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Fujiwara Marina - Daydream Syndrome (TV Size)

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Topic Starter
AsprikaQ
This beatmap was submitted using in-game submission on 30 พฤษภาคม 2557 at 17:44:58

Artist: Fujiwara Marina
Title: Daydream Syndrome (TV Size)
Source: Yumekui Merry
Tags: Dream Eater IOSYS void OP opening
BPM: 206
Filesize: 8973kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.9 stars, 100 notes)
  2. Hard (5 stars, 241 notes)
  3. Insane (4.9 stars, 332 notes)
  4. Normal (4.2 stars, 126 notes)
Download: Fujiwara Marina - Daydream Syndrome (TV Size)
Download: Fujiwara Marina - Daydream Syndrome (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Oh well feel free to read, Don't ban me for this, this doesn't meant to offense anyone
I don't know what to say at this point. I try to quit many times, however, something always bring me back. Sometimes, I just run Osu! just to listen to music, then when I recall myself I end up playing this game for 1-2 hours already. This is like drugs.
Okay so let's us begin!
MP3 and Video took from http://osu.ppy.sh/s/24595. Since he quited, I don't know how to contact him to ask for permission and I, personally, think it's okay since I didn't copy any other things from him (well, except the offset).
Ready 4 MOD!
-18/10/2013 : Biggest changes after 5 months!
- ___/4/2014 : Revive and rework on most stuff
- 22/4/2014 : Edit video to fit into ranking criteria
This BG is better really..
P A N
Hi ! from #modreqs

General
ahh nice bg

Easy
ar+1? because the bpm is high
I think the siliders speed is a bit high/hard for the easiest diff.
00:04:242 - u can add note here and make it like
00:21:135 (5,1) - try this pattern for make (5) blanket (1) also
00:23:465 (1) - ctrl+j , ctrl+g ? for blanket 00:25:796 (2)
00:39:631 (1) - fix the distance please. newbie absolutely miss here for sure
00:41:961 (1,2) - try this pattern. looks better for me
00:48:951 - try this
00:55:504 (4) - delete note
01:07:155 - well.. when u end at white tick, its bad to start from red tick because its confuse. (end at red tick and start at white tick also)
like this

Normal
ar+1 same as easy
00:08:029 - maybe add note here
00:10:359 - try
00:14:582 - add slide here end at 00:14:728 instead
00:32:786 (5) - ctrl+j
00:41:961 (4) - make this tail stack with 00:40:796 (1) perfectly
00:47:640 (4) - a bit overlap. its better to avoid that

Hard
00:15:164 - maybe add note here and start spinner at 00:15:237 sound better for me
00:52:009 (3,4) - I think this jump is a bit far for hard
01:25:213 (1) - move tail to 348|208 looks better. imo

Insane
well, I dont know is it overmap. so wait for another modder about this
00:18:077 - delete note
01:17:931 (3,4) - just make it opposite site as before is good

bye go to sleep
3 a.m. when I mod here
Good Luck ปาปริก้า
Topic Starter
AsprikaQ

P A N wrote:

Hi ! from #modreqs

General
ahh nice bg

Easy
ar+1? because the bpm is high
I think the siliders speed is a bit high/hard for the easiest diff.
00:04:242 - u can add note here and make it like
00:21:135 (5,1) - try this pattern for make (5) blanket (1) also
00:23:465 (1) - ctrl+j , ctrl+g ? for blanket 00:25:796 (2)
00:39:631 (1) - fix the distance please. newbie absolutely miss here for sure
00:41:961 (1,2) - try this pattern. looks better for me
00:48:951 - try this
00:55:504 (4) - delete note
01:07:155 - well.. when u end at white tick, its bad to start from red tick because its confuse. (end at red tick and start at white tick also)
like this

Normal
ar+1 same as easy
00:08:029 - maybe add note here
00:10:359 - try
00:14:582 - add slide here end at 00:14:728 instead
00:32:786 (5) - ctrl+j
00:41:961 (4) - make this tail stack with 00:40:796 (1) perfectly
00:47:640 (4) - a bit overlap. its better to avoid that

Hard
00:15:164 - maybe add note here and start spinner at 00:15:237 sound better for me
00:52:009 (3,4) - I think this jump is a bit far for hard
01:25:213 (1) - move tail to 348|208 looks better. imo

Insane
well, I dont know is it overmap. so wait for another modder about this
00:18:077 - delete note
01:17:931 (3,4) - just make it opposite site as before is good

bye go to sleep
3 a.m. when I mod here
Good Luck ปาปริก้า
Thx for Mod. However, I don't see the point why you used English for modding me even though your mother tongue is available :shock:
P A N
เพราะเวลากด timing ข้างหน้าเส็ดเเล้วต้องเสียเวลาเปลี่ยนภาษาอีกเเล้วผมต้องกด 2 ทีเพราะมียุ่นด้วย บางทีเลยทำให้เปลี่ยนเป็นไทยวืด เเล้วก็ต้องลบที่พิม เเล้วกว่าจัเปลี่ยนกลับเป็น Eng อีก lol ดูความเสียเวลา เเละเเน่นอนว่ามันเร็วกว่า เเล้วดูเท่กว่า 555
Topic Starter
AsprikaQ

P A N wrote:

เพราะเวลากด timing ข้างหน้าเส็ดเเล้วต้องเสียเวลาเปลี่ยนภาษาอีกเเล้วผมต้องกด 2 ทีเพราะมียุ่นด้วย บางทีเลยทำให้เปลี่ยนเป็นไทยวืด เเล้วก็ต้องลบที่พิม เเล้วกว่าจัเปลี่ยนกลับเป็น Eng อีก lol ดูความเสียเวลา เเละเเน่นอนว่ามันเร็วกว่า เเล้วดูเท่กว่า 555
เกรียน 555
xChippy
Hi~ M4M from my queue
Sorry I'm late :? Busy with school ><

Easy
SV is kinda high for easy ><
Puush is acting stupid so I cant send pics ><
All suggestions :3
00:05:990 add note
00:13:563 (2) - Curve the end a little more to make it prettier :3
00:18:514 (4) - add note
00:50:407 (3) - Unstack it
00:53:757 (1,2) - Make the blanket prettier :3
01:26:669 add note

Normal
00:09:194 add note
00:11:524 ^
00:13:854 ^

Insane
Couldn't find something usefull to suggest in hard so I'm trying this one :3
00:08:902 (3) - It's off 1 grid =w=
00:15:164 (4) - ^
00:24:194 (4,1) - Make the blanket more prettier ^^
00:41:232 (5) - Move the end a little up
01:01:038 (2) - Off 1 grid =w=

That's all srry for the bad mod >< new/noob modder here =w= and the bpm was kinda high too ><
Topic Starter
AsprikaQ

xChippy wrote:

Hi~ M4M from my queue
Sorry I'm late :? Busy with school ><

Easy
SV is kinda high for easy >< It's fine :)
Puush is acting stupid so I cant send pics ><
All suggestions :3
00:05:990 add note OK
00:13:563 (2) - Curve the end a little more to make it prettier :3 It's fine :)
00:18:514 (4) - add note OK
00:50:407 (3) - Unstack it OK
00:53:757 (1,2) - Make the blanket prettier :3 It's fine :)
01:26:669 add note OK

Normal
00:09:194 add note
00:11:524 ^
00:13:854 ^

Nothing fixed for Normal. Sorry :(

Insane
Couldn't find something usefull to suggest in hard so I'm trying this one :3
00:08:902 (3) - It's off 1 grid =w= OK
00:15:164 (4) - ^ OK
00:24:194 (4,1) - Make the blanket more prettier ^^ OK
00:41:232 (5) - Move the end a little up OK
01:01:038 (2) - Off 1 grid =w= OK

That's all srry for the bad mod >< new/noob modder here =w= and the bpm was kinda high too ><
Ty for modding. It's not bad at all all confidence! :)
RandF
From my queue~

[General]
  1. Airtist: "藤原鞠菜"
[Easy]
  1. For Easy-diff, SV is too fast. 0.8~0.9 suits, imo
  2. For Easy-diff, it is better to refrain from changing SV
  3. 00:17:058 (2,3) - how about changing for 1 slider?
  4. 00:38:465 (2) - end at 00:39:194
  5. 01:14:728 (1) - it is better to divide into 2 sliders
  6. 01:17:058 (3) - ^
  7. 01:28:271 (4) - I prefer slider: 01:28:126~01:28:271
[Normal]
  1. For Normal-diff, SV is too fast. 1.0~1.1 is better, imo
  2. 00:08:029 (3,2) - how about stack on the slider-start?
  3. 00:11:524- add a note
  4. 00:14:145 (6) - NC
  5. 00:23:465 (1) - it is better to divide into 2 sliders
  6. 00:47:786 (5) - end at 00:48:514
  7. 00:55:941 (1) - end at 00:56:378
  8. 01:03:951 (5) - I prefer to end at 01:04:097
[Hard]
  1. 01:15:893 (1,2,3) - blanket correctly
    SPOILER

    255,199,75893,5,4,0:0:0:0:
    255,199,76038,2,0,P|222:128|255:58,1,160,2|2,0:0|0:0,0:0:0:0:
    308,128,76475,2,0,L|128:128,2,160,4|8|4,0:0|0:0|0:0,0:0:0:0:
[Insane]
  1. 00:08:902 (3) - move to x;419 y:246
  2. 00:33:660 (1) - remove NC?
  3. 00:56:378 (2,3,4,5,6) - how about regular pentagon?
    SPOILER

    248,208,56378,1,0,0:0:0:0:
    250,112,56524,1,0,0:0:0:0:
    342,86,56669,1,0,0:0:0:0:
    395,164,56815,1,0,0:0:0:0:
    336,240,56961,1,0,0:0:0:0:
  4. 01:16:475 (3,4,5,6) - regular triangle is better, imo
    SPOILER

    215,190,76475,1,0,0:3:0:0:
    343,247,76621,1,0,0:3:0:0:
    332,108,76766,1,0,0:3:0:0:
    214,190,76912,1,2,0:0:0:0:
resume mapping? WTG!
~Good Luck~
Topic Starter
AsprikaQ

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: "藤原鞠菜"
[Easy]
  1. For Easy-diff, SV is too fast. 0.8~0.9 suits, imo
  2. For Easy-diff, it is better to refrain from changing SV
  3. 00:17:058 (2,3) - how about changing for 1 slider?
  4. 00:38:465 (2) - end at 00:39:194
  5. 01:14:728 (1) - it is better to divide into 2 sliders
  6. 01:17:058 (3) - ^
  7. 01:28:271 (4) - I prefer slider: 01:28:126~01:28:271
[Normal]
  1. For Normal-diff, SV is too fast. 1.0~1.1 is better, imo
  2. 00:08:029 (3,2) - how about stack on the slider-start?
  3. 00:11:524- add a note
  4. 00:14:145 (6) - NC
  5. 00:23:465 (1) - it is better to divide into 2 sliders
  6. 00:47:786 (5) - end at 00:48:514
  7. 00:55:941 (1) - end at 00:56:378
  8. 01:03:951 (5) - I prefer to end at 01:04:097
[Hard]
  1. 01:15:893 (1,2,3) - blanket correctly
    SPOILER

    255,199,75893,5,4,0:0:0:0:
    255,199,76038,2,0,P|222:128|255:58,1,160,2|2,0:0|0:0,0:0:0:0:
    308,128,76475,2,0,L|128:128,2,160,4|8|4,0:0|0:0|0:0,0:0:0:0:
[Insane]
  1. 00:08:902 (3) - move to x;419 y:246
  2. 00:33:660 (1) - remove NC?
  3. 00:56:378 (2,3,4,5,6) - how about regular pentagon?
    SPOILER

    248,208,56378,1,0,0:0:0:0:
    250,112,56524,1,0,0:0:0:0:
    342,86,56669,1,0,0:0:0:0:
    395,164,56815,1,0,0:0:0:0:
    336,240,56961,1,0,0:0:0:0:
  4. 01:16:475 (3,4,5,6) - regular triangle is better, imo
    SPOILER

    215,190,76475,1,0,0:3:0:0:
    343,247,76621,1,0,0:3:0:0:
    332,108,76766,1,0,0:3:0:0:
    214,190,76912,1,2,0:0:0:0:
resume mapping? WTG! Not really haha, just try to finish what I've done
~Good Luck~
Thx for modding. So much helpful!! :) :)

Arigatou !
regenz
ไหนว่าเลิกเล่นละงัย
Topic Starter
AsprikaQ

regenz wrote:

ไหนว่าเลิกเล่นละงัย
เล่นกับทำแมพไม่เหมือนกันนิ 555
HabiHolic


thanks mod! your mod check. so. here is my mod~

[Easy]

00:08:029 - add note?
00:09:194 - ^
00:10:359 - ^
00:11:524 - ^
00:21:135 (5) - NC Here please and 00:23:465 (1) - delete NC
00:25:796 (2) - And here in New combo of the above when modified
01:20:262 (3) - NC
01:26:378 (4) - ^

[Normal]

00:09:194 - add clap
00:09:485 (5) - NC
00:10:359 (7,8) - Awkward rhythm. how about this rhythm? https://osu.ppy.sh/ss/1519646
00:50:116 (4) - NC
00:52:009 (7) - ^
01:21:718 (4) - ^

[Hard]

00:51:718 (2) - very high jump;; Fixed please
00:52:300 (4) - ^

[Insane]

gratz!

that all good luck~
Topic Starter
AsprikaQ

HabiHolic wrote:



thanks mod! your mod check. so. here is my mod~

[Easy]

00:08:029 - add note?
00:09:194 - ^
00:10:359 - ^
00:11:524 - ^
00:21:135 (5) - NC Here please and 00:23:465 (1) - delete NC
00:25:796 (2) - And here in New combo of the above when modified
01:20:262 (3) - NC
01:26:378 (4) - ^

[Normal]

00:09:194 - add clap
00:09:485 (5) - NC
00:10:359 (7,8) - Awkward rhythm. how about this rhythm? https://osu.ppy.sh/ss/1519646
00:50:116 (4) - NC
00:52:009 (7) - ^
01:21:718 (4) - ^

[Hard]

00:51:718 (2) - very high jump;; Fixed please
00:52:300 (4) - ^

[Insane]

gratz!

that all good luck~
Thank you every much!! ALL FIXED :) :) :)
hopperhtkn
hi my friend :D

[Insane]
DR+1?
00:57:106 (1,2) - like this? it's more fun to play!
 00:57:106 - add finish and delete end's finish
00:58:271 (1,2,3) - ^ plz see Img
[img]osu.ppy.sh/ss/1520539[/img]
00:58:999 (4,5,6,1,2,3) - ^
01:07:592 (1,2,3,4,5) - ^
01:08:611 (6,1) - ^

All hitsound like 00:55:941 (1,2,3,4,5,6) -

[Hard]
AR OD DR +1?

[Normal]
01:12:689 - 01:14:728 - it's more fit than spinner

01:19:388 - like this?
01:19:388 (1,2) -
01:21:135 (3,1) -
01:22:592 (2,3) -

and I think 01:24:048 - 01:28:271 - this part can change to spinner

That's all :) plz call me if you can't understand about Pics

gl!!
Topic Starter
AsprikaQ

hopperhtkn wrote:

hi my friend :D

[Insane]
DR+1?
00:57:106 (1,2) - like this? it's more fun to play!
 00:57:106 - add finish and delete end's finish
00:58:271 (1,2,3) - ^ plz see Img
[img]osu.ppy.sh/ss/1520539[/img]
00:58:999 (4,5,6,1,2,3) - ^
01:07:592 (1,2,3,4,5) - ^
01:08:611 (6,1) - ^

All hitsound like 00:55:941 (1,2,3,4,5,6) -

[Hard]
AR OD DR +1?

[Normal]
01:12:689 - 01:14:728 - it's more fit than spinner

01:19:388 - like this?
01:19:388 (1,2) -
01:21:135 (3,1) -
01:22:592 (2,3) -

and I think 01:24:048 - 01:28:271 - this part can change to spinner

That's all :) plz call me if you can't understand about Pics

gl!!
Thank bro :) :) So much help for Normal's mod
Kibbleru
m4m here

i agree with u osu is like drugs man lmfao

[Insane]
  1. 00:02:495 - honestly playing that with a spinner end?? i would absolutely NOT recommend that. shorten the spinner to 00:02:203 - and add note here
  2. 00:02:931 (3,4) - u know just a thought, an antijump would actualy be VERY good here. and same applies to similar places
  3. 00:04:825 (1,2,3) - this is not a good stack let me explain, stacking and antijumps can be used to emphasize certain notes, however here, 00:04:825 (1,2) - these 2 sounds are stacked, however 00:05:116 (3) - these 2 sounds are not stacked, the difference makes it feel awkward.
  4. 00:09:412 (5) - this is a bit overmapped
  5. 00:12:834 (1,2) - these patterns are not recommended as they are hard to read
  6. 00:58:271 (1,2) - ^
  7. 00:17:640 (1,2) - ctrl g these and use that rhythm
  8. 00:19:533 (3,4) - ^same
  9. 00:28:271 (2) - i don't recommend a passive slider here (strong sound on the end) doesnt sound/feel right. Perhaps you can ctrl g 00:28:126 (1,2) - and use that rhythm
  10. 00:30:747 - don't put strong sounds on slider reverses..
  11. 00:44:145 (7,8,9,10,1) - stream doesn't really fit music
  12. 00:47:786 (6) - ctrl g for better flow!
  13. placement is good, check your rhythm though >_<
[Hard]
  1. 00:02:495 - same as in insane
  2. 00:05:844 (5) - stack (5) on (4) instead
  3. 00:13:271 (2) - curve other way looks nicer
  4. 00:22:883 (3,4) - make rhythm more consistent with your other parts, move this 1/2 back
  5. 00:39:631 (1,2) - how does this look :o?
  6. 00:47:786 (4) - ctrl g? better flow
  7. 01:00:310 (6,7,8,9,1) - i wouldnt put a stream in hard
  8. 01:00:601 (1,4) - bad overlap
  9. 01:08:757 (3,6) - ^
  10. 00:55:941 (1,3) - bad overlap i suggest stacking
  11. 01:02:786 (8,9,10) - don't really feel triplet is appropriate
  12. 01:18:368 (7,1) - space out
[Normal]
  1. 00:11:815 (1,2) - blanket?
  2. 00:14:291 (5,6,7) - how bout this dw about it going off screen it'll be fixed in gameplay
  3. 00:23:465 (1) - reversing more than once confusing to read for normal
  4. 00:50:116 (1,3) - copy one of these sliders for the other one?
[Easy]
  1. 00:03:368 (1,2,3,4,5,6,7) - i feel like too many circles for easy, put some sliders man
  2. 00:23:465 (3) - same as in normal
  3. 00:35:116 (1,1) - bad overlap, also fix all those sliders repeating more than once >_<
    00:40:359 (2,1) - overlap.
  4. 00:49:679 (2,4) - ^
Topic Starter
AsprikaQ

Kibbleru wrote:

m4m here

i agree with u osu is like drugs man lmfao LMAO :o

[Insane]
  1. 00:02:495 - honestly playing that with a spinner end?? i would absolutely NOT recommend that. shorten the spinner to 00:02:203 - and add note here
  2. 00:02:931 (3,4) - u know just a thought, an antijump would actualy be VERY good here. and same applies to similar places
  3. 00:04:825 (1,2,3) - this is not a good stack let me explain, stacking and antijumps can be used to emphasize certain notes, however here, 00:04:825 (1,2) - these 2 sounds are stacked, however 00:05:116 (3) - these 2 sounds are not stacked, the difference makes it feel awkward.
  4. 00:09:412 (5) - this is a bit overmapped
  5. 00:12:834 (1,2) - these patterns are not recommended as they are hard to read
  6. 00:58:271 (1,2) - ^
  7. 00:17:640 (1,2) - ctrl g these and use that rhythm
  8. 00:19:533 (3,4) - ^same
  9. 00:28:271 (2) - i don't recommend a passive slider here (strong sound on the end) doesnt sound/feel right. Perhaps you can ctrl g 00:28:126 (1,2) - and use that rhythm
  10. 00:30:747 - don't put strong sounds on slider reverses..
  11. 00:44:145 (7,8,9,10,1) - stream doesn't really fit music
  12. 00:47:786 (6) - ctrl g for better flow!
  13. placement is good, check your rhythm though >_<
[Hard]
  1. 00:02:495 - same as in insane
  2. 00:05:844 (5) - stack (5) on (4) instead
  3. 00:13:271 (2) - curve other way looks nicer
  4. 00:22:883 (3,4) - make rhythm more consistent with your other parts, move this 1/2 back
  5. 00:39:631 (1,2) - how does this look :o?
  6. 00:47:786 (4) - ctrl g? better flow
  7. 01:00:310 (6,7,8,9,1) - i wouldnt put a stream in hard
  8. 01:00:601 (1,4) - bad overlap
  9. 01:08:757 (3,6) - ^
  10. 00:55:941 (1,3) - bad overlap i suggest stacking
  11. 01:02:786 (8,9,10) - don't really feel triplet is appropriate
  12. 01:18:368 (7,1) - space out
[Normal]
  1. 00:11:815 (1,2) - blanket?
  2. 00:14:291 (5,6,7) - how bout this dw about it going off screen it'll be fixed in gameplay
  3. 00:23:465 (1) - reversing more than once confusing to read for normal
  4. 00:50:116 (1,3) - copy one of these sliders for the other one?
[Easy]
  1. 00:03:368 (1,2,3,4,5,6,7) - i feel like too many circles for easy, put some sliders man
  2. 00:23:465 (3) - same as in normal
  3. 00:35:116 (1,1) - bad overlap, also fix all those sliders repeating more than once >_<
    00:40:359 (2,1) - overlap.
  4. 00:49:679 (2,4) - ^
Thanks for mod lots of help!
-Nanaka-
Hihihi :)
thank you for request :D

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Tags:add opening or op
  2. All Diff uncheck Letterbox during beaks
[Easy]
  1. Aimod error
  2. 01:14:728 (1) - 01:17:058 (1) -
    avoid the Folded twice Easy in Normal better is good in the recent trend

[Normal]
  1. Aimod error
  2. 00:14:291 (5) - NC
  3. 00:21:135 (5) - ^
  4. 00:41:524 (4) - ^
  5. 00:43:854 (7) - ^
  6. 01:00:164 (4) - ^
  7. 01:04:097 (5) - ^
  8. 01:06:427 (4) - ^
  9. 01:07:737 (4) - ^
  10. 01:11:087 (5) - ^
  11. 01:16:475 (3) - ^
  12. 01:18:805 (4) - ^
  13. 01:24:048 (4) - ^

  14. 00:03:368 (1,2,3) -I think better to give bend is good
  15. 00:35:698 (4) - ^

  16. 01:01:330 (5) - whistle(head)
  17. 01:12:980 (1) - 1Clap 2whistle 3Clap
[Hard]
  1. AR+1 because the bpm is high
  2. ReCheck NC
  3. 00:11:232 (5,6,1) - Shape is bad
  4. 00:13:271 (2) - ^
  5. 00:31:621 (1,2,3,4,1,2,3,4,1) - I think the bad flow Please try Code
    180,180,30747,1,0,0:0:0:0:
    120,120,30893,2,0,L|44:124,2,60.0000022888184,0|8|0,0:0|0:0|0:0,0:0:0:0:
    200,96,31330,1,0,0:0:0:0:
    268,144,31475,1,0,0:0:0:0:
    248,224,31621,5,0,0:0:0:0:
    248,224,31766,2,0,P|228:280|252:348,1,120.000004577637,0|8,0:0|0:0,0:0:0:0:
    308,284,32203,1,0,0:0:0:0:
    268,144,32349,1,0,0:0:0:0:
    200,96,32495,5,8,0:0:0:0:
    200,96,32567,1,0,0:0:0:0:
    200,96,32640,1,0,3:0:0:0:
    200,96,32713,1,0,0:0:0:0:
    200,96,32786,6,0,P|280:76|352:120,1,160,4|8,0:0|0:0,0:0:0:0:
    372,132,33223,1,0,0:0:0:0:
  6. 00:32:495 (1,2,3,4) - High bpm I think 5 Hit severe
    I was worried about not even Stream from here further
    3Hit Kiai Time etc


  7. 01:14:582 (4) - Ctrl+G?
[Insane]
  1. 00:54:922 (1,2,3,1,2,1,2,3,4,5,6,1) - Bad flow Please try Code
    256,48,54922,5,4,0:0:0:0:
    312,188,55067,1,0,0:0:0:0:
    336,100,55213,1,8,0:0:0:0:
    336,100,55504,5,8,0:0:0:0:
    168,100,55650,1,2,0:0:0:0:
    168,100,55941,6,0,P|136:184|184:264,1,190,6|2,0:0|0:0,0:0:0:0:
    224,180,56378,1,8,0:0:0:0:
    312,272,56524,1,2,0:0:0:0:
    404,168,56669,1,0,0:0:0:0:
    456,300,56815,1,2,0:0:0:0:
    372,360,56961,1,8,0:0:0:0:
    268,320,57106,6,0,L|164:324,1,95,6|0,0:0|0:0,0:0:0:0:
  2. 01:03:077 (1,2,3,4,5,6,7) - Bad flow Try in this way?
  3. 01:07:592 (5) - Bad flow Move x420 y192
  4. 01:11:815 (5,6,7,8) - I want to personally narrowed lol

    nice Insane :)
good luck :)
Topic Starter
AsprikaQ

-Nanaka- wrote:

Hihihi :)
thank you for request :D

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Tags:add opening or op
  2. All Diff uncheck Letterbox during beaks
[Easy]
  1. Aimod error
  2. 01:14:728 (1) - 01:17:058 (1) -
    avoid the Folded twice Easy in Normal better is good in the recent trend

[Normal]
  1. Aimod error
  2. 00:14:291 (5) - NC
  3. 00:21:135 (5) - ^
  4. 00:41:524 (4) - ^
  5. 00:43:854 (7) - ^
  6. 01:00:164 (4) - ^
  7. 01:04:097 (5) - ^
  8. 01:06:427 (4) - ^
  9. 01:07:737 (4) - ^
  10. 01:11:087 (5) - ^
  11. 01:16:475 (3) - ^
  12. 01:18:805 (4) - ^
  13. 01:24:048 (4) - ^

  14. 00:03:368 (1,2,3) -I think better to give bend is good
  15. 00:35:698 (4) - ^

  16. 01:01:330 (5) - whistle(head)
  17. 01:12:980 (1) - 1Clap 2whistle 3Clap
[Hard]
  1. AR+1 because the bpm is high
  2. ReCheck NC
  3. 00:11:232 (5,6,1) - Shape is bad
  4. 00:13:271 (2) - ^
  5. 00:31:621 (1,2,3,4,1,2,3,4,1) - I think the bad flow Please try Code
    180,180,30747,1,0,0:0:0:0:
    120,120,30893,2,0,L|44:124,2,60.0000022888184,0|8|0,0:0|0:0|0:0,0:0:0:0:
    200,96,31330,1,0,0:0:0:0:
    268,144,31475,1,0,0:0:0:0:
    248,224,31621,5,0,0:0:0:0:
    248,224,31766,2,0,P|228:280|252:348,1,120.000004577637,0|8,0:0|0:0,0:0:0:0:
    308,284,32203,1,0,0:0:0:0:
    268,144,32349,1,0,0:0:0:0:
    200,96,32495,5,8,0:0:0:0:
    200,96,32567,1,0,0:0:0:0:
    200,96,32640,1,0,3:0:0:0:
    200,96,32713,1,0,0:0:0:0:
    200,96,32786,6,0,P|280:76|352:120,1,160,4|8,0:0|0:0,0:0:0:0:
    372,132,33223,1,0,0:0:0:0:
  6. 00:32:495 (1,2,3,4) - High bpm I think 5 Hit severe
    I was worried about not even Stream from here further
    3Hit Kiai Time etc


  7. 01:14:582 (4) - Ctrl+G?
[Insane]
  1. 00:54:922 (1,2,3,1,2,1,2,3,4,5,6,1) - Bad flow Please try Code
    256,48,54922,5,4,0:0:0:0:
    312,188,55067,1,0,0:0:0:0:
    336,100,55213,1,8,0:0:0:0:
    336,100,55504,5,8,0:0:0:0:
    168,100,55650,1,2,0:0:0:0:
    168,100,55941,6,0,P|136:184|184:264,1,190,6|2,0:0|0:0,0:0:0:0:
    224,180,56378,1,8,0:0:0:0:
    312,272,56524,1,2,0:0:0:0:
    404,168,56669,1,0,0:0:0:0:
    456,300,56815,1,2,0:0:0:0:
    372,360,56961,1,8,0:0:0:0:
    268,320,57106,6,0,L|164:324,1,95,6|0,0:0|0:0,0:0:0:0:
  2. 01:03:077 (1,2,3,4,5,6,7) - Bad flow Try in this way?
  3. 01:07:592 (5) - Bad flow Move x420 y192
  4. 01:11:815 (5,6,7,8) - I want to personally narrowed lol

    nice Insane :)
good luck :)
Thxks for mod! very good one :)
Betsuto
M4M

[Insane]
00:29:145 (1) - คิดว่าวางตามเสียงกีตาร์น่าจะดีกว่า
00:42:398 (2) - ทำเป็นโน๊ตขาไปขาเดียว แล้ววางโน๊ตเดี่ยว แทนที่ 00:42:834 - ใส่ Whistle , 00:42:980 -
00:44:291 (9) - เอา Whistle ออกเข้ากว่า
00:48:660 (1) - วางโน๊ตแบบท่อนที่แล้วน่าจะบาลานซ์กว่า (เดี๋ยวโดนทัก) 00:39:339 (8) -
00:55:504 (1,2) - เอาเป็นเสียง Soft แล้วใส่ Whistle แทนดีป่าว ?
00:56:378 (2,3,4,5,6) - จะพยายามอธิบายให้เข้าใจ ... เอา 2 ไปวางแทน 4,เอา3 ไปวางแทน 2, เอา4 ไปไว้แทน 5, เอา 5 ไปวางแทน 3 แล้วเอา 6 ไปวางที่ x:244 y:112
http://osu.ppy.sh/ss/1535864
00:59:145 (4,5) - เลื่อนลงไปไกล ๆ (แนะนำ : x:464 y:152) แล้วกด Ctrl+G ทั้ง 2 ตัว
http://osu.ppy.sh/ss/1535866
01:02:203 (2,3) - กด Ctrl + G
01:03:951 (6,7) - กด Ctrl + G
01:12:106 (7,8) - เลื่อนโน๊ตทั้งสอง ลง4 ซ้าย1 จะทำให้โน๊ตอ่านง่ายขึ้น (สวยด้วย)
01:16:621 (4) - เลื่อนไปวางไว้ที่ x:340 y:248
01:18:368 (7) - หางสไลด์ เอา Whistle ออก

[Hard]
00:10:067 (3) - เลื่อนลงมา1 แล้วขวาไป 2-3 จะสวยขึ้น
00:21:427 (7) - ใส่ New Combo ด้วย
00:22:300 (1) - เอา New Combo ออก
00:23:029 (4) - ลง 1 แล้วหางจะไปทับโน๊ตเลข 7 พอดี
00:32:349 (4,1) - โดดไกลไปสำหรับ Hard + BPM 200 up เอาเข้ามาใกล้กว่านี้หน่อย
00:42:398 (2) - ^ เอาใกล้เข้ามาอีก
00:44:291 (6) - เอา Whistle ออกน่าจะเข้ากว่า
00:50:553 (4) - ไกลโคตร lol
01:00:310 (6) - เอาไปวางที่ x:384 y:132 ระยะโน๊ตจะห่าง 1.23x ทั้ง 2 ข้าง
01:13:563 (1) - เอา New Combo ออก
01:14:436 (3) - ใส่ New Combo ตรงนี้แทน
01:15:893 (1) - เอา New Combo ออก
01:16:475 (3) - ใส่ New Combo แทน
01:18:368 (7) - หางสไลด์ เอา Whistle ออก

Insane มันส์มาก ... ขอให้แรงค์ได้ไว ๆ
waxman
HI

[Insane]

00:09:485 (1,2,3) - spacing? I want you to change to the same distance. or take more distance.
00:14:728 (3) - NC? But sometimes it don't need it. You can choose.
00:25:504 (5) - put on the end of 00:25:213 (4)
00:35:043 - (Suggestion) add Circle? it looks good for me. yours is not too bad tho.
00:47:786 (6,7) - I guess this jump is too hard. Not really.
00:58:271 (1,2) - I think you like this pattern. nvm its your map. :D same as 00:25:504 (5).
01:17:495 (2,3) - get more distance.
01:27:252 (4,5) - same as 00:25:504 (5).

[Hard]

00:11:232 (5,6,1) - wrong spacing. 00:11:669 (6) move to x:256 y:56
00:30:747 (2) - NC
00:31:621 (1) - remove NC
00:47:786 (4,5) - spacing. be :) cause its hard diff. So I'm taking about spacing.
00:59:873 (4,5,6,7) - ^
01:06:427 (6,7) - ^
01:09:194 (4) - ^ you like this?
01:28:126 (3,4) - change fine spacing as same as 01:27:252 (1,2) or add NC.

[Normal]
00:06:572 (4) - spacing.

[Easy]
It's strange for me.

OK, Good map 4 ever.
Good Luck!
Topic Starter
AsprikaQ

waxman wrote:

HI

[Insane]

00:09:485 (1,2,3) - spacing? I want you to change to the same distance. or take more distance. Done
00:14:728 (3) - NC? But sometimes it don't need it. You can choose. NC there is good
00:25:504 (5) - put on the end of 00:25:213 (4) No It's okay I don't need reverse
00:35:043 - (Suggestion) add Circle? it looks good for me. yours is not too bad tho. There're no sound present
00:47:786 (6,7) - I guess this jump is too hard. Not really. It's fine
00:58:271 (1,2) - I think you like this pattern. nvm its your map. :D same as 00:25:504 (5). Yes I like it and I didn't fix this
01:17:495 (2,3) - get more distance. It's okay
01:27:252 (4,5) - same as 00:25:504 (5). Sorry, No

[Hard]

00:11:232 (5,6,1) - wrong spacing. 00:11:669 (6) move to x:256 y:56 Fixed
00:30:747 (2) - NC No
00:31:621 (1) - remove NC No
00:47:786 (4,5) - spacing. be :) cause its hard diff. So I'm taking about spacing. OK
00:59:873 (4,5,6,7) - ^ Done
01:06:427 (6,7) - ^ No here
01:09:194 (4) - ^ you like this? Fixed
01:28:126 (3,4) - change fine spacing as same as 01:27:252 (1,2) or add NC. Change along my style

[Normal]
00:06:572 (4) - spacing. It's okay

[Easy]
It's strange for me. I know right but Easy rhythjm always strange

OK, Good map 4 ever. Thank you
Good Luck!
moonlightleaf
M4M from my queue

[Easy]

^^/

[Normal]

00:04:242 (2) - ctrl+g

00:21:135 (1) - move 1 grid up

00:32:786 (1) - use semicircle

00:34:825 note and 00:35:116 slider?

00:37:446 (1) - end 00:38:902

00:44:145 note

00:46:766 (1) - end 00:48:223

01:18:805 (3) - silder repeat to 01:19:097 ?

01:26:815 note ?

[Hard]

00:07:446 (3,4) - stack

00:13:999 (4) - detele then 00:14:145 add note

00:14:728 (7) - slider 00:14:873, and 00:15:019 add note

00:17:203 (2,3) - try

00:19:388 (3) - start at 00:19:533

00:29:873 (6,7,8) - changge to slider , like:

00:32:640 (2,1) - no stack ,like:

00:52:592 (1,2,3,4,1) - try

01:00:456 (7,1) - no stack

01:05:698 (2,3,4,5) - try put this

01:22:737 (1,2) - exchange

[Insane]

00:08:174 (1,3) - stack better

00:18:368 (3,4) - stack

00:25:213 (4) - repeat?

00:28:271 (2) - change to put a note at 00:28:417

01:01:038 (2) - stack to 3

01:10:359 (2) - repeat will be better

01:13:927 (2,3,4) - this DS is so moeeeee

01:22:737 (1,2) - exchange

good luck on ranked~ :)
Topic Starter
AsprikaQ

moonlightleaf wrote:

M4M from my queue

[Easy]

^^/

[Normal]

00:04:242 (2) - ctrl+g

00:21:135 (1) - move 1 grid up

00:32:786 (1) - use semicircle

00:34:825 note and 00:35:116 slider?

00:37:446 (1) - end 00:38:902

00:44:145 note

00:46:766 (1) - end 00:48:223

01:18:805 (3) - silder repeat to 01:19:097 ?

01:26:815 note ?

[Hard]

00:07:446 (3,4) - stack

00:13:999 (4) - detele then 00:14:145 add note

00:14:728 (7) - slider 00:14:873, and 00:15:019 add note

00:17:203 (2,3) - try

00:19:388 (3) - start at 00:19:533

00:29:873 (6,7,8) - changge to slider , like:

00:32:640 (2,1) - no stack ,like:

00:52:592 (1,2,3,4,1) - try

01:00:456 (7,1) - no stack

01:05:698 (2,3,4,5) - try put this

01:22:737 (1,2) - exchange

[Insane]

00:08:174 (1,3) - stack better

00:18:368 (3,4) - stack

00:25:213 (4) - repeat?

00:28:271 (2) - change to put a note at 00:28:417

01:01:038 (2) - stack to 3

01:10:359 (2) - repeat will be better

01:13:927 (2,3,4) - this DS is so moeeeee

01:22:737 (1,2) - exchange

good luck on ranked~ :)
Mostly fixed thank you!
YoshinoSakura
From my queue
Sorry for the very lateness.

[General]
I think your video must have some problem.It should be a widescreen video,but not 4:3
consider mute the sliderslide

[Insane]
00:03:660 (1,2) - ctrl+g makes it easier imo
00:03:368 (4,1) - replace the NC
00:04:970 (2) - place it at the slider's tail looks much better
00:33:223 (2,3) - i think the rhythm here is not easy to handle
00:35:043 note here to make the stream completed
01:18:805 (5) - better not mute the whole slider.I think soft whistle is nice here.
kiai is too difficult for me :o

[Hard]
ar+1.bpm is high there
00:24:631 (5,6) - not parallel (if you are trying to make them parallel)
00:26:524 you miss the vocal here
00:40:067 (2) - blanket perfectly
00:48:951 (1) - ^
00:49:825 (3) - remove the whistle on the tail
01:18:805 (6) - same as insane

[Normal]
nice

[Easy]
00:05:990 (5) - blanket
00:50:844 (4) - ^
00:54:048 (3) - ^
01:16:475 (3,2) - stack well

solid mapset
Good luck :)
Topic Starter
AsprikaQ

Yoshino-Sakura wrote:

From my queue
Sorry for the very lateness. It's okay as long as promise is kept.

[General]
I think your video must have some problem.It should be a widescreen video,but not 4:3 I don't really get it what do you mean?
consider mute the sliderslide Soft-sliderslide is added. Thx!

[Insane]
00:03:660 (1,2) - ctrl+g makes it easier imo Isn't it the same since it stacks?
00:03:368 (4,1) - replace the NC Fixed
00:04:970 (2) - place it at the slider's tail looks much better Fixed
00:33:223 (2,3) - i think the rhythm here is not easy to handle Meh, it follows perfectly
00:35:043 note here to make the stream completed Fixed
01:18:805 (5) - better not mute the whole slider.I think soft whistle is nice here. It sounds stranger than before
kiai is too difficult for me :o Same here

[Hard]
ar+1.bpm is high there Many has said this too. I also found it need to be +1 but isn't it that in Hard (4 diff mapset) is capped at AR 7?
00:24:631 (5,6) - not parallel (if you are trying to make them parallel) Fixed
00:26:524 you miss the vocal here Fixed
00:40:067 (2) - blanket perfectly It's perfect alr?
00:48:951 (1) - ^ Fixed
00:49:825 (3) - remove the whistle on the tail Fixed
01:18:805 (6) - same as insane Like I said

[Normal]
nice

[Easy]
00:05:990 (5) - blanket Fixed
00:50:844 (4) - ^ Fixed
00:54:048 (3) - ^ Fixed
01:16:475 (3,2) - stack well Fixed

solid mapset
Good luck :)
Thanks for modding! :)
neonat
The M4M you pmed me

Easy

00:09:776 (5,6) - this suggestion is more about impact and hitting on a part of the song that requires more focus and highlight. Swap positions so it is circle before slider, because the part of the music at 00:10:067 is quite a big beat and you should click at the part instead of having a slider end there. 00:10:359 is the end of the music phrase for that part so it would still be fine if you have a slider end at that part
00:11:524 - I know you are trying to reduce the number of objects, and using simpler phrases to make it kinder for players, but the music here with the cymbals seems pretty important and because I feel 00:11:815 (1) - seems left alone being part of the other parts around it, basically, left stranded and not blending in, thus maybe just have a note here?
00:27:543 (2) - add a finish on the end of slider
00:30:456 (2) - remove finish on end of slider
00:32:786 (4) - remove finish on the 2nd repeat
00:37:446 (3,1) - they appear together at one point in time because of the AR, it might cause someone to press it in panic because of how close they are, could you place 00:39:631 (1) somewhere else?
00:40:359 (2) - end at 00:40:796
00:41:232 - add a note so whole pattern is like this:
00:44:436 (1) - sounds more like it could use a finish though
01:07:737 (4) - instead of the repeat, have a note instead at 01:08:757 because that is where it seems to have a change in the music instead of 01:08:902
01:21:718 (4) - NC to show greater effect/impact of new music phrase

Normal

00:12:398 (2) - remove the finish on start of slider and should end slider at 00:12:834
00:13:563 (4) - remove finish from start of slider
00:21:135 (1) - remove finish from end of slider
00:24:631 (2) - remove finish from start of slider
00:35:116 (4) - sounds like a finish could fit
00:44:436 (1) - same suggestion as Easy
01:12:980 (1) - sounds a little weird because the vocals start at 01:12:834

Hard

00:07:155 (2) - NC here instead
00:16:766 - 00:25:796 - use soft hitsounds instead
00:19:242 (2,3) - swap positions so slider before circle, because the vocals at 00:19:242 are held so a slider would fit nicer
00:21:572 (2,3) - swap too because longer slider is better for the held vocals
00:32:495 (1,2) - I think NC is not needed
01:17:349 (2,3) - could blanket better
01:17:931 (4,5) - ^
01:18:805 - 5% audio is too soft, it's unrankable. I had this issue before too for my map, BAT asked me to change to 25%
01:20:553 (1) - don't need NC
01:22:737 (1) - ^
01:25:213 (1) - ^
01:27:252 (1) - ^
01:28:126 (3) - buuuttt you could NC here I guess, to a certain degree it could make an effect

Insane

00:16:475 - 00:25:796 - the normal hitsounds at this part sounds loud because the song is soft here, maybe use soft hitsounds?
01:13:854 (1,2,3) - I would recommend not having a change in spacing for streams

Good luck~
Topic Starter
AsprikaQ

neonat wrote:

The M4M you pmed me

Easy

00:09:776 (5,6) - this suggestion is more about impact and hitting on a part of the song that requires more focus and highlight. Swap positions so it is circle before slider, because the part of the music at 00:10:067 is quite a big beat and you should click at the part instead of having a slider end there. 00:10:359 is the end of the music phrase for that part so it would still be fine if you have a slider end at that part
00:11:524 - I know you are trying to reduce the number of objects, and using simpler phrases to make it kinder for players, but the music here with the cymbals seems pretty important and because I feel 00:11:815 (1) - seems left alone being part of the other parts around it, basically, left stranded and not blending in, thus maybe just have a note here?
00:27:543 (2) - add a finish on the end of slider
00:30:456 (2) - remove finish on end of slider
00:32:786 (4) - remove finish on the 2nd repeat
00:37:446 (3,1) - they appear together at one point in time because of the AR, it might cause someone to press it in panic because of how close they are, could you place 00:39:631 (1) somewhere else?
00:40:359 (2) - end at 00:40:796
00:41:232 - add a note so whole pattern is like this:
00:44:436 (1) - sounds more like it could use a finish though
01:07:737 (4) - instead of the repeat, have a note instead at 01:08:757 because that is where it seems to have a change in the music instead of 01:08:902
01:21:718 (4) - NC to show greater effect/impact of new music phrase

Normal

00:12:398 (2) - remove the finish on start of slider and should end slider at 00:12:834
00:13:563 (4) - remove finish from start of slider
00:21:135 (1) - remove finish from end of slider
00:24:631 (2) - remove finish from start of slider
00:35:116 (4) - sounds like a finish could fit
00:44:436 (1) - same suggestion as Easy
01:12:980 (1) - sounds a little weird because the vocals start at 01:12:834

Hard

00:07:155 (2) - NC here instead
00:16:766 - 00:25:796 - use soft hitsounds instead
00:19:242 (2,3) - swap positions so slider before circle, because the vocals at 00:19:242 are held so a slider would fit nicer
00:21:572 (2,3) - swap too because longer slider is better for the held vocals
00:32:495 (1,2) - I think NC is not needed
01:17:349 (2,3) - could blanket better
01:17:931 (4,5) - ^
01:18:805 - 5% audio is too soft, it's unrankable. I had this issue before too for my map, BAT asked me to change to 25%
01:20:553 (1) - don't need NC
01:22:737 (1) - ^
01:25:213 (1) - ^
01:27:252 (1) - ^
01:28:126 (3) - buuuttt you could NC here I guess, to a certain degree it could make an effect

Insane

00:16:475 - 00:25:796 - the normal hitsounds at this part sounds loud because the song is soft here, maybe use soft hitsounds?
01:13:854 (1,2,3) - I would recommend not having a change in spacing for streams

Good luck~
Mostly fixed. Thanks you very much :)

Easy and Normal's mods are super!
mintong89
hey
osu is drug lol, haha

[Insane]

00:04:388 (2) - I think CTRL+H will be more flow imo. (blanket with (1) at right-side)

Sorry I think your maps is really good >_< sorry for the really poor mod. Since this is m4m and I can't give you a good mod so...If you have another maps please give me forum pm//
Really sorry and give you a star ;w;
good luck!
Topic Starter
AsprikaQ

Mintong wrote:

hey
osu is drug lol, haha ROFL

[Insane]

00:04:388 (2) - I think CTRL+H will be more flow imo. (blanket with (1) at right-side)

Sorry I think your maps is really good >_< sorry for the really poor mod. Since this is m4m and I can't give you a good mod so...If you have another maps please give me forum pm//
Really sorry and give you a star ;w;
good luck!
Thx anyway. I'll do the PM !
Suimya
Hi AsprikaQ owo/ Mod4Mod from my queue~



Easy:
I think you should rise the OD by one since this diff, is a bit harder then it looks like, so i suggest you doing that.
  1. 00:13:563 (2) - well, i think this slider will look great if you moved the slider's end like this instead, it'll make a nice flow imo o3o
  2. 00:14:145 (3) - i think you should add a finish on all this slider, i mean on start, repeat and end, it'll sound good and it'll follow the music better
  3. 00:15:164 (4,2) - these kind of blinds looks a bit bad imo, so i don't suggest you doing that on easy diffs
  4. 00:35:116 (1) - add a whistle on slider's start, it'll fit with music
  5. 00:37:446 (3) - ^
  6. 00:41:232 (3,4) - since this an easy diff, how about changing this 2 notes into 1/1 slider instead? it'll be so much easier for some players imo
  7. 00:59:873 (6,7) - ^
  8. 01:02:495 (4) - like i said here 00:13:563 (2) -
  9. 01:09:194 (6,7) - like i said here 00:41:232 (3,4) -


Normal:
Just like i said on easy, rise the od by 1 here too, it'll fit with this normal diff imo
  1. 00:48:951 (1) - how about making a nice flow, by making this slider curved instead of liner one, just like this
  2. 01:24:048 (4) - fix the blanket here, by moving the first slider's point to x:136 y:128, 2nd slider's point x:212 y:96 and last slider's point x:296 y:136


Hard:
  1. 00:04:825 (1) - it'll make better flow and epic pattern if you stack the 1 on 00:05:116 (3) - instead the 2, small jumps is fine on hard o3o
  2. 00:05:698 (4) - ^
  3. 00:30:019 (7,8) - I suggest you to ctrl+g on these notes since it'll make nice and epic pattern and flow, back to back notes and fun <3
  4. 01:09:194 (1) - I don't think this nc is needed so, i suggest you to remove it


Insane:
Nothing to say here, nice insane o3o/


That's all from me, i think this map is good to go www Good luck with it <3 owo/
Topic Starter
AsprikaQ

Sekai-nyan wrote:

Hi AsprikaQ owo/ Mod4Mod from my queue~



Easy:
I think you should rise the OD by one since this diff, is a bit harder then it looks like, so i suggest you doing that.
  1. 00:13:563 (2) - well, i think this slider will look great if you moved the slider's end like this instead, it'll make a nice flow imo o3o
  2. 00:14:145 (3) - i think you should add a finish on all this slider, i mean on start, repeat and end, it'll sound good and it'll follow the music better
  3. 00:15:164 (4,2) - these kind of blinds looks a bit bad imo, so i don't suggest you doing that on easy diffs
  4. 00:35:116 (1) - add a whistle on slider's start, it'll fit with music
  5. 00:37:446 (3) - ^
  6. 00:41:232 (3,4) - since this an easy diff, how about changing this 2 notes into 1/1 slider instead? it'll be so much easier for some players imo
  7. 00:59:873 (6,7) - ^
  8. 01:02:495 (4) - like i said here 00:13:563 (2) -
  9. 01:09:194 (6,7) - like i said here 00:41:232 (3,4) -


Normal:
Just like i said on easy, rise the od by 1 here too, it'll fit with this normal diff imo
  1. 00:48:951 (1) - how about making a nice flow, by making this slider curved instead of liner one, just like this
  2. 01:24:048 (4) - fix the blanket here, by moving the first slider's point to x:136 y:128, 2nd slider's point x:212 y:96 and last slider's point x:296 y:136


Hard:
  1. 00:04:825 (1) - it'll make better flow and epic pattern if you stack the 1 on 00:05:116 (3) - instead the 2, small jumps is fine on hard o3o
  2. 00:05:698 (4) - ^
  3. 00:30:019 (7,8) - I suggest you to ctrl+g on these notes since it'll make nice and epic pattern and flow, back to back notes and fun <3
  4. 01:09:194 (1) - I don't think this nc is needed so, i suggest you to remove it


Insane:
Nothing to say here, nice insane o3o/


That's all from me, i think this map is good to go www Good luck with it <3 owo/
Mostly Fixed and thank you! :)
Dark Fang
meru

[General]

  1. you overused Finish hitsound all diff around. I know this song is too loud. but already song is loud, we don't need more loudly as use Finish hitsound x.x
  2. your map need to make to simple beat on Hard and Insane diffs.
[Easy]

  1. HP -1, AR -1, OD -1. hm.. -1 each on except CS
  2. 00:03:368 (1) - remove Finish. that overused.
  3. 00:05:990 (5) - try to remove that Finish on head of slider
  4. 00:08:029 (2) - add Clap
  5. 00:08:320 (3) - remove Finish on head
  6. 00:09:194 (4) - add Clap on head?
  7. 00:09:776 (5) - ^
  8. 00:10:504 (1) - remove Finish on head. and add Clap on end point
  9. 00:11:524 (3) - add Clap
  10. 00:11:815 (1) - remove Finish on end point
  11. 00:14:145 (3,4) - haha. that beat is too hard for player who enjoy Easy diff. why don't you like this?
  12. 00:18:805 (4) - remove Finish on head
  13. 00:21:135 (1) - ^
  14. 00:23:465 (3) - add Clap on end point
  15. 00:24:631 (4) - add Finish as 'Drum Additions' on end point
  16. 00:28:708 (1) - remove Clap on end point
  17. 00:32:203 (3) - remove Clap on head right
  18. 00:32:786 (1) - why don't you use two 1/1 sliders instead of current setting? and I can't hear snare sound on parts that you already added Claps.
  19. 00:37:446 (3) - remove Finish on head and add Whistle.
  20. 00:41:232 (3) - add Clap and 00:41:524 (4) - remove Clap
  21. 00:43:854 (4) - remove Clap?
  22. 00:44:436 - this part, the volume should change 30% follow previous part.
  23. 00:46:766 (4) - same as 00:37:446 (3)
  24. 00:48:514 (5) - remove this circle? no circle on this part in previous part.
  25. 00:52:009 (1) - remove Finish on arrow point. I can hear cymbals sound on here. but that sound is too weak. I think no need Finish hitsound on here. anyway. why don't you use Clap instead of Finish?
  26. 00:54:631 (4) - remove Finish on arrow point and use Clap sound
  27. and many things which Finish in KIAI time. can you adjust like above? overuse will make your map be loud.
  28. 01:09:922 (8) - NC here instead of 01:11:087 (1) - this
  29. 01:07:737 (4) - this pattern is not consistency with previous. try to change like previous pattern. I recommend this and adjust next notes.
[Normal]

  1. Can you follow the way of hitsound same as that opinion in Easy diff?
  2. 00:14:728 (2) - eh... this is hard one for Normal diff. I recommend remove slider and add Circle 00:15:019 - here. or use 1/2 slider here 00:15:019 -
  3. 00:45:601 (3) - this slider should finish on 00:46:184 - here.
  4. 00:48:951 - please reduce that difficulty as follow previous pattern. it's too hard for Normal diff.
  5. 00:55:650 (5) - remove this circle.
  6. 01:03:951 (5) - ^
[Hard]

  1. hitsound follow Easy diff
  2. AR -1 OD -1, ar is too fast.
  3. this diff.. looks like Insane in my vision.
  4. 00:26:087 - reduce beat density please. I recommend this
  5. 00:51:281 (6) - that jump is not good. why don't you try like this? it just my opinion, you can put notes different with image.
  6. 00:56:815 (3,4,5) - about this pattern, people will can't read (4),(5). I recommend find other way like use slider instead of that circles.
  7. 01:09:194 (2,3) - try to reduce jump distance? and it's my opinion.
  8. 01:15:456 (3) - remove Circle? and anyway. you should start slider on 01:14:436 - here because of the vocal start on that. if you do not that work, players can lost there fingers' rhythm.
[Insane]

  1. hitsound follow Easy diff
  2. 00:27:398 (3) - do not jump here. people will feel like that pattern have term between (2) and (3). then that 5 hit stream will be strange feel.
  3. 00:35:116 (1) - make same as 00:44:436 - this pattern. slow slider after stream is too bad.
  4. 00:56:378 (2,3,4,5,6) - stack is not good for that work. try this random jump
  5. 01:03:077 (1,2,3) - hm... horrible pattern. well.. my opinion.
  6. 01:08:611 (6) - this pattern too. stack on slider's head is not good. find other way
  7. 01:10:650 (3) - ^

Check the General tab. you should that beats make to simple.
Topic Starter
AsprikaQ

Dark Fang wrote:

meru

[General]

  1. you overused Finish hitsound all diff around. I know this song is too loud. but already song is loud, we don't need more loudly as use Finish hitsound x.x
  2. your map need to make to simple beat on Hard and Insane diffs.
[Easy]

  1. HP -1, AR -1, OD -1. hm.. -1 each on except CS
  2. 00:03:368 (1) - remove Finish. that overused.
  3. 00:05:990 (5) - try to remove that Finish on head of slider
  4. 00:08:029 (2) - add Clap
  5. 00:08:320 (3) - remove Finish on head
  6. 00:09:194 (4) - add Clap on head?
  7. 00:09:776 (5) - ^
  8. 00:10:504 (1) - remove Finish on head. and add Clap on end point
  9. 00:11:524 (3) - add Clap
  10. 00:11:815 (1) - remove Finish on end point
  11. 00:14:145 (3,4) - haha. that beat is too hard for player who enjoy Easy diff. why don't you like this?
  12. 00:18:805 (4) - remove Finish on head
  13. 00:21:135 (1) - ^
  14. 00:23:465 (3) - add Clap on end point
  15. 00:24:631 (4) - add Finish as 'Drum Additions' on end point
  16. 00:28:708 (1) - remove Clap on end point
  17. 00:32:203 (3) - remove Clap on head right
  18. 00:32:786 (1) - why don't you use two 1/1 sliders instead of current setting? and I can't hear snare sound on parts that you already added Claps.
  19. 00:37:446 (3) - remove Finish on head and add Whistle.
  20. 00:41:232 (3) - add Clap and 00:41:524 (4) - remove Clap
  21. 00:43:854 (4) - remove Clap?
  22. 00:44:436 - this part, the volume should change 30% follow previous part.
  23. 00:46:766 (4) - same as 00:37:446 (3)
  24. 00:48:514 (5) - remove this circle? no circle on this part in previous part.
  25. 00:52:009 (1) - remove Finish on arrow point. I can hear cymbals sound on here. but that sound is too weak. I think no need Finish hitsound on here. anyway. why don't you use Clap instead of Finish?
  26. 00:54:631 (4) - remove Finish on arrow point and use Clap sound
  27. and many things which Finish in KIAI time. can you adjust like above? overuse will make your map be loud.
  28. 01:09:922 (8) - NC here instead of 01:11:087 (1) - this
  29. 01:07:737 (4) - this pattern is not consistency with previous. try to change like previous pattern. I recommend this and adjust next notes.
[Normal]

  1. Can you follow the way of hitsound same as that opinion in Easy diff?
  2. 00:14:728 (2) - eh... this is hard one for Normal diff. I recommend remove slider and add Circle 00:15:019 - here. or use 1/2 slider here 00:15:019 -
  3. 00:45:601 (3) - this slider should finish on 00:46:184 - here.
  4. 00:48:951 - please reduce that difficulty as follow previous pattern. it's too hard for Normal diff.
  5. 00:55:650 (5) - remove this circle.
  6. 01:03:951 (5) - ^
[Hard]

  1. hitsound follow Easy diff
  2. AR -1 OD -1, ar is too fast.
  3. this diff.. looks like Insane in my vision.
  4. 00:26:087 - reduce beat density please. I recommend this
  5. 00:51:281 (6) - that jump is not good. why don't you try like this? it just my opinion, you can put notes different with image.
  6. 00:56:815 (3,4,5) - about this pattern, people will can't read (4),(5). I recommend find other way like use slider instead of that circles.
  7. 01:09:194 (2,3) - try to reduce jump distance? and it's my opinion.
  8. 01:15:456 (3) - remove Circle? and anyway. you should start slider on 01:14:436 - here because of the vocal start on that. if you do not that work, players can lost there fingers' rhythm.
[Insane]

  1. hitsound follow Easy diff
  2. 00:27:398 (3) - do not jump here. people will feel like that pattern have term between (2) and (3). then that 5 hit stream will be strange feel.
  3. 00:35:116 (1) - make same as 00:44:436 - this pattern. slow slider after stream is too bad.
  4. 00:56:378 (2,3,4,5,6) - stack is not good for that work. try this random jump
  5. 01:03:077 (1,2,3) - hm... horrible pattern. well.. my opinion.
  6. 01:08:611 (6) - this pattern too. stack on slider's head is not good. find other way
  7. 01:10:650 (3) - ^

Check the General tab. you should that beats make to simple.
Mostly fixed thank you! :)
Nekonyan
Hi~ ^w^)/

[Easy]

No Problem~ owo)b

[Normal]

00:14:582 (2,3) umm, how about change it to slider?

others are fine owo)b

[Hard & Insane]

Well mapped~ :D
Yopkyu
Insane:
01:26:378 (1,2) -
Just me?
Plays weird, sounds fine in editor.

GL Ranking!
emilia
Not from a queue, but won't request for M4M~

Ok GO!

Easy
00:10:504 (1,2,3,1) - You can adjust notes 2-3 into a circular pattern, then adjust the ~ slider after that to this: http://puu.sh/9FU82/d04c8c063b.jpg
00:11:815 (1,2,3,1) - If you do that that mod^, then do this for the notes after: http://puu.sh/9FUaR/2336c476c0.jpg. This makes sure that the jump from note 1 to 2 isn't big.
00:21:135 (1) - You can adjust this slider so it blankets the next note better.
00:23:465 (1) - Shift this note lower for blanket from note before
00:36:864 (2) - Shift this note to blanket better to both sliders: http://puu.sh/9FUq9/4307206606.jpg. Or if you want to keep the note centered, then shift this entire formation.
00:41:961 (1,2,3,4) - Make these 4 notes more circular, like this: http://puu.sh/9FUxr/064f892442.jpg
00:44:436 (1) - Shift this note so it blankets the note before.
01:04:097 (2,3) - You can shift these 2 notes more to the left/ higher up, the feel is better

Not many problems, I must say. Some slider art in there, perhaps make it more symmetrical and smooth (?) and beautiful flow. Keep it up!

Normal
00:05:698 (3) - I'm pretty sure you can make this note the same as 00:03:368 (1) - , just horizontally flipped across the screen. It wouldn't confuse the player.
00:23:465 (1,2,4) - Perhaps, you can make these sliders the same as this: 00:21:135 (1) -

Wow, this Normal, is well, very very nice, I must say. The flow is there, the patterns are fitting. One of the best Normals I've seen! Couldn't even spot much mistakes!

Hard
00:22:737 (5,6,7) - Instead of using the hitcircle, why not delete it and do this: http://puu.sh/9FV8T/958bfd484f.jpg. It kinda feels better that way.
00:55:504 (5) - You can make this note slightly angled like the note before, just not reversed and rotated -90deg. You don't have to change this.

Oh my, I'm distressed at the fact that I can't find any mistakes! The flow is fantastic, and your sliders are so tasty~

Insane
00:08:174 (1,3) - You can shift note 3 higher up, it kinda obstructs note 1, and it doesn't need to blanket note 4 that tightly.
01:21:718 (1,2,3,4) - You can make notes 3 and 4 a silhouette of note 1, like use the slider to put the hit circle at the front and the back, like this: http://puu.sh/9FVz8/de26ea6b20.jpg(using this slider), http://puu.sh/9FVA5/df92cc1465.jpg(flip is 180 deg along the origin), http://puu.sh/9FVAn/66a6244ec2.jpg(then place the notes over)
01:22:884 (1) - If you do take the mod above, then shift this note to blanket the note before. (note 4)

I don't know why your map is even on Mod List. If a BAT saw this, I'd reckon this will instantly rank! Its really good!

One of the easiest maps to mod, great job on this one!
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