so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything!
[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead
00:36:386 (1) - finish on start
01:00:003 - add a note here to cover for the vocals
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: 01:05:748 (1) - finish on start
[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6)
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164)
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3)
01:02:876 (2) - use a 3-point slider here for a more natural curve
01:09:418 (3,6) - you can add whistles here too
[Hard]
use HP6, fits the overall note density of this diff better
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer
00:33:354 - i would add a note here to catch the drum roll
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: 01:00:641 (8) - NC here since combo is quite long
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269)
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern
[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow
00:10:056 (3) - finish on start
00:13:407 (8) - NC here, combo is way too long
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing
00:28:727 (1) - forgot clap on end
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump
00:52:663 (11,12) - try moving these two like this, flows much better imo: 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack
Well thats about it from me, let me know when you are done with fixing
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything!
[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead
00:36:386 (1) - finish on start
01:00:003 - add a note here to cover for the vocals
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: 01:05:748 (1) - finish on start
[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6)
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164)
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3)
01:02:876 (2) - use a 3-point slider here for a more natural curve
01:09:418 (3,6) - you can add whistles here too
[Hard]
use HP6, fits the overall note density of this diff better
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer
00:33:354 - i would add a note here to catch the drum roll
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: 01:00:641 (8) - NC here since combo is quite long
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269)
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern
[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow
00:10:056 (3) - finish on start
00:13:407 (8) - NC here, combo is way too long
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing
00:28:727 (1) - forgot clap on end
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump
00:52:663 (11,12) - try moving these two like this, flows much better imo: 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack
Well thats about it from me, let me know when you are done with fixing