Thank you for a star waxman
EDIT:@orion @ono pls re-update in case you are going to check it since I changed an offset.
EDIT:@orion @ono pls re-update in case you are going to check it since I changed an offset.
Used most of your suggestions. The mod was short but pretty good~AndyRucas wrote:
SPOILERHi Ono ~
My mods :3
[box=my mods]Ono's Oni:
- 00:20:456 this stream can be changed like this → http://osu.ppy.sh/ss/950717 Good idea
- 01:15:002 this pattern can be changed like ooxox for follow the form of last patterns and next patterns.Oh my bullsh*t English ;w;No worry I understand haha, but I keep it because it was intension to have ...k, ...d, ...k as pattern end to emphasize the first and third pattern-end more.
- 01:31:911(3) change to x maybe better ? Had this idea before, but doesn't fit well due to the emphasizes vocal.
- 02:42:456(1) change to o
- 02:42:547(2) ^
- 02:42:638(1) change to x
three changes above can make this streams feel better ? Used ddkd, sounds good.
Ono's Muzukashii:
Used most of your suggestions!
All my words are just suggestions, it's up to you to get them or not :3
Overall nice map:3I'm so stupid for a wrong use of code ;w; So I edit this post for THREE times ;w; Sorry ;w;
109,174,28823,2,0,L|120:126,1,50,2|0,0:0|0:0,0:0:0:0:02:19:550 (1,2) - This jump distance feels a bit unnatural. Having a distance of max ~2,80x feels more in line with the previous jump 02:18:459 (1,2) -
194,171,29005,2,0,L|184:220,1,50,2|0,0:0|0:0,0:0:0:0:
137,284,29186,6,0,P|196:294|308:260,1,150,6|2,0:0|0:0,0:0:0:0:
304,261,29550,1,0,0:0:0:0:
Thank you for checking p3n ! updatedp3n wrote:
[Lunatic]
Suggestions for some jump patterns:
00:28:823 (2,3) - 3,50x 1/4 jump seems VERY harsh here. The high 1/4 jump distances work for the end of the respective parts but not so much in the middle imo. Try to reverse the order of (2,3) and keep the alternating directions: http://osu.ppy.sh/ss/968540 After that you should adjust the jump distance for 00:29:186 (1,2) - as well (like in the screenshot, rotate slightly and stack 00:29:550 (2) - with 00:27:550 (2) - ) or use this:109,174,28823,2,0,L|120:126,1,50,2|0,0:0|0:0,0:0:0:0:Fix the whole slider jumps related because I think it's unfriendly even it's kinda 2013 mapping way but maybe the plain streams could be already enough on
194,171,29005,2,0,L|184:220,1,50,2|0,0:0|0:0,0:0:0:0:
137,284,29186,6,0,P|196:294|308:260,1,150,6|2,0:0|0:0,0:0:0:0:
304,261,29550,1,0,0:0:0:0:
00:34:096 (1,2,3,4,5,6) -
02:53:913 (2,3,4,5,6,7) -
02:19:550 (1,2) - This jump distance feels a bit unnatural. Having a distance of max ~2,80x feels more in line with the previous jump 02:18:459 (1,2) -
I moved it a bit upwards but not to 2.8x because it has a bit slightly different feeling comparing with 02:18:459 (1,2) - , the movement from the top to the bottom is kinda different when playing comparing with the left goes to the right. so I chose 2.9x
03:39:186 (2,3,4) - Maybe place this stack @192/112 to follow the symmetry pattern
emm.. would like to disagree due to 03:39:186 (2) - has taken place, I wouldn't like to mess it up that much, so leave it here
03:39:550 (5) - try to reduce the distance to the previous triplet slightly. The whole pattern uses ~2.00x spacings and starts to spread for the last combo only, but this jump here is higher than the following spread. I suggest a 2.20x spacing with a slight (editor)overlap on 03:39:005 (1) -
Thing is it's the climax of the song and then the vocal peaks to the point I really think it's the most fitting. sorry that I would let it overdone like this because I am confident it's about the climax and flow shouldn't be that hard to catch enough (also you fc's so it should be ok hehe)
Neat. The extreme 1/4 slider jumps are not really something I am fond of but I know some players who are....and I did FC it so it should be ok. Consider changing the one 1/4 jump I pointed out because it connects two parts instead of having a small break afterwards.
1/4 slider jumps were fixed to regular streams, I'm sure it's better right now
I want to see orioncomet's insane with a properly mapped intro. All the other maps in this set are consistent and I cant bubble an inconsistent mapset. Otherwise solid mapset...I'll leave the Taiko diffs for a TaikoBAT just like I told you.
Fixed the off sound silders, but not adding extra notes, hope this's ok. good mod! thank you.p3n wrote:
[Insane orion]
This map is ~20 seconds shorter than all the other maps in this set. Why? I don't mind slightly different placed breaks or KIAIs but leaving out almost all of the intro makes this map feel a bit weird when judging the whole set. I highly recommend mapping the missing intro to make the mapset consistent! Nah, I'm not going to map the first 20secs, sorry. At least it's not the difficulty from the owner, I hope the guest diff could be a bit different +IMO It IS fine.
00:26:277 (8) - slightly wrong beat placement. Slider should end on the blue tick (1/4 shorter) and you should add a note @00:26:641 -
00:27:732 (5) - ^same. Shorten by 1/4 and add note @00:28:096 -
00:29:186 (7) - ^same. Shorten by 1/4 and add note @00:29:550 -
01:15:550 (2) -DayFlow Breaker ;_; Try moving this to 312/232 to use the backlash of the previous jump pattern Nah, I just wanted to make it to normal pattern, no more jumping here (and it's the same pattern as 02:02:277 (1,2,3) - and some.)
02:06:459 (1) - Maybe include this note in the previous combo to increase readability of the following jump pattern. All your triple jump notes are a single combo throughout the map....so why not here as well? Easier to tell spacing this way +it's not jump here that's why (and same pattern as 00:56:641 (1,2,3) - but I just added an extar note here.)
02:45:914 (8) - again wrong beat placement. Shorten this slider by 1/4 and add a circle @02:46:277 - to match the song (noteplacement should be the same as 02:44:732 (1,2) - )
02:47:368 (5) - ^same. Shorten by 1/4 and add note @02:47:732 -
02:48:823 (7) - ^same. Shorten by 1/4 and add note @02:49:186 -
Other than the missing intro and the mistimed slider endings in the instrumental parts, a nice 'Insane'!
Kana's mods everywhereeeeeeeee. Haha!KanaRin wrote:
SPOILEROno again! hahaha.
again both taikos are very nice, I will just leave some suggestions here.
[Muzukashii]
- Why SV 1.3? I want to know the reason if you can tell me
I used it because I heard in the past that SV 1.30 is the real TNT SV, though I'm not sure about this. Even though it isn't, I prefer somehow denser notes in this song with a slower SV. Looks nice to me.
[Oni]Edit: we agreed to make changes for the diff name from IRC.
- yeah, SV 1.4? Same as above.
- 00:58:096 (2) - better add a kat here? sounds better. Ah, I followed more the beat here and added some vocal-mapping sections.
- 01:26:459 (1,1,1,1,1) - as I see you're following bass drum here, so I think 01:26:641 (1) - better to be don.
I will say kdddk/ kkddk / dkdkd here. Oh, I agree.- 01:30:277 (1) - this stream.. hmm.. I can accept that but it's a bit too hard and also quite fake.
aabc and me also agree that better to make simpler .
maybe u can try reduce the difficulty for this stream?- 02:40:096 (1) - ^ Changed.
That's it.
Call me back!
No! Don't remove it...I like your insane. It is fun to play and a very good match spreadwise between Frosty's Hard and Lunatic. I just personally don't bubble/rank any mapsets with 10%+ differences in drain time.orioncomet wrote:
If there's anything, just remove my diff, all good really. No drama, I just have no time. sorry forsty
OnosakiHito wrote:
Go Go Go~
updated, literally changed according to your mod, no other changes at all.popner wrote:
Since there is auto lead-in now you can just set all lead-in to 0.
em.. about audio lead-in, I tried 0 but it came too fast to me, the song just actually starts at 0 position so I think it's kinda too sudden. will leave it here sorry ..
[Hard]
00:34:641 (2,3) - is this intentional?(not a blanket) a... fixed the rhythm itself to make it easier to play also
01:04:096 (3,4,5) - I think this is better to keep the consistency:
I feel this one is an ok. The way it is located is kinda fitting with the song (peaked vocal) also it's a slider, I believe it's not that hard to play because it's also a Hard diff, great suggestion but I just prefer my own, let me know if you insist so I can find another solution to fix it!
02:54:278 (2,3) - same as 00:34:641 (2,3) done
03:29:914 (1,2) - ^ done
Pretty solid mapset.
not even a fan = =..??popner wrote:
It is 33℃ and there is no air conditioner in my room. I'm totally sweaty.
Thank you ScorpScorpiour wrote:
Hi there
red - must be fixed
blue - highly recommend to consider
black - only suggestions
[Lunatic][Insane orion]
- 00:06:277 (1) - perhaps a red-anchor could emphasize the repeat better like this?
done- 00:08:823 (1) - add one repeat here? I tried and I found a bit unnoticeable. You will likely easily get a 100 which is kind of bad to players in my opinion so I would like to leave it here.
- 00:32:641 (5) - i suppose a 1/4 slider is heard better...
I did something like 00:23:914 (3,4,5) - since here so if this is changed unexpectedly, players would feel confused from it, sorry that I want to keep it :<- 00:48:641 (3) - ctrl+g for better flow? em... it's really better flow but the current flow is ok, btw the big problem coming up is the pattern I did on 00:49:186 (1,2,3,1,2) - will be really bad to play. Sorry again that I don't want to change.
- 02:17:550 (5,1,2,3) - hmmm 1/2 beat is ..okay but i would like to choose 3/4 for vocal here...you know the 3/4 here is a unique beat of septette for the dead princess...also other similar cases...
really sorry again for this. This one is a jump I intended to do 02:17:368 (4,5) - and then when peaking like this before the chorus, I'm sure that 3/4 might be breaking a bit of flow which I think it shouldn't be. Sorry for my taste though but 1/2 in this way should be enough ok and consistent with the part before choruses in other sections.retro diff :>
- 01:18:096 (1,2) - change to an 1/2 repeat and then a note on 01:18:641 - to emphasize the downbeat? I think it's ok, having two sliders following vocal and then a jump after that sounds great imo
- 01:33:186 - add a note here or delay the break start to here? want to keep consistency with 03:39:550 (1) - because she intended to follow vocal = =.
Posting under Ploy's permission ~
[Normal]fixed all
- 01:05:550 - add a note here? heard weird a bit
- 02:15:368 - ^
that's all~
Lyrics are in english.Oyatsu wrote:
Touhou is Japanese game plz. Why genre is Videogame (English)?
uguuEvilElvisV2 wrote:
Sexymourne