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Misawa Sachika - Unite (TV Size)

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Topic Starter
Losertic

No_Gu wrote:

from my queue

No_Gu's Modding
[General]
Artist should be 三澤紗千香 (no space

[Easy]
00:07:806 (1,2,3) - this pattern is too hard for newbie to read.I would suggest adding a note at 00:09:241 so that newbies won't wonder when to hit
00:10:358 (1,2) - please prevent overlapping in easy and normal diff.they are not good
00:10:358 (1,2,3) - I'd make a symmetrical pattern like this http://osu.ppy.sh/ss/866640 . much better imo
00:12:911 (1) - please avoid using a slider with over 2 repeats on it.newbies don't know how many repeats there are in one slider.
00:16:742 (4,5,1) - overlapped
00:43:231 (4,1) - please use DS!new players must read this as 1/1
00:49:933 (3) - rhythm here is bad.what about this? http://osu.ppy.sh/ss/866649

[Normal]
00:03:816 (2,1) - ahh overlapped
00:18:017 (1,2,3,4) - make a square must be more beautiful
00:30:465 (1) - change the distance please
00:44:507 (1) - remove NC and add it on 00:45:784 (3) -

[Hard]
00:03:497 - add a note here to finish guitar or a note at 00:03:656 to follow the drums?
00:55:039 (2,3,4) - overlapped
01:02:539 (2) - no vocal at 01:02:699.and this sounds strange
01:09:241 (6) - end at 01:09:640 and del 7 sounds better
01:14:028 (1,2,3,4) - try this rhythm? http://osu.ppy.sh/ss/866668

[Insane]
sorry but I'm really not sure if this can get ranked.maybe have a remap or ask a experienced mapper for a GD?

The whole mapset still needs much work

all fixed.

uh... I think "Insane" difficulty....



Also, I'll remake "Insane".

It won't be long.

Thank you! ;)
787B
Hi.
Mod requested from my Modding Queue.

General

  1. At Insane: .

Easy

  1. 00:07:806 (1,2) - Pattern doesn't match with the song in my opinion. It feels much better if the first slider ended at 00:08:284 -, to emphasize with the drums and the guitar, and the circle at 00:09:241 (2) - is pretty weird all by itself, so I'm suggesting another pattern here where you can improve both things.
  1. 00:18:338 (2,3) - Consider reshaping the slider to make a blanket, also improving flow.
  1. 00:19:294 (1) - Looks a bit empty to me between this and the next circle, since there's anything at 00:19:614 - , you might want to replace that circle for a slider to end there.
  1. 00:21:210 (1) - NC doesn't really fit here, you better stick with a pattern based on the vocals or the ticks, this looks pretty much random to me. So you should replace this combo here at 00:20:571 (4) - or 00:20:891 (5) - .
  1. 00:27:274 (2) - Move to x:124 y:232 so it can be on a more consistent placement, considering it'll be right under 00:25:678 (2) - .
  1. 00:23:124 (1) - Two things here. First, move this up to x:344 y:232 to be under 00:21:210 (1) -, making things a bit better to look at (same reason as above). Second: Improve its shape. You can make a very nice blanket here if you just make the last node of it a bit lower. Take a look at the screenshot below.
  1. 00:35:093 (1) - I'm pretty sure this should start at 00:34:933 - and end in 00:35:571 -. I know its current place is to follow up the vocals, but this doesn't fit up here, the drums are quite loud and clear to hear, so I think you should move to there.
  1. 00:47:380 (2) - Better give this a bit more of spacing from the previous hitcircle, to improve visuals. Doing this will also improve a bit the flow of this section.
  1. 00:53:443 (3,1,2,3,4) - You should move (2) down a bit, since it's covered under the first slider at 00:53:443 (3) - . You'll probably want to move the other circles down too, to make things consistent with spacing, but this shouldn't be a problem.

Normal

  1. 00:01:422 - You could've added a circle here. There's quite a considerable time between 00:00:146 (1,2) without anything.
  1. 00:06:370 (3) - Better put this at x:260 y:248, so it won't make the placement a bit random.
  1. 00:34:933 (1,2) - Don't stack them here. Considering this is the first stack in this way, players might get confused to understand the pattern, since the time between them is rather fast. Unstacking them is the best option to me, you could try to make something exactly like in 00:28:550 (2,3) -.
  1. 00:51:528 - The beat here is quite too strong to leave it empty. You should add a circle somewhere.

Hard

  1. 00:12:912 (1) - I really wish that you had made a ctrl+g here. The way it is ruins the flow like a lot. Consider doing it and check if you agree with me.
  1. 00:26:156 (3) - Better not hide this here. You can check before that, at 00:24:720 (6) -, you did the same thing, but with a different timing pattern. This makes things a bit confusing to read and understand, so you should probably just move the circle a bit somewhere else.
  1. 00:34:933 - Also the same as in Easy. I think you should add something here (or move the next slider here) to emphasize with the drums, it sounds better to me. Give it a try.
  1. 00:47:060 (1) - You probably want to use the 1,00x spacing here. Doing that will allow you to move 00:47:380 (2) - to x:364 y:156 (Keep in mind I used grid level 4), improving the placement of it.
  1. 00:49:932 (3) - There's a better way to improve the pattern here, making a better emphasis based on the vocals. Try the slider by one arrow and add a circle at 00:50:411 - . It'd make much more sense to me since it would match with 00:50:730 (1,2) - .

Insane

You said that you were remapping this, but I'll put a couple of things you should improve anyways.
  1. 00:21:209 (3,4) - Try not stacking them, kinda mess up with the flow. Since there's anything between them, you could make a jump here to improve that. The same goes for 00:38:762 (3,4) - .
  1. 01:06:847 (3,4) - Consider making a better blanket here, might be something unnecessary, but this is quite worth trying.
  1. 01:14:507 - I don't think you should leave this place empty, it's clearly a beat that is important to be mapped, since it's emphasizing the very end of the song.
Alright then, wishing the best of luck to you!
Topic Starter
Losertic

Wolf wrote:

Hi.
Mod requested from my Modding Queue.

Wolf's Modding

General

  1. At Insane: .

Easy

  1. 00:07:806 (1,2) - Pattern doesn't match with the song in my opinion. It feels much better if the first slider ended at 00:08:284 -, to emphasize with the drums and the guitar, and the circle at 00:09:241 (2) - is pretty weird all by itself, so I'm suggesting another pattern here where you can improve both things.
  1. 00:18:338 (2,3) - Consider reshaping the slider to make a blanket, also improving flow.
    [box=Example]
  1. 00:19:294 (1) - Looks a bit empty to me between this and the next circle, since there's anything at 00:19:614 - , you might want to replace that circle for a slider to end there.
  1. 00:21:210 (1) - NC doesn't really fit here, you better stick with a pattern based on the vocals or the ticks, this looks pretty much random to me. So you should replace this combo here at 00:20:571 (4) - or 00:20:891 (5) - .
  1. 00:27:274 (2) - Move to x:124 y:232 so it can be on a more consistent placement, considering it'll be right under 00:25:678 (2) - .
  1. 00:23:124 (1) - Two things here. First, move this up to x:344 y:232 to be under 00:21:210 (1) -, making things a bit better to look at (same reason as above). Second: Improve its shape. You can make a very nice blanket here if you just make the last node of it a bit lower. Take a look at the screenshot below.
    Example
    1. 00:35:093 (1) - I'm pretty sure this should start at 00:34:933 - and end in 00:35:571 -. I know its current place is to follow up the vocals, but this doesn't fit up here, the drums are quite loud and clear to hear, so I think you should move to there.
    1. 00:47:380 (2) - Better give this a bit more of spacing from the previous hitcircle, to improve visuals. Doing this will also improve a bit the flow of this section.
    1. 00:53:443 (3,1,2,3,4) - You should move (2) down a bit, since it's covered under the first slider at 00:53:443 (3) - . You'll probably want to move the other circles down too, to make things consistent with spacing, but this shouldn't be a problem.

    Normal

    1. 00:01:422 - You could've added a circle here. There's quite a considerable time between 00:00:146 (1,2) without anything.
    1. 00:06:370 (3) - Better put this at x:260 y:248, so it won't make the placement a bit random.
    1. 00:34:933 (1,2) - Don't stack them here. Considering this is the first stack in this way, players might get confused to understand the pattern, since the time between them is rather fast. Unstacking them is the best option to me, you could try to make something exactly like in 00:28:550 (2,3) -.
    1. 00:51:528 - The beat here is quite too strong to leave it empty. You should add a circle somewhere.

    Hard

    1. 00:12:912 (1) - I really wish that you had made a ctrl+g here. The way it is ruins the flow like a lot. Consider doing it and check if you agree with me.→ distance :o . i think non-fixed.
    1. 00:26:156 (3) - Better not hide this here. You can check before that, at 00:24:720 (6) -, you did the same thing, but with a different timing pattern. This makes things a bit confusing to read and understand, so you should probably just move the circle a bit somewhere else.
    1. 00:34:933 - Also the same as in Easy. I think you should add something here (or move the next slider here) to emphasize with the drums, it sounds better to me. Give it a try.
    1. 00:47:060 (1) - You probably want to use the 1,00x spacing here. Doing that will allow you to move 00:47:380 (2) - to x:364 y:156 (Keep in mind I used grid level 4), improving the placement of it.
    1. 00:49:932 (3) - There's a better way to improve the pattern here, making a better emphasis based on the vocals. Try the slider by one arrow and add a circle at 00:50:411 - . It'd make much more sense to me since it would match with 00:50:730 (1,2) - .

    Insane

    You said that you were remapping this, but I'll put a couple of things you should improve anyways.
    1. 00:21:209 (3,4) - Try not stacking them, kinda mess up with the flow. Since there's anything between them, you could make a jump here to improve that. The same goes for 00:38:762 (3,4) - .
    1. 01:06:847 (3,4) - Consider making a better blanket here, might be something unnecessary, but this is quite worth trying.
      [box=Example]
    1. 01:14:507 - I don't think you should leave this place empty, it's clearly a beat that is important to be mapped, since it's emphasizing the very end of the song.
    Alright then, wishing the best of luck to you!

    Fixed!

    Thank you! ;)
jogfi2002
[General]

None.


[Easy]

Overall: maybe a bit hard for EASY
Nice sounds!

00:25:678 (2,1,2) - Make it like this?



[Normal]

00:29:029 (3) - Place it at 00:29:188 ?


[Hard]

Overall: I felt the rhythm not so consistent when playing. Try to make it more "flowing".

00:19:933 (2,3,4,5,6) - This is so nazi.
00:27:911 (1,2) - arrange it like this:


00:30:465 (1,2,3) - The same 1/4 rhthym appeared before used 0.7DS but here it become 1.0, very confusing.
00:33:656 (1,2) - ^
00:35:890 (3,4,5,6) - nazi, try this?


00:40:997 (1,2,3,4) - If you want to set a jump, use bigger DS such as 2.0
00:41:954 (1,2,3) - nazi DS changing
00:54:720 (1,2) - arrange it like this:


01:02:539 (2,3) - For better map-reading, you may place it like this:


01:03:656 (1,2,3) - As I said above.


[Insane]

mmm...Please recheck all the DS and jumps.

00:10:677 (1) - This jump is nazi.
00:11:954 (5) - For better flowing, replace it with a slider
00:14:188 (4) - ^
00:25:199 (2) - Replace it with 1note+1slider or make 00:25:039 (1,2) into 1slider+1note
00:26:794 (1) - This jump is nazi.
00:37:486 (1,2,3,4,1) - Not much feel like a stream here.
00:49:294 (8) - It fits the music, but a bit nazi when playing.
00:54:720 (2,3,4,5,6,7) - Bad map-reading arrangement.
01:04:614 (1,2,3,4,5) - Not fitting the music.



That's all~
Hope you good luck^_^
Topic Starter
Losertic

jogfi2002 wrote:

jogfi2002's Modding
[General]

None.


[Easy]

Overall: maybe a bit hard for EASY
Nice sounds!

00:25:678 (2,1,2) - Make it like this? → Fixed.



[Normal]

00:29:029 (3) - Place it at 00:29:188 ? http://osu.ppy.sh/ss/873352 changed your advice. and fixed.


[Hard]

Overall: I felt the rhythm not so consistent when playing. Try to make it more "flowing".

00:19:933 (2,3,4,5,6) - This is so nazi. →non-fixed.
00:27:911 (1,2) - arrange it like this: → Fixed.


00:30:465 (1,2,3) - The same 1/4 rhthym appeared before used 0.7DS but here it become 1.0, very confusing. → Fixed.
00:33:656 (1,2) - ^ → Fixed.
00:35:890 (3,4,5,6) - nazi, try this? → Fixed.


00:40:997 (1,2,3,4) - If you want to set a jump, use bigger DS such as 2.0 → Fixed.
00:41:954 (1,2,3) - nazi DS changing → changed distance. but not 0.7x.
00:54:720 (1,2) - arrange it like this: → Fixed.


01:02:539 (2,3) - For better map-reading, you may place it like this: → Fixed.


01:03:656 (1,2,3) - As I said above. → I think.. Distance 0.7x too easy. changed different pattern.


[Insane]

mmm...Please recheck all the DS and jumps. <<< Remaking. but, it's too hard. :o

00:10:677 (1) - This jump is nazi. → non-fixed.
00:11:954 (5) - For better flowing, replace it with a slider → Fixed.
00:14:188 (4) - ^ → Fixed.
00:25:199 (2) - Replace it with 1note+1slider or make 00:25:039 (1,2) into 1slider+1note → Fixed.
00:26:794 (1) - This jump is nazi. → Fixed.
00:37:486 (1,2,3,4,1) - Not much feel like a stream here. → Fixed.
00:49:294 (8) - It fits the music, but a bit nazi when playing. → Fixed.
00:54:720 (2,3,4,5,6,7) - Bad map-reading arrangement. → Fixed.
01:04:614 (1,2,3,4,5) - Not fitting the music. → Fixed.



That's all~
Hope you good luck^_^

Fixed!

Thank you! ;)
sheela
Hi! From my queue~ Sorry for the really late mod

[Easy]
00:34:933 (1) - Try making something else so it won't overlap 00:36:688 (3)

[Insane]
00:02:380 (7) - Add whistle
00:07:805 (1) - ^
00:08:284 (3) - ^

Sorry if it isn't enough. Good Luck and star!
Topic Starter
Losertic

sheela901 wrote:

Hi! From my queue~ Sorry for the really late mod

sheela901's Modding
[Easy]
00:34:933 (1) - Try making something else so it won't overlap 00:36:688 (3) → Fixed.

[Insane]
00:02:380 (7) - Add whistle → Already fix.
00:07:805 (1) - ^ → Fixed.
00:08:284 (3) - ^ → Fixed.

Sorry if it isn't enough. Good Luck and star!

Thank you! ;)
thzz
Hi~ from my queue.
Sorry for late m(_ _)m


[General]
  1. Fine~
[Easy]
You don't know how to add hitsound to a part of slider, do you?
Click a slider first, secondly click a circle of the slider which you want to add hitsounds to.
Then, you'll be able to add hitsound on the circle glowing to red.
  1. 00:00:146 (1) - remove finish at 00:00:784 - and 00:01:422 -
  2. 00:11:635 - add 1/1 slider to make newbies understand rhythm easier.
  3. 00:25:677 (2) - remove finish at 00:25:997 - and 00:26:316 -
  4. 00:26:316 - remove finish
  5. 00:31:422 (2) - add finish on the tale.
  6. 00:33:337 (2) - add finish
  7. 00:33:656 (3) - add finish on the tale.
  8. 00:37:007 (4) - add finish on the head.
  9. 00:42:273 (1) - add finish
  10. 00:45:784 (4) - remove finish
  11. 00:47:380 (2) - add finish on the head.
  12. 00:49:933 (1,2,3) - You can make more beatiful shape. Uncheck "Grid Snap" and adjust the shape. This value is just for example.
    1. 00:50:731 (2) - move to (250,157)
    2. 00:51:050 (3) - move to (324,187)
  13. 00:57:592 (2) - add finish at 00:57:574 -
  14. 01:00:624 (2) - add finish on the tale.
  15. 01:02:699 (4) - add finish on the head.
  16. 01:05:252 (1) - add finish on the head.
"Finish" should be used at important timing for emphasizing.
I pretermit modding about finish on other difs, but you should reconsider about finish not only Easy but also other difs.

[Normal]
  1. 00:01:741 (3) - adjust spacing to 1.00x
  2. 00:15:784 (1) - This overlap with 00:14:507 (1) - is bad to see and will make newbies confusion. move 00:15:784 (1) - or 00:14:507 (1) -
  3. 00:28:550 (2,3) - following the vocal exactly is better imo.
  4. 00:31:582 (3,4) - These sliders should cross at right angles.
  5. 00:48:975 (1) - adjust spacing to 1.00x
  6. 01:02:380 (2) - ^
  7. 01:03:657 (1) - ^
[Hard]
  1. 00:06:210 (3) - move to 00:06:369 - to follow guiter's melody.
  2. 00:14:986 (5,6) - Why are these different shape with 00:14:508 (3,4) - ? I recommend copying 00:14:508 (3,4) - and Ctrl+H.
  3. 00:30:146 - add note to keep beat.
  4. 00:35:092 (1) - I couldn't forecast this high spacing with 00:34:773 (4) -. Moving to nearer with 00:34:773 (4) - is better I think.
  5. 00:37:805 (1) - Here isn't suitable to put spinner because there're many sounds at here. How about removing this and put circles and sliders?
  6. 00:42:592 (4) - It's too near with 00:42:273 (3) - , so I can't forecast rhythm.
[Insane]
  1. 00:14:986 (7) - move to (178,90)
  2. 00:41:794 (5) - It's hard to forecast this low spacing. How about stack with 00:41:475 (4) - ?
  3. 00:42:592 (4) - Too near with 00:42:273 (3) - I think.
  4. 00:42:592 (4) - NC at here. And remove NC at 00:42:911 (1) -
  5. 00:48:497 (6) - Returning only 1 time is suitable imo. And then you should add note at 00:48:816 - .
  6. 00:53:443 (4) - Too near with 00:52:805 (3) -
  7. 01:03:337 (7) - returning only 1 time is suitable I think.
Will you remap Insane?
Anyway, good luck ;)
Topic Starter
Losertic

Cah-m wrote:

Hi~ from my queue.
Sorry for late m(_ _)m


Cah-m's Modding :)
[General]
  1. Fine~
[Easy]
You don't know how to add hitsound to a part of slider, do you?
Click a slider first, secondly click a circle of the slider which you want to add hitsounds to.
Then, you'll be able to add hitsound on the circle glowing to red. :) Right. good advise.

  1. 00:00:146 (1) - remove finish at 00:00:784 - and 00:01:422 - → Fixed.
  2. 00:11:635 - add 1/1 slider to make newbies understand rhythm easier. → Fixed.
  3. 00:25:677 (2) - remove finish at 00:25:997 - and 00:26:316 - → Fixed.
  4. 00:26:316 - remove finish → Fixed.
  5. 00:31:422 (2) - add finish on the tale. → Fixed.
  6. 00:33:337 (2) - add finish → Fixed.
  7. 00:33:656 (3) - add finish on the tale. → Fixed.
  8. 00:37:007 (4) - add finish on the head. → Fixed.
  9. 00:42:273 (1) - add finish → Fixed.
  10. 00:45:784 (4) - remove finish → Fixed.
  11. 00:47:380 (2) - add finish on the head. → Fixed.
  12. 00:49:933 (1,2,3) - You can make more beatiful shape. Uncheck "Grid Snap" and adjust the shape. This value is just for example.
    1. 00:50:731 (2) - move to (250,157)
    2. 00:51:050 (3) - move to (324,187)
    → Fixed.
  13. 00:57:592 (2) - add finish at 00:57:574 - → Fixed.
  14. 01:00:624 (2) - add finish on the tale. → Fixed.
  15. 01:02:699 (4) - add finish on the head. → Fixed.
  16. 01:05:252 (1) - add finish on the head. → Fixed.
"Finish" should be used at important timing for emphasizing.
I pretermit modding about finish on other difs, but you should reconsider about finish not only Easy but also other difs.

[Normal]
  1. 00:01:741 (3) - adjust spacing to 1.00x → Fixed.
  2. 00:15:784 (1) - This overlap with 00:14:507 (1) - is bad to see and will make newbies confusion. move 00:15:784 (1) - or 00:14:507 (1) - → Fixed.
  3. 00:28:550 (2,3) - following the vocal exactly is better imo. → Fixed.
  4. 00:31:582 (3,4) - These sliders should cross at right angles. → Fixed.
  5. 00:48:975 (1) - adjust spacing to 1.00x → Fixed.
  6. 01:02:380 (2) - ^ → Fixed.
  7. 01:03:657 (1) - ^ → Fixed.
[Hard]
  1. 00:06:210 (3) - move to 00:06:369 - to follow guiter's melody. → Fixed.
  2. 00:14:986 (5,6) - Why are these different shape with 00:14:508 (3,4) - ? I recommend copying 00:14:508 (3,4) - and Ctrl+H. → Fixed.
  3. 00:30:146 - add note to keep beat. → Fixed.
  4. 00:35:092 (1) - I couldn't forecast this high spacing with 00:34:773 (4) -. Moving to nearer with 00:34:773 (4) - is better I think. → Fixed.
  5. 00:37:805 (1) - Here isn't suitable to put spinner because there're many sounds at here. How about removing this and put circles and sliders? → Fixed.
  6. 00:42:592 (4) - It's too near with 00:42:273 (3) - , so I can't forecast rhythm.
→ Fixed.

[Insane]
  1. 00:14:986 (7) - move to (178,90) → Fixed.
  2. 00:41:794 (5) - It's hard to forecast this low spacing. How about stack with 00:41:475 (4) - ? → Fixed.
  3. 00:42:592 (4) - Too near with 00:42:273 (3) - I think. → Fixed.
  4. 00:42:592 (4) - NC at here. And remove NC at 00:42:911 (1) - → Fixed.
  5. 00:48:497 (6) - Returning only 1 time is suitable imo. And then you should add note at 00:48:816 - . → Fixed.
  6. 00:53:443 (4) - Too near with 00:52:805 (3) - → Fixed.
  7. 01:03:337 (7) - returning only 1 time is suitable I think.
→ Fixed.
Will you remap Insane?
Anyway, good luck ;)

Thank you! ;)
Hanabi
Hi~ from my queue

한국어로 하겠습니다.


오프셋 맞나요? 왜 아무도 지적을 안하지?

145로 하셔야될 것 같네요.


[Hard]
00:01:262 (4,5,6,7) - 00:05:571 (1,2) - 디스턴스가 0.02네요. -0.01~0.01 범위까지정확하게 겹쳐주세요
00:07:166 (5) - ctrl + g
00:07:485 (6) - 5번 슬라이더 끝에 겹쳐주세요
00:08:283 (3,4) - 써클지우고 슬라이더의 처음과 끝이 되도록 바꿔주세요 00:09:240 (5) - NC
00:28:230 (2) - 슬라이더 리버스 뺴주시고 00:28:708 에 써클 추가
00:30:464 (1,2,3) - 연타인줄..디스턴스 벌려주세요
00:40:198 (8) - 1/2박자 뒤로 밀고 빈자리에 써클 추가
00:41:794 - 노래들리는데 노트가없음. 써클투가
01:09:240 (6) - ctrl + g


[Insane]
00:04:773 (1) - 허전하죠?00:31:103 (3) - ? 길게..
00:46:741 (2) - ctrl + g
00:56:156 (2) - 리버스 하나더
01:14:986 (1) - NC제거

첫작이라 그런지 박자를 놓치는 부분이 조그씩 보이네요. 노래 천천히 잘들어보시고 매핑하시면 더 좋아질듯 합니다

GL ;)
Topic Starter
Losertic

[ Sana ] wrote:

Hi~ from my queue

한국어로 하겠습니다.


SPOILER
오프셋 맞나요? 왜 아무도 지적을 안하지?

145로 하셔야될 것 같네요. → 오프셋만 몇번을 바꾸는건지 @_@.... 수정.


[Hard]
00:01:262 (4,5,6,7) - → 수정 완료.
00:05:571 (1,2) - 디스턴스가 0.02네요. -0.01~0.01 범위까지정확하게 겹쳐주세요 → 수정 완료. 이런건 어떻게 잡아내는거지..
00:07:166 (5) - ctrl + g → 수정 완료.
00:07:485 (6) - 5번 슬라이더 끝에 겹쳐주세요 → 수정 완료.
00:08:283 (3,4) - 써클지우고 슬라이더의 처음과 끝이 되도록 바꿔주세요 → 수정 완료. 00:09:240 (5) - NC → 수정 완료.
00:28:230 (2) - 슬라이더 리버스 뺴주시고 00:28:708 에 써클 추가 → 수정 완료.
00:30:464 (1,2,3) - 연타인줄..디스턴스 벌려주세요 → 수정 완료.
00:40:198 (8) - 1/2박자 뒤로 밀고 빈자리에 써클 추가 → 수정 완료.
00:41:794 - 노래들리는데 노트가없음. 써클추가 → 수정 완료.
01:09:240 (6) - ctrl + g → 수정 완료.


[Insane]
00:04:773 (1) - 허전하죠? → 수정 완료.
00:31:103 (3) - ? 길게..
→ 수정 완료.
00:46:741 (2) - ctrl + g → 수정 완료.
00:56:156 (2) - 리버스 하나더 → 수정 완료.
01:14:986 (1) - NC제거 → 수정 완료.

첫작이라 그런지 박자를 놓치는 부분이 조그씩 보이네요. 노래 천천히 잘들어보시고 매핑하시면 더 좋아질듯 합니다

GL ;)

감사합니다! ;)
Unsfamiliar
Hiya! From my queue thingo (m4m) :)

Here we go:

Easy
00:20:570 (1) - Delete NC.
00:37:804 (1,2) - Un-stack

Normal
No kiai time in this difficulty? You have it in all the other difficulties.
00:32:220 (4) - NC.
00:33:017 (1) - Delete NC.
00:37:485 - Add note.
00:12:272 (4) - Apparently people don't like stacking in [Normal] difficulty. Just consider this and make your own judgment. There are also others throughout the song.

Hard
00:03:655 - I think a note really needs to be here for the drum. A gap here seems to be unnecessary.
00:04:293 - ^
00:06:208 - ^
00:19:932 - This section of 1/2 beat notes doesn't feel quite right. Maybe try match the drums more in this part; looking like this for example: http://osu.ppy.sh/ss/888988
00:33:655 (1,2) - Should these be that close (overlapped)? They're only 1/2 notes.
00:54:719 (1,2) - ^
01:03:974 (2,3) - ^

Insane
00:00:145 (1) - Maybe add a triplet of 1/4 notes here. The last of the three should be at the where (1) is currently. Use a reverse slider perhaps?
00:56:155 (2) - I don't know if this really fits. A note each at 00:56:155 and 00:56:315 would suffice.

That's all I've got! Overall, nice song and map. These are only suggestions, since I am no expert. But I hope you find them helpful. Thanks again for your mod.
Good luck, until next time!

Ciao~
Topic Starter
Losertic

Unsfamiliar wrote:

Hiya! From my queue thingo (m4m) :)

Here we go:

Unsfamiliar's Modding
Easy
00:20:570 (1) - Delete NC. → Fixed, and 00:19:293 (1) - add NC.
00:37:804 (1,2) - Un-stack → non fixed.

Normal
No kiai time in this difficulty? You have it in all the other difficulties. → !? It's my mistake. fixed.
00:32:220 (4) - NC. → Fixed.
00:33:017 (1) - Delete NC. → Fixed.
00:37:485 - Add note. → Fixed.
00:12:272 (4) - Apparently people don't like stacking in [Normal] difficulty. Just consider this and make your own judgment. There are also others throughout the song. → Hmmm.. but, too many overlap note. ex) 00:12:272 (4,5) , 00:43:549 (1,2) , 00:48:017 (3,4) 01:00:464 (5,6) .. I trust player get used to this normal difficult.

Hard
00:03:655 - I think a note really needs to be here for the drum. A gap here seems to be unnecessary. → Fixed.
00:04:293 - ^ → Fixed.
00:06:208 - ^ → Fixed.
00:19:932 - This section of 1/2 beat notes doesn't feel quite right. Maybe try match the drums more in this part; looking like this for example: http://osu.ppy.sh/ss/888988 → Fixed.
00:33:655 (1,2) - Should these be that close (overlapped)? They're only 1/2 notes. → Fixed.
00:54:719 (1,2) - ^ → Fixed.
01:03:974 (2,3) - ^ → Fixed.

Insane
00:00:145 (1) - Maybe add a triplet of 1/4 notes here. The last of the three should be at the where (1) is currently. Use a reverse slider perhaps? → Changed start at 00:00:065 end at 00:00:224 reverse slider.
00:56:155 (2) - I don't know if this really fits. A note each at 00:56:155 and 00:56:315 would suffice. → Fixed.
That's all I've got! Overall, nice song and map. These are only suggestions, since I am no expert. But I hope you find them helpful. Thanks again for your mod.
Good luck, until next time!

Ciao~
Thank you! ;)
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:42:112 (2) - Too hard for beginners, please remove
Sorry for the little mod, cuz too many mods before
Topic Starter
Losertic
alvinheriadi's Modding

alvinheriadi wrote:

Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:42:112 (2) - Too hard for beginners, please remove

Sorry for the little mod, cuz too many mods beforeFixed~

Thank you! ;)
[ Zzz ]
Hi~ Losertic

from my queue ( no m4m queue )

[Easy]

01:10:357 (4) - 제거

01:11:634 (2) - 여기 있는 슬라이더의 위치를 01:11:953 (2) - 이곳으로 옴겨주세요...

[Normal]

00:34:932 (1) - 제거

00:47:379 (2) - 이것보다는 이것처럼 리턴슬라이더를 일반 슬라이더로 해주시는게 더 좋을거같아요!!

00:54:081 (2) - 이것도 위처럼 리턴슬라이더 보다는 일반 슬라이더로 해주는게 더 좋을거같다고 생각되요

[Hard]

00:27:910 (1) - 리버스 해주시는게 더 좋을꺼같아요 ( 컨트롤 g )

01:07:804 (1,2,3) - 간격 1.00으로 해주세요 .. 1.50으로 저정도면 조금...

01:14:666 (3) - 슬라이더를 제거 그후 그자리에 서클추가

[Insane]

00:02:698 (5) - 이 서클을 x112 y296 여기로 해주시는것도 좋읅꺼같아요!!

그리고 팁 하나 드리자면 슬라이더에 힛사를 넣을때는 슬라이더의 머리 or 끝을 더블클릭하면 빨강색으로 표시되요 그떄 힛사넣으면 그 빨간부분만 힛사를 넣을수가 있어요 ㅇㅇ~ 는 힛사보니까 모르시는거같아서요 ㅇㅇ... 그럼 Good Luck
Topic Starter
Losertic

[ Zzz ] wrote:

Hi~ Losertic

from my queue ( no m4m queue )

Zzz's Modding
[Easy]

01:10:357 (4) - 제거

01:11:634 (2) - 여기 있는 슬라이더의 위치를 01:11:953 (2) - 이곳으로 옴겨주세요...

[Normal]

00:34:932 (1) - 제거

00:47:379 (2) - 이것보다는 이것처럼 리턴슬라이더를 일반 슬라이더로 해주시는게 더 좋을거같아요!!

00:54:081 (2) - 이것도 위처럼 리턴슬라이더 보다는 일반 슬라이더로 해주는게 더 좋을거같다고 생각되요

[Hard]

00:27:910 (1) - 리버스 해주시는게 더 좋을꺼같아요 ( 컨트롤 g )

01:07:804 (1,2,3) - 간격 1.00으로 해주세요 .. 1.50으로 저정도면 조금...

01:14:666 (3) - 슬라이더를 제거 그후 그자리에 서클추가

[Insane]

00:02:698 (5) - 이 서클을 x112 y296 여기로 해주시는것도 좋읅꺼같아요!! → 체인지후 5번 노트 뉴콤보.

그리고 팁 하나 드리자면 슬라이더에 힛사를 넣을때는 슬라이더의 머리 or 끝을 더블클릭하면 빨강색으로 표시되요 그떄 힛사넣으면 그 빨간부분만 힛사를 넣을수가 있어요 ㅇㅇ~ 는 힛사보니까 모르시는거같아서요 ㅇㅇ... 그럼 Good Luck
사실 그건 알았는데 많은 부분을 수정 안했었네요ㅋ.

여튼

ALL FIXED!

감사합니다! ;)
watashino_old
From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

General

AudioLeadIn: 1996
Consider to make it be 2000?
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem.
00:14:825 - add a note here
00:19:293 (1) - remove nc and add nc at 00:20:570 -
00:25:038 - to 00:27:272 - consider this pattern
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick?
00:44:825 (1,3) - ^
Normal

00:02:059 (4) - spacing
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) -
00:18:655 (3) - close to hp, move it down
00:22:805 (5) - nc
00:58:230 (3) - move right by 1 tick
Hard

00:00:783 (3,4) - try blanket
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 -
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc.
00:49:931 (3,4) - make a blanket.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
Topic Starter
Losertic

watashino wrote:

From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

SPOILER
General

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem. → fixed. 1.0x
00:14:825 - add a note here → Fixed.
00:19:293 (1) - remove nc and add nc at 00:20:570 - → Fixed.
00:25:038 - to 00:27:272 - consider this pattern → Fixed.
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick? → Fixed.
00:44:825 (1,3) - ^ → Fixed.
Normal

00:02:059 (4) - spacing → i don't know. umm.. move note. (417,91 -> 416,92)
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) - → Fixed.
00:18:655 (3) - close to hp, move it down → i think not http://osu.ppy.sh/ss/892115
00:22:805 (5) - nc → Fixed.
00:58:230 (3) - move right by 1 tick → Fixed.
Hard

00:00:783 (3,4) - try blanket → Fixed.
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 - → Fixed.
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing. → Fixed. maybe, it's really~~~~ easy.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc. →hmm..... Fixed.
00:49:931 (3,4) - make a blanket. → Fixed.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
thank you! ;)
watashino_old

Losertic wrote:

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
I have opened .txt file....you can try it.

no kds for this post please~
Topic Starter
Losertic
haha.... i think offset=audioleadin :o .... T.T


fixed.
Natsu
HI~ Losertic

General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines
  2. maybe try to get a better mp3? since this one sound a little bad
  3. offset sound a little off try: 159
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215

Insane
  1. AR 8 don fit this map use 9 plz
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try:
  4. 00:06:607 this circle is overmapped nothing in the music here remove it
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks?
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like:
  8. 00:09:559 finish head
  9. 00:09:879 same as above
  10. 00:12:113 add a circle here actually this place sound so empty
  11. 00:14:187 finish
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better:
  13. 00:30:384 should be a circle here too
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz
  16. 00:38:762 ctrl g better flow for the jump
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like:
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo
  19. 00:56:474 also this long slider dont fit very well the music try maybe :
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better
  22. 01:08:442 (7,1) - this overlap look really bad fix plz
  23. 01:11:873 remove this one nothing in the music here
  24. 01:12:751 add somethink here since sound empty
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804
  26. 01:14:106 (2,3,4,5) - overmap x_x :C
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz

Hard:
  1. 00:01:262 (4,1) - stack they perfect
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz
  3. 00:07:166 (6,7) - same as above
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick)
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe?
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too

Normal:
  1. AR 4 dont fit this map go AR 5
  2. 00:02:698 fix the distance with previous
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song
  4. 00:07:805 fix the distance with next slider
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern?
  6. 00:56:474 fix distance with next circle
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean

Easy:
  1. AR 2 dont fit this map use AR 3
  2. 00:05:251 fix the distance with next slider
  3. 00:09:879 add a circle here is so strong music for just ignore it imo
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better?
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Topic Starter
Losertic

Natsu wrote:

HI~ Losertic

Natsu's Modding
General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines → Fixed.
  2. maybe try to get a better mp3? since this one sound a little bad → okay, i'll change mp3 file.
  3. offset sound a little off try: 159 → Fixed.
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215
→ Fixed, and remove combo 5,6 (color is a anime character color. black,silver,sky...)

Insane
  1. AR 8 don fit this map use 9 plz → YEP
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one → Fixed. it's square! http://osu.ppy.sh/ss/897017
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try: → Fixed.
  4. 00:06:607 this circle is overmapped nothing in the music here remove it → Fixed.
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks? → Fixed. http://osu.ppy.sh/ss/897014 and 00:05:251 (1) - nc.
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing → changed move slider. http://osu.ppy.sh/ss/897022
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like: → Fixed.
  8. 00:09:559 finish head → Fixed.
  9. 00:09:879 same as above → Fixed.
  10. 00:12:113 add a circle here actually this place sound so empty → Fixed.
  11. 00:14:187 finish → Fixed.
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better: → Fixed.
  13. 00:30:384 should be a circle here too → Fixed.
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player → changed (4,5,6) note http://osu.ppy.sh/ss/897042
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz → Fixed.
  16. 00:38:762 ctrl g better flow for the jump → Fixed.
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like: → Fixed.
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo → Fixed.
  19. 00:56:474 also this long slider dont fit very well the music try maybe : → Fixed.
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x → Fixed.
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better → Fixed.
  22. 01:08:442 (7,1) - this overlap look really bad fix plz → Fixed.
  23. 01:11:873 remove this one nothing in the music here → Fixed.
  24. 01:12:751 add somethink here since sound empty → Fixed.
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804 → Fixed.
  26. 01:14:106 (2,3,4,5) - overmap x_x :C → Fixed. changed pattern
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz → Fixed. http://osu.ppy.sh/ss/897065

Hard:
  1. 00:01:262 (4,1) - stack they perfect → Fixed.
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz → Fixed.
  3. 00:07:166 (6,7) - same as above → Fixed.
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick) → Fixed.
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm → Fixed.
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot → Fixed.
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it → Fixed.
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe? → Fixed. http://osu.ppy.sh/ss/897085
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too → Fixed.

Normal:
  1. AR 4 dont fit this map go AR 5 → Fixed.
  2. 00:02:698 fix the distance with previous → Fixed.
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song → Fixed.
  4. 00:07:805 fix the distance with next slider → Fixed.
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern? → Fixed. http://osu.ppy.sh/ss/897093
  6. 00:56:474 fix distance with next circle → Fixed.
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean → Fixed.

Easy:
  1. AR 2 dont fit this map use AR 3 → Fixed.
  2. 00:05:251 fix the distance with next slider → Fixed.
  3. 00:09:879 add a circle here is so strong music for just ignore it imo → add note.
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better? → Fixed.
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this → Fixed.


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Maybe, all fixed?...


Thank you! ;)
ts8zs
From mod 4 mod(Althouth I accept free mod anytimeXD)
[Insane]
00:01:447 (4) - Blanket
00:05:437 (5) - move to 164,320 to show bass's noise
00:12:139 (4,5,6,7) - Change to 4 sliders
00:16:607 (2) - Blanket
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500
00:27:777 (2) - Blanket
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521
00:30:969 (1) - http://osu.ppy.sh/ss/899521
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3
01:15:889 (1) - End at 01:19:479 -
[Hard]
00:27:139 - note
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length
01:04:479 (2,3) - swap
01:08:628 (3) - If you only add slap clap here,plz remove clap:3
01:15:889 (1) - End at 01:19:479 -
[Normal]
AR4 is better for hr+dt
00:13:416 (1) - blanket
00:50:437 (2) - use 3 points plz:3
[Easy]
00:12:777 (3) - Too narrow
00:35:437 (1) - Blanket

As a new mapper you did a good job:3
Good luck
Topic Starter
Losertic

ts8zs wrote:

From mod 4 mod(Althouth I accept free mod anytimeXD)! REALLY? >< THANK YOU! ♥
ts8zs's Modding
[Insane]
00:01:447 (4) - Blanket → Fixed, Like this? http://osu.ppy.sh/ss/899791
00:05:437 (5) - move to 164,320 to show bass's noise → 00:05:437 (5,1) - too long distance. but fixed.
00:12:139 (4,5,6,7) - Change to 4 sliders → Fixed.
00:16:607 (2) - Blanket → Fixed.
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498 → hmm... new pattern,new rythem fixed. http://osu.ppy.sh/ss/899812
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500 → Fixed.
00:27:777 (2) - Blanket → Fixed.
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521 → o.o! changed pattern.
00:30:969 (1) - http://osu.ppy.sh/ss/899521 → Fixed.
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524 → Fixed.
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534 → Fixed.
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538 → If i change this pattern, 00:37:511 (6,1) << too close..... but changed http://osu.ppy.sh/ss/899861
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3 → Fixed.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Hard]
00:27:139 - note → Fixed.
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length → Fixed. new pattern.
01:04:479 (2,3) - swap → hmm.. this pattern is a .. pass. sorry.
01:08:628 (3) - If you only add slap clap here,plz remove clap:3 → Fixed.remove clap, add whistle.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Normal]
AR4 is better for hr+dt → Right....good AR. but, normal not for Mod HR+DT....
00:13:416 (1) - blanket → Fixed.
00:50:437 (2) - use 3 points plz:3 → Fixed.
[Easy]
00:12:777 (3) - Too narrow → Fixed.
00:35:437 (1) - Blanket → Fixed.

As a new mapper you did a good job:3
Good luck
O.o write < example!

Thank you! ;)
RandF
Hi~
Let me mod OK?

[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality!
~Good Luck~
Topic Starter
Losertic

RandomEffect wrote:

Hi~
Let me mod OK? Yep.

RandomEffect
[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality! → Thank you ;)
~Good Luck~

All Fixed.

Thank you! ;)
Mira-san
Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112)

Normal


00:59:692 (1) Move to (176,208). It will definitely look better.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
Topic Starter
Losertic

Mira-san wrote:

Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.
Mira-san's Modding

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112) → Fixed.

Normal


00:59:692 (1) Move to (176,208). It will definitely look better. → Fixed.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
Thank you! ;)
CrazyErrorMan
Mod from me
==Normal==
The only thing I could find is the slider at 00:29:054
I think it could be moved a bit.
That is all I have.
Topic Starter
Losertic

CrazyErrorMan wrote:

Mod from me
==Normal==
The only thing I could find is the slider at 00:29:054 → I think, it's good beat...?( because it's a vocal part.) i don't know.
I think it could be moved a bit.
That is all I have.
Thank you ;) and sorry no kds. :( not fixed.



and

I fixed Beatmap. Because i found various problem.
neonat
Hard

00:07:990 (7) - clap
00:09:267 (4) - finish on the end

Insane

00:08:628 (2) - finish on end of slider
00:09:426 (5) - finish
00:26:501 (5,7) - swap these 2, circle slider slider instead of slider slider circle
00:32:564 (1) - replace with circle placed at 00:32:724
01:10:862 (1) - finish on start of slider
Topic Starter
Losertic

neonat wrote:

neonat's Modding
Hard

00:07:990 (7) - clap
00:09:267 (4) - finish on the end

Insane

00:08:628 (2) - finish on end of slider
00:09:426 (5) - finish
00:26:501 (5,7) - swap these 2, circle slider slider instead of slider slider circle
00:32:564 (1) - replace with circle placed at 00:32:724
01:10:862 (1) - finish on start of slider
ALL FIXED.

Thank you! ;)
Setsurei


some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already

[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188

[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252

[Hard]
00:01:288 (3) - x 276 y 280
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260
00:04:321 (1,2,3,4) - curvy flow
  • 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256
    00:04:640 (2) - x 384 y 204
    00:04:798 (3) - x 372 y 136
    00:04:957 (4) - x 332 y 76
00:17:884 (4) - x 424 y 224, tail point x 304 y 316 < blanket with 00:18:522 (1) -
00:30:650 (6) - x 260 y 252
00:46:447 (3) - tail point x 340 y 304
00:46:926 (4) - x 268 y 256
00:47:564 (1) - x 220 y 176
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:46:926 (4,2) -
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 120
00:49:000 (4) - x 88 y 244
01:14:532 (1) - x 152 y 120
01:15:011 (2,3) - x 188 y 308
01:15:489 (4) - x 328 y 308

[Insane]
00:00:650 (1) - x 164 y 224
00:00:809 (2) - x 220 y 292
00:01:129 (3) - x 368 y 256
00:01:447 (4) - x 232 y 164, red point x 280 y 124
00:01:926 (1) - x 352 y 64
00:02:245 (2) - x 236 y 72
00:02:564 (3) - x 144 y 116
00:02:884 (4) - x 80 y 192
00:03:203 (1) - x 104 y 300
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) -
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) -
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS
00:18:203 (7) - x 447 y 92
00:26:501 (5) - x 260 y 172
00:26:660 (6) - x 176 y 200
00:26:979 (7) - x 236 y 44
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) -
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) -
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) -
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) -
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) -
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS
00:48:362 (3) - x 224 y 319
00:48:522 (4) - x 316 y 264
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS
00:51:235 (5) - x 269 y 222
00:51:554 (6) - x 436 y 212
00:52:352 (7) - x 472 y 88
00:52:511 (8) - x 512 y 168
00:52:671 (1) - x 436 y 212
00:56:181 (4) - x 180 y 160
00:57:777 (1) - ^
00:58:894 (4) - ^
00:59:054 (5) - x 160 y 244
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) -
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) -
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) -
01:00:011 (4) - x 336 y 144
01:13:894 (4) - x 220 y 72
01:14:213 (5) - x 276 y 236
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:13:256 (7,1,2,3,4,6) -
01:14:851 (7) - x 384 y 32
01:15:011 (8) - x 320 y 92

your placement are tidy :D
that's all, good luck for ranked!
omg this is long
Topic Starter
Losertic

Setsurei wrote:



some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already

SPOILER
[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188

[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252 → ALL FIXED!

[Hard]
00:01:288 (3) - x 276 y 280→ Already Fixed.
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260→ Fixed.
00:04:321 (1,2,3,4) - curvy flow
  • 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256 → Fixed.
    00:04:640 (2) - x 384 y 204 → Fixed.
    00:04:798 (3) - x 372 y 136 → Fixed.
    00:04:957 (4) - x 332 y 76 → Fixed.
00:17:884 (4) - x 424 y 224, tail point x 304 y 316 < blanket with 00:18:522 (1) - → Fixed.
00:30:650 (6) - x 260 y 252 → too short (distance.) change slider pattern. http://osu.ppy.sh/ss/908752
00:46:447 (3) - tail point x 340 y 304 → Fixed.
00:46:926 (4) - x 268 y 256 → Fixed.
00:47:564 (1) - x 220 y 176 → Fixed.
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:46:926 (4,2) → Fixed.
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 120 → uh.. wait, like a heart. ♥ http://osu.ppy.sh/ss/908761 like it?
00:49:000 (4) - x 88 y 244 → moved (231,96)
01:14:532 (1) - x 152 y 120 → moved (148,124)
01:15:011 (2,3) - x 188 y 308 → Fixed.
01:15:489 (4) - x 328 y 308 → Fixed.

[Insane]
00:00:650 (1) - x 164 y 224 → Fixed.
00:00:809 (2) - x 220 y 292 → Fixed.
00:01:129 (3) - x 368 y 256 → Fixed.
00:01:447 (4) - x 232 y 164, red point x 280 y 124 → Fixed.
00:01:926 (1) - x 352 y 64 → Fixed.
00:02:245 (2) - x 236 y 72 → Fixed.
00:02:564 (3) - x 144 y 116 → Fixed.
00:02:884 (4) - x 80 y 192 → Fixed.
00:03:203 (1) - x 104 y 300 → Fixed.
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) - →non fixed. because it's mirror 00:04:001 (5) .
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head →non fixed.
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head →non fixed.
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head →non fixed.
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) - → Fixed.
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS → Fixed.
00:18:203 (7) - x 447 y 92 → Fixed.
00:26:501 (5) - x 260 y 172 → Fixed.
00:26:660 (6) - x 176 y 200 → Fixed.
00:26:979 (7) - x 236 y 44 → Fixed.
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) - → Fixed.
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) - → Fixed.
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) - → Fixed.
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) - → Fixed.
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) - → Fixed.
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS → Fixed.
00:48:362 (3) - x 224 y 319 → Fixed.
00:48:522 (4) - x 316 y 264 → Fixed.
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS → Fixed.
00:51:235 (5) - x 269 y 222 → Fixed.
00:51:554 (6) - x 436 y 212 → Fixed.
00:52:352 (7) - x 472 y 88 → Fixed.
00:52:511 (8) - x 512 y 168 → Fixed.
00:52:671 (1) - x 436 y 212 → Fixed.
00:56:181 (4) - x 180 y 160 → Fixed.
00:57:777 (1) - ^ →non fixed. overlap.
00:58:894 (4) - ^ →non fixed.
00:59:054 (5) - x 160 y 244 →non fixed.
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) - →non fixed.
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) - →non fixed.
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) - →non fixed.
01:00:011 (4) - x 336 y 144 →non fixed.
01:13:894 (4) - x 220 y 72 → Fixed.
01:14:213 (5) - x 276 y 236 → Fixed.
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:13:256 (7,1,2,3,4,6) - → Fixed.
01:14:851 (7) - x 384 y 32
01:15:011 (8) - x 320 y 92 → Fixed.

your placement are tidy :D
that's all, good luck for ranked!
omg this is long[/color]

Too many~ and specific modding~

Thank you! ;)
DingGGu
[General]
특별한 일이 없다면 슬라이드 틱을 1로 설정하는게 나아보입니다.
왜 히트사운드가 없나요? 제겐 알맞는 히트사운드가 없지만 찾아서 넣어보세요.
전체적으로 슬라이더 모양이 아쉽습니다. 곡선을 그릴거면 확실하게, 모양을 만들거면 이쁘게 만들어주세요.

[Hard]
00:55:862 (4) - Ctrl + G
00:59:212 (4) - 빨간점을 분기점으로 서로 균형이 맞게 이쁘게 해보세요.


[Insane]
00:14:054 (3) - 의도하신 건가요? 그냥 곡선으로 처리하는게 낫습니다.
00:15:490 (7) - Ctrl + G
00:32:086 (8) - 이런식으로 이쁘게 바꿔주세요.
Topic Starter
Losertic

DingGGu wrote:

DingGGu's Modding
[General]
특별한 일이 없다면 슬라이드 틱을 1로 설정하는게 나아보입니다. → 수정.
왜 히트사운드가 없나요? 제겐 알맞는 히트사운드가 없지만 찾아서 넣어보세요.
전체적으로 슬라이더 모양이 아쉽습니다. 곡선을 그릴거면 확실하게, 모양을 만들거면 이쁘게 만들어주세요. → 사실 제가 첫 맵이라서 히트사운드 쪽은 이해를 잘 못했습니다. 어렵기도 하고요. 조만간 히트사운드 관련 모딩큐나 아니면 맵퍼 한명을 잡아서(..) 강의라도 들어야 겠네요.

[Hard]
00:55:862 (4) - Ctrl + G → 수정.
00:59:212 (4) - 빨간점을 분기점으로 서로 균형이 맞게 이쁘게 해보세요. http://osu.ppy.sh/ss/909651 ... 이렇게요?


[Insane]
00:14:054 (3) - 의도하신 건가요? 그냥 곡선으로 처리하는게 낫습니다. → 수정.
00:15:490 (7) - Ctrl + G → 수정.
00:32:086 (8) - 이런식으로 이쁘게 바꿔주세요. → 수정.
Dosirack
안녕하세요~ 모딩 바로 갈께요!

[General]

커스텀 힛사 추가하셔서 피니쉬 징 울리는 소리로 바꿔주세요.
클랩도 노래 소리에 가까우면 좋겠지만 안되면 박수 소리라도 해주세요.

[Easy]

00:09:426 (2,3) - 2번 슬라 꼬리하고 3번 노트에 피니쉬 추가
00:12:139 (2) - 이 노트를

이렇게 휘게 하면 더 부드러울거 같은데 어떠세요?

00:20:437 (1) - 여기 뉴콤하면 어떨까요?
00:25:543 (1,2) - 이 두개도 조금 휘게 해서

이런건 어떠신가요?

00:26:181 (2,1) - 이렇게 겹치는거 별로 보기 좋지 않아요.
00:29:692 (2) - 이 슬라이더를 00:29:532 (2) - 여기까지 당겨주세요.
00:31:926 (2) - 틱 하나 줄이시고 00:32:086 (2) - 여기로.

[Normal]

00:03:203 (1) - 슬라이더 꼬리를 좀 더 휘게 해서 다음 슬라이더하고 맞춰 주세요.
00:38:309 - 이부분 박자를 슬라 리버스 하고 스핀을 한칸 오른쪽으로 당긴 형태로.

이렇게 해주세요.

00:17:884 (4) - 꼬리에 클랩
00:18:841 (2) - 클랩
00:19:160 (3) - 꼬리에 클랩
00:32:724 (1) - 이 슬라를 좀 부드럽게 휘어주세요.
00:46:448 (2,1) - 별로 흐름이 좋지 못해요 2번 슬라를 조금 다르게 하시는걸 추천
00:52:032 (5) - 아래쪽으로 휘에 하면 더 부드러울거 같아요. 그리고 이 슬라이더 뉴콤 어떠신가요?
01:02:884 (2) - 이 슬라이더

그냥 이렇게 3각형으로만 찍어도 이런 모양이 나와요.

[Hard]

00:01:288 (3) - 이 슬라이더

이렇게 하는것도 괜찮을것 같은데.

00:20:437 (3,4,5,6) - 모양이 별로 좋지 않은데 다른걸로 바꿔 보시는건 어떠신가요?
00:21:394 (1,2,3,4) - 이런 형태의 슬라이더는 하나를 만들고 복붙하셔서 일정한 각도로 돌리시는게 좋아요.
00:31:607 (4,5) - 좀 어색해 보이는데 4번 슬라이더를 위로 솟게가 아니라 밑으로 솟게 하는건 어떨까요?

이런 식으로여.

00:36:394 (3) - 3번 리버스를 푸시고 00:36:873 - 여기에 노트 하나 추가 해주세요.

대충 이런 식으로여 모양은 맘에 안드시면 다른걸로!

01:03:841 - 여기 박자 추가하시는건?
01:12:617 (6,7) - 하드에서 이런식으로 겹치는 노트는 별로 좋지 않아요.

[Insane]

00:03:362 (2,3,5) - 모양 맞도록 위치 이동해주세요.
00:05:118 (3,4,5) - 이 3개를

이렇게 해주시면 더 자연스러울거 같아요.

00:07:352 (3) - 이 슬라이더 00:07:671 (4) - 슬라이더를 복사하셔서 3번 자리에 붙여넣고 ctrl+h ctrl+j 해주세요.

이렇게요.

00:10:064 (3,4) - 이 두개 머리 부분에 피니위 해주세요.
00:22:990 (2) - 2번 노트를 조금 더 왼쪽편으로 튀어나오게 하시면 좋을꺼 같아요.
00:26:181 - 여기 박자 추가하셔서 연타로 하시는것도 좋을거 같아요.
00:41:022 (9) - 좀 더 왼쪽으로 튀어나오게 해주시면 좋을것 같습니다.
00:42:298 (5,2) - 완전히 겹치게 해주세요.
00:42:777 (3,1) - 거리가 조금 어중간하네요.. 좀 더 거리를 늘려주시면 좋을거 같은데.
00:51:554 (6) - 뭐랄까..이런 모양은 뭔가 무리수같은..
00:53:947 (3,4) - 여기

이런것도 괜찮아 보이는데.

00:57:139 (5) - 머리에 클랩
01:05:756 (1) - 이걸 단타로 바꿔주세요.


끄으으으으으으으응으ㅡ으으으으읏~~~~~~~~~~~!

그럼..굿럭!
Topic Starter
Losertic

Dosirack wrote:

안녕하세요~ 모딩 바로 갈께요!

Dosirack's Modding
[General]

커스텀 힛사 추가하셔서 피니쉬 징 울리는 소리로 바꿔주세요.
클랩도 노래 소리에 가까우면 좋겠지만 안되면 박수 소리라도 해주세요. → 히트사운드 한번 찾아볼게요. 징징징징

[Easy]

00:09:426 (2,3) - 2번 슬라 꼬리하고 3번 노트에 피니쉬 추가 → 수정 완료.
00:12:139 (2) - 이 노트를

이렇게 휘게 하면 더 부드러울거 같은데 어떠세요? → 수정 완료.

00:20:437 (1) - 여기 뉴콤하면 어떨까요? → 수정 완료.
00:25:543 (1,2) - 이 두개도 조금 휘게 해서

이런건 어떠신가요?

00:26:181 (2,1) - 이렇게 겹치는거 별로 보기 좋지 않아요. → 수정 완료.
00:29:692 (2) - 이 슬라이더를 00:29:532 (2) - 여기까지 당겨주세요. → 수정 완료.
00:31:926 (2) - 틱 하나 줄이시고 00:32:086 (2) - 여기로. → 수정 완료.

[Normal]

00:03:203 (1) - 슬라이더 꼬리를 좀 더 휘게 해서 다음 슬라이더하고 맞춰 주세요. → 수정 완료.
00:38:309 - 이부분 박자를 슬라 리버스 하고 스핀을 한칸 오른쪽으로 당긴 형태로.

이렇게 해주세요. → (물론 제 주관적 의견은)약간 어색하달까? 그리고 노말답지않게 조금 어려운 느낌이 있다랄까.. 그렇네요.

00:17:884 (4) - 꼬리에 클랩 → 수정 완료.
00:18:841 (2) - 클랩 → 수정 완료.
00:19:160 (3) - 꼬리에 클랩 → 수정 완료.
00:32:724 (1) - 이 슬라를 좀 부드럽게 휘어주세요. → 수정 완료.
00:46:448 (2,1) - 별로 흐름이 좋지 못해요 2번 슬라를 조금 다르게 하시는걸 추천 → 수정 완료. 콧수염 모양 ㅋ.
00:52:032 (5) - 아래쪽으로 휘에 하면 더 부드러울거 같아요. 그리고 이 슬라이더 뉴콤 어떠신가요? → 수정 완료. NC는 제외... 뉴콤보를 얘만 넣어주기엔 뭔가 이펙트가 약하네요.. 아마도?
01:02:884 (2) - 이 슬라이더

그냥 이렇게 3각형으로만 찍어도 이런 모양이 나와요.


[Hard]

00:01:288 (3) - 이 슬라이더

이렇게 하는것도 괜찮을것 같은데. → 지금이 더 이쁜것 같아요.(?) 제 맵들 중 저렇게 생긴게 몇몇 있어서 그냥 유지할게요.

00:20:437 (3,4,5,6) - 모양이 별로 좋지 않은데 다른걸로 바꿔 보시는건 어떠신가요? → 수정 완료.
00:21:394 (1,2,3,4) - 이런 형태의 슬라이더는 하나를 만들고 복붙하셔서 일정한 각도로 돌리시는게 좋아요. → 수정 완료. 30도설정
00:31:607 (4,5) - 좀 어색해 보이는데 4번 슬라이더를 위로 솟게가 아니라 밑으로 솟게 하는건 어떨까요?

이런 식으로여. → 수정 완료.

00:36:394 (3) - 3번 리버스를 푸시고 00:36:873 - 여기에 노트 하나 추가 해주세요.

대충 이런 식으로여 모양은 맘에 안드시면 다른걸로! → 슬라이더 끝부분에 노트 추가.

01:03:841 - 여기 박자 추가하시는건? → 수정 완료.
01:12:617 (6,7) - 하드에서 이런식으로 겹치는 노트는 별로 좋지 않아요. → 수정 완료. http://osu.ppy.sh/ss/921718

[Insane]

00:03:362 (2,3,5) - 모양 맞도록 위치 이동해주세요. → 수정 완료.
00:05:118 (3,4,5) - 이 3개를

이렇게 해주시면 더 자연스러울거 같아요. → 수정 완료.2번 슬라이더 복붙.

00:07:352 (3) - 이 슬라이더 00:07:671 (4) - 슬라이더를 복사하셔서 3번 자리에 붙여넣고 ctrl+h ctrl+j 해주세요.

이렇게요. → 수정 완료.

00:10:064 (3,4) - 이 두개 머리 부분에 피니위 해주세요. → 수정 완료.
00:22:990 (2) - 2번 노트를 조금 더 왼쪽편으로 튀어나오게 하시면 좋을꺼 같아요. → 수정 완료.
00:26:181 - 여기 박자 추가하셔서 연타로 하시는것도 좋을거 같아요. → 스트림은 그렇게 많이 넣지 않을 생각입니다.
00:41:022 (9) - 좀 더 왼쪽으로 튀어나오게 해주시면 좋을것 같습니다. → 수정 완료.
00:42:298 (5,2) - 완전히 겹치게 해주세요. → 수정 완료. http://osu.ppy.sh/ss/921737 아마 2번이 그 2번이 아니라고 생각합니다.
00:42:777 (3,1) - 거리가 조금 어중간하네요.. 좀 더 거리를 늘려주시면 좋을거 같은데. → 수정 완료. http://osu.ppy.sh/ss/921746
00:51:554 (6) - 뭐랄까..이런 모양은 뭔가 무리수같은.. → 수정 완료. http://osu.ppy.sh/ss/921753 패턴이랑 이것저것 변경.
00:53:947 (3,4) - 여기

이런것도 괜찮아 보이는데. → 지금이 낫네요. :D 이렇게 웃는 느낌도 있고, 인세인 치곤 단조롭긴한데 깔끔해 보여요.

00:57:139 (5) - 머리에 클랩 → 수정 완료.
01:05:756 (1) - 이걸 단타로 바꿔주세요. → 수정 완료.

끄으으으으으으으응으ㅡ으으으으읏~~~~~~~~~~~!

그럼..굿럭!
저도 끝!

감사합니다 ;)
Asphyxia
Hi (: Mod from my modding queue! <3

Please respond to my suggestions, thanks!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General thoughts: Not really.

Easy
This is too hard for an easy diff, try doing something to make it actually an easy diff!
And if I recall correct, the easiest diff has to be under 3 starts (I might be wrong here tho)
Anyway, let's get started here!
00:11:181 (1,2) - Do it like this? http://puu.sh/48XXm.jpg
00:20:437 (1) - Ugly slider, try to make a better shape?
00:28:415 (1,2) - I would put these like this http://puu.sh/48Y1K.jpg
00:30:969 (1,2) - You could do this better, add more curve or something? It doesn't look good now s:
00:38:628 (2) - I would add this note like this https://osu.ppy.sh/ss/944065
00:42:777 (1) - Starting here, please reduce the volume, hurts my ears >:
00:48:522 (3) - Ugly slider ):
00:58:096 (2) - ^ This could be a nice slider but just make it symmetrical

Normal
Try to use 0.9 Distance Snap, I think that 1.0 is too much here.
00:19:160 (3) - try to bring it a bit down
00:44:373 (2,3,4) - I would do it like this https://osu.ppy.sh/ss/944077 and if you do this, fix the spacing with the next objects
00:50:437 (2) - Something like this? http://puu.sh/48YlY.jpg
00:54:586 (2) - This place doesn't fit for this slider, try to rethink this?

Hard
00:03:522 (2) - Do it like this? http://puu.sh/48YrP.jpg
00:05:277 (5) - Either this slider is staright or more curvy, current one is not good.
00:39:586 (3) - This slider could be like 00:38:309 (1,2) -
00:41:501 (1) - Same as easy, my ears hurt, please do something about the hitsounds / volume :P

Insane
+1 OD
00:02:884 (4) - Like this? http://puu.sh/491cE.jpg
00:15:490 (7) - CTRL - G?
00:19:160 (5) - Something like this? http://osu.ppy.sh/ss/944208
00:23:628 (1) - Please copy this slider and paste it 00:23:947 (2,3,4,5) - so it would look better?
00:25:543 (1,2,3,4,5,6,7,1,2,3) - This feels very weird ):
00:42:777 (3) - Same as every diff, ears hurt
Just flow issues, spacing etc

GL with your mapset and read the forum PM if you didn't =P edit: insane modded already, also feel free to poke me to check again if you want!
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