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Misawa Sachika - Unite (TV Size)

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mintong89
hello M4M from my queue

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
misawa_sachika on tags is no need, delete it.
add Yunaito at your tags, because ユナイト = Yunaito = Unite

[Insane]
at the beginning, you can add 1/4 note.

00:00:626 (3) - CTRL+G it. it will better flow if you do this
00:01:424 (5) - NC, it's too long.
00:06:849 (4) - this note with previous note's Distance Snap too low, consider make it far.
00:10:360 (5) - +finish

[Hard]

00:45:146 (7) - NC, too long too.

hmm Good Luck
Topic Starter
Losertic

mintong89 wrote:

hello M4M from my queue

mintong89's Modding
Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
misawa_sachika on tags is no need, delete it.
add Yunaito at your tags, because ユナイト = Yunaito = Unite

[Insane]
at the beginning, you can add 1/4 note.

00:00:626 (3) - CTRL+G it. it will better flow if you do this
00:01:424 (5) - NC, it's too long.
00:06:849 (4) - this note with previous note's Distance Snap too low, consider make it far.
00:10:360 (5) - +finish

[Hard]

00:45:146 (7) - NC, too long too.

hmm Good Luck

All fixed.

Thank you! ;)
Xinely
ohai~ from m4m in my queue



  • General
    00:42:274 - kiai time should be start in here


  • Easy
    00:05:252 (1) - finish
    00:07:806 (5) - NC, consistency here
    00:09:561 (7) - 400,256.. avoid inconsistency spacing
    00:15:146 - add note, follow drum here
    00:20:252 (3,4) - swap finish, i mean (3) no finish, (4) give finish
    00:18:018 (6,1) - swap NC for consistency?
    00:25:678 (5) - finish in head?
    00:31:423 - add slider end in 00:31:901 - like http://puu.sh/3x9Kp.jpg, give finish in tail, the red tick one have strong music
    00:33:338 - add note here
    00:37:805 (1) - end in 00:40:838 - as follow vocal
    00:42:273 (2) - finish here
    00:42:593 (3) - remove finish here
    00:42:912 (4) - 00:43:231 - it's weird if you skip map this time, so remove (4) and make slider like http://puu.sh/3x9R2.jpg, it's better :3
    00:47:060 (1) - spacing 0,71 in here will make confuse for newbie, use 1,00 spacing please
    00:48:018 (3) - inconsitency spacing, use 1,00.
    00:48:018 (3) - oh yeah, 00:48:497 - heavy music here, you can't skip it. so, remove the circle, make slider from 00:48:018 - until 00:48:497 -
    00:52:487 - you can't skip this time, heavy music, put circle with finish
    00:57:593 (2) - end in 00:58:710 - follow vocal+add finish
    01:01:741 (1) - 1,79x? O_O, don't make jump ;;
    01:06:529 (2,3,4) - it's hard to read with newbie,01:06:529 (2,3,4) - ctrl+H and put 176,304 (move with all, don't one and one)
    well, you must put much hitsound, just like white tick 1 (long) and white tick 3 give whistle , white tick 2 and 4 give clap. if in tick have heavy sound, give finish


  • Normal
    00:00:146 (1) - kinda odd rhythm, just extend the repeat in 00:00:784 - ,00:01:422 (2) - just remove this. it's better :3
    00:04:774 (1) - finish in tail
    00:07:487 (6,1) - swap the finish, (6) not use finish. (1)'s head give finish
    00:08:604 (2) - spacing issue (0,93x) here
    00:10:359 - add note with finish
    00:12:592 (5) - remove finish
    00:15:146 - until 00:15:465 - map this, give slider
    00:20:571 (3) - finish
    00:19:294 (4) - finish?
    00:24:082 (7) - remove finish in here
    00:25:039 (1) - finish in tail?
    00:31:582 (3) - finish in tail
    00:42:273 (3) - finish in tail
    00:48:018 (3,4) - 260,80 for better placement
    00:52:167 (1) - finish in tail
    00:52:805 (2) - spacing issue 0,94x
    00:53:762 (1) - no jump please, incosistency spacing
    00:54:082 (2) - just make like http://puu.sh/3xEgi.jpg for better flow
    00:58:709 (4) - spacing issue 0,80x and this circle, give finish
    01:01:741 (1) - spacing issue 0,66x
    01:06:689 (4) - spacing issue 0,94x
    01:07:167 (5) - remove finish
    01:08:922 (1) - remove finish
    01:08:444 (2) - remove finish
    01:09:880 (4) - finish in tail


  • Hard
    00:02:700 (1) - spacing issue 0,94x
    00:01:901 (6) - spacing issue 1,06x
    00:05:252 - map this, heavy music. add note with finish
    00:06:050 - add note
    00:10:199 - add note with finish
    00:15:147 (6) - 372,272 for better read and flow
    00:17:381 (4) - remove finish
    00:21:050 - add note to follow vocal too?
    00:24:082 (5) - finish in tail
    00:25:678 (2) - finish in head
    00:31:583 (5) - finish in tail
    00:42:274 (3) - finish
    00:46:423 (4) - overlap/ touched with previous object
    00:48:497 (4) - whistle?
    00:52:168 (4) - finish in tail (end slider)
    00:54:401 (3) - remove finish
    00:58:710 (5) - finish in head
    01:07:326 (7) - unsnapped object (see aimod)

i'm not mod insane, i'm very tired ;_;
sorry ;____;
Good Luck :3
jyu
Hi~ from queue. noob modder coming through :'3 mostly suggestions


[General]

  • Why not Offset : 146 ? if you change, don't forget to resnap all notes and green timing sections
    imo too much combo colours lol
    i suggest audio lead-in 2.5 s or 3.0 s since the current one is too fast, i think
[Easy]

  • sv is too fast, imo

    00:00:146 (1) - add finish at slider's head? to accent the beginning of the song
    00:05:252 (1) - add finish
    00:07:806 (5) - nc
    00:08:923 (6) - 252|224? to center it a bit. and i suggest to add finish
    00:09:561 (7) - add finish
    00:10:758 - 00:11:237 - 00:11:715 - 00:12:194 - uh unnecessary green lines. if you want to mute the sliderslide sound, you can add a silence wav file and name it soft-sliderslide1 , and then set the audio for green timing section into S:C1
    00:10:678 (1,2) - rhythm suggestion, it's a bit confusing when i played this because they follow the vocal too suddenly. i strongly suggest (1) to start at 00:10:359 - which is the downbeat, since it'll be easier to read for beginner
    00:12:912 (3) - the reverse arrow should be at 00:13:550 -
    00:16:104 (2) - nazi, one grid left
    00:18:018 (6) - nc
    00:21:848 (3) - this kind of multiple reversed slider can confuse beginners
    00:25:040 (4) - nc
    00:30:465 (1,2,3,4) - rhythm is kinda hard to read since they follow the vocal. 00:30:465 (1) - (only suggestion) starts at 00:30:784 - , 00:32:380 (2) - starts at 00:32:061 - , and prefer if you make 00:33:657 (3,4) - a slider instead of two circles since (4) is irregular (at red tick)
    00:37:805 (1) - prefer if this spinner starts at 00:38:444 - and ends at 00:40:997 -
    00:41:954 (1) - i strongly suggest to delete this circle, because the beat for the kiai actually starts from here 00:42:274 -
    00:42:593 - kiai time should start here 00:42:274 -
    00:43:550 (1) - prefer if this slider starts at 00:43:231 - , if you follow then remove nc and then add nc 00:44:826 (2) -
    00:45:784 (5,1) - distance error
    00:48:657 - add a note here. it's a downbeat, and it'll improve the rhythm flow so beginner won't be confused. if you follow, nc it and then remove nc 00:49:933 (1) - ,and then delete this 00:52:167 (1) - , and then nc 00:52:805 (2) -
    00:49:933 (1) - make it wavier?

[Normal]

  • sv also too fast for normal imo
    HP+1?
    OD+1?

    00:13:870 (3,4) - make it like this?
    00:15:146 - 00:15:465 - add a note
    00:20:571 (3,1) - make them blanket more?, if you follow 00:21:848 (3,5) - have to adjust with the shape
    00:37:805 (1) - end this at 00:40:359 - to make it longer
    00:42:593 - kiai should start here 00:42:274 -
    00:51:050 (4) - i prefer if you make this only one circle at 00:51:050 -
    00:56:475 (5,1) - distance error

[Hard]

  • 00:19:295 (1,2) - distance error
    00:23:444 (4,5) - ^
    00:26:157 (3) - prefer to unstack since it's really hard to read with 00:26:316 (4) -
    00:29:029 (3,4) - weird anti-jump
    00:30:785 (3,4) - ^
    00:46:423 (4) - not really neat with the overlap with previous slider
    00:52:168 (4) - nc
    00:56:157 (4,1) - weird anti-jump
    01:02:540 (2) - should be close with 01:01:742 (1) - and the silent hitsound makes it harder to read
that should do as a starter
Overall, the hitsound pattern is not consistent. And you follow the vocal mostly, which is kinda confusing, you should follow the rhythm of the song more.

Good luck~
Topic Starter
Losertic

Xinely wrote:

ohai~ from m4m in my queue


Xinely's Modding

  • General
    00:42:274 - kiai time should be start in here


  • Easy
    00:05:252 (1) - finish
    00:07:806 (5) - NC, consistency here
    00:09:561 (7) - 400,256.. avoid inconsistency spacing
    00:15:146 - add note, follow drum here
    00:20:252 (3,4) - swap finish, i mean (3) no finish, (4) give finish
    00:18:018 (6,1) - swap NC for consistency?
    00:25:678 (5) - finish in head?
    00:31:423 - add slider end in 00:31:901 - like http://puu.sh/3x9Kp.jpg, give finish in tail, the red tick one have strong music
    00:33:338 - add note here
    00:37:805 (1) - end in 00:40:838 - as follow vocal
    00:42:273 (2) - finish here
    00:42:593 (3) - remove finish here
    00:42:912 (4) - 00:43:231 - it's weird if you skip map this time, so remove (4) and make slider like http://puu.sh/3x9R2.jpg, it's better :3
    00:47:060 (1) - spacing 0,71 in here will make confuse for newbie, use 1,00 spacing please
    00:48:018 (3) - inconsitency spacing, use 1,00.
    00:48:018 (3) - oh yeah, 00:48:497 - heavy music here, you can't skip it. so, remove the circle, make slider from 00:48:018 - until 00:48:497 -
    00:52:487 - you can't skip this time, heavy music, put circle with finish
    00:57:593 (2) - end in 00:58:710 - follow vocal+add finish
    01:01:741 (1) - 1,79x? O_O, don't make jump ;;
    01:06:529 (2,3,4) - it's hard to read with newbie,01:06:529 (2,3,4) - ctrl+H and put 176,304 (move with all, don't one and one)
    well, you must put much hitsound, just like white tick 1 (long) and white tick 3 give whistle , white tick 2 and 4 give clap. if in tick have heavy sound, give finish


  • Normal
    00:00:146 (1) - kinda odd rhythm, just extend the repeat in 00:00:784 - ,00:01:422 (2) - just remove this. it's better :3
    00:04:774 (1) - finish in tail
    00:07:487 (6,1) - swap the finish, (6) not use finish. (1)'s head give finish
    00:08:604 (2) - spacing issue (0,93x) here
    00:10:359 - add note with finish
    00:12:592 (5) - remove finish
    00:15:146 - until 00:15:465 - map this, give slider
    00:20:571 (3) - finish
    00:19:294 (4) - finish?
    00:24:082 (7) - remove finish in here
    00:25:039 (1) - finish in tail?
    00:31:582 (3) - finish in tail
    00:42:273 (3) - finish in tail
    00:48:018 (3,4) - 260,80 for better placement
    00:52:167 (1) - finish in tail
    00:52:805 (2) - spacing issue 0,94x
    00:53:762 (1) - no jump please, incosistency spacing
    00:54:082 (2) - just make like http://puu.sh/3xEgi.jpg for better flow
    00:58:709 (4) - spacing issue 0,80x and this circle, give finish
    01:01:741 (1) - spacing issue 0,66x
    01:06:689 (4) - spacing issue 0,94x
    01:07:167 (5) - remove finish
    01:08:922 (1) - remove finish
    01:08:444 (2) - remove finish
    01:09:880 (4) - finish in tail


  • Hard
    00:02:700 (1) - spacing issue 0,94x
    00:01:901 (6) - spacing issue 1,06x
    00:05:252 - map this, heavy music. add note with finish
    00:06:050 - add note
    00:10:199 - add note with finish
    00:15:147 (6) - 372,272 for better read and flow
    00:17:381 (4) - remove finish
    00:21:050 - add note to follow vocal too?
    00:24:082 (5) - finish in tail
    00:25:678 (2) - finish in head
    00:31:583 (5) - finish in tail
    00:42:274 (3) - finish
    00:46:423 (4) - overlap/ touched with previous object
    00:48:497 (4) - whistle?
    00:52:168 (4) - finish in tail (end slider)
    00:54:401 (3) - remove finish
    00:58:710 (5) - finish in head
    01:07:326 (7) - unsnapped object (see aimod)

i'm not mod insane, i'm very tired ;_;
sorry ;____;
Good Luck :3


AlpacaCokelat wrote:

Hi~ from queue. noob modder coming through :'3 mostly suggestions


AlpacaCokelat's Modding
[General]

  • Why not Offset : 146 ? if you change, don't forget to resnap all notes and green timing sections
    imo too much combo colours lol
    i suggest audio lead-in 2.5 s or 3.0 s since the current one is too fast, i think
[Easy]

  • sv is too fast, imo

    00:00:146 (1) - add finish at slider's head? to accent the beginning of the song
    00:05:252 (1) - add finish
    00:07:806 (5) - nc
    00:08:923 (6) - 252|224? to center it a bit. and i suggest to add finish
    00:09:561 (7) - add finish
    00:10:758 - 00:11:237 - 00:11:715 - 00:12:194 - uh unnecessary green lines. if you want to mute the sliderslide sound, you can add a silence wav file and name it soft-sliderslide1 , and then set the audio for green timing section into S:C1
    00:10:678 (1,2) - rhythm suggestion, it's a bit confusing when i played this because they follow the vocal too suddenly. i strongly suggest (1) to start at 00:10:359 - which is the downbeat, since it'll be easier to read for beginner
    00:12:912 (3) - the reverse arrow should be at 00:13:550 -
    00:16:104 (2) - nazi, one grid left
    00:18:018 (6) - nc
    00:21:848 (3) - this kind of multiple reversed slider can confuse beginners
    00:25:040 (4) - nc
    00:30:465 (1,2,3,4) - rhythm is kinda hard to read since they follow the vocal. 00:30:465 (1) - (only suggestion) starts at 00:30:784 - , 00:32:380 (2) - starts at 00:32:061 - , and prefer if you make 00:33:657 (3,4) - a slider instead of two circles since (4) is irregular (at red tick)
    00:37:805 (1) - prefer if this spinner starts at 00:38:444 - and ends at 00:40:997 -
    00:41:954 (1) - i strongly suggest to delete this circle, because the beat for the kiai actually starts from here 00:42:274 -
    00:42:593 - kiai time should start here 00:42:274 -
    00:43:550 (1) - prefer if this slider starts at 00:43:231 - , if you follow then remove nc and then add nc 00:44:826 (2) -
    00:45:784 (5,1) - distance error
    00:48:657 - add a note here. it's a downbeat, and it'll improve the rhythm flow so beginner won't be confused. if you follow, nc it and then remove nc 00:49:933 (1) - ,and then delete this 00:52:167 (1) - , and then nc 00:52:805 (2) -
    00:49:933 (1) - make it wavier?

[Normal]

  • sv also too fast for normal imo
    HP+1?
    OD+1?

    00:13:870 (3,4) - make it like this?
    00:15:146 - 00:15:465 - add a note
    00:20:571 (3,1) - make them blanket more?, if you follow 00:21:848 (3,5) - have to adjust with the shape
    00:37:805 (1) - end this at 00:40:359 - to make it longer
    00:42:593 - kiai should start here 00:42:274 -
    00:51:050 (4) - i prefer if you make this only one circle at 00:51:050 -
    00:56:475 (5,1) - distance error

[Hard]

  • 00:19:295 (1,2) - distance error
    00:23:444 (4,5) - ^
    00:26:157 (3) - prefer to unstack since it's really hard to read with 00:26:316 (4) -
    00:29:029 (3,4) - weird anti-jump
    00:30:785 (3,4) - ^
    00:46:423 (4) - not really neat with the overlap with previous slider
    00:52:168 (4) - nc
    00:56:157 (4,1) - weird anti-jump
    01:02:540 (2) - should be close with 01:01:742 (1) - and the silent hitsound makes it harder to read
that should do as a starter
Overall, the hitsound pattern is not consistent. And you follow the vocal mostly, which is kinda confusing, you should follow the rhythm of the song more.

Good luck~


too many~ :o

All right guys, thank you! ;)

Fixed!
Indra145
Hello~
From IJO's Modding queue, sorry for the late mod :(


[General]
Everything seems fine to me :)

[Easy]
At 00:26:316 , I think it's better like this :
00:37:805 & 00:38:124 - Add a note or two?
00:55:039 - Add a hit circle there maybe?

[Normal]
This seems a little too hard for a normal diff? It's just me probably though.
Nevertheless, this diff looks good to me, so I have nothing to say about it.

[Hard]
00:07:965 (2) - I prefer if you remove the reverse arrow and make it a usual slider
00:19:933 (2,3,4,5,6) - Make it a stream maybe?

I don't mod the insane, sorry :(
Sorry for the lame mod too

Nice Map! Good luck~
Topic Starter
Losertic

Indra145 wrote:

Hello~
From IJO's Modding queue, sorry for the late mod :(


Indra145's Modding
[General]
Everything seems fine to me :)

[Easy]
At 00:26:316 , I think it's better like this :
00:37:805 & 00:38:124 - Add a note or two?
Something like this maybe?
00:55:039 - Add a hit circle there maybe?

[Normal]
This seems a little too hard for a normal diff? It's just me probably though.
Nevertheless, this diff looks good to me, so I have nothing to say about it.

[Hard]
00:07:965 (2) - I prefer if you remove the reverse arrow and make it a usual slider

00:19:933 (2,3,4,5,6) - Make it a stream maybe?

I don't mod the insane, sorry :(
Sorry for the lame mod too

Nice Map! Good luck~

Thanks for modding~ ;)
GIDZ
From modding queue: t/139620&start=0

General:
~Maybe download a new mp3? cuz it's too soft atm. Download link: http://mediafiremp3.co/accel-world-ed2- ... sVm4chI4z8
~Don't use 5% volume as it's unrankable for most cases.

Easy:
~00:00:146 (1) - Remove finish at the end of slider and PLS increase the volume of the slider, because players need to hear the reverse hit sound if it's not there, the map is unrankable I recommend 70% volume.
~00:08:923 (2,3) - Maybe arrange it like this for beginners? --> http://puu.sh/3zqYu.jpg
~00:21:210 (2) - NC here instead.Therefore remove NC on circle 1.
~00:25:040 (1) - Remove NC?
~Some notes in this map makes the whole song drag off beat a bit, try to catch some of those and fix them. Eg.00:34:454 (6), 00:37:805 (1,2), etc..

Normal:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:01:741 (2,3) - Too far, try 0.8x distance snap instead.
~00:03:816 (2,3,4) - Here is one of the drags I am talking about,try something else like sliders instead.
~00:23:763 (6,7) - 1x distance snap them.
~01:02:380 (2,3) - The notes might be hard to read for beginners.

Hard:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:06:210 (3) - Too far.1x distance snap it.
~00:58:231 (3,4,5) - not really in the flow. My suggestion is to keep it dimple here. --> http://puu.sh/3zrOP.jpg
~01:02:539 (2) - Move this down a bit for better flow.
~00:24:720 (6) - Don't stack 1/1 beat notes, because you've did that with 1/2 beat notes, you'll just go confusing players. <--This goes for all the 1/1 beats u've stacked at the end of each slider.

Insane:
~VOLUME
~Very messy 0.o
~00:20:013 (4) - 0.5x distance snap this and than snap the rest of the stream.
~00:25:518 (3,4,5,6,7,8,9) - I don't really get the jumps here, they are unnecessary for me and doesn't really flow with the music.
~00:42:114 (2,3,4) - Hard to read these in game.
~00:48:497 (6) - Reduce 1 reverse arrow.
~00:55:997 (8) - NC.
~01:00:146 (1) - ^
~01:04:614 (1,2,3,4,5) - 0.5x distance snap like 00:20:013.

That's all from me ^^ Good luck!
Topic Starter
Losertic

gideon5504 wrote:

From modding queue: t/139620&start=0

gideon5504's Modding
General:
~Maybe download a new mp3? cuz it's too soft atm. Download link: http://mediafiremp3.co/accel-world-ed2- ... sVm4chI4z8
~Don't use 5% volume as it's unrankable for most cases.

Easy:
~00:00:146 (1) - Remove finish at the end of slider and PLS increase the volume of the slider, because players need to hear the reverse hit sound if it's not there, the map is unrankable I recommend 70% volume.
~00:08:923 (2,3) - Maybe arrange it like this for beginners? --> http://puu.sh/3zqYu.jpg
~00:21:210 (2) - NC here instead.Therefore remove NC on circle 1.
~00:25:040 (1) - Remove NC?
~Some notes in this map makes the whole song drag off beat a bit, try to catch some of those and fix them. Eg.00:34:454 (6), 00:37:805 (1,2), etc..

Normal:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:01:741 (2,3) - Too far, try 0.8x distance snap instead.
~00:03:816 (2,3,4) - Here is one of the drags I am talking about,try something else like sliders instead.
~00:23:763 (6,7) - 1x distance snap them.
~01:02:380 (2,3) - The notes might be hard to read for beginners.

Hard:
~VOLUME PROBLEM GOES FOR THIS DIFF AS WELL.
~00:06:210 (3) - Too far.1x distance snap it.
~00:58:231 (3,4,5) - not really in the flow. My suggestion is to keep it dimple here. --> http://puu.sh/3zrOP.jpg
~01:02:539 (2) - Move this down a bit for better flow.
~00:24:720 (6) - Don't stack 1/1 beat notes, because you've did that with 1/2 beat notes, you'll just go confusing players. <--This goes for all the 1/1 beats u've stacked at the end of each slider.

Insane:
~VOLUME
~Very messy 0.o
~00:20:013 (4) - 0.5x distance snap this and than snap the rest of the stream.
~00:25:518 (3,4,5,6,7,8,9) - I don't really get the jumps here, they are unnecessary for me and doesn't really flow with the music.
~00:42:114 (2,3,4) - Hard to read these in game.
~00:48:497 (6) - Reduce 1 reverse arrow.
~00:55:997 (8) - NC.
~01:00:146 (1) - ^
~01:04:614 (1,2,3,4,5) - 0.5x distance snap like 00:20:013.

That's all from me ^^ Good luck!

fixed!

Thank you ;)

ah,

~Maybe download a new mp3? cuz it's too soft atm. Download link: http://mediafiremp3.co/accel-world-ed2- ... sVm4chI4z8

this sentence.

i don't know use to mediafiremp3. where is download? :o
GugUCorn
M4M~

[General]


[Easy]

  1. 00:00:146 (1) - 맨 끝 슬라이더 소리를 10%으로 낮춘 의도를 모르겠네요..55%으로 권장하고 피니쉬 제거해주세요
  2. 00:04:614 (2) - 휘슬?
  3. 00:07:806 (1) - 첫 슬라이더 부분에 클랩 넣어보는 것은 어떨까요?
  4. 00:11:635 (3) - 휘슬 제거
  5. 00:12:911 (4) - 뉴콤보
  6. 00:19:933 (2,3) - 클랩
  7. 00:21:210 (1,2,3) - 각 슬라이드 끝에 클랩을 넣어주세요
  8. 00:23:124 (1) - 애로우 화살표에 클랩
  9. 00:24:082 (2) - 클랩
  10. 00:29:189 (2) - 휘슬 지우고,슬라 머리에 클랩
  11. 00:32:380 (3) - ^
  12. 00:34:454 (7) - 피니쉬
  13. 00:37:007 (4) - 슬라 머리에 피니쉬
  14. 00:48:976 (4) - 뉴콤보
  15. 00:57:592 (2,1,2,3) - 1,2,3의 서클노트는 지워보고 2번 슬라를 한번 반복하게하는 리듬으로 만들어보세요
  16. 01:00:146 (4) - 뉴콤보
  17. 01:03:657 (6) - ^ 그리고 01:04:135 까지 당겨주세요
  18. 01:10:040 (3,4) - 3번 노트 피니쉬 제거,4번 피니쉬
[Normal]
디스턴스가 1.0x인것도 있고 0.8x도 있고...심지어는 2.7x도 있네요..
가급적이면 오른쪽 위에 있는 Beat snap divisor을 1.0x으로 맞춰놓고 매핑하시기 바랍니다.
2.7x는 노멀에서는 사용 안해주셨으면 하네요;;


  1. 00:06:370 (3) - 00:04:773 (1)의 첫부분에 겹치게 해주세요. 좌표는 (272,196)
  2. 00:03:816 (2,1) - 앞에서 말한 2.7x입니다. 조절해주세요
  3. 00:09:561 (4) - 피니쉬
  4. 00:14:507 (4) - 뉴콤보
  5. 00:37:805 (1) - 00:38:443 으로 빼주세요 그리고 00:37:805 ~ 00:38:124 이 만큼 길이의 슬라 추가
  6. 00:43:550 (5) - 뉴콤보
  7. 00:58:231 (3) - Ctrl + G
[Hard]

  1. 00:15:146 (6) - 클랩
  2. 00:26:794 (5) - 뉴콤보?
  3. 00:28:390 (2) - 00:28:709 까지 당겨주세요
  4. 00:30:784 (3) - 피니쉬
  5. 00:31:582 (5) - 슬라 머리 피니쉬 제거
  6. 00:32:699 (7) - 뉴콤보
  7. 00:54:401 (3) - 휘슬
  8. 00:57:592 (2,4) - 머리에 피니쉬
  9. 00:59:188 (1) - 뉴콤보 제거
  10. 01:00:145 (3) - 뉴콤보
  11. 01:00:624 (4) - 이런식으로 많이 반복시키지 말고 01:01:263 이때 끝나게 한번만 반복시켜주세요
  12. 01:03:656 (3) - 음..뉴콤보?
  13. 01:05:252 (1) - 머리에 피니쉬
  14. 01:10:358 (1) - 피니쉬
이지,노멀,하드 까지만 했습니다..특히 이지나 노멀은 디스턴스가 거의 일정해야되는데 그렇지가 않네요..
이런 부분은 매핑하는 데에 있어 고쳐야 할 점이에요.ㅎ
힛사 같은 부분은 클랩을 쓸거면 클랩으로 일정하게 가주면 좋은데 클랩 가다가 부적절한 휘슬이 튀어나오는 부분이 더러 있네요..
뭐 첫맵이니 어쩔수없겠죠? 더 매핑실력을 올릴수있을 거라고 믿습니다ㅎㅎ파이팅! :D
Topic Starter
Losertic

TaMul wrote:

M4M~

TaMul's Modding
[General]


[Easy]

  1. 00:00:146 (1) - 맨 끝 슬라이더 소리를 10%으로 낮춘 의도를 모르겠네요..55%으로 권장하고 피니쉬 제거해주세요
  2. 00:04:614 (2) - 휘슬?
  3. 00:07:806 (1) - 첫 슬라이더 부분에 클랩 넣어보는 것은 어떨까요?
  4. 00:11:635 (3) - 휘슬 제거
  5. 00:12:911 (4) - 뉴콤보
  6. 00:19:933 (2,3) - 클랩
  7. 00:21:210 (1,2,3) - 각 슬라이드 끝에 클랩을 넣어주세요
  8. 00:23:124 (1) - 애로우 화살표에 클랩
  9. 00:24:082 (2) - 클랩
  10. 00:29:189 (2) - 휘슬 지우고,슬라 머리에 클랩
  11. 00:32:380 (3) - ^
  12. 00:34:454 (7) - 피니쉬
  13. 00:37:007 (4) - 슬라 머리에 피니쉬
  14. 00:48:976 (4) - 뉴콤보
  15. 00:57:592 (2,1,2,3) - 1,2,3의 서클노트는 지워보고 2번 슬라를 한번 반복하게하는 리듬으로 만들어보세요
  16. 01:00:146 (4) - 뉴콤보
  17. 01:03:657 (6) - ^ 그리고 01:04:135 까지 당겨주세요
  18. 01:10:040 (3,4) - 3번 노트 피니쉬 제거,4번 피니쉬
[Normal]
디스턴스가 1.0x인것도 있고 0.8x도 있고...심지어는 2.7x도 있네요..
가급적이면 오른쪽 위에 있는 Beat snap divisor을 1.0x으로 맞춰놓고 매핑하시기 바랍니다.
2.7x는 노멀에서는 사용 안해주셨으면 하네요;;


  1. 00:06:370 (3) - 00:04:773 (1)의 첫부분에 겹치게 해주세요. 좌표는 (272,196)
  2. 00:03:816 (2,1) - 앞에서 말한 2.7x입니다. 조절해주세요
  3. 00:09:561 (4) - 피니쉬
  4. 00:14:507 (4) - 뉴콤보
  5. 00:37:805 (1) - 00:38:443 으로 빼주세요 그리고 00:37:805 ~ 00:38:124 이 만큼 길이의 슬라 추가
  6. 00:43:550 (5) - 뉴콤보
  7. 00:58:231 (3) - Ctrl + G
[Hard]

  1. 00:15:146 (6) - 클랩
  2. 00:26:794 (5) - 뉴콤보?
  3. 00:28:390 (2) - 00:28:709 까지 당겨주세요
  4. 00:30:784 (3) - 피니쉬
  5. 00:31:582 (5) - 슬라 머리 피니쉬 제거
  6. 00:32:699 (7) - 뉴콤보
  7. 00:54:401 (3) - 휘슬
  8. 00:57:592 (2,4) - 머리에 피니쉬
  9. 00:59:188 (1) - 뉴콤보 제거
  10. 01:00:145 (3) - 뉴콤보
  11. 01:00:624 (4) - 이런식으로 많이 반복시키지 말고 01:01:263 이때 끝나게 한번만 반복시켜주세요
  12. 01:03:656 (3) - 음..뉴콤보?
  13. 01:05:252 (1) - 머리에 피니쉬
  14. 01:10:358 (1) - 피니쉬
이지,노멀,하드 까지만 했습니다..특히 이지나 노멀은 디스턴스가 거의 일정해야되는데 그렇지가 않네요..
이런 부분은 매핑하는 데에 있어 고쳐야 할 점이에요.ㅎ
힛사 같은 부분은 클랩을 쓸거면 클랩으로 일정하게 가주면 좋은데 클랩 가다가 부적절한 휘슬이 튀어나오는 부분이 더러 있네요..
뭐 첫맵이니 어쩔수없겠죠? 더 매핑실력을 올릴수있을 거라고 믿습니다ㅎㅎ파이팅! :D

역시 첫맵이 까임방지권이네요.... 흐흐

수정 완료!

감사합니다. ;)
No_Gu
from my queue

[General]
Artist should be 三澤紗千香 (no space

[Easy]
00:07:806 (1,2,3) - this pattern is too hard for newbie to read.I would suggest adding a note at 00:09:241 so that newbies won't wonder when to hit
00:10:358 (1,2) - please prevent overlapping in easy and normal diff.they are not good
00:10:358 (1,2,3) - I'd make a symmetrical pattern like this http://osu.ppy.sh/ss/866640 . much better imo
00:12:911 (1) - please avoid using a slider with over 2 repeats on it.newbies don't know how many repeats there are in one slider.
00:16:742 (4,5,1) - overlapped
00:43:231 (4,1) - please use DS!new players must read this as 1/1
00:49:933 (3) - rhythm here is bad.what about this? http://osu.ppy.sh/ss/866649

[Normal]
00:03:816 (2,1) - ahh overlapped
00:18:017 (1,2,3,4) - make a square must be more beautiful
00:30:465 (1) - change the distance please
00:44:507 (1) - remove NC and add it on 00:45:784 (3) -

[Hard]
00:03:497 - add a note here to finish guitar or a note at 00:03:656 to follow the drums?
00:55:039 (2,3,4) - overlapped
01:02:539 (2) - no vocal at 01:02:699.and this sounds strange
01:09:241 (6) - end at 01:09:640 and del 7 sounds better
01:14:028 (1,2,3,4) - try this rhythm? http://osu.ppy.sh/ss/866668

[Insane]
sorry but I'm really not sure if this can get ranked.maybe have a remap or ask a experienced mapper for a GD?

The whole mapset still needs much work
Topic Starter
Losertic

No_Gu wrote:

from my queue

No_Gu's Modding
[General]
Artist should be 三澤紗千香 (no space

[Easy]
00:07:806 (1,2,3) - this pattern is too hard for newbie to read.I would suggest adding a note at 00:09:241 so that newbies won't wonder when to hit
00:10:358 (1,2) - please prevent overlapping in easy and normal diff.they are not good
00:10:358 (1,2,3) - I'd make a symmetrical pattern like this http://osu.ppy.sh/ss/866640 . much better imo
00:12:911 (1) - please avoid using a slider with over 2 repeats on it.newbies don't know how many repeats there are in one slider.
00:16:742 (4,5,1) - overlapped
00:43:231 (4,1) - please use DS!new players must read this as 1/1
00:49:933 (3) - rhythm here is bad.what about this? http://osu.ppy.sh/ss/866649

[Normal]
00:03:816 (2,1) - ahh overlapped
00:18:017 (1,2,3,4) - make a square must be more beautiful
00:30:465 (1) - change the distance please
00:44:507 (1) - remove NC and add it on 00:45:784 (3) -

[Hard]
00:03:497 - add a note here to finish guitar or a note at 00:03:656 to follow the drums?
00:55:039 (2,3,4) - overlapped
01:02:539 (2) - no vocal at 01:02:699.and this sounds strange
01:09:241 (6) - end at 01:09:640 and del 7 sounds better
01:14:028 (1,2,3,4) - try this rhythm? http://osu.ppy.sh/ss/866668

[Insane]
sorry but I'm really not sure if this can get ranked.maybe have a remap or ask a experienced mapper for a GD?

The whole mapset still needs much work

all fixed.

uh... I think "Insane" difficulty....



Also, I'll remake "Insane".

It won't be long.

Thank you! ;)
787B
Hi.
Mod requested from my Modding Queue.

General

  1. At Insane: .

Easy

  1. 00:07:806 (1,2) - Pattern doesn't match with the song in my opinion. It feels much better if the first slider ended at 00:08:284 -, to emphasize with the drums and the guitar, and the circle at 00:09:241 (2) - is pretty weird all by itself, so I'm suggesting another pattern here where you can improve both things.
  1. 00:18:338 (2,3) - Consider reshaping the slider to make a blanket, also improving flow.
  1. 00:19:294 (1) - Looks a bit empty to me between this and the next circle, since there's anything at 00:19:614 - , you might want to replace that circle for a slider to end there.
  1. 00:21:210 (1) - NC doesn't really fit here, you better stick with a pattern based on the vocals or the ticks, this looks pretty much random to me. So you should replace this combo here at 00:20:571 (4) - or 00:20:891 (5) - .
  1. 00:27:274 (2) - Move to x:124 y:232 so it can be on a more consistent placement, considering it'll be right under 00:25:678 (2) - .
  1. 00:23:124 (1) - Two things here. First, move this up to x:344 y:232 to be under 00:21:210 (1) -, making things a bit better to look at (same reason as above). Second: Improve its shape. You can make a very nice blanket here if you just make the last node of it a bit lower. Take a look at the screenshot below.
  1. 00:35:093 (1) - I'm pretty sure this should start at 00:34:933 - and end in 00:35:571 -. I know its current place is to follow up the vocals, but this doesn't fit up here, the drums are quite loud and clear to hear, so I think you should move to there.
  1. 00:47:380 (2) - Better give this a bit more of spacing from the previous hitcircle, to improve visuals. Doing this will also improve a bit the flow of this section.
  1. 00:53:443 (3,1,2,3,4) - You should move (2) down a bit, since it's covered under the first slider at 00:53:443 (3) - . You'll probably want to move the other circles down too, to make things consistent with spacing, but this shouldn't be a problem.

Normal

  1. 00:01:422 - You could've added a circle here. There's quite a considerable time between 00:00:146 (1,2) without anything.
  1. 00:06:370 (3) - Better put this at x:260 y:248, so it won't make the placement a bit random.
  1. 00:34:933 (1,2) - Don't stack them here. Considering this is the first stack in this way, players might get confused to understand the pattern, since the time between them is rather fast. Unstacking them is the best option to me, you could try to make something exactly like in 00:28:550 (2,3) -.
  1. 00:51:528 - The beat here is quite too strong to leave it empty. You should add a circle somewhere.

Hard

  1. 00:12:912 (1) - I really wish that you had made a ctrl+g here. The way it is ruins the flow like a lot. Consider doing it and check if you agree with me.
  1. 00:26:156 (3) - Better not hide this here. You can check before that, at 00:24:720 (6) -, you did the same thing, but with a different timing pattern. This makes things a bit confusing to read and understand, so you should probably just move the circle a bit somewhere else.
  1. 00:34:933 - Also the same as in Easy. I think you should add something here (or move the next slider here) to emphasize with the drums, it sounds better to me. Give it a try.
  1. 00:47:060 (1) - You probably want to use the 1,00x spacing here. Doing that will allow you to move 00:47:380 (2) - to x:364 y:156 (Keep in mind I used grid level 4), improving the placement of it.
  1. 00:49:932 (3) - There's a better way to improve the pattern here, making a better emphasis based on the vocals. Try the slider by one arrow and add a circle at 00:50:411 - . It'd make much more sense to me since it would match with 00:50:730 (1,2) - .

Insane

You said that you were remapping this, but I'll put a couple of things you should improve anyways.
  1. 00:21:209 (3,4) - Try not stacking them, kinda mess up with the flow. Since there's anything between them, you could make a jump here to improve that. The same goes for 00:38:762 (3,4) - .
  1. 01:06:847 (3,4) - Consider making a better blanket here, might be something unnecessary, but this is quite worth trying.
  1. 01:14:507 - I don't think you should leave this place empty, it's clearly a beat that is important to be mapped, since it's emphasizing the very end of the song.
Alright then, wishing the best of luck to you!
Topic Starter
Losertic

Wolf wrote:

Hi.
Mod requested from my Modding Queue.

Wolf's Modding

General

  1. At Insane: .

Easy

  1. 00:07:806 (1,2) - Pattern doesn't match with the song in my opinion. It feels much better if the first slider ended at 00:08:284 -, to emphasize with the drums and the guitar, and the circle at 00:09:241 (2) - is pretty weird all by itself, so I'm suggesting another pattern here where you can improve both things.
  1. 00:18:338 (2,3) - Consider reshaping the slider to make a blanket, also improving flow.
    [box=Example]
  1. 00:19:294 (1) - Looks a bit empty to me between this and the next circle, since there's anything at 00:19:614 - , you might want to replace that circle for a slider to end there.
  1. 00:21:210 (1) - NC doesn't really fit here, you better stick with a pattern based on the vocals or the ticks, this looks pretty much random to me. So you should replace this combo here at 00:20:571 (4) - or 00:20:891 (5) - .
  1. 00:27:274 (2) - Move to x:124 y:232 so it can be on a more consistent placement, considering it'll be right under 00:25:678 (2) - .
  1. 00:23:124 (1) - Two things here. First, move this up to x:344 y:232 to be under 00:21:210 (1) -, making things a bit better to look at (same reason as above). Second: Improve its shape. You can make a very nice blanket here if you just make the last node of it a bit lower. Take a look at the screenshot below.
    Example
    1. 00:35:093 (1) - I'm pretty sure this should start at 00:34:933 - and end in 00:35:571 -. I know its current place is to follow up the vocals, but this doesn't fit up here, the drums are quite loud and clear to hear, so I think you should move to there.
    1. 00:47:380 (2) - Better give this a bit more of spacing from the previous hitcircle, to improve visuals. Doing this will also improve a bit the flow of this section.
    1. 00:53:443 (3,1,2,3,4) - You should move (2) down a bit, since it's covered under the first slider at 00:53:443 (3) - . You'll probably want to move the other circles down too, to make things consistent with spacing, but this shouldn't be a problem.

    Normal

    1. 00:01:422 - You could've added a circle here. There's quite a considerable time between 00:00:146 (1,2) without anything.
    1. 00:06:370 (3) - Better put this at x:260 y:248, so it won't make the placement a bit random.
    1. 00:34:933 (1,2) - Don't stack them here. Considering this is the first stack in this way, players might get confused to understand the pattern, since the time between them is rather fast. Unstacking them is the best option to me, you could try to make something exactly like in 00:28:550 (2,3) -.
    1. 00:51:528 - The beat here is quite too strong to leave it empty. You should add a circle somewhere.

    Hard

    1. 00:12:912 (1) - I really wish that you had made a ctrl+g here. The way it is ruins the flow like a lot. Consider doing it and check if you agree with me.→ distance :o . i think non-fixed.
    1. 00:26:156 (3) - Better not hide this here. You can check before that, at 00:24:720 (6) -, you did the same thing, but with a different timing pattern. This makes things a bit confusing to read and understand, so you should probably just move the circle a bit somewhere else.
    1. 00:34:933 - Also the same as in Easy. I think you should add something here (or move the next slider here) to emphasize with the drums, it sounds better to me. Give it a try.
    1. 00:47:060 (1) - You probably want to use the 1,00x spacing here. Doing that will allow you to move 00:47:380 (2) - to x:364 y:156 (Keep in mind I used grid level 4), improving the placement of it.
    1. 00:49:932 (3) - There's a better way to improve the pattern here, making a better emphasis based on the vocals. Try the slider by one arrow and add a circle at 00:50:411 - . It'd make much more sense to me since it would match with 00:50:730 (1,2) - .

    Insane

    You said that you were remapping this, but I'll put a couple of things you should improve anyways.
    1. 00:21:209 (3,4) - Try not stacking them, kinda mess up with the flow. Since there's anything between them, you could make a jump here to improve that. The same goes for 00:38:762 (3,4) - .
    1. 01:06:847 (3,4) - Consider making a better blanket here, might be something unnecessary, but this is quite worth trying.
      [box=Example]
    1. 01:14:507 - I don't think you should leave this place empty, it's clearly a beat that is important to be mapped, since it's emphasizing the very end of the song.
    Alright then, wishing the best of luck to you!

    Fixed!

    Thank you! ;)
jogfi2002
[General]

None.


[Easy]

Overall: maybe a bit hard for EASY
Nice sounds!

00:25:678 (2,1,2) - Make it like this?



[Normal]

00:29:029 (3) - Place it at 00:29:188 ?


[Hard]

Overall: I felt the rhythm not so consistent when playing. Try to make it more "flowing".

00:19:933 (2,3,4,5,6) - This is so nazi.
00:27:911 (1,2) - arrange it like this:


00:30:465 (1,2,3) - The same 1/4 rhthym appeared before used 0.7DS but here it become 1.0, very confusing.
00:33:656 (1,2) - ^
00:35:890 (3,4,5,6) - nazi, try this?


00:40:997 (1,2,3,4) - If you want to set a jump, use bigger DS such as 2.0
00:41:954 (1,2,3) - nazi DS changing
00:54:720 (1,2) - arrange it like this:


01:02:539 (2,3) - For better map-reading, you may place it like this:


01:03:656 (1,2,3) - As I said above.


[Insane]

mmm...Please recheck all the DS and jumps.

00:10:677 (1) - This jump is nazi.
00:11:954 (5) - For better flowing, replace it with a slider
00:14:188 (4) - ^
00:25:199 (2) - Replace it with 1note+1slider or make 00:25:039 (1,2) into 1slider+1note
00:26:794 (1) - This jump is nazi.
00:37:486 (1,2,3,4,1) - Not much feel like a stream here.
00:49:294 (8) - It fits the music, but a bit nazi when playing.
00:54:720 (2,3,4,5,6,7) - Bad map-reading arrangement.
01:04:614 (1,2,3,4,5) - Not fitting the music.



That's all~
Hope you good luck^_^
Topic Starter
Losertic

jogfi2002 wrote:

jogfi2002's Modding
[General]

None.


[Easy]

Overall: maybe a bit hard for EASY
Nice sounds!

00:25:678 (2,1,2) - Make it like this? → Fixed.



[Normal]

00:29:029 (3) - Place it at 00:29:188 ? http://osu.ppy.sh/ss/873352 changed your advice. and fixed.


[Hard]

Overall: I felt the rhythm not so consistent when playing. Try to make it more "flowing".

00:19:933 (2,3,4,5,6) - This is so nazi. →non-fixed.
00:27:911 (1,2) - arrange it like this: → Fixed.


00:30:465 (1,2,3) - The same 1/4 rhthym appeared before used 0.7DS but here it become 1.0, very confusing. → Fixed.
00:33:656 (1,2) - ^ → Fixed.
00:35:890 (3,4,5,6) - nazi, try this? → Fixed.


00:40:997 (1,2,3,4) - If you want to set a jump, use bigger DS such as 2.0 → Fixed.
00:41:954 (1,2,3) - nazi DS changing → changed distance. but not 0.7x.
00:54:720 (1,2) - arrange it like this: → Fixed.


01:02:539 (2,3) - For better map-reading, you may place it like this: → Fixed.


01:03:656 (1,2,3) - As I said above. → I think.. Distance 0.7x too easy. changed different pattern.


[Insane]

mmm...Please recheck all the DS and jumps. <<< Remaking. but, it's too hard. :o

00:10:677 (1) - This jump is nazi. → non-fixed.
00:11:954 (5) - For better flowing, replace it with a slider → Fixed.
00:14:188 (4) - ^ → Fixed.
00:25:199 (2) - Replace it with 1note+1slider or make 00:25:039 (1,2) into 1slider+1note → Fixed.
00:26:794 (1) - This jump is nazi. → Fixed.
00:37:486 (1,2,3,4,1) - Not much feel like a stream here. → Fixed.
00:49:294 (8) - It fits the music, but a bit nazi when playing. → Fixed.
00:54:720 (2,3,4,5,6,7) - Bad map-reading arrangement. → Fixed.
01:04:614 (1,2,3,4,5) - Not fitting the music. → Fixed.



That's all~
Hope you good luck^_^

Fixed!

Thank you! ;)
sheela
Hi! From my queue~ Sorry for the really late mod

[Easy]
00:34:933 (1) - Try making something else so it won't overlap 00:36:688 (3)

[Insane]
00:02:380 (7) - Add whistle
00:07:805 (1) - ^
00:08:284 (3) - ^

Sorry if it isn't enough. Good Luck and star!
Topic Starter
Losertic

sheela901 wrote:

Hi! From my queue~ Sorry for the really late mod

sheela901's Modding
[Easy]
00:34:933 (1) - Try making something else so it won't overlap 00:36:688 (3) → Fixed.

[Insane]
00:02:380 (7) - Add whistle → Already fix.
00:07:805 (1) - ^ → Fixed.
00:08:284 (3) - ^ → Fixed.

Sorry if it isn't enough. Good Luck and star!

Thank you! ;)
thzz
Hi~ from my queue.
Sorry for late m(_ _)m


[General]
  1. Fine~
[Easy]
You don't know how to add hitsound to a part of slider, do you?
Click a slider first, secondly click a circle of the slider which you want to add hitsounds to.
Then, you'll be able to add hitsound on the circle glowing to red.
  1. 00:00:146 (1) - remove finish at 00:00:784 - and 00:01:422 -
  2. 00:11:635 - add 1/1 slider to make newbies understand rhythm easier.
  3. 00:25:677 (2) - remove finish at 00:25:997 - and 00:26:316 -
  4. 00:26:316 - remove finish
  5. 00:31:422 (2) - add finish on the tale.
  6. 00:33:337 (2) - add finish
  7. 00:33:656 (3) - add finish on the tale.
  8. 00:37:007 (4) - add finish on the head.
  9. 00:42:273 (1) - add finish
  10. 00:45:784 (4) - remove finish
  11. 00:47:380 (2) - add finish on the head.
  12. 00:49:933 (1,2,3) - You can make more beatiful shape. Uncheck "Grid Snap" and adjust the shape. This value is just for example.
    1. 00:50:731 (2) - move to (250,157)
    2. 00:51:050 (3) - move to (324,187)
  13. 00:57:592 (2) - add finish at 00:57:574 -
  14. 01:00:624 (2) - add finish on the tale.
  15. 01:02:699 (4) - add finish on the head.
  16. 01:05:252 (1) - add finish on the head.
"Finish" should be used at important timing for emphasizing.
I pretermit modding about finish on other difs, but you should reconsider about finish not only Easy but also other difs.

[Normal]
  1. 00:01:741 (3) - adjust spacing to 1.00x
  2. 00:15:784 (1) - This overlap with 00:14:507 (1) - is bad to see and will make newbies confusion. move 00:15:784 (1) - or 00:14:507 (1) -
  3. 00:28:550 (2,3) - following the vocal exactly is better imo.
  4. 00:31:582 (3,4) - These sliders should cross at right angles.
  5. 00:48:975 (1) - adjust spacing to 1.00x
  6. 01:02:380 (2) - ^
  7. 01:03:657 (1) - ^
[Hard]
  1. 00:06:210 (3) - move to 00:06:369 - to follow guiter's melody.
  2. 00:14:986 (5,6) - Why are these different shape with 00:14:508 (3,4) - ? I recommend copying 00:14:508 (3,4) - and Ctrl+H.
  3. 00:30:146 - add note to keep beat.
  4. 00:35:092 (1) - I couldn't forecast this high spacing with 00:34:773 (4) -. Moving to nearer with 00:34:773 (4) - is better I think.
  5. 00:37:805 (1) - Here isn't suitable to put spinner because there're many sounds at here. How about removing this and put circles and sliders?
  6. 00:42:592 (4) - It's too near with 00:42:273 (3) - , so I can't forecast rhythm.
[Insane]
  1. 00:14:986 (7) - move to (178,90)
  2. 00:41:794 (5) - It's hard to forecast this low spacing. How about stack with 00:41:475 (4) - ?
  3. 00:42:592 (4) - Too near with 00:42:273 (3) - I think.
  4. 00:42:592 (4) - NC at here. And remove NC at 00:42:911 (1) -
  5. 00:48:497 (6) - Returning only 1 time is suitable imo. And then you should add note at 00:48:816 - .
  6. 00:53:443 (4) - Too near with 00:52:805 (3) -
  7. 01:03:337 (7) - returning only 1 time is suitable I think.
Will you remap Insane?
Anyway, good luck ;)
Topic Starter
Losertic

Cah-m wrote:

Hi~ from my queue.
Sorry for late m(_ _)m


Cah-m's Modding :)
[General]
  1. Fine~
[Easy]
You don't know how to add hitsound to a part of slider, do you?
Click a slider first, secondly click a circle of the slider which you want to add hitsounds to.
Then, you'll be able to add hitsound on the circle glowing to red. :) Right. good advise.

  1. 00:00:146 (1) - remove finish at 00:00:784 - and 00:01:422 - → Fixed.
  2. 00:11:635 - add 1/1 slider to make newbies understand rhythm easier. → Fixed.
  3. 00:25:677 (2) - remove finish at 00:25:997 - and 00:26:316 - → Fixed.
  4. 00:26:316 - remove finish → Fixed.
  5. 00:31:422 (2) - add finish on the tale. → Fixed.
  6. 00:33:337 (2) - add finish → Fixed.
  7. 00:33:656 (3) - add finish on the tale. → Fixed.
  8. 00:37:007 (4) - add finish on the head. → Fixed.
  9. 00:42:273 (1) - add finish → Fixed.
  10. 00:45:784 (4) - remove finish → Fixed.
  11. 00:47:380 (2) - add finish on the head. → Fixed.
  12. 00:49:933 (1,2,3) - You can make more beatiful shape. Uncheck "Grid Snap" and adjust the shape. This value is just for example.
    1. 00:50:731 (2) - move to (250,157)
    2. 00:51:050 (3) - move to (324,187)
    → Fixed.
  13. 00:57:592 (2) - add finish at 00:57:574 - → Fixed.
  14. 01:00:624 (2) - add finish on the tale. → Fixed.
  15. 01:02:699 (4) - add finish on the head. → Fixed.
  16. 01:05:252 (1) - add finish on the head. → Fixed.
"Finish" should be used at important timing for emphasizing.
I pretermit modding about finish on other difs, but you should reconsider about finish not only Easy but also other difs.

[Normal]
  1. 00:01:741 (3) - adjust spacing to 1.00x → Fixed.
  2. 00:15:784 (1) - This overlap with 00:14:507 (1) - is bad to see and will make newbies confusion. move 00:15:784 (1) - or 00:14:507 (1) - → Fixed.
  3. 00:28:550 (2,3) - following the vocal exactly is better imo. → Fixed.
  4. 00:31:582 (3,4) - These sliders should cross at right angles. → Fixed.
  5. 00:48:975 (1) - adjust spacing to 1.00x → Fixed.
  6. 01:02:380 (2) - ^ → Fixed.
  7. 01:03:657 (1) - ^ → Fixed.
[Hard]
  1. 00:06:210 (3) - move to 00:06:369 - to follow guiter's melody. → Fixed.
  2. 00:14:986 (5,6) - Why are these different shape with 00:14:508 (3,4) - ? I recommend copying 00:14:508 (3,4) - and Ctrl+H. → Fixed.
  3. 00:30:146 - add note to keep beat. → Fixed.
  4. 00:35:092 (1) - I couldn't forecast this high spacing with 00:34:773 (4) -. Moving to nearer with 00:34:773 (4) - is better I think. → Fixed.
  5. 00:37:805 (1) - Here isn't suitable to put spinner because there're many sounds at here. How about removing this and put circles and sliders? → Fixed.
  6. 00:42:592 (4) - It's too near with 00:42:273 (3) - , so I can't forecast rhythm.
→ Fixed.

[Insane]
  1. 00:14:986 (7) - move to (178,90) → Fixed.
  2. 00:41:794 (5) - It's hard to forecast this low spacing. How about stack with 00:41:475 (4) - ? → Fixed.
  3. 00:42:592 (4) - Too near with 00:42:273 (3) - I think. → Fixed.
  4. 00:42:592 (4) - NC at here. And remove NC at 00:42:911 (1) - → Fixed.
  5. 00:48:497 (6) - Returning only 1 time is suitable imo. And then you should add note at 00:48:816 - . → Fixed.
  6. 00:53:443 (4) - Too near with 00:52:805 (3) - → Fixed.
  7. 01:03:337 (7) - returning only 1 time is suitable I think.
→ Fixed.
Will you remap Insane?
Anyway, good luck ;)

Thank you! ;)
Hanabi
Hi~ from my queue

한국어로 하겠습니다.


오프셋 맞나요? 왜 아무도 지적을 안하지?

145로 하셔야될 것 같네요.


[Hard]
00:01:262 (4,5,6,7) - 00:05:571 (1,2) - 디스턴스가 0.02네요. -0.01~0.01 범위까지정확하게 겹쳐주세요
00:07:166 (5) - ctrl + g
00:07:485 (6) - 5번 슬라이더 끝에 겹쳐주세요
00:08:283 (3,4) - 써클지우고 슬라이더의 처음과 끝이 되도록 바꿔주세요 00:09:240 (5) - NC
00:28:230 (2) - 슬라이더 리버스 뺴주시고 00:28:708 에 써클 추가
00:30:464 (1,2,3) - 연타인줄..디스턴스 벌려주세요
00:40:198 (8) - 1/2박자 뒤로 밀고 빈자리에 써클 추가
00:41:794 - 노래들리는데 노트가없음. 써클투가
01:09:240 (6) - ctrl + g


[Insane]
00:04:773 (1) - 허전하죠?00:31:103 (3) - ? 길게..
00:46:741 (2) - ctrl + g
00:56:156 (2) - 리버스 하나더
01:14:986 (1) - NC제거

첫작이라 그런지 박자를 놓치는 부분이 조그씩 보이네요. 노래 천천히 잘들어보시고 매핑하시면 더 좋아질듯 합니다

GL ;)
Topic Starter
Losertic

[ Sana ] wrote:

Hi~ from my queue

한국어로 하겠습니다.


SPOILER
오프셋 맞나요? 왜 아무도 지적을 안하지?

145로 하셔야될 것 같네요. → 오프셋만 몇번을 바꾸는건지 @_@.... 수정.


[Hard]
00:01:262 (4,5,6,7) - → 수정 완료.
00:05:571 (1,2) - 디스턴스가 0.02네요. -0.01~0.01 범위까지정확하게 겹쳐주세요 → 수정 완료. 이런건 어떻게 잡아내는거지..
00:07:166 (5) - ctrl + g → 수정 완료.
00:07:485 (6) - 5번 슬라이더 끝에 겹쳐주세요 → 수정 완료.
00:08:283 (3,4) - 써클지우고 슬라이더의 처음과 끝이 되도록 바꿔주세요 → 수정 완료. 00:09:240 (5) - NC → 수정 완료.
00:28:230 (2) - 슬라이더 리버스 뺴주시고 00:28:708 에 써클 추가 → 수정 완료.
00:30:464 (1,2,3) - 연타인줄..디스턴스 벌려주세요 → 수정 완료.
00:40:198 (8) - 1/2박자 뒤로 밀고 빈자리에 써클 추가 → 수정 완료.
00:41:794 - 노래들리는데 노트가없음. 써클추가 → 수정 완료.
01:09:240 (6) - ctrl + g → 수정 완료.


[Insane]
00:04:773 (1) - 허전하죠? → 수정 완료.
00:31:103 (3) - ? 길게..
→ 수정 완료.
00:46:741 (2) - ctrl + g → 수정 완료.
00:56:156 (2) - 리버스 하나더 → 수정 완료.
01:14:986 (1) - NC제거 → 수정 완료.

첫작이라 그런지 박자를 놓치는 부분이 조그씩 보이네요. 노래 천천히 잘들어보시고 매핑하시면 더 좋아질듯 합니다

GL ;)

감사합니다! ;)
Unsfamiliar
Hiya! From my queue thingo (m4m) :)

Here we go:

Easy
00:20:570 (1) - Delete NC.
00:37:804 (1,2) - Un-stack

Normal
No kiai time in this difficulty? You have it in all the other difficulties.
00:32:220 (4) - NC.
00:33:017 (1) - Delete NC.
00:37:485 - Add note.
00:12:272 (4) - Apparently people don't like stacking in [Normal] difficulty. Just consider this and make your own judgment. There are also others throughout the song.

Hard
00:03:655 - I think a note really needs to be here for the drum. A gap here seems to be unnecessary.
00:04:293 - ^
00:06:208 - ^
00:19:932 - This section of 1/2 beat notes doesn't feel quite right. Maybe try match the drums more in this part; looking like this for example: http://osu.ppy.sh/ss/888988
00:33:655 (1,2) - Should these be that close (overlapped)? They're only 1/2 notes.
00:54:719 (1,2) - ^
01:03:974 (2,3) - ^

Insane
00:00:145 (1) - Maybe add a triplet of 1/4 notes here. The last of the three should be at the where (1) is currently. Use a reverse slider perhaps?
00:56:155 (2) - I don't know if this really fits. A note each at 00:56:155 and 00:56:315 would suffice.

That's all I've got! Overall, nice song and map. These are only suggestions, since I am no expert. But I hope you find them helpful. Thanks again for your mod.
Good luck, until next time!

Ciao~
Topic Starter
Losertic

Unsfamiliar wrote:

Hiya! From my queue thingo (m4m) :)

Here we go:

Unsfamiliar's Modding
Easy
00:20:570 (1) - Delete NC. → Fixed, and 00:19:293 (1) - add NC.
00:37:804 (1,2) - Un-stack → non fixed.

Normal
No kiai time in this difficulty? You have it in all the other difficulties. → !? It's my mistake. fixed.
00:32:220 (4) - NC. → Fixed.
00:33:017 (1) - Delete NC. → Fixed.
00:37:485 - Add note. → Fixed.
00:12:272 (4) - Apparently people don't like stacking in [Normal] difficulty. Just consider this and make your own judgment. There are also others throughout the song. → Hmmm.. but, too many overlap note. ex) 00:12:272 (4,5) , 00:43:549 (1,2) , 00:48:017 (3,4) 01:00:464 (5,6) .. I trust player get used to this normal difficult.

Hard
00:03:655 - I think a note really needs to be here for the drum. A gap here seems to be unnecessary. → Fixed.
00:04:293 - ^ → Fixed.
00:06:208 - ^ → Fixed.
00:19:932 - This section of 1/2 beat notes doesn't feel quite right. Maybe try match the drums more in this part; looking like this for example: http://osu.ppy.sh/ss/888988 → Fixed.
00:33:655 (1,2) - Should these be that close (overlapped)? They're only 1/2 notes. → Fixed.
00:54:719 (1,2) - ^ → Fixed.
01:03:974 (2,3) - ^ → Fixed.

Insane
00:00:145 (1) - Maybe add a triplet of 1/4 notes here. The last of the three should be at the where (1) is currently. Use a reverse slider perhaps? → Changed start at 00:00:065 end at 00:00:224 reverse slider.
00:56:155 (2) - I don't know if this really fits. A note each at 00:56:155 and 00:56:315 would suffice. → Fixed.
That's all I've got! Overall, nice song and map. These are only suggestions, since I am no expert. But I hope you find them helpful. Thanks again for your mod.
Good luck, until next time!

Ciao~
Thank you! ;)
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:42:112 (2) - Too hard for beginners, please remove
Sorry for the little mod, cuz too many mods before
Topic Starter
Losertic
alvinheriadi's Modding

alvinheriadi wrote:

Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:42:112 (2) - Too hard for beginners, please remove

Sorry for the little mod, cuz too many mods beforeFixed~

Thank you! ;)
[ Zzz ]
Hi~ Losertic

from my queue ( no m4m queue )

[Easy]

01:10:357 (4) - 제거

01:11:634 (2) - 여기 있는 슬라이더의 위치를 01:11:953 (2) - 이곳으로 옴겨주세요...

[Normal]

00:34:932 (1) - 제거

00:47:379 (2) - 이것보다는 이것처럼 리턴슬라이더를 일반 슬라이더로 해주시는게 더 좋을거같아요!!

00:54:081 (2) - 이것도 위처럼 리턴슬라이더 보다는 일반 슬라이더로 해주는게 더 좋을거같다고 생각되요

[Hard]

00:27:910 (1) - 리버스 해주시는게 더 좋을꺼같아요 ( 컨트롤 g )

01:07:804 (1,2,3) - 간격 1.00으로 해주세요 .. 1.50으로 저정도면 조금...

01:14:666 (3) - 슬라이더를 제거 그후 그자리에 서클추가

[Insane]

00:02:698 (5) - 이 서클을 x112 y296 여기로 해주시는것도 좋읅꺼같아요!!

그리고 팁 하나 드리자면 슬라이더에 힛사를 넣을때는 슬라이더의 머리 or 끝을 더블클릭하면 빨강색으로 표시되요 그떄 힛사넣으면 그 빨간부분만 힛사를 넣을수가 있어요 ㅇㅇ~ 는 힛사보니까 모르시는거같아서요 ㅇㅇ... 그럼 Good Luck
Topic Starter
Losertic

[ Zzz ] wrote:

Hi~ Losertic

from my queue ( no m4m queue )

Zzz's Modding
[Easy]

01:10:357 (4) - 제거

01:11:634 (2) - 여기 있는 슬라이더의 위치를 01:11:953 (2) - 이곳으로 옴겨주세요...

[Normal]

00:34:932 (1) - 제거

00:47:379 (2) - 이것보다는 이것처럼 리턴슬라이더를 일반 슬라이더로 해주시는게 더 좋을거같아요!!

00:54:081 (2) - 이것도 위처럼 리턴슬라이더 보다는 일반 슬라이더로 해주는게 더 좋을거같다고 생각되요

[Hard]

00:27:910 (1) - 리버스 해주시는게 더 좋을꺼같아요 ( 컨트롤 g )

01:07:804 (1,2,3) - 간격 1.00으로 해주세요 .. 1.50으로 저정도면 조금...

01:14:666 (3) - 슬라이더를 제거 그후 그자리에 서클추가

[Insane]

00:02:698 (5) - 이 서클을 x112 y296 여기로 해주시는것도 좋읅꺼같아요!! → 체인지후 5번 노트 뉴콤보.

그리고 팁 하나 드리자면 슬라이더에 힛사를 넣을때는 슬라이더의 머리 or 끝을 더블클릭하면 빨강색으로 표시되요 그떄 힛사넣으면 그 빨간부분만 힛사를 넣을수가 있어요 ㅇㅇ~ 는 힛사보니까 모르시는거같아서요 ㅇㅇ... 그럼 Good Luck
사실 그건 알았는데 많은 부분을 수정 안했었네요ㅋ.

여튼

ALL FIXED!

감사합니다! ;)
watashino_old
From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

General

AudioLeadIn: 1996
Consider to make it be 2000?
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem.
00:14:825 - add a note here
00:19:293 (1) - remove nc and add nc at 00:20:570 -
00:25:038 - to 00:27:272 - consider this pattern
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick?
00:44:825 (1,3) - ^
Normal

00:02:059 (4) - spacing
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) -
00:18:655 (3) - close to hp, move it down
00:22:805 (5) - nc
00:58:230 (3) - move right by 1 tick
Hard

00:00:783 (3,4) - try blanket
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 -
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc.
00:49:931 (3,4) - make a blanket.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
Topic Starter
Losertic

watashino wrote:

From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

SPOILER
General

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem. → fixed. 1.0x
00:14:825 - add a note here → Fixed.
00:19:293 (1) - remove nc and add nc at 00:20:570 - → Fixed.
00:25:038 - to 00:27:272 - consider this pattern → Fixed.
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick? → Fixed.
00:44:825 (1,3) - ^ → Fixed.
Normal

00:02:059 (4) - spacing → i don't know. umm.. move note. (417,91 -> 416,92)
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) - → Fixed.
00:18:655 (3) - close to hp, move it down → i think not http://osu.ppy.sh/ss/892115
00:22:805 (5) - nc → Fixed.
00:58:230 (3) - move right by 1 tick → Fixed.
Hard

00:00:783 (3,4) - try blanket → Fixed.
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 - → Fixed.
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing. → Fixed. maybe, it's really~~~~ easy.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc. →hmm..... Fixed.
00:49:931 (3,4) - make a blanket. → Fixed.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
thank you! ;)
watashino_old

Losertic wrote:

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
I have opened .txt file....you can try it.

no kds for this post please~
Topic Starter
Losertic
haha.... i think offset=audioleadin :o .... T.T


fixed.
Natsu
HI~ Losertic

General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines
  2. maybe try to get a better mp3? since this one sound a little bad
  3. offset sound a little off try: 159
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215

Insane
  1. AR 8 don fit this map use 9 plz
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try:
  4. 00:06:607 this circle is overmapped nothing in the music here remove it
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks?
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like:
  8. 00:09:559 finish head
  9. 00:09:879 same as above
  10. 00:12:113 add a circle here actually this place sound so empty
  11. 00:14:187 finish
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better:
  13. 00:30:384 should be a circle here too
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz
  16. 00:38:762 ctrl g better flow for the jump
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like:
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo
  19. 00:56:474 also this long slider dont fit very well the music try maybe :
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better
  22. 01:08:442 (7,1) - this overlap look really bad fix plz
  23. 01:11:873 remove this one nothing in the music here
  24. 01:12:751 add somethink here since sound empty
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804
  26. 01:14:106 (2,3,4,5) - overmap x_x :C
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz

Hard:
  1. 00:01:262 (4,1) - stack they perfect
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz
  3. 00:07:166 (6,7) - same as above
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick)
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe?
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too

Normal:
  1. AR 4 dont fit this map go AR 5
  2. 00:02:698 fix the distance with previous
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song
  4. 00:07:805 fix the distance with next slider
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern?
  6. 00:56:474 fix distance with next circle
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean

Easy:
  1. AR 2 dont fit this map use AR 3
  2. 00:05:251 fix the distance with next slider
  3. 00:09:879 add a circle here is so strong music for just ignore it imo
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better?
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Topic Starter
Losertic

Natsu wrote:

HI~ Losertic

Natsu's Modding
General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines → Fixed.
  2. maybe try to get a better mp3? since this one sound a little bad → okay, i'll change mp3 file.
  3. offset sound a little off try: 159 → Fixed.
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215
→ Fixed, and remove combo 5,6 (color is a anime character color. black,silver,sky...)

Insane
  1. AR 8 don fit this map use 9 plz → YEP
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one → Fixed. it's square! http://osu.ppy.sh/ss/897017
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try: → Fixed.
  4. 00:06:607 this circle is overmapped nothing in the music here remove it → Fixed.
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks? → Fixed. http://osu.ppy.sh/ss/897014 and 00:05:251 (1) - nc.
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing → changed move slider. http://osu.ppy.sh/ss/897022
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like: → Fixed.
  8. 00:09:559 finish head → Fixed.
  9. 00:09:879 same as above → Fixed.
  10. 00:12:113 add a circle here actually this place sound so empty → Fixed.
  11. 00:14:187 finish → Fixed.
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better: → Fixed.
  13. 00:30:384 should be a circle here too → Fixed.
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player → changed (4,5,6) note http://osu.ppy.sh/ss/897042
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz → Fixed.
  16. 00:38:762 ctrl g better flow for the jump → Fixed.
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like: → Fixed.
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo → Fixed.
  19. 00:56:474 also this long slider dont fit very well the music try maybe : → Fixed.
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x → Fixed.
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better → Fixed.
  22. 01:08:442 (7,1) - this overlap look really bad fix plz → Fixed.
  23. 01:11:873 remove this one nothing in the music here → Fixed.
  24. 01:12:751 add somethink here since sound empty → Fixed.
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804 → Fixed.
  26. 01:14:106 (2,3,4,5) - overmap x_x :C → Fixed. changed pattern
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz → Fixed. http://osu.ppy.sh/ss/897065

Hard:
  1. 00:01:262 (4,1) - stack they perfect → Fixed.
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz → Fixed.
  3. 00:07:166 (6,7) - same as above → Fixed.
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick) → Fixed.
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm → Fixed.
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot → Fixed.
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it → Fixed.
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe? → Fixed. http://osu.ppy.sh/ss/897085
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too → Fixed.

Normal:
  1. AR 4 dont fit this map go AR 5 → Fixed.
  2. 00:02:698 fix the distance with previous → Fixed.
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song → Fixed.
  4. 00:07:805 fix the distance with next slider → Fixed.
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern? → Fixed. http://osu.ppy.sh/ss/897093
  6. 00:56:474 fix distance with next circle → Fixed.
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean → Fixed.

Easy:
  1. AR 2 dont fit this map use AR 3 → Fixed.
  2. 00:05:251 fix the distance with next slider → Fixed.
  3. 00:09:879 add a circle here is so strong music for just ignore it imo → add note.
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better? → Fixed.
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this → Fixed.


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Maybe, all fixed?...


Thank you! ;)
ts8zs
From mod 4 mod(Althouth I accept free mod anytimeXD)
[Insane]
00:01:447 (4) - Blanket
00:05:437 (5) - move to 164,320 to show bass's noise
00:12:139 (4,5,6,7) - Change to 4 sliders
00:16:607 (2) - Blanket
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500
00:27:777 (2) - Blanket
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521
00:30:969 (1) - http://osu.ppy.sh/ss/899521
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3
01:15:889 (1) - End at 01:19:479 -
[Hard]
00:27:139 - note
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length
01:04:479 (2,3) - swap
01:08:628 (3) - If you only add slap clap here,plz remove clap:3
01:15:889 (1) - End at 01:19:479 -
[Normal]
AR4 is better for hr+dt
00:13:416 (1) - blanket
00:50:437 (2) - use 3 points plz:3
[Easy]
00:12:777 (3) - Too narrow
00:35:437 (1) - Blanket

As a new mapper you did a good job:3
Good luck
Topic Starter
Losertic

ts8zs wrote:

From mod 4 mod(Althouth I accept free mod anytimeXD)! REALLY? >< THANK YOU! ♥
ts8zs's Modding
[Insane]
00:01:447 (4) - Blanket → Fixed, Like this? http://osu.ppy.sh/ss/899791
00:05:437 (5) - move to 164,320 to show bass's noise → 00:05:437 (5,1) - too long distance. but fixed.
00:12:139 (4,5,6,7) - Change to 4 sliders → Fixed.
00:16:607 (2) - Blanket → Fixed.
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498 → hmm... new pattern,new rythem fixed. http://osu.ppy.sh/ss/899812
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500 → Fixed.
00:27:777 (2) - Blanket → Fixed.
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521 → o.o! changed pattern.
00:30:969 (1) - http://osu.ppy.sh/ss/899521 → Fixed.
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524 → Fixed.
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534 → Fixed.
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538 → If i change this pattern, 00:37:511 (6,1) << too close..... but changed http://osu.ppy.sh/ss/899861
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3 → Fixed.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Hard]
00:27:139 - note → Fixed.
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length → Fixed. new pattern.
01:04:479 (2,3) - swap → hmm.. this pattern is a .. pass. sorry.
01:08:628 (3) - If you only add slap clap here,plz remove clap:3 → Fixed.remove clap, add whistle.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Normal]
AR4 is better for hr+dt → Right....good AR. but, normal not for Mod HR+DT....
00:13:416 (1) - blanket → Fixed.
00:50:437 (2) - use 3 points plz:3 → Fixed.
[Easy]
00:12:777 (3) - Too narrow → Fixed.
00:35:437 (1) - Blanket → Fixed.

As a new mapper you did a good job:3
Good luck
O.o write < example!

Thank you! ;)
RandF
Hi~
Let me mod OK?

[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality!
~Good Luck~
Topic Starter
Losertic

RandomEffect wrote:

Hi~
Let me mod OK? Yep.

RandomEffect
[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality! → Thank you ;)
~Good Luck~

All Fixed.

Thank you! ;)
Mira-san
Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112)

Normal


00:59:692 (1) Move to (176,208). It will definitely look better.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
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