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Greemotion - Over the Snow

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Topic Starter
eldnl
This beatmap was submitted using in-game submission on jueves, 13 de junio de 2013 at 12:06:16 p.m.

Artist: Greemotion
Title: Over the Snow
Tags: donkey kong country david wise erufenrito snow-bound land super nintendo collab
BPM: 104
Filesize: 3309kb
Play Time: 01:28
Difficulties Available:
  1. Cold (0.74 stars, 58 notes)
  2. Snowy (2.79 stars, 101 notes)
Download: Greemotion - Over the Snow
Information: Scores/Beatmap Listing
---------------
A Remix from In a Snow-Bound land by David Wise made by me.
Snowy is a collab with ErufenRito.

Special thanks to Lally and Revy ♥
StickyPicky
(o.o)/
Luvdic
11,170,36923,5,0,3:0:0:0:
128,49,37500,1,2,3:2:0:0:
182,207,38076,2,0,P|231:250|320:267,1,140,4|0,0:0|0:0,0:0:0:0:
379,233,38942,1,0,3:0:0:0:
379,233,39230,2,0,P|391:169|361:83,1,140,0|0,3:0|0:0,0:0:0:0:
209,52,40384,1,0,0:0:0:0:
209,52,41538,5,0,0:0:0:0:
257,218,42115,1,0,0:0:0:0:
304,379,42692,2,0,P|233:367|165:369,1,140
113,303,43557,1,0,0:0:0:0:
113,303,43846,2,0,P|148:245|173:178,1,140
339,208,45000,1,0,0:0:0:0:
339,208,46153,5,0,0:0:0:0:
278,51,46730,1,0,0:0:0:0:
116,98,47307,2,0,P|59:138|21:212,1,140
47,279,48173,1,0,0:0:0:0:
47,279,48461,2,0,P|104:318|186:329,1,140
254,183,49615,2,0,L|400:149,1,140
501,24,50769,5,0,0:0:0:0:
501,24,51346,1,0,0:0:0:0:
333,15,51923,2,0,L|187:49,1,140
155,120,52788,1,0,0:0:0:0:
155,120,53076,2,0,L|189:266,2,140
478,211,55384,1,0,0:0:0:0:

(?
quantum-rose
Inconsistency in PreviewTime:
Cold : 18471
Snowy : 18461
Besides ,the background shuold be 4:3 ,1024*768 recommended.
Consider reducing the mp3's size,lower the bit rate and crop the outro
[Cold]
00:59:423 (3) - 01:03:461 (1) - It feels quite strange without a break here
01:11:538 - the same
[Snowy]
00:23:076 (4) - consider add NC here
00:25:384 (7) - This silder's end listens strange
01:01:730 (5) - remove this or add something at the long white line after
01:10:961 (5) - the same
01:29:134 (4) - remove this?

Here is my map:http://osu.ppy.sh/s/92449
If u can mod only 1 diff then Fear please
BoWAct
:) Hi~ from p/2300903#p2300903

[General]
  1. Because it violates the rules, please down to 192kbps let the beat of MP3
  2. In addition, there needs to be lowered up to 1024 * 768 the background.
  3. Deselect letterbox during breaks, because you haven't a storyboard
  4. Placing by the constant distance between notes is recommended to Easy and Normal.
Please try to fix them.
Good Luck :D
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]
"Tags" field cannot be empty
Audio preview must be consistent in all diff's
Spacing must be consistent on easy and normal difficulties
Disable letterbox uring breaks in all diff's since your mapset have no SB

[Cold]
AR -2 STR -1
Well, not bad, but I believe it really can get better look.

[Snowy]
If its Normal - HP Drain and AR -3 at least, OD -2 at least
STR -1
Can get smoothier too, just make some experiments w/ you object's positions (but don't forget to do not break any rules :))

That's all
Topic Starter
eldnl

quantum-rose wrote:

Inconsistency in PreviewTime:
Cold : 18471 Fixed
Snowy : 18461
Besides ,the background shuold be 4:3 ,1024*768 recommended. 16:9 fits for both screens
Consider reducing the mp3's size,lower the bit rate and crop the outro I remember if you're the creator of the song you can use 320kbps
[Cold]
00:59:423 (3) - 01:03:461 (1) - It feels quite strange without a break here Fixed
01:11:538 - the same Fixed
[Snowy]
00:23:076 (4) - consider add NC here will keep this in mind
00:25:384 (7) - This silder's end listens strange
01:01:730 (5) - remove this or add something at the long white line after seems fine
01:10:961 (5) - the same
01:29:134 (4) - remove this? will ask erufen

Here is my map:http://osu.ppy.sh/s/92449
If u can mod only 1 diff then Fear please

BoWAct wrote:

:) Hi~ from p/2300903#p2300903

[General]
  1. Because it violates the rules, please down to 192kbps let the beat of MP3 NOOOO
  2. In addition, there needs to be lowered up to 1024 * 768 the background. NOOOO
  3. Deselect letterbox during breaks, because you haven't a storyboard YESSS
  4. Placing by the constant distance between notes is recommended to Easy and Normal.
Please try to fix them.
Good Luck :D

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]
"Tags" field cannot be empty Fixed
Audio preview must be consistent in all diff's Fixed
Spacing must be consistent on easy and normal difficulties Not sure what do you mean here
Disable letterbox uring breaks in all diff's since your mapset have no SB Fixed

[Cold]
AR -2 STR -1 no, what is str anyways?xD
Well, not bad, but I believe it really can get better look.

[Snowy]
If its Normal - HP Drain and AR -3 at least, OD -2 at least It is hard but not hard enough(?
STR -1
Can get smoothier too, just make some experiments w/ you object's positions (but don't forget to do not break any rules :))

That's all

thanks!
Thunderstorm

eldnl wrote:

no, what is str anyways?xD[/color]
STR - Slider Tick Rate ;)
Lally
hai C:

o3o = must fix
o3o comments
o3o = suggestions

[General]
  1. The bitrateof your mp3 is 256 kbps,bring it down to 192 :3
  2. imo is not neded a kiai time, it's a really relaxful song you can may use kiai fountain in parts like : 00:36:923 - and 00:55:384 - but such a kiai time i think is not good
  3. what a precision to end on 80% of the song lol btw i'm not really sure about the bg size ==
[Cold]
Placement:
  1. OD and HP +1
  2. 00:04:615 (1) - i don't really like the flow of this slider i think if you place it like this you can improve it a bit
  3. 00:13:846 (1) - this slider ruins a bit the rhythm of the song because if you follow the bells how you did before this slider should end at : 00:15:000 - or just reverse it to bring a sound to the bell, so you can place something here: 00:17:307 because this sound feels really empty atm , or a circle or a slider; follow one of this pattern to followa bit more the bells in thebackground
    SPOILER
    1:

    2:

    3:
  4. 00:26:538 ( x) - add something here for following the bells
  5. 00:35:769 (x) - same here ^
  6. 00:55:384 - from here try to follow the bells too because it feels that you missed something
  7. 01:27:115 (4) - i'll suggestto use only 1 reverse and at 01:28:846 - a circle
Hitsounds:
  1. 00:00:000 - i'll suggest you to use at every bell sound to use a whistle,it's your choisebut i think it will sound very good placing like at 00:00:000 (1) - slider end a whistle ; at 00:02:307 (2) - slider end a whistle ecc ; try it out o3o because atm it feels like something is missing
  2. 00:18:461 (1) - remove the whistle on slider end
  3. 01:32:307 - 30 - 35 % of volume is better here
[Snow]
really nice diff ò.ò
  1. HP -1 for keeping balance with OD
  2. 00:09:230 (1,2) - spacing is wrong here
  3. 00:34:326 (5) - this can be improved a bit :
\( * w *)/
Topic Starter
eldnl

Lally wrote:

hai C:

o3o = must fix
o3o comments
o3o = suggestions

[General]
  1. The bitrateof your mp3 is 256 kbps,bring it down to 192 :3
  2. imo is not neded a kiai time, it's a really relaxful song you can may use kiai fountain in parts like : 00:36:923 - and 00:55:384 - but such a kiai time i think is not good Ok
  3. what a precision to end on 80% of the song lol btw i'm not really sure about the bg size ==
[Cold]
Placement:
  1. OD and HP +1 Ok
  2. 00:04:615 (1) - i don't really like the flow of this slider i think if you place it like this you can improve it a bit done
  3. 00:13:846 (1) - this slider ruins a bit the rhythm of the song because if you follow the bells how you did before this slider should end at : 00:15:000 - or just reverse it to bring a sound to the bell, so you can place something here: 00:17:307 because this sound feels really empty atm , or a circle or a slider; follow one of this pattern to followa bit more the bells in thebackground Okaay
    SPOILER
    1:

    2:

    3:
  4. 00:26:538 ( x) - add something here for following the bells hmm nop
  5. 00:35:769 (x) - same here ^ hmm nop
  6. 00:55:384 - from here try to follow the bells too because it feels that you missed something I wanted something else here.
  7. 01:27:115 (4) - i'll suggestto use only 1 reverse and at 01:28:846 - a circle did something else
Hitsounds:
  1. 00:00:000 - i'll suggest you to use at every bell sound to use a whistle,it's your choisebut i think it will sound very good placing like at 00:00:000 (1) - slider end a whistle ; at 00:02:307 (2) - slider end a whistle ecc ; try it out o3o because atm it feels like something is missing I also thought it sounds good, but it doesn't to me, I'll keep this in mind anyways
  2. 00:18:461 (1) - remove the whistle on slider end done
  3. 01:32:307 - 30 - 35 % of volume is better here I'll keep it as it is
[Snow]
really nice diff ò.ò
  1. HP -1 for keeping balance with OD It doesn't makes any sense but okay
  2. 00:09:230 (1,2) - spacing is wrong here I know
  3. 00:34:326 (5) - this can be improved a bit : ok
\( * w *)/
Thanks a lot lally <3
Lally
so i was not wrong about the bg : the right size are 1366 x 768 your actual one is 1365x768
Topic Starter
eldnl

Lally wrote:

so i was not wrong about the bg : the right size are 1366 x 768 your actual one is 1365x768
Yes I know, I'll change it :P
hoLysoup
hi~

[General]
Why is bg 2.1MB...?
Also maybe get a new bg cause this one I remember it was used in this map: https://osu.ppy.sh/s/62962
so maybe you wanna consider

[Snowy]
maybe just use tickrate 1? because you're not using custom hitsounds with the sliderticks so I don't see the point of using 2. Also tickrate 2 adds non-existent sounds for this song
00:00:000~00:17:307 - I feel like this section is too loud with the finish? because the music is rather quiet so maybe you wanna lower the finish hitsound volumes
00:20:480 (4,5) - why not add some drum sound on these two beats? I clearly hear drum sound in the music. I think adding some softer custom drum sounds to emphasize these beats will be great
00:25:096 (6,7) - ^ here too
00:34:326 (5) - ^ I won't mention again
01:20:480 (2,3) - move these two to x:272 y:192? creates a linked illusion to the previous slider
01:29:134 (1) - lower the finish volume on this spinner?

[Cold]
00:57:692 (2) - NC? it's quite a long pause between the previous beat
00:59:423 (3) - ^
01:06:923 (3) - ^

That's all from me~
reminds me of minecraft music
quite calm. Good luck!
Zero__wind
Hi :3 m4m here

General
Recommend a bell-like hitsound for you http://puu.sh/2UoUS.zip Maybe you'd like it

Snowy
00:03:461 (3) - whistle?
00:08:076 (3) - ^
00:12:692 (4) - ^
00:17:307 (3) - ^
00:05:769 (2) - whistle on head ?
00:10:384 (2) - ^
00:15:000 (2) - ^
00:56:538 (2) - ^
01:05:769 (4) - ^
01:10:384 (4) - ^
01:06:923 (5) - whistle at end ?
01:18:173 (2,3) - accurately line them up ?
01:23:365 (2,1) - make them parallel

Easy
tick the "letterbox during breaks" in F4 Storyboarding
AR3 may be enough
Suggest to add whistles at the same points mentioned above
00:25:096 (3) - a liitle too curved ?
00:48:173 (4) - NC ?
01:03:461 (1) - maybe make it a little curve heading for the foloowing note

I really don't know what's left to fix
You may reject m4m if this is not really helpful =.=
Anyway, good luck with this
Topic Starter
eldnl

hoLysoup wrote:

hi~

[General]
Why is bg 2.1MB...?
Also maybe get a new bg cause this one I remember it was used in this map: https://osu.ppy.sh/s/62962
so maybe you wanna consider buuuuuuuuu :( okay will change it

[Snowy]
maybe just use tickrate 1? because you're not using custom hitsounds with the sliderticks so I don't see the point of using 2. Also tickrate 2 adds non-existent sounds for this song ok
00:00:000~00:17:307 - I feel like this section is too loud with the finish? because the music is rather quiet so maybe you wanna lower the finish hitsound volumes ok
00:20:480 (4,5) - why not add some drum sound on these two beats? I clearly hear drum sound in the music. I think adding some softer custom drum sounds to emphasize these beats will be great ok
00:25:096 (6,7) - ^ here too ok
00:34:326 (5) - ^ I won't mention again ok
01:20:480 (2,3) - move these two to x:272 y:192? creates a linked illusion to the previous slider no
01:29:134 (1) - lower the finish volume on this spinner? ok

[Cold]
00:57:692 (2) - NC? it's quite a long pause between the previous beat no
00:59:423 (3) - ^ no
01:06:923 (3) - ^ no

That's all from me~
reminds me of minecraft music
quite calm. Good luck!

Zero__wind wrote:

Hi :3 m4m here

General
Recommend a bell-like hitsound for you http://puu.sh/2UoUS.zip Maybe you'd like it

Snowy
00:03:461 (3) - whistle? Some whistles added
00:08:076 (3) - ^
00:12:692 (4) - ^
00:17:307 (3) - ^
00:05:769 (2) - whistle on head ?
00:10:384 (2) - ^
00:15:000 (2) - ^
00:56:538 (2) - ^
01:05:769 (4) - ^
01:10:384 (4) - ^
01:06:923 (5) - whistle at end ?
01:18:173 (2,3) - accurately line them up ?
01:23:365 (2,1) - make them parallel

Easy
tick the "letterbox during breaks" in F4 Storyboarding
AR3 may be enough
Suggest to add whistles at the same points mentioned above
00:25:096 (3) - a liitle too curved ?
00:48:173 (4) - NC ?
01:03:461 (1) - maybe make it a little curve heading for the foloowing note

I really don't know what's left to fix
You may reject m4m if this is not really helpful =.=
Anyway, good luck with this
Thank you so much!
Andrea
Try offset 40, plays perfect to me.

Remember to resnap everything afterwards.

Good luck.
Topic Starter
eldnl

Andrea wrote:

Try offset 40, plays perfect to me.

Remember to resnap everything afterwards.

Good luck.
Perfect, thanks!
Chyo-Kun
Mod requested by Lally,so here I am.

[Cold]


  1. 00:26:578 - A beat here would be nice, x:232 y:264. If you place it there,it will stack with 00:28:309 (2) - ,too.
  2. 00:48:213 (4) - New Combo since the main melody is restarting and you're mainly following it
  3. 00:52:828 (3) - ^

    [Snowy]

  4. Nothing to say about this. Looking pretty nice!
Topic Starter
eldnl

Chyo-Kun wrote:

Mod requested by Lally,so here I am.

[Cold]


  1. 00:26:578 - A beat here would be nice, x:232 y:264. If you place it there,it will stack with 00:28:309 (2) - ,too. Done
  2. 00:48:213 (4) - New Combo since the main melody is restarting and you're mainly following it I'm not following what you said!
  3. 00:52:828 (3) - ^

    [Snowy]

  4. Nothing to say about this. Looking pretty nice!
thanks a lot men!
DaxMasterix
eldnl ql remixer prah
mu bueno mu bueno. Patenta :c
MoodyRPG
Bueno aqui estoy por esta gran cancion de Donkey Kong 2, un tema muy relajante ~

General
  1. Podrias añadir "Super Nintendo" a los tags?
Cold
  • -- La verdad es que hay partes que me gustaria que hubieran mas whistles, porque el tono aumenta y seria bueno poner mas hitsounds, ejemplo:
    - 00:01:193 (1)
    - 00:03:501 (2)
    - 00:05:809 (1)
    - 00:08:116 (2)
    - 00:10:424 (1)
    - 00:12:732 (2)
    - 00:34:078 (4) - Seria mejor si remueves el repeat ya que seguiria la musica muy bien
    - 00:35:809 (x) - Podrias añadir aqui una nota, se siente muy vacia esta parte
Snowy
  • -- La misma sugerencia de los whistles
    - 01:01:770 (5) - Mi sugerencia es añadir un repeat en este slider, encaja bien con la musica
    - 01:11:001 (5) - ^
Buen map y un buen trabajo con la cancion :)
LunarSakuya
hey~

General
- Your bg takes up too much space in the file size. Recompress it to at least below 1mb please
Edit: Don't forget it's a .jpg file now

- The custom clap is really soft, with the normal soft hit dominating it even...increasing the volume wouldn't hurt

- Perhaps add "collab" to tags

Cold
00:57:732 (2) - Whistle would sound nice here
01:04:655 (2) - ^

Snowy
01:21:963 (1) - a bit too high, i highly suggest you bring this down a bit to avoid touching the hp bar as much

Pretty solid map! Best of luck! :D
Topic Starter
eldnl

MoodyRPG wrote:

Bueno aqui estoy por esta gran cancion de Donkey Kong 2, un tema muy relajante ~

General
  1. Podrias añadir "Super Nintendo" a los tags? Listo
Cold
  • -- La verdad es que hay partes que me gustaria que hubieran mas whistles, porque el tono aumenta y seria bueno poner mas hitsounds, ejemplo:
    - 00:01:193 (1) Yup
    - 00:03:501 (2)
    - 00:05:809 (1)
    - 00:08:116 (2)
    - 00:10:424 (1)
    - 00:12:732 (2)
    - 00:34:078 (4) - Seria mejor si remueves el repeat ya que seguiria la musica muy bien nop
    - 00:35:809 (x) - Podrias añadir aqui una nota, se siente muy vacia esta parte nop
Snowy
  • -- La misma sugerencia de los whistles
    - 01:01:770 (5) - Mi sugerencia es añadir un repeat en este slider, encaja bien con la musica Hecho
    - 01:11:001 (5) - ^ Hecho
Buen map y un buen trabajo con la cancion :)
<3

LunarSakuya wrote:

hey~

General
- Your bg takes up too much space in the file size. Recompress it to at least below 1mb please Ok

- The custom clap is really soft, with the normal soft hit dominating it even...increasing the volume wouldn't hurt Ok

- Perhaps add "collab" to tags Ok

Cold
00:57:732 (2) - Whistle would sound nice here Ok
01:04:655 (2) - ^ Ok

Snowy
01:21:963 (1) - a bit too high, i highly suggest you bring this down a bit to avoid touching the hp bar as much Ok

Pretty solid map! Best of luck! :D
<3
Kei
  • [Cold]
  1. 00:00:040 (1,2,1,2,1,2) - Esta sección se siente muy vacia. Por favor considera agregar algunos soft-whistles en finales de todos los sliders en esta parte. Suena bien con ese sonido agudo que se oye en la canción.
  2. 00:13:886 (1) - ^ whiste~
  3. 00:34:078 (4) - Para seguir la melodía con whistles como venias haciendo, deberías agregar whistle al comienzo de este slider.
  4. 00:36:963 (1) - ^ Al final de este slider.
  5. 00:39:847 (4) - Al comienzo ^
  6. 00:44:463 (4) - ^
  7. 00:46:770 (2) - ^ (Y así con el resto, si estás de acuerdo agrega a las demas notas que sigan esta melodia :3).
  8. 00:48:213 (4) - Este pattern fluiría un poco mejor si rotas este slider un poco hacia arriba, así. Si te fijas la curva va a quedar mejor con (5). El flow se va a sentir mas natural imo.
  9. 00:51:386 (2) - Similar a lo de arriba. Queda algo incomodo como está (1) con respecto a (2). Si la curva está hacia arriba fluye mas natural. Asi:
  10. 00:57:732 (2) - Agrega whistle a esta nota? Suena muy vacia sin nada imo...
  11. 00:59:463 (3) - Al comienzo de este slider ^? Tambien suena algo vacio.. creo que el whistle sigue bien el ruidito de la melodia.
  12. 01:03:501 (1,2) - ^ Lo mismo.. por ejemplo, aquí podrias poner whistle al comienzo de (1) y a (2). Luego para completar los whistles, deberías agregar whistle a 01:06:963 (3) y al comienzo de 01:08:693 (4).
  13. 01:13:886 (1) - Esta area tambien deberias agregarle whistles como te sugerí antes, igual es a tu criterio. :p
  14. 01:21:963 (3) - Similar sugerencia para mejorar el flow un poco. Si mueves el final de este slider un poco para abajo el flow es mas bueno entre este slider y el siguiente imo. Me refiero a esto:
  15. 01:27:155 (4) - Que tal si giras este slider un poco hacia arriba para que quede alineado a la nota anterior?
  • [Snowy]

    eldnl
  1. 00:00:040 (1) - Aqui por toda esta parte te recomiendo usar whistles de la misma manera que te sugerí en Cold.
  2. 00:23:116 (4) - Este pattern fluiría mucho mejor si pones la curva hacia arriba en vez de hacia abajo, como está ahora. Así:
  3. 00:27:443 (2) - Está un poco raro este pattern, alinear este slider a la nota anterior queda mejor imo. Consideralo, pero como siempre solo es una sugerencia, a tu criterio. :p
  4. 00:32:347 (3) - No es por ser nazi, pero te recomiendo mover este slider unos grids para arriba así fluye mas natural, y se ve mejor. Asi:
  5. 00:55:424 (1,2,3,1,2,3,4,5) - Suena muyyyy vacio! Por favor considera agregar whistles~ (incluso a los siguientes patterns)! Por otro lado creo que los slowdowns quedaron bien logrados y quedan bien con la música.

    Las partes de erufen están bien así. En general, algunos patterns no son de mi agrado (personalmente) pero creo que están bien.
    __________________
Espero que te haya servido mi mod. :)
Topic Starter
eldnl

Kei wrote:

  • [Cold]
  1. 00:00:040 (1,2,1,2,1,2) - Esta sección se siente muy vacia. Por favor considera agregar algunos soft-whistles en finales de todos los sliders en esta parte. Suena bien con ese sonido agudo que se oye en la canción. Ya tienen whistle o7
  2. 00:13:886 (1) - ^ whiste~ tambien ya tiene wep
  3. 00:34:078 (4) - Para seguir la melodía con whistles como venias haciendo, deberías agregar whistle al comienzo de este slider.
  4. 00:36:963 (1) - ^ Al final de este slider. Ok vvv
  5. 00:39:847 (4) - Al comienzo ^
  6. 00:44:463 (4) - ^
  7. 00:46:770 (2) - ^ (Y así con el resto, si estás de acuerdo agrega a las demas notas que sigan esta melodia :3).
  8. 00:48:213 (4) - Este pattern fluiría un poco mejor si rotas este slider un poco hacia arriba, así. Si te fijas la curva va a quedar mejor con (5). El flow se va a sentir mas natural imo. Okay
  9. 00:51:386 (2) - Similar a lo de arriba. Queda algo incomodo como está (1) con respecto a (2). Si la curva está hacia arriba fluye mas natural. Asi: Ok
  10. 00:57:732 (2) - Agrega whistle a esta nota? Suena muy vacia sin nada imo... Ok vvvv
  11. 00:59:463 (3) - Al comienzo de este slider ^? Tambien suena algo vacio.. creo que el whistle sigue bien el ruidito de la melodia.
  12. 01:03:501 (1,2) - ^ Lo mismo.. por ejemplo, aquí podrias poner whistle al comienzo de (1) y a (2). Luego para completar los whistles, deberías agregar whistle a 01:06:963 (3) y al comienzo de 01:08:693 (4).
  13. 01:13:886 (1) - Esta area tambien deberias agregarle whistles como te sugerí antes, igual es a tu criterio. :p no tiene el mismo sonido
  14. 01:21:963 (3) - Similar sugerencia para mejorar el flow un poco. Si mueves el final de este slider un poco para abajo el flow es mas bueno entre este slider y el siguiente imo. Me refiero a esto: noo:c
  15. 01:27:155 (4) - Que tal si giras este slider un poco hacia arriba para que quede alineado a la nota anterior?
  • [Snowy]

    eldn
  1. 00:00:040 (1) - Aqui por toda esta parte te recomiendo usar whistles de la misma manera que te sugerí en Cold.
  2. 00:23:116 (4) - Este pattern fluiría mucho mejor si pones la curva hacia arriba en vez de hacia abajo, como está ahora. Así:
  3. 00:27:443 (2) - Está un poco raro este pattern, alinear este slider a la nota anterior queda mejor imo. Consideralo, pero como siempre solo es una sugerencia, a tu criterio. :p
  4. 00:32:347 (3) - No es por ser nazi, pero te recomiendo mover este slider unos grids para arriba así fluye mas natural, y se ve mejor. Asi:
  5. 00:55:424 (1,2,3,1,2,3,4,5) - Suena muyyyy vacio! Por favor considera agregar whistles~ (incluso a los siguientes patterns)! Por otro lado creo que los slowdowns quedaron bien logrados y quedan bien con la música.

    Las partes de erufen están bien así. En general, algunos patterns no son de mi agrado (personalmente) pero creo que están bien.
    __________________
Espero que te haya servido mi mod. :)
Graaacias :D no cambie nada en la diff snowy, prefiero dejarla como esta :p

<3
Teara
Very nice

You know what I didnt like, via PM ingame, but the rest is really good.

Looking forward to seeing this getting ranked.

If you still haven't received a bubble/rank in about 2 weeks time (I should be back on my feet again), feel free to give me a pm, I'll do a full mod & and a possible bubble.

Good luck!

o/
Topic Starter
eldnl

Teara wrote:

Very nice

You know what I didnt like, via PM ingame, but the rest is really good.

Looking forward to seeing this getting ranked.

If you still haven't received a bubble/rank in about 2 weeks time (I should be back on my feet again), feel free to give me a pm, I'll do a full mod & and a possible bubble.

Good luck!

o/
thank you!
Luvdic

Teara wrote:

You know what I didnt like, via PM ingame, but the rest is really good.

He knows... but I don't :(
Lally
you can have my babys o3o/
Topic Starter
eldnl

ErufenRito wrote:

Teara wrote:

You know what I didnt like, via PM ingame, but the rest is really good.

He knows... but I don't :(
nobody complains about your parts so :T
Chyo-Kun
This song sounds just perfect for both Futsuu and Muzukashii taiko diffs :O

If you want me to make them,just tell me! ^^
Topic Starter
eldnl
seems like you don't even play taiko so ..
Chyo-Kun
Well,i have a ranked taiko diff and many ppl liked it,but if you don't want,il not force you ;)
Nymph
[General]
BG image seems to be too large for it is almost 2M big, maybe try this one instead. (this bg I provided is jpg so maybe you will have to insert it again).



[Cold]
Maybe remove the breaks because they seems to be unneeded.


Nothing else I can say, so call me if you have any reply.
Topic Starter
eldnl

Nymph wrote:

[General]
BG image seems to be too large for it is almost 2M big, maybe try this one instead. (this bg I provided is jpg so maybe you will have to insert it again). I thought I already did it, thanks!



[Cold]
Maybe remove the breaks because they seems to be unneeded. done


Nothing else I can say, so call me if you have any reply.
Thank you ;D
Nymph
bubbled.
Luvdic
Ranked!!
Topic Starter
eldnl
thank you guys ♥
Stefan

Chyo-Kun wrote:

Well,i have a ranked taiko diff and many ppl liked it,but if you don't want,il not force you ;)
By all respect one ranked (Guest) Diff doesn't says a lot about the potential. Look at me </3

Awaiting the rank of the Map :)
Lally
*-*) yaaaay
Teara
Lally
omg gratz \o3o/
Umi
gratz !! we need more map like that, really :3
Loooctav
Congratz viejo
Verlaren
Congrats!
LunarSakuya
Congrats! ♪( ´▽`)
Lust
Congratz!
Lolicakey
Congrats ^3^~
[Yue]
Gratz daniel owo
quantum-rose
Congrats!
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