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posted
Bakabakari... huehuehuehue =w=
/me runs*
posted
Thanks for modding everyone <3

And for Bakari: I'll try to ask some people if AR8 fits with the map, because I'm not sure since it's a Hard diff and not a bigh bpm, I get your point though.

115 circles 115 sliders lol.
posted
Hi ~ Darksonic (:3 」_)=3

From krino-san in-game PM


[General]

Fine
[Seka's Easy Power!]

00:23:932 ~ 00:25:500 why this part not add note?? The sake of consistency in every difficulty, please put a note here.
00:30:402 (1) The slider curve behind the notes and doesn't lead naturally. would be better to change
the slider curve direction
01:06:873 (4) move x:192 y:284 is nice specing
01:16:677 (1) The direction of the flow curve is not very good, i think this slider curve change

01:00:206 (1) This is note bad balance spacing move x:36 y:252
01:22:755 (4) i think this slider beat really awkward.. i want change this beat here
[Andrea's Normal]

00:17:265 (1,2,3) I think this slider curve flow is not very good, i suggest this pattern.

00:20:206 (1,2,3) ^
00:33:540 (3) hmm.. this slider two point move x:372 y:28 here, because a far cry from the slider and note
and the direction is not very good
00:52:755 (1,2) This is beat really awkward. i want change this beat

01:11:971 (1,2) I suggest this pattern remove add long slider here?
I think that it is good to bring the feeling of the lyrics
[Hard]

00:05:500 (1,2,3,4) hmm.. This is beat really awkward, i listened to the sound of this part, and I want to change, So 00:05:304 add note
and 00:05:599 add note please
00:30:206 (4) The slider curve doesn't fit in the flow direction. Please slider to change
the direction of the curve.

00:46:383 add note?



Good luck DS ^^
posted
Because I want to

[General]
  1. Please fix ArtistUnicode for my diffs, I think something is wrong with them. Thanks. ;w;
[Sekai's Easy Power!]
  1. 00:10:010 (1) - Remove finish on this slider, I think it's noisy to have a finish on this point.
  2. 00:22:559 (5) - Add NC to be consistent
  3. 00:47:657 (1) - Remove finish on this slider, I think it's noisy to have a finish on this point.
  4. 00:50:795 (1,3) - Make them more symmetrical, move (3) 1 grid upwards.
  5. 01:06:481 (3) - Remove finish, I don't think it's needed here.
  6. 01:22:167 (4) - I don't think this kind of beat fit here. I suggest this. If you applied this, add finish for both the whole slider (4) and simply add on (5).
[Andrea's Normal]
  1. AR: 4?
  2. OD: 3?
  3. 01:11:971 (1,2) - I suggest this.
[Hard]
  1. 00:44:128 (5) - Ctrl+G would make a better flow.

That's all. :3 btw nice taiko diffs, I love them~ ♥ oh wait.
posted
Thanks both for modding!, fixed some stuff.
posted
Star for Brunyan >w<
posted
Hi Bruno o3o double req for modding this map from in-game from Kirino and queue from you o3o

o3o -> comments/suggestions
o3o -> normal things

[General]
  1. i think you should add Sekai to the tags o3o
  2. hmm about the skin,the reverse-arrow is reallyhard to see,why don't you try to use an other one?


[Sekai o3o]
  1. 00:23:932 - 00:25:304 - why so empty here? i think you can try to add something here,or a break ò.ò


[Andrea baka :V]
  1. 00:10:010 (1,2) - cos'è sto spacing ? ò.ò fixa tutto tipo come nel esempio ma pur sempre mantenendo la simmetria,mi sembra strano vedere da te errori di spacing,mi deludi :C
  2. 00:16:285 (1,2,3) - diciamo che come hai sistemato il circle hai rovinato molto il flow di tutta lappattern,piazzalo in questa maniera per fixare o3o e dato che il nostro signorino copy pastafixa anche 00:19:422 (1,2,3) - <3


[Bruno o3o]
  1. i have nothing to say :C pro o3o


[Kiri's muzu o3o]
  1. i think you should add some sliders ;A; i think in some parts they fit very well like: 00:11:579 - for having a pattern like: 00:11:579 - to 00:12:363 - slider and after 00:12:755 -
  2. 00:03:148 - it feels better without during playing
  3. 00:53:736 - delete this one
  4. 00:54:128 - add
  5. 01:10:991 - delete this one
  6. 01:11:187 - add


[Oni o3o]
  1. 00:03:932 (3,1,1) - i think here is better to have a pattern like :
  2. 00:09:618 - add
  3. 01:16:089 (3,1,1) - i think is better here :
posted
Thanks for modding Lally <3 o3o/
posted

Lally wrote:

[Kiri's muzu o3o]
  1. i think you should add some sliders ;A; i think in some parts they fit very well like: 00:11:579 - for having a pattern like: 00:11:579 - to 00:12:363 - slider and after 00:12:755 - hmm, okay fixed~ :3
  2. 00:03:148 - it feels better without during playing Fixed~
  3. 00:53:736 - delete this one Fixed~
  4. 00:54:128 - add Fixed~
  5. 01:10:991 - delete this one Fixed~
  6. 01:11:187 - add
Fixed~

[Oni o3o]
  1. 00:03:932 (3,1,1) - i think here is better to have a pattern like : Fixed~
  2. 00:09:618 - add No change ;w;
  3. 01:16:089 (3,1,1) - i think is better here :
Fixed~
Thanks Lally! >w<

Darksonic: My ArtistUnicodes become destroyed when uploaded to puush ._.
posted
Hola :v

Bakirino asked me to mod this ;c

Here I go.

[General]
Is this Kirino's mapset or Darksonic's mapset? Darksonic should map at least another diff :v
:!: Change the yellow color for combos, the reverse arrow looks just like a circle glowing and the arrow can barely be seen.

[Bakai's Easy Pawa]
00:23:736 - 00:25:697 - This part feels so empty, put something here, maybe this;

00:37:069 - 00:47:657 - I feel your combos are pretty messed up here, follow the vocals here for comboing :v
01:22:167 (4) - This is too bad to play, sounds pretty off as tehre's no sound in 01:22:755, try this~

01:20:991 (1) - If you do what I said above, put NC here.

[Andrea's Normal]
Not needed but you should use tickrate 2 for consistency with other diffs <:
00:01:383 (3) - Maybe give another shape to this slider? looks quite odd and flow-breaking, maybe put a red anchor in the middle.
00:25:108 (5) - Maybe put a 1/2 beat slider with one repeat here? I felt a bit empty here after you're following that-instrument-whose-name-I-don't-know.
00:28:834 - Why are you ignoring this downbeat :c? I suggest to put a circle in 00:28:442 and then a 1/1 slider in the downbeat, it'll sound and play better imo.
00:52:363 (1,2) - The 1/1 slider should go first imo, are you following vocals here right o3o?
01:07:265 (2) - Maybe move it 1/2 beat earlier?

[Hard]
00:00:598 (1,2) - I feel the slider without the reverse arrow could go first in this part.
00:25:304 (5) - Put circles instead of this slider, feels odd after all those circles following that-instrument-whose-name-I-don't-know.
00:31:971 (2) - This felt weird, make the curve open in the other slide, the flow will be more natural to follow.
00:41:383 (1,3) - These sliders sound quite bad, make them 1/2 beat, if you did that for vocals, they hit in the red tick too.

[Kiririn's Muzu]
:!: Remove these inherited sections 01:02:167 and 01:03:344, using kiai just for fountains isn't allowed in Taiko.
:!: Use Normal sampleset >-> and maybe 80% for volume.
:!: Why are you decreasing the volume here? 01:11:187 - 01:12:755?
00:10:206 (3) - K for consistency with later patterns?

[BakirinOni]
:!: Basically the same warnings as Muzu, both Taiko looks fine.
00:10:206 (3) - K?
00:47:853 (3) - ^

That'd be all from my part, good luck /o/
posted

DakeDekaane wrote:

[Kiririn's Muzu]
:!: Remove these inherited sections 01:02:167 and 01:03:344, using kiai just for fountains isn't allowed in Taiko. Fixed~
:!: Use Normal sampleset >-> and maybe 80% for volume. Fixed~
:!: Why are you decreasing the volume here? 01:11:187 - 01:12:755? Fixed~
00:10:206 (3) - K for consistency with later patterns? Fixed~

[BakirinOni]
:!: Basically the same warnings as Muzu, both Taiko looks fine. All Fixed~
00:10:206 (3) - K? Fixed~
00:47:853 (3) - ^ Fixed~

That'd be all from my part, good luck /o/
Thanks a lot DakeNanami! >w<

Darksonic: always beware of my ArtistUnicodes XD
posted
Thanks for modding, no changes on my diff, and updated Taiko diffs.

Btw, I don't need to make another diff since to have 2 taiko diffs is obligatory now, and them don't count as Standard diffs, both are different things.
posted
Why am I doing so many mod4mods like I have a queue to fill out but then the mod4mod queues just appear and I'm just like whee

Hard:
00:23:638 (1,2,3,4,5) - I know that like anti-jumps are cool but like I feel like this totally calls for jumps for the most effect
00:38:246 - Like there should be claps here matching the snare drum in the music. I see some notes have claps but I don't hear anything and it's never really consistent.
00:58:246 (4) - It'd be cool if this continued the pattern created by (2) and (3), it looks pretty random right now

Normal:
00:13:540 (1) - Normal players probably need more time after a spinner before getting back into the game.
01:03:148 (1) - Maybe make this just a single note on the large white tick? The red tick doesn't seem to fit anywhere in the music.

Easy:
Tick Rate 1. Tick Rate 2 makes the sliders look really cramped
00:24:128 - There could totally be something here like it's the big impact point there should be something. Red tick stuff can be played by Easy players if they can hear it. They hear the song, not the metronome :3
00:38:246 - Same as hard
01:22:167 (4) - The sound of the repeat sounds incredibly out of place. You could probably make this into 2 sliders or something.

Uguu.
posted
HI~from your modding queue
Maybe my mod can not help you
I'm a noob modder >.<
[Hard]
00:09:226 (2) - left and right's breadth not balance
00:10:991 (1,3) - ctrl+g then 00:11:187 (2,3) - ctrl+g http://osu.ppy.sh/ss/794536 about flow (see next)
00:11:579 (1,2) - ctrl+g then 00:11:579 (1) - ctrl+g then 00:11:971 (2) - ctrl+g http://osu.ppy.sh/ss/794539

[Normal]
00:22:167 (4,5,1) - 1 don't symmetry 4,5
00:30:598 (4) - symmetry whit 00:29:618 (2) - http://osu.ppy.sh/ss/794572
00:31:775 (1) - http://osu.ppy.sh/ss/794580

[Easy]
00:03:736 (1,2,3) - I think this would be more flow http://osu.ppy.sh/ss/794585
00:21:775 - do you like this ? http://osu.ppy.sh/ss/794620 with http://osu.ppy.sh/ss/794622
00:24:324 - add circle?
00:24:716 - ^
00:25:108 - ^

Nice map Good luck :)
posted
Lucky Star Marathon's preview song ww

Sekai's Easy Power!:

00:09:618 (5) - Well I don't think this was intended as a symmetry, but dragging 1 grid right will make a symmetry, plus better spacing,,
00:38:246 (3,1) - I believe the combo should start from (3), since there is a strong beat, and leading to a new rhythm!
01:12:755 (1) - Deleting Finish will be smoother, also will fit the song better imo
01:22:167 (4) - Just making this a slider without reverse, ending at 01:23:148, will emphasize the strong beats better.

Andrea's Normal:

00:10:010 (1,2) - Consider deleting Finishes at the reverses? Currently sounds a bit noisy,,
00:22:559 (5,1) - You should start combo at (5) to follow the music.
00:23:932 (2) - Add NC here to emphasize Finishes by grouping in the same combo. (If 00:22:559 (5) was intended for symmetry, it'll be better to fix to prevent 00:22:951 (1) being a single combo. Assuming you've fixed this one~)
00:46:873 (1,2) - Well, similar combo suggestion here too. Delete NC at (1), and add at (2). This may emphasize Finish better!
00:51:187 (2,3) - I would also want to leave this part, but since there aren't other patterns like this, I suggest to make 00:51:187 (2) a 1/1 slider. Avoiding the empty space here will make 00:52:363 (1,2) more reasonable pattern.
00:53:540 (3) - 1 Grid down. This may affect 00:55:893 (5), but since it's hard to notice when playing, keeping the distance will be more reasonable imo.

Hard:

00:11:971 (2) - Make this 3 1/4 notes? To fit song,, your choice anyways.
00:25:108 (4,5) - Hmm,, maybe you've forgot Finish here?
00:31:579 (1,2) - I think the combo should start from (2). Jump from 00:31:187 (5,1) may look better in one combo, imo.
00:41:383 (1,3) - Honestly, I can't see the point of this 3/4 slider. I don't think this fits the song well,, 1/2 will be just fine
01:00:795 (1,2) - Start NC from (2). Since 01:00:795 (1) still contains a lyric, separating to a new one doesn't look nice.
01:02:167 (4) - NC? and Set hit sound as 00:49:618 (1,2,3)?
posted
Thanks everyone for modding, fixed some stuff on my diff, waiting for Guests reply.
posted
yo Bruno o/

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[General]
CLEAR~!

[Sekai's Baka Power]
00:14:716 (2,3,4) - how about replacing this for a slider that looks like (1) for consistency and smoothness in the diff since it follows the same phrase?
00:15:500 (4) - if you ignore the suggestion above, then do Ctrl+H for that smoothness in the movement like i said above.
00:29:226 (2) - i suggest that you make the slider look like this. same reason as above.
00:38:246 (3,1) - (3) should be a NC because it follows the guy's voice, whereas (1)'s combo should be removed since the vocals are connected.
00:41:775 (4) - if you follow the suggestion above, then make this a NC. this is where the vocal changes in this part of the song.
00:43:344 (1) - remove the NC here because vocals are connected but that's if you follow the suggestion above.
00:44:912 (5) - same as 00:41:775.
00:46:481 (1) - remove the NC mainly because the combo will be too short for the previous note.

[BakAndrea's Normal]
00:01:383 (3) - i find the transition from (2) feel really awkward to follow since the slider is going in that direction and it doesn't feel that smooth to follow. may i highly suggest that you do this for a beginning since it's a lot easier and it feels smoother as well to follow for the introduction during gameplay.
00:37:461 (1) - replace this for a 1/1 slider and a circle in which the circle becomes a NC because the vocals are still going by 1/1, and the guy starts singing by 2/1 from this part right here.
00:39:814 - you should add a circle here, aligning to (2) since the vocals are still going and it'll keep the flow steady as well during gameplay. having no note here stops the flow in the map so suddenly IMO.

[BaKiri's Muzu]
00:10:206 (3) - D here. it'll be easier to follow and the drums don't change here as well if you listen carefully to the BGM.
00:11:187 (1) - do to same thing here for consistency if you follow the suggestion above. same reason as above.
00:18:638 (1,1,1,1,1) - i'm seeing ddkkD on this one because the k's play nicely with the BGM in this part, also the D is for the finish in the cymbals.
00:25:697 (1) - D here because not only it follows the cymbals in the BGM, but it also changes as well in this part of the song.
00:42:363 - i think you can add a k for a variation at the previous pattern which is ddd. in this case the pattern will go kkk.

[BaKiri's Oni]
00:03:736 (2,3,4,5,1,1) - this part is inconsistent with the 1st 4 notes because this part's guitar is the same as that 1st part as well, so in this case, it's ddd k for consistency with the 1st part of the song.
00:05:304 (2,3,4) - i believe that this plays inconsistently with the song because although it follows the vocals, it feels awkward to play as well IMO, so for this one, do d kdk d or d ddk d to follow the instrumental in the BGM. i think doing this plays consistently and easier as well i ntransition during gameplay.
00:08:834 (5) - k here. you're following that sound in the BGM in this part of this song. the d doesn't seem to fit with that part IMO.
01:03:246 - i suggest adding another k here because the drums are still going. and patterns that are like kkD are rankable, just saying.
01:15:892 (2,3,4,1,2,1) - same as 00:03:736.
01:17:460 (2,3,4) - same as 00:05:304.
01:20:990 (5) - same as 00:08:834.

[Hard]
00:12:755 (6,7,8,9) - if you're following the drums in this part, then you should delete (7) since no drums are heard at that part of the song.
00:31:187 (5,6) - for this one, it should be a circle, a 1/2 slider and another circle to follow the vocals accurately IMO, and if you want, you can add a circle at 00:31:873 - since the drums are there as well, making the transition smoother to follow as well to the next part of the song.
00:33:540 (4) - you're forgetting a whistle here since it breaks consistency with the other whistles. it's whistles at every 1st downbeat if you don't notice.
00:36:481 (4,5) - this time, it should be at (5), not at (4). (4) breaks consistency and (5) continues the consistency from there.
00:38:148 - consider adding a circle here. same reason as 00:31:873.
00:42:167 (3,4) - i want you to use the same whistle pattern as (1,2) because it plays inconsistently and it breaks the flow when following the vocals.

and that's all i got. not bad, but i think that the taiko diffs could use more mods since i don't believe it's ready yet. this is just my personal opinion so yea~. anyways GL and don't give up on this map :D. give me reasons when you reply to my mod.
posted

Byakugan249 wrote:

[BaKiri's Muzu]
00:10:206 (3) - D here. it'll be easier to follow and the drums don't change here as well if you listen carefully to the BGM. True. Fixed~
00:11:187 (1) - do to same thing here for consistency if you follow the suggestion above. same reason as above. No change for this one since I think it would be better for this to have an alternate beat such as the current one "KDK" imo.
00:18:638 (1,1,1,1,1) - i'm seeing ddkkD on this one because the k's play nicely with the BGM in this part, also the D is for the finish in the cymbals. Fixed~
00:25:697 (1) - D here because not only it follows the cymbals in the BGM, but it also changes as well in this part of the song. Fixed~
00:42:363 - i think you can add a k for a variation at the previous pattern which is ddd. in this case the pattern will go kkk. Added d instead, same reason as 00:11:187 (1).

[BaKiri's Oni]
00:03:736 (2,3,4,5,1,1) - this part is inconsistent with the 1st 4 notes because this part's guitar is the same as that 1st part as well, so in this case, it's ddd k for consistency with the 1st part of the song. Fixed~
00:05:304 (2,3,4) - i believe that this plays inconsistently with the song because although it follows the vocals, it feels awkward to play as well IMO, so for this one, do d kdk d or d ddk d to follow the instrumental in the BGM. i think doing this plays consistently and easier as well i ntransition during gameplay. Fixed~
00:08:834 (5) - k here. you're following that sound in the BGM in this part of this song. the d doesn't seem to fit with that part IMO. Fixed~
01:03:246 - i suggest adding another k here because the drums are still going. and patterns that are like kkD are rankable, just saying. Yes, but kkD and things similar to this are quite annoying imo, so I avoid having them. No change, I think this is fine :3
01:15:892 (2,3,4,1,2,1) - same as 00:03:736. Fixed~
01:17:460 (2,3,4) - same as 00:05:304. Fixed~
01:20:990 (5) - same as 00:08:834. Fixed~
Thanks for the mod Byaku! :D
Sorry for the late reply :<
Darksonic: Don't forget to check general things. There might be some accidental change =w=
posted

Byakugan249 wrote:

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[Hard]
00:12:755 (6,7,8,9) - if you're following the drums in this part, then you should delete (7) since no drums are heard at that part of the song. I listened to that part without notes and these 5 notes fits perfectly with the drum, I can heard the drum on (7) as well.
00:31:187 (5,6) - for this one, it should be a circle, a 1/2 slider and another circle to follow the vocals accurately IMO, and if you want, you can add a circle at 00:31:873 - since the drums are there as well, making the transition smoother to follow as well to the next part of the song. Added a circle on 00:31:873 only, since I think there is no need to change these sliders imo.
00:33:540 (4) - you're forgetting a whistle here since it breaks consistency with the other whistles. it's whistles at every 1st downbeat if you don't notice. I'm following a sound in the music with the Whistles, I wasn't trying to make it consistent with others.
00:36:481 (4,5) - this time, it should be at (5), not at (4). (4) breaks consistency and (5) continues the consistency from there. Same as before.
00:38:148 - consider adding a circle here. same reason as 00:31:873. Sure.
00:42:167 (3,4) - i want you to use the same whistle pattern as (1,2) because it plays inconsistently and it breaks the flow when following the vocals. I'm following the guitar here, that's why I made it like that.
Thank you once again Nyaku <3
posted
hi Darksonic! , from my Modding Queue

General
Offset is late, try offset 592 (-7)

Easy
01:18:246 (3) - clap at head
01:22:167 (4) - This slider sounds weird and unfitting when repeated point doesn't match the music. I think you can just remove this repeat and extend it to 01:23:148 as this screenshot.


Andrea's Normal
00:39:422 (4,5) - quite confusing though I don't have any reason as to why it's confusing (significant bass sound on 00:39:814 (5) - is really needed to be mapped imo). Try removing 00:39:422 (4) - and 00:40:991 (6) - then add a note on 00:39:814 ? . This may be less confusing since it doesn't miss that significant thing.


Hard
00:13:540 (2,3,4) - This causes some badly overlapped in play mode (from stack leniency) so I guess you can do something else by moving some notes out of these positions.

Kiri's Muzu
00:37:853 (1) - k fits better as 00:37:461 (1) - has the same pitch of vocal and you go for k here so I think this d isn't as fitting as k
00:38:246 (1,1,1) - as the above are fixed, I guess these ddd will fit better too, I am applying the same as 00:41:383 (1,2,3) - and 00:44:520 (1,2,3) -

KirinOni
00:36:873 (4,5,1,2,1) - I find kkk d k fitting, that d has lower volume than the rest in this set.

call me back after fixing these :P
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