:45:273 (8) - Add NC.

01:18:860 (1) - Remove NC.

01:19:186 (10) - Add NC.

02:10:708 (6) - ^

02:11:034 (1) - Remove NC.

02:12:339 (5) - Add NC.

02:22:773 (5) - ^

02:32:230 (7,8,9) - I'm not sure about this. In my opninion it doesn't fit in the mapstyle.

02:34:186 (3) - Move that circle to x:212 ; y:36

02:35:491 (1) - Add NC.

02:42:665 (8) - ^

02:43:317 (1) - Remove NC.

02:45:926 (10) - Add NC.

03:02:882 (7) - ^

03:03:208 (1) - Remove NC.

03:05:817 (1) - ^

03:06:306 (10) - Add NC.

03:10:708 (6) - ^

03:11:034 (1) - Remove NC.

03:12:339 (5) - Add NC.

03:18:860 - Isn't slider celocity x1.5 too much? Many people will get surprised and break their combo there.

03:31:904 (1) - Remove NC.

03:32:882 (7) - Add NC.

It's a nice mapset you made. Good luck for getting ranked. :)
Alarido

-Famous- wrote:

M4M request from my Queue

[General]

- Check AiMod.
- I can't say something about the SB, (except it looks nice) because I'm a noob with SB's. :P

[Diamonds]

00:16:252 (1) - Remove NC.

00:16:904 (8) - Add NC.

00:22:121 (1) - Remove NC.

00:22:447 (10) - Add NC.

00:31:904 (1) - Remove NC.

00:32:230 (6) - Add NC.

00:42:339 (1) - Remove NC.

00:42:665 (8) - Add NC and move it to x:184 ; y:36. (one box up and left)

00:44:947 (1) - Remove NC.

00:45:273 (8) - Add NC.

01:18:860 (1) - Remove NC.

01:19:186 (10) - Add NC.

02:10:708 (6) - ^

02:11:034 (1) - Remove NC.

02:12:339 (5) - Add NC.

02:22:773 (5) - ^

02:32:230 (7,8,9) - I'm not sure about this. In my opninion it doesn't fit in the mapstyle. ► Changed to a triangle form. Thanks (:

02:34:186 (3) - Move that circle to x:212 ; y:36 ► Moved. Thx.

02:35:491 (1) - Add NC.

02:42:665 (8) - ^

02:43:317 (1) - Remove NC.

02:45:926 (10) - Add NC.

03:02:882 (7) - ^

03:03:208 (1) - Remove NC.

03:05:817 (1) - ^

03:06:306 (10) - Add NC.

03:10:708 (6) - ^

03:11:034 (1) - Remove NC.

03:12:339 (5) - Add NC.

03:18:860 - Isn't slider celocity x1.5 too much? Many people will get surprised and break their combo there. ► See notice below {2}

03:31:904 (1) - Remove NC.

03:32:882 (7) - Add NC.

It's a nice mapset you made. Good luck for getting ranked. :)

@-Famous- > Thanks for the mod, Man (:

About the NC changes, I can't apply them, because it's a Collab difficulty (made by jonathanlfj and me) -- and some NC changes at my parts require that lfj apply the NC changes appointed to his parts on the difficulty, otherwise the numberings would grow considerably (up to 20 or 30).
Since changing anything on lfj's parts is under his discretion, and for avoiding NC changes on my parts clash against their ones, I'll wait him to apply the changes (or not) first, then I'll apply some changes where appropriate.


About the SV change, you are right. I tried reducing to 1.3x between 03:19:513 ~ 03:27:665 since reducing it more would feel so unfitting to this final climax of the song. However, the last part from 03:29:947 to the end belongs to lfj (the collab partner), so it's under his discretion to apply the change or not.

@Helios_Zul > The update will be posted as soon as we (lfj and me) finished apply the appropriate changes.
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