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Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size)

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AnreFM
M4M~?
Hope this helps :)

  • AZU'S
  1. 00:28:780 (4) - Maybe change this to a slider that starts from 00:28:405 and ends at this point? Sounds better too orz
  2. 00:53:780 (4) - NC for different rhythm used
  3. 00:57:280 (1) - Add note here
  • NORMAL
  1. 00:03:780 (3) - Why don't change this into a note and then start the slider at 00:04:030 instead? Fit with the music
  2. 00:18:530 (4,5) - Different spacing, except it's intentional
  3. 00:28:530 (4) - The vocal is stronger in this part, why don't extend this slider to 00:29:030, seems better orz. NC too if you are following this line
  4. 00:47:280 (2) - I don't really like this. Different rhythm, you are following the vocal on here 00:46:530 (1) -, change it? :v
  5. 00:51:280 (1) - Remove NC
  • FUMOFFU
  1. 00:03:780 (2,3,4,5,6) - Doesn't played really nice, change this?
  2. 00:15:780 (4) - NC to signal different rhythm
  3. 00:19:905 - Add note for a triplet? fit with this part
  4. 00:42:530 (1) - Add note for more flow
Sorry for the short mod orz Can't particularly find anything here :)
Great song and Map!
Topic Starter
pimp

Konei wrote:

Editing this with mod post to not to forget ehehe.
alright :)

AnreFM wrote:

M4M~? (of course)
Hope this helps :)

  • AZU'S
  1. 00:28:780 (4) - Maybe change this to a slider that starts from 00:28:405 and ends at this point? Sounds better too orz
  2. 00:53:780 (4) - NC for different rhythm used
  3. 00:57:280 (1) - Add note here
  • NORMAL
  1. 00:03:780 (3) - Why don't change this into a note and then start the slider at 00:04:030 instead? Fit with the music (too complex for a normal diff. i also wanted to focus on the sounds at the white ticks of this slider)
  2. 00:18:530 (4,5) - Different spacing, except it's intentional (intentional)
  3. 00:28:530 (4) - The vocal is stronger in this part, why don't extend this slider to 00:29:030, seems better orz. NC too if you are following this line (too complex for a normal diff. and i'm not mapping vocal)
  4. 00:47:280 (2) - I don't really like this. Different rhythm, you are following the vocal on here 00:46:530 (1) -, change it? :v (its not vocal,i'm mostly following drums and guitar, vocal is just at the same tick sometimes)
  5. 00:51:280 (1) - Remove NC (i think it fits)
  • FUMOFFU
  1. 00:03:780 (2,3,4,5,6) - Doesn't played really nice, change this? (its just a simple stacked stream, should play fine)
  2. 00:15:780 (4) - NC to signal different rhythm (its not nescessary imo)
  3. 00:19:905 - Add note for a triplet? fit with this part (there is nothing at this blue tick, it would be like overmapping)
  4. 00:42:530 (1) - Add note for more flow (its too close from previous spinner, not good for my relaxing hard)
Sorry for the short mod orz Can't particularly find anything here :) (its fine, thank you for mod)
Great song and Map! (thank you :) )
_Azusa_

AnreFM wrote:

M4M~?
Hope this helps :)

  • AZU'S
  1. 00:28:780 (4) - Maybe change this to a slider that starts from 00:28:405 and ends at this point? Sounds better too orz I like how circle plays with previous and next pattern so keeping.
  2. 00:53:780 (4) - NC for different rhythm used I've thought about doing that but it would be inconsistent with other nc's.
  3. 00:57:280 (1) - Add note here Too soon after spinner.
Irreversible
hey, just a little suggestion
00:00:280 (1) - this spinner is REALLY annoying. it's at the begin, and really fast, if you're playing it the first time (even the times afterwards) it's really weird to play this. i recommend mapping to the awesome drums in the background.

in fumoffu diff :3
Topic Starter
pimp
i made it a spinner because its easier than a circle stream that would be way harder than the general diff :(
Konei
Oh god, let me repost so you dont overlook this ;_; (sorry for the useless post above)


[General]

  1. Everything seems good.

[Azu's Easy]

  1. 00:00:780 (2) - To have a better difference and stronger becoming sound, how about making this a hitnormal instead of drum?
  2. 00:01:280 (1) - Add a finish to the start, it sounds too powerless at the moment.
  3. 00:05:280 (1) - Same at the start.
  4. 00:19:780 (4) - Move the endpoint a bit to the right to make the shape straight.
  5. 00:43:780 (2) - Add a clap to the start to keep this consistent with Hard difficulty.
  6. 00:57:780 (1) - Consider to shorten this to the red tick and to add a repeat, then add a finish to the repeat. This would follow the song much closer.

IRC-log for Normal and Hard
18:07 Konei: hey pimp!
18:07 pimpG: hi o/
18:08 *Konei is editing [http://osu.ppy.sh/b/251334 Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size) [Normal]]
18:08 Konei: irc?
18:09 pimpG: okay ^^
18:09 Konei: cool
18:09 pimpG: let me finish my current play
18:09 pimpG: it will take 2 minutes i gess
18:10 Konei: Cool cool
18:11 pimpG: i ruined an SS --'
18:12 pimpG: one 100 in a 5 minutes long easy
18:12 pimpG: grrr
18:12 Konei: err, sorry
18:12 pimpG: okay lets see what you got
18:12 pimpG: its not your falt ^^
18:12 pimpG: the map is old
18:12 pimpG: old maps are weird
18:13 Konei: 00:00:780 (2) - Change to hitnormal? Gives a better emphasize
18:13 pimpG: what diff will we start?
18:13 Konei: normal
18:13 Konei: lol
18:13 Konei: i modded gd in forum
18:14 Konei: 00:01:280 (1) - Either whistle or finish to the start; both would be ok too
18:15 Konei: 00:02:280 (2) - Could you increase volume on the repeat? It sounds like silenced at the moment
18:16 pimpG: 00:00:780 (2) - okay
18:16 Konei: Actually I'd like to increase the sound of the percussion costum
18:16 Konei: I can give you one if youd like to
18:17 Konei: 00:25:780 (1) - Missing clap on the start
18:17 pimpG: 00:01:280 - okay, i'm using finish on fumoffu, i forget to add here, nice catch
18:18 Konei: fixed the clap?
18:19 Konei: 00:39:280 (1) - Try SC6 finish on the spinner, sounds awesome in my opinion
18:19 pimpG: i will need to increase the volume of the hitsound itself
18:19 pimpG: since you are the 2nd to complain
18:19 Konei: yep
18:20 Konei: also what about the SC6 suggestion and the missing clap?
18:20 pimpG: fixed clap x.x
18:20 Konei: 00:46:030 (4) - Again, SC6 finish follows music wonderful
18:21 pimpG: the sc6 is unique for the 00:51:280
18:21 Konei: but
18:21 pimpG: i would need to create more customs for that sounds
18:21 Konei: but
18:22 Konei: if a hitsound sounds good on a place, why not using it?
18:22 pimpG: my point is
18:22 Konei: 00:54:030 (5) - On the start the guitar is playing the same way as on 00:51:280
18:22 pimpG: if i create custom hitsounds for all sounds, it will be more like a mania map
18:23 pimpG: no its a different sound
18:23 Konei: but it still fits
18:23 Konei: and helps to emphasize the guitar
18:23 pimpG: its the same instrument ofc, but different chords and tuning
18:23 Konei: well, it's your decission
18:24 Konei: Going to Fumoffu now ~
18:24 pimpG: let me check all sugestions of normal 1st
18:24 Konei: allright
18:24 pimpG: i will not use the sc6 in the other parts
18:24 pimpG: i will use a finish on the spinner i gess
18:24 pimpG: nice catch
18:26 pimpG: '00:39:280 (1) - do you think normal finish works?
18:26 Konei: whistle?
18:27 Konei: sounds more like high tone than finish worthy
18:27 pimpG: i will use drum finish
18:28 Konei: allright
18:28 pimpG: its more silenced
18:28 pimpG: done at normal
18:28 Konei: this map has sure deserved a star
18:28 Konei: just for hitsounding
18:28 Konei: ok
18:28 pimpG: : 3
18:28 pimpG: thanks ^^
18:29 pimpG: offtopic:
18:29 pimpG: did you take a look at my mod on your diff at flyable heart?
18:29 pimpG: you have 3 or 4 mods to check anyways
18:32 Konei: oh gosh
18:32 Konei: yea you are right
18:32 pimpG: ^^
18:34 Konei: 00:20:405 (6) - is this already percusion?
18:35 Konei: 00:26:530 (3) - and the start?
18:36 pimpG: 00:20:405 - what?
18:36 Konei: is the percusion costum there?
18:37 Konei: no problems here otherwise, awesome diff


Awesome mapset, pimpG! Star for hitsounds.
Topic Starter
pimp

Konei wrote:

Oh god, let me repost so you dont overlook this ;_; (sorry for the useless post above)


[General]

  1. Everything seems good.
IRC-log for Normal and Hard
18:07 Konei: hey pimp!
18:07 pimpG: hi o/
18:08 *Konei is editing [http://osu.ppy.sh/b/251334 Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size) [Normal]]
18:08 Konei: irc?
18:09 pimpG: okay ^^
18:09 Konei: cool
18:09 pimpG: let me finish my current play
18:09 pimpG: it will take 2 minutes i gess
18:10 Konei: Cool cool
18:11 pimpG: i ruined an SS --'
18:12 pimpG: one 100 in a 5 minutes long easy
18:12 pimpG: grrr
18:12 Konei: err, sorry
18:12 pimpG: okay lets see what you got
18:12 pimpG: its not your falt ^^
18:12 pimpG: the map is old
18:12 pimpG: old maps are weird
18:13 Konei: 00:00:780 (2) - Change to hitnormal? Gives a better emphasize
18:13 pimpG: what diff will we start?
18:13 Konei: normal
18:13 Konei: lol
18:13 Konei: i modded gd in forum
18:14 Konei: 00:01:280 (1) - Either whistle or finish to the start; both would be ok too
18:15 Konei: 00:02:280 (2) - Could you increase volume on the repeat? It sounds like silenced at the moment
18:16 pimpG: 00:00:780 (2) - okay
18:16 Konei: Actually I'd like to increase the sound of the percussion costum
18:16 Konei: I can give you one if youd like to
18:17 Konei: 00:25:780 (1) - Missing clap on the start
18:17 pimpG: 00:01:280 - okay, i'm using finish on fumoffu, i forget to add here, nice catch
18:18 Konei: fixed the clap?
18:19 Konei: 00:39:280 (1) - Try SC6 finish on the spinner, sounds awesome in my opinion
18:19 pimpG: i will need to increase the volume of the hitsound itself
18:19 pimpG: since you are the 2nd to complain
18:19 Konei: yep
18:20 Konei: also what about the SC6 suggestion and the missing clap?
18:20 pimpG: fixed clap x.x
18:20 Konei: 00:46:030 (4) - Again, SC6 finish follows music wonderful
18:21 pimpG: the sc6 is unique for the 00:51:280
18:21 Konei: but
18:21 pimpG: i would need to create more customs for that sounds
18:21 Konei: but
18:22 Konei: if a hitsound sounds good on a place, why not using it?
18:22 pimpG: my point is
18:22 Konei: 00:54:030 (5) - On the start the guitar is playing the same way as on 00:51:280
18:22 pimpG: if i create custom hitsounds for all sounds, it will be more like a mania map
18:23 pimpG: no its a different sound
18:23 Konei: but it still fits
18:23 Konei: and helps to emphasize the guitar
18:23 pimpG: its the same instrument ofc, but different chords and tuning
18:23 Konei: well, it's your decission
18:24 Konei: Going to Fumoffu now ~
18:24 pimpG: let me check all sugestions of normal 1st
18:24 Konei: allright
18:24 pimpG: i will not use the sc6 in the other parts
18:24 pimpG: i will use a finish on the spinner i gess
18:24 pimpG: nice catch
18:26 pimpG: '00:39:280 (1) - do you think normal finish works?
18:26 Konei: whistle?
18:27 Konei: sounds more like high tone than finish worthy
18:27 pimpG: i will use drum finish
18:28 Konei: allright
18:28 pimpG: its more silenced
18:28 pimpG: done at normal
18:28 Konei: this map has sure deserved a star
18:28 Konei: just for hitsounding
18:28 Konei: ok
18:28 pimpG: : 3
18:28 pimpG: thanks ^^
18:29 pimpG: offtopic:
18:29 pimpG: did you take a look at my mod on your diff at flyable heart?
18:29 pimpG: you have 3 or 4 mods to check anyways
18:32 Konei: oh gosh
18:32 Konei: yea you are right
18:32 pimpG: ^^
18:34 Konei: 00:20:405 (6) - is this already percusion?
18:35 Konei: 00:26:530 (3) - and the start?
18:36 pimpG: 00:20:405 - what?
18:36 Konei: is the percusion costum there?
18:37 Konei: no problems here otherwise, awesome diff


Awesome mapset, pimpG! Star for hitsounds.
almost all fixed, mod was very helpful, thanks for mod and star :)
Irreversible

pimpG wrote:

i made it a spinner because its easier than a circle stream that would be way harder than the general diff :(
Here's my suggestion:

00:00:280 - Circle
00:00:405 - Slider Start 00:00:655 - Slider End
00:00:780 - Circle

00:01:030 - Circle

00:01:280 - Circle

I hope you can change that, i really really don't like the spinner
Topic Starter
pimp
this pattern is a bit unfitting and not polarity friendly.
i know thats your peference, but i still prefer the spinner.

hope you understand :?
_Azusa_

Konei wrote:

[Azu's Easy]

  1. 00:00:780 (2) - To have a better difference and stronger becoming sound, how about making this a hitnormal instead of drum? Drum is more fitting imo
  2. 00:01:280 (1) - Add a finish to the start, it sounds too powerless at the moment. Intentional, i think finish don't fits good with the song atmosphere, i don't want to make a "strong" sound here because of this.
  3. 00:05:280 (1) - Same at the start. Same reason.
  4. 00:19:780 (4) - Move the endpoint a bit to the right to make the shape straight. Ok
  5. 00:43:780 (2) - Add a clap to the start to keep this consistent with Hard difficulty. Well, Ok
  6. 00:57:780 (1) - Consider to shorten this to the red tick and to add a repeat, then add a finish to the repeat. This would follow the song much closer. Ok
http://puu.sh/2Wksl.osu
My changes, Thanks for mod!
Irreversible

pimpG wrote:

hope you understand :?

no.


lol just kidding xDD i still hope you can find something better~
mancuso_JM_
Doing my part of the M4M! :)

[General:]

Tags: Why fumoffu is in tag, if it is already in source? Remove it from here, it is useless.

[Azu's Easy:]

• 00:00:780 (2) - The sound here is different comparing the sound in the 1st note, so it doesn't make sense to listen the same hitsound twice. Try adding a Drum (addition) Clap, sounds pretty nice and coherent imo
• 00:05:280 (1) - The reverse arrow of this Slider sounds empty without any hitsound, I'd try to add a Whistle in this point
• 00:07:780 (2) - A Whistle at the slider end follow really good the instrumental, give it a try please
• 00:13:280 (1) - A constant 1/1 - 2/1 rhythm make the difficulty boring, even to New Players. And here, follow the instrumental properly if you reduce this Slider in 1/2 and then add a Note in 00:15:280. At least make the rhythm more interesting

- Nice one, the hitsounds sound weird sometime, maybe is just me :P

[Normal:]

• 00:00:780 (2) - As I said in easy, I'd use a Drum (addition) clap in this Note
• 00:17:280 (2,3) - I don't recommend stack objects under slider ends in that kind of difficulties, it could be hard for an average player percive that there is a note under the Slider. In addition, unstacked the pattern looks much better to me, so would be better if you unstack these objects
• 00:19:280 (5,6) - (^)
• 00:45:280 (3,4) - (^)
• 00:56:280 (3,4) - (^)
• 00:57:030 (x) - I'd personally add a Note here.
• 00:57:280 - Why don't you map this spinner? It is really mappable and I'd enjoy more the map if you map this section instead of adding a simple spinner in there. You should consider this suggestion please.

- Sounds better if you add some more soft whistles in the parts out of the Kiai section, follow fine the music imo

[Fumoffu:]

• 00:00:280 - It is the hardest difficulty, and you've just added a simple spinner?? Why? You mapped that section in the other difficulties, so would be better if you map it in this difficulty as well
• 00:11:030 (2,3,4,5) - I didn't understand the usage of that large jump in a relaxing song, the music doesn't deserve that at least in this part. I think that you can reduce (at least a bit) the large of this jump
• 00:12:155 - 00:12:280 - You should add notes at this point to follow the background of the song and not just the vocals. For me, sounds perfect to the music. I think a little jump with the next object (1) doesn't hurt
• 00:36:030 (1,2,3) - I can't percive any high pitch to justificate this jump, really. Try reducing it please
• 00:41:280 (Spin) - Follow pretty well the vocal and the instrumental at the same time if you move this Spinner 1/4 back (don't forget to make this Spinner 1/4 bigger after to do that)
• 00:47:280 (5) - This sound bad/weird to me, because the repetition and the length of this slider is not covering properly the vocal. If you want to cover properly the vocal you need to use some notes instead of this slider, on the other hand I recommend you to follow the background of the song doing something like this:

• 00:57:280 - Same as Normal, I found it better if you map this Spinner

From me, that's all.
Is not bad but could use some other suggestions before the rank.
Good luck with this project! ;)
Alarido
Hm... parece que o Irreversible tinha alguma razão... Se bem que o spinner não é de todo mau.

Depois que os nossos maps rankearem (este e o Hatsuka q tou remapeando)....a gente pode fazer um collab? (ou faço uma guest diff ao invés, dependendo da música)... TV size.
Topic Starter
pimp

Alarido wrote:

Hm... parece que o Irreversible tinha alguma razão... Se bem que o spinner não é de todo mau.

Depois que os nossos maps rankearem (este e o Hatsuka q tou remapeando)....a gente pode fazer um collab? (ou faço uma guest diff ao invés, dependendo da música)... TV size.
só avisando q eu sou um mapper mais lento do que o normal. mas sim eu faria a collab ou gd :)

azu-nyan14 eu tirei fumoffu de todas as tags, incluindo a da sua diff, pode fazer update e depois aplicar o mod

mancusojuanmattos wrote:

Doing my part of the M4M! :)

[General:]

Tags: Why fumoffu is in tag, if it is already in source? Remove it from here, it is useless. (dunno how it get there, i usually check this things :?)

[Azu's Easy:]

• 00:00:780 (2) - The sound here is different comparing the sound in the 1st note, so it doesn't make sense to listen the same hitsound twice. Try adding a Drum (addition) Clap, sounds pretty nice and coherent imo
• 00:05:280 (1) - The reverse arrow of this Slider sounds empty without any hitsound, I'd try to add a Whistle in this point
• 00:07:780 (2) - A Whistle at the slider end follow really good the instrumental, give it a try please
• 00:13:280 (1) - A constant 1/1 - 2/1 rhythm make the difficulty boring, even to New Players. And here, follow the instrumental properly if you reduce this Slider in 1/2 and then add a Note in 00:15:280. At least make the rhythm more interesting

- Nice one, the hitsounds sound weird sometime, maybe is just me :P

[Normal:]

• 00:00:780 (2) - As I said in easy, I'd use a Drum (addition) clap in this Note (fixed)
• 00:17:280 (2,3) - I don't recommend stack objects under slider ends in that kind of difficulties, it could be hard for an average player percive that there is a note under the Slider. In addition, unstacked the pattern looks much better to me, so would be better if you unstack these objects (its the same pattern and sound as 00:09:280 (2,3) - and 00:13:280 (3,4) - so it will not be so unespected, and the ar is friendly enough imo)
• 00:19:280 (5,6) - (^)
• 00:45:280 (3,4) - (^)
• 00:56:280 (3,4) - (^)
• 00:57:030 (x) - I'd personally add a Note here. (i did not added one because it will look like vocal note. the other vocals are covered by the spinner so it would not make sense)
• 00:57:280 - Why don't you map this spinner? It is really mappable and I'd enjoy more the map if you map this section instead of adding a simple spinner in there. You should consider this suggestion please. (its follows guitar well. i like to end a map with spinner and i use them when possible, maybe its just our own preference? :? )

- Sounds better if you add some more soft whistles in the parts out of the Kiai section, follow fine the music imo (i made the hitsounding as complex as possible for instruments. and my pattern usage here does not supports vocal whistles :( )
(my stacks are fine imo. its a 4 star difficuty after all)

[Fumoffu:]

• 00:00:280 - It is the hardest difficulty, and you've just added a simple spinner?? Why? You mapped that section in the other difficulties, so would be better if you map it in this difficulty as well (i would not call it a simple spinner, i can barelly get 1000 bonus on it. thats why i'm not using a spinner in normal. i can consider this if another BAT mention)
• 00:11:030 (2,3,4,5) - I didn't understand the usage of that large jump in a relaxing song, the music doesn't deserve that at least in this part. I think that you can reduce (at least a bit) the large of this jump (fits the higher pitch vocal and fading-in bass. reduced a bit)
• 00:12:155 - 00:12:280 - You should add notes at this point to follow the background of the song and not just the vocals. For me, sounds perfect to the music. I think a little jump with the next object (1) doesn't hurt (i think the drums at the blueticks are more important than this white tick at 00:12:280 - so i made it like this http://puu.sh/30bYh.jpg )
• 00:36:030 (1,2,3) - I can't percive any high pitch to justificate this jump, really. Try reducing it please (reduced a bit, can't really do much more about it because its symmetry based :( )
• 00:41:280 (Spin) - Follow pretty well the vocal and the instrumental at the same time if you move this Spinner 1/4 back (don't forget to make this Spinner 1/4 bigger after to do that) (maybe, it follows guitar starting at the long white tick)
• 00:47:280 (5) - This sound bad/weird to me, because the repetition and the length of this slider is not covering properly the vocal. If you want to cover properly the vocal you need to use some notes instead of this slider, on the other hand I recommend you to follow the background of the song doing something like this:
(it was not for vocal, its mostly background piano and drum, vocal is still on slider tick so imo its fine. i like to make my maps a bit different from anyone else)
• 00:57:280 - Same as Normal, I found it better if you map this Spinner (same as b4)

about my unusual slider at 00:47:280 (5) -, well it was not vocal as i said, and i prefer making it feel more unique, since people love to spam half beat patterns. following vocal is not allways the best.
well not really the "reference" to this diff, but https://osu.ppy.sh/b/48474 < hard has some "unusual" sliders like mines
( and i love it :) )

From me, that's all.
Is not bad but could use some other suggestions before the rank.
Good luck with this project! ;)
i may pm you later to talk about some things i changed and others i would consider changing, i dont really wanted to deny that much

thank you a lot 8-)
_Azusa_

mancusojuanmattos wrote:

[Azu's Easy:]

• 00:00:780 (2) - The sound here is different comparing the sound in the 1st note, so it doesn't make sense to listen the same hitsound twice. Try adding a Drum (addition) Clap, sounds pretty nice and coherent imo Yeah, i was thinking on do this also.
• 00:05:280 (1) - The reverse arrow of this Slider sounds empty without any hitsound, I'd try to add a Whistle in this point Since i added whistle in start i'm not adding to the reverse, sounds good but i'm keeping this.
• 00:07:780 (2) - A Whistle at the slider end follow really good the instrumental, give it a try please No, i think this will be inconsistent with the other patterns.
• 00:13:280 (1) - A constant 1/1 - 2/1 rhythm make the difficulty boring, even to New Players. And here, follow the instrumental properly if you reduce this Slider in 1/2 and then add a Note in 00:15:280. At least make the rhythm more interesting Will consider this, but i don't think the actual is boring, and also i'm not following the instrumental that much.

- Nice one, the hitsounds sound weird sometime, maybe is just me :P Thanks for mod.
My changes
http://puu.sh/30vA2.osu
Topic Starter
pimp
updated !!
kanpakyin
Hi there. Sorry for long delay.

[General]
  1. 00:43:280 - What is the usage of this red timing line? If you want to start a kiai time, use green timing line instead of the red one. At least I don't see any need of this timing line.
  2. Inconsistency of kiai time in Azu's Easy. Not really a big deal but better to fix this.

[Azu's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:280 (1,2) - I adjust the slider shape here so that slider (1)- and (2)- can form a blanket. Here is the suggestion and code, feel free to use it:
      suggestion

      224,288,23280,6,0,P|177:304|121:288,1,100,2|8,0:0|0:0,0:0:0:0:
      78,206,24280,2,0,P|124:190|184:206,1,100,8|8,0:0|0:0,0:0:0:0:
    2. 00:25:280 (1) - Remove the new combo here and then add a new combo at 00:25:780 (2) - so that the 'ah' can be emphasized.
    3. 00:25:780 (1) - I would suggest changing the slider shape to fit the slider at 00:33:780 (2) - .
    4. 00:37:280 (1) - I don't agree with putting a spinner here because the vocal is still singing and the music doesn't give a protraction feeling to me.
    5. 00:55:280 (1) - How about lengthening the spinner to 00:57:030 - to follow the vocal instead of the clap sound? Because the vocal is more outstanding than clap sound here.
    6. 00:57:780 (1,2) - Actually the rhythm is okay here but I would like to make it more impresive. So I would suggest this: Move (1)- to 00:57:530 - and then move (2)- to 00:58:530 - after it, add a reverse arrow on (2)-.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:780 (2) - I think a finish here is much better then clap sound. But I personally would prefer placing nothing here than a finish. Well, this is up to you.
    2. 00:05:280 (1) - Reduce the volume to 50% and then place a finish here to fit the strong downbeat?
    3. 00:15:780 - Sorry but I don't get why you need to reduce the volume here. It sounds weird because the hitclap cannot be heard clearly due to the decrease in volume.
    4. 00:57:780 (1,2) - If you change the rhythm here, reset the hitsound, and then add a whistle at 00:57:530 - , 00:58:030 - , 00:58:530 - , 00:59:030 - And add a finish at 00:58:030 - , 00:59:030 - . Add a clap sound at 00:57:780 - , 00:58:530 (2) -

[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:18:030 (3) - Why don't stack this perfectly? I mean, you make it like this will make no difference with stacking it since there are stacking leniency. So why don't stack it?
    2. 00:20:030 (6) - ^Same here
    3. 00:31:280 (1,2,3) - I think this increased spacing would affect the gameplay and flow greatly. As the increased spacing appears suddenly, some novice player can't adapt the spacing immediately. I suggest turning it back to the noraml spacing that you are using in this diff.
    4. 00:46:030 (4) - Same as 00:18:030 -
    5. 00:47:280 (2) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement.
    6. 00:55:280 (2) - ^Same here.
    7. 00:56:780 (4) - Make it back to normal spacing? I don't see any need to do this here.
    8. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 (1) - I don't think a whistle fits the music well. I would change this to finish if I were you.
    2. 00:06:030 (3) - Same here, but I personally would remove the whistle here.
    3. 00:08:030 (5) - ^

[Fumoffu]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:43:780 (1,1) - This is not unrankable but I extremely suggest changing it. Because this is the only 1/4 jump in this difficulty. So that this make the whole difficulty inconsistent. Changing it back to 1/2 would be much better.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:37:280 (1,2,3) - I think you can make a jump here. I suggest this base on the flow and the music. Here is my suggestion and try it out. The flow is much better!
    2. 00:47:280 (5) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement.
    3. 00:53:280 (1) - ^Same.
    4. 00:55:280 (1) - ^
    5. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 - Same as normal, the whistle is quite weird here.
    2. 00:25:780 (1) - I think you can add a whistle at the beginning of the slider to emphasized the high pitch there.
Topic Starter
pimp

kanpakyin wrote:

Hi there. Sorry for long delay. (hi, its fine ^^)

[General]
  1. 00:43:280 - What is the usage of this red timing line? If you want to start a kiai time, use green timing line instead of the red one. At least I don't see any need of this timing line. (nightcore mod will sound strange after this point without this timeline but okay fixed)
  2. Inconsistency of kiai time in Azu's Easy. Not really a big deal but better to fix this.(her difficulty does not haves a note where kiai ends in my diffs, ending kiai in a place without note feels wrong imo, we will probably skip it)

[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:18:030 (3) - Why don't stack this perfectly? I mean, you make it like this will make no difference with stacking it since there are stacking leniency. So why don't stack it? (fixed)
    2. 00:20:030 (6) - ^Same here (fixed)
    3. 00:31:280 (1,2,3) - I think this increased spacing would affect the gameplay and flow greatly. As the increased spacing appears suddenly, some novice player can't adapt the spacing immediately. I suggest turning it back to the noraml spacing that you are using in this diff. (reduced a bit, but still a bit higher than general ds)
    4. 00:46:030 (4) - Same as 00:18:030 - (fixed)
    5. 00:47:280 (2) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement. (i feel like this make my map less special. but you are the 2nd bat complaining about it, so okay)
    6. 00:55:280 (2) - ^Same here. (^)
    7. 00:56:780 (4) - Make it back to normal spacing? I don't see any need to do this here. (fixed)
    8. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.(i prefer spinner, following guitar)
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 (1) - I don't think a whistle fits the music well. I would change this to finish if I were you. (added finish i like the whistle so i changed volume to 25%)
    2. 00:06:030 (3) - Same here, but I personally would remove the whistle here. (i like the whistle so i changed volume to 25%)
    3. 00:08:030 (5) - ^ (^)

[Fumoffu]
  1. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:43:780 (1,1) - This is not unrankable but I extremely suggest changing it. Because this is the only 1/4 jump in this difficulty. So that this make the whole difficulty inconsistent. Changing it back to 1/2 would be much better. (i dont really want to fix this. yes its the only 1/4 jump but not the hardest jump or hardest part of the map. it would not be inconsistent if i was mapping the full ver, i would probably have more places to do this)
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:37:280 (1,2,3) - I think you can make a jump here. I suggest this base on the flow and the music. Here is my suggestion and try it out. The flow is much better! (okay)
    2. 00:47:280 (5) - I know your intention here, you are making this for the notes arrangement. However, the rhythm doesn't fit the music and you have to consider it. The reverse shouldn't be on the blue tick. You have to strike a balance between rhythm and arrangement. (fixed?)
    3. 00:53:280 (1) - ^Same. (fixed?)
    4. 00:55:280 (1) - ^ (fixed?)
    5. 00:57:280 (1) - I suggest removing this spinner and then map it to the end of the song because there is no any musical protraction, the vocal is still singing at that point.(same as b4)
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:05:280 - Same as normal, the whistle is quite weird here. (same as b4)
    2. 00:25:780 (1) - I think you can add a whistle at the beginning of the slider to emphasized the high pitch there. (good. added a whistle at 00:26:530 too for consistency)


edit: i will try fix the "Issue" adding it to some of the other three sugestions that i did not reply yet (so it will not be inconsistent anymore). but i will do this later because remapping is really difficult to me so i better try when i have more time.

edit 2: finished checking my parts
azu-nyan14 is busy with school but she will check her stuff as soon as possible

thanks for star icon
Alarido
É isso aí, pimp !

Faço votos de que o próximo BAT que passar dê um Bubble.
Topic Starter
pimp
espero que sim, estou desanimando já. muito trabalho pra um map de um minuto de draining time.
espero não ter que deixar o map no graveyard :(
_Azusa_

kanpakyin wrote:

[General]
  1. Inconsistency of kiai time in Azu's Easy. Not really a big deal but better to fix this.
Well, since my diff is almost 1/1 we agreed to do this so i will keep it for now.

[Azu's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:23:280 (1,2) - I adjust the slider shape here so that slider (1)- and (2)- can form a blanket. Here is the suggestion and code, feel free to use it: Fixed
      suggestion

      224,288,23280,6,0,P|177:304|121:288,1,100,2|8,0:0|0:0,0:0:0:0:
      78,206,24280,2,0,P|124:190|184:206,1,100,8|8,0:0|0:0,0:0:0:0:
    2. 00:25:280 (1) - Remove the new combo here and then add a new combo at 00:25:780 (2) - so that the 'ah' can be emphasized. Nice catch, fixed.
    3. 00:25:780 (1) - I would suggest changing the slider shape to fit the slider at 00:33:780 (2) - . Current one feels better imo because of the next slider, keeping.
    4. 00:37:280 (1) - I don't agree with putting a spinner here because the vocal is still singing and the music doesn't give a protraction feeling to me. Ok substitued by a 1/1 long slider with one reverse.
    5. 00:55:280 (1) - How about lengthening the spinner to 00:57:030 - to follow the vocal instead of the clap sound? Because the vocal is more outstanding than clap sound here. Good! Fixed! :)
    6. 00:57:780 (1,2) - Actually the rhythm is okay here but I would like to make it more impresive. So I would suggest this: Move (1)- to 00:57:530 - and then move (2)- to 00:58:530 - after it, add a reverse arrow on (2)-. Ah, i think i understand what are you trying to say, this is the best rhythm suggest I have so far *o* but i added one note 1/1 in 00:57:280.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:00:780 (2) - I think a finish here is much better then clap sound. But I personally would prefer placing nothing here than a finish. Well, this is up to you. Yeah, fixed.
    2. 00:05:280 (1) - Reduce the volume to 50% and then place a finish here to fit the strong downbeat? I'm not trying to use finishes here because of the song calm atmosphere, so keeping.
    3. 00:15:780 - Sorry but I don't get why you need to reduce the volume here. It sounds weird because the hitclap cannot be heard clearly due to the decrease in volume. changed to 60%
    4. 00:57:780 (1,2) - If you change the rhythm here, reset the hitsound, and then add a whistle at 00:57:530 - , 00:58:030 - , 00:58:530 - , 00:59:030 - And add a finish at 00:58:030 - , 00:59:030 - . Add a clap sound at 00:57:780 - , 00:58:530 (2) - Made something different.
http://puu.sh/3jMkE.osu
Sorry for long!

Agora faz update e reanima porque essa map NÃO PODE ficar em graveyard >:(
as minhas só tão em graveyard porque não estou tendo tempo pra trabalhar nelas mas já tou revivendo.

enfim não desiste cara plzzzzz!
_Azusa_
Edit: Double post orz
sorry ><
Topic Starter
pimp
hehe.. nao tem problema. pois é eu tenho que pensar positivo :lol:

updated!!
but... i personaly dont like what you did at the end of your diff. i think kpy sugestion was better, lets talk about this later

whoa looks like someone applied the kudosu before me, i was planning to do this after update to let kpy know when i finished :?
kanpakyin
I can give this a try.

Bubbled.

(ノ・ω・)ノ
Alarido
Estourou <3

É o pimp e a Azu na reta final! Mais uma etapa vencida!
Topic Starter
pimp
that was faster than i thought, thank you so much kanpakyin :)

pois é alarido ^^ . e obrigado pelo seu suporte anyways

agora é a parte facil
Alarido
Pois é, meu caro!!!

Falta apenas 1 BAT

http://www.facebook.com/osualarido/post ... 5261739097
_Azusa_
\o/
dkun
A very nice map. Just a few things to note (these are suggestions)! I would also like to say that the hitsounds are very nice and the map plays quite well! Great job!

Fumoffu
  1. 00:06:030 (2,3) - Please stack 3 on the endpoint of 2! Or completely unstack it if you don't.
  2. 00:37:780 (2) - Bit nazi on this one, but please stack it directly under 1's sliderend.
  3. 00:43:780 (1,1) - This slowdown is unintuitive and may confuse players. Perhaps just use a repeat slider?
  4. 00:55:280 (3,1) - Same remark as 00:06:030 - just stack or completely unstack.
Please feel free to call me back when you've looked through these. ;)
Topic Starter
pimp

dkun wrote:

A very nice map. Just a few things to note (these are suggestions)! I would also like to say that the hitsounds are very nice and the map plays quite well! Great job! (thats exactly how i wanted my map to be seen! thanks :') )

Fumoffu
  1. 00:06:030 (2,3) - Please stack 3 on the endpoint of 2! Or completely unstack it if you don't. (done)
  2. 00:37:780 (2) - Bit nazi on this one, but please stack it directly under 1's sliderend. (done)
  3. 00:43:780 (1,1) - This slowdown is unintuitive and may confuse players. Perhaps just use a repeat slider? (i like this slow down, its not much slower than the general speed, i dont think its confusing unless the player is underestimating this slow bpm song ;3 )
  4. 00:55:280 (3,1) - Same remark as 00:06:030 - just stack or completely unstack. (!)
Please feel free to call me back when you've looked through these. ;)
finished :)
dkun
aaaaaaaaah kimi ni! chikazuite iku tabi hayaku naruuuu~
_Azusa_
yeeeeeeeeeeeeeeeeeeeeeeeees!
Konei
Congratz ~ :>
Alarido
RANKEOOOOOOOOOOOOOOOOOOOOOOOUUUU ^^

PARABÉNS PIMP ^^ e a Azu também ♥

Thanks dkun !!!!

Att.
Topic Starter
pimp
thank you everyone :)

also..

congratulations azu-nyan14 for your 1st ranked guest difficulty :D
Tur00
Congrats!!<3 :3
Oyatsu
Congratz!
787B
Parabéns pimpG!!
THS
congratss
Topic Starter
pimp
thank you guys :)
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