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Chibita - Gregorio

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Topic Starter
Meisle

zengdaen wrote:

桃心可以去别的图里面挖啊……

改改SV或者ctrl+shift+s然后修修一般就能让桃心对上时间点

http://osu.ppy.sh/b/167194 到处都有

http://osu.ppy.sh/b/329569 最后有一个

http://osu.ppy.sh/s/111386 3分钟的地方有两个,最后的kiai前有4个,最后有一个……我的翔图,捂脸._.我也很喜欢这首曲子

下面两个是我从自己图里面扣出来做了微调的……需要SV*0.7,后面那个我比较喜欢不过可能unrank我觉的两个都很棒,既然你比较喜欢后面那个,我就用了后面那个,不过SV用了0.8其实我自己对这张图也不是很有信心,rank什么的感觉很难说啊→_→
192,296,105102,6,0,B|256:252|452:192|376:136|352:40|256:108|256:108|160:40|136:136|60:192|256:252|328:300,1,783.999976074219,4|4,0:0|0:0,0:0:0:0:
228,128,105102,102,0,B|236:88|204:44|116:44|100:128|72:188|204:208|256:304|256:304|308:208|440:188|412:128|396:44|308:44|276:88|284:128,1,783.999976074219,4|4,0:0|0:0,0:0:0:0:
Topic Starter
Meisle
updated
Nymph
整体扫了一下质量 先写一下hard难度的意见


[Hard]
开头的旋律跟后面相比 没有鼓点 整体较弱势 或许更适合用较慢的sliderspeed而不是相同的 因为你的滑条速度并不是很慢

00:14:680 (3,4,5) - 最好不要在节奏不是特别清晰明了的地方用这种蓝线 并不是很合适

00:18:060 (3,4,5) - 同上

00:18:060 (3) - 顺便一提这种更不是很美观

00:27:356 (5) - 同上 这里最好加一个new combo

00:45:102 (4,5,6) - 这种blanket(包围)的东西试着做的更好 如果不是很了解的话 可以看一下别人的图这类slider的锚点位置

00:55:243 (3) - 这开始的clap声音有点太大了 我建议降低一下这里的clap的音量

01:28:624 (2,3,4) - 为了美观 可以不用紧紧保持spacing 用1.6spacing在这里代替1.4 能受到更好的摆放效果 不会因为有轻微遮挡影响美观

01:45:102 (1) - 这里slidertick很影响听觉 而且显得没有必要 可以考虑插绿线在这个slider身上做静音效果


图还不够好 节奏还可以 hitsound和排列尚可以提高 可以试着找更多人来帮助你mod或者提意见来提高图的质量 觉得图已经更好的了时候 可以再找我来看
Topic Starter
Meisle

Nymph wrote:

整体扫了一下质量 先写一下hard难度的意见


[Hard]
开头的旋律跟后面相比 没有鼓点 整体较弱势 或许更适合用较慢的sliderspeed而不是相同的 因为你的滑条速度并不是很慢 改起来有点麻烦的感觉但的确是硬伤,我会改动的,需要一点时间

00:14:680 (3,4,5) - 最好不要在节奏不是特别清晰明了的地方用这种蓝线 并不是很合适

00:18:060 (3,4,5) - 同上 我觉的第一个还行但第二个是不太好,所以还是改到红白线去

00:18:060 (3) - 顺便一提这种更不是很美观 我会再想想的:3

00:27:356 (5) - 同上 这里最好加一个new combo 好,改

00:45:102 (4,5,6) - 这种blanket(包围)的东西试着做的更好 如果不是很了解的话 可以看一下别人的图这类slider的锚点位置

00:55:243 (3) - 这开始的clap声音有点太大了 我建议降低一下这里的clap的音量 我觉的还行→_→不过我会减10的

01:28:624 (2,3,4) - 为了美观 可以不用紧紧保持spacing 用1.6spacing在这里代替1.4 能受到更好的摆放效果 不会因为有轻微遮挡影响美观 我不想改动,因为换成1.6就散开来了,我喜欢原来那种紧凑的感觉

01:45:102 (1) - 这里slidertick很影响听觉 而且显得没有必要 可以考虑插绿线在这个slider身上做静音效果


图还不够好 节奏还可以 hitsound和排列尚可以提高 可以试着找更多人来帮助你mod或者提意见来提高图的质量 觉得图已经更好的了时候 可以再找我来看 Nymph真是大好人(*´ω`)o
Selisi
唔 既然已经改成M4M了 就插队了> <
星星回射~
[General]
  1. 超可惜的地方时sb的歌词效果 歌词的样式没有经过发光纹理等处理 颜色与背景融合率太高了(在这张background的情况下选择歌词出现在蓝天上会很好 文字颜色需要是亮色或白色并有描边等处理 文字上很适合带有花瓣 在白云上也可以 需要文字是艳色)
  2. flow的样式可以多用些转圈圈的 因为曲子很柔和嘛
  3. soft-sliderslide和soft-slidertick的音效不可以都是无声只能选一个 如果想做无声soft-slidertick可以用调整音量解决
  4. 00:52:708 - 从这里开始的音效soft-Normalhit不再适合铃声了 whistle也不再适合铃声 略显吵 可以多试试其他的 或者soft默认的音效
[Hard]
  1. 00:00:314 (1,2) - 滑条弯度不一样 影响美观 用复制粘贴 然后shift+ctrl+r调整角度 强烈建议统一弯度 00:09:609 (2) - 这个的弯度最标准了
  2. 00:49:328 (1,3) - 弯度也不一样 也要统一的
  3. 00:14:680 (3,4,5) - 这里的包裹试着再调的美观些 用shift+ctrl+r调角度
  4. 00:49:328 (1,2) - 一样是blank包裹的问题 包的尽量完美些 如果是因为不喜欢滑条太弯所以这样的话是行不通的 这个曲子适合弯些的滑条的
  5. 01:07:708 (2,3) - 一样哦
  6. 01:16:370 (4,5) - 一样哦
  7. 00:05:173 (4,5) - 这个节点不好 4要去掉 后面的折返在开头建议不用 因为开头很安静 红线打拍子会把节奏带快了
  8. 00:29:891 (4) - 00:33:271 (6) - 建议不要用滑条 一个circle来表达就足够了 击打的感觉还很足
  9. 00:33:694 - 加circle
  10. 00:33:905 (1) - 去掉circle这个音不重要 这里要凸显敲打的节点就可以了
  11. 00:27:356 (1) - 这个有速度变化 而且太长了 还是中规中矩好些 一个滑条加1个circle挺好的
  12. 01:38:553 - 这里和之前的位置叠到一起了 很不美观试试分开来 01:38:342 (5) - 调整到188,240
[Normal]
  1. 00:07:074 (1,2) - 这里的滑条为什么要向外弯呢 不好看
  2. 01:19:750 - add a circle?
  3. 01:39:187 (3,4) - 包的再仔细些吧
  4. 01:43:412 (2) - 这里不该受歌词的影响 这里鼓点很明显 只要在01:43:835 - 结束就可以了
很好的曲子啊 祝早日rank> <~
Topic Starter
Meisle

Sweet Vanilla wrote:

唔 既然已经改成M4M了 就插队了> < ><
星星回射~ 谢谢!
[General]
  1. 超可惜的地方时sb的歌词效果 歌词的样式没有经过发光纹理等处理 颜色与背景融合率太高了(在这张background的情况下选择歌词出现在蓝天上会很好 文字颜色需要是亮色或白色并有描边等处理 文字上很适合带有花瓣 在白云上也可以 需要文字是艳色) 好棒的样子~等我去慢慢尝试做出来吧
  2. flow的样式可以多用些转圈圈的 因为曲子很柔和嘛
  3. soft-sliderslide和soft-slidertick的音效不可以都是无声只能选一个 如果想做无声soft-slidertick可以用调整音量解决嗯~我把sliderstick那个音效删了
  4. 00:52:708 - 从这里开始的音效soft-Normalhit不再适合铃声了 whistle也不再适合铃声 略显吵 可以多试试其他的 或者soft默认的音效mmmm~暂时没什么特别好的想法,而且我觉的用soft默认音效不是很喜欢,先保留
[Hard]
  1. 00:00:314 (1,2) - 滑条弯度不一样 影响美观 用复制粘贴 然后shift+ctrl+r调整角度 强烈建议统一弯度 00:09:609 (2) - 这个的弯度最标准了
  2. 00:49:328 (1,3) - 弯度也不一样 也要统一的
  3. 00:14:680 (3,4,5) - 这里的包裹试着再调的美观些 用shift+ctrl+r调角度 嗯,改动的好像有点大
  4. 00:49:328 (1,2) - 一样是blank包裹的问题 包的尽量完美些 如果是因为不喜欢滑条太弯所以这样的话是行不通的 这个曲子适合弯些的滑条的
  5. 01:07:708 (2,3) - 一样哦改了,但是好像很微小
  6. 01:16:370 (4,5) - 一样哦好改了
  7. 00:05:173 (4,5) - 这个节点不好 4要去掉 后面的折返在开头建议不用 因为开头很安静 红线打拍子会把节奏带快了 4去掉了,但是折返我还是保留了,如果不用折返会不会有点无聊啊
  8. 00:29:891 (4) - 00:33:271 (6) - 建议不要用滑条 一个circle来表达就足够了 击打的感觉还很足嗯~改
  9. 00:33:694 - 加circle
  10. 00:33:905 (1) - 去掉circle这个音不重要 这里要凸显敲打的节点就可以了好想法啊
  11. 00:27:356 (1) - 这个有速度变化 而且太长了 还是中规中矩好些 一个滑条加1个circle挺好的
  12. 01:38:553 - 这里和之前的位置叠到一起了 很不美观试试分开来 01:38:342 (5) - 调整到188,240但是我很喜欢我后面那部分现在的排版,所以保留
[Normal]
  1. 00:07:074 (1,2) - 这里的滑条为什么要向外弯呢 不好看 向里了
  2. 01:19:750 - add a circle? circle好像有点不连贯,所以我加了个slider
  3. 01:39:187 (3,4) - 包的再仔细些吧
  4. 01:43:412 (2) - 这里不该受歌词的影响 这里鼓点很明显 只要在01:43:835 - 结束就可以了改了这是我以前弄的一个作死的梗;w;
很好的曲子啊 祝早日rank> <~ 我会努力的><
TAIN
Hi !

I am a newbie modding.;;

You can ignore my suggestion. :D


[Normal]

01:28:201 (4) - NC , 01:28:623 (1) - NC remove

01:43:412 (2,3) - Distance.


Good map ^^!

GL ~ ;)
Topic Starter
Meisle

sksmwkd125 wrote:

Hi ! hi :)

I am a newbie modding.;; me too;w;

You can ignore my suggestion. :D this will not happen. .


[Normal]

01:28:201 (4) - NC , 01:28:623 (1) - NC remove i think its not very necessary,i choose the start of lyrics as the NC(→_→i am so cinfused which is better)

01:43:412 (2,3) - Distance.ok,i forgot to adjust it QAQ


Good map ^^!thank you!i am doing some work about the sb of lyrics,i will make the sb better with [ Kagami ]

GL ~ ;)
:)
Timorisu
[Normal]

00:45:102 (3) - Blanket could be better

00:45:947 (4) - http://puu.sh/6FVY5.jpg

01:01:159 (2) - Again, blanket could be better

01:16:370 (2) - ^

01:30:736 (5) - If you drag this with Shift you can make it parallel to 4

01:40:032 (4) - Again, the blanket ;~;

01:41:299 (5) - http://puu.sh/6FW4z.jpg

[Hard]

00:11:722 (4) - Why don't you blanket that around 3

00:18:060 (3,5) - Of course the blankets again x__x

00:52:708 (2) - 2 down and 1 left and it will be blanketed nicely


That's it, sorry for nazi mod :o
gaten
Hi
From M4M Queue

[Normal]
00:14:680 (3) - add a slider instead of circle?
00:25:666 - add a circle and finish
00:32:004 (3) - x:208 y:328
00:34:961 (2) - try to change to a straight slider
00:40:454 (1) - Remove NC
00:40:877 (2) - NC
00:43:835 (1) - Remove NC
00:44:257 (2) - NC
00:45:947 (4) - slider's start point x:328 y:336
00:47:215 (1) - Remove NC
00:47:637 (2) - NC
00:51:018 (7) - NC in green timing line
00:54:398 (1) - finish instead of whistle
01:19:328 (5) - finish on slider's end

[Hard]
00:06:229 (1) - Remove NC
00:07:074 (3) - NC
00:13:412 (1) - Remove NC
00:13:835 (2) - NC
00:16:793 (1) - Remove NC
00:17:215 (2) - NC
00:20:173 (1) - Remove NC
00:20:595 (3) - NC
00:27:356 (1) - finish on slider's start
00:51:018 (4) - NC in green timing line note
01:02:004 (4) - ^
01:44:046 (4,5,6,7) - this is good placement better
280,304,104046,1,0,0:0:0:0:
280,164,104257,1,12,0:0:0:0:
280,164,104468,1,8,0:0:0:0:
384,256,104680,2,0,L|324:200,1,70

Good luck
Topic Starter
Meisle

Timorisu wrote:

[Normal]

00:45:102 (3) - Blanket could be better

00:45:947 (4) - http://puu.sh/6FVY5.jpg ok

01:01:159 (2) - Again, blanket could be better

01:16:370 (2) - ^ maybe better; ;

01:30:736 (5) - If you drag this with Shift you can make it parallel to 4 i like the /\

01:40:032 (4) - Again, the blanket ;~;

01:41:299 (5) - http://puu.sh/6FW4z.jpg try my best to make it better

[Hard]

00:11:722 (4) - Why don't you blanket that around 3 i like the round:3 i think this slider is too short to make it around 3,i feel a bit forced

00:18:060 (3,5) - Of course the blankets again x__x i give up the blanket XD

00:52:708 (2) - 2 down and 1 left and it will be blanketed nicely sorry,i prefer the original way


That's it, sorry for nazi mod :o its useful
thank you :oops:
Topic Starter
Meisle

gaten wrote:

Hi hi
From M4M Queue

[Normal]
00:14:680 (3) - add a slider instead of circle? ok,it looks nice
00:25:666 - add a circle and finish no,if i add it,i will have to map the sound of drum here
00:32:004 (3) - x:208 y:328 ok
00:34:961 (2) - try to change to a straight slider ok
00:40:454 (1) - Remove NC
00:40:877 (2) - NC
00:43:835 (1) - Remove NC
00:44:257 (2) - NC i prefer to use NC at the start of the vocal,maybe you are right
00:45:947 (4) - slider's start point x:328 y:336 i have changed the blanket
00:47:215 (1) - Remove NC
00:47:637 (2) - NC
00:51:018 (7) - NC in green timing line
00:54:398 (1) - finish instead of whistle ok
01:19:328 (5) - finish on slider's end i think finish is not very good here


[Hard]
00:06:229 (1) - Remove NC
00:07:074 (3) - NC
00:13:412 (1) - Remove NC
00:13:835 (2) - NC
00:16:793 (1) - Remove NC
00:17:215 (2) - NC
00:20:173 (1) - Remove NC
00:20:595 (3) - NC
00:27:356 (1) - finish on slider's start ok
00:51:018 (4) - NC in green timing line note ok
01:02:004 (4) - ^ not very necessary
01:44:046 (4,5,6,7) - this is good placement better change it,maybe better; ;
280,304,104046,1,0,0:0:0:0:
280,164,104257,1,12,0:0:0:0:
280,164,104468,1,8,0:0:0:0:
384,256,104680,2,0,L|324:200,1,70

Good luck
thank you :oops:
Atrue
我的天,这么多神麻婆
Topic Starter
Meisle

Atrue wrote:

我的天,这么多神麻婆
都是最可爱的麻婆(* >ω<)
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
好清新,好评(ノ·ω·)ノ︵
我想应该没有太多可以说的东西,做的挺不错了
[Normal]
General
改改AImod,别的没啥了,祝你好运!
[Hard]
General
虽然意见提了一些,但是总体而言我认为这图质量还是不错的~加油
Beats
01:14:257 (1) - 别折了,听着没有依据并且感觉中间那一声有点多余,建议还是1/2多么明快
01:40:032 (5,6) - 突如其来的3/4,而且有交叠,我觉得不是很适合用3/4,尤其是只用了这一处,而且这样一来后边vocal重音的01:40:877 将会失去击打,个人感觉不如换成
Placement
00:00:314 (1,2) - 这里blanket随意,修一下最好
00:01:159 (2,3) - 倾向于blanket,或者把3往上边移一点?也是随意
00:13:412 (1,3) - 倾向尾巴上叠一下,顺便有blanket,不过2的弧度得修一下,看起来可能更好
00:29:046 (2,3) - 尾巴跟3来个blanket如何?
00:50:173 (3,1) - 有点紧,我觉得1的弧度稍微放的开一点,和3保持一点距离为好,从弧度上可以修改一下
01:07:708 (2,3) - 3弧度大一点blanket会更好,不过这里请随意,没那么重要
01:28:201 (1,2,3,4) - 要不要做成一个梗?我觉得第一个滑条有点搅局的感觉,你书呢?虽然跟2有对称,但是跟3、4完全没有关系(跟3的平行也是没啥说法的感觉)
01:37:919 (4,2) - 建议叠一下。。看着清爽

NCs
我比较少挑nc,不过这里却确实是想要挑一点了,我尽量找到你的思路
00:06:229 (1,2) - 1去nc2加nc
00:28:624 (1) - 去nc,因为后边类似的地方你没有nc而且这样nc前边的地方nc会觉得好短
00:52:074 (1,5) - 00:54:398 (1) - 建议1去nc5加nc,后边那个1去nc,因为这样,我觉得虽然只有那一个滑条变速但是毕竟如果只有1个note的combo似乎不美观(当然这条有待进一步论证,等泡的时候再说),而后边一去一加则是因为那是一句歌,后边也是那么加的
01:07:074 (7,1) - 7加1去,我觉得7的歌词像是下一句里的
01:34:116 (1,4) - 1去4加

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
Meisle

Atrue wrote:

Hello~ 早~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
好清新,好评(ノ·ω·)ノ︵
我想应该没有太多可以说的东西,做的挺不错了 真的吗QAQ 谢谢!
[Normal]
General
改改AImod,别的没啥了,祝你好运!
[Hard]
General
虽然意见提了一些,但是总体而言我认为这图质量还是不错的~加油
Beats
01:14:257 (1) - 别折了,听着没有依据并且感觉中间那一声有点多余,建议还是1/2多么明快 →_→但是这么多滑条我怕打得无聊
01:40:032 (5,6) - 突如其来的3/4,而且有交叠,我觉得不是很适合用3/4,尤其是只用了这一处,而且这样一来后边vocal重音的01:40:877 将会失去击打,个人感觉不如换成

Placement
00:00:314 (1,2) - 这里blanket随意,修一下最好
00:01:159 (2,3) - 倾向于blanket,或者把3往上边移一点?也是随意 一只大懒虫飘过
00:13:412 (1,3) - 倾向尾巴上叠一下,顺便有blanket,不过2的弧度得修一下,看起来可能更好 不太想改~我偏爱现在这个样子
00:29:046 (2,3) - 尾巴跟3来个blanket如何?好的
00:50:173 (3,1) - 有点紧,我觉得1的弧度稍微放的开一点,和3保持一点距离为好,从弧度上可以修改一下 改了,但是我把原来的样子忘了,不知道改的好不好; ;
01:07:708 (2,3) - 3弧度大一点blanket会更好,不过这里请随意,没那么重要 稍微又弄了一下,但是弧度没改大,因为好多人都说留白要一致的样子啊,我也不怎么知道哪个好T-T
01:28:201 (1,2,3,4) - 要不要做成一个梗?我觉得第一个滑条有点搅局的感觉,你书呢?虽然跟2有对称,但是跟3、4完全没有关系(跟3的平行也是没啥说法的感觉)目前没什么特别好的想法。。 但是这点我会记住的
01:37:919 (4,2) - 建议叠一下。。看着清爽 好的

NCs
我比较少挑nc,不过这里却确实是想要挑一点了,我尽量找到你的思路 嗯~我的nc完全没弄好,全改了
00:06:229 (1,2) - 1去nc2加nc
00:28:624 (1) - 去nc,因为后边类似的地方你没有nc而且这样nc前边的地方nc会觉得好短
00:52:074 (1,5) - 00:54:398 (1) - 建议1去nc5加nc,后边那个1去nc,因为这样,我觉得虽然只有那一个滑条变速但是毕竟如果只有1个note的combo似乎不美观(当然这条有待进一步论证,等泡的时候再说),而后边一去一加则是因为那是一句歌,后边也是那么加的
01:07:074 (7,1) - 7加1去,我觉得7的歌词像是下一句里的
01:34:116 (1,4) - 1去4加

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
thank you :oops:
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[Normal]
00:51:018 (7) - NC for the SV change. And I believe this may be too far from 00:50:173 (6) - ?
01:40:032 (4) - Move to 96:272 for better blanket on 01:39:187 (3) - .

[Hard]
00:51:018 (1) - Less curve, so that it doesn't appear to close against 00:51:018 (1) -
00:51:018 (1) - NC here isn't necessary.
00:51:018 (1) - Should have the default soft finish :3
00:51:018 (1) - First object appearing in Kai time should be NC
01:44:680 (7) - I hate how this slider's covering the beautiful heart slider :( Can you please stack with 01:44:257 (5,6) - ? And if it conflicts with the distance between 01:45:102 (1) - , then Ctrl+ G
364,228,104680,2,0,L|316:164,1,70
278,100,105102,102,0,B|278:53|314:5|408:0|432:99|463:167|312:192|256:298|256:298|192:196|48:167|79:99|97:5|196:5|233:53|230:99,1,896,4|4,0:0|0:0,0:0:0:0:

Cute song :) Have a star.
Good luck!
Topic Starter
Meisle

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿ Hello\( ̄︶ ̄)/
[Normal]
00:51:018 (7) - NC for the SV change. And I believe this may be too far from 00:50:173 (6) - ?ok,do some changes
01:40:032 (4) - Move to 96:272 for better blanket on 01:39:187 (3) - .ok~but i choose another place><

[Hard]
00:51:018 (1) - Less curve, so that it doesn't appear to close against 00:51:018 (1) - i think its ok Q.Q
00:51:018 (1) - NC here isn't necessary.you are right
00:51:018 (1) - Should have the default soft finish :3 ; ;i dont like default soft finish here,i turn up the volume
00:51:018 (1) - First object appearing in Kai time should be NC ???!!! maybe you mean01:21:440 (1) - i add nc
01:44:680 (7) - I hate how this slider's covering the beautiful heart slider :( Can you please stack with 01:44:257 (5,6) - ? And if it conflicts with the distance between 01:45:102 (1) - , then Ctrl+ G good idea!
364,228,104680,2,0,L|316:164,1,70
278,100,105102,102,0,B|278:53|314:5|408:0|432:99|463:167|312:192|256:298|256:298|192:196|48:167|79:99|97:5|196:5|233:53|230:99,1,896,4|4,0:0|0:0,0:0:0:0:

Cute song :) Have a star. thank you!
Good luck!
:oops:
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
remove "a calm song" in the tags since it shows no relation in this song. not saying that it's not a calm song, but it feels unnecessary to have those tags.

[Normal]
00:07:074 (1,2) - the spacing is inconsistent here. it's at 1.7x instead of 1.6x. be sure to fix this for a consistent spacing pattern during gameplay.
00:14:680 (3) - i think you can extend this by 1/2 to follow the vocals nicely during gameplay. in other words end this at 00:15:314 - . to follow the vocals properly.
00:18:060 (3,4) - ik you can make this flow a lot smoother. my suggestion is to move this up and adjust (3) so that it'd look like this. not only it'd be smoother, but it'd be more straightforward for players during gameplay.
00:21:440 (2,3,4,5,6) - i highly suggest that you replace this for the code i provided in the box. it'll be more easier and more straightforward for players during gameplay.
SPOILER
128,244,21440,2,0,L|114:185,1,60
191,127,22285,2,0,L|203:195,1,60,4|0,0:0|0:0,0:0:0:0:
128,244,23130,1,0,0:0:0:0:
85,158,23553,1,0,0:0:0:0:
128,72,23975,2,0,P|205:43|306:66,1,180,4|0,0:0|0:0,0:0:0:0:
00:38:764 (3) - why don't you align this to 00:37:497 (1) - so that it'll make the triangular pattern between 00:36:652 (5,2) - . i feel that doing this would be a lot smoother to follow since it's symmetrical in this part.
00:40:877 (2) - move this here for that smooth transition to (3) during gameplay.
00:41:722 (3,4) - since this is the easiest diff, this pattern can be pretty misleading because of the overlap in this part of the song. do something like this so that it'll more more leading and straightforward like i said before during gameplay.
01:36:652 (4,5) - i think you can replace this for a circle and a 1/1 repeat slider, or you can do a circle, followed by a 1/1 slider and another circle to follow the vocals more properly during gameplay.
just fix the minor spacing errors throughout the diff and it should be good.

[Hard]
00:03:271 (1) - i really think that using 2 circles instead would follow the vocals more properly during gameplay. stack these notes on the next slider for more effect in the song during gameplay.
00:05:384 (4,5) - re-arrange it to look like this for a even smoother transition during gameplay. the current one: the spacing between (4,5) is inconsistent since there's nothing that stands out in this part of the song. if you say the piano, look at the general combo of this since not only it follows the vocals, but it follows the piano as well.
00:07:919 (3) - same as 00:03:271, minus the stack.
00:18:060 (3,4,5) - i highly suggest that you do something like this so that the spacing is more consistent and fun to follow for players during gameplay.
00:22:285 (5) - the transition would be a lot smoother if you make this slider look like (4). basically like this.
00:26:511 (2,3) - space these notes out if you want to follow the music properly. not saying that it's bad but personally, i feel that this stack suddenly breaks the flow when following the guitar during gameplay.
00:37:497 (1) - flip it like this because this feels uncomfortable when the repeat slider is in the way of this star transition during gameplay.
00:38:342 (3,4) - replace this for a 1/1 slider and a circle. there's nothing that follows the end of (3). doing this would follow the BGM nicely during gameplay.
00:44:257 (3) - make the arc of this slider go downwards instead of upwards for an even smoother transition during gameplay IMO.
00:52:074 (1) - use a circle and a 1/2 slider because these parts follow separate things. the circle follows the piano and the 1/2 slider follows the bass guitar.
01:09:609 (7,8) - for this one, use a circle, followed by a 1/2 repeat slider and another circle for better emphasis in the vocals during gameplay.
01:19:750 (5) - you're forgetting a finish on this note. add it for emphasis in the cymbals.
01:21:229 - add another circle here. same as above, but emphasis in the vocals.
not bad, but i feel that your rhythm selections can be better.

and that's all i got. ill give a star of my own since i see the potential in this. GL and don't give up on this map :D.
Topic Starter
Meisle

Byakugan249 wrote:

hey~ i'm here from my queue :D. (=´∇`=)

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
remove "a calm song" in the tags since it shows no relation in this song. not saying that it's not a calm song, but it feels unnecessary to have those tags. oh,i remove it

[Normal]
00:07:074 (1,2) - the spacing is inconsistent here. it's at 1.7x instead of 1.6x. be sure to fix this for a consistent spacing pattern during gameplay. ok
00:14:680 (3) - i think you can extend this by 1/2 to follow the vocals nicely during gameplay. in other words end this at 00:15:314 - . to follow the vocals properly. ok
00:18:060 (3,4) - ik you can make this flow a lot smoother. my suggestion is to move this up and adjust (3) so that it'd look like this. not only it'd be smoother, but it'd be more straightforward for players during gameplay.ok
00:21:440 (2,3,4,5,6) - i highly suggest that you replace this for the code i provided in the box. it'll be more easier and more straightforward for players during gameplay.good idea!
SPOILER
128,244,21440,2,0,L|114:185,1,60
191,127,22285,2,0,L|203:195,1,60,4|0,0:0|0:0,0:0:0:0:
128,244,23130,1,0,0:0:0:0:
85,158,23553,1,0,0:0:0:0:
128,72,23975,2,0,P|205:43|306:66,1,180,4|0,0:0|0:0,0:0:0:0:
00:38:764 (3) - why don't you align this to 00:37:497 (1) - so that it'll make the triangular pattern between 00:36:652 (5,2) - . i feel that doing this would be a lot smoother to follow since it's symmetrical in this part.; ;ok
00:40:877 (2) - move this here for that smooth transition to (3) during gameplay.ok
00:41:722 (3,4) - since this is the easiest diff, this pattern can be pretty misleading because of the overlap in this part of the song. do something like this so that it'll more more leading and straightforward like i said before during gameplay.ok
01:36:652 (4,5) - i think you can replace this for a circle and a 1/1 repeat slider, or you can do a circle, followed by a 1/1 slider and another circle to follow the vocals more properly during gameplay.ok
just fix the minor spacing errors throughout the diff and it should be good.

[Hard]
00:03:271 (1) - i really think that using 2 circles instead would follow the vocals more properly during gameplay. stack these notes on the next slider for more effect in the song during gameplay.ok
00:05:384 (4,5) - re-arrange it to look like this for a even smoother transition during gameplay. the current one: the spacing between (4,5) is inconsistent since there's nothing that stands out in this part of the song. if you say the piano, look at the general combo of this since not only it follows the vocals, but it follows the piano as well.ok
00:07:919 (3) - same as 00:03:271, minus the stack.???
00:18:060 (3,4,5) - i highly suggest that you do something like this so that the spacing is more consistent and fun to follow for players during gameplay.i prefer mine。。
00:22:285 (5) - the transition would be a lot smoother if you make this slider look like (4). basically like this.no
00:26:511 (2,3) - space these notes out if you want to follow the music properly. not saying that it's bad but personally, i feel that this stack suddenly breaks the flow when following the guitar during gameplay.ok
00:37:497 (1) - flip it like this because this feels uncomfortable when the repeat slider is in the way of this star transition during gameplay.ok
00:38:342 (3,4) - replace this for a 1/1 slider and a circle. there's nothing that follows the end of (3). doing this would follow the BGM nicely during gameplay.this rhythm is so good!
00:44:257 (3) - make the arc of this slider go downwards instead of upwards for an even smoother transition during gameplay IMO.no
00:52:074 (1) - use a circle and a 1/2 slider because these parts follow separate things. the circle follows the piano and the 1/2 slider follows the bass guitar.ok
01:09:609 (7,8) - for this one, use a circle, followed by a 1/2 repeat slider and another circle for better emphasis in the vocals during gameplay.ok
01:19:750 (5) - you're forgetting a finish on this note. add it for emphasis in the cymbals.→_→actually i am on purpose,i think no finish is good for me,i dont know which is betterXD
01:21:229 - add another circle here. same as above, but emphasis in the vocals.ok
not bad, but i feel that your rhythm selections can be better.

and that's all i got. ill give a star of my own since i see the potential in this. GL and don't give up on this map :D.
thank you :oops: (sorry for very late reply ,i am so busy these days)
Selisi
recheck > < 真的好喜欢这首 好想rank掉~
只是一些建议> < 为了让这个图更棒的说
[General]
  1. sb文件夹里面Thumbs.db这个不知道是什么...
  2. 再看下似乎问题出在flow和spacing上> < 咱说下好了
  3. 最后末尾硬生生被截掉的感觉还是不太舒服
[SB]
  1. bg好像改动了 其实可以在背景图上下些功夫哦 天上的星星做出闪闪的感觉不难的 然后这个夜晚环境很适合在kiai部分加上上浮的亮点
    会超级漂亮哦>v<
[Hard]
  1. 这个难度玩起来会有些不舒服 因为滑条和圈圈之间没有形成完美的flow(光标的折返轨迹也要算,在滑条尾巴改变行动轨迹最不可取 因为会断滑条尾巴> < 如下:
  2. 00:02:849 - 这个地方虽然object的趋势是对的 但是第一个折返滑条是向上的要击打下一个三连击需要光标横向移动 然后再向上,这样的flow会让人玩的很不舒服,可以试着用ctrl+shift+r 调整角度 让它自然的过度过去。(前面的三个滑条因为踩得都是白线没有flow显得比较松散,乃可以试试像咱这种绕圈圈的方法> <
  3. 00:03:694 (3,4) - 这两个又是spacing的问题哦 虽然hard可以允许spacing不一样 但是严格的说只允许特定情况下不一样
    比如章节变化;突出重音和finish;特殊flow。这里歌曲很柔和spacing的变化会让map很难被player掌握节奏 这个地方的spacing是0.86X
    之前是1.4左右 还是相差比较大的,可以试着做个中心对称的样子。
  4. 00:05:384 (5,6,1) - 这个也是flow上的问题 让5尽量对准6这样可以让光标的移动趋势不打折
  5. 00:06:652 (1) - 这个呢 用两个circle代替会更好 因为乃的音效是下在00:07:074 (2) - 的头上的 玩家在玩的时候如果击打点在重音会觉得很舒服 但是如果之前有一个小滑条的话,会让人误以为重音在小滑条的头上(乃可以试试在小滑条头上加finish)
  6. 00:07:074 (2) - 这个滑条向下弯会比较符合flow 也更舒服些
  7. 00:10:454 (1,2,3) - 这个是spacing不同,1circle跳一下应该可以imo, 但是1到2,2到3的距离是不一样的,会让人玩起来不舒服,另外这个00:11:300 (3) - 小滑条的音和前面1和2的音长都一样 用circle更合适些(而且这里到下一个长滑条的spacing是1.6 和之前的1.4不一样
  8. 00:12:990 (5,1) - 这个又是一样的问题 还是要正对着才行
  9. 00:15:314 (4,5) - 这个因为5滑条有重音音效 强烈建议不要叠起来 重音的地方一定要移动才好
  10. 00:15:525 (5,6,1) - 这个也是spacing的问题1-6 1.8X 5-6 1.4X
  11. 00:18:060 (4,5,6) - 还是spacing
  12. 00:18:905 (6,7) - 这里同样是趋势向下走但是circle却到上面去的Z型走向 ...
  13. 00:27:356 (1) - 这里建议放开一些(因为有重的音
  14. 00:29:891 (6) - 这个circle再向下一点(380,,100) 然后把1的spacing修复下
  15. 00:28:624 (3,4,5) - spacing不要变的那么频繁呀> < 保持一个值就好了, 这里是1.4。 00:33:271 (6,7,1) - 这里又回到了1.2....然后又是1.4了
  16. 00:38:342 (3) - 这个ctrl+G感觉不错,这里就是在特殊梗的清况下可以jump一下,而且这样也更符合乃345这个flow的跳 (挺新鲜的梗
  17. 00:41:722 (4) - 这个是弯的该多好 因为这个00:45:102 (4) - 和这个00:14:680 (3) -
  18. 00:42:567 (6,7,1) - 这里太乱了 光标的移动轨迹是个“几”型是很糟糕的形状...
  19. 00:52:074 (1,2) - 00:52:285 (2,3) - 一样没有对齐感觉不太舒服
  20. 00:53:553 (4,5,6) - 一样哦 45 在(212,48)然后6的弯度要小些
  21. 01:00:736 (1,2) - 这里也是走了折线为什么不对准呢?
  22. 01:04:116 (1,2) - ...也是
  23. 01:13:412 (7,8) - 这里是特殊flow ctrl+G这个是允许的> <
  24. 01:14:257 (1) - 这个是1/8音呀 不太好呢
  25. 01:14:680 (2,3) - 为什么都喜欢向外弯> < 这样会断尾巴的...(吐个槽
  26. 01:17:215 (6) - 强烈建议弯的包住4
  27. 01:26:405 - 这里的flow不好 建议这样摆> < (5在2的尾巴上
  28. 01:29:469 (4,5) - 还是要对准> <
  29. 01:44:680 (7,1) - 这个都没有对齐> <
  30. 01:07:919 (4,5) - 这个轨迹也是不对齐的 会让人感觉怪怪的
[Normal]
  1. 00:04:962 (2,3) - 对齐了一下 这里比较特殊> <
  2. 01:23:976 (5,6) - ^
还是要自己多想些flow呀~建议整个谱子的spacing要完整的过一遍 看看不一样的地方是不是很合理,然后图就会很棒了
加油> <
Topic Starter
Meisle

Sweet Vanilla wrote:

recheck > < 真的好喜欢这首 好想rank掉~
只是一些建议> < 为了让这个图更棒的说谢谢(来自真心的感谢)
[General]
  1. sb文件夹里面Thumbs.db这个不知道是什么...好像没有这个啊
  2. 再看下似乎问题出在flow和spacing上> < 咱说下好了
  3. 最后末尾硬生生被截掉的感觉还是不太舒服~
[SB]
  1. bg好像改动了 其实可以在背景图上下些功夫哦 天上的星星做出闪闪的感觉不难的 然后这个夜晚环境很适合在kiai部分加上上浮的亮点
    会超级漂亮哦>v<我试试
[Hard]
  1. 这个难度玩起来会有些不舒服 因为滑条和圈圈之间没有形成完美的flow(光标的折返轨迹也要算,在滑条尾巴改变行动轨迹最不可取 因为会断滑条尾巴> < 如下:
  2. 00:02:849 - 这个地方虽然object的趋势是对的 但是第一个折返滑条是向上的要击打下一个三连击需要光标横向移动 然后再向上,这样的flow会让人玩的很不舒服,可以试着用ctrl+shift+r 调整角度 让它自然的过度过去。(前面的三个滑条因为踩得都是白线没有flow显得比较松散,乃可以试试像咱这种绕圈圈的方法> <嗯~我自己把前面这段重新做了下其实你的flow上的建议我挺喜欢的,但是那个DS......,我考虑了一下决定把前面这段的DS再缩小了点
  3. 00:03:694 (3,4) - 这两个又是spacing的问题哦 虽然hard可以允许spacing不一样 但是严格的说只允许特定情况下不一样
    比如章节变化;突出重音和finish;特殊flow。这里歌曲很柔和spacing的变化会让map很难被player掌握节奏 这个地方的spacing是0.86X
    之前是1.4左右 还是相差比较大的,可以试着做个中心对称的样子。还是感觉不太想中心对称
  4. 00:05:384 (5,6,1) - 这个也是flow上的问题 让5尽量对准6这样可以让光标的移动趋势不打折
  5. 00:06:652 (1) - 这个呢 用两个circle代替会更好 因为乃的音效是下在00:07:074 (2) - 的头上的 玩家在玩的时候如果击打点在重音会觉得很舒服 但是如果之前有一个小滑条的话,会让人误以为重音在小滑条的头上(乃可以试试在小滑条头上加finish)
  6. 00:07:074 (2) - 这个滑条向下弯会比较符合flow 也更舒服些
  7. 00:10:454 (1,2,3) - 这个是spacing不同,1circle跳一下应该可以imo, 但是1到2,2到3的距离是不一样的,会让人玩起来不舒服,另外这个00:11:300 (3) - 小滑条的音和前面1和2的音长都一样 用circle更合适些(而且这里到下一个长滑条的spacing是1.6 和之前的1.4不一样好~
  8. 00:12:990 (5,1) - 这个又是一样的问题 还是要正对着才行嗯~
  9. 00:15:314 (4,5) - 这个因为5滑条有重音音效 强烈建议不要叠起来 重音的地方一定要移动才好好的
  10. 00:15:525 (5,6,1) - 这个也是spacing的问题1-6 1.8X 5-6 1.4X嗯XD
  11. 00:18:060 (4,5,6) - 还是spacing
  12. 00:18:905 (6,7) - 这里同样是趋势向下走但是circle却到上面去的Z型走向 ...
  13. 00:27:356 (1) - 这里建议放开一些(因为有重的音
  14. 00:29:891 (6) - 这个circle再向下一点(380,,100) 然后把1的spacing修复下现在没问题了
  15. 00:28:624 (3,4,5) - spacing不要变的那么频繁呀> < 保持一个值就好了, 这里是1.4。 00:33:271 (6,7,1) - 这里又回到了1.2....然后又是1.4了以前不会看DS......改了
  16. 00:38:342 (3) - 这个ctrl+G感觉不错,这里就是在特殊梗的清况下可以jump一下,而且这样也更符合乃345这个flow的跳 (挺新鲜的梗 嗯~我一直想做出不同的风格
  17. 00:41:722 (4) - 这个是弯的该多好 因为这个00:45:102 (4) - 和这个00:14:680 (3) -
  18. 00:42:567 (6,7,1) - 这里太乱了 光标的移动轨迹是个“几”型是很糟糕的形状...我不是非常喜欢,我改了另一种
  19. 00:52:074 (1,2) - 00:52:285 (2,3) - 一样没有对齐感觉不太舒服对上了
  20. 00:53:553 (4,5,6) - 一样哦 45 在(212,48)然后6的弯度要小些
  21. 01:00:736 (1,2) - 这里也是走了折线为什么不对准呢?
  22. 01:04:116 (1,2) - ...也是
  23. 01:13:412 (7,8) - 这里是特殊flow ctrl+G这个是允许的> <感觉好棒
  24. 01:14:257 (1) - 这个是1/8音呀 不太好呢
  25. 01:14:680 (2,3) - 为什么都喜欢向外弯> < 这样会断尾巴的...(吐个槽嗯→_→
  26. 01:17:215 (6) - 强烈建议弯的包住4
  27. 01:26:405 - 这里的flow不好 建议这样摆> < (5在2的尾巴上
  28. 01:29:469 (4,5) - 还是要对准> <
  29. 01:44:680 (7,1) - 这个都没有对齐> <
  30. 01:07:919 (4,5) - 这个轨迹也是不对齐的 会让人感觉怪怪的图好像错了啊QAQ
[Normal]
  1. 00:04:962 (2,3) - 对齐了一下 这里比较特殊> <
  2. 01:23:976 (5,6) - ^

还是要自己多想些flow呀~建议整个谱子的spacing要完整的过一遍 看看不一样的地方是不是很合理,然后图就会很棒了
加油> <
谢谢香草请收下我这个月的膝盖吧orz
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