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posted
IRC mod~

03:03 S o r d a: hi hi
03:03 GladiOol: hello o/
03:03 S o r d a: you free time? if yes ask for irc mod>_<
03:03 GladiOol: sure :3 link map
03:03 S o r d a: ty!
03:03 *S o r d a is listening to [http://osu.ppy.sh/b/251645 Every Little Thing - Grip! (TV Size)]
03:04 GladiOol: you need to add in tags~
03:04 S o r d a: ah will add :3
03:05 GladiOol: 00:19:668 (1,2,3,4,5,6,7,8) -
03:05 GladiOol: why is the spacing closer between
03:05 GladiOol: 4 and 5
03:05 GladiOol: then with the rest?
03:06 GladiOol: http://puu.sh/3pbdF.png // http://puu.sh/3pbdT.png
03:06 GladiOol: the second one they are closer together
03:06 GladiOol: seems weird, because the music is still the same
03:06 S o r d a: ah, my bad changed spacing!
03:07 GladiOol: 01:19:668 (3) - new combo?
03:08 GladiOol: it will make 01:18:668 (1,2) - look cooler
03:08 S o r d a: okk added
03:12 GladiOol: drain +1 on insane?
03:12 GladiOol: drain 6 is , really easy
03:12 S o r d a: kk changed
03:12 GladiOol: rest seems all fine~
03:12 GladiOol: can't find anything in normal or yuca diff
03:12 GladiOol: i'll post this log, so you can get SP
posted
modding upon request~ srry for the delay ><
omg its my childhood, good memories :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
its OP4 i think, so tag "opening"?
for some reason, AIBAT is telling me there are inconsistencies in tags when there really arent any. Ctrl+S on [Normal] and [yuca] will solve the problem
...also you should write on the OP who made which diff since i did not know hoLysoup made the Normal until i checked the tags

[Normal]
00:37:668 (1) - a downward curve on this slider makes the flow alot better imo (also add clap on end)
00:50:668 (2) - whistle sounds better on the start since there is no finish sound in the music
01:02:668 (2,3,4) - how bout finish on the start of 01:02:668 (2,3) and whistle on start of 01:04:668 (4)

[yuca]
Since you used HP6 on the map, it would be better if you could NC on every 4/4 measure instead of every 2 measures (e.g. NC on 00:09:668 (6), 00:17:668 (6), 00:21:668 (6), 00:25:668 (5), etc.) This way it is easier to restore HP and makes HR alot more playable
00:09:668 (6) - add finish on slider head?
00:17:668 (6) - ^
00:22:418 (8,9) - this plays better of you placed the circle first and then the slider to cover the beat at 00:22:543
00:53:668 (6,7,8) - spacing (and blanket symmetry) can be better here, also maybe a clap on the end of 00:54:668 (8)
01:03:668 (3) - finish?
01:17:668 (3) - ^
01:45:418 - how bout a note here and at 01:45:543 to form a triplet
01:51:668 (6) - finish on slider head

[Insane]
00:03:418 (1) - whistle sounds better than finish on the slider start imo (since there are no finishes in the music)
00:09:418 (3) - move it a bit left makes the flow more natural:

00:17:418 (3) - similar thing here, and its better if you made the spacing onto 00:17:668 (4) also 1.20x for consistency on this pattern
00:31:418 - add a note here to fill in for the drum and start of the vocals
00:38:668 (5,6,7,8,9) - this rhythm is really difficult to catch since the music is drum heavy here, so try something like this:

00:53:668 (1) - spacing inconsistency
00:55:668 (1,2,3,4) - make the jump bigger here >< quite anti-climatic with the 1.00x spacing
00:59:668 (6) - put a blanket around 00:59:418 (5) looks better here, also NC
01:03:668 (4) - NC here instead of 01:04:293 (1)
01:13:668 (1) - 1 grid right
01:15:668 (5) - NC
01:19:668 (1,2,3) - try this:

01:33:168 (9) - 1 grid right
01:40:418 - add note here and 01:40:543 stacked on 01:40:668 (1,2,3) plays alot better imo (move the NC to 01:40:418 if you took this suggestion)

Thats about it; very nice mapset, hope to see it ranked soon :D
posted
thanks for mod! my diff all fixed.
and did changed diff name!
posted
2 minute TV size songs woohoo

Overall:
Be careful with your white combocolor. It can be hard to see on certain parts of the background (Mostly the bottom left)
Your hitnormal seems a bit loud compared to the other hitsounds. Maybe consider using the options on the side of the editor to change the notes to hitnormals instead of using a custom hitsound?
Try keeping your claps consistent on the drums. I've pointed out some but go through it and fix all of them :3.
There's a lot of finishes missing. I haven't pointed them out since that would make for a really long mod post, but listen to the music, and when you hear a cymbal crash, add a finish. It'll make the map a lot more effective.

Insane:
00:08:043 (3) - Rotate this slightly clockwise so it's matching the direction (2) is taking it in.
00:21:168 (9) - Move this so it makes a triangle pattern with the previous 2 stacks
00:41:668 (3) - ! ! ! This hitnormal I know you're following the guitar but it just sounds so out of place that like oh no
00:51:168 (4) - Add clap
01:11:168 (3) - ^

Hard:
00:10:668 (8) - Add clap on end of slider
00:48:418 (3) - Make this curve more notable?
00:54:668 (8) - Add clap on end of slider?
01:03:668 (3) - Add finish?
01:23:668 (4) - NC
01:35:668 (4) - ^

Normal:
Seems fine here

Pretty good. I'll shoot some kudosu stars since my mod sucked compared to the previous one, lol.
posted
Hello

[General]
  1. I don't know but maybe add "犬夜叉 opening op" something like these in tags?
[N]
  1. 00:31:668 (1) - add a fin on head? I can hear a similar sound with finish (maybe it's a cymbal sound) in the BGM

    nothing really to point out 0.0
[H]
yuca moe

  1. 00:32:418 (4) - kinda nazi but move 1 grid right? so that 3-4 can share the same vertical position
  2. 00:34:418 (8) - same ^ 1 grid left
  3. 00:49:668 (1) - this shape is too straight imo 0.0 I would prefer some shapes like 00:48:418 (3) -
  4. 01:05:668 (3) - too horizontal imo 0.0. cuz previous notes and sliders are making a upcoming oval shape so I think if you lift the end up a little bit can make this oval shape more fluent and complete ovo such as
  5. 01:07:668 (7) - kinda nazi but 1 grid right to make a better square with 456 0.0
  6. 01:11:168 (5,6,7) - move these three a little bit to make a star shape? so that 7 can overlap 01:09:668 (2) - which is kinda clean imo ovo, like:
[I]
  1. 00:26:418 (8) - I think if you leave 7 a little bit will make the map more beautiful 0.0, such as:
  2. 00:33:168 (4) - try x=336 y=286 so that you can make the distance btw 3 end - 4 and 4 -5 the same
  3. 00:38:668 (5) - hmmm kinda nazi but 1 grid right so the curved part of 00:37:668 (4) - can surround the circle perfectly
  4. 00:46:668 (x) - add a note overlap 00:46:793 (5) - . I can hear a whistle sound on this point from BGM
  5. 00:50:668 (3) - add a fin? I think it fits ovo
  6. 00:59:668 (1) - try to move left a little bit to make a perfect encircle with 00:59:418 (5) - such as:
  7. 01:52:543 (3) - I think if you move it down would be more pretty such as:

That's all ovo
posted
thanks for mod Luka and CDFA!
both mod all fixed except CDFA's mod 00:21:168 (9) - Move this so it makes a triangle pattern with the previous 2 stacks not fixed i pref current arrangement
犬夜叉 is source! i think no need tags

also thank for 3stars CDFA!
posted
hmm I know it's a source but people can now search japanese or chinese and find the song ovo

So that if someone don't know how to spell 犬夜叉 in romaji they can search by kanji/chinese from the tags ovo

but if you only have Inuyasha, they will not be able to search this song by the kanji TAT.

It depends on you though ovo.~ just saying.

btw thank you it's my 300 kds =3= now stars you back
posted
i see i see okey added 犬夜叉 to tags!
gratz 300kds! and thank you star<3
posted
thanks for modding everyone!!!


osu file format v12

[General]
AudioFilename: 10 Grip! (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 57668
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 23668,39668,119668
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Grip! (TV Size)
TitleUnicode:Grip! (TV Size)
Artist:Every Little Thing
ArtistUnicode:Every Little Thing
Creator:S o r d a
Version:hoLysoup
Source:Inuyasha
Tags:犬夜叉 yuca holysoup sorda opening
BeatmapID:260009
BeatmapSetID:93223

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3668,500,4,2,1,70,1,0
23543,-100,4,2,1,55,0,0
57668,-100,4,2,1,70,0,1
62543,-100,4,2,1,50,0,1
62793,-100,4,2,1,70,0,1
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63793,-100,4,2,1,70,0,1
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93168,-100,4,2,1,80,0,0
113543,-100,4,2,1,10,0,0
118168,-100,4,2,1,5,0,0


[Colours]
Combo1 : 175,192,184
Combo2 : 68,0,136
Combo3 : 135,46,99
Combo4 : 73,82,116

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posted
Nyan ><// !! ohai S o r d a nyan~ :3

By / In-Game PM mod request :D


[General]

Fine :3 imo
[hoLysoup]

00:09:668 (2) This slider head part hear finish sound. add finish
00:17:168 (1) 1 gird move? i think center balance is better imo
00:56:168 (1,2,3,4) To emphasize the sound add finish?
01:04:668 (4) This part hear special whistle sound so add whistle
01:28:418 (2,3) Umm.. A little awkward this rhythm. i recommend rhythm

01:47:289 (2,3) i suggest this two slider blanket is better shape imo
[yuca]

This diff really many miss finish hitsound ;w;

00:50:668 (2) This slider Ctrl+G? i think more good flow imo
00:55:668 (1,2,3,4) Here is a starting the highlight is the part i think add finish is nice sound imo
01:04:668 (8) hoLysoup diff same
01:09:668 (2) This is slider head part hear finish sound, add finish
01:22:168 (2) I hear this note part finish sound and 01:23:668 (4) too 01:24:668 (6) slider head too
you many miss finish sound add finish please
01:27:668 (5) slider head add finish please
01:29:668 (1) ^
01:31:668 (6) ^
01:34:168 (2) add finish, really many finish sound miss ;w;
01:35:668 (4) ^
01:36:668 (6) slider head add finish
[S o r d a]

00:04:168 (2,3) hmm.. i don't understand this rhythm.. i think hear this part sound is different sound imo
i recommend rhythm

00:31:543 add note please i'm hear lyrics rhythm
00:41:418 add note Here is a rhythm is empty
00:46:668 (4,5,6) i suggest this rhythm improve here

00:50:668 (3) I think this part not hear finish sound, remove finish
00:58:168 (2,3) Hmm i think this note distance really close... You increase distance please
01:00:54 (2) remove note please, This rhythm is not needed.
01:08:543 (3) ^
01:16:918 why you don't this part not add note? i think here feel very empty. add note






Good luck S o r d a :3/
posted
/me eats Luka
thanks mod guys :)


osu file format v12

[General]
AudioFilename: 10 Grip! (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 57668
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 23668,39668,119668
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Grip! (TV Size)
TitleUnicode:Grip! (TV Size)
Artist:Every Little Thing
ArtistUnicode:Every Little Thing
Creator:S o r d a
Version:yuca
Source:Inuyasha
Tags:犬夜叉 yuca holysoup sorda opening
BeatmapID:251646
BeatmapSetID:93223

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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posted
thanks for mod Gloria!
some fixed~
also update yuca's diff!
posted
ELTで初ランク来るか!?
posted
star
I hope this to get ranked ;)
posted
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. looks fine to me
  2. tickrate2 fits this song.


[hoLysoup]
  1. 00:04:668 - remove clap and add finish? I feel this and 00:03:668 - have same sound, so would be better to use finish than clap.
  2. 00:06:668 - ^
  3. 00:09:668 - why did you use whistle? try to use finish because 00:07:668 - and 00:09:668 - have same sounds.
  4. 00:12:668 (2,4) - same as 00:04:668
  5. 00:17:668 (2) - same as 00:09:668.
  6. 00:23:668 (1,2,3,4,1,2,3,4) - make symmetry here?
    256,48,23668,6,0,L|380:48,1,120,4|8,0:0|0:0,0:0:0:0:
    456,136,24668,2,0,P|464:200|456:256,1,120,0|8,0:0|0:0,0:0:0:0:
    376,344,25668,2,0,L|256:344,1,120,0|8,0:0|0:0,0:0:0:0:
    184,248,26668,2,0,P|176:184|200:128,1,120,0|8,0:0|0:0,0:0:0:0:
    316,133,27668,6,0,P|336:184|328:248,1,120,0|8,0:0|0:0,0:0:0:0:
    256,344,28668,2,0,L|136:344,1,120,0|8,0:0|0:0,0:0:0:0:
    55,254,29668,2,0,P|48:200|56:136,1,120,0|8,0:0|0:0,0:0:0:0:
    136,48,30668,2,0,L|256:48,1,120,0|8,0:0|0:0,0:0:0:0:
  7. 01:33:668 (1,2,3,4) - finish does not have enough to follow instruments imo. try to add finish to 01:34:168 - 01:34:668 - 01:36:168 - 01:36:668 - .
  8. 01:46:668 - 01:48:668 - add finish? because instruments have sound like finish.

awesome normal <3
sorry for my bad modding.

[yuca]
  1. Stack Leniencyを0.9に変更。
    00:06:668 (3,1,2) - のような間の大きく開いたスタックにおいてズレが中途半端に生じ、それが外観を悪くさせているように思えました。
    一応代わりにマニュアルでそういったポイントをスタックさせて調節をしても構いません。
  2. 00:09:668 - finishのつけ忘れ?
    これより前の箇所は全て曲に合わせてfinishを付けているので、ここに付けていないことはそれらとの間で矛盾が生じています。
    また曲調もそれほど変わっていないのでその矛盾を無視することは理に適っていないように感じたので、finishを付けるのがベストです。
  3. 00:17:668 - ^
  4. 00:22:043 - 00:22:418 - 00:22:918 - 00:23:168 - これらのポイントにwhistle追加。
    聞いていると前のパートと大差ないリズム、音取りとなっている中でこれらの箇所は全く異なる音付けを行なっています。
    私はそれがこの譜面にとって正常な状態だとは思えず、現状では中途半端な感じは否めません。
  5. 00:36:418 (4) - なぜここのスライダーだけ00:36:793 - の音に合わせなかったのですか?
    確かに今のスライダーの終わりには拾うことが可能な音がいくつかありますが、存在している音は前のパートと変わらない中でそれをすることに私は疑問を感じました。
  6. 00:55:668 (1,2,3,4) - ここのサークル全てにclapを付けて音量を上げていくのとかどうでしょう。
    今のupbeatだけのclapではこの変化に対して中途半端なフォローしか出来ておらず、不完全な音付けとなっているように感じました。
    他の難易度みたいにfinishでもいいと思いますが、この譜面とそれらで同じにする必要もないので、一貫性や好みなんかで決めてしまっていいです。
  7. 01:21:668 (1,2,3,4,5,6) - ここのclapは全部finishに変えていいと思います。
    後ろの音がそうなっているからというのもありますが、それ以上にclapではこの箇所を十分に強調することが出来ず、平坦というか違和感がありました。
  8. 01:33:668 (1,2,3,4,5,6) - ^
    こっちは比較的どちらでも良いようにも思えますがfinishの方が良いでしょう。

色々眺めながら一貫性を見て行きましたが、ヒットサウンドに関してのパターンがよく分からなかったので、断言できるくらいの内容のものしか指摘していません。
大きな問題はありませんが、modを受けて色々と細かな配置のバランスなどを調節をして行きたい所です。

[S o r d a]
  1. 割とどうでもいいんだけど、Stack Leniency 0.8にした理由ってどこのポイント?
    見た感じ00:05:668 (1,3) - でズレも発生してないし、0.7で良い感じがしました。本当にどうでもいい。
  2. 00:03:418 - タイミング怪しい・・・?
    大丈夫なのかもしれないけど、開始タイミングが早い感じがして赤線がもしかしたら必要なポイントかもしれません。
    音聞くと00:03:449 - 付近のどこかからスタートすると思うけど、確実な改善案を出すことが難しいので、誰かに一度これに関して触れてもらったほうがいいと思う。
  3. 00:04:168 (2,3) - 順番入れ替え。
    (1)のパターンを見るにoffbeatに音を付け足すようなものではなく、曲に合わせたキックスライダーなので音のない00:04:293 - よりも00:04:543 - の音を拾うポイントです。
  4. 00:06:168 (2,3) - ^
  5. 00:08:043 - うーん、音付けのパターンと音取りのパターンで一致してないからここの部分、正確にはこのパターンで言った場合の00:08:418 (4) - に違和感を感じました。
    改善案
    1. 音付けを変更するパターン
      1. 00:08:418 - にhitnormalの音を追加

      これによりここを楽器の中の強音をピンポイントで強調していくスタイルになります。
      ただこれを使用すればこの後などの音付けも強音に対してclap追加することになり、00:10:668 - のようなポイントを始め多くの場所を修正する必要が出てきます。
      このパターンの音付けに拘りが全くないのならば別ですが、基本的にはリズムの変更を推奨します。
    2. リズムを変更するパターン

      1. 00:07:668 (2) - 3/4
      2. 00:08:168 (3) - 1/2

      妥協したこっちなら音付けのパターンを崩さずに済みます。ただ音取りとしての良さは大きく劣ります。
      また00:08:668 - にも音を追加するのが良いかもしれません。リズムがonbeatメインになったことで、そこの音も拾う必要がでてきてしまうからです。
  6. 00:12:168 (4) - ここまでの音の付け方を見て行くとclapではなくてfinishな感じがする。後ろでも鳴ってるし。
  7. 00:14:168 - ^
  8. 00:14:668 - ^
  9. 00:16:418 (8) - これは00:16:668 - まで伸ばした方が感じがする。
    そこから音が伸びているように聞こえる上、00:16:668 - の音も拾うことが出来、次のnoteとの微妙な間を改善することもできます。
  10. 00:24:168 (2,3,4) - ここのリズムがボーカルではなく楽器に沿ってしまっています。
    ボーカルも00:24:043 - にあるしこれらのスライダーは連打、あるいはスライダーで繋げるのがベターだと思います。
  11. 00:24:418 (5) - 00:29:668 (1) - とここでボーカルに最後まで合わせていくのか、途中で切ってしまうのかの差があり、私にはここの矛盾が聞いていて気になりました。
    00:24:418 (5) - を延長するほうが私は好きですが、どちらに合わせても問題はあまりない・・・と思います・・・多分。
  12. 00:27:293 - ここにサークルを入れて3連打にしたい。ただの個人的な好み。
    一応後ろの楽器が微妙にここで音が鳴ってるのでovermapにはなりません。
  13. 00:29:668 (1) - これ(変更があったら"この辺り")のNCを削除をして、00:31:668 - のNCを00:31:168 - もしくは00:31:418 - のどちらかにNC追加。
    パターンを見た感じdownbeat 3~4個毎にNC入れてる感じなんで、そこのバランスを取る意味での指摘。
  14. 00:31:418 (7,8,1) - (nazi) DSのズレに関して
  15. 00:34:293 - なぜここにサークルを置いていないのでしょうか?
    実際ここにはボーカルもあり、00:32:293 (2,3) - と異なったパターンにすることは理に適っていないように感じました。
  16. 00:35:418 - 00:35:543 - ボーカルもあるしここにサークルを置いて00:35:668 (1) - と組み合わせて3連打にすると曲によく合うと思います。
    今の空白でボーカルがある中何もないのが私には不自然に感じました。
  17. 00:36:293 - 00:34:293と同じ
  18. 00:39:168 (8) - 後ろに音あるしclap追加してみるのはどうでしょうか?
  19. 00:40:293 - 00:34:293と同じ
  20. 00:41:168 - clap忘れてない?
  21. 00:50:668 (3) - finishが全て曲に合わせてる中ここだけ浮いてます・・・。
    finishを使っていく似たようなパターンで行くなら00:50:168 (2) - にfinish付けていくのが恐らくベストです。
  22. 00:59:668 (1,2,3) - (nazi) DSのズレに関して
  23. 01:08:043 (3,4,5,6,7,8) - ここの間にサークルを入れて繋げてしまいたい。
    01:08:793 - でボーカルからの音取りの切換中に無視できない大きさの楽器があり、それを無視するのはボーカルではないこの音取りの場合良くないように感じました。
  24. 01:09:668 (1,2) - (nazi) 傾きを揃えたい・・・。すごく細かいけど揃えたい。
  25. 01:19:668 - add finish
    01:18:668 (1,2) - と取ってる音同じだし、ここまで一つのセットとして扱って行きたい。
  26. 01:39:668 (6,1,2,3,4,5) - スタックで位置がズレてスライダーに触れてしまうから少し離しといて置いたほうが良いと思う。
    その辺の細かな調節はそちらに任せます。
  27. 01:53:668 - どちらかと言うとここにサークルを置いて、その直後からスピナー始めたい。好み。

配置はいいんだけど音取り、音付けに対してはちょっと甘かった印象。でもrankにはほとんど影響しない範囲なので特に気にしなくても大丈夫かな。

mod time: 3 hours

good luck
posted
thanks for mod NewRulerNA!
ああなるほどってなった部分が多かったのでほとんど変えました
ありがとうございます!
>>P o M u T a
頑張ります!
>>dosyeru
starありがとうございますー!
posted
Hi~ You asked me, and I'm here~

S O R D A


• 00:07:668 (2,3) - It looks a bit strange, http://puu.sh/3AijF.jpg I think this will looks better~
• 00:08:418 (4) - slider 1/2 sounds here much better bcz follow for guitar.
• 00:21:668 - omg >.< this patter just terrible and unreadable~ http://puu.sh/3AivN.jpg try something like this~
• 00:27:418 (1,2,3,4,5) - this looks not good~ http://puu.sh/3AiEA.jpg try this
• 00:31:168 (6,7) - better make spacing bigger same as between 5 and 6 notes, then jump will looks consistency and more comfortable to play
• 00:48:168 - Slider should ending here for better rhythm and add note on ext white tick~
• 00:50:668 - would be good if you add finish here. On the stressed syllable it sounds good
• 00:54:418 - remove this note and make previous slider double~ It's better follow for rhythm http://puu.sh/3AiWv.jpg
• 01:06:168 - here should be stream and note after stream http://puu.sh/3AiZx.jpg
• 01:15:043 - add note here~ I think it sounds great here
• 01:21:668 (1) - put this note in x152 y204 for better flow
• 01:26:043 - here should be this rhythm http://puu.sh/3Aj7K.jpg
• 01:38:168 - add note here and on next blue tick
• 01:49:418 - this rhythm here http://puu.sh/3AjgR.jpg
• 01:53:668 - for consistency add nc here~

Diff don't like me bcz looks very randomly~ It's only general things what I dislike~ I hope you can make it better :P good luck :oops:
posted
sorry for late ・゚・(つд`゚)・゚・

[S o r d a]
00:08:418 (4) - add clap.
00:10:668 (7) - add finish ?
00:14:668 (4) - ^
00:18:668 (7) - ^
00:20:543 (6) - add whistle
00:21:168 (9) - change clap to whistle.
00:22:543 (3) - add whistle.
00:23:418 (5) - ^
00:26:543 (8) - ^
00:26:918 (9) - ^
00:30:543 (3) - ^
00:30:918 (5) - ^
00:39:168 (7,8,9) - add clap.
00:50:168 (2,4) - ^
00:52:418 (2) - add whistle.
00:52:793 (3) - ^
00:53:668 (1) - ^
00:54:418 (2) - ^
00:54:668 (3) - ^
01:11:168 (3) - add clap.
01:13:293 (7,9) - ^
01:28:168 (2) - ^
01:29:168 (5) - ^
01:29:668 (1) - add whistle or finish ?
01:30:543 (3) - add whistle.
01:30:793 (4) - ^
01:31:418 (6) - ^
01:32:543 (6) - ^
01:32:793 (7) - ^
01:40:668 (3,4,5) - add clap.
01:42:543 (6) - add whistle.
01:42:793 (7) - ^
01:43:168 (9) - ^
01:44:418 (7) - add clap.
01:44:793 (9,10) - ^
01:52:668 (4) - add finish.

[yuca]
00:08:043 (2) - add clap ?
00:09:668 (6) - add finish.
00:10:668 (8) - add clap ?
00:16:043 (2) - ^
00:17:668 (6) - add finish.
00:22:043 (7) - add whistle.
00:22:418 (8) - ^
01:10:668 (3,4,5,6,7) - http://osu.ppy.sh/ss/861099

[hoLysoup]
seems fine o.o
posted
thanks for mod Katty and Evil!
really useful mod both:3
almost changed!
posted
  • [S o r d a]
  1. 難易度を考慮すると、やはりar8より7の方がもっと自然的な感じ
  2. 00:13:168 (8) - flowについての話ですが、音に従ってもっと上のところに置いた方がいいかもしれません:
  3. 00:16:418 (8) - 1/2より3/4のほうがいい
  4. 00:23:668 (1) - ちょっと近すぎかも、ここで新しい段階が始まりましたなので、距離を増やしてみてください
  5. 00:46:668 (4,5,6,7,8) - ここでの音付けに対したの処理はちょっと甘すぎ、普通に言うとこうやったほうが多い:
    もう一つの方法はこれ: もちろんここでの5連打もいい配置の一つ。
  6. 00:53:668 (1,2) - blanketのために
  7. 00:57:668 (1,2) - - もうすでにkiaiに入ったなのに、spacingに対してあんまり気をつけしなくでも、もっと大胆な置き方を使えれば?
  8. 00:59:668 (1,2,3,4,5) - 前後のリズムをかんがえればやはりこれ
  9. 01:04:668 (4,5,6) - ^
  10. 01:12:793 (4,5) - clap
  11. 01:20:668 (5,7) - clapを追加して、そして01:21:168 (8) - の末もclap
  • [床]
  1. 00:09:668 (6) - 頭でfinish
  2. 00:22:043 (7,8) - whistle忘れているのようですがw
  3. 01:03:668 (3) - finish
  4. 01:09:668 (2) - 頭でfinish
  5. 01:17:668 (3) - finish
  6. 01:22:168 (2,3) - clapよりfinishがいい
  7. 01:23:668 (4,5,6) - こっちも
  8. 01:27:668 (5) - 頭でfinish
  9. 01:28:668 (8) - ^
  10. 01:33:668 (1,2,3,4,5) - 前と同じく、clapよりfinishのほうがいい
  11. 01:39:668 (6) - 頭でfinish
  12. 01:51:668 (6) - ^
  • [hoLysoup]
  1. 01:18:668 (2) - add whistle in the beginning?
  2. 01:20:668 (4) - add clap in the beginning to emphasize the downbeat?
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