3L, mariapolo - WARNING! [Osu|Taiko]

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jonathanlfj
irre can i snake you cause i really feel like nuking approving the standard diffs of this map
Topic Starter
LunarSakuya
fight fight
OnosakiHito
Ono is here. Ono will finish.
(Is this ML here?)
Irreversible


Call me back for rank then.

jonathan stealer i het u
jonathanlfj
im da snake

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
taiko oni is missing "flash" in tags, please add it to keep tags consistent
for artist instead of using "3L, maria♂polo" i think its better to use "3L・maria♂polo", the "・" is a special character similar to "♂" and was used on the official title of this track

[Normal]
00:30:463 (3) - position it like this?

01:15:830 (1,2) - not perfectly parallel, blame my OCD
02:14:366 (1) - probably can fix the blanket here to look nicer with 02:16:195 (2)
03:17:659 (4,2) - would be cool if you can make these two have the same shape for nice reflection

[meii's Hard]
01:22:780 (4) - forgot clap here
01:48:025 (2) - i would actually use a jump here considering how the finish effect comes in here after the vocal hold
02:28:817 (8) - use a 1/4 repeat slider? there are some drum rolls in the music which warrants that
03:09:426 (1) - sv change is glitched here, the slider is snapped to 03:09:426 but the green line is snapped to 03:09:427; manually snap the green line to get the sv working properly
03:20:952 (6) - add a finish here?

[Nuke]
01:09:975 (5) - based on your NC pattern NC should be here instead of 01:08:512 (1)
02:00:646 (4) - stack this on 01:59:731 (1)? or move it more left to avoid the overlap
02:31:926 (5) - same as 01:09:975 (5)
02:58:268 (1) - peppy might get mad, im not sure

3 months ago jonathanlfj wrote:

my intention has not yet changed.
Topic Starter
LunarSakuya

Kuria wrote:

M4M before you guys do something lol

AIBat v3.1 wrote:

[Skin/SB]
SB Elements Not .png
nuke\black.jpg
nuke\blank.jpg
Should be ok
[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Lunatic] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [meiikyuu's Hard] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [Normal] :
Combo1 : 255,51,51
Combo2 : 0,152,225
Combo3 : 255,128,64
Combo4 : 155,126,194

- [Ono's Taiko Muzukashii] :

- [Ono's Taiko Oni] :

General and Metadata

Inconsistency in EpilepsyWarning:
- [Lunatic] : 1
- [meiikyuu's Hard] : 1
- [Normal] : 1
- [Ono's Taiko Muzukashii] :
- [Ono's Taiko Oni] :

Inconsistency in Tags:
- [Lunatic] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [meiikyuu's Hard] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [Normal] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito
- [Ono's Taiko Muzukashii] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat onosakihito
- [Ono's Taiko Oni] : reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat onosakihito

Kiai
Inconsistency in Kiai Times:

- [Lunatic] :
Kiai #1: Starts on 01:12:902, ends on 01:36:316
Kiai #2: Starts on 02:34:854, ends on 02:58:268

- [meiikyuu's Hard] :
Kiai #1: Starts on 01:12:903, ends on 01:36:317
Kiai #2: Starts on 02:34:854, ends on 02:58:269

- [Normal] :
Kiai #1: Starts on 01:12:903, ends on 01:36:317
Kiai #2: Starts on 02:34:854, ends on 02:58:269

- [Ono's Taiko Muzukashii] :
Kiai #1: Starts on 01:12:903, ends on 01:48:025
Kiai #2: Starts on 02:34:853, ends on 03:09:975

- [Ono's Taiko Oni] :
Kiai #1: Starts on 01:12:902, ends on 01:48:024
Kiai #2: Starts on 02:34:853, ends on 03:09:975

Tags
- Consider adding "Ono" to all of your tags

[Ono's Taiko Muzukashii]
Audio Lead-In
There is only 1195 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 02:16:195.

Snapping
00:51:318 (1) - Unsnapped circle.
00:51:501 (1) - Unsnapped circle.
00:51:684 (1) - Unsnapped circle.
00:51:867 (1) - Unsnapped circle.
00:52:050 (1) - Unsnapped circle.
00:53:879 (1) - Unsnapped circle.
00:54:062 (1) - Unsnapped circle.
00:54:245 (1) - Unsnapped circle.
00:54:428 (1) - Unsnapped circle.
00:54:611 (1) - Unsnapped circle.
00:54:794 (1) - Unsnapped circle.
00:54:977 (1) - Unsnapped circle.

[Ono's Taiko Oni]
Audio Lead-In
There is only 1195 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
You need a break before 02:16:195.
Normal:
  1. 00:28:999 (1) - dunno why but i think use 1/4 repeat here is a bit hard to normal, why not make it 1/2 like 00:27:537 (2,3) - ? Fixed
  2. 00:27:537 (2,3,1,2) - something like this for above, but maybe you can do it vice versa for rhythm consistency Fixed?
  3. 00:41:804 - note here? because you do add it on 00:47:659 (2) - hmm there is no drum here unlike the later part
  4. 00:59:366 (2) - just my preference about the patternflow, but i think it's better if place this on the right side Fixed
  5. 01:02:110 (2,3) - can't really feel the flow here, perhaps you're positioning the 01:02:110 (2) - a bit up? should be fine i guess xD
  6. 02:00:830 (2,3) - fix the blanked Fixed
  7. 02:11:439 (1) - why you make this straight slider? it kinda ruins the flow the what it was directed, would prefer using curved instead for this lol tried to make it symmetrical with (2)


meikyuu's Hard:
  1. 00:20:037 (6) - new combo here? Fixed
  2. 00:25:342 (3,4,5) - kinda hard to put the note between slider stream like this for hard, why not make it just with the sliders instead? remove 00:25:615 (4) - , move 00:25:707 (5) - to that (4) and then make it's tail longer to 00:25:890 - ? i'll ask meii
  3. 00:50:952 (5) - new combo keep
  4. 00:53:878 (6) - new combo keep
  5. 00:56:805 (4) - same as above ?
  6. sometimes i saw the combo last for 1/1 but sometimes 1/2. like 00:52:415 (1,2,3,4,5,6,7,8,9,10) - and 00:58:452 (1,2,3,4,5,6,1,2,3,4,5) - , why not make them all 1/2 or 1/1 instead? i will play around with this
  7. 02:09:976 (4) - just my opinion, why not use slider instead a note for this spot? It's a bit makes sense though if you wanna make some short break 02:10:158 - Fixed
  8. 02:22:415 (6,7,8) - wanna tell the same for this but i guess it doesn't really matter because we're already in the middle of the map and ppl are warmed up already hm yeah lol
  9. 02:25:158 (4,5) - blanket? it'll be ok


Lunatic:
  1. 00:27:536 (1,2,3) - haha actually i'm prefer you make it 5 note stream for this like 00:26:073 (1,2,3,4,5) - , along with other similar triplet with reverse slider pattern, i feel it's match the song beat the most XD Fixed in a different way. i wanted to keep this type of rhythm bc theres a hold in the synth
  2. 00:33:390 (1,2,3) - something like this too, i prefer you make it 5 note stream instead because the beat match the music :Dsame as above
  3. 00:33:390 (1,2,3) - no notes for this spot? you can form a jump between 00:40:707 (1,2,3,4) - though, here, like 00:47:292 (2,3,4,5) - Fixed
  4. 00:56:621 (5,6) - i'm not really feel the flow here, make the 00:56:804 (6) - rotated clockwise a bit? i think it's ok
  5. 01:05:951 (6,7) - ugh, don't like how the jumps played here, why not make the 01:05:951 (6,7) - stacked on the headslider instead tail? Q_Q i kinda wanted to emphasize the "jump" in the vocals =v=
  6. 01:36:316 (1) - make it like this? http://puu.sh/5cI4T.jpg , stacked it with 01:34:853 (4) - head, much better flow imo yea this is a great idea actually but i felt the deeper angle increased the intensity of this part more
  7. 02:18:756 (6) - reverse this slider? i think the flow works better it's started from up instead down, knowing that the previous flow plays from down to up 02:18:208 (4,5) - kept this, another vocal tone thing i tried to capture orz xD
  8. 02:46:378 (11,12,1) - Q_______Q well i think it's ok if you intended to make a symmetric pattern between 02:46:013 (8,9,10,11,12) - but i still don't like how this part played orz xD


good map you two :D

jonathanlfj wrote:

im da snake

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
taiko oni is missing "flash" in tags, please add it to keep tags consistent Fixed
for artist instead of using "3L, maria♂polo" i think its better to use "3L・maria♂polo", the "・" is a special character similar to "♂" and was used on the official title of this track do you have any proof lol i was thinking of putting DJ Command ft. asdfdsf for the artist but idk

[Normal]
00:30:463 (3) - position it like this? Fixed in another way

01:15:830 (1,2) - not perfectly parallel, blame my OCD Fixed
02:14:366 (1) - probably can fix the blanket here to look nicer with 02:16:195 (2) Fixed
03:17:659 (4,2) - would be cool if you can make these two have the same shape for nice reflection Fixed but i had to angle the new one up more

[meii's Hard]
01:22:780 (4) - forgot clap here Fixed
01:48:025 (2) - i would actually use a jump here considering how the finish effect comes in here after the vocal hold increased spacing
02:28:817 (8) - use a 1/4 repeat slider? there are some drum rolls in the music which warrants that Fixed
03:09:426 (1) - sv change is glitched here, the slider is snapped to 03:09:426 but the green line is snapped to 03:09:427; manually snap the green line to get the sv working properly Fixed
03:20:952 (6) - add a finish here? Fixed

[Nuke]
01:09:975 (5) - based on your NC pattern NC should be here instead of 01:08:512 (1) it was consistent before? but i NC's this and the later one
02:00:646 (4) - stack this on 01:59:731 (1)? or move it more left to avoid the overlap Fixed
02:31:926 (5) - same as 01:09:975 (5) Fixed
02:58:268 (1) - peppy might get mad, im not sure hmph

3 months ago jonathanlfj wrote:

my intention has not yet changed. asjknfdscajnkf
Thanks kuria and jonny <333
i need to figure out this artist now
jonathanlfj
hmm i just searched up some japanese sources, most english sources uses commas to split it which is why im also not 100% certain
http://nijika.net/TEF2.html
http://www16.atwiki.jp/toho/pages/6071.html

let me actually download the cd and see what is written on the song info there

EDIT: ☢
Topic Starter
LunarSakuya
Thank you 家你
jonathanlfj
i see what u did there
where is 铅笔??
Topic Starter
LunarSakuya
铅笔在一个美丽的神话
ConanCloud
Awesome Map.
I can only play CTB, but the map is very good in ctb, too.
I hope for a ranked version.
Good luck :)
happy30
no kds

[General]
- Change the artist as I suggested before?

I checked the taikos and I find it odd that muzukashii is slightly shorter than Oni?
Other than that they're fine
Topic Starter
LunarSakuya

happy30 wrote:

no kds

[General]
- Change the artist as I suggested before?

I checked the taikos and I find it odd that muzukashii is slightly shorter than Oni?
Other than that they're fine
hey~!

For the artist, I decided to stick with the original album booklet:


thanks for the recheck :oops:
OnosakiHito
Essays I have to write are soon done. Though, I have to admit that I struggle in making the Muzu in a way I like. lol
Vass_Bass
wow :o
captin1
someday
Topic Starter
LunarSakuya
eventually
OnosakiHito
nowday
Kagami Yuki
Hi Ono.
Mod from online request.

[General]
  1. You set HP7 in Oni,why not set OD6 ?OD5HP7 seems no difference with those players who can play this diff.I'd rather increase the difficulty by OD6↑ . HP6 OD6 or HP7 OD6 both fine. It's my suggestion,not a must.It's up to you :3



    [Ono's Taiko Oni]
    1. 00:25:341 - A suggestion here. d dd dd can also suit well...not a must to change.
    2. 00:18:573 - to 00:23:694 - of course k d k d k etc. suit the song.but it seems no fun here.why not user other patterns to let it more fun?(Suggestion also.)
    3. 00:27:719 (3) - k here suits well.And you use kkk in previous pattern.
    4. 00:28:725 (2,1) - change to dk here because a higher pitch sound.
    5. 00:30:280 (1) - how about k here?
    6. 00:32:109 (3) - ^
    7. 00:37:323 - add a d here? there exist a hit-sound.
    8. 01:18:573 (2) - delete this note? set a little break here give me a good feel.and the same at 01:30:280 (1) -
    9. 01:22:231 (1,2,3,4,1,2,1) - dddkkkd maybe better.(suggestion.)
    10. 01:23:694 (1) - D can be better.because lyric change from the next note.
    11. 01:41:804 (1,2,3,4,1) - here actually is k(1/4 and kkkkd(1/8),but that patten is unrankable.So I recommend you delete 01:41:804 (1,2,3,4) - .It will set a little break here and nothing unsuit the song.
    12. 01:42:902 - to 01:47:475 - those patterns ugly.please fix them.
    13. 01:59:274 - add a d here.
    14. ....what's that?the 2nd KIAI part?.....All right.All patterns rankable and almost suit the song well.But a funny and rankable map is what we need.Or you can tell me this map is a ddddk and ddddd kkkkk practice map.The first 1/2 part of the song looks just fine,and I would like to remap from 01:41:804 - to the end.


    Important:I strongly recommend you take a rest of mapping.I hope Taikosaki will come back soon ;w;

    [Ono's Taiko Muzukashii]
    1. 00:27:902 (1) - k here?
    2. 00:31:560 (1) - k ?Just suggestion.
    3. 00:37:414 (1) - ^
    4. 00:46:194 (3) - ^
    5. please fix those oxoxoxoxoxoxoxoxoxo patterns.They are too long and boring .00:49:487 - to 01:01:194 - and 01:59:731 - to 02:23:146 -
    6. ......maybe you wanna try jirou style,but could you please think about that funny map is more important than a neat map but not fun at all.


I like this song though.But I would like to remap ,to let it become a funny ,rankable and neat map.
Also,all above are my suggestions.It's up to you.The set now is fine,nothing unrankable.

Good luck.

edit: no kds for this post if you think its unhelpful.
edit2:change 1/40 to 1/4
OnosakiHito

- Kagami Yuki - wrote:

Hi Ono.
Mod from online request.

[General]
  1. You set HP7 in Oni,why not set OD6 ?OD5HP7 seems no difference with those players who can play this diff.I'd rather increase the difficulty by OD6↑ . HP6 OD6 or HP7 OD6 both fine. It's my suggestion,not a must.It's up to you :3 It's not all about the higher players. We have also lower guys. OD 5 suits here actually well if you ask me.



    [Ono's Taiko Oni]
    1. 00:25:341 - A suggestion here. d dd dd can also suit well...not a must to change. Possible, but if I use these notes I can't differe the parts from each other. It is importat to make clear where a new section starts, else the map is made in a too consecutive way.
    2. 00:18:573 - to 00:23:694 - of course k d k d k etc. suit the song.but it seems no fun here.why not user other patterns to let it more fun?(Suggestion also.) It's not all about making hard maps, - Kagami Yuki -. Also, if I would do so, the up coming part at 00:26:073 would be less emphasized. In Taiko it is important to differ parts from each other by having different patterns, SV changed or the common use of kiai. If we wouldn'T do so, a map can become monotonically - after all, we have only one achse (the x-achse) in Taiko game play so we have to vary sometimes when mapping.
    3. 00:27:719 (3) - k here suits well.And you use kkk in previous pattern. The idea is good, but you should have noticed that I'm using the abekobe style in this part. Additional to this, if I would add a kat I should have add a don at 00:33:573 .
    4. 00:28:725 (2,1) - change to dk here because a higher pitch sound. Abekobe style + alternate way dk kd kkkkk
    5. 00:30:280 (1) - how about k here? Not a bad idea, but it would interrupt the "don-beat" I'm using.
    6. 00:32:109 (3) - ^ Again, idea is good but ^. I will check it later once again.
    7. 00:37:323 - add a d here? there exist a hit-sound. Hm, about that one I wasn't sure. But it is rather a significant sound compared to the one I'm actually mapping to.
    8. 01:18:573 (2) - delete this note? set a little break here give me a good feel.and the same at 01:30:280 (1) - Not sure to be honest. For now I will keep it due to self preferences. But not a bad idea.
    9. 01:22:231 (1,2,3,4,1,2,1) - dddkkkd maybe better.(suggestion.) No, doesn't fit well here.
    10. 01:23:694 (1) - D can be better.because lyric change from the next note. Okay, I will think about this.
    11. 01:41:804 (1,2,3,4,1) - here actually is k(1/4 and kkkkd(1/8),but that patten is unrankable.So I recommend you delete 01:41:804 (1,2,3,4) - .It will set a little break here and nothing unsuit the song. Hm 1/4 on 1/8 is possible, but I find your idea much better at this point. Applied.
    12. 01:42:902 - to 01:47:475 - those patterns ugly.please fix them. Yeah, I found that pattern since the very beginning not fitting so I changed it now.
    13. 01:59:274 - add a d here. same reason as before.
    14. ....what's that?the 2nd KIAI part?.....All right.All patterns rankable and almost suit the song well.But a funny and rankable map is what we need.Or you can tell me this map is a ddddk and ddddd kkkkk practice map.The first 1/2 part of the song looks just fine,and I would like to remap from 01:41:804 - to the end.
      Hopfully you are not telling such stuff to other mappers which are less experienced than me? Mapping is not about making hard maps, it should suit the song in a fair way. One can't say what is fun and what not. Everyone has its own view about that which is skill-based. Maybe for us it isn't fun, but for a lower player it will be fun.


    Important:I strongly recommend you take a rest of mapping.I hope Taikosaki will come back soon ;w;

    [Ono's Taiko Muzukashii]
    1. nothing applied. Most patterns are mapped in an alternate way.
I think you misunderstood the modding process Kagami Yuki. It is not about forcing / recommending mapper your own opinion with the reason, that something is boring. That is rather subjective since this varies case by case, depending on players skill. The harder I make a map for example, the less people are able to play the map. Higher guys are always able to use HD / HR / DT for such "easier" maps; lower players are not.
You had some good suggestions, but in general you didn't look at the overall picture of this map. You focused on single patterns and short constellation of it instead of looking at their connection to each other. So didn't you noticed the abekobe style or the alternate way of some patterns either, which is really important in Taiko.
Another point is the emphasize of certain patterns in a map. As I said before, we have only one achse in the game(scrollbar), so there is less possibility in creativity than osu has. That means we have to use patterns in a smart way, so they emphasize each other in a fair way. I could have easily make this map harder without breaks and many complicated patterns, but then it would rather appear monotonically, which is the -well that's my own opinion here- dead for a Taiko map.

Ah, no. I'm not angry or anything like that. You don't have to worry. You are still new here, so I rather tell you right ahead some imput about the modding (Modding Academy? lol).
As I said, you had some good points, but which are only restricted to single patterns. You have to look more at the overall picture of a map and keep your personal preferences away from a map. Mod to the mappers style as long as it isn't unrankable (which wasn't in this case).

Thank you for checking it Yuki! Since I applied two things, I can give you the kd.
Download: http://puu.sh/6imDZ.zip
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