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Satou Hiromi & Faylan - Witch's Garden (Short Ver.) [Taiko|O

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Total Posts
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Topic Starter
WhiteAries
This beatmap was submitted using in-game submission on 2013년 12월 18일 수요일 at 오후 6:20:26

Artist: Satou Hiromi & Faylan
Title: Witch's Garden (Short Ver.)
Source: Witch's Garden Windmill Oasis
Tags: Senbonzakura Ra-s Mapper 31
BPM: 182
Filesize: 8118kb
Play Time: 02:07
Difficulties Available:
  1. 31's Taiko (4.83 stars, 639 notes)
  2. Akeno (5 stars, 409 notes)
  3. Ayari (5 stars, 522 notes)
  4. Goro (2.49 stars, 150 notes)
  5. Suzuno (5 stars, 569 notes)
  6. Taiko Muzukasii (4.87 stars, 475 notes)
Download: Satou Hiromi & Faylan - Witch's Garden (Short Ver.)
Information: Scores/Beatmap Listing
---------------
あやいかわいいよあやり
Taiko Muzukasii - by 7omoa
31's Taiko - by Mapper 31

Goro - by WhiteAries
Akeno - by Ra-s
Suzuno - by Senbonzakura
Ayari - by WhiteAries
5/19 Hitsound changed
5/20 Title name changed (Witch's Garden -> Witch's Garden (Short ver.)
5/21 I deside remap diff (Ayari) now remapping
5/22 Remap finished
5/28 added new diff(goro) & fix BG resolution problem
6/5 added new diff(Taiko Oni)
9/24 Satou Hiromi & Faylan - Witch's Garden (Short Ver.) has been revived from eternal slumber. & remap suzuno
Sister Jude
00:05:791 Set current position as preview point
Azmato
[Ayari]

I think this difficulty needs more NC.

SPOILER
00:12:235 (6) - NC
00:14:873 (6) - ^
00:17:510 (6) - ^
00:27:895 (3) - ^
00:28:554 (7) - ^
00:29:378 (11) - ^
00:30:037 (1,2,1,2) - I think http://puu.sh/2Wwg9.jpg it's better.
00:32:180 (4) - NC
00:33:499 (5) - ^
00:34:488 (9) - ^
00:35:972 (5) - ^
00:37:455 (7) - ^
00:41:246 (4) - ^
00:41:906 (1,2,3,4,5,6) - follow the bgm? vocal? I think you have to choose one.
00:45:697 (6) - NC
00:46:686 (8) - ^
00:48:499 (4) - ^
00:49:323 (8) - ^
00:51:631 (3) - ^
00:53:774 (7) - ^
00:55:422 (4) - ^
00:57:235 (7) - ^ change slider direction. I recommend
00:57:565 (8) - change slider direction. I recommend http://puu.sh/2Wwro.jpg
00:58:059 (9) - NC
00:59:708 (4) - ^
01:04:323 (5) - ^
01:05:642 (8) - ^
01:06:961 (11) - ^
01:07:455 (1) - Remove NC
01:07:620 (2) - NC
01:08:939 (4) - ^
01:09:598 (7) - ^
01:11:576 (5) - ^
01:12:235 (10) - ^
01:14:213 (4) - ^
01:15:367 (4) - ^
01:16:191 (9) - ^
01:16:686 (1) - Remove NC
01:17:016 (3) - NC
01:17:840 (9) - ^
01:19:488 (5) - ^
01:20:807 (5) - ^
01:22:620 (5) - ^
01:23:444 (11) - ^
01:24:928 (3) - ^
01:26:246 (3) - ^
01:27:400 (3) - ^
01:28:719 (3) - ^
01:33:005 (1,2,3,4,5) - I think stream is too late... I recommend http://puu.sh/2WwEx.jpg
01:33:334 (7) - NC *when you apply ^
01:33:829 (9) - ^
01:36:796 (6) - ^
01:37:950 (5) - ^
01:39:268 (3) - ^
01:40:587 (5) - ^
01:43:224 (5) - ^
01:44:543 (3) - ^
01:45:862 (3) - ^
01:47:016 (6) - ^
01:49:158 (6) - ^
01:50:477 (4) - ^
01:51:961 (6,9) - NC (69!?)
01:52:620 (1,4,7,10) - ^
01:55:092 (5) - ^
01:55:752 (9) - ^
01:56:411 (11) - ^
02:00:532 (5) - ^
02:01:686 (3) - ^
02:03:005 (1) - remove NC
02:03:169 (2) - NC
02:03:664 (5) - ^


I think my mod is not really good for your map, but I hope it will help you :D
Topic Starter
WhiteAries

Azmato wrote:

[Ayari]

I think this difficulty needs more NC.

SPOILER
00:12:235 (6) - NC
00:14:873 (6) - ^
00:17:510 (6) - ^
00:27:895 (3) - ^
00:28:554 (7) - ^
00:29:378 (11) - ^
00:30:037 (1,2,1,2) - I think http://puu.sh/2Wwg9.jpg it's better.
00:32:180 (4) - NC
00:33:499 (5) - ^
00:34:488 (9) - ^
00:35:972 (5) - ^
00:37:455 (7) - ^
00:41:246 (4) - ^
00:41:906 (1,2,3,4,5,6) - follow the bgm? vocal? I think you have to choose one.
00:45:697 (6) - NC
00:46:686 (8) - ^
00:48:499 (4) - ^
00:49:323 (8) - ^
00:51:631 (3) - ^
00:53:774 (7) - ^
00:55:422 (4) - ^
00:57:235 (7) - ^ change slider direction. I recommend
00:57:565 (8) - change slider direction. I recommend http://puu.sh/2Wwro.jpg
00:58:059 (9) - NC
00:59:708 (4) - ^
01:04:323 (5) - ^
01:05:642 (8) - ^
01:06:961 (11) - ^
01:07:455 (1) - Remove NC
01:07:620 (2) - NC
01:08:939 (4) - ^
01:09:598 (7) - ^
01:11:576 (5) - ^
01:12:235 (10) - ^
01:14:213 (4) - ^
01:15:367 (4) - ^
01:16:191 (9) - ^
01:16:686 (1) - Remove NC
01:17:016 (3) - NC
01:17:840 (9) - ^
01:19:488 (5) - ^
01:20:807 (5) - ^
01:22:620 (5) - ^
01:23:444 (11) - ^
01:24:928 (3) - ^
01:26:246 (3) - ^
01:27:400 (3) - ^
01:28:719 (3) - ^
01:33:005 (1,2,3,4,5) - I think stream is too late... I recommend http://puu.sh/2WwEx.jpg
01:33:334 (7) - NC *when you apply ^
01:33:829 (9) - ^
01:36:796 (6) - ^
01:37:950 (5) - ^
01:39:268 (3) - ^
01:40:587 (5) - ^
01:43:224 (5) - ^
01:44:543 (3) - ^
01:45:862 (3) - ^
01:47:016 (6) - ^
01:49:158 (6) - ^
01:50:477 (4) - ^
01:51:961 (6,9) - NC (69!?)
01:52:620 (1,4,7,10) - ^
01:55:092 (5) - ^
01:55:752 (9) - ^
01:56:411 (11) - ^
02:00:532 (5) - ^
02:01:686 (3) - ^
02:03:005 (1) - remove NC
02:03:169 (2) - NC
02:03:664 (5) - ^


I think my mod is not really good for your map, but I hope it will help you :D
Checked! thanks :3
Azmato
[Suzuno]

패기가 넘치거나
도를 지나치면
초콜렛이 녹아
코코아가 됩니다. (세로드립)


SPOILER
00:01:027 (1,2,3,4,5) - http://puu.sh/2Wzdt.jpg 이게 좋을것 같습니다.
00:02:510 (1,2,3,4,5,6) - 00:02:510 (1) 이슬라이더를 없애고 노트들을 원형태로 배치하는게 좋을것 같습니다.
00:04:653 , 00:04:735 겹노트추가
00:08:279 (6) - NC
00:22:455 (3) - 리버스보단 노트연타가 좋을것 같습니다.
00:24:928 (1,2,3,4,5,6,7) - 노트 배치가 쫌... 포니스럽네요
00:30:367 (2,5) - 노트를 슬라이더 바로 아래에 배치하는게 좋습니다. 약간 어긋나있네요.
00:33:664 (5,6,7,8) - 박자가 조금 이상합니다.http://puu.sh/2WzoZ.jpg 이걸 추천합니다.
00:33:664 (5) - NC
00:35:312 (4) - ^
00:36:796 (4) - 연속리버스가 나올때가 아닌것 같아요,.http://puu.sh/2WzrC.jpg 이렇게 하는걸 추천합니다.
00:39:928 (5) - NC
00:40:587 (1,2,3) - 겹노트하니까 상당히 헷갈려요... 약간 옆으로 옮겨서 칠때 보이게 하거나 아얘 다른곳으로 옮기는걸 추천합니다.(후자쪽을 추천)
00:41:246 (5) - NC
00:44:378 (5,6,7,1,2,3,4,5) - 박자가 이상합니다. http://puu.sh/2Wzym.jpg 이걸 추천합니다.
00:46:027 (3,4,5,6,7,1) - 박자가 이상합니다. http://puu.sh/2WzB5.jpg 이걸 추천합니다.
00:47:345 (3,4,5,6,7) - 연타나올부분이 아닌것 같습니다. http://puu.sh/2WzGz.jpg 이박자를 추천합니다.
00:50:972 (5) - NC
00:51:136 노트추가
00:59:543 (5) - NC
01:00:120 (9) - 갑툭튀!? http://puu.sh/2WzPV.jpg 이게 나을듯 싶습니다.
01:01:686 (1,2,3,4) - 겹노트는 아까 마럤듯이 좋지 않은것 같아요.
01:03:664 (4) - NC안하면 헷갈리는 부분입니다.
01:05:230 (2,3) - 겹노트로 안하면 불편합니다.
01:06:301 (6) - NC
01:06:796 (9) - NC, 5칸 리버스로 2개 배치하고 마지막에 노트한개 두는 방식을 추천합니다. http://puu.sh/2WzZp.jpg
01:08:774 (1) - 삭제후 뒤에 슬라이더를 한칸 길게하고 배치하는걸 추천합니다. 박자가 이상해요.
01:11:741 (4) - NC
01:12:070 (7,8,9) - 겹노트를 추천합니다.
01:17:016 노트 추가
01:19:983 (7) - 3칸 리버스로 변경후 2칸다음 노트 추가
01:28:719 (4) - NC
01:30:367 (4) - ^
01:31:851 (4) - ^
01:35:312 (5) - ^
01:40:092 (4) - ^
01:40:422 (7) - ^
01:42:895 (7) - ^
01:46:933 (3) - 4칸 리버스로 바꾸는걸 추천합니다.
01:47:345 (4) - NC 후 위에를 적용했다면 디스턴스를 맞추세요.
01:49:158 (5) - NC
01:50:477 (5) - NC , 5개 노트로 바꾸는걸 추천합니다.
01:51:796 (5) - NC
01:53:114 (5) - NC
01:54:433 (5) - NC , 5칸 리버스로 바꾸는걸 추천합니다
01:54:928 위에껄 적용했다면 여기에 노트추가
01:56:741 (1) - 시작지점을 01:56:988 여기로.
01:56:741 , 01:56:906 위에껄 적용했다면 여기 두개 노트추가
02:06:796 (6) - NC

후아...
마지막 점프구간은 뭐 어떻게 할지 모르겠네요...
암튼 끝입니다.
수고하셨습니다 :D
OEvil
[Hi, From My Quene ]

[General]
Background
bg-tm.png is 1024x579, which differs from the recommended size of 1024x768. Extend it using Photoshop

Remove (Short Ver.) And Add (TV Size)


[Tama Sensei]
Some Edits:
- 00:37:290 (6) - Add NC.
- 01:24:928 (3) - Remove this slider.
- 01:24:928 - Add a slider from here until 01:25:257, with a clap on the start, with a finish on the end.
- 01:26:246 (5) - Remove this slider.
- 01:26:246 - Add a slider from here until 01:26:575, with a clap on the start, with a finish on the end.
- 01:36:796 (5) - Add NC.
- 01:37:125 (6) - Remove this slider.
- 01:37:125 - Add a slider from here until 01:37:784, with a whistle on the start, with a whistle on the entire slider.
- 01:37:950 - Add a circle at {x:97 y:282}.
- 01:39:268 (2) - Remove this slider.
- 01:39:268 - Add a slider from here until 01:39:762, with a finish on the end.
- 01:39:928 - Add a circle at {x:404 y:224}.
- 01:47:016 (5) - Add NC.

[Akeno]
Nice Diff

[Suzuno]
Some Edits:
- 00:41:329 (2) - Remove this circle. ↓ ↓
- 00:41:494 (4) - Remove this circle. ↓ ↓
- 00:41:658 (6) - Remove this circle. ↓ ↓
- 01:30:367 (1) - Remove this circle. ↓ ↓
- Those Four Circles Does Not Follow The Rhythm
- 01:30:450 (2) - Add NC

[Ayari]
Some Edits:
- 02:00:037 - Add a circle at {x:256 y:188}.
- 02:00:202 - Add a circle at {x:256 y:273}.
- 02:00:367 - Add a circle at {x:185 y:225}, with a NC.
- 02:01:356 - Add a circle at {x:256 y:106}.
- 02:01:521 - Add a circle at {x:341 y:106}.
- You Don't Need To Place Them in the same Place that i have chosen
koreapenguin
General


*too loud... volume is 70% better


Tama Sensei

*Just suggestion - AR 4 or CS 3

01:30:532 (1,1) - Need more rhythmic space between this spinner and the next note.
01:56:906 (1,1) - ^

Akeno

lol good diff

00:46:686 (9) - NC
00:47:510 (1) - NC del
01:17:510 (1) - NC del
01:18:005 (6) - NC

Ayari

*Inherited Points(Green line) 01:33:005 - remove green one

@_@ lol diff....

00:46:686 (1) - NC
00:47:180 (1) - NC del
01:07:620 (2) - I think (N:C1) Clap hitsound use is better.
01:07:950 (6,7,8,9) - ^
01:34:323 (10) - NC
01:34:653 (1) - NC del
01:38:197 (7) - Del Note, it sound better
01:53:279 (7) - NC del
01:53:609 (1) - NC
01:55:752 (1) - NC
02:00:532 (1) - NC
02:01:027 (1) - NC del
02:01:686 (1) - NC
02:03:005 (7) - NC del
02:03:664 (1) - NC

Suzuno

00:01:027 (1,2,3,4) - 00:01:027 (1,2) - Distance check 1.7?
00:24:928 (1,2,3,4,5,6,7) - replace it to make neater

claps are missing

Good luck :)
Ra-s

koreapenguin wrote:

General

- Fixed
*too loud... volume is 70% better

Akeno

lol good diff

00:46:686 (9) - NC
00:46:686 (9) - NC del - 피니쉬에 있는 타이밍에 뉴콤보를 두는게 훨씬 자연스러워요. 마디도 아닌곳에 굳이 NC를 둘 필요가 없어보여요.
01:17:510 (1) - NC del
01:18:005 (6) - NC - 마디별로 NC하는게 더 자연스러워 보여요. 슬라이더 끝난 뒤에 뉴콤보 할빠엔 그 앞의 슬라이더에 NC를 하는게 더 나아요.

[notice]
http://puu.sh/2Y63A.osu
Restrict
Hi! from mod queue :)

[General]
  1. Overall seems fine :D
  2. You don't have any ~2.5/3 star mapset. Please consider to add one since it required by ranking criteria.
  3. From AIMod
    1. There's no breaks in your map
    2. Letterbox breaks conflicts (fix it on song setup)
    3. You need one more Taiko diff
[Tama Sensei]
It has some object that start in the red ticks, which is hard to be read by new player. Please consider to fix it.
  1. 00:01:027 (1) - Add finish on slider end
  2. 00:11:576 (1,2,3) - How about making it blanket like this..
  3. 00:18:499 (1) - Remove clap
  4. 00:19:323 (1) - Add finish
  5. 00:22:785 (1,2,3,4,5,1) - 01:06:631 (4,1,2,3,4) - 01:14:873 (1,2,3,4,5) - 01:41:246 (1,2,3,4,5,6,1,2,3,4,5,6) - 02:02:016 (5,1,2,3,4) - The pattern is somehow unusual in easy/normal diff and hard to be read by new player.
  6. 00:50:147 (1) - Asymmetric with 00:50:147 (3)
  7. 01:17:016 (6) - It's hard to be read by new player. Please consider to remove that then try to create one beat slider at 01:16:851
  8. 01:55:752 (3,4,5,6) - Add clap
[Ayari]
It's seems fine.. Just minor stacking and blanket issue
  1. 00:05:807 (1) - Move center point from x:360 y:180 to x:360 y:172. It's more symmetrical
  2. 00:08:609 (3) - Stack with 00:06:961 (5)
  3. 00:17:840 (3) - Move one grid down
  4. 00:24:928 (2) - Stack with 00:23:774 (7)
  5. 00:29:708 (4) - Slider end not properly stacked with 00:29:048 (1)
  6. 00:33:994 (1) - Move slider center point to x:324, y:264 and ending point to x:260, y:200
  7. 00:34:818 (3) - Move slider ending point 4 grid right
  8. 00:35:147 (4,1,2,3,4) - I think it's better if you make star formation here :)
  9. 00:36:631 (4) - Move slider central point 1 grid up
  10. 00:37:290 (6) - Move slider central point 1 grid down and ending point 2 grid right
  11. 00:41:906 (1) - Move slider ending point 1 grid up
  12. 01:16:274 (2,3) - Not stacked properly with 01:15:862 (1) slider end
  13. 01:42:070 (4) - Stack with 01:41:081 (10)
  14. 01:49:653 (2) - Not stacked properly with 01:49:158 (1) slider end
  15. 02:01:191 (2) - Move 1 grid down
[Suzumo]
The main problem of this mapset is lack of hitsound.. I suggest placing clap every 2nd and 4th white tick and whistle on every 1st and 3rd white tick (not every part of music can follow this kind of rhythm, though. But generally, it is.)
  1. 00:01:027 (1) - Add finish to slider head, Remove clap on slider end
  2. 00:02:016 (4) - Add finish on slider end
  3. 00:05:807 (1,2,3) - Add clap on slider head
  4. 00:06:301 (4) - Add finish on slider head
  5. 00:11:576 (5) - Add finish on slider end
  6. 00:19:323 (5) - Add finish
  7. 00:22:125 (1) - ^
  8. 00:22:537 (4) - Off the beat.. Remove circle
  9. 00:27:400 (1) - Add finish
  10. 00:30:037 (1) - Add finish on slider head
  11. 00:31:356 (7) - Add finish
  12. 00:32:675 (1) - I think that's too far since the time to recover from slider 00:32:016 (5) is only 1/4 beat ; ^
  13. 00:37:950 (3) - Add finish
  14. 00:39:268 (3) - Add finish on slider end
  15. 00:40:422 (4) - Add finish
  16. 00:41:906 (1) - ^
  17. 00:47:510 (4,1) - ^
  18. 00:49:818 (1) - ^
  19. 00:51:136 (3) - ^
  20. 00:52:455 (1) - Add finish on slider head
  21. 00:57:730 (3) - ^
  22. 01:03:005 (5) - Add finish
  23. 01:05:642 (5) - Add finish on slider head
  24. 01:08:279 (4) - ^
  25. 01:10:917 (6) - ^
  26. 01:13:554 (1) - ^
  27. 01:16:191 (1) - Add finish
  28. - You should have known the pattern of finish (and other) hitsound :p
  29. 01:28:801 (2) - Off the beat.. Remove that circle then create new at 01:28:966
  30. 01:43:884 (4) - Finish
hope my mod could help :oops:
looking forward for your beatmap
good luck~ :)
Topic Starter
WhiteAries

Restrict wrote:

Hi! from mod queue :)

[General]
  1. Overall seems fine :D
  2. You don't have any ~2.5/3 star mapset. Please consider to add one since it required by ranking criteria.
  3. From AIMod
    1. There's no breaks in your map
    2. Letterbox breaks conflicts (fix it on song setup)
    3. You need one more Taiko diff
[Ayari]
It's seems fine.. Just minor stacking and blanket issue
  1. 00:05:807 (1) - Move center point from x:360 y:180 to x:360 y:172. It's more symmetrical
  2. 00:08:609 (3) - Stack with 00:06:961 (5)
  3. 00:17:840 (3) - Move one grid down
  4. 00:24:928 (2) - Stack with 00:23:774 (7)
  5. 00:29:708 (4) - Slider end not properly stacked with 00:29:048 (1)
  6. 00:33:994 (1) - Move slider center point to x:324, y:264 and ending point to x:260, y:200
  7. 00:34:818 (3) - Move slider ending point 4 grid right
  8. 00:35:147 (4,1,2,3,4) - I think it's better if you make star formation here :)
  9. 00:36:631 (4) - Move slider central point 1 grid up
  10. 00:37:290 (6) - Move slider central point 1 grid down and ending point 2 grid right
  11. 00:41:906 (1) - Move slider ending point 1 grid up
  12. 01:16:274 (2,3) - Not stacked properly with 01:15:862 (1) slider end
  13. 01:42:070 (4) - Stack with 01:41:081 (10)
  14. 01:49:653 (2) - Not stacked properly with 01:49:158 (1) slider end
  15. 02:01:191 (2) - Move 1 grid down
hope my mod could help :oops:
looking forward for your beatmap
good luck~ :)

thanks! all changed :3
S e e U
[Tana Sensei]
SV is so slow.. 1.2~1.4 plz
00:06:961 (2) - add circle
00:08:279 (4) - ^ http://osu.ppy.sh/ss/781598
00:10:917 (8,9) - ^ http://osu.ppy.sh/ss/781600
00:30:697 (2,3) - distance 0 ->1.0 http://osu.ppy.sh/ss/781605
00:33:005 (1,2,3,4,5) - ^ so move this >> http://osu.ppy.sh/ss/781608
01:16:851 (6) - add circle // 01:16:851 (6,7,8,1) - and Make adjusting links Distance >> http://osu.ppy.sh/ss/781610
Oyatsu
hi, from guinyatsu's IRC modding queue. Mod 2 times lol ><
chatlog
17:41 Oyatsu: hi
17:42 7omoa: hi :3
17:42 Oyatsu: are you free?
17:42 Oyatsu: i mod from guinyatsu's IRC queue
17:42 7omoa: well.. not long
17:42 7omoa: oh
17:42 Oyatsu: ok?
17:42 7omoa: ok
17:42 7omoa: :3
17:42 Oyatsu: start
17:43 Oyatsu: ok
17:44 Oyatsu: wait
17:44 Oyatsu: 00:15:532 (3,1) -
17:44 Oyatsu: don't stack
17:45 Oyatsu: move (4) into a other place
17:45 7omoa: ok
17:46 Oyatsu: 00:18:499 (1) - no NC
17:46 Oyatsu: 00:19:158 (2) - move to other place
17:47 Oyatsu: ok?
17:47 7omoa: ok fix
17:47 Oyatsu: 01:04:323 (1) -
17:47 7omoa: yes
17:47 Oyatsu: No NC
17:47 Oyatsu: 01:10:257 (1) - ^
17:47 7omoa: ok :3
17:48 Oyatsu: you false about NC
17:48 Oyatsu: 01:16:191 (1) - too curved
17:49 7omoa: ok
17:49 Oyatsu: 01:29:378 (1) - spin starts at 01:30:697 -
17:50 Oyatsu: end at 01:32:675 -
17:50 Oyatsu: from 01:29:378 - to 01:29:378 - , add note
17:50 7omoa: ok fixed
17:51 Oyatsu: 01:35:972 (1) - end at 01:36:466 -
17:51 Oyatsu: 01:36:796 - add note
17:52 Oyatsu: please say slow if you can't fix fast
17:52 7omoa: ok
17:52 7omoa: i can fix fast
17:52 7omoa: :3
17:52 Oyatsu: continue?
17:52 7omoa: ok
17:52 Oyatsu: 01:37:125 (3) - start at 01:37:125 -
17:53 Oyatsu: end at 01:37:620 -
17:53 Oyatsu: sensible with vocal
17:54 Oyatsu: 01:46:521 (1,2,3,4) - same problem
17:55 Oyatsu: ??
17:56 7omoa: now fixing
17:56 7omoa: ok fixed
17:58 Oyatsu: ok
17:58 Oyatsu: suzuno diff
17:58 Oyatsu: ah
17:58 7omoa: well..that's guest diff
17:58 Oyatsu: ayari diff of your
17:58 7omoa: yes
18:00 Oyatsu: ??
18:00 Oyatsu: 00:50:147 (1,1,1) - Why NC every circle
18:00 7omoa: a..
18:00 7omoa: just deco
18:00 7omoa: :3..
18:00 7omoa: ok disabled
18:02 Oyatsu: i think
18:03 Oyatsu: change into slider better at 00:50:147 (1,1,1) -
18:03 Oyatsu: 00:25:752 (6,7) - *
18:03 7omoa: ok i'll try :3
18:04 Oyatsu: 00:56:411 (1) - add finish
18:04 Oyatsu: 01:14:873 (1) - finsih instead of clap
18:05 7omoa: ok
18:06 Oyatsu: 02:02:840 (1) - move to 224/100
18:06 7omoa: ok
18:08 Oyatsu: 02:02:840 (4) - no NC
18:08 Oyatsu: vocal is unchange
18:08 7omoa: ok
18:09 Oyatsu: 01:24:598 (1) - NC here instead of 01:24:928 (2) -
18:09 7omoa: ok
18:09 Oyatsu: ??
18:09 7omoa: ?
18:09 Oyatsu: kiai time is start false
18:10 Oyatsu: in ayari
18:10 7omoa: oh D:
18:10 Oyatsu: starts at 01:33:334 -
18:11 Oyatsu: HP +8
18:11 Oyatsu: AD+8
18:11 Oyatsu: AR*
18:11 7omoa: ok
18:11 Oyatsu: that's all
18:12 Oyatsu: I can find
18:12 7omoa: thanks :3
RatedNC17
Hello (M4M)

[General]
youre not supposed to be using the "Short Ver." thing in your title anymore because of this: t/89198
Also sadly you can't use custom diff names according to new diff guideline that has to let new players tell the difference between difficulties.

[Goro]
00:12:565 (1) - move to x:236 y:84
00:20:807 - add finish at slider end
01:43:884 (4) - NC

[31's Taiko]
put oni after Taiko. guidelines say that you have to put diff names that help new players tell the difference between easys, normals, hards, and insanes in all modes.

[Akeno]
Beats seem late to me and sounds off from the music. This may be just me.

[Ayari]
Notes also seem late and off beat to the sound

[Suzuno]
00:37:620 (5) - NC
00:47:180 (1) - Remove Nc
00:47:345 (2) - NC
00:53:774 (1) - Remove NC

Good Luck :)
Shohei Ohtani
Bitches can't hop on this swag like I can.

Overall:
Take a look at this regarding diff names (Thanks Lust for the link!)
Is this the official cut of the song, or did you cut this manually? Just curious.
Finish the mapset. If you already have an E-N-H-I spread, then make the Normal a normal and the Hard a hard. From looking at these diffs, I'd rate these as E-H-I-I.

Suzuno:
GYAAAAAA THE SPEED IT'S OK TO BE CALM SOMETIMES.
00:01:356 (2) - I'd usually not start off a map with a jump like this, since the spacing hasn't really been established yet.
00:04:488 (3,4) - These jumps seem odd since they follow transitional drums, rather than really impacts
00:07:125 (1,2,3) - Why
00:07:620 (4,5,6,7,8,9) - What are these triples following?
00:10:917 (1,2,3) - ^
00:26:081 - Random blank space?
00:29:378 (1) - Odd jump here considering that there's no real impact or anything.
00:29:873 (1) - This spacing is really hard to read since it's shorter than the jump spacing but not neccesarily the regular established spacing.
00:30:037 (2,3) - I'm a fan of things like this when they have cool hitsounds warranting the need to put this. But these both are un-hitsounded.
00:31:686 (1,2,3,4,5,6,7,8,9,10,11) - Like what are these following.
00:32:675 (1,2,3,4,5) - These are REALLY big and I can't always find what these are following.

I'm going to stop this diff's mod here and lecture for a bit. Insane diffs have jumps, yes, but the important thing to remember about jumps is that they need meaning. In a perfect setting, you should be able to look at every jump and find a justifiable reason to have it within a song. Sometimes, people can get away with some pretty bullshitty jumps (see jonathanlfj or val0108. However, they get away with it because of playability, purpose of notes (ie. Hitsounding, developing transitions, etc), and often times, the patterns they make a fun to play and easily recognizable. I'm not a fan of val0108 sometimes, but I'd really suggest looking up jonathanlfj's insanes. He's easily one of the best in creating jumps that are both diffcult yet enjoyable to play.

Also slider speed changes are bad don't do that unless its really fitting, and even then, slight is always good.

Ayari:
00:02:510 (1,2,3,4,5,6) - If you have jumps in the beginning, why is this normal spacing? shouldn't it be the other way around?
00:05:807 (5,6,7,8,9) - The sweet love of jesus. Add NC on (5), and preferably remove the jumps. Especially because this part of the song is softer and doesn't really have much backing drums or drive at all.
00:18:829 (2,3,4) - Why is this triple?
00:22:785 (3) - I'd suggest for things like this, to fill up the blank space, that you change this to a slider. It's awkward to have a lot of blank space and then randomly just 3 notes.
00:30:037 (1,2,3,1,2,3) - This is actually kind of nice.
00:34:818 (5,6,7) - :(
00:39:268 (1) - If you're gonna have a jump here, then I'd have this in the jump spacing to finish off the pattern before going back to normal spacing.
00:51:796 (2,3,4,5,6,7,8) - Cool hitsounds pls

Same thing as insane, but this diff does it a lot less thankfully. Jumps are your friend but they're not your girlfriend. Same with triples.

Akeno:
AR +1
haha fuck i love you ra-s
01:26:741 (1,2,3) - These two sliders look like a vagina because they're such slight curves. Make these either straight lines or deeper curves.
02:07:125 (8) - It's an ok looking slider, but I'd personally think it'd look nicer if the curves were much more presented than they are now.

Note how the map is still difficult but doesn't use jumps everywhere. Yay.

Gono:
As reference, easy diffs are not just based off of 1/1. Easy diffs are pretty much taking the easily identifiable melodic structure, and making it as easily playable as possible. This means sometimes using the red ticks. For instance, this is how I'd map the beginning if I were making an easy for this. http://puu.sh/646V4.jpg
00:03:417 (1) - End this on the previous red tick
00:55:092 (1) - Random long sliders are a big no no. Especially when they don't fit the music.
01:00:367 (5) - ^
01:25:422 (2) - It'd be nice if this made a coherent pattern with the previous slider.
01:35:972 (1,2,3) - There you go yay
01:43:884 (4) - NC

Still could use a lot of work. The best way to get ideas is to look at skilled mappers who effectively utilize jumps in their maps. The thing that sucks is that a lot of people don't do this lol. A good guideline is that you should be able to justify why every jump in the map is in place, without just going like "Oh yeah it looks cool hehe"

I'd also suggest finishing the hitsounding. If the hitsounding is finished, make it deeper. Maps, alongside the notes, should also be a hitsounding adventure, with proper hitsounding driving the map. Here's a good example of this I'd link a MoonFragrance map but I don't have one off of the top of my head that would be a really good example. Check out his stuff too tho.. You don't have to be this extreme, but still, note how the hitsounds help drive the pretty simple map.

Yay.
BanchoBot
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