forum

sta - Iris [Osu|Taiko]

posted
Total Posts
62
Topic Starter
ampzz
This beatmap was submitted using in-game submission on Sunday, 8 December 2013 at 1:49:17 PM

Artist: sta
Title: Iris
Source: Cytus
Tags: Kousin Prologue rayark bit192 yang niangniang electronic cheesiest TKSalt
BPM: 195
Filesize: 3763kb
Play Time: 01:53
Difficulties Available:
  1. cheesiest's Normal (4.27 stars, 188 notes)
  2. Easy (3.1 stars, 127 notes)
  3. Hard (4.98 stars, 294 notes)
  4. Insane (4.9 stars, 421 notes)
  5. TK'S Muzukashii (4.78 stars, 484 notes)
  6. TK'S Oni (4.89 stars, 735 notes)
Download: sta - Iris
Information: Scores/Beatmap Listing
---------------
Tim linked me this from Cytus; I quite liked it so here's a funky map to match it!

Iris

Artist: sta
BPM: 195
Length: 1:58
Genre: Electronic

Difficulties:
  • Easy - ampzz
    Normal - cheesiest
    Hard - ampzz
    Insane - ampzz
Difficulties by TKSalt:
  • TK'S Muzukashii
    TK'S Oni
Thanks to modders; happy30 and Garven.
Revo
May I make the Hard Diff? If yes, you can get my diff from here
Copter-kun
Done and done!

http://puu.sh/3hGD1
Topic Starter
ampzz

Copter-kun wrote:

Done and done!
http://puu.sh/3hGD1
Thanks as usual Copter, added to the mapset after applying hit-sounds, a few minor tweaks and adding you to the tags.

Also, to Revo, I already have someone planned to do the hard difficulty; sorry.
Revo

ampzz wrote:

Also, to Revo, I already have someone planned to do the hard difficulty; sorry.
I thought that you still open that GD entry, but it's okay.
Still, I can practice making beatmaps~
Btw, good luck for the map!
yeahyeahyeahhh
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Cartographer
Awesome map!
AnreFM
Heyy ampzz :D
Thanks again for everything ;.;

[Easy]
00:19:934 (3) - How about this kind of shape? http://osu.ppy.sh/ss/971057 Tne straight one plays a little bit boring for me owo
00:22:396 (3,4,1) - How about mirroring them like this? http://osu.ppy.sh/ss/971067 Looks better this way since 00:24:242 (1) - doesn't blanket anything so it feels off if it's in a different shape of 00:22:396 (3) -
00:27:934 (1) - Move the tail a bit to left to avoid overlap with 00:26:088 (3) - ?
00:34:396 (2) - Make it less curvy for better blanket with 00:33:473 (1) - ?
00:40:242 (2) - Stack it with 00:38:088 (2) - to 328/104? it feels weird if not stacked ovo
00:42:088 (2) - Make it also curvy for consistency like you did on 00:39:011 (1,2) - and 00:42:703 (1,2) - ?
00:42:703 (1) - Raise the tail so that the blanket with 00:43:934 (2) - is better
00:51:319 (1) - I think straight soesn't really fit here, with the music and the play. I'd suggest make this somewhat a curvy slider to fit with the music and since straight for this long just doesn't do it for me owo
00:57:780 (2) - Is it intentional for you to make a very curvy slider like this? If not, i'd suggest to make this cleaner for better blanket with 00:57:472 (1) -
01:31:010 (3) - Umm i suggest to remove the red dot in the 3rd and 5th dot since it kinda makes the slider not neat orz like this; http://osu.ppy.sh/ss/971104
01:45:163 (1) - How about making the same shape as 01:43:317 (1) - ? it really fits with the bass in the background music
01:48:240 (2,3,4) - The distance for 01:48:240 (2) - and 01:47:009 (1) - looked a bit cramped, how about move (2) to 272/152 and make the pattern like this? http://osu.ppy.sh/ss/971118

[Nemis's]
00:12:704 (3) - Make it curvy to blanket 00:12:242 (2) - ? the rhythm is still connected, so that plays better owo
00:44:703 (2) - Blanket 00:45:319 (3) - ? same reason as above
00:51:319 (4) - Sorry with the blankets, but how about blanket 00:50:396 (2) - better? ;.;
01:28:548 (1) - I don't really get what you're following from here to 01:35:625 (7) - (since the background music is also faint) but i suggest to at least use the same rhythm since this is normal(even the 4.5 star ones) and we don't want to confuse beginners here ouo
01:39:933 (2) - Make this more curvy for 01:39:625 (1) - ?
umm try to improve the blanket at these points; 01:43:470 (2,3) - and 01:47:163 (2,3) -

The rest of the difficulties are already perfect(even TK's Taiko diffs too)!! I can provide replays if you want :D
Sorry for the short mod, everything is too perfect to me~
Here, take my star ovo/
go rank this already
Nemis
SPOILER
osu file format v12

[General]
AudioFilename: sta - Iris.mp3
AudioLeadIn: 3000
PreviewTime: 16858
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 2088,5781,8550,9473,15012,16858,24242,31627,39011,46396,50089,53781,58549,61165,71318,80857,81165,88240,88548,95933,103317,110701,114088
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Iris
TitleUnicode:Iris
Artist:sta
ArtistUnicode:sta
Creator:ampzz
Version:Nemis' Normal
Source:Cytus
Tags:Prologue rayark yang niangniang electronic Nemis TKSalt
BeatmapID:292768
BeatmapSetID:94917

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"sta - Iris - Background.jpg",0,0
//Break Periods
2,2595,4581
2,6288,7350
2,47364,48888
2,54749,56119
2,81364,87040
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
2089,307.692307692308,4,1,0,60,1,0
16858,307.692307692308,3,1,0,80,1,0
31627,307.692307692308,6,1,0,80,1,0
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46396,-100,4,1,0,60,0,0
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103317,307.692307692308,6,1,0,80,1,0
103317,-100,6,1,0,60,0,1
110701,-100,6,1,0,60,0,0


[Colours]
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Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 202,101,0

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52,100,92702,2,0,L|152:96,1,100,4|0,0:3|0:0,0:0:0:0:
176,56,93164,2,0,L|228:52,1,50,0|0,0:0|0:0,0:0:0:0:
316,52,93625,5,0,0:0:0:0:
316,52,93779,2,0,P|328:104|324:152,1,100,0|0,0:0|0:0,0:0:0:0:
236,176,94394,1,2,0:0:0:0:
264,260,94702,1,0,0:0:0:0:
352,236,95010,1,2,0:0:0:0:
332,324,95317,1,0,0:0:0:0:
264,260,95625,2,0,P|216:264|196:264,1,50,4|0,0:3|0:0,0:0:0:0:
184,296,95933,6,0,L|84:284,1,100,2|0,0:1|0:0,0:0:0:0:
48,256,96394,1,2,2:0:0:0:
48,256,96548,2,0,P|40:204|44:128,1,100,4|2,0:0|0:2,0:0:0:0:
64,64,97163,1,0,0:0:0:0:
124,132,97471,1,0,0:0:0:0:
156,48,97779,6,0,P|228:65|303:62,1,150,4|2,0:2|0:0,0:0:0:0:
388,36,98548,1,2,0:0:0:0:
388,36,98702,2,0,L|396:136,1,100,2|0,0:2|0:0,0:0:0:0:
324,192,99317,1,4,0:2:0:0:
408,228,99625,5,2,0:2:0:0:
376,312,99933,2,0,P|428:316|440:312,2,50,2|2|0,2:0|0:0|0:0,0:0:0:0:
292,276,100548,2,0,P|220:264|140:272,1,150,2|2,0:2|0:2,0:0:0:0:
108,296,101163,2,0,L|112:352,2,50,2|2|4,0:2|0:2|0:2,0:0:0:0:
48,228,101779,5,4,2:0:0:0:
124,180,102086,1,0,0:0:0:0:
44,140,102394,2,0,P|40:112|40:88,1,50,0|0,0:0|0:0,0:0:0:0:
60,48,102702,2,0,P|144:48|168:44,1,100,2|2,0:0|0:0,0:0:0:0:
248,24,103317,5,2,0:0:0:0:
248,24,103470,2,0,P|252:72|248:124,1,100,2|2,0:0|0:0,0:0:0:0:
224,212,104086,2,0,L|324:204,1,100,2|2,0:0|0:0,0:0:0:0:
356,172,104547,1,4,0:2:0:0:
416,236,104855,1,0,0:0:0:0:
440,148,105163,5,4,0:2:0:0:
440,148,105317,2,0,P|444:96|440:40,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
416,236,106240,1,2,0:0:0:0:
416,236,106393,1,2,0:0:0:0:
356,172,106701,1,0,0:0:0:0:
332,260,107009,5,4,0:2:0:0:
332,260,107163,2,0,P|284:256|228:256,1,100,2|2,0:0|0:0,0:0:0:0:
152,300,107778,2,0,P|144:252|144:192,1,100,2|2,0:0|0:0,0:0:0:0:
116,164,108240,1,0,0:0:0:0:
184,104,108547,1,0,0:0:0:0:
100,72,108855,5,4,0:0:0:0:
100,72,109009,2,0,P|68:76|0:76,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
120,32,109778,1,4,0:0:0:0:
184,104,110086,1,4,0:3:0:0:
212,20,110393,2,0,P|240:24|264:24,1,50,4|0,0:3|0:0,0:0:0:0:
256,192,110701,12,4,113932,0:3:0:0:
Fixed some, thanks!
YTYuyu
well--IRC mod on the easy ><

SPOILER
2013-09-13 14:15 Byakugan249: hey uhh about your easy diff--there should be breaks between the 1st 2 notes since it'd most likely make beginners nervous during gameplay
2013-09-13 14:16 ampzz: Hmmm, really?
2013-09-13 14:16 ampzz: smooooch has about the same gap.
2013-09-13 14:16 ampzz: Mightn't be as long but if you think so, I will.
2013-09-13 14:19 Byakugan249: 00:08:550 (1,2) - hmm...a 2/1 slider and a circle or a 3/1 slider might work since IMO the slider follows the drumroll nicely during gameplay o.o
2013-09-13 14:21 Byakugan249: 00:15:935 (2,3) - a repeat slider would seem easier since you're just holding the note instead of letting go IMO--i'll just leave the ideas here while you do your own thing, js
2013-09-13 14:22 ampzz: (please do)
2013-09-13 14:23 Byakugan249: 00:21:473 (3,4) - use a 2/1 slider because of that hold in the vocals. that slider would follow it nicely and smoothly during gameplay
2013-09-13 14:23 ampzz: I prefer looking at blocks of text at once instead of line per time.
2013-09-13 14:23 Byakugan249: ahh ok :3
2013-09-13 14:30 Byakugan249: 00:50:857 (1) - putting notes at a 1/2 tick before a spinner feels off and uncomfortable for beginners, so try following the guitar by making this a 1/1 slider starting at 00:51:011 -
2013-09-13 14:31 Byakugan249: 00:53:780 (1,2) - the drums stand out here the most, so for this one, replace this for a circle and a slider ending at 00:54:626 -
2013-09-13 14:31 Byakugan249: the circle would represent the drums
2013-09-13 14:32 Byakugan249: 00:57:472 (1,2) - do the same thing here for consistency if you apply the suggestion above
2013-09-13 14:32 ampzz: (After you're done could you post the logs in a post on the thread?)
2013-09-13 14:32 ampzz: Just so I don't forget. D:
2013-09-13 14:32 Byakugan249: oh? sure o.o
2013-09-13 14:33 ampzz: Thanks a bunch, means a lot to me. :3
2013-09-13 14:35 Byakugan249: 01:02:702 (3,4) - replace this for a 2/1 slider and a circle like (1,2) for symmetry and since it follows the guitar in the BGM nicely IMO
2013-09-13 14:36 Byakugan249: 01:05:164 (3,4) - you can do the same thing for consistency, or to change it up, you can do a 1/1 repeat and a circle. same reason as above
2013-09-13 14:38 Byakugan249: 01:07:318 (2,3,4) - for this one, start this pattern with a circle, followed by a 2/1 slider, and lastly another circle so that it'd look easier to follow during gameplay--also it follows the music somewhat accurately IMO
2013-09-13 14:39 Byakugan249: 01:14:702 (3) - delerte this note. you're breaking consistency with 01:11:933 (1,2) - since there's a gap in this part
2013-09-13 14:44 Byakugan249: 01:28:548 (1) - remove the NC because i feel that it'd look confusing to follow this part foe beginners during gameplay IMO
2013-09-13 14:45 Byakugan249: 01:35:471 (4,1) - replace this for a slider because i find it easier to follow than the circle during gameplay
2013-09-13 14:45 Byakugan249: 01:41:779 (4) - add a repeat on the slider--i can hear vocals in this part
2013-09-13 14:46 Byakugan249: 01:50:701 (5) - put this in the middle of (3,4) for symmetry. it'll be fun to follow as well IMO
2013-09-13 14:46 Byakugan249: and that's pretty much it
2013-09-13 14:47 ampzz: 01:50:701 (5) - Reason I didn't do that was because of overlap issues from hitburst of prior (1).
2013-09-13 14:47 ampzz: On old osu! default skin.
2013-09-13 14:47 ampzz: I test my stuff on a bunch of skins. xD
2013-09-13 14:47 Byakugan249: ohh i see
2013-09-13 14:48 ampzz: I try to keep my easies as overlap free as possible if I can.
2013-09-13 14:48 ampzz: Thanks a bunch for this, means a lot to me.
2013-09-13 14:49 Byakugan249: np and GL
2013-09-13 14:49 ampzz: 01:08:856 (1) - Like this? xD
2013-09-13 14:49 Byakugan249: mhm :D
2013-09-13 14:49 Byakugan249: it reallt fits with the guitar
2013-09-13 14:49 Byakugan249: really*
2013-09-13 14:49 ampzz: I actually don't know what compelled me to make it.
2013-09-13 14:50 Byakugan249: ehh~ o.o
2013-09-13 14:50 ampzz: But the dips match the music as well. xD
2013-09-13 14:50 Byakugan249: haha ofc
2013-09-13 14:52 ampzz: Also, was this 00:55:165 (1) - fine?
2013-09-13 14:52 ampzz: I was a bit iffy on it.
2013-09-13 14:52 ampzz: Considering the amount of time between the previous and future beats.
2013-09-13 14:52 Byakugan249: hmm...
2013-09-13 14:52 ampzz: Then again, it's a consistent 1/2 gap.
2013-09-13 14:52 2/1 *
2013-09-13 14:52 Byakugan249: yea i can see that o.o
2013-09-13 14:53 ampzz: Didn't want to 'not' map that dominant red.
2013-09-13 14:53 ampzz: offbeat*
2013-09-13 14:53 Byakugan249: oh! i got an idea
2013-09-13 14:54 Byakugan249: make this a 1/1 slider starting at 00:55:319--you'd follow those 2 sounds in the BGM
2013-09-13 14:54 Byakugan249: it'd be easier that way
2013-09-13 14:54 Byakugan249: to follow that is
2013-09-13 14:57 ampzz: Circle on 55:011 as well?
2013-09-13 14:57 ampzz: To help keep the rhythm coherent for the NC.
2013-09-13 14:57 Byakugan249: ahh yea forgot to mention that
2013-09-13 14:57 Byakugan249: you're following the snare sound as well
2013-09-13 14:58 Byakugan249: 00:56:549 (4) - is the a reason why a clap is here? o.o
2013-09-13 14:58 ampzz: It's missing the tweak on it to reduce the volume for that.
2013-09-13 14:59 ampzz: You can hear the reverberating synthesiser here.
2013-09-13 14:59 ampzz: Clap is to match that.
2013-09-13 14:59 Byakugan249: yea i can hear it
2013-09-13 15:01 ampzz: 01:02:702 (3) - Reason I had this as a 1/1 + repeat was to map that note within 01:03:010 -
2013-09-13 15:01 ampzz: Or for an easy should it be simplified?
2013-09-13 15:02 Byakugan249: personally, i feel that it should be simplified
2013-09-13 15:03 Byakugan249: easies are an introduction to beginners so it'd be good if you make simpler rhythms
Topic Starter
ampzz
Byakugan249's mod

Byakugan249 wrote:

well--IRC mod on the easy ><

SPOILER
2013-09-13 14:15 Byakugan249: hey uhh about your easy diff--there should be breaks between the 1st 2 notes since it'd most likely make beginners nervous during gameplay
2013-09-13 14:16 ampzz: Hmmm, really?
2013-09-13 14:16 ampzz: smooooch has about the same gap.
2013-09-13 14:16 ampzz: Mightn't be as long but if you think so, I will.
2013-09-13 14:19 Byakugan249: 00:08:550 (1,2) - hmm...a 2/1 slider and a circle or a 3/1 slider might work since IMO the slider follows the drumroll nicely during gameplay o.o
2013-09-13 14:21 Byakugan249: 00:15:935 (2,3) - a repeat slider would seem easier since you're just holding the note instead of letting go IMO--i'll just leave the ideas here while you do your own thing, js
2013-09-13 14:22 ampzz: (please do)
2013-09-13 14:23 Byakugan249: 00:21:473 (3,4) - use a 2/1 slider because of that hold in the vocals. that slider would follow it nicely and smoothly during gameplay
2013-09-13 14:23 ampzz: I prefer looking at blocks of text at once instead of line per time.
2013-09-13 14:23 Byakugan249: ahh ok :3
2013-09-13 14:30 Byakugan249: 00:50:857 (1) - putting notes at a 1/2 tick before a spinner feels off and uncomfortable for beginners, so try following the guitar by making this a 1/1 slider starting at 00:51:011 -
2013-09-13 14:31 Byakugan249: 00:53:780 (1,2) - the drums stand out here the most, so for this one, replace this for a circle and a slider ending at 00:54:626 -
2013-09-13 14:31 Byakugan249: the circle would represent the drums
2013-09-13 14:32 Byakugan249: 00:57:472 (1,2) - do the same thing here for consistency if you apply the suggestion above
2013-09-13 14:32 ampzz: (After you're done could you post the logs in a post on the thread?)
2013-09-13 14:32 ampzz: Just so I don't forget. D:
2013-09-13 14:32 Byakugan249: oh? sure o.o
2013-09-13 14:33 ampzz: Thanks a bunch, means a lot to me. :3
2013-09-13 14:35 Byakugan249: 01:02:702 (3,4) - replace this for a 2/1 slider and a circle like (1,2) for symmetry and since it follows the guitar in the BGM nicely IMO
2013-09-13 14:36 Byakugan249: 01:05:164 (3,4) - you can do the same thing for consistency, or to change it up, you can do a 1/1 repeat and a circle. same reason as above
2013-09-13 14:38 Byakugan249: 01:07:318 (2,3,4) - for this one, start this pattern with a circle, followed by a 2/1 slider, and lastly another circle so that it'd look easier to follow during gameplay--also it follows the music somewhat accurately IMO
2013-09-13 14:39 Byakugan249: 01:14:702 (3) - delerte this note. you're breaking consistency with 01:11:933 (1,2) - since there's a gap in this part
2013-09-13 14:44 Byakugan249: 01:28:548 (1) - remove the NC because i feel that it'd look confusing to follow this part foe beginners during gameplay IMO
2013-09-13 14:45 Byakugan249: 01:35:471 (4,1) - replace this for a slider because i find it easier to follow than the circle during gameplay
2013-09-13 14:45 Byakugan249: 01:41:779 (4) - add a repeat on the slider--i can hear vocals in this part
2013-09-13 14:46 Byakugan249: 01:50:701 (5) - put this in the middle of (3,4) for symmetry. it'll be fun to follow as well IMO
2013-09-13 14:46 Byakugan249: and that's pretty much it
2013-09-13 14:47 ampzz: 01:50:701 (5) - Reason I didn't do that was because of overlap issues from hitburst of prior (1).
2013-09-13 14:47 ampzz: On old osu! default skin.
2013-09-13 14:47 ampzz: I test my stuff on a bunch of skins. xD
2013-09-13 14:47 Byakugan249: ohh i see
2013-09-13 14:48 ampzz: I try to keep my easies as overlap free as possible if I can.
2013-09-13 14:48 ampzz: Thanks a bunch for this, means a lot to me.
2013-09-13 14:49 Byakugan249: np and GL
2013-09-13 14:49 ampzz: 01:08:856 (1) - Like this? xD
2013-09-13 14:49 Byakugan249: mhm :D
2013-09-13 14:49 Byakugan249: it reallt fits with the guitar
2013-09-13 14:49 Byakugan249: really*
2013-09-13 14:49 ampzz: I actually don't know what compelled me to make it.
2013-09-13 14:50 Byakugan249: ehh~ o.o
2013-09-13 14:50 ampzz: But the dips match the music as well. xD
2013-09-13 14:50 Byakugan249: haha ofc
2013-09-13 14:52 ampzz: Also, was this 00:55:165 (1) - fine?
2013-09-13 14:52 ampzz: I was a bit iffy on it.
2013-09-13 14:52 ampzz: Considering the amount of time between the previous and future beats.
2013-09-13 14:52 Byakugan249: hmm...
2013-09-13 14:52 ampzz: Then again, it's a consistent 1/2 gap.
2013-09-13 14:52 2/1 *
2013-09-13 14:52 Byakugan249: yea i can see that o.o
2013-09-13 14:53 ampzz: Didn't want to 'not' map that dominant red.
2013-09-13 14:53 ampzz: offbeat*
2013-09-13 14:53 Byakugan249: oh! i got an idea
2013-09-13 14:54 Byakugan249: make this a 1/1 slider starting at 00:55:319--you'd follow those 2 sounds in the BGM
2013-09-13 14:54 Byakugan249: it'd be easier that way
2013-09-13 14:54 Byakugan249: to follow that is
2013-09-13 14:57 ampzz: Circle on 55:011 as well?
2013-09-13 14:57 ampzz: To help keep the rhythm coherent for the NC.
2013-09-13 14:57 Byakugan249: ahh yea forgot to mention that
2013-09-13 14:57 Byakugan249: you're following the snare sound as well
2013-09-13 14:58 Byakugan249: 00:56:549 (4) - is the a reason why a clap is here? o.o
2013-09-13 14:58 ampzz: It's missing the tweak on it to reduce the volume for that.
2013-09-13 14:59 ampzz: You can hear the reverberating synthesiser here.
2013-09-13 14:59 ampzz: Clap is to match that.
2013-09-13 14:59 Byakugan249: yea i can hear it
2013-09-13 15:01 ampzz: 01:02:702 (3) - Reason I had this as a 1/1 + repeat was to map that note within 01:03:010 -
2013-09-13 15:01 ampzz: Or for an easy should it be simplified?
2013-09-13 15:02 Byakugan249: personally, i feel that it should be simplified
2013-09-13 15:03 Byakugan249: easies are an introduction to beginners so it'd be good if you make simpler rhythms
Forgot what I did and didn't apply for this but generally I accepted almost all of this mod.
Thanks for the mod, Byakugan!
Damnae
hi!

Easy
01:51:470 (1) - start this spinner at 01:51:624 - instead ? I'll be following the drums that play here and be consistent with where the objects start in hard/insane.

Nemis' Normal
00:57:319 (1,2,3,4) - the offbeat slider right at the start to the 2x stack makes it confusing, try this instead ? https://osu.ppy.sh/ss/989302 (soft hitsound on 3's tail)
01:15:933 (6) - normal sampleset ?

Hard
00:08:550 (1,2) - blanket them ?
00:21:165 (3,4,5,6,7,8) - why are you avoiding normal hitsounds here ? the drums are still here in the song.
01:28:240 (1,2) - blanket is a bit off
00:32:396 (4,6) - It would look better if they weren't so close.
00:48:549 - add a circle here, with soft whistle ?

Insane
00:37:165 (1,2) - I guess they are so close that it makes it even more visible if the blanket isn't perfect here. I hope you know how to use this:
39,232,37165,6,2,P|148:213|99:114,1,255,2|2,0:0|2:0,0:0:0:0:
00:21:165 (3,4,5,1,2,3) - same as in hard, but that one normal hitsound already makes that part better.
00:37:780 (2) - normal sampleset with 60% volume and ...
00:37:934 (3) - ... soft clap here ?

TK'S Oni
Also it looks like the timing sections have been duplicated in this diff.
Topic Starter
ampzz
Damnae's mod

Damnae wrote:

hi!

Easy
01:51:470 (1) - start this spinner at 01:51:624 - instead ? I'll be following the drums that play here and be consistent with where the objects start in hard/insane. - Done.

Hard
00:08:550 (1,2) - blanket them ? - Thought it already was blanketed? Adjusted it to it was less of a sharp arc.
00:21:165 (3,4,5,6,7,8) - why are you avoiding normal hitsounds here ? the drums are still here in the song. - Normal whistles are used to give life to the guitar riff synthesiser here with vocal samples being on the softs. You did remind me about one of the normal whistles I forgot to add in this section though, so thanks.
01:28:240 (1,2) - blanket is a bit off - Oops, fixed.
00:32:396 (4,6) - It would look better if they weren't so close. - Adjusted and I agree.
00:48:549 - add a circle here, with soft whistle ? - Purposefully left this out since it wasn't the rhythm that I wanted to map/focus player's attention on.

Insane
00:37:165 (1,2) - I guess they are so close that it makes it even more visible if the blanket isn't perfect here. I hope you know how to use this:
39,232,37165,6,2,P|148:213|99:114,1,255,2|2,0:0|2:0,0:0:0:0:
Still looked a little bit off so I opened up the circle a little bit more.
00:21:165 (3,4,5,1,2,3) - same as in hard, but that one normal hitsound already makes that part better. - Same as Hard with the guitar riff focusing the the normal whistles and softs used on vocal samples.
00:37:780 (2) - normal sampleset with 60% volume and ... -Same reason as above.
00:37:934 (3) - ... soft clap here ? - Went with a Normal sampleset base instead.

TK'S Oni
Also it looks like the timing sections have been duplicated in this diff. - Fixed this up myself.
Thanks for the mod Damnae!
Nemis
fixed everything http://puu.sh/4uu54.rar
riffy
Yo! As requested by Nemis :3

[General]
  1. Your colours are nice, but they don't really fit with the BG, imo. I've faded them a bit for you, see if you like it.
    Colours

    Combo1 : 236,230,170
    Combo2 : 188,205,158
    Combo3 : 113,133,185
    Combo4 : 191,149,106
[Easy]
  1. BPM is pretty high and the diff has some 3/2 beats, it may stress players too much. Try to reduce the OD by one tick, be friendly towards beginner-players! :)
  2. 00:32:857 (2) - try to start the slider on 00:32:703 - it will fit themusic better and make your rhythm more consistent.
    Note: if you disagree, make 00:34:550 (3) - this slider shorter as well. Keep your patterns consistent :)
  3. 00:52:549 (2) - honestly, I really dislike the whistle here. Try to hitsound ticks 00:52:857 - 00:53:165 - instead. / As for slide-whistle, you can place it on 00:53:780 (1) - as you did it with 00:57:472 (1).
    Note: 01:08:856 (1) - same as above, whistle feels kinda too noisy here. Try to remove it, please!
  4. 01:12:548 (2) - nazi - tail of this slider is too close to the previous circle, it may confuse some beginners and they will probably hit the tail.
  5. 01:41:471 (3) - 01:48:855 (3) - I'm not sure, but I think that you should add new combos to these objects. It will make yourcomboing more consistent and it fits with music greatly.

    Great diff, cute patterns, nice rhythm. I like it!
[Nemis' Normal]
  1. 01:49:778 (3,4,5) - nazi - the only part of the map that bugged me during the testplay. It flows kinda strange, imo. Try to make flow a bit smoother here? example

    This diff is awesome. However, it feels kinda too hard for a [Normal], but maybe it's just me. Get more opinions, please!
[Hard]
  1. 00:22:242 (8,1) - nazi - that jump doesn't make a good flow, imo. But I can't think of anythng better, so you're free to ignore this "suggestion".
  2. 01:53:471 (5,6,7,8,9) - feels too hard. You didn't use such 1/4 before, that's why this one feels so sudden and so hard. Try to replace it with some sliders to make it more playable.

    Nothing else to say about this diff. Nicely done, sounds really good!
[Insane]
  1. 00:21:934 (1,2,3) - nazi - the triangle here seems to be a bit messy. Try to make it a bit neater. It's just a minor suggestion, but it makes this pattern much better, I think.
  2. 00:31:780 (2,3,4,5) - nazi - looks like you've placed them randomly. It made me sad during a testplay. Try to make them aligned or something. You can place them better, I know! :)
  3. 01:30:702 (4,5,6) - to be honest, I really disapprove this jumps. They are exaggerated and reflect almost nothing in music, I'd prefer to see consistent spacing here. At least ask someone else to make sure that these jumps are okay or not okay.
  4. 01:50:470 - is it overmapped? I can't hear a beat here, so probably it's better to remove a circle from this point. It'll also make your rhythm a bit more interesting, so think about it, please!

    Awesome diff!
I really liked the mapset. Every diff is nicely done, patterns are neat, hitsounds are cool. Good job, have a star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
ampzz
-Bakari-'s mod

-Bakari- wrote:

Yo! As requested by Nemis :3

[General]
  1. Your colours are nice, but they don't really fit with the BG, imo. I've faded them a bit for you, see if you like it. - I sometimes run into problems 'reading' circles when their colours are too directly linked to a beatmap's background. Reason for the brighter shades is for playability as well.
    SPOILER

    Combo1 : 236,230,170
    Combo2 : 188,205,158
    Combo3 : 113,133,185
    Combo4 : 191,149,106
[Easy]
  1. BPM is pretty high and the diff has some 3/2 beats, it may stress players too much. Try to reduce the OD by one tick, be friendly towards beginner-players! :) - Really? The people I've had test this easy difficulty out have said it was good since it felt like a an above average in difficulty Easy, especially since it'll help train them up on 3/2 snaps as well. If anyone else tells me to though I will lower the value.
  2. 00:32:857 (2) - try to start the slider on 00:32:703 - it will fit themusic better and make your rhythm more consistent. - If I do that it undermaps a really audible drum roll in this area which I find would be a bit silly not to map.
    Note: if you disagree, make 00:34:550 (3) - this slider shorter as well. Keep your patterns consistent :) - This one was so it falls on the vocal at the end of the slider.
  3. 00:52:549 (2) - honestly, I really dislike the whistle here. Try to hitsound ticks 00:52:857 - 00:53:165 - instead. / As for slide-whistle, you can place it on 00:53:780 (1) - as you did it with 00:57:472 (1). - Missed all of this, thanks for picking it up for me!
    Note: 01:08:856 (1) - same as above, whistle feels kinda too noisy here. Try to remove it, please! - The whistle on this one I won't budge on. It's to bring the slider to 'life' with the synthesiser being used in the song. This way people can tell when they're holding onto the slider correctly.
  4. 01:12:548 (2) - nazi - tail of this slider is too close to the previous circle, it may confuse some beginners and they will probably hit the tail. - Alright then, worked this around a bit so that nothing overlaps or confuses beginners.
  5. 01:41:471 (3) - 01:48:855 (3) - I'm not sure, but I think that you should add new combos to these objects. It will make yourcomboing more consistent and it fits with music greatly. - Thanks, forgot to do this.

    Great diff, cute patterns, nice rhythm. I like it!
[Hard]
  1. 00:22:242 (8,1) - nazi - that jump doesn't make a good flow, imo. But I can't think of anythng better, so you're free to ignore this "suggestion". - It's the same sort of feeling you get from playing the vocal samples in this area into another synthesiser band. It is also like this in the Insane as I tend to map my hard difficulties so they can be a step in to what the Insane itself will play like.
  2. 01:53:471 (5,6,7,8,9) - feels too hard. You didn't use such 1/4 before, that's why this one feels so sudden and so hard. Try to replace it with some sliders to make it more playable. - Hmm, okay then. Removed the (6) and rearranged the new end so it'll still give the same feeling I wanted it to.

    Nothing else to say about this diff. Nicely done, sounds really good!
[Insane]
  1. 00:21:934 (1,2,3) - nazi - the triangle here seems to be a bit messy. Try to make it a bit neater. It's just a minor suggestion, but it makes this pattern much better, I think. - Wasn't really focusing on a triangle pattern here but more of a right to left snap pattern. I'll change it other people want it to be though.
  2. 00:31:780 (2,3,4,5) - nazi - looks like you've placed them randomly. It made me sad during a testplay. Try to make them aligned or something. You can place them better, I know! :) - It's mapped in a way so you arc from the 00:31:627 (1,2) - jump to a gradual lead in to 00:32:703 (5,6) - 's direction. Unless other people complain about it, I'll leave it as is.
  3. 01:30:702 (4,5,6) - to be honest, I really disapprove this jumps. They are exaggerated and reflect almost nothing in music, I'd prefer to see consistent spacing here. At least ask someone else to make sure that these jumps are okay or not okay. - The spacing was consistent though? Either way I reduced the spacing on these three short sliders a little bit but anything else will ruin the feeling.
  4. 01:50:470 - is it overmapped? I can't hear a beat here, so probably it's better to remove a circle from this point. It'll also make your rhythm a bit more interesting, so think about it, please! - This beat does exist and it a part of the drum roll that I was mapping to.

    Awesome diff!
I really liked the mapset. Every diff is nicely done, patterns are neat, hitsounds are cool. Good job, have a star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks for the mod Bakari.
JUDYDANNY
hello.   mod time~ any reqs.
I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
[General]

  • Timing
  1. Red line (not Inherit pervious timing) is not correct.
    00:02:089- keep.
    00:09:474- add Meter is 6/4. timing is :474, not 473
    00:16:858- remove. its unnecessary.
    00:31:627- ^
    00:45:474- add Meter is 4/4
    00:46:396- remove
    00:46:703- add Meter is 6/4
    01:01:472- keep Meter 4/4 is correct.
    01:35:933- change 3/4→6/4 .
    01:43:317- remove, it’s unnecessary.
  2. Green line
    00:31:627- remove. it’s unnecessary.
    00:49:396-^
    The firtst kiai’s end line 00:46:703- ,not 00:49:396- 少なくとも太鼓譜面はこうするべきだと思います。

    “+ ?” is I like pattern (※example→ add? , remove?)
[Muzukashii]
  1. 00:24:088 (10,11) – rem , finish
  2. 00:29:627 (40) – rem
  3. 01:41:318 (63,64) -^
  4. 00:22:088 (83) – , 01:41:164 (62) - d もし↑をremしたのであれば・・
  5. 00:16:704-ここまで似たような提案したので↑を採用したならばここもrem・・
  6. kiai部分で・・・
    00:32:550 (55) – rem
    00:34:396 (66) -^ , 00:36:242 (77) -^,
    もしこれらを削るなら00:39:934 (96) –この辺りで変化付けとして00:40:087 (97) –を削るのもいいかもしれませんね。
    00:41:780 (107,108) – either^ , 00:43:626 (118,119) -^
    少なくともkiai前半はこの方がいいと思いました。kiai後半は密度が増してるので統一するかの判断は任せます。
    これらを採用したのであれば00:38:242 (168) –とかの部分でaddして調整が必要かもしれません。

    └-----------------------------------------------------------------------------
  7. 00:52:703 (155) – add d ただ気持ち休ませてるパートな感じな気もするのでaddするなら 00:53:319 (159) –remove?
  8. 01:02:241 (9) – move to 01:02:548 (10) - , 01:03:164 (14) - rem
  9. 01:04:241 (18,19,20,21,22,23,24,25,26) – d d k rem d k k d k? ↑のと対応するならこういったのがいいかなぁ
  10. 01:35:317 (31) – k
    うん・・・mod難しかったです。
[Oni]
  1. 00:05:473 (7) - k
  2. 00:08:858 (18,19) – 00:08:935 (19) –で音がシャットされてるので・・・
    18-19をkdの形がいいと思いますが、18のdの位置にただならぬ何かを感じたので(17のkで18は少しフォローされてるので)19 をdだけでもいいと思います。
  3. 00:09:165 (22,23) – 19を変えたので22,23をkd ,or dd? 自分は1819=>dd , 22,23=> kdがいいと思いました。
  4. 00:36:780 (225,226) – dk
  5. 00:53:011 (354,355) – kk?
  6. 01:40:702 (71,72,73) -^
  7. 01:01:779 (382) – の鳴ってるシンバルを何かしらの形でアシストしていただきたい・・・ dk kdとか?
  8. 01:03:702 (399) – try to move 01:03:856 (400) – and change k
  9. 01:03:318 (395,396,397,398) – もし382のあたりをdk kdとかに変えたらkd dkとかいいかも?
  10. 01:13:933 (496,497,498,499) – は01:13:779 (495) –からの開始じゃないと合わないと思いますが。。
  11. 01:14:856 (504,505,506,507) – は01:15:010 (504) –からですかね。
    以上です!
I thank you for reading it through
Good Luck!
whymeman
The timing feels correct after 16 tests. But there's something i'll say though. The Normal diff doesn't really feel "Normal" at all. It's a bit too focused on the beats that it leaves out some simplicity needed as a standard level difficulty.

Please don't kudosu the post.
TKS

JUDYDANNY wrote:

hello.   mod time~ any reqs.
I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
[General]

  • Timing
  1. Red line (not Inherit pervious timing) is not correct.
    00:02:089- keep.
    00:09:474- add Meter is 6/4. timing is :474, not 473
    00:16:858- remove. its unnecessary.
    00:31:627- ^
    00:45:474- add Meter is 4/4
    00:46:396- remove
    00:46:703- add Meter is 6/4
    01:01:472- keep Meter 4/4 is correct.
    01:35:933- change 3/4→6/4 .
    01:43:317- remove, it’s unnecessary.
  2. Green line
    00:31:627- remove. it’s unnecessary.
    00:49:396-^
    The firtst kiai’s end line 00:46:703- ,not 00:49:396- 少なくとも太鼓譜面はこうするべきだと思います。 - fixed these timings.

    “+ ?” is I like pattern (※example→ add? , remove?)
[Muzukashii]
  1. 00:24:088 (10,11) – rem , finish - ok
  2. 00:29:627 (40) – rem - ^
  3. 01:41:318 (63,64) -^ -^
  4. 00:22:088 (83) – , 01:41:164 (62) - d もし↑をremしたのであれば・・ -^
  5. 00:16:704-ここまで似たような提案したので↑を採用したならばここもrem・・ -^
  6. kiai部分で・・・
    00:32:550 (55) – rem -^
    00:34:396 (66) -^ , 00:36:242 (77) -^, -^
    もしこれらを削るなら00:39:934 (96) –この辺りで変化付けとして00:40:087 (97) –を削るのもいいかもしれませんね。 -nice!
    00:41:780 (107,108) – either^ , 00:43:626 (118,119) -^
    少なくともkiai前半はこの方がいいと思いました。kiai後半は密度が増してるので統一するかの判断は任せます。
    これらを採用したのであれば00:38:242 (168) –とかの部分でaddして調整が必要かもしれません。

    └-----------------------------------------------------------------------------
  7. 00:52:703 (155) – add d ただ気持ち休ませてるパートな感じな気もするのでaddするなら 00:53:319 (159) –remove? - ok.
  8. 01:02:241 (9) – move to 01:02:548 (10) - , 01:03:164 (14) - rem -^
  9. 01:04:241 (18,19,20,21,22,23,24,25,26) – d d k rem d k k d k? ↑のと対応するならこういったのがいいかなぁ - ddkd kddk にしました(;_;)
  10. 01:35:317 (31) – k - ddkkd の方がkkを強調出来るしきれいな(無難な)形かなと感じました
    うん・・・mod難しかったです。
[Oni]
  1. 00:05:473 (7) - k - K がぼやけてしまうのでそのままで…
  2. 00:08:858 (18,19) – 00:08:935 (19) –で音がシャットされてるので・・・
    18-19をkdの形がいいと思いますが、18のdの位置にただならぬ何かを感じたので(17のkで18は少しフォローされてるので)19 をdだけでもいいと思います。
  3. 00:09:165 (22,23) – 19を変えたので22,23をkd ,or dd? 自分は1819=>dd , 22,23=> kdがいいと思いました。 - 参考にしてストリーム置き直しました!
  4. 00:36:780 (225,226) – dk - ok
  5. 00:53:011 (354,355) – kk? - ここらへんの音取りがなんかアレですね…曲が曲なせいもありますが… 周辺のパターンを少しリマップしました。
  6. 01:40:702 (71,72,73) -^
  7. 01:01:779 (382) – の鳴ってるシンバルを何かしらの形でアシストしていただきたい・・・ dk kdとか? - 確かにシンバルは強いのですが全て1/1で鳴ってるのでフォローするとこの曲のいやらしい?リズムが台無しになってしまう気がしたのでギターとスネアだけフォローしました;_;
  8. 01:03:702 (399) – try to move 01:03:856 (400) – and change k - 形維持したいです!ちょっとだけ周辺変えました。
  9. 01:03:318 (395,396,397,398) – もし382のあたりをdk kdとかに変えたらkd dkとかいいかも?
  10. 01:13:933 (496,497,498,499) – は01:13:779 (495) –からの開始じゃないと合わないと思いますが。。 - 少しパターン変えました!
  11. 01:14:856 (504,505,506,507) – は01:15:010 (504) –からですかね。 - ここもちょっと変えました!;;
    以上です!
I thank you for reading it through
Good Luck!
thanks for mod!

Link : https://db.tt/YIMlgAqW
D33d
I should really mod this properly at some point, but I'm gonna list the correct time signatures here by request. Ignoring the 3/4 and 6/4 discrepancies, because they work exactly the same in practice... Unless you really care about how the menu pulses. The biggest reason for getting time signatures right is to aid with comboing and phrasing.

00:02:396 - If you want to get really picky, this is where the downbeat actually lands. I believe that this is also in 4/4, grouped into three-bar phrases, but it's sparse enough that 3/4 also fits.

00:09:472 - Seems to be in 3/4, but with awkward polyrhythm between the bass and kit. Either way, it lines up into the next section, so put a reset here anyway. I'm guessing that there's a fruity 7/4 bar before this, just to be an annoying dick.

00:44:550 - This is 7/4.

00:46:703 - 4/4, grouped into three-bar phrases.

The rest seems to work musically, or is so ambiguous that it really wouldn't matter which time signature was slapped over it.
Cihyaa
hi from tks's taiko mod req

[tks's muzukashii]
  1. 00:05:473 (6) - change k
  2. 00:36:704 (158) - change d
  3. 01:16:087 add k
  4. 01:48:394 (101) - change d
[tks's oni]
  1. 00:05:473 (7) - change k
  2. 01:36:471 add dにして後ろのをk
suggoimuzukashiikyoku

こういう曲あんまりmodしたことないからよくわかんなかったけどちょっとでも力になれたなら嬉しいですすすすす
ゴーゴーソルト
TKS

Cihyaa wrote:

hi from tks's taiko mod req

[tks's muzukashii]
  1. 00:05:473 (6) - change k - 以前にも出て保留にしてたのですがとりあえずfixed.
  2. 00:36:704 (158) - change d - dkk?は自分が苦手なのでkkkの部分はddkで統一しました。
  3. 01:16:087 add k - ok.
  4. 01:48:394 (101) - change d - 既にどん!
[tks's oni]
  1. 00:05:473 (7) - change k - fixed.
  2. 01:36:471 add dにして後ろのをk - 時間がズレてる?どこかわからなかった…
suggoimuzukashiikyoku

こういう曲あんまりmodしたことないからよくわかんなかったけどちょっとでも力になれたなら嬉しいですすすすす
ゴーゴーソルト
thanks for mod!

update onegai shimasu! : Link
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