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posted
This beatmap was submitted using in-game submission on Wednesday, July 24, 2013 at 7:27:14 PM

Artist: Suzuki Konomi
Title: DAYS of DASH (TV Size)
Source: Sakurasou no Pet na Kanojo
Tags: DakeDekaane Lolicakes ending Shiina Mashiro Aoyama Nanami
BPM: 160
Filesize: 3431kb
Play Time: 01:21
Difficulties Available:
  1. Dekaane's Futsuu (4.1 stars, 183 notes)
  2. Kantan (1.9 stars, 114 notes)
  3. KirinOni (4.78 stars, 415 notes)
  4. Muzukashii (4.76 stars, 320 notes)


Download: Suzuki Konomi - DAYS of DASH (TV Size)
Information: Scores/Beatmap Listing
---------------
My 9th Submitted map~ Taiko only mapset dedicated to Lolicakes :3

Pending ~!
Genkishi for the mp3
DakeDekaane for Futsuu diff~
posted
can i a make taiko diff???
posted

gokugohan12468 wrote:

can i a make taiko diff???
I'm sorry but no, I've got all diffs I need ;w;
posted
oh KirinOni lol

/me runs xD
posted

Natsu wrote:

oh KirinOni lol

/me runs xD
baka. =w=
posted
As requested by Kirino, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[KirinOni]

Mashiro taking a knife. Looks so aggresive O.O

00:10:412 ( 1,1,2,3 ) - This feels a bit "disconnected" with the previous part and sounds quite odd because the note density is suddenly reduced. I'd suggest you adding 2 notes at 00:10:600 and 00:10:975.

00:15:662 ( 1,2 ) - Delete these ? ( By comparing with what you mapped at later parts, 00:13:787 ->00:18:475 is surly a large part without rests, which doesn't really fit with what you did later, ie more frequent rests )
00:16:506 ( 2,3 ) - ^
For clarity, after deleting the 4 notes, you'll see sth like this

00:34:412 ( 1,2,3,1,1,1) - imo ddkkd k doesn't sound well for an ending part of the section 00:33:850 ~ 00:34:975. Try sth like this ? ( Notice the highlighted parts )

00:40:412 ( 1,2,1,1 ) - imo using dd kd x 4 doesn't really sound appropriate in this case. Try this ?

01:04:037 ( 2 ) - Delete this ? ( Again, a very long section at 01:01:975 ~ 01:08:350. Try to divide it into smaller sections )
01:07:037 ( 3 ) - ^

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:02:350 ( 2 ) - Red note ? ( Following what you did at muzu. It seems that d is a better option for me )

00:04:037 ( 2 ) - Red note ? ( To be consistent with dd at 00:00:850 (1,2) )

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds )

00:52:600 ( x ) - Add a note, probably red ? ( Currently it sounds empty because there's a very significant vocal sound here )

00:57:100 ( 5,6,7 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. At least d d D sounds too monotonous under the vocal )


Diff is technically fine

But it's better to notice the consistency of the pattern usage of notes next time

Currently the arrangements sound quite random .___.

-----------------------

[Muzukashii]

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:19:600 ( 2 ) - Delete this note ? ( To keep this as kd dk, which is for consistency with 00:13:225 ( 1,1 1,1 ) )

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds )

00:40:787 ( 1 ) - Red note ? ( Consider 2, which has a higher pitch than 1. Therefore d -> k might be a better option )

00:54:850 ( 3 ) - Blue note ? ( It has a significantly higher pitch than 2, so imo it's better to use k here, so that it becomes d -> k )

00:57:100 ( 1,1,1 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d k D sounds odd for me )

01:06:287 ( 3 ) - Blue note ? ( To create some variations and avoid repeating ddkdddk )

01:08:162 ( 2 ) - Delete this note ? ( imo deleting this can keep the 1/2 7-plets pattern, and emphasize the coming D better )


Overall ok

Pattern consistency is better than oni, so I'll say this is fine :3

-----------------------

[Dekaane's Futsuu]

HP -1 ? ( HP5 could be a bit harsh for futsuu )

00:24:287 ( 1 ) - Slider is 1/4 shorter than the length it should be. But well, I'd prefer removing the slider and using this instead. Add finish for (1) in the screenshot. ( imo slider doesn't fit here as it's not really the end of a song section )

00:44:725 ( 6,7,8,9 ) - I'd suggest sth like this instead. ( Currently 00:45:100 sounds empty because of the existing vocal. Also altered hitsounds to fit the pitch of vocal better )

00:54:850 ( 13 ) - End this slider at 00:56:350 instead. ( Currently it's 1/4 shorter than it should be )

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:17:537 ( 12 ) - Red note ? ( To fit the vocal pitch better. The vocal goes down from 11 to 12, so k -> d might fit the music better )
00:35:537 ( 12 ) - ^

00:40:787 ( 3 ) - Red note ? ( Similar reason. 3 has a lower pitch than 2, so I'd recommend k -> d )

00:52:600 ( 10,11,12 ) - Consider this instead ? Also remove finish at 11. ( Just to follow the vocal better. Imo there's no heavy drum, vocal or background music that supports the use of finish here. )

00:57:100 ( 14,15,16 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo )

01:05:912 ( 37,38,39,40 ) - o ooo ? ( Again, just to fit the pitch of vocal better )

01:07:975 ( 42 ) - Blue note ? ( It has a similar level of pitch with 40, so I'd using k for 42 as well. Also d d D might sound a bit monotonous )

01:20:912 ( 78,79,80 ) - o o o ? ( Following pitch of vocal again )


Overall ok. Nice use on note arrangements, esp kiai :3

Just wondering why the sliders are broken ?

-----------------------

[ Kantan]

HP -1 / -2 ? ( HP5 is actually quite harsh for kantan )

00:04:975 ( 1 ) - The highlighted parts shown here might be too complicated for a taiko newbie in terms of rhythm, so I'd suggest deleting the red note to simplify it.

00:22:787 ( 4 ) - I'm quite sure that newbies will be mislead by this and thought this was at 00:22:975 instead. I'd recommend sth like this to solve this problem. ( Current pattern is unintuitive and misleading )

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

00:39:850 ( 4,5,6,1,1,1 ) - Again, newbies probably don't understand this rhythm well as it's unintuitive. Try this instead ?

00:47:162 ( 3 ) - Same problem. Try not to include so many notes on red line. Consider this ?

00:55:225 ( 1 ) - End this slider at 00:56:350 instead ? ( It's always a good idea to leave sufficient spacing between slider / spinner and notes for easier difficulties. Don't expect newbies to be able to react quickly. Also the new ending point fits the song well too. )
01:06:850 ( 2 ) - End this slider at 01:07:600 instead ? ( Same reason )

01:06:287 ( 1 ) - I'd suggest you moving this to 01:06:475 instead. ( Current rhythm could be a bit unintuitive )

01:21:100 ( 4 ) - I'm not sure how to deal with this. This doesn't sound intuitive because there's a heavy beat at 01:20:912. I'll suggest deleting this, but that would make this part empty. So I guess you have the final say on this.

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:38:350 ( 3 ) - Blue note ? ( 1,2,3 -> ddd might sound a bit monotonous )

00:52:600 ( 2,1,1 ) - o o o ? ( Just to fit the pitch of vocal )

00:57:100 ( 3,4,5 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo )

00:59:912 ( 3,1,2 ) - o o o ? ( Following vocal pitch again )
01:02:912 ( 3,4,1 ) - ^

01:08:912 ( 4 ) - Blue note ? ( Comparing with 3, 4 has a higher pitch. So D -> K could be a good idea )

01:14:912 ( 3,1 ) - o o ? ( The vocal is falling instead of rising, so I recommend k d )

01:18:850 ( 1,2,3 ) - All blue notes ? ( To differentiate with all red notes at 01:15:850 ( 1,2,3 ) )


The main problem on this diff is the unintuitive use of notes

Many of them come quite unexpected with rhythms that are probably not expected by taiko newbies

Better have a through recheck on this

-----------------------

Futsuu ~ Oni are acceptable for me

For now, try to make kantan more intuitive

Star and good luck ~ ;)
posted

aabc271 wrote:

As requested by Kirino, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[KirinOni]

Mashiro taking a knife. Looks so aggresive O.O

00:10:412 ( 1,1,2,3 ) - This feels a bit "disconnected" with the previous part and sounds quite odd because the note density is suddenly reduced. I'd suggest you adding 2 notes at 00:10:600 and 00:10:975. Added a note on 00:10:975 and K on 00:11:162 (3) instead, to emphasize the drums. Previous notes were following percussions, these "disconnected" part is to follow and emphasize the guitar sound.

00:15:662 ( 1,2 ) - Delete these ? ( By comparing with what you mapped at later parts, 00:13:787 ->00:18:475 is surly a large part without rests, which doesn't really fit with what you did later, ie more frequent rests ) Fixed~!
00:16:506 ( 2,3 ) - ^ Fixed~!
For clarity, after deleting the 4 notes, you'll see sth like this Fixed~!

00:34:412 ( 1,2,3,1,1,1) - imo ddkkd k doesn't sound well for an ending part of the section 00:33:850 ~ 00:34:975. Try sth like this ? ( Notice the highlighted parts ) Good idea, fixed~!

00:40:412 ( 1,2,1,1 ) - imo using dd kd x 4 doesn't really sound appropriate in this case. Try this ? Good idea, fixed~!

01:04:037 ( 2 ) - Delete this ? ( Again, a very long section at 01:01:975 ~ 01:08:350. Try to divide it into smaller sections ) Fixed~!
01:07:037 ( 3 ) - ^ Fixed~!

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point ) Fixed~!

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:02:350 ( 2 ) - Red note ? ( Following what you did at muzu. It seems that d is a better option for me ) Fixed~!

00:04:037 ( 2 ) - Red note ? ( To be consistent with dd at 00:00:850 (1,2) ) Fixed~!

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds ) Nope, it's better as it is. :3

00:52:600 ( x ) - Add a note, probably red ? ( Currently it sounds empty because there's a very significant vocal sound here ) Good idea, fixed~!

00:57:100 ( 5,6,7 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. At least d d D sounds too monotonous under the vocal ) Fixed~!


Diff is technically fine

But it's better to notice the consistency of the pattern usage of notes next time

Currently the arrangements sound quite random .___.

-----------------------

[Muzukashii]

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point )

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:19:600 ( 2 ) - Delete this note ? ( To keep this as kd dk, which is for consistency with 00:13:225 ( 1,1 1,1 ) ) Fixed~!

00:22:787 ( 22 ) - Delete finish ? ( imo the background music doesn't really justify a finish as it is not that intense, without heavy drum sounds ) Nope, same as Kirinoni.

00:40:787 ( 1 ) - Red note ? ( Consider 2, which has a higher pitch than 1. Therefore d -> k might be a better option ) Fixed~!

00:54:850 ( 3 ) - Blue note ? ( It has a significantly higher pitch than 2, so imo it's better to use k here, so that it becomes d -> k )

00:57:100 ( 1,1,1 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d k D sounds odd for me ) Fixed~!

01:06:287 ( 3 ) - Blue note ? ( To create some variations and avoid repeating ddkdddk ) Fixed~!

01:08:162 ( 2 ) - Delete this note ? ( imo deleting this can keep the 1/2 7-plets pattern, and emphasize the coming D better ) Fixed~!


Overall ok

Pattern consistency is better than oni, so I'll say this is fine :3

-----------------------

[ Kantan]

HP -1 / -2 ? ( HP5 is actually quite harsh for kantan ) [/color]

00:04:975 ( 1 ) - The highlighted parts shown here might be too complicated for a taiko newbie in terms of rhythm, so I'd suggest deleting the red note to simplify it. Fixed~!

00:22:787 ( 4 ) - I'm quite sure that newbies will be mislead by this and thought this was at 00:22:975 instead. I'd recommend sth like this to solve this problem. ( Current pattern is unintuitive and misleading ) Fixed~!

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point ) Fixed~!

00:39:850 ( 4,5,6,1,1,1 ) - Again, newbies probably don't understand this rhythm well as it's unintuitive. Try this instead ? Fixed~!

00:47:162 ( 3 ) - Same problem. Try not to include so many notes on red line. Consider this ? Fixed~!

00:55:225 ( 1 ) - End this slider at 00:56:350 instead ? ( It's always a good idea to leave sufficient spacing between slider / spinner and notes for easier difficulties. Don't expect newbies to be able to react quickly. Also the new ending point fits the song well too. ) Fixed~!
01:06:850 ( 2 ) - End this slider at 01:07:600 instead ? ( Same reason ) Fixed~!

01:06:287 ( 1 ) - I'd suggest you moving this to 01:06:475 instead. ( Current rhythm could be a bit unintuitive ) Fixed~!

01:21:100 ( 4 ) - I'm not sure how to deal with this. This doesn't sound intuitive because there's a heavy beat at 01:20:912. I'll suggest deleting this, but that would make this part empty. So I guess you have the final say on this. Added a slider~

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:38:350 ( 3 ) - Blue note ? ( 1,2,3 -> ddd might sound a bit monotonous ) Fixed~!

00:52:600 ( 2,1,1 ) - o o o ? ( Just to fit the pitch of vocal ) Fixed~!

00:57:100 ( 3,4,5 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo ) Fixed~!

00:59:912 ( 3,1,2 ) - o o o ? ( Following vocal pitch again ) Fixed~!
01:02:912 ( 3,4,1 ) - ^ Fixed~!

01:08:912 ( 4 ) - Blue note ? ( Comparing with 3, 4 has a higher pitch. So D -> K could be a good idea ) Fixed~!

01:14:912 ( 3,1 ) - o o ? ( The vocal is falling instead of rising, so I recommend k d ) Fixed~!

01:18:850 ( 1,2,3 ) - All blue notes ? ( To differentiate with all red notes at 01:15:850 ( 1,2,3 ) ) Fixed~!


The main problem on this diff is the unintuitive use of notes

Many of them come quite unexpected with rhythms that are probably not expected by taiko newbies

Better have a through recheck on this

-----------------------

Futsuu ~ Oni are acceptable for me

For now, try to make kantan more intuitive

Star and good luck ~ ;)
Thanks a lot for the awesome mod and star abc~!
Waiting for DakeNanami's update~
posted

aabc271 wrote:

As requested by Kirino, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Dekaane's Futsuu]

HP -1 ? ( HP5 could be a bit harsh for futsuu ) /*Done

00:24:287 ( 1 ) - Slider is 1/4 shorter than the length it should be. But well, I'd prefer removing the slider and using this instead. Add finish for (1) in the screenshot. ( imo slider doesn't fit here as it's not really the end of a song section ) /*Fixed, also, this fits for the drums very nicely :p

00:44:725 ( 6,7,8,9 ) - I'd suggest sth like this instead. ( Currently 00:45:100 sounds empty because of the existing vocal. Also altered hitsounds to fit the pitch of vocal better ) /*Done

00:54:850 ( 13 ) - End this slider at 00:56:350 instead. ( Currently it's 1/4 shorter than it should be ) /*I think it's better to finish it in 00:56:725, fits for both vocals and drums.

01:22:975 ( 1 ) - End the spinner at 01:22:975 instead. ( There's no sound of vocal after that point ) /*Done

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:17:537 ( 12 ) - Red note ? ( To fit the vocal pitch better. The vocal goes down from 11 to 12, so k -> d might fit the music better ) /*Done
00:35:537 ( 12 ) - ^ /*Done

00:40:787 ( 3 ) - Red note ? ( Similar reason. 3 has a lower pitch than 2, so I'd recommend k -> d ) /*It sounds like the same pitch for me.

00:52:600 ( 10,11,12 ) - Consider this instead ? Also remove finish at 11. ( Just to follow the vocal better. Imo there's no heavy drum, vocal or background music that supports the use of finish here. ) /*Done

00:57:100 ( 14,15,16 ) - o o O ? ( I really think following pitch of vocal here will fit the diff a lot better. d d D sounds too monotonous imo ) /*Done

01:05:912 ( 37,38,39,40 ) - o ooo ? ( Again, just to fit the pitch of vocal better ) /*Done

01:07:975 ( 42 ) - Blue note ? ( It has a similar level of pitch with 40, so I'd using k for 42 as well. Also d d D might sound a bit monotonous ) /*Done

01:20:912 ( 78,79,80 ) - o o o ? ( Following pitch of vocal again )
/*Done

Overall ok. Nice use on note arrangements, esp kiai :3 /*Thank you >-<

Just wondering why the sliders are broken ? /*I think Bakirino changed the SV and forgot to recalculate the sliders *runs*

-----------------------
Thank you for modding, really helpful :3
My update: http://pastebin.com/raw.php?i=U1hvx9Hf
posted

DakeDekaane wrote:

My update: http://pastebin.com/raw.php?i=U1hvx9Hf
Thanks DakeNanami, updated~ :3
posted
mod as req

[General]
  1. Sampleset change to normal, good sound.
[KirinOni]
  1. 00:05:537 (1) - add finish sound of big cymbal
  2. 00:05:912 - use this pattern? > https://osu.ppy.sh/ss/883755
  3. 00:12:381 (2,1) - re and 00:12:662 - ddk sound is better
  4. 00:21:381 - re and 00:21:662 - ddd > https://osu.ppy.sh/ss/883766 sound is better~
  5. 01:14:912 - kkd plz because high voice.
[Muzukashii]
  1. 00:05:537 (1) - same as Oni
  2. 00:12:850 (2) - add finish sound of cymbal is heard
[Dekaane's Futsuu]
  1. 00:05:350 - d and 00:05:537 (9) - add finish follow the drumbeat, it sounds good~
  2. 01:07:600 - add d
[Kankan]
  1. 00:05:537 (1) - same as Oni
  2. 00:12:850 (1) - same as Muzu

thats all~
good luck :)
(//・ω・)っ=====
posted
Taiko mod via #modreq~

[General]
  1. Overall difficulty and HP drain rate should be between 4~7.


[Kantan]
  1. 00:11:162 (3,4) - change to spinner? because 00:10:787 (2,3,4) - these three notes are a bit hard for new player
  2. 00:17:725 (1) - remove ? because you put k d k on 00:12:850 (1,1,1) - and 00:15:850 (2,1,1) - also have the same pattern , but you put k on 00:17:725 (1) - that may make the new player confuse
  3. 00:35:725 (1) - ^
  4. 00:25:412 (8,1,1) - remove ,because 00:24:850 (7,8) - this rhythm is different form other part , new player may not react on this part
  5. 00:57:850 - ~ 01:06:475 - i suggest use Kk k k kdk k k kdk.... this kind of simple pattern like this :http://osu.ppy.sh/ss/883840
  6. 01:09:850 - ~ 01:15:850 - ^


[Dekaane's Futsuu]
  1. 00:02:537 (5) - remove ,because this is not have the obvious sound
  2. 00:14:725 (5) - remove, because you make d d k here 00:18:100 (13,14,15) -
  3. 00:32:725 (46) - ^
  4. 00:21:287 (19,20,21,22,23,24,25,26,27) - this part is too hard for newbie because 00:21:287 (19,20,21,22,23) - this four notes is on the red line may make the rhythm very weird try this:http://osu.ppy.sh/ss/883875
  5. 00:59:725 - add note because the drum sound is on 00:58:225 (31) - ,00:58:975 - ,00:59:725 - .....etc
  6. 01:01:975 (40) - move to 01:02:725 - because put make interval 00:58:600 -
  7. 01:05:725 - add note


[Muzu]
  1. 00:06:475 - change k means change to next part
  2. 00:16:600 (2) - move to 00:16:787 - to follow 00:14:725 (1,1,2,1) -
  3. 00:38:537 (3) - remove ,to emphasize 00:38:350 - vocal
  4. 00:44:162 (1) - move to 00:44:350 - and 00:44:537 (2) - remove to emphasize the accent of the vocal 00:44:350 (1,1) -
  5. 00:50:162 (1) - move to 00:50:162 (1) -
  6. 01:01:037 (2) - move to 01:00:662 - means to change next part also reflects 00:57:850 (1,2) -
  7. 01:04:037 (2) - ^


[KirinOni]
  1. 00:09:193 (1) - move to 00:09:100 - to follow the guitar
  2. 00:30:193 (2) - move to 00:30:006 - to make O O OOO pattern
  3. 00:37:506 (2,1,1) - these three notes need remove and 00:37:787 - add one note because every parts ended on 00:41:162 -
  4. 00:38:350 (1) - move to 00:38:162 -
  5. 00:39:850 (1) - ^


That's all i can found
Good Luck~ :)
posted

ReySHeL wrote:

mod as req
[notice][Dekaane's Futsuu]
  1. 00:05:350 - d and 00:05:537 (9) - add finish follow the drumbeat, it sounds good~ /*I made d k instead, I prefer keep following the same instrument as in 00:00:850 (1,2,3,4,5) -
  2. 01:07:600 - add d /*Done

qoot8123 wrote:

Taiko mod via #modreq~

[Dekaane's Futsuu]
  1. 00:02:537 (5) - remove ,because this is not have the obvious sound /*There is, and that's what I followed for previous :p
  2. 00:14:725 (5) - remove, because you make d d k here 00:18:100 (13,14,15) - /*Done.
  3. 00:32:725 (46) - ^ /*Deleted the one in 00:33:475, sounds better imo
  4. 00:21:287 (19,20,21,22,23,24,25,26,27) - this part is too hard for newbie because 00:21:287 (19,20,21,22,23) - this four notes is on the red line may make the rhythm very weird try this:http://osu.ppy.sh/ss/883875 /*Made a few changes in this part, kept a few
  5. 00:59:725 - add note because the drum sound is on 00:58:225 (31) - ,00:58:975 - ,00:59:725 - .....etc /*Done
  6. 01:01:975 (40) - move to 01:02:725 - because put make interval 00:58:600 - /*Done
  7. 01:05:725 - add note /*Done
Thanks both for modding :3
Update here: http://pastebin.com/raw.php?i=U1hvx9Hf
posted

ReySHeL wrote:

mod as req

[General]
  1. Sampleset change to normal, good sound. Fixed~!
[KirinOni]
  1. 00:05:537 (1) - add finish sound of big cymbal Fixed~!
  2. 00:05:912 - use this pattern? > https://osu.ppy.sh/ss/883755 Fixed~!
  3. 00:12:381 (2,1) - re and Fixed~!
  4. 00:12:662 - ddk sound is better Fixed~!
  5. 00:21:381 - re and 00:21:662 - ddd > https://osu.ppy.sh/ss/883766 sound is better~ Fixed~!
  6. 01:14:912 - kkd plz because high voice. Fixed~!
[Muzukashii]
  1. 00:05:537 (1) - same as Oni Fixed~!
  2. 00:12:850 (2) - add finish sound of cymbal is heard Fixed~!
[Kankan] ^owo?
  1. 00:05:537 (1) - same as Oni Fixed~!
  2. 00:12:850 (1) - same as Muzu Fixed~!

thats all~
good luck :)
(//・ω・)っ=====
Thanks for your mod and star Reyshel! >w</

qoot8123 wrote:

Taiko mod via #modreq~

[General]
  1. Overall difficulty and HP drain rate should be between 4~7. [/color]


[Kantan]
  1. 00:11:162 (3,4) - change to spinner? because 00:10:787 (2,3,4) - these three notes are a bit hard for new player nope, I think it's fine~
  2. 00:17:725 (1) - remove ? because you put k d k on 00:12:850 (1,1,1) - and 00:15:850 (2,1,1) - also have the same pattern , but you put k on 00:17:725 (1) - that may make the new player confuse Fixed~!
  3. 00:35:725 (1) - ^ Fixed~!
  4. 00:25:412 (8,1,1) - remove ,because 00:24:850 (7,8) - this rhythm is different form other part , new player may not react on this part made changes~
  5. 00:57:850 - ~ 01:06:475 - i suggest use Kk k k kdk k k kdk.... this kind of simple pattern like this :http://osu.ppy.sh/ss/883840 Fixed~!
  6. 01:09:850 - ~ 01:15:850 - ^ Fixed~!


[Muzu]
  1. 00:06:475 - change k means change to next part Fixed~!
  2. 00:16:600 (2) - move to 00:16:787 - to follow 00:14:725 (1,1,2,1) - Fixed~!
  3. 00:38:537 (3) - remove ,to emphasize 00:38:350 - vocal Fixed~!
  4. 00:44:162 (1) - move to 00:44:350 - and 00:44:537 (2) - remove to emphasize the accent of the vocal 00:44:350 (1,1) -
  5. 00:50:162 (1) - move to 00:50:162 (1) - lolwhat =w= made changes anyway~
  6. 01:01:037 (2) - move to 01:00:662 - means to change next part also reflects 00:57:850 (1,2) -
  7. 01:04:037 (2) - ^


[KirinOni]
  1. 00:09:193 (1) - move to 00:09:100 - to follow the guitar it sounds/plays in a weird manner imo, no change for this
  2. 00:30:193 (2) - move to 00:30:006 - to make O O OOO pattern nope, no change :3
  3. 00:37:506 (2,1,1) - these three notes need remove and 00:37:787 - add one note because every parts ended on 00:41:162 -
  4. 00:38:350 (1) - move to 00:38:162 - no change :3
  5. 00:39:850 (1) - ^ ^


That's all i can found
Good Luck~ :)
Thanks for your mod qoot8123~! >w</

DakeDekaane wrote:

Thanks both for modding :3
Update here: http://pastebin.com/raw.php?i=U1hvx9Hf
Thanks DakeNanami for the update~ Updated~! :3
posted
Let's go~
( because taiko is rather free-style, feel free to ignore my suggestion if you don't like it, unless it's unrankable)

[General]
If I'm not wrong, it's safer to turn circle size to 5 in all diffs.

[KirinOni]
00:06:850 (1) - K?
00:11:912 - 00:12:100 - 00:12:287 - maybe d k k. I feel a bit empty here
00:23:537 - there is a strong hit. consider adding a D
00:24:568 - 00:24:662 - add d? follow the vocal.
00:36:662 (2) - d imo.
00:39:662 - add d?
00:59:162 - 00:59:256 - add d imo, cuz it's kiai time, time to be more moe.
01:11:162 - 01:11:256 - ^
01:21:850 (1) - maybe change to slider? it's a fade-out.

[Muzukashii]
00:55:412 (2) - delete? a bit hard for this diff imo.
00:58:412 - add d or k imo.
01:06:850 (1) - move 1/2 early
01:10:412 - add d or k, same as 00:58:412 -
01:21:850 (1) - same as oni

[Dekaane's Futsuu]
00:18:475 (13) - delete imo, cuz it plays weird.
00:21:475 (19) - move 1/2 later?
00:33:100 (45) - ^

[Kantan]
00:21:475 (3,4,5,6,7) - is it better to follow the vocal? if so move 1/2 earlier
01:21:850 (1) - delete, same as futsuu

Good luck~
posted
1st taiko mod =3= don't slap me and don't expect so much things plz

Kantan

  1. 01:21:850 (1) - Song's end is muted except of vocals. I think, all about dkdk~~ is too noisy. how about add decrescendo like this?

Dekaane's Futsuu

  1. 00:33:475 - Add 1 circle and k here? to ignore this kick sound seems to not good.
  2. 00:33:850 (47) - And delete k?

Muzukashii

  1. 00:03:475 (2,3,1,2) - kkdk?
  2. 00:10:787 (2,1,2) - kdk much better about guitar sound lol
  3. 00:36:100 (3) - A little bit hard to play IMO. delete?
  4. 00:54:850 (1,1,2,3,4,5,6,1,2,1) - How about this rhythm? it has gradually turned up volume. that is, just k seems to boring IMO.
  5. 01:21:850 (1) - Same as Kantan ~

KirinOni

  1. 00:54:850 (1,2,3,4,5,6,7,8,1,2,3) - Similar as muzukashii ~
  2. 01:00:475 (1) - Delete k and add d 01:00:287 here and 01:00:662 here? because 00:59:912 (1) this k looks followed vocals.
  3. 01:21:850 (1) - Same as Kantan ~


=3= sry poor quality. nice rhythm lol
posted
Fixed everything in both mods, though I remapped a bit of the diff, but still conserved those spots, thank you =w=

The update: http://pastebin.com/raw.php?i=U1hvx9Hf
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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