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Rohi - Kanata ni Mau wa Sakura no Shirabe [Taiko|Osu]

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those
Just dropping this here: your 3/4 sections are supposed to be 6/4 instead.
Topic Starter
NatsumeRin

those wrote:

Just dropping this here: your 3/4 sections are supposed to be 6/4 instead.
fixed.
Akiyama Mizuki
How about NyquilLC?
HelloSCV
yo, from #modreqs (no kds)
[Easy]
  1. 01:18:059 (1,1,1,1) - it isn't really good idea spamming NCs on low diffs (well but if you really want to keep this delete some NCs at lesat like 02:05:459 (1,2,1,2) - here)
  2. 01:56:459 (1,1,1,1) - ^
  3. 02:15:659 (1,1,1,1) - ^
[Normal]
  1. uncheck wide screen support? it doesn't needed
  2. 01:34:259 (3) - hmm try adding a repeat here? fits nice and less empty
  3. 02:06:359 (3) - off screen
  4. 02:38:159 (1) - delete NC? it seems unnecessary
[pieguy's Hard]
  1. 00:57:059 - i think this section is inappropriate part for increasing SV, previous vocal parts are still sustained, it would be much better if 00:58:859 - this part has x0.8 SV instead
  2. 01:31:109 (3) - how about extending this slider by 1/1 and delete repeat? it has better fit with the music
  3. 01:52:259 (3) - 3/4 slider feels kinda awkward imo, i recommend using two 1/2 sliders insead
[Skystar's Extra]
  1. 00:14:759 (2) - same opinion with RLQuillab Insane
  2. 01:57:959 (1) - um maybe missed whistle on start?
  3. 02:19:709 (1,1) - adding claps for consistency? and those fit quite well

[RLQuillab Insane]
  1. lol that diff name
  2. 00:14:759 (2) - i'm not sure if it's acceptable, try chagning it into 2 notes fo r sure? http://puu.sh/6FENO.jpg
  3. 00:30:884 (6) - accroding to the music, you'd better to move this note to 00:30:734 - here to fit with hat sound
  4. 01:42:659 (1) - what about adding clap on end? current one feels too empty imo (on 01:45:059 (1) - here too)
  5. 01:45:659 (3) - this slider's end should be snapped on 1/6 beat 01:46:059 - here

[Nouk's Insane]
  1. missing video file?
  2. 00:14:926 (3) - i have no idae why you snapped this note on 1/16 beat, this should be snapped on previous white tick to have perfect match with the music (i mean on the red line)
  3. 00:15:051 (4) - maybe you missed clap on start?
  4. 00:35:759 (11) - inappropriate for accelerating imo, since this section has high ptich vocal sound, i think this part doesn't good place for SV changes, just giving a jump works much better (not only here but also all of similar parts for example like 00:17:759 (1) - here and 00:39:959 (7,8) - here etc.)
  5. 01:02:459 - try using NC:3 hitsound here,this sounds better
  6. 01:07:259 (1) - how about adding finish here?
  7. 01:16:859 (1,1) - swap NC for consistency
  8. 01:34:859 (1,3) - ^
  9. 01:38:459 (2,3) - i highly recommed using 4/6 slider here because this part is many vocal sounds, not drum or some instruments
  10. 01:43:259 (5,6) - but in this part, all of your objects snapped on drum sound but these aren't, so try deleting 01:43:559 (6) - this slider and changing 01:43:259 (5) - this slider into a note instead. or if you really wanna keep this, adding a note 01:43:559 (6) - here is also nice
  11. 02:08:159 (1) - delete NC for consistency
  12. 02:34:259 (3,1) - isn't it better for play if you reverse these sliders each?
  13. 02:28:559 (1,1) - delete these NCs, they don't needed
  14. 02:33:859 (1,3) - swap NC, 02:33:859 (1) - this part is still 1/6 beat actually.

    placement itself is quite good but hitsounds are (sorry ;_;) totally messed up orz, could you try to arrange some claps? like adding them consistently

[Insane]
  1. 00:17:759 (6) - the clap sound on this slider end isn't audible enough imo, how about deleting clap on the end??
  2. 00:33:359 (1) - delete NC for consistency? and it doesn't really needed
  3. 00:54:809 (4,5,6) - it would be much more funny if you give more distances rahther than stack

    awesome diff as always :D
will mod other diffs soon done xD
Topic Starter
NatsumeRin

HelloSCV wrote:

yo, from #modreqs (no kds)
[Nouk's Insane]
  1. missing video file? fixed.
  2. 00:14:926 (3) - i have no idae why you snapped this note on 1/16 beat, this should be snapped on previous white tick to have perfect match with the music (i mean on the red line) wrong snap in fact...
  3. 00:15:051 (4) - maybe you missed clap on start? added.
  4. 00:35:759 (11) - inappropriate for accelerating imo, since this section has high ptich vocal sound, i think this part doesn't good place for SV changes, just giving a jump works much better (not only here but also all of similar parts for example like 00:17:759 (1) - here and 00:39:959 (7,8) - here etc.)
    personally i think it's not really obvious (0.85-1.15) and won't really affect playing, tend to keep.
  5. 01:02:459 - try using NC:3 hitsound here,this sounds better changed.
  6. 01:07:259 (1) - how about adding finish here? nope..
  7. 01:16:859 (1,1) - swap NC for consistency fine
  8. 01:34:859 (1,3) - ^ done.
  9. 01:38:459 (2,3) - i highly recommed using 4/6 slider here because this part is many vocal sounds, not drum or some instruments hope he'd like the change i made orz.
  10. 01:43:259 (5,6) - but in this part, all of your objects snapped on drum sound but these aren't, so try deleting 01:43:559 (6) - this slider and changing 01:43:259 (5) - this slider into a note instead. or if you really wanna keep this, adding a note 01:43:559 (6) - here is also nice ok.
  11. 02:08:159 (1) - delete NC for consistency fixed.
  12. 02:34:259 (3,1) - isn't it better for play if you reverse these sliders each? agree
  13. 02:28:559 (1,1) - delete these NCs, they don't needed i'm fine with this...
  14. 02:33:859 (1,3) - swap NC, 02:33:859 (1) - this part is still 1/6 beat actually. changed.

    placement itself is quite good but hitsounds are (sorry ;_;) totally messed up orz, could you try to arrange some claps? like adding them consistently

[Insane]
  1. 00:17:759 (6) - the clap sound on this slider end isn't audible enough imo, how about deleting clap on the end?? well i guess it's simply an accident....
  2. 00:33:359 (1) - delete NC for consistency? and it doesn't really needed it's more a color use for better looking..emm.
  3. 00:54:809 (4,5,6) - it would be much more funny if you give more distances rahther than stack good idea.

    awesome diff as always :D


will mod other diffs soon

HelloSCV wrote:

yo, from #modreqs (no kds)
[Easy]
  1. 01:18:059 (1,1,1,1) - it isn't really good idea spamming NCs on low diffs (well but if you really want to keep this delete some NCs at lesat like 02:05:459 (1,2,1,2) - here) changed this and 2:15 one, keep 1:56's because it's more obvious for players.
  2. 01:56:459 (1,1,1,1) - ^
  3. 02:15:659 (1,1,1,1) - ^
[Normal]
  1. uncheck wide screen support? it doesn't needed didn't notice that../
  2. 01:34:259 (3) - hmm try adding a repeat here? fits nice and less empty ehh it makes me feel i should add more notes inbetween if i add the repeat, which is i'm trying to avoid.
  3. 02:06:359 (3) - off screen fixed,
  4. 02:38:159 (1) - delete NC? it seems unnecessary personally i think it's good lol...
[pieguy's Hard]
  1. 00:57:059 - i think this section is inappropriate part for increasing SV, previous vocal parts are still sustained, it would be much better if 00:58:859 - this part has x0.8 SV instead i made a series of change and it should probably be better now.
  2. 01:31:109 (3) - how about extending this slider by 1/1 and delete repeat? it has better fit with the music fine.
  3. 01:52:259 (3) - 3/4 slider feels kinda awkward imo, i recommend using two 1/2 sliders insead from his notes around (01:51:059 (1) - 01:53:459 (1)) i guess this is on purpose, i don't think it's too bad.
[Skystar's Extra]
  1. 00:14:759 (2) - same opinion with RLQuillab Insane changed.
  2. 01:57:959 (1) - um maybe missed whistle on start? added
  3. 02:19:709 (1,1) - adding claps for consistency? and those fit quite well fixed.

[RLQuillab Insane]
  1. lol that diff name no one likes it by far.
  2. 00:14:759 (2) - i'm not sure if it's acceptable, try chagning it into 2 notes fo r sure? http://puu.sh/6FENO.jpg not sure so i'll change.
  3. 00:30:884 (6) - accroding to the music, you'd better to move this note to 00:30:734 - here to fit with hat sound seems true but i think the current one plays also good.
  4. 01:42:659 (1) - what about adding clap on end? current one feels too empty imo (on 01:45:059 (1) - here too) added
  5. 01:45:659 (3) - this slider's end should be snapped on 1/6 beat 01:46:059 - here yep.



will mod other diffs soon done xD
HelloSCV
alright, since you already got a taiko icon, bubbled

Chewin
omg yes pls

*back to BAT to rank this mapset*
Skystar
fun fact: insane is way harder than extra
Xiaolin

Chewin wrote:

omg yes pls

*back to BAT to rank this mapset*
OMG, yes please Chewin.

-Give a random 2 stars and runs-
Dark Fang
Want to

Beige

Dark Fang wrote:

Want to

Xiaolin

Dark Fang wrote:

Want to

Go go go go go Rinny-chan~! =w=
pw384
I guess that sco will rank this map :D
Scorpiour
just several minor stuffs before it goes

[General]
  1. Please check out your Widescreen storyboard support, uncheck them since there's no storyboard
  2. Please double check the Stack Leniency that 0.3 for Hard / Normal / Easy are in your purpose
Skystar
congrats for rank!!!
HelloSCV

Amamiya Yuko wrote:

congrats for rank!!!
Xiaolin

Amamiya Yuko wrote:

congrats for rank!!!
It's not ranked till now. o.o''

Joke, ranked!
Gratz for rank Rin~! :D
Chewin

Lapis Aoki wrote:

Amamiya Yuko wrote:

congrats for rank!!!
It's not ranked till now. o.o''
It will be. Good job <3 An other epic mapset almost ranked ~
Btw I'd suggest to change the name of Insane to Extra and Skystar's Extra to Insane. Just my opinion but I feel that NTR's diff is much harder than extra one.
Topic Starter
NatsumeRin
Fixed:
All widescreen support.
Stack Leniency in Easy/Normal (Hard unchanged)
Diff names. (Insane -> Extra, Skystar's Extra -> Skystar's Insane)
Skystar
我操真改了, pc美丽
Scorpiour
Ranked~~!!
Akasha-
yay, congrats NatsumeRin \:D/
P o M u T a
nice map :)
DenoisoGoiso
welcome to
2014
helllllllllllllllllllllllllll
congratz~

edit: gonna redownload this map x)
Satellite
Congratz~!!
Beige
Congratz ~ :3
Guy
Congrats on ranked. but I just noticed about that title. (Kanata ni Mau ha Sakura no Shirabe)
This map used Hepburn system in the title. (e.g. 彼方に舞うは桜の律べ -> Shirabe)
so 'ha' is incorrect i guess.
I think you should be change to 'wa'
Avena
Gratz for the rank.
Wouldn't Skystar's diff deserve to be Extra too? it's bluntly harder than RLQuillab and Nouk imo
Xiaolin
Wait, where is the Skystar diff? Oh wait nvm, found it.
Dark Fang
Meowcenaries
grazie
Chewin
*-* nicee
Xiaolin

Chewin wrote:

*-* nicee
True.
NatumeRin my hero.
pw384
终于。。

Skystar's Insane
四暗刻
Freya
Gratzu NatsumeRin
No_Gu
万年老坟
KSHR

Guy wrote:

Congrats on ranked. but I just noticed about that title. (Kanata ni Mau ha Sakura no Shirabe)
This map used Hepburn system in the title. (e.g. 彼方に舞うは桜の律べ -> Shirabe)
so 'ha' is incorrect i guess.
I think you should be change to 'wa'

sorry for bothering you guys. but yea, I also agree with Guy.
well let me explain a bit about this incorrect title. but please know "romaji has some systems such as Hepburn, Nihonshiki" first before you read this.


は (ha, wa) / へ (he, e) have 2 pronunciations as some of you know. and since は in this title is called 係助詞 (binding particle in English, maybe) in Japanese grammar, it's pronounced "wa". and Japanese sentences are romanized as their pronunciations in Hepburn one.

next, points what I want you focus in this romanized title "Kanata ni Mau ha Sakura no Shirabe" are "ha" and "shi".

Guy wrote:

This map used Hepburn system in the title. (e.g. 彼方に舞うは桜の律べ -> Shirabe)
though 律べ is romanized in Hepburn one as Guy wrote, は is done in another one (sorry, even I don't know which this is Nihonshiki or Kunreishiki..) in short, this romanized title is done in 2 systems. I really think it's strange, and you too, right? also check Mintong's another ranekd taiko map.


anyhow, I'd recommend unranking this for the incorrect title once. and please quick rerank, please!
finally, sorry if my English is strange. I hope mine is enough understandable.
Frostmourne
If unranking is done, I propose changing a diff name from Skystar's Insane to Skystar's Extra.
That diff is the hardest one in this mapset after I have played some times.
Subjective opinion though.
Topic Starter
NatsumeRin
For the problem Guy and KSHR mentioned:

I use "ha" because i have a deep impression of this map: "Mitani Nana - Shiroi Yuki no Princess ha ..." , I only know a little Japanese but this seems to be a similar condition.

Though i can't find exactly post, but if i didn't remember it wrong, it's Suzully who told us the name should use "ha" but not "wa" (though i know it reads as wa), I'm not sure how the system works, so i hope you guys could get a confirmation (I PMed Suzully to ask).

KSHR's explanation makes sense anyway... Maybe someone could be ready to help me with a quick unrank.
Frostmourne
Please inform me in-game NTR :) and I will check everything out via online!
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