Fixed stupid bug which was ruining hitsound placement with 1.0x slider multiplier.
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-culture
I think there's a locale issue going on. Your program expects commas to be decimals, but my locale uses periods as decimals - you're probably gonna have to lock your decimal format to commas, or else I can't use it >:
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-cultureDelphi has an internal variable DecimalSeparator, I just set it as '.' in the beginning and all the converts work via dot separator. Voila.
This is so good <3It recognizes the sampleset from the left menu perfectly. It was just a small bug with spinners, forgot to put an "else" word in my code.
Sadly I found something :<
It seems it can't recognize drum sampleset when added from the left tool in editor.