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ave;new feat. Sakura Saori - kiss my lips

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Topic Starter
Miya
This beatmap was submitted using in-game submission on 28 Mei 2013 at 23:44:19

Artist: ave;new feat. Sakura Saori
Title: kiss my lips
Tags: true my heart
BPM: 129
Filesize: 5258kb
Play Time: 03:22
Difficulties Available:
  1. Hard (4.75 stars, 397 notes)
  2. Normal (2.77 stars, 213 notes)
Download: ave;new feat. Sakura Saori - kiss my lips
Information: Scores/Beatmap Listing
---------------
Kiss My Lips!!
<3<3

Special thanks for all the modder who have give their time for modding my map. Love you guys <3
[CSGA]Ar3sgice
first
Kurai
Go go :3
Topic Starter
Miya
ty ty ty <3

Yeah, gonna rank this, i haven't taste ranked map for a while ><
S o r d a
wow i love this song
gogo <333
Topic Starter
Miya
ty ty Sorda <3
Kiss My Lips!! <333
Andrea

Miya wrote:

Kiss My Lips!! <333
Okay! *kisses Miya's lips and runs*

Good luck <3
Topic Starter
Miya

Andrea wrote:

Miya wrote:

Kiss My Lips!! <333
Okay! *kisses Miya's lips and runs*

Good luck <3
=3=

but ty ty Andrea <3
HeatKai
pro mapper is coming back. I quit. lol
Topic Starter
Miya

HeatKai wrote:

pro mapper is coming back. I quit. lol
Go quit! xD
Konei
truely a loveable song, take my support. Somehow lol.

01:07:625 (4) - End is slightly offscreen, hehe.
02:26:695 (1) - And this is pretty much offscreen.
Topic Starter
Miya
Woops, didn't notice that since im on widescreen. Thank you for mentioning that stuff xD
Konei

Miya wrote:

Woops, didn't notice that since im on widescreen. Thank you for mentioning that stuff xD
no problem xD

/me kisses Miya's lips

I'll be back to full mod this when it's finished, you may call me then.
Topic Starter
Miya
rawr =3=

><

Ok, i will cal you later when this finish :3
Kirino Kousaka
SPOILER
11:30 *Kirino Kousaka is editing [http://osu.ppy.sh/b/252606 ave;new feat. Saori Sakura - Kiss My Lips [Hard]]
11:30 Kirino Kousaka: =w=
11:30 Kirino Kousaka: just a quick look =w=
11:30 Miya: o.o
11:30 Miya: how is it? inb4 its bad ><
11:30 Kirino Kousaka: no no :O
11:30 Kirino Kousaka: it's awesome :O
11:32 Kirino Kousaka: http://puu.sh/30zFk
11:32 Kirino Kousaka: unicode, ;w;
11:32 Kirino Kousaka: ArtistUnicode*
11:33 Miya: o.o
11:33 Miya: what do you mean? :o
11:33 Miya: ups
11:33 Miya: lol
11:33 Miya: wth
11:33 Miya: xD
11:33 Kirino Kousaka: ArtistUnicode is incosistent o.o
11:34 Kirino Kousaka: Also on hard, I think 01:11:348 (2,5) - is not nice to stack, unstack 01:12:278 (5) - from 01:11:348 (2) - 's end
11:34 Kirino Kousaka: and do something like [http://osu.ppy.sh/ss/774223 this.] :3
11:37 Kirino Kousaka: orz dc
11:37 Miya: ><
11:37 Kirino Kousaka: http://osu.ppy.sh/ss/774230
11:37 Miya: btw, i will consider it :P
11:37 Kirino Kousaka: did you get my messages? :o
11:37 Miya: yeah ><
11:38 Miya: eh, what message?
11:38 Miya: :o
11:38 Kirino Kousaka: I mean those lines in the ss^ did you get them before I dc? :o
11:41 Miya: oh gimme the something like this :P
11:41 Miya: i didnt get it
11:41 Kirino Kousaka: oh lol
11:41 Kirino Kousaka: did you see what I said about the slider on hard before I dc? (You should get it now ;w;)
11:41 Miya: yeah
11:42 Miya: i will consider it xD
11:42 Kirino Kousaka: oh okay XD
11:42 Kirino Kousaka: also add a spinner on 00:20:418 - that ends on 00:23:906 - to follow the long vocal, add finish on it too :3
11:42 Kirino Kousaka: just like 01:36:697 (1) - this
11:42 Miya: hmm, okay ><
11:43 Miya: i will add that spinner on normal too then :3
11:43 Kirino Kousaka: :3
11:46 Kirino Kousaka: 03:12:860 (3,4) - nazi, stack them properly and align with 03:14:139 (6) -
11:46 Miya: woops, ok xD
11:47 Kirino Kousaka: also, cut mp3? meh. =w=
11:47 Kirino Kousaka: that's all, I see that normal isn't finished yet, good luck for this moe map =w=
11:47 Miya: i dont think it's need to be cutted xD
11:47 Miya: ty ty :3
Just some irc mod. Gl Miya with this moe map~ =w=
Topic Starter
Miya
Ty for the quick mod Kiri :3

Finally, pending ><
riffy
IRC
18:27 -Bakari-: hey, how about quick IRC mod? :3
18:28 Miya: sure :3
18:28 -Bakari-: great :3
18:29 -Bakari-: At first, I should say that you can cut your mp3 :<
18:30 Miya: no need
18:30 Miya: AI Mod doesnt show warning either
18:30 Miya: :P
18:30 -Bakari-: Well, just think about it, we dowbload 1mb of extra data. That's ok for AiBat but this may be not okay for users like me :<
18:30 -Bakari-: Well, just think about it, we dowbload 1mb of extra data. That's ok for AiBat but this may be not okay for users like me :<
18:31 Miya: oh cmon, its not that big xD
18:31 -Bakari-: well, k.
18:31 -Bakari-: [Hard]
18:32 -Bakari-: How about using HP Drain/Overall Diff 7 to keep diff settings balanced?
18:32 Miya: ok ok, shoot another problem :P
18:32 -Bakari-: It also makes map more interesting to play :3
18:32 Miya: i will increase OD to 7 but not with hp ><
18:33 -Bakari-: oh, silly me. >3< I forgot to mention, that you should move preview point to 01:06:695 -
18:33 Miya: why? :o
18:33 -Bakari-: This part is the most recognizeable, isn't it?
18:34 Miya: hmm, looks same to me, but whatever, ok ok xD
18:36 -Bakari-: 01:10:183 - not sure about this, but I'd add a circle here, it kinda fits with rhythm here
18:37 Miya: all this part is following vocal >< 01:09:253 (7,8,9,1,2) -
18:37 Miya: so, no, it will break my consistencies xD
18:38 -Bakari-: oh, i see
18:39 -Bakari-: 01:34:369 (5) - previous pattern was kinda jumpy, so we can place here NC to emphasize start of new "pattern".
18:39 -Bakari-: It will fit with vocals, too.
18:40 Miya: i dont think it's necesarry
18:40 Miya: that 1/1 jump is not that hard to pass too
18:40 -Bakari-: Well, it is not really needed, it just looks better here, imo
18:41 Miya: no thanks, break my nc pattern :P
18:42 Miya: but well, i will consider this
18:42 Miya: xD
18:42 -Bakari-: cool, let's go on :3
18:42 Miya: go go, dont wait for me :3
18:42 -Bakari-: 02:24:834 (3) - same as above. And I guess your reply will be the same.
18:43 Miya: haha, yeah xD
18:43 -Bakari-: Just keep in mind that you should change/don't touch both of them :)
18:43 Miya: i know :P
18:44 Miya: shoot, anything else? :D/
18:44 -Bakari-: sure
18:44 -Bakari-: 02:48:788 - how about adding circle here, sounds like something is missed here.
18:45 Miya: there is no beat here 02:48:788 - :o
18:45 -Bakari-: there is D:
18:46 Miya: no use 25% playback rate o.o
18:46 -Bakari-: already D:
18:47 Miya: hmm ok ok o.o
18:47 -Bakari-: anyway, even if i'm wrong it won't take too much time to remove it :)
18:48 Miya: yup ><
18:48 -Bakari-: let me check the diff again, maybe I overlook something important
18:51 -Bakari-: Diff is well-mapped and looks cute. Good job!
18:51 Miya: ty ty :3
18:52 -Bakari-: Now [Normal] :3
18:52 Miya: go, shoot :D
18:52 -Bakari-: Since this is the easiest diff and song is quite calm, I'd consider using AR4 (other diff settings should be reduced too, ofc)
18:52 -Bakari-: Since this is the easiest diff and song is quite calm, I'd consider using AR4 (other diff settings should be reduced too, ofc)
18:52 Miya: no, will be toooo far from hard Dx
18:53 -Bakari-: well, poor beginners :<
18:54 Miya: lol
18:54 Miya: its normal :P
18:54 -Bakari-: 00:35:067 (1) - anyway, isn't it too soon after spinner? /This is the easiest diff [2]
18:54 -Bakari-: just ask Sekai for an [Easy] diff and problems will be solved
18:54 -Bakari-: /runs
18:54 Miya: idk, since this is normal, i dont think it's a problem
18:54 Miya: lol
18:54 Miya: 2.7 stars
18:54 Miya: no xD
18:56 -Bakari-: 00:38:788 (1) - background music is quite loud here, we can mix it with vocals. Try to [http://puu.sh/31vfy.jpg curve] this slider and see if you like it or not
18:56 -Bakari-: 00:38:788 (1) - background music is quite loud here, we can mix it with vocals. Try to [http://puu.sh/31vfy.jpg curve] this slider and see if you like it or not
18:57 Miya: well okay ><
18:57 -Bakari-: 00:49:951 (1) - I'd add whistle hitsound to slider body, or something like this. It fits with that whistle-sound D:
18:57 Miya: not too narrow like your pattern tho xD
18:58 Miya: its same with hard o.o
18:58 Miya: lol
18:59 -Bakari-: seems like you can't do this slider-slide hitsound in hard diff
18:59 Miya: too lazy xD
19:00 -Bakari-: 01:21:579 (1) - same for hard D: - you can drag the break here, it'll look better
19:01 Miya: break? :o
19:01 -Bakari-: wrong copypasta ;_;
19:01 Miya: lol
19:01 -Bakari-: it's supposed to be 01:47:625 - here
19:01 Miya: you mean the spinner?
19:02 -Bakari-: no, break :V
19:02 -Bakari-: http://puu.sh/31vqy.jpg
19:03 Miya: ok ok
19:03 -Bakari-: if you drag break to this point, HP Bar will appear right after that loud beat. it looks good
19:04 -Bakari-: 02:38:323 - oh, and maybe you should place a circle here.
19:04 Miya: yup, applied
19:04 Miya: following previous rhythm :3
19:04 -Bakari-: 03:00:648 - have you missed a spinner here? D:
19:04 Miya: no, intentional
19:04 Miya: eh
19:04 Miya: no, its same for hard
19:04 Miya: :o
19:05 -Bakari-: for a [Normal] diff, it's too long D:
19:05 Miya: what do you mean? :o
19:05 -Bakari-: http://puu.sh/31vwg.jpg
19:06 Miya: spinner? from there? o.o
19:06 Miya: oh a break?
19:06 Miya: lol
19:06 Miya: bakabakari xD
19:06 Miya: ok fixed xD
19:06 -Bakari-: [http://puu.sh/31vxV.jpg what I was thinking about]
19:07 Miya: hooo yeah, looks cool :o
19:07 -Bakari-: yes :3
Topic Starter
Miya
Ty bakakari for the mod :D
Dark_Ai
Hey Miya
m4m as we said o3o




General

  1. seem fine for me


[Normal]

  1. 00:19:253 (6) - I wouldnt make reverse-slider here just end it on 00:19:718 and begin the spinner at 00:19:951. look better for me imo
  2. 00:55:765 (4,5) - since this is the easiest Diff wouldnt I stack these two notes. it's also not good for beginner to play too. I just would make a short slider here or unstack these
  3. 00:57:393 (1) - also making only finish-hitsound is okay here instead of finish+whistle
  4. 01:35:997 (6) - I would remove this slider and add a note instead and let the spinner begin at 01:36:230. I think its better imo
  5. 02:00:648 (3,4) - unstack this. It may confuse the beginner with this stack
  6. 02:17:393 (1,2) - blanket these notes better together
  7. 02:25:997 (4,5) - remove note (4) and move the slider there instead. sounds better for me imo
  8. 02:30:416 (1,2) - same as 02:17:393
  9. 02:48:323 (4,6) - these two notes doesnt even fit with the rhythm ._. I would delete it
  10. 03:00:183 (-) - 03:03:904 (1) - why you dont map this part? ><
  11. 03:10:648 (4,5) - same as 00:55:765
That's all on Normal. ah also I think all these note after spinner are comimg too quickly because this is the easiest diff. may it is a bit hard for all new players. Just wanted to pointing it out ><

[Hard]

  1. 00:10:416 (5) - may NC here?
  2. 00:19:951 (10,1) - I would remove these two notes and let the spinner begin there instead.
  3. 00:37:393 (5,6,7,8,9) - nazi xD but make this pattern better >.<
  4. 00:39:718 (-) - may add a note here? like you can hear it also fit with the rhythm too
  5. 00:40:648 (-) - same here
  6. 01:55:997 (-) + 01:56:927 (-) - same as above
  7. 02:47:160 (4) - move 1 grid right to fit it with 02:47:858 (6)
  8. 03:00:183 (-) - same as Normal
Nice Diff even if I dont like thise kind of Hard xDD

Sorry for ma noobi mod >.< its also a nice map.
Good luck with rank ~ ♥
Topic Starter
Miya

Dark_Ai wrote:

Hey Miya
m4m as we said o3o




General

  1. seem fine for me


[Normal]

  1. 00:19:253 (6) - I wouldnt make reverse-slider here just end it on 00:19:718 and begin the spinner at 00:19:951. look better for me imo I dont want to skip the finish at 00:20:183 - :<
  2. 00:55:765 (4,5) - since this is the easiest Diff wouldnt I stack these two notes. it's also not good for beginner to play too. I just would make a short slider here or unstack these This is normal, not easy :3
  3. 00:57:393 (1) - also making only finish-hitsound is okay here instead of finish+whistle ok
  4. 01:35:997 (6) - I would remove this slider and add a note instead and let the spinner begin at 01:36:230. I think its better imo
  5. 02:00:648 (3,4) - unstack this. It may confuse the beginner with this stack
  6. 02:17:393 (1,2) - blanket these notes better together Idk, fixed somehow, its already good to me.
  7. 02:25:997 (4,5) - remove note (4) and move the slider there instead. sounds better for me imo Nope, following vocal.
  8. 02:30:416 (1,2) - same as 02:17:393
  9. 02:48:323 (4,6) - these two notes doesnt even fit with the rhythm ._. I would delete it If you listen carefully there is a beat on it
  10. 03:00:183 (-) - 03:03:904 (1) - why you dont map this part? >< No vocal, fit for break.
  11. 03:10:648 (4,5) - same as 00:55:765
That's all on Normal. ah also I think all these note after spinner are comimg too quickly because this is the easiest diff. may it is a bit hard for all new players. Just wanted to pointing it out ><
This is not easy :3

[Hard]

  1. 00:10:416 (5) - may NC here? Break my consistencies :<
  2. 00:19:951 (10,1) - I would remove these two notes and let the spinner begin there instead.
  3. 00:37:393 (5,6,7,8,9) - nazi xD but make this pattern better >.< I made this using ctrl+shift+d o.o
  4. 00:39:718 (-) - may add a note here? like you can hear it also fit with the rhythm too I know, but i'm following vocal at this point.
  5. 00:40:648 (-) - same here
  6. 01:55:997 (-) + 01:56:927 (-) - same as above
  7. 02:47:160 (4) - move 1 grid right to fit it with 02:47:858 (6) Fixed
  8. 03:00:183 (-) - same as Normal
Nice Diff even if I dont like thise kind of Hard xDD :(

Sorry for ma noobi mod >.< its also a nice map.
Good luck with rank ~ ♥
Ty for the mod :3
Konei
Hellow Miya ~


[General]

  1. 00:05:299 ~ 00:20:183 - KIAI here? It's the same musical part as the chorus.

[Normal]

  1. Notes after Spinners are too sudden, you should either leave more space between them or add an Easy to the mapset lol, while first option seems more reasonable
  2. 00:17:858 (4) - 1/2 Slider seems useless to me as there is not really a good audible song, you don't need to make the diff harder than it is :P
  3. 01:20:648 (4,5,6,1) - Really a nice idea, I like it!
  4. 02:00:648 (3,4) - Hm, seems too hard. 1/4 rhythm and stacking this with the start can get really confusing for newbies, so at least try to unstack them?
  5. 02:47:160 (3) - Missing a whistle on the start, dont you?
  6. 02:59:718 (4) - Hm, could you change this to circles? Seems better to me so that you dont have a Slider end on the powerful point but a circle to click.
  7. I feel as if this diff would be too hard to be the easiest one >< The rhythm is often a bit complex and the stacks are a bit confusing but naah, star rating is fine so I guess it's ok. :3

[Hard]

  1. Slidertick costums should be 5 ~ 10 % quieter to match with the other hitsounds.
  2. 00:10:532 (6) - Hm, this note feels odd and too much considering you followed the vocal before, remove it?
  3. 01:19:834 (2) - It could be that I'm imagining things, but shouldn't this have the same angle as 01:18:788 (2) - ?
  4. 02:00:532 (4) - Nazi time, but if you moved 4 a bit down it would make more of that "V" pattern you are aiming to do if I'm right.


That's all :3

Very lovely song Miya and good work :>

Only thing I'm worrying about is that Normal could be a bit confusing for the easiest diff but meh, should be alright.

Star star and ganbatte ~
Topic Starter
Miya

Konei wrote:

Hellow Miya ~


[General]

  1. 00:05:299 ~ 00:20:183 - KIAI here? It's the same musical part as the chorus. Don't wanna adding more kiai, too much q.q

[Normal]

  1. Notes after Spinners are too sudden, you should either leave more space between them or add an Easy to the mapset lol, while first option seems more reasonable Guys, this is normal. q.q + slow bpm song
  2. 00:17:858 (4) - 1/2 Slider seems useless to me as there is not really a good audible song, you don't need to make the diff harder than it is :P No, there is audible beat here ><
  3. 01:20:648 (4,5,6,1) - Really a nice idea, I like it! <3
  4. 02:00:648 (3,4) - Hm, seems too hard. 1/4 rhythm and stacking this with the start can get really confusing for newbies, so at least try to unstack them?
  5. 02:47:160 (3) - Missing a whistle on the start, dont you? Oh yeah, Fixed
  6. 02:59:718 (4) - Hm, could you change this to circles? Seems better to me so that you dont have a Slider end on the powerful point but a circle to click. I will consider it.
  7. I feel as if this diff would be too hard to be the easiest one >< The rhythm is often a bit complex and the stacks are a bit confusing but naah, star rating is fine so I guess it's ok. :3 Normal o/ not mean for newbies

[Hard]

  1. Slidertick costums should be 5 ~ 10 % quieter to match with the other hitsounds. Nice suggestion. Fixed~
  2. 00:10:532 (6) - Hm, this note feels odd and too much considering you followed the vocal before, remove it? I'm sure the vocal use 1/4 rhythm here.
  3. 01:19:834 (2) - It could be that I'm imagining things, but shouldn't this have the same angle as 01:18:788 (2) - ? Ups, fixed~
  4. 02:00:532 (4) - Nazi time, but if you moved 4 a bit down it would make more of that "V" pattern you are aiming to do if I'm right. Too narrow Dx


That's all :3

Very lovely song Miya and good work :>

Only thing I'm worrying about is that Normal could be a bit confusing for the easiest diff but meh, should be alright.

Star star and ganbatte ~
Ty for the mod and star Konei :3
Yasora
lempaaaaaaaaaaaarrrrrrr
Topic Starter
Miya

Yasora wrote:

lempaaaaaaaaaaaarrrrrrr
Tangkeeep~


Ty Yasora for the stars :D
Andrea
IRC Modded <3

SPOILER
09:09 Andrea: wanna irc too?
09:09 Andrea: xD
09:09 Miya: sure sure :3
09:09 Miya: im free :3
09:09 Andrea: perfect :D
09:09 Andrea: settings on Normal are too high for the easiest diff of the mapset imo
09:10 Andrea: -1 to HP, OD and AR imo
09:10 Miya: but but, the gap for the hard will be far ><
09:10 Andrea: well, though it's too high for easiest diff orz >.<
09:10 Miya: its okay, normal o/
09:11 Miya: if this is easy, yeah, i will decrease it xD
09:11 Andrea: 00:10:416 (2,3) - I would avoid such stacks on easiest diff, they might be confusing maybe o3o
09:11 Andrea: okay u.u
09:11 Miya: nonono
09:11 Miya: normal lol
09:11 Andrea: 00:18:323 (5) - new combo? music changes there
09:11 Miya: err, fine, a lot of people suggest same thing =3=
09:12 Miya: added
09:12 Andrea: 00:47:160 (2) - finish on end and remove whistle?
09:12 Andrea: 00:53:672 (1) - same with this slider start ;3;
09:12 Miya: for this > 00:47:160 (2) - i prefer whistle, since its not too loud
09:13 Miya: 00:53:672 (1) - for this, to be consistant with 00:38:788 (1) -
09:13 Andrea: 01:20:881 (5) - switch this to the left side instead of right, so it doesn't overlap with 01:21:579 (1) -
09:13 Miya: but but, it looks good, i like it xD
09:13 Andrea: baka orz
09:14 Miya: http://puu.sh/326SU.png <3
09:14 Miya: see? lol
09:14 Andrea: haha xD
09:14 Andrea: 01:57:160 (3,4,5) - small spacing inconsistency (nazi)
09:14 Miya: fixed somehow
09:14 Andrea: 02:00:648 (3,4) - No, please. stacks on the easiest difficulty are just a no. even for Normals D:
09:15 Andrea: I mean under slider
09:15 Andrea: that's too confusing
09:15 Andrea: 02:34:602 - It feels like you're missing a circle here!
09:15 Miya: ok ok for this since konei said the same thing here :/
09:16 Andrea: 03:18:090 (4,5,6,1) - too many circles in a row imo, add a slider at least?
09:16 Andrea: 03:20:648 (5) - new combo, music changes there.
09:16 Andrea: 03:22:509 (1) - remove NC
09:16 Andrea: and that's all for Normal
09:17 Miya: 02:34:602 (2) - added
09:17 Miya: 03:18:090 (4,5,6,1) - no 2.7 stars
09:17 Miya: lol
09:17 Miya: 03:20:648 (1) - sure
09:17 Miya: 03:22:509 (3) - ok
09:18 Andrea: HP+1 on Hard?
09:18 Andrea: it's too low orz
09:18 Andrea: so it's balance with Normal settings
09:18 Andrea: :3~
09:18 Andrea: balanced*
09:18 Miya: umm, ok ok ><
09:18 Andrea: 00:11:579 (10,11) - kinda dislike this antijump orz
09:19 Miya: why? its easy imo lol
09:19 Miya: not changed for now xD
09:19 Andrea: yeah it is, just don't like it much xD
09:19 Andrea: 00:17:858 (4) - new combo maybe? like normal
09:19 Andrea: 00:20:183 (1) - not needed imo
09:19 Miya: ok ok
09:19 Miya: fine, fixed
09:20 Andrea: 00:39:718 and 00:40:648 - add some circles here, it feels really empty...
09:20 Miya: arrgh, each one please, i can't click those Dx
09:20 Andrea: 00:39:718 -
09:20 Andrea: 00:40:648 -
09:21 Andrea: 00:51:346 -
09:21 Andrea: 00:51:811 -
09:21 Andrea: the same goes for same patterns
09:21 Miya: following vocal ><
09:21 Andrea: feels really empty T.T
09:22 Andrea: 01:28:555 (9,1) - new combo mistake, I guess?
09:22 Miya: i dont think it's a problem, but i will consider it ><
09:22 Miya: nope
09:22 Andrea: it's not consistent with the rest of kiai though
09:22 Andrea: 01:34:369 (5) - new combo here as well :3
09:23 Miya: consistent with this 01:13:672 (7) -
09:23 Andrea: 01:36:462 (1) - and remove this orz
09:23 Miya: lol
09:23 Andrea: oh, I see
09:23 Miya: ok
09:23 Miya: ><
09:25 Andrea: 02:35:997 (6) - I'd like a new combo here, otherwise it's too long compared to the rest of the map
09:25 Miya: added
09:25 Andrea: 02:50:648 (5) - same like other kiai
09:25 Andrea: 02:52:741 (1) - ^
09:25 Miya: fixed
09:26 Andrea: 03:20:183 (4) - try to guess xD
09:26 Andrea: 03:22:509 (1) - ^
09:26 Miya: yeah yeah, fixed that one also xD
09:27 Andrea: oh, delete osb if you want to be perfect folder
09:27 Andrea: xD
09:27 Miya: :o
09:27 Miya: sure thing
09:27 Miya: there is no osb in my folder O.O http://puu.sh/327cg.png
09:27 Andrea: weird lol
09:27 Miya: idk too lol
09:27 Andrea: btw I've got offset -10
09:28 Miya: let me check o.o
09:28 Andrea: feels too late current one
09:28 Andrea: or at least -5
09:28 Andrea: but it's too late right now
09:28 Andrea: depends which one you find more comfortable
09:29 Miya: hmm
09:29 Miya: let me see
09:29 Andrea: and I think I have nothing more to say
09:29 Andrea: xD
09:29 Andrea: the mapi is pretty good (and moe)
09:29 Andrea: map*
Umi
LET'SU GO!

Normal

somes suggestions :3
- 00:20:416 (1) - what about finish the spinner 1/2 earlier and add a circle 00:23:904 -
- 00:35:067 (1) - Finish 1/2 earlier and add a circle 00:35:765 -
- 01:09:718 - add a circle ? or 1/2 slider same as 01:24:602 (4) -
- 01:36:695 (1) - same as 00:20:416 (1) -
- 01:51:346 (1) - same as 00:35:067 (1) -
- 02:34:602 - why this hole ? add a circle :o
- 02:35:997 (1) - end at 02:37:393 - then add a circle 02:37:858 - ?
- 02:47:160 (3) - what about this http://osu.ppy.sh/ss/778499 ?

Hard

- 00:13:672 (4) - head to 84,188, center to 40,228 and tail to 28,292
- 01:27:858 (8) - reverse ?
- 01:32:393 (8) - delete, it doesn't follow nothing unlike here 01:31:230 (5) - (voice)
- 03:07:509 (11) - delete
Nothing elese to say nice diff :3

That all, cute song, good work (>'-')> <('-'<)

(^з^) Chu~~ !
Topic Starter
Miya

-Umi- wrote:

LET'SU GO!

Normal

somes suggestions :3
- 00:20:416 (1) - what about finish the spinner 1/2 earlier and add a circle 00:23:904 - No thanks, it will be too suprising ><
- 00:35:067 (1) - Finish 1/2 earlier and add a circle 00:35:765 - No, adding a lot of 1/2 will increase my star rating by large amount :<
- 01:09:718 - add a circle ? or 1/2 slider same as 01:24:602 (4) -
- 01:36:695 (1) - same as 00:20:416 (1) -
- 01:51:346 (1) - same as 00:35:067 (1) -
- 02:34:602 - why this hole ? add a circle :o Fixed, same as Andrea mod
- 02:35:997 (1) - end at 02:37:393 - then add a circle 02:37:858 - ?
- 02:47:160 (3) - what about this http://osu.ppy.sh/ss/778499 ? I don't understand what you mean by this ><

Hard

- 00:13:672 (4) - head to 84,188, center to 40,228 and tail to 28,292 I think my current position is fine ><
- 01:27:858 (8) - reverse ? You mean repeat? Ok, nice idea.
- 01:32:393 (8) - delete, it doesn't follow nothing unlike here 01:31:230 (5) - (voice) Following the background beat here.
- 03:07:509 (11) - delete No, this is perfect spot for stream :o
Nothing elese to say nice diff :3

That all, cute song, good work (>'-')> <('-'<)

(^з^) Chu~~ !
Ty very much Andrea and -Umi- for the mod <3
Umi

Miya wrote:

-Umi- wrote:

Normal


- 02:47:160 (3) - what about this http://osu.ppy.sh/ss/778499 ? I don't understand what you mean by this ><
well sorry i didn't explain >3<
- 02:47:160 (3) - delete this slider
- 02:48:323 (4,5,6) - delete this three note
- 02:47:160 - add circle
- 02:47:509 - ^
- 02:47:858 - add silder who finished at 02:48:555 -
For the placement look the screen ^^
Topic Starter
Miya
Ah i see. Well, i have say my reason in irc :P
Thank you for your suggestion btw o/
S o r d a
i cant find issue >< good luck miya chan always good map!
Xinely
hallooo ~
karena q lihat hinsvar sama miya mau m4m. Xinely juga ngemod map miya deh :D

[Normal]
00:55:760 (4,5) - just nazi thing. 112,256
02:17:388 (1) - nazi again.. one grid down
02:26:225 (5) - 120,172?
02:28:085 (2) - 340,288?
02:31:806 (2) - spacing issue (1,07x)
02:42:969 (2) - ^ (1,08x)
03:19:248 (2) - err how about 176,272?
03:20:643 (5) - remove NC for consistency and add NC in 03:22:504 (7) -

[Hard]
00:18:667 (2) - spacing 1,08 is it itentional?
00:19:015 (3) - nazi. 1 grid up
00:50:643 (3) - 360,176?
00:54:364 (4) - nazi again. 1 grid up
01:11:922 (3) - 108,276?
01:23:783 (6) - 1 grid left?
02:18:318 (3) - 1 grid up and 02:18:085 (2) - 1 grid up
02:20:178 (3) - 340,176?
03:04:829 (3) - nazi. 1 grid left to make straight with 03:03:667 (1,4,1) -
03:08:550 (4) - keluar batas dikit miya http://puu.sh/32VxC.jpg

lovely moe song <3
Good Luck miya ~
Hinsvar
Hi there; going for M4M~ :D

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset..

>Normal
  1. ...You used clap ticks on Hard, so why not here too? I can't see any reason why.
  2. 00:07:155 - I personally think that adding a finish would be better here, as it actually goes well with the song. At least that's what I believe. I just feel that it fits nicely and will spice the map better.
  3. 00:07:853 - ^
  4. 00:10:876 - We can clearly hear the cymbal being played here, so why no finish to follow that?
  5. 00:35:760 - Uhm, add whistle here to emphasize the vocal? I also don't like how the vocal is followed to the point where there are rarely any hitsounds on this part (verse) of the song, btw, and it made me feel really weird while playing the diff, so I guess you can add whistles for some varieties. There's no must to stay using hitsounds every white tick on the verse, I believe, especially with your way of mapping this diff.
  6. 00:36:690 (3) - ^ (In case I need to say it again, this applies to the later stanzas.)
  7. 01:20:876 (5,6,1) - Considering how close (5) is to (1), won't it be a bit trapping, visually? Players might think that (6) is not really long from (1), and thus might hit them faster than expected...
  8. 02:13:667 (1,2,3) - Looks messy, IMO. How about this?
>Hard
  1. 00:17:853 (1) - Remove the NC so the combo pattern will be consistent?
  2. 00:53:667 (1,2,3,4) - ...Is the spacing change here intentional? Feels weird to suddenly switch the spacing to 1.5x.
  3. 02:04:364 (4) - Uhm, the cymbal is clearly being played here. Why no finish?
  4. 02:43:434 - ^
Hmm, that's it I guess. The map's pretty good, IMO :D

Good luck on the way 8-)

Kok pake Inggris yah `-`
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