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Train - 50 Ways to Say Goodbye

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Topic Starter
mancuso_JM_

ezek wrote:

STAR! ;)
La primer estrella :D. Gracias ezek! ;)
Loooctav
Me das el hard?
Topic Starter
mancuso_JM_

ThoomyyxD wrote:

Me das el hard?
Como te voy a dar el Hard, si ya esta hecho!

A proposito:

mancusojuanmattos wrote:

Btw, this will be a full mapset by myself, I don't accept any kind of Guest difficulties.
Lo cual dice claramente, que el mapset va a ser exclusivamente mio y no acepto Guest Difficulties!

Btw, the mapset is done and ready for mods :D
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!

Well, I don't really mod BAT's map's ever. But I'll try to make it usefull (at least I think so :D)

[Overall]
This song is amazing. So as the mapset
I'd suggest to decrease slider tick rate to 1
Also, I'd suggest to remove some kiai sections (too much kiai all over the map)
For example, you can replace this 00:44:860 - 01:12:289 kiai section w/ a fontains, same for 02:58:574 - 03:26:003
Some notes goes out of the grid, but I sure it can't be a major prob.

Can't really find anything, so don't kd this post, if you can't find any usefull thing here

Good luck!
Sieg
Hello
I'm here just to drop few suggestions about flow and blankets :3
You don't have to answer on this because this all is subjective

Easy:
00:14:003 (1,2) - maybe blanket this
00:21:289 (2,3) - we love symmetry maybe move this http://puu.sh/2U1GB.jpg
00:50:431 (3,4) - make this flow http://puu.sh/2U1Jq.jpg with 00:53:431 (2) - stack on 00:51:289 (4) -
00:58:146 (2,1) - can be good blanket
01:27:717 (4,2) - http://puu.sh/2U1N4.jpg - this can be better, like http://puu.sh/2U1O4.jpg
01:40:574 (2,3) - blanket? http://puu.sh/2U1PW.jpg
02:38:003 (1,2,3) - maybe improve flow here http://puu.sh/2U1SP.jpg
03:22:574 (1,2,3) - fix this blanket http://puu.sh/2U1Vb.jpg http://puu.sh/2U1We.jpg

Normal:
00:25:360 (2,4) - so they not parallel and i even suggest to do something like http://puu.sh/2U22w.jpg
00:37:574 (3) - flows better http://puu.sh/2U23H.jpg
01:31:146 (3,4) - blanket this better http://puu.sh/2U27A.jpg
02:03:289 (6) - you can fix this a little http://puu.sh/2U27A.jpg
03:19:789 (2,3) - and this one http://puu.sh/2U2fd.jpg
03:36:074 (1) - imo looks better if end little spaced http://puu.sh/2U2gC.jpg
03:44:860 () - you skipped strong downbeat here

Hard:
02:09:289 (4) - Unsnapped slider (end)
00:29:431 (5) - curve this? http://puu.sh/2U2ly.jpg
00:36:717 (5,6,7) - this flow break plays not great
00:53:217 (4,6) - space this a little http://puu.sh/2U2qZ.jpg
01:30:931 (3,4) - imo this more suitable to follow lyrics here http://puu.sh/2U2uH.jpg
02:12:717 (5) - rotate this? http://puu.sh/2U2zY.jpg
03:14:646 (2,3) - fix this blanket? http://puu.sh/2U2E3.jpg

Insane:
00:21:717 (5) - http://puu.sh/2U2K0.jpg plays better imo
00:41:217 (6,1) - http://puu.sh/2U2NR.jpg maybe avoid this straight line
02:06:931 (3) - space this http://puu.sh/2U2RX.jpg
02:54:717 (1,2,3,4) - square http://puu.sh/2U2Vx.jpg
03:21:074 (5,6) - something like http://puu.sh/2U2Yl.jpg

wow, great music, great map. Good Luck!
Topic Starter
mancuso_JM_
Sieg

Sieg wrote:

Hello
I'm here just to drop few suggestions about flow and blankets :3
You don't have to answer on this because this all is subjective I'll do it anyways :P

Easy:
00:14:003 (1,2) - maybe blanket this Nah.. I like how it is, in addition I'm not the best blanketer xD
00:21:289 (2,3) - we love symmetry maybe move this http://puu.sh/2U1GB.jpg Nah.. I was not searching symetry here. Who say you I love the symetry?
00:50:431 (3,4) - make this flow http://puu.sh/2U1Jq.jpg with 00:53:431 (2) - stack on 00:51:289 (4) - In this case, I like how it flows that blanket, so I'll not change that
00:58:146 (2,1) - can be good blanket Agree with this one :P
01:27:717 (4,2) - http://puu.sh/2U1N4.jpg - this can be better, like http://puu.sh/2U1O4.jpg Oh.. That's so minor, I like how it looks as it is.
01:40:574 (2,3) - blanket? http://puu.sh/2U1PW.jpg Done.
02:38:003 (1,2,3) - maybe improve flow here http://puu.sh/2U1SP.jpg Meh.. flow similar, this is not a big think either
03:22:574 (1,2,3) - fix this blanket http://puu.sh/2U1Vb.jpg http://puu.sh/2U1We.jpg Fixed, since I try to blanketing them

Normal:
00:25:360 (2,4) - so they not parallel and i even suggest to do something like http://puu.sh/2U22w.jpg Sure, I made something like this.
00:37:574 (3) - flows better http://puu.sh/2U23H.jpg Alright
01:31:146 (3,4) - blanket this better http://puu.sh/2U27A.jpg Meh.. Ok.
02:03:289 (6) - you can fix this a little http://puu.sh/2U27A.jpg Wrong screenshoot I guess (?
03:19:789 (2,3) - and this one http://puu.sh/2U2fd.jpg k
03:36:074 (1) - imo looks better if end little spaced http://puu.sh/2U2gC.jpg Meh.. Ok
03:44:860 () - you skipped strong downbeat here Not that strong, the vocals is ubicated over the red ticks, so I'll leave it as it is.

Hard:
02:09:289 (4) - Unsnapped slider (end) What's happened here?? Fixed..
00:29:431 (5) - curve this? http://puu.sh/2U2ly.jpg A stright one flow and looks better to me.
00:36:717 (5,6,7) - this flow break plays not great Replaced the notes in a Slider instead
00:53:217 (4,6) - space this a little http://puu.sh/2U2qZ.jpg Nah.. It doesn't affect anything during the gameplay and looks fine to me
01:30:931 (3,4) - imo this more suitable to follow lyrics here http://puu.sh/2U2uH.jpg I want to change a bit, I used a lot of pattern like you showed me before.
02:12:717 (5) - rotate this? http://puu.sh/2U2zY.jpg Okass
03:14:646 (2,3) - fix this blanket? http://puu.sh/2U2E3.jpg Okass

Insane:
00:21:717 (5) - http://puu.sh/2U2K0.jpg plays better imo Yeah, and looks better too. Fixed
00:41:217 (6,1) - http://puu.sh/2U2NR.jpg maybe avoid this straight line Why? Flows great.
02:06:931 (3) - space this http://puu.sh/2U2RX.jpg I like how it is
02:54:717 (1,2,3,4) - square http://puu.sh/2U2Vx.jpg I prefer a rombus as it is :P
03:21:074 (5,6) - something like http://puu.sh/2U2Yl.jpg No, No

wow, great music, great map. Good Luck!
Thanks :3

Thunderstorm

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!

Well, I don't really mod BAT's map's ever. But I'll try to make it usefull (at least I think so :D)

[Overall]
This song is amazing. So as the mapset
I'd suggest to decrease slider tick rate to 1 Hmm.. No in general, tick rate 2 cover better some rhythms
Also, I'd suggest to remove some kiai sections (too much kiai all over the map)
For example, you can replace this 00:44:860 - 01:12:289 kiai section w/ a fontains, same for 02:58:574 - 03:26:003 I like how it looks the kiai sections, it emphasize properly the chorus
Some notes goes out of the grid, but I sure it can't be a major prob.

Can't really find anything, so don't kd this post, if you can't find any usefull thing here
Good luck!

No Changes but thanks for checking anyways :)

Updated!!
Andrea
I didn't forget this map, will mod it tomorrow.
Leorda
Hi there

[Easy]
00:47:431 (4) - Add finish at tail slider? /run
01:44:431 (2) - Little spacing error here
03:26:431 (1) - Spacing error
03:51:717 (2) - Little spacing error here


[Normal]
00:23:646 (5) - End at 00:24:074? Since you follows the vocal?
00:26:003 (3) - This placement makes the flows feels worse. Perhaps, move this to X:116 and Y:28? (nazi)
00:36:289 (1) - Remove new combo, since you add NC every 2 bars
03:00:289 (3) - Move to X:284 and Y:232 for better flow?


[Hard]
00:24:074 (7) - Spacing error or it's intentional?
03:09:717 (2) - Stack with (7) for make it good placement? (nazi)


Goodbye
Topic Starter
mancuso_JM_

Leorda wrote:

Hi there Hi :)

[Easy]
00:47:431 (4) - Add finish at tail slider? /run haha, alright then
01:44:431 (2) - Little spacing error here wee.. Moved 1 grid to the right :P
03:26:431 (1) - Spacing error Fixed.
03:51:717 (2) - Little spacing error here Fixed too.


[Normal]
00:23:646 (5) - End at 00:24:074? Since you follows the vocal? I think is better my way, because I start to follow the guitar since this downbeat
00:26:003 (3) - This placement makes the flows feels worse. Perhaps, move this to X:116 and Y:28? (nazi) Sure, why not?
00:36:289 (1) - Remove new combo, since you add NC every 2 bars Removed
03:00:289 (3) - Move to X:284 and Y:232 for better flow? I like how it flows/looks as it is, so I'll leave this for now


[Hard]
00:24:074 (7) - Spacing error or it's intentional? Nice catch :3. Fixed.
03:09:717 (2) - Stack with (7) for make it good placement? (nazi) I prefer to keep the spacing consistent instead


Goodbye
Thanks Leo! :). Updated
Andrea
Did some IRC Modding.

SPOILER
22:17 Andrea: okay can you link me your map?
22:17 Andrea: so we irc mod
22:17 mancusojuanmattos: but I don't promise anything because I don't know if I will have the necessary time to do it
22:17 *mancusojuanmattos is listening to [http://osu.ppy.sh/b/250924 Train - 50 Ways to Say Goodbye]
22:17 Andrea: okay I understand :3
22:18 Andrea: is the , necessary in the tags?
22:18 mancusojuanmattos: yes, really necessary xD
22:18 Andrea: ok :D
22:19 mancusojuanmattos: I mean, a lot of people try finding this song using the comma
22:19 Andrea: album name, I suppose?
22:20 Andrea: 02:38:003 (1) - soft-finish on start is better imo (easy)
22:20 mancusojuanmattos: not really, the most important part of the chorus say 'help me, help me', and a lot of people now the map with that name xD
22:20 Andrea: ah I see :3
22:21 Andrea: 03:53:431 (1) - this spinner would make more sense if ended at 03:56:860 with a finish
22:22 mancusojuanmattos: I prefer to leave it as it is, because in this point the instrumental rhythm change
22:23 Andrea: 01:27:289 (3,4) - I dislike this stack to be honest, why don't you space them like this? http://puu.sh/2UOu2.jpg (Normal)
22:23 mancusojuanmattos: ok, unstacked
22:23 Andrea: 01:38:003 (1,2) - these slider shapes are ugly to me :<
22:24 Andrea: they destroy the armony of the difficulty to me
22:25 Andrea: 02:20:431 (5,1) - switch NC to (5) maybe?
22:25 mancusojuanmattos: yes, I used a simple curve instead
22:25 mancusojuanmattos: I agree with you
22:25 Andrea: good :3
22:25 Andrea: 02:47:003 (4) - NC here and remove it on 02:48:289 (1) -
22:25 mancusojuanmattos: okas
22:26 Andrea: 03:40:146 (4) - why don't you place this note where 03:37:574 (2) - was? better I think
22:26 Andrea: 03:53:431 (1) - same spinner comment
22:27 Andrea: HP Drain +1 on Hard to balance the settings
22:28 mancusojuanmattos: hold on.. fixed the note placement but not the spinner
22:28 Andrea: okay :3
22:28 Andrea: tell me once you're ready
22:28 mancusojuanmattos: I thought it was already in 6 the HP xD, fixed now
22:28 Andrea: :D
22:28 Andrea: 00:41:431 (1) - remove NC maybe?
22:29 mancusojuanmattos: Hmm.. k
22:29 Andrea: 01:12:289 (1) - ^ same xD
22:30 mancusojuanmattos: I don't know why, but I prefer to keep this one :P
22:30 Andrea: alright :3
22:30 Andrea: 01:52:896 (3) - 1 grid up / 01:53:003 (4) - 2 grids up ? for perfect stacking
22:31 Andrea: 02:24:289 (1) - NC again, but I guess you'll keep it :3
22:31 mancusojuanmattos: fixed the first thing, but not the nc xD
22:32 Andrea: oki xD
22:33 Andrea: 03:00:074 - I feel like it's missing a note here
22:33 Andrea: 03:05:003 (3) - add a clap?
22:33 Andrea: 03:09:717 (2) - stack under (7) ?
22:34 mancusojuanmattos: added a note, I didn't added the clap since I'm following just the drums sound
22:34 mancusojuanmattos: and as I said to Leorda, I prefer to keep the spacing consistent
22:34 Andrea: I see
22:34 mancusojuanmattos: during the gameplay it looks stacked anyways
22:35 Andrea: ok :D
22:38 Andrea: Insane
22:38 Andrea: 01:11:860 (1) - not necessary NC imo
22:38 mancusojuanmattos: okie :3
22:39 Andrea: 01:52:789 (3,4,5) - manual stack them like I told you on Hard
22:39 Andrea: 01:59:860 (4) - add a clap and remove the finish
22:40 Andrea: 02:03:289 (2) - ^
22:40 mancusojuanmattos: done, done, done xD
22:41 Andrea: 02:17:004 (3) - clap / delete finish
22:41 mancusojuanmattos: yep
22:41 Andrea: 02:23:860 (1) - remove NC
22:41 mancusojuanmattos: removed :P
22:41 Andrea: 02:38:002 (7) - add a finish?
22:42 mancusojuanmattos: How did I miss that cymbal!? Added xD
22:42 Andrea: 02:56:646 (7) - NC here maybe?
22:42 Andrea: it's too long compared to the rest of the difficulty
22:43 mancusojuanmattos: yes, agree
22:43 Andrea: 03:15:717 (3) - clap and remove finish xD
22:43 Andrea: 03:29:003 (4) - ^
22:43 mancusojuanmattos: wait.. what?
22:43 Andrea: 03:15:289 (1) -
22:43 Andrea: mistake sorry
22:43 Andrea: xD
22:44 mancusojuanmattos: I see xD
22:44 Andrea: 03:30:931 - add a note maybe?
22:44 Andrea: 03:42:717 (1) - clap and remove finish
22:45 mancusojuanmattos: I prefer that pause, works fine with the next jumpy pattern
22:45 Andrea: 03:53:003 (1,2,3) - would be nice if you make centered this pattern, for a nicer ending
22:45 Andrea: that's all :D
Topic Starter
mancuso_JM_

Andrea wrote:

Did some IRC Modding.

SPOILER
22:17 Andrea: okay can you link me your map?
22:17 Andrea: so we irc mod
22:17 mancusojuanmattos: but I don't promise anything because I don't know if I will have the necessary time to do it
22:17 *mancusojuanmattos is listening to [http://osu.ppy.sh/b/250924 Train - 50 Ways to Say Goodbye]
22:17 Andrea: okay I understand :3
22:18 Andrea: is the , necessary in the tags?
22:18 mancusojuanmattos: yes, really necessary xD
22:18 Andrea: ok :D
22:19 mancusojuanmattos: I mean, a lot of people try finding this song using the comma
22:19 Andrea: album name, I suppose?
22:20 Andrea: 02:38:003 (1) - soft-finish on start is better imo (easy)
22:20 mancusojuanmattos: not really, the most important part of the chorus say 'help me, help me', and a lot of people now the map with that name xD
22:20 Andrea: ah I see :3
22:21 Andrea: 03:53:431 (1) - this spinner would make more sense if ended at 03:56:860 with a finish
22:22 mancusojuanmattos: I prefer to leave it as it is, because in this point the instrumental rhythm change
22:23 Andrea: 01:27:289 (3,4) - I dislike this stack to be honest, why don't you space them like this? http://puu.sh/2UOu2.jpg (Normal)
22:23 mancusojuanmattos: ok, unstacked
22:23 Andrea: 01:38:003 (1,2) - these slider shapes are ugly to me :<
22:24 Andrea: they destroy the armony of the difficulty to me
22:25 Andrea: 02:20:431 (5,1) - switch NC to (5) maybe?
22:25 mancusojuanmattos: yes, I used a simple curve instead
22:25 mancusojuanmattos: I agree with you
22:25 Andrea: good :3
22:25 Andrea: 02:47:003 (4) - NC here and remove it on 02:48:289 (1) -
22:25 mancusojuanmattos: okas
22:26 Andrea: 03:40:146 (4) - why don't you place this note where 03:37:574 (2) - was? better I think
22:26 Andrea: 03:53:431 (1) - same spinner comment
22:27 Andrea: HP Drain +1 on Hard to balance the settings
22:28 mancusojuanmattos: hold on.. fixed the note placement but not the spinner
22:28 Andrea: okay :3
22:28 Andrea: tell me once you're ready
22:28 mancusojuanmattos: I thought it was already in 6 the HP xD, fixed now
22:28 Andrea: :D
22:28 Andrea: 00:41:431 (1) - remove NC maybe?
22:29 mancusojuanmattos: Hmm.. k
22:29 Andrea: 01:12:289 (1) - ^ same xD
22:30 mancusojuanmattos: I don't know why, but I prefer to keep this one :P
22:30 Andrea: alright :3
22:30 Andrea: 01:52:896 (3) - 1 grid up / 01:53:003 (4) - 2 grids up ? for perfect stacking
22:31 Andrea: 02:24:289 (1) - NC again, but I guess you'll keep it :3
22:31 mancusojuanmattos: fixed the first thing, but not the nc xD
22:32 Andrea: oki xD
22:33 Andrea: 03:00:074 - I feel like it's missing a note here
22:33 Andrea: 03:05:003 (3) - add a clap?
22:33 Andrea: 03:09:717 (2) - stack under (7) ?
22:34 mancusojuanmattos: added a note, I didn't added the clap since I'm following just the drums sound
22:34 mancusojuanmattos: and as I said to Leorda, I prefer to keep the spacing consistent
22:34 Andrea: I see
22:34 mancusojuanmattos: during the gameplay it looks stacked anyways
22:35 Andrea: ok :D
22:38 Andrea: Insane
22:38 Andrea: 01:11:860 (1) - not necessary NC imo
22:38 mancusojuanmattos: okie :3
22:39 Andrea: 01:52:789 (3,4,5) - manual stack them like I told you on Hard
22:39 Andrea: 01:59:860 (4) - add a clap and remove the finish
22:40 Andrea: 02:03:289 (2) - ^
22:40 mancusojuanmattos: done, done, done xD
22:41 Andrea: 02:17:004 (3) - clap / delete finish
22:41 mancusojuanmattos: yep
22:41 Andrea: 02:23:860 (1) - remove NC
22:41 mancusojuanmattos: removed :P
22:41 Andrea: 02:38:002 (7) - add a finish?
22:42 mancusojuanmattos: How did I miss that cymbal!? Added xD
22:42 Andrea: 02:56:646 (7) - NC here maybe?
22:42 Andrea: it's too long compared to the rest of the difficulty
22:43 mancusojuanmattos: yes, agree
22:43 Andrea: 03:15:717 (3) - clap and remove finish xD
22:43 Andrea: 03:29:003 (4) - ^
22:43 mancusojuanmattos: wait.. what?
22:43 Andrea: 03:15:289 (1) -
22:43 Andrea: mistake sorry
22:43 Andrea: xD
22:44 mancusojuanmattos: I see xD
22:44 Andrea: 03:30:931 - add a note maybe?
22:44 Andrea: 03:42:717 (1) - clap and remove finish
22:45 mancusojuanmattos: I prefer that pause, works fine with the next jumpy pattern
22:45 Andrea: 03:53:003 (1,2,3) - would be nice if you make centered this pattern, for a nicer ending
22:45 Andrea: that's all :D
Thanks for your help Andrea :D. Updated!
riffy
CHOO CHOO REQUEST

[General]
  1. I guess you won't mind some tag-fixes. I think that you should use help me help me and maybe you need tag fifty because people will look for fifty ways to say goodbye. You'll also need such tags as: Pat Monahan Jimmy Stafford Scott Underwood
[Insane]
  1. 02:18:931 (4) - this combo looks a bit too long and inconsistent. try to place a new combo here to keep consistency in your comboing and to follow vocals.
  2. 03:04:789 (4,5,6,7,8,1) - nazi - oh. maaan, you had awesome triplets at 00:40:789 (3,4,5), make those ones looks like triplets at 00:40:789 (3,4,5)!

    Perfect.
[Hard]
  1. Since this is a [Hard] a diff, try to avoid a lot of 1/4 notes. 1/4 triplets are fine, but if there's more than 3 1/4 notes, replace them with sliders! Well, seriously, it feels like 02:58:146 (1,2,3,4,1) - this pattern and some others are too hard for [Hard] diff. :< C'mon, this diff is not the hardest diff here!
  2. 00:56:217 (1) - try not to curve short 1/4 sliders. It males them look like 1/6 sliders or whatever. It doesn't really look good, imo.
    Note: you should also snap next slider with regular spacing to make it more readable. Same goes on every 1/4 slider>circle pattern. Such as 01:56:003 (7,1) - 02:08:217 (2,3) - and so on
    detailed
    As you can seee, players might misunderstand your spacing here. Well, we shold be careful with 1/4 sliders :)
  3. 03:49:789 (1) - nazi - I'd move it a bit down to avoid possible overlap with HP-Bar.
[Normal]
  1. 01:40:146 (1) - try to remove that New Combo to keep your patterns consistent. It won't hurt vocals but it will make map a bit more consistent. :)
  2. 03:49:789 (1,2) - ultra-nazi - you could make a little bit better blanket here o3o/
[Easy]

  • Nothing was found here. Awesome diff.
~~~~~~~~~~~~~~~~~~~
Star! ~

Best of luck!
Topic Starter
mancuso_JM_

-Bakari- wrote:

CHOO CHOO REQUEST LOL!!

[General]
  1. I guess you won't mind some tag-fixes. I think that you should use help me help me and maybe you need tag fifty because people will look for fifty ways to say goodbye. You'll also need such tags as: Pat Monahan Jimmy Stafford Scott Underwood Just added fifty in tags, I think the members are not totally necessary, and I don't want to delete the double help me in tags
[Insane]
  1. 02:18:931 (4) - this combo looks a bit too long and inconsistent. try to place a new combo here to keep consistency in your comboing and to follow vocals. Hmm.. k.
  2. 03:04:789 (4,5,6,7,8,1) - nazi - oh. maaan, you had awesome triplets at 00:40:789 (3,4,5), make those ones looks like triplets at 00:40:789 (3,4,5)! I like how it flows these stacked ones, in addition I think follow better the drum senses.

    Perfect.
[Hard]
  1. Since this is a [Hard] a diff, try to avoid a lot of 1/4 notes. 1/4 triplets are fine, but if there's more than 3 1/4 notes, replace them with sliders! Well, seriously, it feels like 02:58:146 (1,2,3,4,1) - this pattern and some others are too hard for [Hard] diff. :< C'mon, this diff is not the hardest diff here! I used a pair of 5-plets with notes, it doesn't hurt imo. In addition the distance between the notes in these patterns is really close
  2. 00:56:217 (1) - try not to curve short 1/4 sliders. It males them look like 1/6 sliders or whatever. It doesn't really look good, imo.
    Note: you should also snap next slider with regular spacing to make it more readable. Same goes on every 1/4 slider>circle pattern. Such as 01:56:003 (7,1) - 02:08:217 (2,3) - and so on Hmm.. In a lot of places the flow perfectly, for these reason I don't want to change some of them
    detailed
    As you can seee, players might misunderstand your spacing here. Well, we shold be careful with 1/4 sliders :)
  3. 03:49:789 (1) - nazi - I'd move it a bit down to avoid possible overlap with HP-Bar. Not really during the gameplay xD
[Normal]
  1. 01:40:146 (1) - try to remove that New Combo to keep your patterns consistent. It won't hurt vocals but it will make map a bit more consistent. :) Hmm.. Okey
  2. 03:49:789 (1,2) - ultra-nazi - you could make a little bit better blanket here o3o/ Meh.. It's ok :P
[Easy]

  • Nothing was found here. Awesome diff. Thanks! :3
~~~~~~~~~~~~~~~~~~~
Star! ~

Best of luck!
Thanks!! :D. Updated!!
Shiro
Hi. As per your request.

Please reply to this mod saying what you didn't fox - and what you did - and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Everything okay. Make the green combo colour lighter ? it will be more consistent with the others
Easy
  1. Well, this is full of sliders that end on strong beats, making some parts awkward to play,and the comboing inconsistent... I won't point them out because I know you can recognize them, but yeah.
  2. 00:20:870 (1,2,3,4) - This part felt disturbingly dense compared to the parts before and after it, most likely because of the 1/2 slider. I'd suggest to make its rhythms simpler to stay consistent with how the diff was made so far. Or you can replace 00:26:013 (2,3) - with a 3/2 slider followed by a circle - or a mix of both.
  3. 00:48:727 (2,3) - 03:02:441 (1) - This felt weird because of the 1/2, which collides with the clap pattern and makes it empty by missing one. It would make this easier to follow the drums and end this sldier on the white tick imo
  4. 01:01:584 (4) - 01:59:870 (4) - 02:13:584 (4) - 03:14:013 (3) - 03:29:013 (4) - 03:32:441 (3) - 03:46:156 (4) - missing clap
  5. 01:30:727 (3,1) - weird rhythm again - and a slider that ruins comboing - it'd be better to have another 3/2 slider starting at 01:31:156 -
  6. 02:48:513 (1) - Finish this spinner earlier so that you can complete the rhythm on 02:52:584 (1,2,3) - and follow the one at 02:55:156 (1,2,3,4) -
  7. 03:35:013 (3,1) - This is just a purely aesthetic suggestion but (1) could blanket (3)
  8. 03:42:299 (3) - missing finish on end
Normal
  1. Here again, sliders break the comboing several times...
  2. 00:16:146 (4,5,6) - You use this rhythm only once in the whole difficulty, and I find it rather unfitting, especially given the simpler rhythms around it, and so soon in the difficulty.
  3. 00:48:717 (2,3,4) - 03:02:431 (2,3,4) - That sounded weird. I expected the slider to finish 1/2 earlier for the clap... I know it follows the vocals, but it's not that intuitive imo, because you were following the drums, then switch to the vocals, then switch back to the drums with 00:50:003 (4) - which is a note the vocals do not sing. Something like 1/1slider 1/1slider circle would fit better, I think.
  4. 02:48:503 (1) - Same as easy - make it finish earlier to complete the rhythm from the vocals you used, but didn't start at the right moment.
Hard
  1. Bigger circles pls. This felt... difficult because of the circle size, and very stressful.
  2. 00:26:753 (2,3,4,5,6,1) - Make this a star, it will look better
  3. 03:49:789 (1) - It would flow MUCH BETTER to flip this horizontally so that it goes to the right and followed the movement frm (5)
Insane
  • OD8 pls
Well, that's it. Good luck with it, que aproveche, y viva la revolucion.
Topic Starter
mancuso_JM_

Shiro wrote:

Hi. As per your request. Hi!

Please reply to this mod saying what you didn't fox - and what you did - and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Everything okay.
Easy
  1. Well, this is full of sliders that end on strong beats, making some parts awkward to play,and the comboing inconsistent... I won't point them out because I know you can recognize them, but yeah. I did that, because sometimes I tried to follow the vocals to place my combos. And, usually the Vocals start on the second White line, so I think it'll not be any problem
  2. 00:20:870 (1,2,3,4) - This part felt disturbingly dense compared to the parts before and after it, most likely because of the 1/2 slider. I'd suggest to make its rhythms simpler to stay consistent with how the diff was made so far. Or you can replace 00:26:013 (2,3) - with a 3/2 slider followed by a circle - or a mix of both. Ok, I made (1,2,3,4) simplier.
  3. 00:48:727 (2,3) - 03:02:441 (1) - This felt weird because of the 1/2, which collides with the clap pattern and makes it empty by missing one. It would make this easier to follow the drums and end this sldier on the white tick imo I prefer to keep that as it is, in my opinion the vocals needs an emphasize and the Whistle at this point do that (especially).
  4. 01:01:584 (4) - 01:59:870 (4) - 02:13:584 (4) - 03:14:013 (3) - 03:29:013 (4) - 03:32:441 (3) - 03:46:156 (4) - missing clap All these claps, added.
  5. 01:30:727 (3,1) - weird rhythm again - and a slider that ruins comboing - it'd be better to have another 3/2 slider starting at 01:31:156 - Fixed
  6. 02:48:513 (1) - Finish this spinner earlier so that you can complete the rhythm on 02:52:584 (1,2,3) - and follow the one at 02:55:156 (1,2,3,4) - Hmm..Ok, I finished the Spinner 1/1 before
  7. 03:35:013 (3,1) - This is just a purely aesthetic suggestion but (1) could blanket (3) I re-arranged a bit this blanket
  8. 03:42:299 (3) - missing finish on end added
Normal
  1. Here again, sliders break the comboing several times...Same as Easy
  2. 00:16:146 (4,5,6) - You use this rhythm only once in the whole difficulty, and I find it rather unfitting, especially given the simpler rhythms around it, and so soon in the difficulty.I tried another thing
  3. 00:48:717 (2,3,4) - 03:02:431 (2,3,4) - That sounded weird. I expected the slider to finish 1/2 earlier for the clap... I know it follows the vocals, but it's not that intuitive imo, because you were following the drums, then switch to the vocals, then switch back to the drums with 00:50:003 (4) - which is a note the vocals do not sing. Something like 1/1slider 1/1slider circle would fit better, I think. It is pretty intuitive, especially if you know that i follow the vocals sometimes.
  4. 02:48:503 (1) - Same as easy - make it finish earlier to complete the rhythm from the vocals you used, but didn't start at the right moment. Same.
Hard
  1. Bigger circles pls. This felt... difficult because of the circle size, and very stressful. No, pls.. Just no.
  2. 00:26:753 (2,3,4,5,6,1) - Make this a star, it will look better Nah.. it flows fine as it is, it doesn't need a change :P
  3. 03:49:789 (1) - It would flow MUCH BETTER to flip this horizontally so that it goes to the right and followed the movement frm (5) That slider looks horrible, I did a best pattern in my own accord
Insane
  • OD8 pls Nah..
Well, that's it. Good luck with it, que aproveche, y viva la revolucion. eh!? xD
Thanks a lot Shiro. Updated!!
[Luanny]

Shiro wrote:

Please reply to this mod saying what you didn't fox - and what you did - and why.

Shiro wrote:

what you didn't fox

Shiro wrote:

fox
That was expected coming from a vulpix /runs
DakeDekaane
Hola C:

[General]
Your BG file seems to have a funny name.

Your finish hitsound pattern during kiai is inconsistent in all diffs, some parts you're using finish just in the downbeat (like in Easy), in higher diffs you use different combinations that is good, but at least you should keep them consistent in all diffs, I suggest the one you used in Insane. Maybe it's just me too.

[Easy]
Looks fine. I won't go nazi just to put something here.

[Normal]
00:36:717 (5,6) - I'd put the circle first and then the slider, fits better with vocals.
00:53:003 (3) - I'd delete this circle and move 00:53:431 (1) to 00:53:217, matches better with vocals, and sounds better too, do it if you are following them here of course.
02:18:717 (3) - Something similar as above, delete this and move 02:19:146 (4,5) 1/2 beat earlier
02:51:717 - I think 1 beat after a spinner is still a nice time to average players to react, and a note is definitely missing here :P
03:06:717 (3) - As I mentioned a bit above, remove this, move 03:07:146 (1,2) 1/2 beat earlier and put a circle in 03:08:431.
03:19:789 (2) - This time shorten this 1/2 beat and move 03:20:646 (3,4,5) 1/2 beat earlier
03:34:146 (3) - Something similar I said in 00:53:003 (3)
03:47:860 (3) - And as above.
[Hard]
01:12:289 (1) - Why NC? :c
02:24:289 (1) - ^
03:25:146 (6) - Shorten this slider to 03:25:360 and put a circle in 03:25:574, following drums in this part would be really fun before the last chorus.

[Insane]
Maybe use OD8. The streams are pretty easy :c
00:30:717 (1,2) - I didn't like how this stack felt after the previous one, if you move away (2) it should feel better as it's a new verse in the lyrics.
00:41:431 (1) - Why NC here?
00:48:503 (2) - Add whistle in the start, for vocals.
02:15:931 (6) - ^
03:07:789 (7) - ^
Maybe there are more, but get disguised as claps.

That'd be all from my part, nice mapset mancu, as always, good luck :3
Raging Bull
awesome song. Loved to dance according to the lyrics at the chorus with my friend when we lived together ;w;
eveless
  • [Easy]
  1. This diff doesn’t feel like a 1+ star easy imo, the difficulty seems like a bit low when I’m playing it, how about +1 for all of them(HP AR OD)?

    Something nazi here:
  2. 00:38:003 (1) – the red point doesn’t make the slider perfect symmetrical imo, it looks like right is more than left in the middle part. I mean here =w=
  3. 01:01:574 (4) – a bit unti-flow for me, wouldn’t it be better to try something like this?


  • [Normal]
  1. 00:17:431 (1) – Spacing suddenly changed from 1.0x to 0.88x! Is it on purpose?
  2. 00:48:289 (1,2,3,4,5) – How about change the rhythm to this for follow the vocal? I think it sounds better if you can try this.
  3. 03:46:146 (5) – hmm, I think finish is more fit for this note than clap to do a transition here.

  • [Hard]
  1. 01:02:646 (3) – Flows better if you can flip it vertically like this http://puu.sh/2VNmV.jpg
  2. 02:46:789 (2) – also this, maybe you’re a fan of this style? That’s just my suggestion :3..
  3. 03:43:146 (1) – I found this note’s placement is a bit awkward when I’m playing, how about move it to right instead of left? Just like that:

  • [Insane]
  1. 02:11:860 (4,5) – a bit confusing imo, how about replace them to make a big jump here?

Others are really good imo!
Tho I’m not goodbye now but there’are 50 ways to say my name(runs.
Raging Bull
Lol why did i get denied kudosu when i didnt even get one in the first place.
HellDawn
Hola;

Insane

00:43:146 - Break drag ( Like this; 01:24:289 )
00:44:431 (3) - finish at begining.
00:48:503 (2) - AH, Slider need whistle at begining.
02:56:003 (6) - If you add finish at begining for this slider, is going to be more compatible with this circle > 02:54:931 (2) -
02:58:574 (1) - Also need finish for this circle and chorus !

Hard

Excelente.

Normal

Bueno

Easy

00:38:003 (1) - need whistle at the end
02:07:146 (1) - finish at the end
02:57:289 (4) - ^

Eso es todo, buena suerte! :)
Topic Starter
mancuso_JM_
Dake

DakeDekaane wrote:

Hola C:

[General]
Your BG file seems to have a funny name. ezek is so creative haha xD

Your finish hitsound pattern during kiai is inconsistent in all diffs, some parts you're using finish just in the downbeat (like in Easy), in higher diffs you use different combinations that is good, but at least you should keep them consistent in all diffs, I suggest the one you used in Insane. Maybe it's just me too. Yes, I did that to emphasize the drums. So, added some finishes in Easy and Normal (especially) to follow that and to make my hitsounding consistent

[Easy]
Looks fine. I won't go nazi just to put something here.

[Normal]
00:36:717 (5,6) - I'd put the circle first and then the slider, fits better with vocals. Nice catch
00:53:003 (3) - I'd delete this circle and move 00:53:431 (1) to 00:53:217, matches better with vocals, and sounds better too, do it if you are following them here of course. It provides a good effect too :). Fixed
02:18:717 (3) - Something similar as above, delete this and move 02:19:146 (4,5) 1/2 beat earlier In this case I prefer to leave it as it is, because it provides a good transition between Instrumental and vocals. Following only the vocal, the map become a bit monotonus
02:51:717 - I think 1 beat after a spinner is still a nice time to average players to react, and a note is definitely missing here :P If you think so, added a note in the middle of the screen to make the pattern ''not so difficult'' :P
03:06:717 (3) - As I mentioned a bit above, remove this, move 03:07:146 (1,2) 1/2 beat earlier and put a circle in 03:08:431. But I prefer to use the drums in this case (and my pattern to enfasize them with finishes), no changes here
03:19:789 (2) - This time shorten this 1/2 beat and move 03:20:646 (3,4,5) 1/2 beat earlier I don't want to overuse the usage of sliders over red ticks, sometimes sounds wrong, and I think that ocure that here.
03:34:146 (3) - Something similar I said in 00:53:003 (3) It'd be a constant pattern with sliders, I find that kinda difficult for this diff.
03:47:860 (3) - And as above. And yes, I prefer to keep this one too. I think that I provided good reasons, but if you are still unsure or something, try to talk with me in-game :)
[Hard]
01:12:289 (1) - Why NC? :c
02:24:289 (1) - ^ Meh.. You are not the first saying me that. I removed them :P
03:25:146 (6) - Shorten this slider to 03:25:360 and put a circle in 03:25:574, following drums in this part would be really fun before the last chorus. I don't know why, but I don't want to emphasize this blue tick, I can listen that sound but play wrong to me during the gameplay. I remember that I did your suggestion when I was mapping, but I had to change the pattern for that reason.

[Insane]
Maybe use OD8. The streams are pretty easy :c Ok, since you are the second modder in suggest me that
00:30:717 (1,2) - I didn't like how this stack felt after the previous one, if you move away (2) it should feel better as it's a new verse in the lyrics. I think you mean the stack between (8,1), if you wanted to say me that I unstacked these notes, but I keep the stack between 00:31:146 (1,2).
00:41:431 (1) - Why NC here? I think remark the jump.
00:48:503 (2) - Add whistle in the start, for vocals. Added
02:15:931 (6) - ^ There is a whistle already.
03:07:789 (7) - ^ ^
Maybe there are more, but get disguised as claps. oh.. ^_^

That'd be all from my part, nice mapset mancu, as always, good luck :3
Thanks for this mod and star! :)

eveless

eveless wrote:

  • [Easy]
  1. This diff doesn’t feel like a 1+ star easy imo, the difficulty seems like a bit low when I’m playing it, how about +1 for all of them(HP AR OD)? I only increased 1 tick in the Overall difficulty.

    Something nazi here:
  2. 00:38:003 (1) – the red point doesn’t make the slider perfect symmetrical imo, it looks like right is more than left in the middle part. I mean here =w= Meh.. I think it's fine :P
  3. 01:01:574 (4) – a bit unti-flow for me, wouldn’t it be better to try something like this? I like how it flows actually, so I prefer to don't change that.


  • [Normal]
  1. 00:17:431 (1) – Spacing suddenly changed from 1.0x to 0.88x! Is it on purpose? oh.. no. Fixed
  2. 00:48:289 (1,2,3,4,5) – How about change the rhythm to this for follow the vocal? I think it sounds better if you can try this. I think this part of the drums is predominant comparing with the vocals, as you can listen the Clap is really needed, so i prefer to leave it that
  3. 03:46:146 (5) – hmm, I think finish is more fit for this note than clap to do a transition here. Sure

  • [Hard]
  1. 01:02:646 (3) – Flows better if you can flip it vertically like this http://puu.sh/2VNmV.jpg Fixed this
  2. 02:46:789 (2) – also this, maybe you’re a fan of this style? That’s just my suggestion :3.. But not this, because I think flow a bit better
  3. 03:43:146 (1) – I found this note’s placement is a bit awkward when I’m playing, how about move it to right instead of left? Just like that: Ok

  • [Insane]
  1. 02:11:860 (4,5) – a bit confusing imo, how about replace them to make a big jump here? Confusing? Why? I don't think so

Others are really good imo!
Tho I’m not goodbye now but there’are 50 ways to say my name(runs. haha xD
I don't know why you change your username xD. Thanks for this mod btw :3

Ugur

HellDawn wrote:

Hola;

Insane

00:43:146 - Break drag ( Like this; 01:24:289 ) It doesn't make a big difference, but ok :P
00:44:431 (3) - finish at begining. Oh, yes :3
00:48:503 (2) - AH, Slider need whistle at begining. Added in Dake's mod
02:56:003 (6) - If you add finish at begining for this slider, is going to be more compatible with this circle > 02:54:931 (2) - Added a drum finish
02:58:574 (1) - Also need finish for this circle and chorus ! there were a finish in this note already.

Hard

Excelente. Gracias :3

Normal

Bueno :D

Easy

00:38:003 (1) - need whistle at the end It is not necessary (check my other diffs.), in addition it sounds a bit high.
02:07:146 (1) - finish at the end
02:57:289 (4) - ^ There is no cymbal to match, so I find this unnecesary

Eso es todo, buena suerte! :)
You had to do the whole of the mod in spanish xD. Thanks man!

And.. Updated!!
btw, Raging Bull glad to listen that you really like the song :3 (btw, i don't know why Colin denied the ''kudos'', I think it was a mistake :P)
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • The quality of the video could be better in my opinion.
    I don't like the BG too, if you can't find a better one to use what about using a real train pic? lol
    Remove "help me," from Tags, you've already wrote it once so there's no point in adding it again.
    Combo color 2 and 3 are almost identicak, what about replacing the third one (dark orange) with a purple/blue or red one?

Easy

  • HP Drain Rate: 3 (or set HP 2 and OD 2 to make a consistency with Normal, since settings there are HP 4 and OD 4)
    00:26:003 (2,3) - A slider like 00:24:289 (1) here would fit the music better imo, if you don't want to add it then add a circle at 00:26:431.
    00:48:717 (2) - Start this slider 1/1 later and add a circle at 00:48:717.
    01:12:289 (1) - What about ending this spinner at 01:15:717?
    01:27:717 (4) - Rotate this slider 25° anticlockwise for a better flow.
    02:24:289 (1) - End this spinner at 02:27:717, long spinner are <3 especially in easy diffs.
    03:53:431 (1) - End this spinner at 03:56:860.

Normal

  • 00:24:717 (1) - Use the same shape of the next slider or keep using linear sliders:
    01:12:289 (1) - Same as Easy.
    01:35:217 (5,6) - Try to make this pattern symmetrical, also rotate it a little:
    02:24:289 (1) - Same as Easy.
    03:53:431 (1) - ^

Hard

  • 00:37:789 (7) - I don't like this slider shape, just make a vertical ~ and rotate it 30/45° clockwise.
    01:12:396 (1) - Same as Easy.
    01:36:289 (1) - End this slider 1/2 earlier and add a circle at 01:38:003.
    01:50:003 (1) - Such a long slider is ok in a Normal or Easy, in a Hard is kinda boring to play, try this:
    02:24:396 (1) - Same as Easy.
    03:08:646 (1) - Reverse this slider (ctrl + g) for a better flow.
    03:53:539 (1) - Same as Easy.

Insane

  • 01:12:396 (1) - Same as Easy.
    02:24:396 (1) - ^
    03:53:539 (1) - ^

Nice map, I like it! :)
OMG HE'S SO KAWAII~ <3
Topic Starter
mancuso_JM_

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • The quality of the video could be better in my opinion. Hmm.. Maybe. I'll probably talk with ezek later, but anyways is not bad in my opinion
    I don't like the BG too, if you can't find a better one to use what about using a real train pic? lol lol, nah xD. As you can see, I always use the singer or some like this in my BGs.
    Remove "help me," from Tags, you've already wrote it once so there's no point in adding it again. haha, I try it again searching it with both, and the effect is exactly the same :P. So, yeah, removed one ''help me''
    Combo color 2 and 3 are almost identicak, what about replacing the third one (dark orange) with a purple/blue or red one? But for me, orange, yellow and green represent better the BG/video. btw, are not that similar xD, so I prefer to leave that as it is.

Easy

  • HP Drain Rate: 3 (or set HP 2 and OD 2 to make a consistency with Normal, since settings there are HP 4 and OD 4) Ok, increased the HP Drain Rate by 1 tick here.
    00:26:003 (2,3) - A slider like 00:24:289 (1) here would fit the music better imo, if you don't want to add it then add a circle at 00:26:431. I like that stop, but ok.. I added a note, fits better imo.
    00:48:717 (2) - Start this slider 1/1 later and add a circle at 00:48:717. This can be difficult in this difficulty, in addition a lot of 1/1 make the difficulty boring. I think this kind of changes make the difficulty more enjoyable in some way.
    01:12:289 (1) - What about ending this spinner at 01:15:717? I don't agree, in 01:14:431 the vocal ends completely, and the sound in the trumpets change, so it is more suitable my way imo.
    01:27:717 (4) - Rotate this slider 25° anticlockwise for a better flow. If you think so, ok :P
    02:24:289 (1) - End this spinner at 02:27:717, long spinner are <3 especially in easy diffs. Again, I prefer to keep that as it is due to the cymbals and the vocals end.
    03:53:431 (1) - End this spinner at 03:56:860. (^)

Normal

  • 00:24:717 (1) - Use the same shape of the next slider or keep using linear sliders: I see. Fixed.
    01:12:289 (1) - Same as Easy. Same.
    01:35:217 (5,6) - Try to make this pattern symmetrical, also rotate it a little: Yes, looks better :3
    02:24:289 (1) - Same as Easy.
    03:53:431 (1) - ^ Same.

Hard

  • 00:37:789 (7) - I don't like this slider shape, just make a vertical ~ and rotate it 30/45° clockwise. Yes, I was not totally conform with that shape, I re-arranged it in my own.
    01:12:396 (1) - Same as Easy. Same
    01:36:289 (1) - End this slider 1/2 earlier and add a circle at 01:38:003. Nice catch :3. Fixed.
    01:50:003 (1) - Such a long slider is ok in a Normal or Easy, in a Hard is kinda boring to play, try this: You know, I prefer to leave that as it is, just for personal like and because I like to make that kind of sliders in my map. Hope you can understand me.
    02:24:396 (1) - Same as Easy. No.
    03:08:646 (1) - Reverse this slider (ctrl + g) for a better flow. I think it flows better as it is. So, nope
    03:53:539 (1) - Same as Easy. You know.

Insane

  • 01:12:396 (1) - Same as Easy.
    02:24:396 (1) - ^
    03:53:539 (1) - ^ No, No, No.. You know :(

Nice map, I like it! :) Thanks! Glad to listen that :D
OMG HE'S SO KAWAII~ <3 haha, I know that xD.
Thanks a lot for modding Hero! :D. Updated!!
[ Zzz ]
HI~ mancusojuanmattos
#modreqs

Easy

00:48:717 (2) - http://puu.sh/2XV7y.jpg > http://puu.sh/2XV8t.jpg

03:02:431 (1) - http://puu.sh/2XV92.jpg > http://puu.sh/2XV9u.jpg

Normal

03:19:789 (2,3,4,5) -http://puu.sh/2XVbM.jpg > http://puu.sh/2XVbo.jpg

03:32:860 (1,2,3,4,5) - http://puu.sh/2XVdR.jpg
Note below
( 03:34:146 (3) - Delete

03:34:574 (3) - > 03:34:360 (3) - Movement

03:35:217 (4) - http://puu.sh/2XVdb.jpg > http://puu.sh/2XVds.jpg ) 03:35:860 (5) - notes Add
good luck ~
Good song!
Topic Starter
mancuso_JM_

[ Zzz ] wrote:

HI~ mancusojuanmattos Oh.. Hi! :3
#modreqs

Easy

00:48:717 (2) - http://puu.sh/2XV7y.jpg > http://puu.sh/2XV8t.jpg

03:02:431 (1) - http://puu.sh/2XV92.jpg > http://puu.sh/2XV9u.jpg I prefer to leave them as it is, since they follow properly the vocals.

Normal

03:19:789 (2,3,4,5) -http://puu.sh/2XVbM.jpg > http://puu.sh/2XVbo.jpg No, placing a lot of objects over red ticks can cause confusion in an Average player, and my way follow fine the music anyways.

03:32:860 (1,2,3,4,5) - http://puu.sh/2XVdR.jpg Hmm.. Oh well, changed that :3
Note below
( 03:34:146 (3) - Delete I have to agree with that, as long as I follow the vocals in this place

03:34:574 (3) - > 03:34:360 (3) - Movement

03:35:217 (4) - http://puu.sh/2XVdb.jpg > http://puu.sh/2XVds.jpg ) 03:35:860 (5) - notes Add I kept this slider anyways, I mean I didn't fix with your rhythm exactly

good luck ~
Good song!
Thanks, nice to see #modreqs and new modders working. Updated the things in Normal!! :)
Irreversible
.........
i was nearly finished modding this map

everything was fine until backspace appeared
and everything got deleted
-.-' fuck this
Flower
Hi
[Insane]
Adding more 3-plets in kiai sounds hotter, to me.
00:48:074 (4,1) - 01:01:789 (7,1) - and similar rhythm - I suggest you delete one of the two notes, the break makes a good sense.
01:04:574 (1,2,3,4) - it will be better if you use ctrl+shift+D to create perfect pentagon:
132,236,64574,5,4,0:0:0:0:
287,355,64788,1,4,0:0:0:0:
231,160,65003,1,4,0:0:0:0:
162,353,65217,1,0,0:0:0:0:
(Good new is that you don't need to adjust the next note :p)
01:07:253 - add a note, which suits the long tune. (Not so overmap though, imo)
01:12:289 (6) - add drum finish, which suits the music
01:26:217 (2) - I think 1/6 fits better here.
01:28:360 - try changing to drum addition? if so, also change similar patterns
01:31:789 (2,3,4,5,6) - I don't think the combination of 2-2-1 fits the rhythm. 1-2-2 fits better imo.
01:33:181 (3) - add whistle?
01:42:289 (3,4) - Ctrl+G plays more fluent
01:45:503 (2,3,4,5,6) - same as 01:31:789 (2,3,4,5,6) -
01:53:217 (6) - put farther, the stack of 01:52:789 (3,4,5) - makes it a bit too close
02:20:646 (6) - Try this if you want a better blanket:
452,296,140646,2,2,B|412:380|300:372|256:296|256:296|212:372|96:380|60:296,1,483.000009212494,2|0,0:0|0:0,0:0:0:0:
02:24:289 (5) - add normal finish?
03:03:503 (4,1,2,3) - make into a square or a diamond? current pattern looks twisted

[Hard]
00:14:003 (1,2) - blanket better
00:23:431 (6,7) - make 6 blanket 7 better, or move 7 leftwards
00:26:860 (3,4,5,6,1) - It will be better if you make a better hexagon
01:01:789 (8,1) and so on - same as Insane
01:08:646 (1) - the shape is weird.
01:46:146 (7) - blanket better. DS is not a problem.
02:15:289 (4,6,7,8,9) - make a better shape with ctrl+shift+d
300,356,136574,1,0,0:0:0:0:
204,327,136788,1,4,0:0:0:0:
202,230,137003,1,0,0:0:0:0:
293,195,137217,1,4,0:0:0:0:
03:09:717 (2) - stack with 03:08:431 (7) - ? move 03:08:646 (1) - to a suitable place
03:49:789 (1) - make a better shape

[Normal]
00:16:574 (5) - hard to read. also, the reverse arrow is overlapped.
00:38:003 (1) - looks better if blanketed by 00:36:931 (6) -
01:04:146 (3) - sounds better if put at 01:03:931 - imo
02:48:289 (3) - don't know if ok not following DS -- just point it out.
03:49:789 (1,2) - blanket better

[Easy]
00:21:289 (2) - separate it from 00:19:146 (3) - so looks better
01:49:146 (3) - blanket better
03:08:860 (1) - blanket better

Good luck~
Hinsvar
Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on harder diffs.

>Easy
  1. 00:36:289 (2) - Move the second anchor point to (276,240) and the one on the tail to (208,228)? (2) will form a blanket-ish pattern with 00:35:003 (1), which looks more visually appealing.
  2. 00:47:860 - Remove the finish here? The hitsound just doesn't fit with the music, IMO.
  3. 00:48:289 - Use the Drum sampleset instead of the finish you have now? Fits to the song better, for me.
  4. 00:51:717 - Finish to follow the cymbal on the instrument?
  5. 02:24:289 (1) - I think you should make this spinner begin at 02:24:503 and add a circle with finish on the spinner's previous starting place (read: 02:24:289). It feels weird to have the cymbal sound in the song left out.
>Normal
  1. 00:48:717 (2,3,4) - Using 00:29:431 (3,4,5)'s rhythm pattern (two sliders and a circle each spaced by 1/2 beats) would go better with the instrument and vocal on the song, so use that maybe? (Applies to similar parts in this song.)
  2. 01:36:289 (6,1,3) - NC (6), remove the NC on (1), and NC (3) so the combo pattern will be consistent?
>Hard
  1. 00:44:860 (2) - I'd prefer to apply NC here because it starts on a new stanza, but I think I know why are you not doing that, so it's fine... I guess?
  2. 00:54:931 (7,1) - Swap NC because it's already the combo before (7) is already (almost) two stanzas long?
  3. 00:56:217 (1) - A 1/4 slider with four repeats might be really hard to read and may throw off players because they didn't expect the number of repeats. Split it into two 1/4 sliders that repeat once instead?
  4. 02:08:217 (2) - ^
  5. 03:09:931 (3) - ^
  6. 03:37:360 (2) - ^
>Insane
  1. 00:51:074 (1,2,3,4) - ...idk, this pattern doesn't seem to fit the song. Form (1,2,3) to a triangle and make another triangle using (4) and 00:51:931 (1,2)? Should go better with the instrument, at least for me.
  2. 01:46:145 (5,6) - I think the flow is pretty jarring like this... Well, just saying.
Hmm, just them I guess... The map was great, and the song's pretty nice too lol

Good luck on the way 8-)
Aleks719
*sigh*

since i won't be able to finish my own mapset i wanna throw my unfinished Insane(or Hard, idk) here (if someone cares :D)

pam : http://puu.sh/2YQxd.osu
(i made same timing and minor details same as in this mapset, so adding diff will be easy).
thanks for attention~
Topic Starter
mancuso_JM_
Flower

Flower wrote:

Hi
[Insane]
Adding more 3-plets in kiai sounds hotter, to me.
00:48:074 (4,1) - 01:01:789 (7,1) - and similar rhythm - I suggest you delete one of the two notes, the break makes a good sense. Wut? It is following the cymbal properly both objects, and makes a lot of sense, I'll not change that
01:04:574 (1,2,3,4) - it will be better if you use ctrl+shift+D to create perfect pentagon: Okas
132,236,64574,5,4,0:0:0:0:
287,355,64788,1,4,0:0:0:0:
231,160,65003,1,4,0:0:0:0:
162,353,65217,1,0,0:0:0:0:
(Good new is that you don't need to adjust the next note :p)
01:07:253 - add a note, which suits the long tune. (Not so overmap though, imo) This note just overmap, there is no sound at this point, and i really don't like add notes where the music doesn't need it
01:12:289 (6) - add drum finish, which suits the music Ok
01:26:217 (2) - I think 1/6 fits better here. Not really, I listened the music in 25% playback and this 1/8 works much better.
01:28:360 - try changing to drum addition? if so, also change similar patterns But I only added drum finishes over Downbeats.
01:31:789 (2,3,4,5,6) - I don't think the combination of 2-2-1 fits the rhythm. 1-2-2 fits better imo. For me, this pattern follow much better the guitar, so I prefer to leave it as it is.
01:33:181 (3) - add whistle? Hmm.. k
01:42:289 (3,4) - Ctrl+G plays more fluent Oh.. Totally agree with you.
01:45:503 (2,3,4,5,6) - same as 01:31:789 (2,3,4,5,6) - Same thing.
01:53:217 (6) - put farther, the stack of 01:52:789 (3,4,5) - makes it a bit too close Sure, fixed.
02:20:646 (6) - Try this if you want a better blanket: Fixed with your code
452,296,140646,2,2,B|412:380|300:372|256:296|256:296|212:372|96:380|60:296,1,483.000009212494,2|0,0:0|0:0,0:0:0:0:
02:24:289 (5) - add normal finish? Added
03:03:503 (4,1,2,3) - make into a square or a diamond? current pattern looks twisted I'll keep that just for the flow, it flows really fine to me.

[Hard]
00:14:003 (1,2) - blanket better I don't want a blanket there.
00:23:431 (6,7) - make 6 blanket 7 better, or move 7 leftwards I blanketed better.
00:26:860 (3,4,5,6,1) - It will be better if you make a better hexagon Meh.. fixed a bit.
01:01:789 (8,1) and so on - same as Insane I make another thing.
01:08:646 (1) - the shape is weird. I like it xD.
01:46:146 (7) - blanket better. DS is not a problem. Hmm.. Ok
02:15:289 (4,6,7,8,9) - make a better shape with ctrl+shift+d Done (I guess)
300,356,136574,1,0,0:0:0:0:
204,327,136788,1,4,0:0:0:0:
202,230,137003,1,0,0:0:0:0:
293,195,137217,1,4,0:0:0:0:
03:09:717 (2) - stack with 03:08:431 (7) - ? move 03:08:646 (1) - to a suitable place I repeat that again. DURING THE GAMEPLAY THIS IS STACKED, JUST TRY IT!!
03:49:789 (1) - make a better shape that shape is good to me.

[Normal]
00:16:574 (5) - hard to read. also, the reverse arrow is overlapped.Replaced that with notes.
00:38:003 (1) - looks better if blanketed by 00:36:931 (6) - Hmm.. Ok
01:04:146 (3) - sounds better if put at 01:03:931 - imo I don't think so.
02:48:289 (3) - don't know if ok not following DS -- just point it out. I think it is ok because I used it just one time in the map, I think it'll not complain the players.
03:49:789 (1,2) - blanket better I prefer to don't blanket them, but I did another thing instead

[Easy]
00:21:289 (2) - separate it from 00:19:146 (3) - so looks better
01:49:146 (3) - blanket better
03:08:860 (1) - blanket better Fixed all here.

Good luck~
Thanks for your mod! :3

Hinsvar

Hinsvar wrote:

Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on harder diffs.

>Easy
  1. 00:36:289 (2) - Move the second anchor point to (276,240) and the one on the tail to (208,228)? (2) will form a blanket-ish pattern with 00:35:003 (1), which looks more visually appealing. Yeah, looks better.
  2. 00:47:860 - Remove the finish here? The hitsound just doesn't fit with the music, IMO. No, because the cymbals are acting at this place.
  3. 00:48:289 - Use the Drum sampleset instead of the finish you have now? Fits to the song better, for me. Same as above
  4. 00:51:717 - Finish to follow the cymbal on the instrument? k
  5. 02:24:289 (1) - I think you should make this spinner begin at 02:24:503 and add a circle with finish on the spinner's previous starting place (read: 02:24:289). It feels weird to have the cymbal sound in the song left out. I don't think so, I prefer to follow the vocals basically in the easiest diffs.
>Normal
  1. 00:48:717 (2,3,4) - Using 00:29:431 (3,4,5)'s rhythm pattern (two sliders and a circle each spaced by 1/2 beats) would go better with the instrument and vocal on the song, so use that maybe? (Applies to similar parts in this song.) Hmm.. I really like how it follow all the elements in the music this pattern. I want to leave it
  2. 01:36:289 (6,1,3) - NC (6), remove the NC on (1), and NC (3) so the combo pattern will be consistent? Agree with that
>Hard
  1. 00:44:860 (2) - I'd prefer to apply NC here because it starts on a new stanza, but I think I know why are you not doing that, so it's fine... I guess? Ok, but replaced the Slider (1) in two notes
  2. 00:54:931 (7,1) - Swap NC because it's already the combo before (7) is already (almost) two stanzas long? I prefer to keep it, due to the Slider with tones of repetitions
  3. 00:56:217 (1) - A 1/4 slider with four repeats might be really hard to read and may throw off players because they didn't expect the number of repeats. Split it into two 1/4 sliders that repeat once instead?
  4. 02:08:217 (2) - ^
  5. 03:09:931 (3) - ^
  6. 03:37:360 (2) - ^ I prefer to keep that, I think that a Hard player should be able to read that kind of things, looking the approach rate and that things. It is a good challenge for this diff. imo.
>Insane
  1. 00:51:074 (1,2,3,4) - ...idk, this pattern doesn't seem to fit the song. Form (1,2,3) to a triangle and make another triangle using (4) and 00:51:931 (1,2)? Should go better with the instrument, at least for me. Oh.. sure, I tried another thing here.
  2. 01:46:145 (5,6) - I think the flow is pretty jarring like this... Well, just saying. I fixed this up too
Hmm, just them I guess... The map was great, and the song's pretty nice too lol

Good luck on the way 8-)
Thanks Hinsvar! ;).

Aleks719 wrote:

*sigh*

since i won't be able to finish my own mapset i wanna throw my unfinished Insane(or Hard, idk) here (if someone cares :D)

pam : http://puu.sh/2YQxd.osu
(i made same timing and minor details same as in this mapset, so adding diff will be easy).
thanks for attention~
Oh.. added the map to the OP, thanks :)
LunarSakuya
lol hi

General
- idk video quality is a bit questionable but if you can't get it better, oh well lol

Easy
00:17:431 (1) - Delete NC, NC on next note; similar to 00:34:574 (3) - , also a nicer way to divide the measures imo
00:20:860 (1) - ^
01:05:431 (1) - Finish on head, like 00:51:717 (1) -
01:29:431 (1) - same as before, delete NC & NC on next note
01:31:146 (1) - Delete NC
01:33:289 (4) - NC, keep NC consistency with your first part I guess
02:03:717 (1) - Finish on head
02:17:431 (1) - ^
02:48:503 (1) - Try this rhythm http://osu.ppy.sh/ss/770903 I think ending the spinner at 02:51:717 sounds more natural since that's where the peak of the guitar is
03:05:431 (1) - Finish on head

Normal
00:47:431 (6) - Finish on tail? You had these double finishes in Easy. if you apply this, don't forget the other similar sections~
02:09:074 (2) - highly suggest you move this to here http://osu.ppy.sh/ss/770940 The drum in the bgm is more emphasized here than in the previous spot
02:10:574 (1) - Finish on head would sound nice
02:47:217 (2,3) - Spacing, fix with distance snap
03:10:789 (2) - similar issue as before http://osu.ppy.sh/ss/770947
03:40:146 (4) - NC, delete NC on next note

Hard
00:44:860 (1) - Finish on head, nice way to start the stanza
00:48:074 (7) - Finish? like your other double/triple finishes around this part
00:58:574 (1) - Finish on head
02:08:217 (2) - NC, like 00:56:217 (1) -
02:10:146 (7) - Clap on head, like 00:58:146 (4) -
03:09:931 (3) - NC, delete NC on next note; to stay consistent with the rest of your kiais
03:12:289 (1) - Finish on head
03:32:860 (1) - why does this have a finish on head and the other similar parts don't?
03:37:360 (2) - NC, delete NC on next note
sry for boring mod here lol

Insane
00:27:074 (5,6,7) - equalize the spacing here more https://osu.ppy.sh/ss/772047 might help with the crecendo (?) feeling of the guitar
00:44:860 (1) - Finish on head
00:58:574 (1) - ^
02:10:574 (1) - ^
02:57:717 (4) - Ctrl + G, this to the next note almost feels like an unnecessary antijump compared to the wider spacing throughout the rest of the song, also better cursor flow imo
03:30:931 - Add note. Didn't catch the point of this gap & i find myself trying to click there often during testplays (dunno if it's just me though)

Last thing, I felt that the offset was a bit late (during testplay, I kept getting noticeably early notes). Try 281 (-8)

Awesome map! just random consistency issues, etc lol take mah star 8-)
Topic Starter
mancuso_JM_

LunarSakuya wrote:

lol hi Hi :3

General
- idk video quality is a bit questionable but if you can't get it better, oh well lol I'll try to talk with ezek this weekend, since you are the second BAT mentioning that

Easy
00:17:431 (1) - Delete NC, NC on next note; similar to 00:34:574 (3) - , also a nicer way to divide the measures imo
00:20:860 (1) - ^ Oh.. yes, follow better the vocals :P. Removed both.
01:05:431 (1) - Finish on head, like 00:51:717 (1) - Oh.. I missed that xD. Added.
01:29:431 (1) - same as before, delete NC & NC on next note
01:31:146 (1) - Delete NC
01:33:289 (4) - NC, keep NC consistency with your first part I guess Done, done and done :P
02:03:717 (1) - Finish on head
02:17:431 (1) - ^ I got it, both added :3
02:48:503 (1) - Try this rhythm http://osu.ppy.sh/ss/770903 I think ending the spinner at 02:51:717 sounds more natural since that's where the peak of the guitar is Oh.. I was doing that before :P. Since I agree with you, I changed it.
03:05:431 (1) - Finish on head Added

Normal
00:47:431 (6) - Finish on tail? You had these double finishes in Easy. if you apply this, don't forget the other similar sections~ Added
02:09:074 (2) - highly suggest you move this to here http://osu.ppy.sh/ss/770940 The drum in the bgm is more emphasized here than in the previous spot Nice catch :3. Moved.
02:10:574 (1) - Finish on head would sound nice Sure, added.
02:47:217 (2,3) - Spacing, fix with distance snap It is intentional, I think it doesn't hurt it is pretty easy to be read. I did that for a perfect blanket especially.
03:10:789 (2) - similar issue as before http://osu.ppy.sh/ss/770947 Fixed
03:40:146 (4) - NC, delete NC on next note Done.

Hard
00:44:860 (1) - Finish on head, nice way to start the stanza Added
00:48:074 (7) - Finish? like your other double/triple finishes around this part Yes! :)
00:58:574 (1) - Finish on head Added
02:08:217 (2) - NC, like 00:56:217 (1) - Added
02:10:146 (7) - Clap on head, like 00:58:146 (4) - I prefer to follow just the drums sound, with the normal hitsound, so I'll leave that as it is.
03:09:931 (3) - NC, delete NC on next note; to stay consistent with the rest of your kiais Fixed
03:12:289 (1) - Finish on head Added
03:32:860 (1) - why does this have a finish on head and the other similar parts don't? Hmm.. I don't know. Removed anyways
03:37:360 (2) - NC, delete NC on next note Done
sry for boring mod here lol Don't worry xD

Insane
00:27:074 (5,6,7) - equalize the spacing here more https://osu.ppy.sh/ss/772047 might help with the crecendo (?) feeling of the guitar Ok, I did something similar
00:44:860 (1) - Finish on head
00:58:574 (1) - ^
02:10:574 (1) - ^ Added, added and added xD
02:57:717 (4) - Ctrl + G, this to the next note almost feels like an unnecessary antijump compared to the wider spacing throughout the rest of the song, also better cursor flow imo If you think so, ok :P
03:30:931 - Add note. Didn't catch the point of this gap & i find myself trying to click there often during testplays I think it just you. I like how it plays this stop, so I prefer to leave that as it is.(dunno if it's just me though)

Last thing, I felt that the offset was a bit late (during testplay, I kept getting noticeably early notes). Try 281 (-8) I'll wait for some more opinions, because sounds good to me.

Awesome map! just random consistency issues, etc lol take mah star 8-)
Thanks! You helped me to fix a lot of inconsistencies :D. Updated!! (And thanks for the star too!)
MoodyRPG
Mariachi? o/

General
  1. Nada que señalar
Easy
  • - 00:29:431 (3) - Este slider le bajaria unos ticks en mi opinion para que siga mejor la vocal, quedaria algo asi
Normal
  • - 01:29:431 (1) - Creo que esta nota no esta del todo stackeada con el slider, deberias ajustarlo un poquito
Hard
  • -- Muy bien hecho
Insane
  • - 02:19:789 (3) - Podrias hacer este slider consistente con (1), sigue bien una simetria en mi opinion
    - 02:47:860 (1,2,3) - nazi*, centra estas notas? Quedaria algo asi
Buen mapa la verdad pero siento que algunos spacing en la dificultad Insane son un poco exagerados la verdad, pero no es la gran cosa solamente es un comentario, encuentra un BAT y buena suerte :)
Topic Starter
mancuso_JM_

MoodyRPG wrote:

Mariachi? o/

General
  1. Nada que señalar
Easy
  • - 00:29:431 (3) - Este slider le bajaria unos ticks en mi opinion para que siga mejor la vocal, quedaria algo asi Hmm.. Tenes razon, tuve que arreglar un par de cosas, pero si, se siente mejor
Normal
  • - 01:29:431 (1) - Creo que esta nota no esta del todo stackeada con el slider, deberias ajustarlo un poquito Pero lo esta durante el juego, asi que no hay problemas por esto.
Hard
  • -- Muy bien hecho Gracias :D
Insane
  • - 02:19:789 (3) - Podrias hacer este slider consistente con (1), sigue bien una simetria en mi opinion Por fluidez principalmente, prefiero dejarlo como esta
    - 02:47:860 (1,2,3) - nazi*, centra estas notas? Quedaria algo asi Okas! :3
Buen mapa la verdad pero siento que algunos spacing en la dificultad Insane son un poco exagerados la verdad, pero no es la gran cosa solamente es un comentario, encuentra un BAT y buena suerte :)
Emm.. Yo creo que los spacing siguen bien la musica, ademas es un map simple para hacer con DT creo
Gracias por el mod Moody, Updated!!
Aleks719
that song, heh... it means something for me, especially today. Wanna dedicate that bubble to someone, hope she reads that message.
what a pity, she doesn't care... hm, how to say goodbye, you'll be eaten by a lion for me :U

it was irc mod
04:42 mancusojuanmattos: Hey Aleks..
04:42 Aleks719: hey there
04:43 mancusojuanmattos: hey Man, I'd like to know if you are accepting mods reqs
04:44 Aleks719: you are lucky as hell
04:44 Aleks719: cuz i'm accepting everything
04:44 Aleks719: till 777kd
04:44 mancusojuanmattos: oh.. great! haha
04:45 mancusojuanmattos: I hope you can enjoy this
04:45 *mancusojuanmattos is listening to [http://osu.ppy.sh/b/250924 Train - 50 Ways to Say Goodbye]
04:45 mancusojuanmattos: haha xD
04:45 Aleks719: how irony
04:45 Aleks719: why not
04:45 Aleks719: i promised to rank that map to gf
04:45 Aleks719: and we broke up
04:45 Aleks719: ^^"
04:46 mancusojuanmattos: oh.. that was bad
04:46 Aleks719: i mean by myself
04:46 Aleks719: but oh well
04:46 Aleks719: i'll never fininsh it
04:46 mancusojuanmattos: yes, you said me that some time ago
04:47 mancusojuanmattos: and.. how many kudos do you have?
04:47 Aleks719: 765
04:47 mancusojuanmattos: oh.. you are not far :3
04:48 Aleks719: from the end :3
04:50 mancusojuanmattos: :)
04:52 Aleks719: 128kbps mp3?
04:52 Aleks719: i can give you 192, heh
04:52 Aleks719: but w/o timing
04:52 Aleks719: i removed my mp3
04:52 Aleks719: with everything
04:52 Aleks719: but can find again
04:53 mancusojuanmattos: as you want
04:53 Aleks719: if you want to have 128kbps
04:53 Aleks719: up to you
04:53 mancusojuanmattos: I think the mp3 sounds fine anyways
04:53 Aleks719: fine then
04:53 mancusojuanmattos: so..
04:58 Aleks719: 02:00:289 (1,2,3,4,5) - i think this place should be more jumpy (insane)
04:59 Aleks719: 02:06:074 (1) - add sliderbody whistle?
05:00 Aleks719: 03:07:789 (7) - ^
05:01 mancusojuanmattos: Added the whistles, but prefer to keep the pattern as it is
05:01 mancusojuanmattos: since I have a jumpy pattern before of that
05:01 mancusojuanmattos: and other after that
05:01 mancusojuanmattos: xD
05:01 Aleks719: kay, but imo cursor moves not nice there
05:01 Aleks719: but oh well
05:02 Aleks719: 03:53:539 (1) - don't want to map that guitar sound after spinner?
05:04 Aleks719: 00:24:931 (1,2) - but it's not in centre D: (hard already)
05:04 mancusojuanmattos: I prefer to finish the map with the vocals, so I think the spinner following the vocal is better (I think)
05:05 Aleks719: idk, i thought those last "bubble" sounds work better for spinner
05:07 mancusojuanmattos: hmm.. I still like the spinner :(
05:07 Aleks719: okay
05:08 mancusojuanmattos: I mean finish the map with the spinner
05:08 Aleks719: 02:08:217 (1,6) - i personally don't like that different quantity of reverses here
05:08 Aleks719: (hard)
05:08 mancusojuanmattos: what about if I replaced (6) with notes?
05:08 Aleks719: fine
05:11 mancusojuanmattos: alright, I did that
05:11 mancusojuanmattos: :3
05:12 mancusojuanmattos: btw, I centered the Sliders in your previous suggestion
05:12 Aleks719: okay...
05:14 Aleks719: 02:47:217 (2,3) - suddenly new spacing (normal)
05:14 Aleks719: but it's readable i think
05:14 mancusojuanmattos: I think so, if you let me keep it would be great xD
05:15 Aleks719: yeah
05:15 mancusojuanmattos: haha :3
05:15 Aleks719: 03:06:717 (3,1) - wanna aling this, no?
05:15 Aleks719: *align
05:15 mancusojuanmattos: oh.. yes
05:17 Aleks719: 00:34:574 (4,1) - about spacing again (easy)
05:18 mancusojuanmattos: and that was not intentional
05:19 Aleks719: well idk, that one in Normal was for pattern
05:19 Aleks719: and here not sure
05:20 mancusojuanmattos: I see
05:21 mancusojuanmattos: btw, I had to re-arrange a bit the pattern
05:21 mancusojuanmattos: I rotated the slider in 00:38:003 (1) - for example
05:21 Aleks719: no prob for me
05:21 mancusojuanmattos: great then
05:22 Aleks719: 03:22:574 (1) - that sliderbody whistle sounds too long, isn't it?
05:23 Aleks719: 03:25:146 (3) - btw that one too..
05:23 mancusojuanmattos: it's true
05:24 Aleks719: 03:49:146 (3,1) - wanna make "DELICIOUS PERFECT FOR FAP BLANKET" or leave them as is?
05:25 Aleks719: that's all
05:25 mancusojuanmattos: A delicious blanket would be great
05:25 Aleks719: then fix and update~
05:34 Aleks719: 03:18:717 (1) - hard, make this combo somehow consistent with others, which have mini stream please~
05:35 mancusojuanmattos: Hmm.. maybe a NC in 03:17:860 (6) -
05:36 Aleks719: looks nice
05:36 mancusojuanmattos: ok then :)
05:38 Aleks719: update
05:40 mancusojuanmattos: done :3

Very nice mapset, bubbled!
Kodora
omg i'm late

good luck with it~
ZekeyHache
Almost ranked Almost Almost Almost Almost...
Miya
Help me~ Help me~

General
  1. 03:56:860 - 03:58:146 - This part can still be mapped.
Easy
  1. 00:22:574 (2) - Make this slider more blanket like this > http://puu.sh/32TlL.jpg ?
  2. 01:35:003 (2,3) - The rhythm here is quite awkward imo. How about removing slider 2 repeat, delete circle 3, then add a new 1/2 slider at 01:35:646 -? It will be like this (example) > http://osu.ppy.sh/ss/780232 . It will match the vocal without sacrificing the drum sounds at the 4th beat.
  3. 01:47:431 (2,3) - Same, i feel this rhythm doesnt match the song too. Try this rhythm instead > http://puu.sh/32Twl.png ? Call me if you dont understand how to do this rhythm.
Normal
  1. 00:26:860 (5) - Wrong whistle placement at this slider start. It should be on 00:26:431 (4) - end instead.
  2. 02:19:146 (4) - Bad transition. You suddenly change to switching instrument which cause the rhythm doesnt good to hear. Why not following your rhythm at 01:05:431 (1,2,3,4,5) - I'ts much better.
  3. 03:07:146 (1) - This slider too. Move this slider to 03:07:360 - to fix this.
  4. 03:20:860 (3) - Same as before. Bad transition.
  5. 03:48:289 (4,5) - This one too. Just move both slider by 1/2 earlier to fix this. Don't forget to fix the hitsound too.
Hard
  1. 02:23:860 (4) - Forgot a clap here?
  2. 03:09:717 (2) - Stack this properly with 03:08:431 (7) - ?
Insane
  1. Nice~
Goodbye~ :P
Topic Starter
mancuso_JM_

Miya wrote:

Help me~ Help me~ xD

General
  1. 03:56:860 - 03:58:146 - This part can still be mapped. I explained that to Aleks before, I prefer to finish the map, where the vocals end with the spinner. Plus, I think the instrumental produce a great fade in after to complete the map
Easy
  1. 00:22:574 (2) - Make this slider more blanket like this > http://puu.sh/32TlL.jpg ? Ok, I fixed that a bit.
  2. 01:35:003 (2,3) - The rhythm here is quite awkward imo. How about removing slider 2 repeat, delete circle 3, then add a new 1/2 slider at 01:35:646 -? It will be like this (example) > http://osu.ppy.sh/ss/780232 . It will match the vocal without sacrificing the drum sounds at the 4th beat. Agree with this one, fixed.
  3. 01:47:431 (2,3) - Same, i feel this rhythm doesnt match the song too. Try this rhythm instead > http://puu.sh/32Twl.png ? Call me if you dont understand how to do this rhythm. But not with that, I think the Slider follow properly the vocals, at least to me :P. In addition, I don't like to add single note over red ticks. I think that it doesn't hurt if I decide to keep that.
Normal
  1. 00:26:860 (5) - Wrong whistle placement at this slider start. It should be on 00:26:431 (4) - end instead. Sure thing :3
  2. 02:19:146 (4) - Bad transition. You suddenly change to switching instrument which cause the rhythm doesnt good to hear. Why not following your rhythm at 01:05:431 (1,2,3,4,5) - I'ts much better. Ok, I change this pattern to follow the vocals instead.
  3. 03:07:146 (1) - This slider too. Move this slider to 03:07:360 - to fix this. I did other thing here, but it follows the vocal properly
  4. 03:20:860 (3) - Same as before. Bad transition.
  5. 03:48:289 (4,5) - This one too. Just move both slider by 1/2 earlier to fix this. Don't forget to fix the hitsound too. And, fixed both last things.
Hard
  1. 02:23:860 (4) - Forgot a clap here? Hm.. Added (In insane too)
  2. 03:09:717 (2) - Stack this properly with 03:08:431 (7) - ? A lot of modders suggested me that, maybe I'm wrong. So, fixed.
Insane
  1. Nice~ Thanks (btw, prefer to keep the AR8 here :P)
Goodbye~ :P
Thanks a lot Miya! Updated!!
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