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Haru - U.N. Owen was her? (Instrumental)

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Topic Starter
Hikato
This beatmap was submitted using in-game submission on 01 July 2009 at 22:29:54

Artist: Haru
Title: U.N. Owen was her? (Instrumental)
Source: Touhou
Tags: Techno Touhou Instrumental Viotex
BPM: 112
Filesize: 6934kb
Play Time: 02:56
Difficulties Available:
  1. Easy (1.91 stars, 129 notes)
  2. Hard (4.95 stars, 362 notes)
  3. Normal (4.61 stars, 251 notes)
Download: Haru - U.N. Owen was her? (Instrumental)
Information: Scores/Beatmap Listing
---------------
Part of Nexy's project
[Hard] is done and needs modding.
[Normal] added. Sounds may need some more work though. D:
[Easy] added. Thanks Nexy~
Mod away! :D

*Added hitcircle and spinner skin :)
WyndII
I'm Loving it. lol
tieff
[Hard]
01:31:599 (4) - New combo? And why is it so close to the 1; 2; 3?
02:10:170 (1) - Why new combo?

Great job! Take this!
Topic Starter
Hikato

tieff wrote:

[Hard]
01:31:599 (4) - New combo? And why is it so close to the 1; 2; 3? Snap did it. o-o My mistake. Added new combo.
02:10:170 (1) - Why new combo? It seemed like it needed to be a new combo. Was it wrong?

Great job! Take this!Thanks. :)
Thank you for looking. :)
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

[HARD]

Have some custom combo colours maybe?

01:01:331 (4) - too close to (3) methinks
01:31:599 (1, 2, 3) - too close to the other (1, 2, 3)

overall, nice map. ill take a look at the other diffs once they're finished
star'd
Topic Starter
Hikato

Doomsday93 wrote:

Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

[HARD]

Have some custom combo colours maybe? Didn't know how thanks for telling me. :D

01:01:331 (4) - too close to (3) methinks Done.
01:31:599 (1, 2, 3) - too close to the other (1, 2, 3) Same as poster above. x-x thought it was snap but it wasn't. D:

overall, nice map. ill take a look at the other diffs once they're finished
star'd Thanks :D
Thanks for looking as always Dooms. :D
Lucidity
Nice song, nice map and cute background :P

Have a star :)
blissfulyoshi
Normal:
00:52:49 (4) - align with the start of 3
00:59:18 (5,6) - make these 2 have the same slope as 4
00:59:99 (1) - align with 6
01:00:52 (3) - align with 1
01:02:67 (3) - realign on the end of 1
01:12:04 (6) - I don't think a semi-random 2x slider belongs in normal
01:20:61 (6) - even though they might have gotten use to it now, I still don't think it belongs
01:31:33 (2) - realign so 1 ends directly on its center, also this hard to see as a double repeat slider
02:00:26 (1) - this one is spaced on space (3) farther from the middle beat than all the other ones
02:08:56 (5) - it would look nice if the edge was not slightly off the screen
02:13:11 (7) - the ending might be just a few pixels off of 6
02:20:61 (5) - have this end on 4
02:29:45 (5) - make this follow the same slope as 7
02:36:68 (1) - make this continue the line created by the yellow 2 and the start of this 1
02:44:18 (5) - align with the end of 3
02:48:20 (7) - align with 5
02:58:38() - y does this timing section exist?

Hard:
00:51:42 (1,2) - this is really disorienting with one large period of time with a small spacing
00:54:09 (1) - align with 10
01:20:08 (4,5) - align with 2,1 respectively
01:54:90 (3) - make this the same distance from 2 as 1 is
01:57:04 (3) - " "
01:58:65 (1) - align with the slider before it
02:02:40 (1) - align with the start of the yellow 1
02:13:11 (8,9) - realign with 7's ending
02:18:20 (4) - align under 3?
02:31:06 (1) - a little hard to notice that this is a double repeating slider
02:32:93 (1) - align with 3
02:33:47 (1) - align with the purple 1 before it
02:42:31 (1) - align with 3?
02:48:34 (5,6) - align with 3,2 respectively
02:53:56 (1) - align with 7?
02:56:77 (9) - semi-random jump (this is not the same distance horizontally for a jump, so it is unexpected)

Very hard to tell when you are going to change slider speed in hard. It is pretty hard map because of that.
Star.
Topic Starter
Hikato
This map has been deleted on the request of its creator. It is no longer available.
Derekku
This map has been deleted on the request of its creator. It is no longer available.
mrtn
go with offset 01348

[normal]
00:45:00 (1,2) - inconsistent spacing. fix it.
01:53:58 (1) - move left 1 level3 grid

[hard]
I find the speedups/slowdowns very unintuitive... Take a look at it



everything else checks out apart from some minor spacing inconsistencies in hard that aren't worth mentioning. Starred.
Topic Starter
Hikato

mrtn wrote:

go with offset 01348 Hmm done.

[normal]
00:45:00 (1,2) - inconsistent spacing. fix it. Fixed.
01:53:58 (1) - move left 1 level3 grid Fixed.

[hard]
I find the speedups/slowdowns very unintuitive... Take a look at it



everything else checks out apart from some minor spacing inconsistencies in hard that aren't worth mentioning. Starred.
Thanks for modding. :D
TrueElement
Nice map!
Have a star :)
Shinxyn
>_< I can massively Nazi the arrangement... which means I really shouldn't,

Normal-
01:06:43 (4) to the break - I found all the claps here annoying :(
01:31:34 (2) - the repeat is very hidden...
01:55:72 (1) - add clap to the repeat on the red tick?
02:15:54 (2,4,9) - ew, the claps just randomly start again here?
02:39:91 (1,1,1,1) - ?? whats with the odd new combos?
Hmm.... personally I would have just played with soft hitsounds here...

Hard-
01:02:41 (2,3) - nazi> a tick to right
01:21:97 (1) - the repeat is just nearly hidden, so you don't have to change..
01:36:16 (1) - using 0.5 speed means using have the distance snap... maybe just match rest of map and use double distance snap here
02:28:13 (1) - the speed change was highly unexpected and uncalled for here >_<
02:42:86 (1) - ^
02:52:77 (6,7) - nazi> 6- up+right one tick. 7- up one tick
Are you trying too hard on the hitsounds...?

Redo Breaks for both diffs
The spacing is... odd? Please note/remember that when using 2x speed, use half the distance snap before, and when using .5, use double if you want a more constant spacing...
Like I said, it's very nazi-able imo, so maybe clean up the whole map a bit...
I can't say I like the claps very much....

I can give you a star still, but only one~ do better and I can give you a kudosu star like Gabi's map :D

Download: DM Ashura - Seven (AngelHoney) [Nold].osu
Topic Starter
Hikato

Shinxyn wrote:

>_< I can massively Nazi the arrangement... which means I really shouldn't,

Normal-
01:06:43 (4) to the break - I found all the claps here annoying :(
01:31:34 (2) - the repeat is very hidden... Fixed?
01:55:72 (1) - add clap to the repeat on the red tick?
02:15:54 (2,4,9) - ew, the claps just randomly start again here?
02:39:91 (1,1,1,1) - ?? whats with the odd new combos?
Hmm.... personally I would have just played with soft hitsounds here... Changed sounds.

Hard-
01:02:41 (2,3) - nazi> a tick to right
01:21:97 (1) - the repeat is just nearly hidden, so you don't have to change..
01:36:16 (1) - using 0.5 speed means using have the distance snap... maybe just match rest of map and use double distance snap here I have been doing that to all except this part. I wont change it.
02:28:13 (1) - the speed change was highly unexpected and uncalled for here >_< Not uncalled for. It creates the sound I wanted.
02:42:86 (1) - ^ Changed.
02:52:77 (6,7) - nazi> 6- up+right one tick. 7- up one tick Lol. Changed slightly.
Are you trying too hard on the hitsounds...? Maybe ¬¬

Redo Breaks for both diffs Done. I still don't see what this does though. ^^;
The spacing is... odd? Please note/remember that when using 2x speed, use half the distance snap before, and when using .5, use double if you want a more constant spacing... As mentioned above I have been doing this except the one part.
Like I said, it's very nazi-able imo, so maybe clean up the whole map a bit...
I can't say I like the claps very much....

I can give you a star still, but only one~ do better and I can give you a kudosu star like Gabi's map :D
Thanks for looking.
0_o
This map has been deleted on the request of its creator. It is no longer available.

Download: Haru - U.N. Owen was her (Instrumental) (Hikato) [Hard (13 snapped)].osu
Topic Starter
Hikato

0_o wrote:

Pretty cool, but:
From 01:23:580 - 01:39:740 - This should all be snapped to 1/3. I'm kind of surprised nobody brought this up yet :P

* :)

EDIT: OK, I didn't bother changing hitcircle placement/spacing since that's up to you, but I'm pretty sure this is how they should be placed timewise if you are trying to match the piano. The claps don't sound great in 1/3 though, so you may want to adjust those too.
Okay, I agree partly. I think the part from 01:23:58 (1) - 01:35:36 (1) sounds better snapped to 1/3, but, 01:36:16 (1) - 01:39:38 (13) sounds better as it was.

Thanks for looking. :)
Starrodkirby86
Haru~

[Normal]:
01:00:54 (3) - For consistency, endpoint of this slider gets Whistle.
01:01:08 (4) - For consistency, this gets a whistle.
01:01:34 (5) - For consistency, no whistle.
01:06:43 (4) - New combo?~
01:11:79 (5) - Whistle?
01:20:36 (5) - Whistle?
02:07:50 (3) - Try making this a horitzontal flip of (1).
02:30:00 (6) - New combo?
02:31:08 (9) - New combo?

[Hard]:
Coolbeans, those speed jumps are pretty sudden/unexpected ish I guess. But whatever.

Great, great map...Something about the timing irks me, but I think it's just me and the fact I never modded anything in a while~

STAR

EDIT: I forgot that you need to add an easier difficulty. Unless that's been mentioned already...
mosluv
All suggestions. It's fine if you don't do any of them.

Normal:
00:32:15 (1) - Add a normal timing point at the end of the slider and put finish hitsound. Audio up to the 8th notch? Switch back to soft afterwards.
00:33:22 (1) - ^
00:34:29 (1) - ^ Switch back to soft on the 3rd repeat and after the end of the slider.
01:06:43 (4) - Finish at end of slider.
01:07:50 (1) - ^
01:15:54 (2) - ^
02:23:58 (1) - See 00:32:15 (1).
02:24:65 (2) - ^
02:25:72 (3) - ^
02:26:79 (4) - ^
02:28:40 (2) - Add clap on start. Don't remove the whistle.
02:29:47 (5) - ^
02:30:27 (7) - ^ on end. Don't remove the whistle.
02:31:61 (11) - ^ on start.
02:36:70 (1) - Clap & Whistle on end.
02:38:04 (4) - ^ on note.
02:39:11 (7) - ^

You should start to see the patten by now o.o!

Hard:
01:14:47 (1) - Finish sounds better here.
01:36:16 (1-13) - Don't like how these are stacked but this is a personal preference.

:)
Topic Starter
Hikato
Note:
* - Done.
* - Changed slightly but not as suggested.
* - Left unchanged.

Starrodkirby86 wrote:

Haru~

[Normal]:
01:00:54 (3) - For consistency, endpoint of this slider gets Whistle. *
01:01:08 (4) - For consistency, this gets a whistle. *
01:01:34 (5) - For consistency, no whistle. *
01:06:43 (4) - New combo?~ *
01:11:79 (5) - Whistle? *
01:20:36 (5) - Whistle? *
02:07:50 (3) - Try making this a horitzontal flip of (1). *
02:30:00 (6) - New combo? *
02:31:08 (9) - New combo? *

[Hard]:
Coolbeans, those speed jumps are pretty sudden/unexpected ish I guess. But whatever.

Great, great map...Something about the timing irks me, but I think it's just me and the fact I never modded anything in a while~

STAR

EDIT: I forgot that you need to add an easier difficulty D:. Unless that's been mentioned already...

Nexy wrote:

All suggestions. It's fine if you don't do any of them.

Normal:
00:32:15 (1) - Add a normal timing point at the end of the slider and put finish hitsound. Audio up to the 8th notch? Switch back to soft afterwards. *
00:33:22 (1) - ^ *
00:34:29 (1) - ^ Switch back to soft on the 3rd repeat and after the end of the slider. *
01:06:43 (4) - Finish at end of slider. *
01:07:50 (1) - ^ *
01:15:54 (2) - ^ *
02:23:58 (1) - See 00:32:15 (1). *
02:24:65 (2) - ^ *
02:25:72 (3) - ^ *
02:26:79 (4) - ^ *
02:28:40 (2) - Add clap on start. Don't remove the whistle. *
02:29:47 (5) - ^ *
02:30:27 (7) - ^ on end. Don't remove the whistle. *
02:31:61 (11) - ^ on start. *
02:36:70 (1) - Clap & Whistle on end. *
02:38:04 (4) - ^ on note. *
02:39:11 (7) - ^ *

You should start to see the patten by now o.o!

Hard:
01:14:47 (1) - Finish sounds better here. *
01:36:16 (1-13) - Don't like how these are stacked but this is a personal preference. *

:)
Thanks to both for looking. :)
blissfulyoshi
Can you resubmit this song? I can't access easy after dling.
Ryuukun
[Normal]
No Problems
[Hard]
01:26:25 (1) - between this slider and 01:25:72 (1) right next to is is a little gap. Close this like on 01:26:08 (3)
01:35:36 (1) - one level 3 grid to the left
02:03:49 (2,2) - i'd move both of them one level 3 grid to the right. I think it looks a little bit better with 02:04:02 (1)
02:35:36 (1,2,3) - i'd stack them (your decicion)
02:39:65 (4,5,6) - them too (its a bit to fast don't you think?)


nice map i like it.
Take my star.
Topic Starter
Hikato
Note:
* - Done.
* - Changed slightly but not as suggested.
* - Left unchanged.

Ryuukun wrote:

[Normal]
No Problems ^o^
[Hard]
01:26:25 (1) - between this slider and 01:25:72 (1) right next to is is a little gap. Close this like on 01:26:08 (3) *
01:35:36 (1) - one level 3 grid to the left *
02:03:49 (2,2) - i'd move both of them one level 3 grid to the right. I think it looks a little bit better with 02:04:02 (1)* Not really sure what you meant.
02:35:36 (1,2,3) - i'd stack them (your decicion) *
02:39:65 (4,5,6) - them too (its a bit to fast don't you think?) *


nice map i like it. Thanks. ^o^
Take my star.
Thanks for looking. :)
blissfulyoshi
Easy:
00:32:15 (1,2,3,4) - look better if all of them were 90 degrees counterclockwise spins of each other
00:40:72 (1,2,3,4,5,6,7,8) - it would be nice if this square is centered about the origin
00:51:43 (3) - make this a 180 degrees spin of 1
01:00:00 (3) - not exactly a horizontal reflection of 1 (a few pixels off)
01:36:97 (2) - make this a 90º counterclockwise turn of 1
01:38:04 (4) - make a vertical reflection of 2
01:49:29 (1) - make this symmetrical along the middle
01:51:43 (2) - " "
01:53:58 (1,2,3,4) - make this a clockwise turn of the next combo because the other 3 are fine
02:40:72 do all the changes I stated in the first section 00:32:15 and 00:40:72 to their corresponding areas
02:53:58 (1) - align with 5
mosluv

blissfulyoshi wrote:

Easy:
00:32:15 (1,2,3,4) - look better if all of them were 90 degrees counterclockwise spins of each other
Not exactly sure what you meant here. If you meant turn each slider the other way (Reverse Selection), then that would cause spacing inconsistency. Been told jumps aren't suited for newbies D:!

blissfulyoshi wrote:

00:51:43 (3) - make this a 180 degrees spin of 1
If I turn this the opposite way, that would break the pattern D:!

I think Normal should have circle size 2. :D

EDIT: blissfulyoshi's changes.

Download: Haru - U.N. Owen was her (Instrumental) (Hikato) [Easy].osu
Topic Starter
Hikato

Nexy wrote:

I think Normal should have circle size 2. :D
Okay, I changed it back to 2.
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
Jeffro
I don't like the hitsounds here: 01:12:59 (1,2,3) on Hard.

Thats all I can find. Beautifull map. But really I don't like the Clapsliders >.> Sounds awfull. It breaks the map.

Starred!
Topic Starter
Hikato
This map has been deleted on the request of its creator. It is no longer available.
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