o_O
Star!
Star!
ts8zs wrote:
Who in-game requested XD
maybe pieguy...
A long delay...because of Monthly #3,sorry
Ok then I won't mod taiko since there is an taiko iconXD
[RLQ]
00:19:559 (6) - Ctrl+g the current one seems have better flow
01:11:309 (7) - move to 1 it's a new jump to the next 1 i guess, understandable in my eyes
01:21:059 (1) - Ctrl+g changed in another way.
01:31:259 (4) - move to 3's head i don't get...
真够扯 Editing
[Nouk]
00:33:659 (1) - move to 304,20 fixed.
00:38:759 (2) - move to 440,168? this is a good idea.
00:39:509 (5) - move to 84,116? guess this is his original idea, no change for now.
00:41:609 (7) - Ctrl+G good.
00:45:359 (1) - last point 236,98? in another way.
01:03:059 (1,2,3) - http://osu.ppy.sh/ss/1194010 no.
01:10:559 (4) - NC added
01:11:459 (1) - 172,328 i think the current one is better.
01:18:059 (3) - Ctrl+G no.
02:01:259 (4) - move to 472,248 这也太远了
02:28:259 (1) - Ctrl+G
>02:28:859 (1,1) - move to 496,168 current one is enough for me
>>02:29:309 (2) - 416,156
>>>02:29:459 (3) - Ctrl+g
02:36:209 (6) - move to 244,68
>02:36:359 (7) - Ctrl+G
[Insane]
01:18:959 (1,2) - Ctrl+G 注意音阶
01:19:559 (1,2) - ^
>01:19:859 (3) - move to 304,264
[Normal]
remove some useless greenline? lazy to do that.
00:18:959 (4) - blanket not designed for a blanket.
00:20:459 (2) - 112,216 personally i prefer current one.
00:53:159 (2) - ......If you want same thing...
00:57:959 (2) - ^
01:14:459 (5) - 2nd point right 1 small gird
[Easy]
._.
ayaka2000 wrote:
Hi.
Is lankd just around the corner.
General
旋律→律べ good arrange.
good arrange music.Nice.
A bit difficult
Normal
00:28:409 - Dl ok...i worried a bit before.
00:28:709 - Dl ^
01:22:259 - No stack stack is the best way i can think of (compared to move it some random place)
02:35:309 - Dl nope.
Pieguy's Hard
for Heaven's sake
want you to make Circle Size just a little bit bigger i think it's the common size of hard...
the degree to which one is serious or grave
Insane
01:02:459 - move nope.
01:13:859 (1)~(4)square or oblong nope, current one is following the pitch.
good luck
Lapis Aoki wrote:
Hey Rin~
[Easy]
01:31:859 -Normal whistle. i can understand that but personally, that sound is too annoying for me so i only use it in rare cases.
01:34:559 -Slider under the note. in fact the sound is not really accurate so i'm trying to avoid.
01:39:359 -^ ^
[Normal]
00:55:259 -Make the slider till 00:56:159 i may think about it later, your opinion is right in this part, but the current one seems playing better.
00:56:459 -Add a note.
00:58:859 -Make the slider till 00:59:759
01:00:059 -Add a note. same.
01:21:959 -^ i'm a bit afraid it would be too hard (cause i probably won't move it)
01:31:859 -Normal whistle. same as Easy.
01:34:259 -Make the slider long till 01:35:459 trying to follow the vocal.
01:36:659 -Normal whistle.
01:39:059 -Remove that circle and add a slider till 01:39:959And yet these other insane diff's aren't submitted, I'll mod them when they're submitted.
Well actually, I can't mod maps that are really fastbut I can mod somebut anyways, GL ~ !
thanks Rin for fixing ts8zs's mod. i would do the same as you did lolGarven wrote:
[Nouk]
00:45:359 (1) - This would flow better if the kink was made earlier. Right now it's a big stab against your previous curved flow and it feels wrong. Fixed!
00:46:109 (4,5) - Ctrl + g on these would also help towards the flow Fixed!
01:25:859 (1,2,3,4,5,6) - Erm, why sliders? They are clearly meant to be single notes. Fixed!
01:31:109 - And after all that following of the piano, missing this beat is a crime. Fixed!
01:31:559 (1) - Awkward spinner. Map through it or start it at 01:31:859 - so it matches the much better spinner at 01:36:659 (1) - Fixed!
01:38:459 (2,3) - The rhythm is completely wrong on these. Use 1/2 rhythms to match the music. Fixed!
01:43:559 (6) - End this at 01:43:659 - and give it a more audible end so that you can feel that it's ending with the drum part I don't get it, leave the way it is
01:46:259 (1,2,3) - Slider. Slider. Circle. What. Use circles for better impact for under-mapping like this. Fixed!
02:09:059 (1,7,1) - At least line the end of the long slider up with these two stacked notes. It is lined up?
02:23:459 (1,2,3,4,5,6) - These silenced slider ends are just bad. Not only are they completely off rhythm, when they finally do sync up, you keep them silent anyway so it ends up leaving me wondering what exactly you were trying to accomplish with the music. The best part is that you decided to do a different incorrect rhythm than at 01:25:859 (1) - Fixed!
02:33:059 (1,2,3,4,1,2) - Yay, you've at least demonstrated that you are aware of the rhythm of the song and are capable of mapping it. Why aren't you doing this for the rest of the map though? Sorry. Fixed all mistakes
looooooooooool well give me oneNyquill wrote:
me and rlc really need a better diff name
Garven wrote:
[General]
Tick rate 2 fits this song best
[Easy]
00:33:659 (1,2,3) - I'm kind of wary of the flow here since this is an Easy diff. Going back after the launch from the repeat slider feels a bit odd after 00:28:859 (1,2) - and the rest of your instances of this rhythm seem to have not nearly as much of a cut backwards. it's there because the vocal goes a really high pitch and the other parts are not.
00:55:259 (1,1) - This overlap is pretty ugly ehh..?
01:07:859 (1,1,1,1,1) - Yeah, everyone does the new combo spam here across the maps, but it feels too frequent with the number of hit objects. It'd look a lot better in sets of twos. seems fine.
01:17:459 (1,1,1,1,1) - etc. won't bother pointing the rest out ^
02:38:459 - Not ending with the rest of the maps? i think compared to a tough part at the end (as it's an Easy), better to just stop it...
..well I started at least.
I'm really perplexed over the timing at the start. Why that mass of red lines?
Anyway, I'll continue later when I can.
Edit:
[Normal]
00:27:959 (3,4,5,6,1) - This looks pretty intimidating for a Normal. It's that really low AR I'm thinking (feels way slow compared to the slider speed, but the distance snap speed is super-low so it's kind of unbalanced-feeling.) Already fixed in previous mods.
01:40:259 (1) - The only thing I can hear on this is the slider tick q: increased the volume
01:44:459 (2,3) - This might be a bit tough for a Normal difficulty. Try to avoid stacking under slider ends - especially when you're using a different rhythm that's not even in the song. i still think i need that (it's in the song btw...)
01:55:559 (1,1,1,1,1) - Strange that you do the new combo spam here but not during the kiai parts that are the same. the sliders in kiai are in consistent shape/flow so i simply think no new combo will looks better = =
02:23:459 (1,1) - This is pretty iffy for a Normal too. It'd probably read a lot better if you only set a circle at 02:24:959 - instead of having a slider at 02:24:659 (1) - . but wouldn't that be musically incorrect..?
02:27:659 (5,6,1) - And again with the weird 1/2 spacing. I recommend against it - when you have the same rhythm but different spacing in the next pattern at 02:29:159 (4,1) -
02:33:059 (1,1) - Same thing as before
02:35:159 (3,4,1) - And the 1/2 spacing changes. This is a Normal! eh well, in all 1/2 parts with 2 or more circles, i use a close spacing, while when it's slider-circle or slider-slider, the spacing is larger. It's to prevent average player to move too frequently when continuously hitting circles, personally i think it's in fact easier.
[Hard]
00:27:959 (4,1) - This jump doesn't read very well. Have the curve of the slider move towards the 1. Maybe also make the jump less intense. i changed in another way.
01:21:059 (1,2) - Kind of a weird spot for a jump. If you made it more similar to what you did with 01:11:459 (1,2) - it would read and play a lot better. changed.
01:27:059 (1) - This slowdown plays poorly. Breaks the pacing you've had up to this point. i'm fine with that at least..
01:30:809 (2,3,1,2) - This jump into ridiculously slow velocity is also pretty bad pacing. I'd have larger spacing between 01:31:559 (1,2) - so you don't have the identical spacing from the previous combos and it transitions better to this slow part. (I also disagree with slowing down to such a drastic amount, but eh) ok.
01:52:259 (3) - Wrong rhythm from what i understand, pieguy is not trying to follow the vocal (it's all the way 3/2+1/2 in fact.
02:04:259 (1) - Slider track is audible fixed.
02:36:659 (1) - Wow this feels so badly placed. I guess you wanted to put a spinner somewhere, but it really breaks your pacing.
Eh, overall this map felt like it was trying too hard to suppress itself from being a low-level Insane. It's quite a big jump up from the Normal in difficulty as well. dunno..
I'll continue later. Not sure where to start since there are 3 insanes? Shouldn't one of these be an extra as well?
[Rin]
01:09:059 (3,1) - This felt waaay too close after the other three sets of jumps. it should be ok... anyway the main idea is still start a new part.
01:30:659 (1,1,1) - You followed the piano part fairly strongly up until this transition point. The sliders just feel gimmicky rather than a good translation of the phrase though. For example, the last slider at 01:31:259 (1) - In the music, it's more coming to a stop. Everything turns off waiting for the vocal to kick in again. But your' having the player keep moving anyway with this last slider. Just feels wrong against the song. my opinion is there's 3 strong drum sounds, it's in fact more noticable than the piano's stop (as a translation part), also the slider's are in a tiny slow down, it would help players to get in the new part better.
01:58:859 (2,3,4,5) - I didn't get why you suddenly put jumps in here. Not really anything new in the song to emphasize until 01:59:459 - well it's just a way to increase the spacing gradually (i have no really good idea how to do it with common spacing)
02:16:559 (1,2) - Sudden tiny spacing aaaaaa ._.
Pretty fun map here, except for the weird spacing things I pointed out above.
Frostmourne wrote:
General
sad that no more Rin diff name here.. also a gap between Easy and Normal is a bit huge. I think it's because Normal diff is a bit harder. it seems my maps tend to be like that orz.
Normal
01:11:159 (4) - move a bit left apart from 01:10:559 (3) - ? done.
I feel this Normal a bit harder but that should be fine!
pieguy's Hard
01:33:059 (1,2,3,4) - shouldn't this be 1/3 according to somewhere you follow here 01:37:859 (3,4,5,1) - ? ah yep, it's wrong.
02:09:959 (1) - a slider under triplet like this might be a bit hard for Hard diff players because they might alternate wrongly and get a miss easily on 02:09:959 (1) -
It would be better if you could unstack between 02:09:659 (5,1) - . consider this is used a lot in this diff i think it should be okay...
02:28:859 (5,1) - similar to above ^
Insane
nothing to say
nouk's Insane
All kiai part volume should be 80% instead of 90%.. It's way too loud when the part before kiai uses only 50% and then suddenly goes 90% with normal-hit
This map learned me to play with feeling instead of reading circles..Garven wrote:
Perhaps when you return you can take a look and see what I'm talking about, but here's a quick synopsis of the intro: There is almost zero consistency through this, even though the music itself doesn't have any hint of changes to that degree of intensity. You use giant jumps then near-spacing with no musical cue at all and change your rhythm use all over. Stack use is random at best. The flow is spastic in a sense that I have no idea where I should be going. I'm reading circles instead of feeling and enjoying the map. It's not something that I would promote for ranking. Perhaps this did have potential back when it was first submitted, but you've obviously grown beyond it - this is no where near the mapping I saw in SAVIOR OF SONG in terms of enjoyability and playability, so I know you can do better than this.
fixed.those wrote:
Just dropping this here: your 3/4 sections are supposed to be 6/4 instead.