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Misawa Sachika - Unite (TV Size)

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ritsu-tanaika
Hey, M4M

EASY

00:00:642 (1) - Add a finish at the beginning, to emphasize the start of the song

00:03:195 (1) - Would suggest stacking this on top of 00:00:642 (1) - to avoid the overlap (caused by low approach rate)

X:124 Y:184

00:10:854 (3) - - I think this note would be better if it was on 00:10:695 instead

00:15:961 (3) - Add a clap at the turn back point, clap should be at regular intervals

00:17:556 (4) - ^ but at the end of this slider instead

00:31:280 (1) - Should extend slider to 00:32:070, Easy difficulty shouldnt really follow complicated vocals, more on regular drum rhythm

00:52:024 (5) - Suggest adding this slider here to avoid the gap, gaps break rhythm and makes the player lose focus sometimes


01:02:876 (2) - Add a clap at beginning

01:05:110 (3) - I think its better if this slider started at 01:05:748 instead, and ending at 01:06:067

NORMAL

00:00:642 (1) - Add finish at the beginning, again, same reason as the first note on Easy

00:22:024 (2) - This note appears to be too high off screen, try to lower it to X:212 Y:48 to make it easier to hit

00:25:535 (1) - Add whistle at beginning, without it its totally silent

00:41:812 (2) - Try this rhythm, it sounds better than the current one, more accurate rhthym


00:44:046 (3,4) - Try not to stack these notes together, because it may be hard to distinguish under the same color

01:11:174 (1,2) - Its not recommended to have so many 1/2 sliders on a Normal difficulty, try separating them through white ticks only, or replace them with individual circles on the white ticks. many alternative ways so you'll have to experiment it yourself

01:12:450 (4,5) - Doesnt really fit the rhythm, try changing to one long slider from 01:12:450 to 01:13:088

HARD

00:10:376 (3) - Suggest adding a Finish to emphasize a note on the red tick

00:13:408 (1) - Spacing error, too far apart from 00:13:089 (4) -

00:26:971 (4) - I think the flow of the map would be better if this was stacked at the head of 00:26:173 (2) - instead of the tail, the tail forces the player to make awkward movements

00:29:684 (5) - Add this note here to avoid confusion in the rhythm, the gap creates the confusion

00:35:269 (4,5) - watch for spacing here

00:41:493 (2,3,4,5) - increase the volume of hitsounds of this square pattern, preferably 80%, and then add claps to 2 and 5

00:52:024 (5,6,7,8) - This pattern doesnt really flow well, consider changing to 2 1/2 sliders instead

01:06:865 (3) - Add a clap here, the note is silent without it

01:11:971 (1) - NC this note to make the two seperate patterns more obvious


Cant mod insane, sorry. but I hope I helped
Topic Starter
Losertic

ritsu-tanaika wrote:

Hey, M4M

ritsu-tanaika's Modding
EASY

00:00:642 (1) - Add a finish at the beginning, to emphasize the start of the song → Fixed.

00:03:195 (1) - Would suggest stacking this on top of 00:00:642 (1) - to avoid the overlap (caused by low approach rate)

X:124 Y:184 → okay, stack '1' slider's tail.

00:10:854 (3) - - I think this note would be better if it was on 00:10:695 instead → add slider 00:10:695 ~ 00:10:854

00:15:961 (3) - Add a clap at the turn back point, clap should be at regular intervals → Fixed hit clap (add some slidertick)

00:17:556 (4) - ^ but at the end of this slider instead → Fixed 00:17:556 - add hitclaps

00:31:280 (1) - Should extend slider to 00:32:070, Easy difficulty shouldnt really follow complicated vocals, more on regular drum rhythm → hmm, well. i think better now. it's slider. and 00:32:397 (2) - this note. follow vocal+drum sound. so.. i think better now!..

00:52:024 (5) - Suggest adding this slider here to avoid the gap, gaps break rhythm and makes the player lose focus sometimes → Fixed.


01:02:876 (2) - Add a clap at beginning → Fixed.

01:05:110 (3) - I think its better if this slider started at 01:05:748 instead, and ending at 01:06:067 → Fixed.

NORMAL

00:00:642 (1) - Add finish at the beginning, again, same reason as the first note on Easy → Fixed.

00:22:024 (2) - This note appears to be too high off screen, try to lower it to X:212 Y:48 to make it easier to hit → i checked this problem. http://osu.ppy.sh/ss/1096798

00:25:535 (1) - Add whistle at beginning, without it its totally silent → hmm, i think... not? i don't have another hitwhistle sound.

00:41:812 (2) - Try this rhythm, it sounds better than the current one, more accurate rhthym → I first tried your rhythm..


00:44:046 (3,4) - Try not to stack these notes together, because it may be hard to distinguish under the same color → it's normal diff. it's alright!

01:11:174 (1,2) - Its not recommended to have so many 1/2 sliders on a Normal difficulty, try separating them through white ticks only, or replace them with individual circles on the white ticks. many alternative ways so you'll have to experiment it yourself → well, okay. http://osu.ppy.sh/ss/1096813

01:12:450 (4,5) - Doesnt really fit the rhythm, try changing to one long slider from 01:12:450 to 01:13:088 → i think better now.

HARD

00:10:376 (3) - Suggest adding a Finish to emphasize a note on the red tick → Fixed.

00:13:408 (1) - Spacing error, too far apart from 00:13:089 (4) - → i think better now. maybe not hard.

00:26:971 (4) - I think the flow of the map would be better if this was stacked at the head of 00:26:173 (2) - instead of the tail, the tail forces the player to make awkward movements → Fixed.

00:29:684 (5) - Add this note here to avoid confusion in the rhythm, the gap creates the confusion → changed. http://osu.ppy.sh/ss/1096834

00:35:269 (4,5) - watch for spacing here → Fixed.

00:41:493 (2,3,4,5) - increase the volume of hitsounds of this square pattern, preferably 80%, and then add claps to 2 and 5 → Fixed.

00:52:024 (5,6,7,8) - This pattern doesnt really flow well, consider changing to 2 1/2 sliders instead → Fixed.

01:06:865 (3) - Add a clap here, the note is silent without it → Fixed.

01:11:971 (1) - NC this note to make the two seperate patterns more obvious → Fixed.


Cant mod insane, sorry. but I hope I helped
Thank you! ;)
TatsumiAlicekawa
Hello~ M4M~

It is the color that fit your background ←Though they are chinese,you know what to do.
[Easy]
Maybe AR+1
00:10:695 - feel uncomfortable.You can change it to a note at 00:10:854
[Normal]
00:06:067 - change to this
[Hard]
00:40:216 - add a clap
[Insane]
00:00:801 - Ctrl+G
00:04:790 - move to x:283 y:225 00:04:950 - move to x:156 y:225 00:05:110 - move to x:156 y:93 00:05:269 - move to x:286 y:94
00:30:163 - move to x:211 y:221

That`s all.I think your map is nice. :D And I will shoot a star.
Topic Starter
Losertic

TatsumiAlicekawa wrote:

Hello~ M4M~ hi!

TatsumiAlicekawa's Modding
It is the color that fit your background ←Though they are chinese,you know what to do. → hmm? i added background image. so... pass?
[Easy]
Maybe AR+1 → umm... okay.
00:10:695 - feel uncomfortable.You can change it to a note at 00:10:854 → Fixed.
[Normal]
00:06:067 - change to this → i think better now
[Hard]
00:40:216 - add a clap → no, wait... 00:41:173 - add clap.
[Insane]
00:00:801 - Ctrl+G → maybe it's too easy?
00:04:790 - move to x:283 y:225 00:04:950 - move to x:156 y:225 00:05:110 - move to x:156 y:93 00:05:269 - move to x:286 y:94 → it's quadrangle o.o non-fixed. because it's too easy...?
00:30:163 - move to x:211 y:221 → i missed. change perfect star

That`s all.I think your map is nice. :D And I will shoot a star.
Thank you! ;)
-Teina-
[Insana]
open
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Topic Starter
Losertic

tellertheworld wrote:

[Insanae]
open
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Fixed your mod.


Thank you! ;)
Mythiax
Hi, mod from



[General]
  1. Remove (TV Size) from the title.
    SPOILER

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
[Easy]
  1. 00:48:993 (2) - I'm not sure about this note. It's in a red tick and it's confusing even for me :P
  2. 00:52:982 (1) - This sliders has a weird rhythm. Try this. Makes more sense with the song.
  3. 01:02:876 (2) - Remove the repeat and add a note at 01:04:471 - to emphasize the downbeat.
  4. 01:09:578 (2) - This slider doesn't look really good. Can you make a nicer one?
[Normal]
  1. Not much. All i can say is that it looks like a Normal +. So many notes lol
[Hard]
  1. AR +1 This is a High BPM map (188) and it plays much better with AR8. It helps map's reading.
  2. 00:34:152 (1,2) - This notes are confusing. You're using same spacing as 00:33:514 (2,3) - but it's closer in the time line. Read carefully: you should fix this ONLY if you DON'T change the AR. Having a higher AR makes it readable imo so, if you use AR8 this shouldn't be a problem at all.
[Insane]
  1. 00:15:003 (5) - NC here. The music asks for it.
  2. 00:53:461 - Add a note here, it feels so empty
I think that's all, some parts of your map are awkward but they're ok after all.

Good luck with this o/
Topic Starter
Losertic

Zeroarg wrote:

Hi, mod from



Zeroarg's Modding
[General]
  1. Remove (TV Size) from the title. → umm, really?.. i think it's wrong answer. because http://osu.ppy.sh/s/110803 it's ranked. (actually, i don't know ↓this sentence. because i have bad english skill. maybe it's do not use a short ver, tv size.. etc.?)
    SPOILER

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
[Easy]
  1. 00:48:993 (2) - I'm not sure about this note. It's in a red tick and it's confusing even for me :P → well, it's follow vocal. umm... i changed simple slider http://osu.ppy.sh/ss/1152995
  2. 00:52:982 (1) - This sliders has a weird rhythm. Try this. Makes more sense with the song. → fix some hitsound. umm, not bad this slider ;_;.
  3. 01:02:876 (2) - Remove the repeat and add a note at 01:04:471 - to emphasize the downbeat. → Fixed.
  4. 01:09:578 (2) - This slider doesn't look really good. Can you make a nicer one? → okay
[Normal]
  1. Not much. All i can say is that it looks like a Normal +. So many notes lol → OwO
[Hard]
  1. AR +1 This is a High BPM map (188) and it plays much better with AR8. It helps map's reading. → nice!
  2. 00:34:152 (1,2) - This notes are confusing. You're using same spacing as 00:33:514 (2,3) - but it's closer in the time line. Read carefully: you should fix this ONLY if you DON'T change the AR. Having a higher AR makes it readable imo so, if you use AR8 this shouldn't be a problem at all. → i changed ar8
[Insane]
  1. 00:15:003 (5) - NC here. The music asks for it. → Fixed.
  2. 00:53:461 - Add a note here, it feels so empty → change slider
I think that's all, some parts of your map are awkward but they're ok after all.

Good luck with this o/
Thank you! ;)
Mythiax

Losertic wrote:

[General]
  1. Remove (TV Size) from the title. → umm, really?.. i think it's wrong answer. because http://osu.ppy.sh/s/110803 it's ranked. (actually, i don't know ↓this sentence. because i have bad english skill. maybe it's do not use a short ver, tv size.. etc.?)

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Here is a korean translation. Thanks to ykcarrot

곡의 제목에 공식적(신뢰할 수 있는 사이트로부터 제공된 정보)으로 "Short Ver." 혹은 "TV Size"가 붙어있지 않은 이상은 곡의 제목을 바꾸지마십시오.

No kds for this post ofc.
Andraxy
Very nice beatmap!
Topic Starter
Losertic

TheANDRAXY wrote:

Very nice beatmap!
Thank you! ;)
No_Gu
M4M

[General]
your hitsound in kiai time is really noisy,try normal-hitclap in http://osu.ppy.sh/s/50835 (sry...my puush doesn't work now so I can't upload the file directly)and add 24clap,it will better than yours

[Easy]
00:08:301 (1) - I strongly suggest shortening this by 1/4.First,00:08:939 matches nothing.Second,if you do so,the time distance between 00:08:301 (1,2) - will be 2/1,which is easier for newbies.
00:09:418 (2) - the head need a finish
00:10:854 (3,1,2) - a little crowded,I advise you to use 1.2x when you make your next map
00:13:407 (3) - use tick to follow the drums like 00:15:961 (3) - ?
00:19:790 (2,3) - add clap sounds very good
00:21:705 (1,1,2) - try like this? your flow is bad. http://osu.ppy.sh/ss/1190651
00:28:407 I'd add a note with clap
00:31:280 (1) - use tick to follow the drums
00:37:503 (2) - head - finish tail - clap
00:38:939 (1) - add whistle?

[Normal]
00:04:312 (3,5) - add whistle sounds good
00:09:099 (2,3,4) - 2's tail-finish 3-whitle 4-finish

[Hard]
00:22:024 (3) - head-clap
a little easy,maybe you can add some more 1/2s

[Insane]
00:05:110 (5,6) - ctrl+g for better flow
I advise you to reset all the NCs.add NC for downbeat,and each downbeat one NC

much better than the last time I modded.
you need take pains to find out the good method of adding NC and hitsound,but the map is ok enough since it's your first one?
maybe you can ask mod from BAT now
Topic Starter
Losertic

No_Gu wrote:

M4M

No_Gu's Modding
[General]
your hitsound in kiai time is really noisy,try normal-hitclap in http://osu.ppy.sh/s/50835 (sry...my puush doesn't work now so I can't upload the file directly)and add 24clap,it will better than yours → okay! I changed your hitsound

[Easy]
00:08:301 (1) - I strongly suggest shortening this by 1/4.First,00:08:939 matches nothing.Second,if you do so,the time distance between 00:08:301 (1,2) - will be 2/1,which is easier for newbies. → like this? http://osu.ppy.sh/ss/1191278
00:09:418 (2) - the head need a finish → Fixed.
00:10:854 (3,1,2) - a little crowded,I advise you to use 1.2x when you make your next map → ahhh-. right... (but, change 1.2x → maybe it's too hard..? hmm. anyway. nice advice o_o)
00:13:407 (3) - use tick to follow the drums like 00:15:961 (3) - ? → it's my mistake. Fixed.
00:19:790 (2,3) - add clap sounds very good → Fixed.
00:21:705 (1,1,2) - try like this? your flow is bad. http://osu.ppy.sh/ss/1190651 → Fixed.
00:28:407 I'd add a note with clap → Fixed.
00:31:280 (1) - use tick to follow the drums → Fixed.
00:37:503 (2) - head - finish tail - clap → Fixed.
00:38:939 (1) - add whistle? → umm. like another diff. (not use whistle → it's fine.)

[Normal]
00:04:312 (3,5) - add whistle sounds good → Fixed.
00:09:099 (2,3,4) - 2's tail-finish 3-whitle 4-finish → okay, and add custom whistle sound(it's original osu! soft-hitwhistle.wav file)

[Hard]
00:22:024 (3) - head-clap → Fixed.
a little easy,maybe you can add some more 1/2s → add some notes. http://osu.ppy.sh/ss/1191186 , http://osu.ppy.sh/ss/1191196 - etc.

[Insane]
00:05:110 (5,6) - ctrl+g for better flow → Fixed.
I advise you to reset all the NCs.add NC for downbeat,and each downbeat one NC → okay. but umm.. it's too hard ;_;

much better than the last time I modded.
you need take pains to find out the good method of adding NC and hitsound,but the map is ok enough since it's your first one?
maybe you can ask mod from BAT now
i love hitsound mod

Thank you! ;)
Shohei Ohtani
SPOILER
haha i don't know what that black haired chick is named but I would do her multiple times.

Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand.
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6)
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter
00:45:801 (4) - ^

Hard:
00:17:237 (2) - Remove clap.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part.
00:52:024 (5) - Add normal hitnormal on the end of this slider
01:15:481 (2,3) - This is dying to be a jump

Normal:
CLAPS ON 2 AND 4 pls

Easy:
00:26:173 (1) - This would be better not overlapping
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something
CLAPS ON 2 AND 4 ALSO pls

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve.
Topic Starter
Losertic

CDFA wrote:

SPOILER
haha i don't know what that black haired chick is named but I would do her multiple times. → she's really.. :oops:

CDFA's Modding
Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand. → changed rhythm. http://osu.ppy.sh/ss/1211440
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6) → hmm.. right. too close '6' note. http://osu.ppy.sh/ss/1211459
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes → okay.
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter → (...maybe)it's pretty shape hmm. changed http://osu.ppy.sh/ss/1211697
00:45:801 (4) - ^ http://osu.ppy.sh/ss/1211694 like this?

Hard:
00:17:237 (2) - Remove clap. → Fixed.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural → hmm. okay. it's too hard o.o i changed 1.1x distance.
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part. → remove spinner. add note(slider) http://osu.ppy.sh/ss/1211403
00:52:024 (5) - Add normal hitnormal on the end of this slider → hitnormal?.. umm. i don't know. (it's N:C1 Sound)
01:15:481 (2,3) - This is dying to be a jump → remove NC

Normal:
CLAPS ON 2 AND 4 pls → MAYBE IT'S MY MISTAKE.

Easy:
00:26:173 (1) - This would be better not overlapping → Fixed.
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something → add soft-whistle
CLAPS ON 2 AND 4 ALSO pls → ALSO MAYBE IT'S MY MISTAKE.

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve. → thanks advice. (maybe it will be improved)
Thank you! ;)
Andraxy
HARD: Add a circle on white tick 00:34:152 (x383,y273)
Topic Starter
Losertic

TheANDRAXY wrote:

HARD: Add a circle on white tick 00:34:152 (x383,y273)

nice~ fixed this axis (444,320)

(it's my mistake. where is my note?)
yurunneram
Haru :3

EASY

00:17:556 (4) - Stack not perfect

00:26:173 (1) - Extend by half a beat

00:52:024 (4,1) - this is so much nicer

NORMAL

00:56:174 (3) - Blanket nicer?

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Losertic

yurunneram wrote:

Haru :3 HELLO!

yurunneram's Modding
EASY

00:17:556 (4) - Stack not perfect → Fixed. like this. http://osu.ppy.sh/ss/1243051

00:26:173 (1) - Extend by half a beat → like this? http://osu.ppy.sh/ss/1243222

00:52:024 (4,1) - this is so much nicer → Fixed.

NORMAL

00:56:174 (3) - Blanket nicer? → Fixed.

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos → doesn't matter. 8-) you check some problems. and i fixed this. decisively reason- you tried first mod this beatmap.

You have been modded out by Yurun Ceroia Neram~
Thank you! ;)
jonathanlfj
so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything!

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead
00:36:386 (1) - finish on start
01:00:003 - add a note here to cover for the vocals
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: 01:05:748 (1) - finish on start

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6)
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164)
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3)
01:02:876 (2) - use a 3-point slider here for a more natural curve
01:09:418 (3,6) - you can add whistles here too

[Hard]
use HP6, fits the overall note density of this diff better
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer
00:33:354 - i would add a note here to catch the drum roll
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: 01:00:641 (8) - NC here since combo is quite long
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269)
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow
00:10:056 (3) - finish on start
00:13:407 (8) - NC here, combo is way too long
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing
00:28:727 (1) - forgot clap on end
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump
00:52:663 (11,12) - try moving these two like this, flows much better imo: 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack

Well thats about it from me, let me know when you are done with fixing
Topic Starter
Losertic

jonathanlfj wrote:

so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

jonathanlfj's Modding
[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it → okay! (it's copy files. it's my mistake. removed)
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything! → nice. i don't know how thinking this fact

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash → Fixed.
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here → fixed, but.. umm, it's too hard? well- i don't know. http://osu.ppy.sh/ss/1259465
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead → Fixed. http://osu.ppy.sh/ss/1259470
00:36:386 (1) - finish on start → Fixed.
01:00:003 - add a note here to cover for the vocals → Fixed.
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: → Fixed. http://osu.ppy.sh/ss/125950901:05:748 (1) - finish on start → Fixed.

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6) → i missed. i'm already fixed this mod, but... umm where is my whistle sound?.. Fixed.
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164) → Fixed.
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3) http://osu.ppy.sh/ss/1259528 you find nice sound. Fixed. ah. but i think hard rhythm? umm..
01:02:876 (2) - use a 3-point slider here for a more natural curve :) http://osu.ppy.sh/ss/1259532
01:09:418 (3,6) - you can add whistles here too → Fixed.

[Hard]
use HP6, fits the overall note density of this diff better → Fixed.
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music → Fixed.
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer → like this! http://osu.ppy.sh/ss/1259559
00:33:354 - i would add a note here to catch the drum roll → change this. http://osu.ppy.sh/ss/1259581
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead → remove NC '1' note
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: → Fixed. http://osu.ppy.sh/ss/125958601:00:641 (8) - NC here since combo is quite long → Fixed.
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269) → Fixed. http://osu.ppy.sh/ss/1259605 and changed some rhythm. http://osu.ppy.sh/ss/1259632
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897 → umm. fixed sliderslide. (but it's bad sound?.. i don't know.)
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern → fixed, and changed some axis http://osu.ppy.sh/ss/1259638

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow → Fixed.
00:10:056 (3) - finish on start → Fixed.
00:13:407 (8) - NC here, combo is way too long → Fixed.
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing → nice.
00:28:727 (1) - forgot clap on end → Fixed.
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better → like this? http://osu.ppy.sh/ss/1259691
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump → 00:42:450 (1) - remove NC
00:52:663 (11,12) - try moving these two like this, flows much better imo: → it's pretty ;) 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note → :roll: hmmmm. make sure -change too hard this part? okay-
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion → like this? http://osu.ppy.sh/ss/1259785
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack → Fixed.

Well thats about it from me, let me know when you are done with fixing
Thank you! ;)

also, re-check some hitsounds. redownload plz~~
jonathanlfj
alright quick recheck no kd

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything


[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left)
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music
00:51:227 (5) - stack on 00:50:110 (10)?
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this:
just make sure you have that red line added and the unsnapped stuff sorted out
Topic Starter
Losertic

jonathanlfj wrote:

alright quick recheck no kd
jonathanlfj's Modding

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything
ALL CHECK!

[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo → Fixed. http://osu.ppy.sh/ss/1262412

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left) → like this? http://osu.ppy.sh/ss/1262501
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead → Fixed.

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here → Fixed.

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music → like this? http://osu.ppy.sh/ss/1262461
00:51:227 (5) - stack on 00:50:110 (10)? → Fixed.
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this: → good idea!

just make sure you have that red line added and the unsnapped stuff sorted out

thanks for recheck!!
jonathanlfj
alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Mythiax
go, this song needs a ranked mapset.
Topic Starter
Losertic

jonathanlfj wrote:

alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Thank you! you're my first bubble BAT ;)

Zeroarg wrote:

go, this song needs a ranked mapset.
thank you! ;)

also, i need your " Misawa Sachika - Unite (TV Size) " beatmap :D
NavyYa
버블!축하드려요 ㅋㅋ
Topic Starter
Losertic

[Navy] wrote:

버블!축하드려요 ㅋㅋ
감사합니다! ;)
Mythiax
It'll take ages until my version get ranked.

btw jonathanlfj, It's ok to have the (TV Size) in the title? I didn't found any official OST with TV Size version in it.
Topic Starter
Losertic

Zeroarg wrote:

It'll take ages until my version get ranked.

btw jonathanlfj, It's ok to have the (TV Size) in the title? I didn't found any official OST with TV Size version in it.

i think it's okay. 'TV Size' is a verbatim, TV Size. (Accel World televised in Japan.)

maybe, Misawa Sachika - Unite (TV Size) → It's Full Ver.
Beige
드디어! 축하드립니다 ㅎㅎ
Topic Starter
Losertic

W h i t e wrote:

드디어! 축하드립니다 ㅎㅎ
감사합니다! 8개월동안 뭘한거지
Zero__wind
good job
the map is much better now
I still remember the time whe I modded this ;w;
toara_fict
GO GO GO~~!
Topic Starter
Losertic

Zero__wind wrote:

good job
the map is much better now
I still remember the time whe I modded this ;w;
8 months ago.

toara_fict wrote:

GO GO GO~~!
KEEP GOING!

anyway, thank you guys
Lou-kun
Easy Desu!~ o w o
00:01:599 Add Note? :3
00:02:876 ^
00:04:152 ^
00:06:067 ^
00:06:705 ^
Decrease Kiai time ( ~ o n o ) ~


Insane Desu!~ o w o
00:20:269 since they are streams, Can chu please make them closer like this :3?

00:48:993 D-doesn't match with the song ; n ;
00:55:056 Add note? :3
01:15:801 distance note from the spinner? :3


Hard Desu!~ o w o
01:15:801 Distance note from spinner? :33
Topic Starter
Losertic

Lou-kun wrote:

Easy Desu!~ o w o
00:01:599 Add Note? :3
00:02:876 ^
00:04:152 ^
00:06:067 ^
00:06:705 ^
Decrease Kiai time ( ~ o n o ) ~ → i don't know this sentence.


Insane Desu!~ o w o
00:20:269 since they are streams, Can chu please make them closer like this :3? → umm, but it's not pretty ;w;

00:48:993 D-doesn't match with the song ; n ; → umm. i know. (maybe you said change 1/2 slider) but not bad........ not bad.
00:55:056 Add note? :3 → pass. i heard some hitsound this part 00:55:056 / but vocal end at 00:54:897
01:15:801 distance note from the spinner? :3 → dosen't matter!


Hard Desu!~ o w o
01:15:801 Distance note from spinner? :33→ dosen't matter!


lol another mod-desu

but sorry, non fixed.

thanks for your random mod ;)
[ Scarlet Red ]
General
First problem happens right in the beginning: 00:00:482 (1,2,3) - These notes do not start on a long line, or a measure start, I don't know if this could mess up your map or not but it does seem it'd be best to start on a measure start, try to change it, I'm not a genious with offset but I'm sure you can figure this out, but I don't think it'd be completely bad for your map, if it seems to work well do this for all difficulties!

Insane
00:06:705 (6,7) - These notes are sort of a bit weird, I suggest taking a look at them and maybe making a different pattern, since they could be a bit confusing.

There weren't really any flaws with this map, I thought it was very fun and amazingly good for your first map, kudos to you sir/ma'am (idk your gender)
Sonnyc
ㅋㅋㅋㅋㅋㅋ 왤캐 버블 맵에 모딩이 와요 ㅋㅋㅋㅋ
Topic Starter
Losertic

reyder wrote:

reyder's Modding
General

First problem happens right in the beginning: 00:00:482 (1,2,3) - These notes do not start on a long line, or a measure start, I don't know if this could mess up your map or not but it does seem it'd be best to start on a measure start, try to change it, I'm not a genious with offset but I'm sure you can figure this out, but I don't think it'd be completely bad for your map, if it seems to work well do this for all difficulties! → doesn't matter! it's nice offset(setting) also, i asked to BAT. (and some people.) it'll be alright.

Insane
00:06:705 (6,7) - These notes are sort of a bit weird, I suggest taking a look at them and maybe making a different pattern, since they could be a bit confusing. → understand. but maybe it's playable pattern (played this beatmap with some people. he(/she) said "ok")

There weren't really any flaws with this map, I thought it was very fun and amazingly good for your first map, kudos to you sir/ma'am (idk your gender)
thanks for your random mod!!

'a'

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왤캐 버블 맵에 모딩이 와요 ㅋㅋㅋㅋ
평소에는 안오던게 버블되니 신기하게...
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