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Rohi - Kanata ni Mau wa Sakura no Shirabe [Taiko|Osu]

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Nyquill
its very difficult to be creative with naming
Garven
NyquRiLCola
Skystar
Hmm, it seems like that I should explain something here.
I'm honestly confused of why would you say that was a disaster as a map. Like, calling a map is bad but which I don't think it is. The Skystar diff in this mapset was literally one of my best maps, which was told from a majority of people, including Rin for sure or else he would not accept it into the mapset.
In fact, the map was mapped in 2012. I still remember that, I created my own set for this song after getting my first ranked and after looking in Rin's kodoku egoism (which let me know who Rohi is). And after it's finished, I once showed it to Rin for judging the quality like, I was not sure if I did it good or not. Rin had a quick look through it then, and he told me that the map was pretty good and I would be a potential mapper if I could keep mapping things as good as it.
Turn into 2013, Rin created his set for it as well. As I have no time to rank my own set, I just left my diff to Rin as a guest diff as you can see here. Before that, I have done remapping some parts that I thought they're bad and improvable. You can just compare it with my own set and see how they're different from each other.
Hope you can understand it Garven! I'd like to appreciate it if it's the truth, but I really don't see what's bad as you said there.
Besides, due to some reasons, I need to be afk since tomorrow to February, so I think I'm not able to remap the entire map now...
Garven
Perhaps when you return you can take a look and see what I'm talking about, but here's a quick synopsis of the intro: There is almost zero consistency through this, even though the music itself doesn't have any hint of changes to that degree of intensity. You use giant jumps then near-spacing with no musical cue at all and change your rhythm use all over. Stack use is random at best. The flow is spastic in a sense that I have no idea where I should be going. I'm reading circles instead of feeling and enjoying the map. It's not something that I would promote for ranking. Perhaps this did have potential back when it was first submitted, but you've obviously grown beyond it - this is no where near the mapping I saw in SAVIOR OF SONG in terms of enjoyability and playability, so I know you can do better than this.
Zweib
lol This skystar is quite fine for me, idk how it is going to other players though,


I don't think remapping is so necessary. It may be too strict with yuko :o

Hope that it could be ranked soon o/
Topic Starter
NatsumeRin

Garven wrote:

[General]
Tick rate 2 fits this song best

[Easy]
00:33:659 (1,2,3) - I'm kind of wary of the flow here since this is an Easy diff. Going back after the launch from the repeat slider feels a bit odd after 00:28:859 (1,2) - and the rest of your instances of this rhythm seem to have not nearly as much of a cut backwards. it's there because the vocal goes a really high pitch and the other parts are not.
00:55:259 (1,1) - This overlap is pretty ugly :x ehh..?
01:07:859 (1,1,1,1,1) - Yeah, everyone does the new combo spam here across the maps, but it feels too frequent with the number of hit objects. It'd look a lot better in sets of twos. seems fine.
01:17:459 (1,1,1,1,1) - etc. won't bother pointing the rest out ^
02:38:459 - Not ending with the rest of the maps? i think compared to a tough part at the end (as it's an Easy), better to just stop it...

..well I started at least.

I'm really perplexed over the timing at the start. Why that mass of red lines?

Anyway, I'll continue later when I can.

Edit:

[Normal]
00:27:959 (3,4,5,6,1) - This looks pretty intimidating for a Normal. It's that really low AR I'm thinking (feels way slow compared to the slider speed, but the distance snap speed is super-low so it's kind of unbalanced-feeling.) Already fixed in previous mods.
01:40:259 (1) - The only thing I can hear on this is the slider tick q: increased the volume
01:44:459 (2,3) - This might be a bit tough for a Normal difficulty. Try to avoid stacking under slider ends - especially when you're using a different rhythm that's not even in the song. i still think i need that (it's in the song btw...)
01:55:559 (1,1,1,1,1) - Strange that you do the new combo spam here but not during the kiai parts that are the same. the sliders in kiai are in consistent shape/flow so i simply think no new combo will looks better = =
02:23:459 (1,1) - This is pretty iffy for a Normal too. It'd probably read a lot better if you only set a circle at 02:24:959 - instead of having a slider at 02:24:659 (1) - . but wouldn't that be musically incorrect..?
02:27:659 (5,6,1) - And again with the weird 1/2 spacing. I recommend against it - when you have the same rhythm but different spacing in the next pattern at 02:29:159 (4,1) -
02:33:059 (1,1) - Same thing as before
02:35:159 (3,4,1) - And the 1/2 spacing changes. This is a Normal! eh well, in all 1/2 parts with 2 or more circles, i use a close spacing, while when it's slider-circle or slider-slider, the spacing is larger. It's to prevent average player to move too frequently when continuously hitting circles, personally i think it's in fact easier.

[Hard]
00:27:959 (4,1) - This jump doesn't read very well. Have the curve of the slider move towards the 1. Maybe also make the jump less intense. i changed in another way.
01:21:059 (1,2) - Kind of a weird spot for a jump. If you made it more similar to what you did with 01:11:459 (1,2) - it would read and play a lot better. changed.
01:27:059 (1) - This slowdown plays poorly. Breaks the pacing you've had up to this point. i'm fine with that at least..
01:30:809 (2,3,1,2) - This jump into ridiculously slow velocity is also pretty bad pacing. I'd have larger spacing between 01:31:559 (1,2) - so you don't have the identical spacing from the previous combos and it transitions better to this slow part. (I also disagree with slowing down to such a drastic amount, but eh) ok.
01:52:259 (3) - Wrong rhythm from what i understand, pieguy is not trying to follow the vocal (it's all the way 3/2+1/2 in fact.
02:04:259 (1) - Slider track is audible fixed.
02:36:659 (1) - Wow this feels so badly placed. I guess you wanted to put a spinner somewhere, but it really breaks your pacing.
Eh, overall this map felt like it was trying too hard to suppress itself from being a low-level Insane. It's quite a big jump up from the Normal in difficulty as well. dunno..

I'll continue later. Not sure where to start since there are 3 insanes? Shouldn't one of these be an extra as well?

[Rin]
01:09:059 (3,1) - This felt waaay too close after the other three sets of jumps. it should be ok... anyway the main idea is still start a new part.
01:30:659 (1,1,1) - You followed the piano part fairly strongly up until this transition point. The sliders just feel gimmicky rather than a good translation of the phrase though. For example, the last slider at 01:31:259 (1) - In the music, it's more coming to a stop. Everything turns off waiting for the vocal to kick in again. But your' having the player keep moving anyway with this last slider. Just feels wrong against the song. my opinion is there's 3 strong drum sounds, it's in fact more noticable than the piano's stop (as a translation part), also the slider's are in a tiny slow down, it would help players to get in the new part better.
01:58:859 (2,3,4,5) - I didn't get why you suddenly put jumps in here. Not really anything new in the song to emphasize until 01:59:459 - well it's just a way to increase the spacing gradually (i have no really good idea how to do it with common spacing)
02:16:559 (1,2) - Sudden tiny spacing aaaaaa ._.

Pretty fun map here, except for the weird spacing things I pointed out above.

Frostmourne wrote:

General
sad that no more Rin diff name here.. also a gap between Easy and Normal is a bit huge. I think it's because Normal diff is a bit harder. it seems my maps tend to be like that orz.

Normal
01:11:159 (4) - move a bit left apart from 01:10:559 (3) - ? done.
I feel this Normal a bit harder but that should be fine!

pieguy's Hard
01:33:059 (1,2,3,4) - shouldn't this be 1/3 according to somewhere you follow here 01:37:859 (3,4,5,1) - ? ah yep, it's wrong.
02:09:959 (1) - a slider under triplet like this might be a bit hard for Hard diff players because they might alternate wrongly and get a miss easily on 02:09:959 (1) -
It would be better if you could unstack between 02:09:659 (5,1) - . consider this is used a lot in this diff i think it should be okay...
02:28:859 (5,1) - similar to above ^

Insane
nothing to say :)

nouk's Insane
All kiai part volume should be 80% instead of 90%.. It's way too loud when the part before kiai uses only 50% and then suddenly goes 90% with normal-hit
Saoji

Garven wrote:

Perhaps when you return you can take a look and see what I'm talking about, but here's a quick synopsis of the intro: There is almost zero consistency through this, even though the music itself doesn't have any hint of changes to that degree of intensity. You use giant jumps then near-spacing with no musical cue at all and change your rhythm use all over. Stack use is random at best. The flow is spastic in a sense that I have no idea where I should be going. I'm reading circles instead of feeling and enjoying the map. It's not something that I would promote for ranking. Perhaps this did have potential back when it was first submitted, but you've obviously grown beyond it - this is no where near the mapping I saw in SAVIOR OF SONG in terms of enjoyability and playability, so I know you can do better than this.
This map learned me to play with feeling instead of reading circles..
(While I can't do it for SAVIOR OF SONG though D: )
those
Just dropping this here: your 3/4 sections are supposed to be 6/4 instead.
Topic Starter
NatsumeRin

those wrote:

Just dropping this here: your 3/4 sections are supposed to be 6/4 instead.
fixed.
Akiyama Mizuki
How about NyquilLC?
HelloSCV
yo, from #modreqs (no kds)
[Easy]
  1. 01:18:059 (1,1,1,1) - it isn't really good idea spamming NCs on low diffs (well but if you really want to keep this delete some NCs at lesat like 02:05:459 (1,2,1,2) - here)
  2. 01:56:459 (1,1,1,1) - ^
  3. 02:15:659 (1,1,1,1) - ^
[Normal]
  1. uncheck wide screen support? it doesn't needed
  2. 01:34:259 (3) - hmm try adding a repeat here? fits nice and less empty
  3. 02:06:359 (3) - off screen
  4. 02:38:159 (1) - delete NC? it seems unnecessary
[pieguy's Hard]
  1. 00:57:059 - i think this section is inappropriate part for increasing SV, previous vocal parts are still sustained, it would be much better if 00:58:859 - this part has x0.8 SV instead
  2. 01:31:109 (3) - how about extending this slider by 1/1 and delete repeat? it has better fit with the music
  3. 01:52:259 (3) - 3/4 slider feels kinda awkward imo, i recommend using two 1/2 sliders insead
[Skystar's Extra]
  1. 00:14:759 (2) - same opinion with RLQuillab Insane
  2. 01:57:959 (1) - um maybe missed whistle on start?
  3. 02:19:709 (1,1) - adding claps for consistency? and those fit quite well

[RLQuillab Insane]
  1. lol that diff name
  2. 00:14:759 (2) - i'm not sure if it's acceptable, try chagning it into 2 notes fo r sure? http://puu.sh/6FENO.jpg
  3. 00:30:884 (6) - accroding to the music, you'd better to move this note to 00:30:734 - here to fit with hat sound
  4. 01:42:659 (1) - what about adding clap on end? current one feels too empty imo (on 01:45:059 (1) - here too)
  5. 01:45:659 (3) - this slider's end should be snapped on 1/6 beat 01:46:059 - here

[Nouk's Insane]
  1. missing video file?
  2. 00:14:926 (3) - i have no idae why you snapped this note on 1/16 beat, this should be snapped on previous white tick to have perfect match with the music (i mean on the red line)
  3. 00:15:051 (4) - maybe you missed clap on start?
  4. 00:35:759 (11) - inappropriate for accelerating imo, since this section has high ptich vocal sound, i think this part doesn't good place for SV changes, just giving a jump works much better (not only here but also all of similar parts for example like 00:17:759 (1) - here and 00:39:959 (7,8) - here etc.)
  5. 01:02:459 - try using NC:3 hitsound here,this sounds better
  6. 01:07:259 (1) - how about adding finish here?
  7. 01:16:859 (1,1) - swap NC for consistency
  8. 01:34:859 (1,3) - ^
  9. 01:38:459 (2,3) - i highly recommed using 4/6 slider here because this part is many vocal sounds, not drum or some instruments
  10. 01:43:259 (5,6) - but in this part, all of your objects snapped on drum sound but these aren't, so try deleting 01:43:559 (6) - this slider and changing 01:43:259 (5) - this slider into a note instead. or if you really wanna keep this, adding a note 01:43:559 (6) - here is also nice
  11. 02:08:159 (1) - delete NC for consistency
  12. 02:34:259 (3,1) - isn't it better for play if you reverse these sliders each?
  13. 02:28:559 (1,1) - delete these NCs, they don't needed
  14. 02:33:859 (1,3) - swap NC, 02:33:859 (1) - this part is still 1/6 beat actually.

    placement itself is quite good but hitsounds are (sorry ;_;) totally messed up orz, could you try to arrange some claps? like adding them consistently

[Insane]
  1. 00:17:759 (6) - the clap sound on this slider end isn't audible enough imo, how about deleting clap on the end??
  2. 00:33:359 (1) - delete NC for consistency? and it doesn't really needed
  3. 00:54:809 (4,5,6) - it would be much more funny if you give more distances rahther than stack

    awesome diff as always :D
will mod other diffs soon done xD
Topic Starter
NatsumeRin

HelloSCV wrote:

yo, from #modreqs (no kds)
[Nouk's Insane]
  1. missing video file? fixed.
  2. 00:14:926 (3) - i have no idae why you snapped this note on 1/16 beat, this should be snapped on previous white tick to have perfect match with the music (i mean on the red line) wrong snap in fact...
  3. 00:15:051 (4) - maybe you missed clap on start? added.
  4. 00:35:759 (11) - inappropriate for accelerating imo, since this section has high ptich vocal sound, i think this part doesn't good place for SV changes, just giving a jump works much better (not only here but also all of similar parts for example like 00:17:759 (1) - here and 00:39:959 (7,8) - here etc.)
    personally i think it's not really obvious (0.85-1.15) and won't really affect playing, tend to keep.
  5. 01:02:459 - try using NC:3 hitsound here,this sounds better changed.
  6. 01:07:259 (1) - how about adding finish here? nope..
  7. 01:16:859 (1,1) - swap NC for consistency fine
  8. 01:34:859 (1,3) - ^ done.
  9. 01:38:459 (2,3) - i highly recommed using 4/6 slider here because this part is many vocal sounds, not drum or some instruments hope he'd like the change i made orz.
  10. 01:43:259 (5,6) - but in this part, all of your objects snapped on drum sound but these aren't, so try deleting 01:43:559 (6) - this slider and changing 01:43:259 (5) - this slider into a note instead. or if you really wanna keep this, adding a note 01:43:559 (6) - here is also nice ok.
  11. 02:08:159 (1) - delete NC for consistency fixed.
  12. 02:34:259 (3,1) - isn't it better for play if you reverse these sliders each? agree
  13. 02:28:559 (1,1) - delete these NCs, they don't needed i'm fine with this...
  14. 02:33:859 (1,3) - swap NC, 02:33:859 (1) - this part is still 1/6 beat actually. changed.

    placement itself is quite good but hitsounds are (sorry ;_;) totally messed up orz, could you try to arrange some claps? like adding them consistently

[Insane]
  1. 00:17:759 (6) - the clap sound on this slider end isn't audible enough imo, how about deleting clap on the end?? well i guess it's simply an accident....
  2. 00:33:359 (1) - delete NC for consistency? and it doesn't really needed it's more a color use for better looking..emm.
  3. 00:54:809 (4,5,6) - it would be much more funny if you give more distances rahther than stack good idea.

    awesome diff as always :D


will mod other diffs soon

HelloSCV wrote:

yo, from #modreqs (no kds)
[Easy]
  1. 01:18:059 (1,1,1,1) - it isn't really good idea spamming NCs on low diffs (well but if you really want to keep this delete some NCs at lesat like 02:05:459 (1,2,1,2) - here) changed this and 2:15 one, keep 1:56's because it's more obvious for players.
  2. 01:56:459 (1,1,1,1) - ^
  3. 02:15:659 (1,1,1,1) - ^
[Normal]
  1. uncheck wide screen support? it doesn't needed didn't notice that../
  2. 01:34:259 (3) - hmm try adding a repeat here? fits nice and less empty ehh it makes me feel i should add more notes inbetween if i add the repeat, which is i'm trying to avoid.
  3. 02:06:359 (3) - off screen fixed,
  4. 02:38:159 (1) - delete NC? it seems unnecessary personally i think it's good lol...
[pieguy's Hard]
  1. 00:57:059 - i think this section is inappropriate part for increasing SV, previous vocal parts are still sustained, it would be much better if 00:58:859 - this part has x0.8 SV instead i made a series of change and it should probably be better now.
  2. 01:31:109 (3) - how about extending this slider by 1/1 and delete repeat? it has better fit with the music fine.
  3. 01:52:259 (3) - 3/4 slider feels kinda awkward imo, i recommend using two 1/2 sliders insead from his notes around (01:51:059 (1) - 01:53:459 (1)) i guess this is on purpose, i don't think it's too bad.
[Skystar's Extra]
  1. 00:14:759 (2) - same opinion with RLQuillab Insane changed.
  2. 01:57:959 (1) - um maybe missed whistle on start? added
  3. 02:19:709 (1,1) - adding claps for consistency? and those fit quite well fixed.

[RLQuillab Insane]
  1. lol that diff name no one likes it by far.
  2. 00:14:759 (2) - i'm not sure if it's acceptable, try chagning it into 2 notes fo r sure? http://puu.sh/6FENO.jpg not sure so i'll change.
  3. 00:30:884 (6) - accroding to the music, you'd better to move this note to 00:30:734 - here to fit with hat sound seems true but i think the current one plays also good.
  4. 01:42:659 (1) - what about adding clap on end? current one feels too empty imo (on 01:45:059 (1) - here too) added
  5. 01:45:659 (3) - this slider's end should be snapped on 1/6 beat 01:46:059 - here yep.



will mod other diffs soon done xD
HelloSCV
alright, since you already got a taiko icon, bubbled

Chewin
omg yes pls

*back to BAT to rank this mapset*
Skystar
fun fact: insane is way harder than extra
Xiaolin

Chewin wrote:

omg yes pls

*back to BAT to rank this mapset*
OMG, yes please Chewin.

-Give a random 2 stars and runs-
Dark Fang
Want to

Beige

Dark Fang wrote:

Want to

Xiaolin

Dark Fang wrote:

Want to

Go go go go go Rinny-chan~! =w=
pw384
I guess that sco will rank this map :D
Scorpiour
just several minor stuffs before it goes

[General]
  1. Please check out your Widescreen storyboard support, uncheck them since there's no storyboard
  2. Please double check the Stack Leniency that 0.3 for Hard / Normal / Easy are in your purpose
Skystar
congrats for rank!!!
HelloSCV

Amamiya Yuko wrote:

congrats for rank!!!
Xiaolin

Amamiya Yuko wrote:

congrats for rank!!!
It's not ranked till now. o.o''

Joke, ranked!
Gratz for rank Rin~! :D
Chewin

Lapis Aoki wrote:

Amamiya Yuko wrote:

congrats for rank!!!
It's not ranked till now. o.o''
It will be. Good job <3 An other epic mapset almost ranked ~
Btw I'd suggest to change the name of Insane to Extra and Skystar's Extra to Insane. Just my opinion but I feel that NTR's diff is much harder than extra one.
Topic Starter
NatsumeRin
Fixed:
All widescreen support.
Stack Leniency in Easy/Normal (Hard unchanged)
Diff names. (Insane -> Extra, Skystar's Extra -> Skystar's Insane)
Skystar
我操真改了, pc美丽
Scorpiour
Ranked~~!!
Akasha-
yay, congrats NatsumeRin \:D/
P o M u T a
nice map :)
DenoisoGoiso
welcome to
2014
helllllllllllllllllllllllllll
congratz~

edit: gonna redownload this map x)
Satellite
Congratz~!!
Beige
Congratz ~ :3
Guy
Congrats on ranked. but I just noticed about that title. (Kanata ni Mau ha Sakura no Shirabe)
This map used Hepburn system in the title. (e.g. 彼方に舞うは桜の律べ -> Shirabe)
so 'ha' is incorrect i guess.
I think you should be change to 'wa'
Avena
Gratz for the rank.
Wouldn't Skystar's diff deserve to be Extra too? it's bluntly harder than RLQuillab and Nouk imo
Xiaolin
Wait, where is the Skystar diff? Oh wait nvm, found it.
Dark Fang
Meowcenaries
grazie
Chewin
*-* nicee
Xiaolin

Chewin wrote:

*-* nicee
True.
NatumeRin my hero.
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