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Falcom Sound Team J.D.K. - Yoake ~ Daidanen

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Azusa

gideon5504 wrote:

Azusa:
~00:03:380 - Unnecessary triplets,remove them. My suggestion --> http://puu.sh/3q0Au.jpgAgree. I don't think this is the best I can do, but I tried to change it. I will come back and check this again.
~00:10:751 (11) - Put the circle in between the slider and 10th circle to read as triplets. fixed
~00:22:260 (3) - NC to emphasis change of rhythm.agree, fixed
SPOILER
~00:41:108 (1) - NC for velocity reading.
~00:57:125 (4) - ^
~00:59:159 (11) - ^
sorry, NC in this map is very bad so far. I try to fix them
~01:11:870 (8) - Put this further away from 7 to read as 1/1 beat note.
~01:12:125 (9) - Put this further away from the fading 3 and a bit closer to the slider head of the next combo.I made these to increase the difficulty of the map. I agree this is not a very good idea. I have already fixed it. Most likely I will change it again, but I don't see a better solution as of now.
~01:13:650 (1) - NC.fixed
~01:20:260 (11,12) - Unnecessary,remove them.It creates a little drag to the end.deleted one note

That's all from me ^^ Good luck!
Thank you very much. Your suggestions are very valuable.
Kirino
士别三日当刮目相待,比之前好了不只一点。
[INSANE]
排列我没多少能说的了。只能说说我打歌的感受。跟顺便跟你说说旋律有哪些地方我觉得奇怪的

00:03:639 (4,5,6) - 虽然前面的我已经觉得不好,后面的停顿很奇怪。建议加一个圈
00:05:708 (3) - WHISTLE太多,只在最后加
00:07:518 (3) & 00:08:811 (7) - 莫名停顿,后面加NOTE
00:08:294 (5) - 为什么这边突然变成CLAP了
00:12:173 (5) - ^
00:16:570 (6) - 莫名停顿
00:18:898 (7) - 为什么你选在前面停顿而不选这里。这里正好
00:20:191 (3,4,5,6,7) & 00:22:260 (4,5,6,7,8) - 这两堆连击有点丑,建议改成弯型
00:23:294 (1,3) - 1跟3对不中,建议重叠
00:43:396 (5) - 这连CLAP听起来很奇怪。不要第二个CLAP,只加在开头结尾跟倒数第二个位置 (老实说,你这堆来回听起来也是很奇怪,只不过我暂时没想到有什么好的解决方法)
00:45:175 (4) - 我发现你很喜欢停顿的,刚巧我不喜欢急刹车。我不觉得这里用停顿很好。因为这是在旋律的中间。
00:51:531 (7) - ^ (这里是接后面旋律的转折点,真不该放停)
00:52:294 (2) - = =这两个CLAP...请去掉
00:52:294 (2,3,4,5) - 接上去会比较好- -,尽管我能打。还有,这里的8分音我觉得有点奇怪。2改成圈我觉得不错
00:52:548 (3) - CLAP
00:56:108 (1,2,3) - 这三连太奇怪了吧。不好听。
00:57:633 (9) - 旋律中间停顿我不建议
00:58:269 (2) - 去掉,不好听 (五连用的太频繁了)
00:59:159 (1) - 这慢条太奇怪了吧。我觉得这跟BGM格格不入。举个例子,我认为慢条子可以加在这些地方:(00:27:432 (6) - ,00:29:501 (6) - & 01:08:565 (1) - )
01:04:498 (4) - CLAP去掉,不好听
01:05:260 (1,2,3) - 我知道你能做得比这更好看的。弯度太大了。
01:01:447 (2) - 最后加CLAP
01:02:718 (2) - 最开始加CLAP
00:59:921 (2) - CLAP
01:03:989 (1,2) - CLAP
01:06:023 (5) - 移到下面的长白条上面吧(1:06:277),前面加个圈
01:07:803 (3,4,5,6,7) - 不好看
01:08:565 (1) - 我觉得这个SPINNER开始点应该是在7的位置上。
01:15:430 (2) - 莫名停顿

比之前好多了,但是还有几处我觉得奇怪的。

我要出去一下。哎,虽然说不想又只MOD INSANE跑了,回来看看心情怎么样吧= =。你这个难度我也用了不少时间看的= =

[Hard]
跟上面一样,排列我没啥异议,这圈是不是有点太大- -。另外连击的地方很多,HD用得了这么多连击么- -

前面怎么没CLAP,后面CLAP就来了。CLAP一段有一段无的很奇怪。
00:03:122 (3) - CLAP
00:03:639 (4) - 最后CLAP
00:05:191 (2) - 一开始CLAP
00:05:708 (3) - 最后CLAP
00:07:260 (3) - CLAP
00:08:294 (6) - 前面CLAP
00:08:811 (7) - CLAP去掉
00:09:329 (1) - 前面CLAP
00:12:949 (7) - 后面CLAP
00:12:949 (7) - 后面CLAP
00:14:501 (3) - CLAP
00:15:018 (1) - 中间CLAP
00:16:311 (2,3) - CLAP
00:17:087 (1) - 中间CLAP
00:18:380 (2,3) - CLAP
00:17:087 (1,2,3) - 这部分跟前面那组排列的比例不一样,建议粘贴旋转。
00:20:708 (5) - 跟前面说的一样,停顿问题我就不再重复了。你好好听听歌看看哪里放停顿比较合理。
00:22:260 (3,4,5) - 歪了,做成跟前面那组的345一样比例
00:25:363 (5) - 虽然说我明白你为什么在这里停,但是我觉得把5那个条子拉成来回或者做成一个条子效果会更好。旋律改成这样如何?
SPOILER
00:23:294 (1) - 改成
改这个的话
00:24:846 (5) - CLAP
00:25:880 (1) - CLAP
00:27:432 (1) - 后面CLAP
00:29:501 (1) - 后面CLAP
00:37:777 (1,2,3,4,5,6,7,8,9,10) - HD而已,用不用做成这样高端啊= =
从47秒到51秒这段,三连是不是太多了点,建议去掉一些。排列我是挺喜欢的。只不过有点重复太多了
00:50:006 (3) - 最后CLAP
00:56:108 (1,2,3) - 别一上来就三连,中间的建议去掉。下面那组也是。
00:57:125 (4) - 后面加圈,因为是相连的旋律
00:59:159 (4) - ^
01:01:192 (4) - ^
01:03:735 (1,2,3,4,5,6,1,2,3,4,5) - 这段非常不好听,三连用太多了。建议修改。而且中间的停顿真的很奇怪
01:06:023 (5) - 这后面的停顿就更奇怪了
01:06:023 (5) - 这一边的FINISH都去掉,在5后面的地方加。FINISH加在长线上。连续大镲不是用在这里的。总之这边的旋律本身就不是太理想,这边的音效可以先无视。等你改好后我再听听
01:08:820 (1) - 移到4哪个地方
01:09:582 (1) - 01:09:836 (2) - 可以在这两个地方放圈,或者延长SPINNER。我推荐前者
01:12:379 (1) - 开头加FINISH
01:13:396 (3) - 最后FINISH去掉
01:16:447 (1) - 开头FINISH
01:17:209 (2) - 节奏有点太紧了吧,最后是逐渐远去就别用像8分这样的紧凑音符了。

由于我高中的时候练了4年鼓,我对没啥意义的停顿有点过敏。不过我也很久没碰过音乐了,乐理也忘光光了。上面只是我个人的观点。请自己判断。
哎,这两个图用了太长时间了。NM,ES你就看着办吧。我以后会把重点放在HD,IN上面。MOD短的话我就看看其他的吧。
Topic Starter
yusoman

Kirino wrote:

SPOILER
INSANE
排列我没多少能说的了。只能说说我打歌的感受。跟顺便跟你说说旋律有哪些地方我觉得奇怪的 欢迎啊~~

00:03:639 (4,5,6) - 虽然前面的我已经觉得不好,后面的停顿很奇怪。建议加一个圈fixed,我把6变成长条了,应该没停顿了
00:05:708 (3) - WHISTLE太多,只在最后加fixed
00:07:518 (3) & 00:08:811 (7) - 莫名停顿,后面加NOTEfixed
00:08:294 (5) - 为什么这边突然变成CLAP了fixed
00:12:173 (5) - ^fixed
00:16:570 (6) - 莫名停顿fixed
00:18:898 (7) - 为什么你选在前面停顿而不选这里。这里正好fixed
00:20:191 (3,4,5,6,7) & 00:22:260 (4,5,6,7,8) - 这两堆连击有点丑,建议改成弯型这个w形不想改,还可以吧感觉都是弯形太单调了啊
00:23:294 (1,3) - 1跟3对不中,建议重叠fixed,其实这里开始时重叠好的。。。不过因为修改过所以不小心挪开了
00:43:396 (5) - 这连CLAP听起来很奇怪。不要第二个CLAP,只加在开头结尾跟倒数第二个位置 (老实说,你这堆来回听起来也是很奇怪,只不过我暂时没想到有什么好的解决方法)这里结尾不该加clap吧,这是强弱强弱的节奏,第二个位置的clap去掉了
00:45:175 (4) - 我发现你很喜欢停顿的,刚巧我不喜欢急刹车。我不觉得这里用停顿很好。因为这是在旋律的中间。fixed,嘛这里确实不该停,因为是有节奏的,之所以我很偏好停顿是因为我之前那张坑图被人吐槽停顿不够。。。所以这会特别注意了下
00:51:531 (7) - ^ (这里是接后面旋律的转折点,真不该放停)fixed
00:52:294 (2) - = =这两个CLAP...请去掉 fixed,嗯,这个一定是误操作
00:52:294 (2,3,4,5) - 接上去会比较好- -,尽管我能打。还有,这里的8分音我觉得有点奇怪。2改成圈我觉得不错fixed,2换成circle我听着不太舒服
00:52:548 (3) - CLAPfixed
00:56:108 (1,2,3) - 这三连太奇怪了吧。不好听。fixed
00:57:633 (9) - 旋律中间停顿我不建议fixed
00:58:269 (2) - 去掉,不好听 (五连用的太频繁了)fixed
00:59:159 (1) - 这慢条太奇怪了吧。我觉得这跟BGM格格不入。举个例子,我认为慢条子可以加在这些地方:(00:27:432 (6) - ,00:29:501 (6) - & 01:08:565 (1) - )fixed,加速换折返了
01:04:498 (4) - CLAP去掉,不好听fixed
01:05:260 (1,2,3) - 我知道你能做得比这更好看的。弯度太大了。fixed
01:01:447 (2) - 最后加CLAPfixed
01:02:718 (2) - 最开始加CLAPfixed
00:59:921 (2) - CLAPfixed
01:03:989 (1,2) - CLAPfixed
01:06:023 (5) - 移到下面的长白条上面吧(1:06:277),前面加个圈移过去听起来好奇怪,所以只在后面加个圈好了
01:07:803 (3,4,5,6,7) - 不好看话说你怎么就这么反感M/W形呢。。。。这个姑且保留
01:08:565 (1) - 我觉得这个SPINNER开始点应该是在7的位置上。fixed
01:15:430 (2) - 莫名停顿fixed
[Hard]
跟上面一样,排列我没啥异议,这圈是不是有点太大- -。另外连击的地方很多,HD用得了这么多连击么- -hard就放点福利圈圈大点好了,连击的话着手看看改

前面怎么没CLAP,后面CLAP就来了。CLAP一段有一段无的很奇怪。前面的强度比较弱。。所以都用的whistle,都改成clap看看吧
00:03:122 (3) - CLAPfixed
00:03:639 (4) - 最后CLAPfixed
00:05:191 (2) - 一开始CLAPfixed
00:05:708 (3) - 最后CLAPfixed
00:07:260 (3) - CLAPfixed
00:08:294 (6) - 前面CLAPfixed
00:08:811 (7) - CLAP去掉fixed
00:09:329 (1) - 前面CLAPfixed
00:12:949 (7) - 后面CLAPfixed
00:12:949 (7) - 后面CLAPfixed
00:14:501 (3) - CLAPfixed
00:15:018 (1) - 中间CLAPfixed
00:16:311 (2,3) - CLAP fixed
00:17:087 (1) - 中间CLAPfixed
00:18:380 (2,3) - CLAPfixed
00:17:087 (1,2,3) - 这部分跟前面那组排列的比例不一样,建议粘贴旋转。fixed
00:20:708 (5) - 跟前面说的一样,停顿问题我就不再重复了。你好好听听歌看看哪里放停顿比较合理。这里停顿刚刚好吧,正好什么节奏都没有
00:22:260 (3,4,5) - 歪了,做成跟前面那组的345一样比例fixed
00:25:363 (5) - 虽然说我明白你为什么在这里停,但是我觉得把5那个条子拉成来回或者做成一个条子效果会更好。旋律改成这样如何?
红线那地方放circle听着总不舒服,滑条变折返了
00:25:880 (1) - CLAP fixed
00:27:432 (1) - 后面CLAP fixed
00:29:501 (1) - 后面CLAP fixed
00:37:777 (1,2,3,4,5,6,7,8,9,10) - HD而已,用不用做成这样高端啊= = 根据前面被我ignore的建议改成滑条组试试看
从47秒到51秒这段,三连是不是太多了点,建议去掉一些。排列我是挺喜欢的。只不过有点重复太多了这个就是搞的对称节奏啊。。。没法改的吧
00:50:006 (3) - 最后CLAP这个是故意没加的,要的就是这个效果,这个和后面的节奏连在一起听就会很舒服了
00:56:108 (1,2,3) - 别一上来就三连,中间的建议去掉。下面那组也是。这里突然加强的节奏用三连表达最合适了,不好改
00:57:125 (4) - 后面加圈,因为是相连的旋律fixed
00:59:159 (4) - ^fixed
01:01:192 (4) - ^fixed
01:03:735 (1,2,3,4,5,6,1,2,3,4,5) - 这段非常不好听,三连用太多了。建议修改。而且中间的停顿真的很奇怪这里三连和节奏配合的也不错啊,第一组最后一个变滑条了,第二组改成2连了
01:06:023 (5) - 这后面的停顿就更奇怪了fixed
01:06:023 (5) - 这一边的FINISH都去掉,在5后面的地方加。FINISH加在长线上。连续大镲不是用在这里的。总之这边的旋律本身就不是太理想,这边的音效可以先无视。等你改好后我再听听简单的调整了一下
01:08:820 (1) - 移到4哪个地方 4不想去掉,所以放在了后面的红线上
01:09:582 (1) - 01:09:836 (2) - 可以在这两个地方放圈,或者延长SPINNER。我推荐前者这两个地方的停顿是必要的,因为音乐里并没有节奏在
01:12:379 (1) - 开头加FINISHfixed
01:13:396 (3) - 最后FINISH去掉fixed
01:16:447 (1) - 开头FINISHfixed
01:17:209 (2) - 节奏有点太紧了吧,最后是逐渐远去就别用像8分这样的紧凑音符了。fixed
多谢第三次来mod~~~
yurunneram
EASY

I really suggest you use higher level square grids even though it's easy diff but whatever. Try having more creative sliders since it's an easy diff.

00:04:673 (3) - Move to x136 y264

00:17:087 (3) - move one square grid down

00:35:708 (1) - I don't recommend putting this spinner here since the next note is quite close for Easy diff. Noob players take time to find their cursors after spinners

00:39:837 (1) - Move one grid square down

NORMAL

00:14:501 (4) - Move the last point of the slider one grid square up. It makes a difference

00:18:639 (2) - Why not put it on the same spot as 00:16:570 (2) ?

00:29:501 (1) - Move the last point of the slider one grid square down

HARD

This diff has more symmetry and pattern as Easy. Please increase your symmetry in Easy since you have proven that you can do it for hard

nothing wrong with this diff..

You have been modded out by Yurun Ceroia Neram~
Topic Starter
yusoman

yurunneram wrote:

SPOILER
EASY

I really suggest you use higher level square grids even though it's easy diff but whatever. Try having more creative sliders since it's an easy diff.

00:04:673 (3) - Move to x136 y264 fixed

00:17:087 (3) - move one square grid down fixed

00:35:708 (1) - I don't recommend putting this spinner here since the next note is quite close for Easy diff. Noob players take time to find their cursors after spinners fixed,spinner has been changed into circle+circle+slider

00:39:837 (1) - Move one grid square down I think it is not bad to put it here.

NORMAL

00:14:501 (4) - Move the last point of the slider one grid square up. It makes a difference fixed

00:18:639 (2) - Why not put it on the same spot as 00:16:570 (2) ? fixed

00:29:501 (1) - Move the last point of the slider one grid square down fixed

HARD

This diff has more symmetry and pattern as Easy. Please increase your symmetry in Easy since you have proven that you can do it for hard

nothing wrong with this diff.. Since easy diff is for newbies,distance is much important I think,symmetry may cause a great mess in distance,so I think it is doesn't suit the easy diff.

You have been modded out by Yurun Ceroia Neram~
THX your mod. :)
chaee
Normal:
00:09:329 (5) - Instead of one, you could put 2 arrows here. It fits well with the music.

00:21:225 (1) - Could add an epic finish here, since slider 1 and 2 that come after it also has a finish.

00:25:363 (3) - FINISH~~

00:38:811 (4) - It would be a good idea to add 2 back arrows here instead of just one. It kinda sounds like a drum roll for the upcoming kiai time~

00:38:811 (4) - Imo a small slider arc would look nice

00:48:989 (3) - 2 arrows again >.<
I like how you faded out the audio at the end :)
Topic Starter
yusoman

Shinchaechae wrote:

SPOILER
Normal:
00:09:329 (5) - Instead of one, you could put 2 arrows here. It fits well with the music.I make it like that days ago,but it may too hard for newbies,so I changed it to 1 arrow.

00:21:225 (1) - Could add an epic finish here, since slider 1 and 2 that come after it also has a finish.fixed

00:25:363 (3) - FINISH~~fixed

00:38:811 (4) - It would be a good idea to add 2 back arrows here instead of just one. It kinda sounds like a drum roll for the upcoming kiai time~All right, back to days ago...LOL

00:38:811 (4) - Imo a small slider arc would look niceArc for a short slider may looks not very good.

00:48:989 (3) - 2 arrows again >.<but I think it is need not,1 arrow is enough.
I like how you faded out the audio at the end :)Well......the song is fade out like that itself.
Thanks your mod. :)
Rizia
渣mod
pass easy normal azusa
[Hard]
00:21:225 (1,2) - 可以用00:19:156 (1,2) - 的slider作一個對稱
01:15:430 (6) - 包著01:14:921 (5) - 可以包得更好

[Insane]
00:02:604 (1,2,3) - 弄成一直線吧
00:04:673 (1) - DS
00:24:587 (6) - 放在00:24:070 (3) - 下方
00:40:853 (4) - 加whistle 加的位置請參考00:39:837 (1) -
00:41:870 (1,4) - 也在頭加whistle
00:55:345 (5,6,7,8,9) - 可以擺成包著00:54:836 (4) - 的形式
01:13:904 (6) - Clap
Shohei Ohtani
CAPTAIN FALCOM

Overall:
Make sure your claps are consistent on beats 2 and 4 of the music.
01:12:379 - From here on, don't map. Mapping fade-outs usually doesn't play very well, especially since it can be hard to hear rhythms when the music is getting quieter.

Azu-nyan:
00:07:001 (2,3,4) - Space (3) out a little bit more so it doesn't overlap with (1) (Or alternatively, make the entire pattern more narrow so it does the same thing)
00:13:467 (9) - Move this to avoid overlap
00:28:984 (1) - Add clap
00:29:242 (2) - Remove clap
00:47:209 (7) - Stack this on (1) of the same combo

Insane:
00:41:870 (1) - Add finish on beginning of slider
00:57:633 (8) - Spacing is inconsistent and looks really ugly :(

Hard:
01:03:735 (1,2,3) - Rotate this pattern slightly so (3) is stacked with the previous (2)?

Normal:
00:10:363 (6) - it's 100% fine spacing wise, but the overlap kind of implies that there's gonna be another repeat on (5), and for normal mode, readbility tricks aren't good :(
00:19:156 (1) - Make this more curved so it blankets the previous slider a bit better :3 (Or at least doesn't overlap)

Easy:
It's fine, I just wish it wasn't so 1/1 the entire time ;A;

Moe.
Topic Starter
yusoman

Kawaiwkyik wrote:

SPOILER
渣mod其实还好啦~~~
pass easy normal azusa
[Hard]
00:21:225 (1,2) - 可以用00:19:156 (1,2) - 的slider作一個對稱fixed
01:15:430 (6) - 包著01:14:921 (5) - 可以包得更好为什么我觉得这里好像没什么问题。。。

[Insane]
00:02:604 (1,2,3) - 弄成一直線吧这里感觉稍微有个小弧度比较舒服所以没弄成直线
00:04:673 (1) - DSfixed
00:24:587 (6) - 放在00:24:070 (3) - 下方fixed
00:40:853 (4) - 加whistle 加的位置請參考00:39:837 (1) - fixed
00:41:870 (1,4) - 也在頭加whistlefixed
00:55:345 (5,6,7,8,9) - 可以擺成包著00:54:836 (4) - 的形式fixed
01:13:904 (6) - Clapfixed
Mod还是很有帮助的,多谢mod了,另外也多谢射♂星星 :)
Topic Starter
yusoman

CDFA wrote:

SPOILER
CAPTAIN FALCOM

Overall:
Make sure your claps are consistent on beats 2 and 4 of the music.Well,I will check it out later.
01:12:379 - From here on, don't map. Mapping fade-outs usually doesn't play very well, especially since it can be hard to hear rhythms when the music is getting quieter.I don't want to map fade-out,but the song is too short,it may not comfortable with the too short song.

Insane:
00:41:870 (1) - Add finish on beginning of sliderI think a whistle is enough.
00:57:633 (8) - Spacing is inconsistent and looks really ugly :(fixed a little,but still feel not very comfortable.

Hard:
01:03:735 (1,2,3) - Rotate this pattern slightly so (3) is stacked with the previous (2)?fixed

Normal:
00:10:363 (6) - it's 100% fine spacing wise, but the overlap kind of implies that there's gonna be another repeat on (5), and for normal mode, readbility tricks aren't good :(days ago there is another reverse on (5),since someone thought that 2 reverse maybe too hard for newbies,I deleted one,but I don't know how to map the (6) well...so,finally,I make the reverse back.
00:19:156 (1) - Make this more curved so it blankets the previous slider a bit better :3 (Or at least doesn't overlap)fixed

Easy:
It's fine, I just wish it wasn't so 1/1 the entire time ;A;All right......since it is a easy diff,easy for newbie is the most important for a easy diff I think.

Moe.I think so ,too.~~~
Thanks your mod. :)
jogfi2002
[General]

可以考虑缩小一下Tio.png的体积,转成JPG就好了。

每个难度的combo color最好一致:

- [Azusa] : Combo1 : 255,128,255 Combo2 : 0,0,160
- [Easy] : Combo1 : 192,192,192 Combo2 : 128,255,255

每个难度是否letterbox的设置不一致,其中Azusa和Insane是有,其他的没有。

offset建议往前调10,即2595

[Easy]

虽然能够明白你设置1.4 ds的目的是为了让NOTE不要有重合,不过对于新手来说或许会有点跳。
音效的音量建议调低一些,有点夺掉主旋律的感觉了。

00:21:225 (1) - 开头的finish音效有点违和
00:39:837 (1) - 这里可以换成slider呀
00:40:853 (5) - ^

节奏没什么问题,排列上可以再下点功夫,感觉现在的放得有点随意。
另外用下直slider吧,全是弯的看着有点累~


[Normal]

DS有点混乱,建议你重新排一下。

00:08:304 (4,5) - 前一个slider只有一次折返,新手也许会认为后面一个也是一次折返从而断连
00:14:511 (4,1) - DS有问题


[Hard]

00:16:311 (2,3) - 试下改成这样:


00:37:777 (1,2,3,4,5,6) - 这个排列对于Hard来说明显是过难了
00:56:108 (1,2,3) - 你前后的连打间隔不一样啊

节奏大致没问题,但是排列还是重新弄一弄好,有点单调,而且不好看。


[Insane]

00:16:829 (7,1) - 这里应该弄成2note+1slider才对吧
00:17:605 (2) - 开头的finish不太对
00:23:036 (9) - 这里没叠好
00:55:345 (5,6,7,8,9) - 这里建议改成slider

总体感觉节奏下得有点怪。


[Azusa]

这个难度的音效倒是挺有特色的,音量调小一点就好~
按你现在这个节奏,能改的地方貌似没有。
不过打的时候觉得不太顺,尤其是那些你自己加上的鼓点和连打的地方。
Topic Starter
yusoman

jogfi2002 wrote:

SPOILER
[General]

可以考虑缩小一下Tio.png的体积,转成JPG就好了。fixed

每个难度的combo color最好一致:combo color是配合背景颜色的,因为背景不同所以combo color 自然不同

- [Azusa] : Combo1 : 255,128,255 Combo2 : 0,0,160
- [Easy] : Combo1 : 192,192,192 Combo2 : 128,255,255

每个难度是否letterbox的设置不一致,其中Azusa和Insane是有,其他的没有。因为根本没休息时间所以没啥影响吧,不过还是都删掉了

offset建议往前调10,即2595这个保留,之后其他的都改完再说

[Easy]

虽然能够明白你设置1.4 ds的目的是为了让NOTE不要有重合,不过对于新手来说或许会有点跳。DS小了的话肯定重叠的,所以这个不可能调小了,现在也不是很难吧,没跳到哪里去
音效的音量建议调低一些,有点夺掉主旋律的感觉了。音量降到70%了

00:21:225 (1) - 开头的finish音效有点违和fixed
00:39:837 (1) - 这里可以换成slider呀fixed
00:40:853 (5) - ^fixed

节奏没什么问题,排列上可以再下点功夫,感觉现在的放得有点随意。Easy怎么才算不随意呢。。。。已经严格全程DS了,easy要摆出花样来就有点坑了吧。。。
另外用下直slider吧,全是弯的看着有点累~弄了一些直的slider,其实那些slider都是好好地包着circle的


[Normal]

DS有点混乱,建议你重新排一下。貌似只有你指出那一小部分有点问题。。。貌似之前忘改了,这个也是开着DS布的,不可能出现大范围DS问题

00:08:304 (4,5) - 前一个slider只有一次折返,新手也许会认为后面一个也是一次折返从而断连这里不会误会的,因为后面的6会提示还有一次往返,如果删掉了往返会缺节奏的听起来特别不舒服,而且后面的6就变成坑爹读图点了,如果这里我听你的改了下个modder一定会叫我改回来的
00:14:511 (4,1) - DS有问题fixed


[Hard]

00:16:311 (2,3) - 试下改成这样:
fixed

00:37:777 (1,2,3,4,5,6) - 这个排列对于Hard来说明显是过难了这里原来是stream,为了降低难度做成滑条了,我现在没想到什么好的降低难度的方法
00:56:108 (1,2,3) - 你前后的连打间隔不一样啊fixed

节奏大致没问题,但是排列还是重新弄一弄好,有点单调,而且不好看。排列我在看看能不能更舒服点


[Insane]

00:16:829 (7,1) - 这里应该弄成2note+1slider才对吧fixed
00:17:605 (2) - 开头的finish不太对这里还好吧。。。和前面的相照应的
00:23:036 (9) - 这里没叠好fixed
00:55:345 (5,6,7,8,9) - 这里建议改成sliderfixed

总体感觉节奏下得有点怪。怎么说呢。。。。我个人的感觉节奏还好。。。不过确实有几个人说节奏有点怪了,我尽力去看看做做微调吧
感谢mod,帮助很大啊 :)
Love
Sorry about being so late, was catching up on things.

[Azusa]
  1. 00:07:260 (10) - Move this away from 00:06:742 (8). This will make it easier to read. Possibly move it to x:356 y:396.
  2. 00:10:751 (11) - Unstack this. Moving this away from 00:10:880 (1) will make that part look better. http://puu.sh/3uPWO.jpg
  3. 00:15:018 (5) - This slider is so odd. Why not just change it to a normal curved slider?
  4. 01:11:870 (8) - New combo.

    [Insane]
  5. 00:42:887 (4,5,6) - This is hard to read. Try reversing 00:42:887 (4), then unstack 00:43:269 (5) so it goes into 00:43:396 (6). Like this: http://puu.sh/3uQma.jpg
  6. 01:02:209 (1) - Looks like your slider broke here. Fix this.
I couldn't find anything else. Good luck!~
Topic Starter
yusoman

Love wrote:

Sorry about being so late, was catching up on things. Nothing at all,things are more important in real world.
[Insane]
00:42:887 (4,5,6) - This is hard to read. Try reversing 00:42:887 (4), then unstack 00:43:269 (5) so it goes into 00:43:396 (6). Like this: http://puu.sh/3uQma.jpgIt is much better,great change,fixed
01:02:209 (1) - Looks like your slider broke here. Fix this.ok,changed it
Thanks your mod,though it is late ,but it is useful. :)
Azusa
Life sux, that's all I could say LOL. I am sorry for the late reply. Finals are no joke LOL.

CDFA wrote:

CAPTAIN FALCOM

Azu-nyan:
00:07:001 (2,3,4) - Space (3) out a little bit more so it doesn't overlap with (1) (Or alternatively, make the entire pattern more narrow so it does the same thing) fixed thank you
00:13:467 (9) - Move this to avoid overlap I don't quite see where is the overlap
00:28:984 (1) - Add clap oops, I placed it in the wrong place.
00:29:242 (2) - Remove clap
00:47:209 (7) - Stack this on (1) of the same combo fixed
Thank you for your mod. I really appreciate it.

Love wrote:

Sorry about being so late, was catching up on things.

[Azusa]
[list][*]00:07:260 (10) - Move this away from 00:06:742 (8). This will make it easier to read. Possibly move it to x:356 y:396. fixed thank you
[*]00:10:751 (11) - Unstack this. Moving this away from 00:10:880 (1) will make that part look better. http://puu.sh/3uPWO.jpg hmm, it seems will make the pattern looks more confusing. I like the idea, but I am not sure about other people. Well, I changed it
[*]00:15:018 (5) - This slider is so odd. Why not just change it to a normal curved slider? Well, I think it is fine XD.
[*]01:11:870 (8) - New combo. fixed in previous mods
Sorry, I was catching up on things as well. Thank you very much for your mod.
Nymph
看了一遍 細節還是略不足啊 暫時有點不知道怎麼寫mod 讓我想一想

EDIT:想了一周還是不知道怎麼寫 總之圖是中規中矩勉強算還可以吧 最大的問題是太零亂了 梗和梗之間沒有什麽聯繫.....

EDIT2:主要梗用的太零碎了 基本是想起來什麽個別梗就撿起來用的狀況 所以整體性就欠缺了 其實我想說還有沒有remap的可能性

EDIT3:太忙的話那就先這樣吧 我個人其實還是建議在remap一次看看
Topic Starter
yusoman

Nymph wrote:

看了一遍 細節還是略不足啊 暫時有點不知道怎麼寫mod 讓我想一想
恩,我等着

话说细节真的很头疼啊 :?

edit:

Nymph wrote:

EDIT:想了一周還是不知道怎麼寫 總之圖是中規中矩勉強算還可以吧 最大的問題是太零亂了 梗和梗之間沒有什麽聯繫.....
联系啊。。。话说梗之间的联系怎么搞呢。。。整个图都处于大回环的状态啊

Nymph wrote:

EDIT2:主要梗用的太零碎了 基本是想起來什麽個別梗就撿起來用的狀況 所以整體性就欠缺了 其實我想說還有沒有remap的可能性
确实也考虑过remap。。。因为完全不知怎么改了但还是不舒服啊
不过remap的话就只能之后再搞了。。。。现在正在搞别的啊,还有三次元各种繁忙。。。╮(╯▽╰)╭
jonathanlfj
okk lets see

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
offset seems a bit late, first offset needs -9 (offset 2596, and ONLY this one needs adjustment). remember to resnap notes timing sections and preview time!

the default clap doesnt seem to match very well with the clap sound in the music. Give this one a try: http://puu.sh/9bimB/2bd8f8efc8.wav place it in your beatmap folder and change all diffs' sampleset from S to S:C1 as shown:

tags are separated by spaces, so you don't need to have the comma between tags

you will see a lot of "remove whistle on slider body" in the mod; those are merely my own preferences, so if you happen to have them set intentionally feel free to reject the suggestions

[Easy]
00:03:122 (2) - remove the whistle from the slider body
00:12:949 (4) - ^
00:15:018 (1,3) - ^
00:19:156 (1) - move this to x:464 y:160 to avoid overlapping previous slider. Dont forget to fix spacing as well
00:24:329 (2) - whistle on repeat to capture the high pitch tone
00:26:398 (3) - remove clap on start, it doesn't really emphasis anything
00:38:294 (2) - clap
00:41:870 (3,1) - wooo the spacing here please fix it
00:50:006 (3) - forgot a finish or whistle?
00:52:040 (1) - remove whistle on slider body
00:54:074 (1) - no need for NC here imo
00:57:125 (3,6) - remove whistle on slider body
00:58:650 (5) - clap
01:00:175 (1,2,3,4,5) - uhh fix the hitsounding pattern here, its pretty random
01:03:735 (1) - clap should be on the start of this
01:06:786 (2) - ^
01:14:413 (3) - clap on end
01:17:464 (2) - forgot a finish?

[Normal]
00:05:708 (5) - remove the whistle on start and put it on the end instead
00:09:329 (5) - whistle start
00:10:363 (6) - whistle
00:11:398 (2) - hmm why did you switch to clap here? according to your pattern this should be a whistle
00:14:501 (4) - whistle start
00:15:018 (1,1) - remove whistle on slider body
00:18:639 (2) - this should overlap 00:16:570 (2) for spacing purposes
00:19:156 (1,1,1) - remove whistle on slider body
00:26:915 (2) - clap
00:38:811 (4) - add clap at 00:39:329
00:40:853 (2) - remove whistle on slider body
00:42:887 (4) - clap end
00:47:972 (2) - remove whistle on slider body
00:50:006 (4) - clap end
00:52:040 (6) - missing NC here
00:53:820 (1,2,3,4,5) - this pattern overall is very hard to play at this difficulty level, something like this would be better:
00:59:159 (6) - reverse the hitsounding on this slider
01:02:209 (4) - whistle start to capture the high pitch sound
01:03:226 (5,1) - remove clap on (5) and put it on (1)
01:06:786 (1) - clap start
01:08:820 (4,5) - missing claps
01:16:447 (1,2) - ^

[Hard]
00:05:708 (3) - remove whistle on slider body
00:09:329 (1,2,3) - ^
00:13:984 (1,2,3,4,1) - this doesnt flow very well, i suggest you try something more interesting: 00:15:018 (1) - and remove the whistle on slider body
00:16:829 (3) - the clap sounds really unfitting here, i suggest you remove it
00:17:087 (1) - remove whistle on slider body
00:18:380 (2,3,1) - this is very confusing to play due to the timing difference with same spacing, suggest you distance snap these
00:22:260 (3,5) - ctrl+g makes it play better
00:24:846 (4) - remove whistle on slider body
00:28:467 (2) - blanket this properly with 00:27:432 (1)
00:37:777 (1,2,3,4,5,6) - ok so this one is somewhat confusing to read, try arranging the rhythm like this instead: 00:38:294 - also make sure you have a clap here
00:39:837 (1) - forgot a finish
00:47:972 (3,6,3,6) - remove whistle on slider body, and 00:50:006 (3) is missing a clap at the end
00:56:870 (4) - use consistent spacing on this
00:57:125 (5,5) - remove whistle on slider body
01:00:175 (1,2) - try to avoid partial overlaps like this
01:01:192 (4) - remove whistle on slider body
01:04:752 (6) - clap on start
01:05:260 (1) - remove this finish, it sounds rather unfitting
01:12:379 (1,3) - remove whistle from slider body, and clap at end of 01:13:396 (3)
01:14:413 (1) - probably want to clap the start
01:17:209 (2) - whistle on end

[Insane]
00:02:604 (1) - add a finish
00:26:656 (2,3,4) - move this slightly down to blanket 00:26:398 (1) better
00:32:863 (2,3) - avoid overlapping with 00:31:570 (1)
00:41:235 - did you forget a whistle here?
00:43:396 (6) - i got a bit confused here, according to the music this should have one more repeat to connect to 00:43:904 (1)
00:43:904 (1) - add whistle or finish to the start
00:56:108 (1) - finish on start
00:59:921 (2) - overlap this properly with 00:58:142 (1,3)
01:03:226 (3) - unfitting finish, remove it or swap for whistle instead
01:10:345 (1) - no need for another NC here, it actually makes the stack more confusing to read
hitsounding in this diff is much more consistent compared to ENH, although i feel there is a lack of whistles especially during the kiai

[Azusa]
first of all naming a diff after a Username is now unrankable, you can change it to Asusa's Insane instead
Combo Colour 1 is too dark making it hard to read with dimmed bg, try a lighter tone of blue instead
00:07:260 (3) - clap
00:22:260 (1,2,3) - i think these will look and play better if you don't partially stack them
00:27:432 (3) - finish on start
00:34:156 (1,5) - clap
00:37:777 (1,2,3,4,5,6,7,8,9) - this setup is very difficult to play; 00:38:423 (6) starts on a blue line which makes the finger alternation really hard. Change to this instead:
00:41:870 (5) - forgot a NC
00:46:447 (3,4,5) - two more grid up to match your symmetry
00:55:853 - feels a bit empty skipping over this sound, maybe add a note here and rearrange this pattern like this: 01:08:057 (6) - forgot a clap on this one? its supposed to follow your clap pattern
01:16:447 - use 45% volume here and
01:18:481 - use 30% here. 10% is barely audible and is practically unrankable if you user it over a section of notes
01:20:260 (7) - place this on 01:19:243 (4)? flows better imo
01:20:514 (1) - seems more logical to end the spinner at 01:22:548

Thats all from a quick look, i will probably come back later to do a second round of clean up mod. But before that please find more mods that focuses on hitsounding, since that's what seems to be lacking here especially in your lower diffs.
Topic Starter
yusoman

jonathanlfj wrote:

[General]
offset seems a bit late, first offset needs -9 (offset 2596, and ONLY this one needs adjustment). remember to resnap notes timing sections and preview time!fixed(at the moment only the easy diff)

the default clap doesnt seem to match very well with the clap sound in the music. Give this one a try: http://puu.sh/9bimB/2bd8f8efc8.wav place it in your beatmap folder and change all diffs' sampleset from S to S:C1 as shown:Sounds better than before,thank you

tags are separated by spaces, so you don't need to have the comma between tagsfixed(at the moment only the easy diff)

you will see a lot of "remove whistle on slider body" in the mod; those are merely my own preferences, so if you happen to have them set intentionally feel free to reject the suggestionssince remove the whistle is much better,I have removed them

[Easy]
00:03:122 (2) - remove the whistle from the slider bodyfixed
00:12:949 (4) - ^fixed
00:15:018 (1,3) - ^fixed
00:19:156 (1) - move this to x:464 y:160 to avoid overlapping previous slider. Dont forget to fix spacing as wellfixed
00:24:329 (2) - whistle on repeat to capture the high pitch tonefixed
00:26:398 (3) - remove clap on start, it doesn't really emphasis anythingfixed
00:38:294 (2) - clapfixed
00:41:870 (3,1) - wooo the spacing here please fix itfixed,I made this big space to avoid the overlap,finally i changed it
00:50:006 (3) - forgot a finish or whistle?fixed,put a finish here
00:52:040 (1) - remove whistle on slider bodyfixed
00:54:074 (1) - no need for NC here imofixed
00:57:125 (3,6) - remove whistle on slider bodyfixed
00:58:650 (5) - clapfixed
01:00:175 (1,2,3,4,5) - uhh fix the hitsounding pattern here, its pretty randomfixed
01:03:735 (1) - clap should be on the start of thisthis part I made a great change,hope it will be feeling good
01:06:786 (2) - ^same to above
01:14:413 (3) - clap on endfixed
01:17:464 (2) - forgot a finish?fixed

6.20edit:
[Normal]
00:05:708 (5) - remove the whistle on start and put it on the end insteadfixed
00:09:329 (5) - whistle startfixed
00:10:363 (6) - whistlefixed
00:11:398 (2) - hmm why did you switch to clap here? according to your pattern this should be a whistlefixed,maybe wrong changed it before :D
00:14:501 (4) - whistle startfixed
00:15:018 (1,1) - remove whistle on slider bodyfixed
00:18:639 (2) - this should overlap 00:16:570 (2) for spacing purposesfixed
00:19:156 (1,1,1) - remove whistle on slider bodyfixed
00:26:915 (2) - clapfixed
00:38:811 (4) - add clap at 00:39:329fixed
00:40:853 (2) - remove whistle on slider bodyfixed
00:42:887 (4) - clap endfixed
00:47:972 (2) - remove whistle on slider bodyfixed
00:50:006 (4) - clap endrhythm is become weak here,so i don't think here need a clap
00:52:040 (6) - missing NC herefixed
00:53:820 (1,2,3,4,5) - this pattern overall is very hard to play at this difficulty level, something like this would be better: fixed,I think the rhythm here is important so make everyone a note,but it is really hard in normal
00:59:159 (6) - reverse the hitsounding on this sliderfixed
01:02:209 (4) - whistle start to capture the high pitch soundfixed
01:03:226 (5,1) - remove clap on (5) and put it on (1)fixed
01:06:786 (1) - clap startfixed
01:08:820 (4,5) - missing clapsfixed
01:16:447 (1,2) - ^fixed

Following diffs will be changed later
[Hard]
00:05:708 (3) - remove whistle on slider body
00:09:329 (1,2,3) - ^
00:13:984 (1,2,3,4,1) - this doesnt flow very well, i suggest you try something more interesting: 00:15:018 (1) - and remove the whistle on slider body
00:16:829 (3) - the clap sounds really unfitting here, i suggest you remove it
00:17:087 (1) - remove whistle on slider body
00:18:380 (2,3,1) - this is very confusing to play due to the timing difference with same spacing, suggest you distance snap these
00:22:260 (3,5) - ctrl+g makes it play better
00:24:846 (4) - remove whistle on slider body
00:28:467 (2) - blanket this properly with 00:27:432 (1)
00:37:777 (1,2,3,4,5,6) - ok so this one is somewhat confusing to read, try arranging the rhythm like this instead: 00:38:294 - also make sure you have a clap here
00:39:837 (1) - forgot a finish
00:47:972 (3,6,3,6) - remove whistle on slider body, and 00:50:006 (3) is missing a clap at the end
00:56:870 (4) - use consistent spacing on this
00:57:125 (5,5) - remove whistle on slider body
01:00:175 (1,2) - try to avoid partial overlaps like this
01:01:192 (4) - remove whistle on slider body
01:04:752 (6) - clap on start
01:05:260 (1) - remove this finish, it sounds rather unfitting
01:12:379 (1,3) - remove whistle from slider body, and clap at end of 01:13:396 (3)
01:14:413 (1) - probably want to clap the start
01:17:209 (2) - whistle on end

[Insane]
00:02:604 (1) - add a finish
00:26:656 (2,3,4) - move this slightly down to blanket 00:26:398 (1) better
00:32:863 (2,3) - avoid overlapping with 00:31:570 (1)
00:41:235 - did you forget a whistle here?
00:43:396 (6) - i got a bit confused here, according to the music this should have one more repeat to connect to 00:43:904 (1)
00:43:904 (1) - add whistle or finish to the start
00:56:108 (1) - finish on start
00:59:921 (2) - overlap this properly with 00:58:142 (1,3)
01:03:226 (3) - unfitting finish, remove it or swap for whistle instead
01:10:345 (1) - no need for another NC here, it actually makes the stack more confusing to read
hitsounding in this diff is much more consistent compared to ENH, although i feel there is a lack of whistles especially during the kiai

[Azusa]
first of all naming a diff after a Username is now unrankable, you can change it to Asusa's Insane instead
Combo Colour 1 is too dark making it hard to read with dimmed bg, try a lighter tone of blue instead
00:07:260 (3) - clap
00:22:260 (1,2,3) - i think these will look and play better if you don't partially stack them
00:27:432 (3) - finish on start
00:34:156 (1,5) - clap
00:37:777 (1,2,3,4,5,6,7,8,9) - this setup is very difficult to play; 00:38:423 (6) starts on a blue line which makes the finger alternation really hard. Change to this instead:
00:41:870 (5) - forgot a NC
00:46:447 (3,4,5) - two more grid up to match your symmetry
00:55:853 - feels a bit empty skipping over this sound, maybe add a note here and rearrange this pattern like this: 01:08:057 (6) - forgot a clap on this one? its supposed to follow your clap pattern
01:16:447 - use 45% volume here and
01:18:481 - use 30% here. 10% is barely audible and is practically unrankable if you user it over a section of notes
01:20:260 (7) - place this on 01:19:243 (4)? flows better imo
01:20:514 (1) - seems more logical to end the spinner at 01:22:548

Thats all from a quick look, i will probably come back later to do a second round of clean up mod. But before that please find more mods that focuses on hitsounding, since that's what seems to be lacking here especially in your lower diffs.
Thanks for your great long mod! :)
BanchoBot
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