I say .Gens wrote:
I say wtf
I disagree, at least for my skin. I'll try playing with the default skin.Gens wrote:
[Watch this]
- The map's good for Normal sampleset. I can barely hear the hitsounds with soft!
=[Gens wrote:
Meh, I don't like it. There are no good patterns (just a few), wise hitsound use and... Well, I don't like small hitcircles, but that's just me.
Fixed.Gens wrote:
Some patterns are really... confusing. Like at 00:11:72 (7,8,9) - Why not simply fill the area with 1/4 divided beats?
Insane-ish.Gens wrote:
Or at 00:33:28 (1,2,3,1) - I think these jumps are fine (rankable), but I don't like them.
I'll consider rewriting the 1/6 parts.Gens wrote:
This map should be mostly in 1/4 methinks... 1/6 usage is no good.
Vytalibus was talking about making an easy, not sure whats going on with that.Gens wrote:
I say wtf
[Overall]
- I might do an Easy.
- You'll get a background later, right?
[Fufe's Nuts] You gotta love my nuts.
- Try to lower down abit the beat volume.
General opinion: Yes, there are some spacing irregularities, but they seem purely intentional. Also, you get the hang of it after awhile, so there shouldn't be a problem. (Also, it's pretty fun)
Listen closely. It is lyrically accurate.fufe wrote:
01:39:24 (1) - remove this hit if u want lyrical accuracy.
Mm, okay. I did kind of find it stale myself after a while, and I guess that's what is causing it.fufe wrote:
Overall. I don't like maps that use too many 1/4 streams. They are ok for some sections but it gets old if its 80% of the map. I would use A LOT more sliders.
Listen closely to both those points you mentioned. Either I'm listening and mapping wrong or you're listening wrong. =Xfufe wrote:
I also had issues with the mapping style. It is unclear where the breaks in hits are going to appear. [00:11:37 (5,6) - maps (slap)'pin your' but 00:13:486 (x) ignores 'your']
Listen closely to both those points you mentioned. Either I'm listening and mapping wrong or you're listening wrong. =Xfufe wrote:
I also had issues with the mapping style. It is unclear where the breaks in hits are going to appear. [00:11:37 (5,6) - maps (slap)'pin your' but 00:13:486 (x) ignores 'your']
Okay, sorry, I'm really stupid. xDfufe wrote:
in that case, you overmapped. 00:13:36 (4,5) - move backward 1/4strager wrote:
Listen closely to both those points you mentioned. Either I'm listening and mapping wrong or you're listening wrong. =Xfufe wrote:
I also had issues with the mapping style. It is unclear where the breaks in hits are going to appear. [00:11:37 (5,6) - maps (slap)'pin your' but 00:13:486 (x) ignores 'your']
After much self-debate, I've decided to do this. Would be cheesy with three notes (slap, "one", "slap") so I guess just the lyrics is fine.fufe wrote:
also while im here, 00:23:67 (1) - move forward to map "one" instead of the 'slap' imo. I think its missleading to jump off of lyics so suddenly
Oh, ok, so now it's official. o.ostrager wrote:
Gens' should be coming up sometime.
That was strager's fault I swear D:fufe wrote:
00:52:51 (1,2) - Unexpected jump. That is all byebye
What? I'll redownload the .osu...Gens wrote:
That was strager's fault I swear D:fufe wrote:
00:52:51 (1,2) - Unexpected jump. That is all byebye
I think that's because everyone else used fufe's timings.Gens wrote:
Offset's not the same as the other difficulties :[ It's fine though.
goes with "music" as intended. Also had positive feedback with that in the past. I opt to keep it as is for nowTakuma wrote:
- Fufe's nuts:
03:04:22 (1,1,1,1) - Four consecutive spinners? ); You can do much better than that.
tieff wrote:
[Gens' Boring Tuna]
00:46:18 (4) - This note shoud be here 00:46:12 (1/8), I think. Using 1/8s it's not safe D:
00:46:88 (5) - New combo? strager can do it for me. ;p
00:49:22 (x) - Add note, maybe? It might be too though for beginners? I dunno, I'll wait a second opinion.
Wojjan wrote:
Watch this:
00:34:46 (7) - 1 grid 2 to the right // No; jump is intentional
00:37:16 (12) - Prettier 1 grid right, 1 up. // Did my own thing here
00:44:19 (6) - Vertically align with (3) // Redid this design a bit; almost looks like a fish now
00:48:29 (4) - Sounds better on blue tick before. Fix spacing accordingly // Don't know what you mean here
I love the SB'd arrows, but why aren't they there on every diff? // "Watch This" gets the arrows; do you other guys want the arrows as well?
01:51:34 (5) - Clap for consistency // Thanks
02:37:74 (1,2,3,4,1,2,3,4) - Jumps like 02:30:24 for consistency // No; jumps get tiring and frustrating after a while... I think two is enough
=DWojjan wrote:
You're gonna love my star!
I didn't notice it was supposed to look like a fish? anyways, MOVING ON!!strager wrote:
// Redid this design a bit; almost looks like a fish now
Still trying to find the right offset. Mine is like 14ms, theirs is 11ms, and PandaCath suggested 15ms.eee wrote:
I didn't notice it was supposed to look like a fish? anyways, MOVING ON!!strager wrote:
// Redid this design a bit; almost looks like a fish now
eeemod GO!!!
okay, I was gonna up n' go to give this map a star, couldn't find anything wrong with any of the difficulties, that is UNTIL I WENT TO [Watch This]
oh, no, mmhmm, this is not good, yup. .. . . . . yeah,
ur offsets are incorrect on the difficulties, I'm definitely sure that this is not rankable. . . so you know, fix it, I like the one on [Watch This] as it doesn't start too sudden and sounds right
that is all. . . . . . good map. . . . them jumps were just surprising to me, I guess they can stay though.
starager. . . . . that was kinda lame, STAR!!!
I don't get it :<Lokamp wrote:
Gens' Boring Tuna
All ok here! (maybe insert somethin' original in the final part...)