p3n wrote:
[Lunatic]
Suggestions for some jump patterns:
00:28:823 (2,3) - 3,50x 1/4 jump seems VERY harsh here. The high 1/4 jump distances work for the end of the respective parts but not so much in the middle imo. Try to reverse the order of (2,3) and keep the alternating directions: http://osu.ppy.sh/ss/968540 After that you should adjust the jump distance for 00:29:186 (1,2) - as well (like in the screenshot, rotate slightly and stack 00:29:550 (2) - with 00:27:550 (2) - ) or use this:
109,174,28823,2,0,L|120:126,1,50,2|0,0:0|0:0,0:0:0:0:
194,171,29005,2,0,L|184:220,1,50,2|0,0:0|0:0,0:0:0:0:
137,284,29186,6,0,P|196:294|308:260,1,150,6|2,0:0|0:0,0:0:0:0:
304,261,29550,1,0,0:0:0:0:
Fix the whole slider jumps related because I think it's unfriendly even it's kinda 2013 mapping way but maybe the plain streams could be already enough on
00:34:096 (1,2,3,4,5,6) -
02:53:913 (2,3,4,5,6,7) -
02:19:550 (1,2) - This jump distance feels a bit unnatural. Having a distance of max ~2,80x feels more in line with the previous jump 02:18:459 (1,2) -
I moved it a bit upwards but not to 2.8x because it has a bit slightly different feeling comparing with 02:18:459 (1,2) - , the movement from the top to the bottom is kinda different when playing comparing with the left goes to the right. so I chose 2.9x
03:39:186 (2,3,4) - Maybe place this stack @192/112 to follow the symmetry pattern
emm.. would like to disagree due to 03:39:186 (2) - has taken place, I wouldn't like to mess it up that much, so leave it here
03:39:550 (5) - try to reduce the distance to the previous triplet slightly. The whole pattern uses ~2.00x spacings and starts to spread for the last combo only, but this jump here is higher than the following spread. I suggest a 2.20x spacing with a slight (editor)overlap on 03:39:005 (1) -
Thing is it's the climax of the song and then the vocal peaks to the point I really think it's the most fitting. sorry that I would let it overdone like this because I am confident it's about the climax and flow shouldn't be that hard to catch enough (also you fc's so it should be ok hehe)
Neat. The extreme 1/4 slider jumps are not really something I am fond of but I know some players who are....and I did FC it so it should be ok. Consider changing the one 1/4 jump I pointed out because it connects two parts instead of having a small break afterwards.
1/4 slider jumps were fixed to regular streams, I'm sure it's better right now
I want to see orioncomet's insane with a properly mapped intro. All the other maps in this set are consistent and I cant bubble an inconsistent mapset. Otherwise solid mapset...I'll leave the Taiko diffs for a TaikoBAT just like I told you.