Misawa Sachika - Unite (TV Size)

posted
Total Posts
172
show more
Topic Starter
Losertic

tellertheworld wrote:

[Insanae]
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Fixed your mod.


Thank you! ;)
Mythiax
Hi, mod from



[General]
  1. Remove (TV Size) from the title.

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.


[Easy]
  1. 00:48:993 (2) - I'm not sure about this note. It's in a red tick and it's confusing even for me :P
  2. 00:52:982 (1) - This sliders has a weird rhythm. Try this. Makes more sense with the song.
  3. 01:02:876 (2) - Remove the repeat and add a note at 01:04:471 - to emphasize the downbeat.
  4. 01:09:578 (2) - This slider doesn't look really good. Can you make a nicer one?


[Normal]
  1. Not much. All i can say is that it looks like a Normal +. So many notes lol


[Hard]
  1. AR +1 This is a High BPM map (188) and it plays much better with AR8. It helps map's reading.
  2. 00:34:152 (1,2) - This notes are confusing. You're using same spacing as 00:33:514 (2,3) - but it's closer in the time line. Read carefully: you should fix this ONLY if you DON'T change the AR. Having a higher AR makes it readable imo so, if you use AR8 this shouldn't be a problem at all.


[Insane]
  1. 00:15:003 (5) - NC here. The music asks for it.
  2. 00:53:461 - Add a note here, it feels so empty


I think that's all, some parts of your map are awkward but they're ok after all.

Good luck with this o/
Topic Starter
Losertic

Zeroarg wrote:

Hi, mod from



[General]
  1. Remove (TV Size) from the title. → umm, really?.. i think it's wrong answer. because http://osu.ppy.sh/s/110803 it's ranked. (actually, i don't know ↓this sentence. because i have bad english skill. maybe it's do not use a short ver, tv size.. etc.?)

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.


[Easy]
  1. 00:48:993 (2) - I'm not sure about this note. It's in a red tick and it's confusing even for me :P→ well, it's follow vocal. umm... i changed simple slider http://osu.ppy.sh/ss/1152995
  2. 00:52:982 (1) - This sliders has a weird rhythm. Try this. Makes more sense with the song. → fix some hitsound. umm, not bad this slider ;_;.
  3. 01:02:876 (2) - Remove the repeat and add a note at 01:04:471 - to emphasize the downbeat. → Fixed.
  4. 01:09:578 (2) - This slider doesn't look really good. Can you make a nicer one? → okay


[Normal]
  1. Not much. All i can say is that it looks like a Normal +. So many notes lol → OwO


[Hard]
  1. AR +1 This is a High BPM map (188) and it plays much better with AR8. It helps map's reading. → nice!
  2. 00:34:152 (1,2) - This notes are confusing. You're using same spacing as 00:33:514 (2,3) - but it's closer in the time line. Read carefully: you should fix this ONLY if you DON'T change the AR. Having a higher AR makes it readable imo so, if you use AR8 this shouldn't be a problem at all. → i changed ar8


[Insane]
  1. 00:15:003 (5) - NC here. The music asks for it. → Fixed.
  2. 00:53:461 - Add a note here, it feels so empty → change slider


I think that's all, some parts of your map are awkward but they're ok after all.

Good luck with this o/
Thank you! ;)
Mythiax

Losertic wrote:

[General]
  1. Remove (TV Size) from the title. → umm, really?.. i think it's wrong answer. because http://osu.ppy.sh/s/110803 it's ranked. (actually, i don't know ↓this sentence. because i have bad english skill. maybe it's do not use a short ver, tv size.. etc.?)

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Here is a korean translation. Thanks to ykcarrot

곡의 제목에 공식적(신뢰할 수 있는 사이트로부터 제공된 정보)으로 "Short Ver." 혹은 "TV Size"가 붙어있지 않은 이상은 곡의 제목을 바꾸지마십시오.

No kds for this post ofc.
Andraxy
Very nice beatmap!
Topic Starter
Losertic

TheANDRAXY wrote:

Very nice beatmap!
Thank you! ;)
No_Gu
M4M

[General]
your hitsound in kiai time is really noisy,try normal-hitclap in http://osu.ppy.sh/s/50835 (sry...my puush doesn't work now so I can't upload the file directly)and add 24clap,it will better than yours

[Easy]
00:08:301 (1) - I strongly suggest shortening this by 1/4.First,00:08:939 matches nothing.Second,if you do so,the time distance between 00:08:301 (1,2) - will be 2/1,which is easier for newbies.
00:09:418 (2) - the head need a finish
00:10:854 (3,1,2) - a little crowded,I advise you to use 1.2x when you make your next map
00:13:407 (3) - use tick to follow the drums like 00:15:961 (3) - ?
00:19:790 (2,3) - add clap sounds very good
00:21:705 (1,1,2) - try like this? your flow is bad. http://osu.ppy.sh/ss/1190651
00:28:407 I'd add a note with clap
00:31:280 (1) - use tick to follow the drums
00:37:503 (2) - head - finish tail - clap
00:38:939 (1) - add whistle?

[Normal]
00:04:312 (3,5) - add whistle sounds good
00:09:099 (2,3,4) - 2's tail-finish 3-whitle 4-finish

[Hard]
00:22:024 (3) - head-clap
a little easy,maybe you can add some more 1/2s

[Insane]
00:05:110 (5,6) - ctrl+g for better flow
I advise you to reset all the NCs.add NC for downbeat,and each downbeat one NC

much better than the last time I modded.
you need take pains to find out the good method of adding NC and hitsound,but the map is ok enough since it's your first one?
maybe you can ask mod from BAT now
Topic Starter
Losertic

No_Gu wrote:

M4M

[General]
your hitsound in kiai time is really noisy,try normal-hitclap in http://osu.ppy.sh/s/50835 (sry...my puush doesn't work now so I can't upload the file directly)and add 24clap,it will better than yours → okay! I changed your hitsound

[Easy]
00:08:301 (1) - I strongly suggest shortening this by 1/4.First,00:08:939 matches nothing.Second,if you do so,the time distance between 00:08:301 (1,2) - will be 2/1,which is easier for newbies. → like this? http://osu.ppy.sh/ss/1191278
00:09:418 (2) - the head need a finish → Fixed.
00:10:854 (3,1,2) - a little crowded,I advise you to use 1.2x when you make your next map → ahhh-. right... (but, change 1.2x → maybe it's too hard..? hmm. anyway. nice advice o_o)
00:13:407 (3) - use tick to follow the drums like 00:15:961 (3) - ? → it's my mistake. Fixed.
00:19:790 (2,3) - add clap sounds very good → Fixed.
00:21:705 (1,1,2) - try like this? your flow is bad. http://osu.ppy.sh/ss/1190651 → Fixed.
00:28:407 I'd add a note with clap → Fixed.
00:31:280 (1) - use tick to follow the drums → Fixed.
00:37:503 (2) - head - finish tail - clap → Fixed.
00:38:939 (1) - add whistle? → umm. like another diff. (not use whistle → it's fine.)

[Normal]
00:04:312 (3,5) - add whistle sounds good → Fixed.
00:09:099 (2,3,4) - 2's tail-finish 3-whitle 4-finish → okay, and add custom whistle sound(it's original osu! soft-hitwhistle.wav file)

[Hard]
00:22:024 (3) - head-clap → Fixed.
a little easy,maybe you can add some more 1/2s → add some notes. http://osu.ppy.sh/ss/1191186 , http://osu.ppy.sh/ss/1191196 - etc.

[Insane]
00:05:110 (5,6) - ctrl+g for better flow → Fixed.
I advise you to reset all the NCs.add NC for downbeat,and each downbeat one NC → okay. but umm.. it's too hard ;_;

much better than the last time I modded.
you need take pains to find out the good method of adding NC and hitsound,but the map is ok enough since it's your first one?
maybe you can ask mod from BAT now
i love hitsound mod

Thank you! ;)
DNR
haha i don't know what that black haired chick is named but I would do her multiple times.

Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand.
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6)
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter
00:45:801 (4) - ^

Hard:
00:17:237 (2) - Remove clap.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part.
00:52:024 (5) - Add normal hitnormal on the end of this slider
01:15:481 (2,3) - This is dying to be a jump

Normal:
CLAPS ON 2 AND 4 pls

Easy:
00:26:173 (1) - This would be better not overlapping
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something
CLAPS ON 2 AND 4 ALSO pls

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve.
Topic Starter
Losertic

CDFA wrote:

haha i don't know what that black haired chick is named but I would do her multiple times. → she's really.. :oops:
Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand. → changed rhythm. http://osu.ppy.sh/ss/1211440
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6) → hmm.. right. too close '6' note. http://osu.ppy.sh/ss/1211459
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes → okay.
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter → (...maybe)it's pretty shape hmm. changed http://osu.ppy.sh/ss/1211697
00:45:801 (4) - ^ http://osu.ppy.sh/ss/1211694 like this?

Hard:
00:17:237 (2) - Remove clap. → Fixed.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural → hmm. okay. it's too hard o.o i changed 1.1x distance.
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part. → remove spinner. add note(slider) http://osu.ppy.sh/ss/1211403
00:52:024 (5) - Add normal hitnormal on the end of this slider → hitnormal?.. umm. i don't know. (it's N:C1 Sound)
01:15:481 (2,3) - This is dying to be a jump → remove NC

Normal:
CLAPS ON 2 AND 4 pls → MAYBE IT'S MY MISTAKE.

Easy:
00:26:173 (1) - This would be better not overlapping → Fixed.
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something → add soft-whistle
CLAPS ON 2 AND 4 ALSO pls → ALSO MAYBE IT'S MY MISTAKE.

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve. → thanks advice. (maybe it will be improved)
Thank you! ;)
Andraxy
HARD: Add a circle on white tick 00:34:152 (x383,y273)
Topic Starter
Losertic

TheANDRAXY wrote:

HARD: Add a circle on white tick 00:34:152 (x383,y273)
nice~ fixed this axis (444,320)

(it's my mistake. where is my note?)
yurunneram
Haru :3

EASY

00:17:556 (4) - Stack not perfect

00:26:173 (1) - Extend by half a beat

00:52:024 (4,1) - this is so much nicer

NORMAL

00:56:174 (3) - Blanket nicer?

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Losertic

yurunneram wrote:

Haru :3 HELLO!

EASY

00:17:556 (4) - Stack not perfect → Fixed. like this. http://osu.ppy.sh/ss/1243051

00:26:173 (1) - Extend by half a beat → like this? http://osu.ppy.sh/ss/1243222

00:52:024 (4,1) - this is so much nicer → Fixed.

NORMAL

00:56:174 (3) - Blanket nicer? → Fixed.

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos → doesn't matter. 8-) you check some problems. and i fixed this. decisively reason- you tried first mod this beatmap.

You have been modded out by Yurun Ceroia Neram~
Thank you! ;)
jonathanlfj
so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything!

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead
00:36:386 (1) - finish on start
01:00:003 - add a note here to cover for the vocals
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195:
01:05:748 (1) - finish on start

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6)
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164)
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3)
01:02:876 (2) - use a 3-point slider here for a more natural curve
01:09:418 (3,6) - you can add whistles here too

[Hard]
use HP6, fits the overall note density of this diff better
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer
00:33:354 - i would add a note here to catch the drum roll
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this:
01:00:641 (8) - NC here since combo is quite long
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269)
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow
00:10:056 (3) - finish on start
00:13:407 (8) - NC here, combo is way too long
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing
00:28:727 (1) - forgot clap on end
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump
00:52:663 (11,12) - try moving these two like this, flows much better imo:
01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack

Well thats about it from me, let me know when you are done with fixing
Topic Starter
Losertic

jonathanlfj wrote:

so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it → okay! (it's copy files. it's my mistake. removed)
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything! → nice. i don't know how thinking this fact

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash → Fixed.
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here → fixed, but.. umm, it's too hard? well- i don't know. http://osu.ppy.sh/ss/1259465
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead → Fixed. http://osu.ppy.sh/ss/1259470
00:36:386 (1) - finish on start → Fixed.
01:00:003 - add a note here to cover for the vocals → Fixed.
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: → Fixed. http://osu.ppy.sh/ss/1259509
01:05:748 (1) - finish on start → Fixed.

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6) → i missed. i'm already fixed this mod, but... umm where is my whistle sound?.. Fixed.
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164) → Fixed.
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3) http://osu.ppy.sh/ss/1259528 you find nice sound. Fixed. ah. but i think hard rhythm? umm..
01:02:876 (2) - use a 3-point slider here for a more natural curve :)http://osu.ppy.sh/ss/1259532
01:09:418 (3,6) - you can add whistles here too → Fixed.

[Hard]
use HP6, fits the overall note density of this diff better → Fixed.
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music → Fixed.
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer → like this! http://osu.ppy.sh/ss/1259559
00:33:354 - i would add a note here to catch the drum roll → change this. http://osu.ppy.sh/ss/1259581
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead → remove NC '1' note
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: → Fixed. http://osu.ppy.sh/ss/1259586
01:00:641 (8) - NC here since combo is quite long → Fixed.
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269) → Fixed. http://osu.ppy.sh/ss/1259605 and changed some rhythm. http://osu.ppy.sh/ss/1259632
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897 → umm. fixed sliderslide. (but it's bad sound?.. i don't know.)
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern → fixed, and changed some axis http://osu.ppy.sh/ss/1259638

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow → Fixed.
00:10:056 (3) - finish on start → Fixed.
00:13:407 (8) - NC here, combo is way too long → Fixed.
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing → nice.
00:28:727 (1) - forgot clap on end → Fixed.
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better → like this? http://osu.ppy.sh/ss/1259691
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump → 00:42:450 (1) - remove NC
00:52:663 (11,12) - try moving these two like this, flows much better imo: → it's pretty ;)
01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note → :roll: hmmmm. make sure -change too hard this part? okay-
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion → like this? http://osu.ppy.sh/ss/1259785
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack → Fixed.

Well thats about it from me, let me know when you are done with fixing
Thank you! ;)

also, re-check some hitsounds. redownload plz~~
jonathanlfj
alright quick recheck no kd

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything


[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left)
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music
00:51:227 (5) - stack on 00:50:110 (10)?
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this:

just make sure you have that red line added and the unsnapped stuff sorted out
Topic Starter
Losertic

jonathanlfj wrote:

alright quick recheck no kd

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything
ALL CHECK!

[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo → Fixed. http://osu.ppy.sh/ss/1262412

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left) → like this? http://osu.ppy.sh/ss/1262501
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead → Fixed.

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here → Fixed.

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music → like this? http://osu.ppy.sh/ss/1262461
00:51:227 (5) - stack on 00:50:110 (10)? → Fixed.
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this: → good idea!

just make sure you have that red line added and the unsnapped stuff sorted out
thanks for recheck!!
jonathanlfj
alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Mythiax
go, this song needs a ranked mapset.
show more
Please sign in to reply.

New reply