forum

Koji Kondo - Super Mario 64 Staff Roll

posted
Total Posts
46
show more
Topic Starter
Chupalika
nah, they are uncommon but in this case I think they're easy enough

I knew it xD I'm going to try to get some testplays first before I change that slider though

distance snaps are stable for most of the map as far as I remember :o
Lincher
[General]
start offset at the first circle
remove all bookmarks
00:00:630 - put video offset here
[Eblf2013's Easy]
kiai is okay I think, but could be deleted
00:09:100 (4) - stay at 1x ds. same to others
00:09:665 (1) - NC
00:14:182 (1) - NC
00:17:571 (1) - NC
00:19:265 (1) - NC
00:23:218 (2) - NC
00:24:347 (3) - let him back to (1)
00:26:041 (5) - it looks bad when sticked. same to others
00:40:727 (1) - make sure you snapped all objects like this
01:15:205 (4) - could be NC cause of 4 beats routine
01:19:725 (3) - use difference sliders for new combos
01:21:985 (2) - NC
01:46:836 (1) - these timmings weren't needed
02:41:080 - here the timmer not snapped
02:56:334 (4) or 02:56:899 (5) - NC
03:05:969 (2) - if you change the timmer, and mostly bpm> NC this
03:08:211 (3) - NC
03:10:541 (1) - NC
03:13:015 (1) - NC
The sliders are pretty differently, but it looks okay!

03:13:015 (1) - thanks Mario!
Topic Starter
Chupalika
hey, thanks for mod!
what's bad about bookmarks?
and why change video offset?
Lincher

Chupalika wrote:

hey, thanks for mod!
what's bad about bookmarks?
and why change video offset?
Bookmarks are unnecessary, and the video offset will better starts at this offset than at normal.
Topic Starter
Chupalika
unnecessary doesn't mean they're bad and I should delete them... they are actually helpful for indicating the different parts of the song, for mapping, testing, and practicing - less searching around for that one part

the video is edited and timed so that it plays exactly with the song as it does in the Super Mario 64 staff roll, setting the offset will make it late!
Nuuskamuikkunen
chaee
From #modreqs yo

Normal:

00:23:218 (3,5) - Get rid of this looks weird (imo) Something like this looks way more appealing
00:25:477 (1,1) - Stack
00:32:253 (3,5) - 5 is too close to 3. Space out more within distance snap range
01:15:205 (2,4) - These shouldn't touch (looks funny) 01:16:053 (3,4) - Unstack
01:21:985 (1,2,3) - Fix blankets
01:51:354 (5,6) - Stack the ends maybe? Not necessary but it looks neat
02:30:910 (4) - Straighten
02:34:300 (1,3) - Fix stack
02:41:643 (2,3) - Blanket
02:41:643 (2,1) - Stack
02:43:900 (3,2) - ^
02:54:638 (1) - Move down
03:00:855 (2) - Add a note here and move spinner to 03:01:420 (1) -
03:21:834 (1) - I smiled ;)

Hard:

00:28:300 (2,5) - Stack
00:33:382 (5) - Looks more appealing stacked onto imo 00:32:253 (3) - but you'd have to replace all the notes after
00:35:641 (3,4) - Replace 4 with a copy of 3 and make parallel. Also, make 4 end at the red tick. Sounds better imo
00:46:945 (4,1) - Stack better
01:22:833 (4,1) - Stack
01:41:189 (4,6) - ^
Topic Starter
Chupalika

chaee wrote:

From #modreqs yo

Normal:

00:23:218 (3,5) - Get rid of this looks weird (imo) Something like this looks way more appealing
yep, looks good, I will change!
00:25:477 (1,1) - Stack
got it!
00:32:253 (3,5) - 5 is too close to 3. Space out more within distance snap range
done!
01:15:205 (2,4) - These shouldn't touch (looks funny) 01:16:053 (3,4) - Unstack
i would... but too lazy to change everything
01:21:985 (1,2,3) - Fix blankets
blankets?
01:51:354 (5,6) - Stack the ends maybe? Not necessary but it looks neat
looks good but I think it flows better this way
02:30:910 (4) - Straighten
straightened!
02:34:300 (1,3) - Fix stack
done
02:41:643 (2,3) - Blanket
wat
02:41:643 (2,1) - Stack
nah
02:43:900 (3,2) - ^
nah
02:54:638 (1) - Move down
okay
03:00:855 (2) - Add a note here and move spinner to 03:01:420 (1) -
I like the rhythm like this
03:21:834 (1) - I smiled ;)
same :)

Hard:

00:28:300 (2,5) - Stack
oops, didn't notice that
00:33:382 (5) - Looks more appealing stacked onto imo 00:32:253 (3) - but you'd have to replace all the notes after
too much effort
00:35:641 (3,4) - Replace 4 with a copy of 3 and make parallel. Also, make 4 end at the red tick. Sounds better imo
gotta make the rhythm more interesting yo
00:46:945 (4,1) - Stack better
complete stack!
01:22:833 (4,1) - Stack
can't ):
01:41:189 (4,6) - ^
done
nice mod, thanks!
chaee

Chupalika wrote:

chaee wrote:

From #modreqs yo

Normal:

00:23:218 (3,5) - Get rid of this looks weird (imo) Something like this looks way more appealing
yep, looks good, I will change!
00:25:477 (1,1) - Stack
got it!
00:32:253 (3,5) - 5 is too close to 3. Space out more within distance snap range
done!
01:15:205 (2,4) - These shouldn't touch (looks funny) 01:16:053 (3,4) - Unstack
i would... but too lazy to change everything
01:21:985 (1,2,3) - Fix blankets
blankets?
01:51:354 (5,6) - Stack the ends maybe? Not necessary but it looks neat
looks good but I think it flows better this way
whatever you say
02:30:910 (4) - Straighten
straightened!
02:34:300 (1,3) - Fix stack
done
02:41:643 (2,3) - Blanket
wat
02:41:643 (2,1) - Stack
nah
02:43:900 (3,2) - ^
nah
02:54:638 (1) - Move down
okay
03:00:855 (2) - Add a note here and move spinner to 03:01:420 (1) -
I like the rhythm like this
sure
03:21:834 (1) - I smiled ;)
same :)

Hard:

00:28:300 (2,5) - Stack
oops, didn't notice that
00:33:382 (5) - Looks more appealing stacked onto imo 00:32:253 (3) - but you'd have to replace all the notes after
too much effort
00:35:641 (3,4) - Replace 4 with a copy of 3 and make parallel. Also, make 4 end at the red tick. Sounds better imo
gotta make the rhythm more interesting yo
sounds weird yo :P
00:46:945 (4,1) - Stack better
complete stack!
01:22:833 (4,1) - Stack
can't ):
distance snap is a bitch sometimes I know but you can always disable it :d
01:41:189 (4,6) - ^
done
nice mod, thanks!

Mmkay just gonna clear up a few things. I realized my mod wasn't as in depth and I could have explained the terminology I used so here.

Blanket: Used to describe how a slider flows into another slider
So for example
SPOILER

3 is supposed to curve around slider 2, kind of like how a blanket would cover something. That's why this technique is called "blanket"


See how sexy that looks. That's the kinda look you wanna achieve for 02:41:643 (2,3) etc
Topic Starter
Chupalika
you deserve another kudosu!
chaee
Yay
nya10
Hard
00:45:814 (1) - 336|136 for beginning slider, 248|200 for tail slider for a better blanket with circle 2
00:46:945 (4) - 320|40 for beginning slider, 232|88 for tail slider, same reason as above
01:20:573 (4) - I kind of not understand making jump here, keep it at 1.00x distance imo
01:35:260 (5) - Move 5 to 336|44 (or other place that you think it fits, my idea is to make like a curving flow there) , it plays prettier with the flow.
01:36:107 (2,3) - Keep it at the normal distance
01:38:930 (3,4) - Lower the distance , I don't see why this jump should be made, but keep the symetry.
01:51:354 (1) - 176|316 for beginning slider, 156|144 for end slider
01:52:484 (3) - Copy paste from the slider before, and position it properly
01:58:134 (1,2,3,4,5,6) - Not a fan of this pattern , https://osu.ppy.sh/ss/2851132 , feel free to accept or reject that one (it's a rough work though , you could make it better)
02:29:780 (1,2,3,4,5) - I like how it works wwwww
02:32:040 (3) - Curved slider works better, adjust it with the flow of circle 1 and 2 before
Remapping hard is not bad, but if you don't want that's my little work for you. There's many improvement on hard diff (try to see newly ranked maps , like in 2013-2015) , and don't afraid if your hard is being too easy, since the song is calm too!

Normal
General: SV = 2.00 is too fast for a normal player. Remap it, because lowering the SV can affect much to your map
And about SV change, I'm not sure if it's permitted on normal

Easy
General: SV = 1.50 is too fast imo , lower it and remap . And I guess don't put 1/2 notes too many on easy.
For example:
02:25:261 (1,2,3,4,5) - You can omit the circle, and 3 sliders works well here

General comment: I feel like this map should be more polished, for easy , usually sliders art is highly appreciated.
El SolarBeam
poke me if you've considered all things nya10 mentioned

or just wait for me to come by myself, your call o/
Topic Starter
Chupalika

nya10 wrote:

Hard
00:45:814 (1) - 336|136 for beginning slider, 248|200 for tail slider for a better blanket with circle 2 done
00:46:945 (4) - 320|40 for beginning slider, 232|88 for tail slider, same reason as above done
01:20:573 (4) - I kind of not understand making jump here, keep it at 1.00x distance imo well i made it closer around 1.25x, 1.0x is a little too close and feels weird i think
01:35:260 (5) - Move 5 to 336|44 (or other place that you think it fits, my idea is to make like a curving flow there) , it plays prettier with the flow. kinda remapped this part
01:36:107 (2,3) - Keep it at the normal distance ^
01:38:930 (3,4) - Lower the distance , I don't see why this jump should be made, but keep the symetry. don't know why either but I like it this way :)
01:51:354 (1) - 176|316 for beginning slider, 156|144 for end slider okay
01:52:484 (3) - Copy paste from the slider before, and position it properly okay
01:58:134 (1,2,3,4,5,6) - Not a fan of this pattern , https://osu.ppy.sh/ss/2851132 , feel free to accept or reject that one (it's a rough work though , you could make it better) me neither, but I remapped this part
02:29:780 (1,2,3,4,5) - I like how it works wwwww wwwww
02:32:040 (3) - Curved slider works better, adjust it with the flow of circle 1 and 2 before okay!
Remapping hard is not bad, but if you don't want that's my little work for you. There's many improvement on hard diff (try to see newly ranked maps , like in 2013-2015) , and don't afraid if your hard is being too easy, since the song is calm too! trying very hard not to remap the entire map lol, takes too much effort

Normal
General: SV = 2.00 is too fast for a normal player. Remap it, because lowering the SV can affect much to your map totally forgot about SV! but I don't think it's too fast... maybe (no wonder I had trouble keeping it under 2.25 stars) "remap it" easier said than done
And about SV change, I'm not sure if it's permitted on normal it's only beginning and end parts, should be fine
thanks for modding!
El SolarBeam
I see this is quite an old map and there's some elements that doesn't compatible with the latest osu version anymore. Anyway let's see what can I help with.
In addition, I'll mod EZ and NM only to complete nya10's mod (and I lost desire to mod the hard diff since the rhythm resembles the normal diff, no offense but it would be hard to strive for rank at this rate)

[General]

  1. Some elements should be deleted since it's never used anymore since long
  2. You must remove the sound on the video file, first because it won't be used on the map, and second because it could reduce the filesize significantly
  3. Can you find the artist in japanese writing? That might be nice
  4. Change soft-sliderslide.wav into normal-sliderslide.wav instead, since you both use normal custom hitsound on your map
[Eblf2013's Easy]

  1. 00:05:147 (1) - You can make a slider with the same result with only one anchor point these days, thanks to the new slider algorithm (change it or not, it's up to you though)
  2. 00:15:877 (2) - Nope, I don't think emphasizing the big white tick with a slider tail is a good idea. The big white tick usually contains a strong beat and it needs a click action instead. Try to rearrange the rhythm here
    Pay attention to the rhythm on the following section and you would find the same issue
    00:17:571 (4) -
    00:24:912 (4) -
    00:40:727 (1) -
    00:51:467 (3) -
    01:36:672 (4) -
    01:52:484 (4) -
    01:55:874 (4) -
    02:31:475 (3) -
    02:33:170 (4) -
    02:35:430 (2) -
    02:42:207 (5) -
    02:47:291 (1) -
    02:48:986 (3) -
    02:52:377 (1) -
    The key point is, try to variate your rhythm. I know it is an easy diff, but it doesn't mean that it should just contains boring long sliders and repeating sliders. It would be nice if you could also mix the rhythm with circles (and reasonably, of course)
  3. 00:28:300 (2,3) - Try not to stack things in easy diff since in most cases it would confuse beginners
  4. 00:29:994 (5) - Idk what's the meaning of this slider, contains many meaningless anchor point imo. Can you just make the shape simpler? (something like wave slider, maybe)
  5. 00:32:818 (2,3,4) - I won't agree to stacking when the beat doesn't support this. How about making triangle or something fancy?
  6. 00:34:512 (5) - I'm sure the slider should be ended on the white tick at 00:36:206
  7. 00:42:988 (3,4,5) - This stacking involving a red tick like this might be a bit too much for beginners, believe me
  8. 00:43:553 (5) - Making things simpler
  9. 00:45:814 (1) - Try to imitate the way to make a wave slider on the previous slider
  10. 01:17:183 (3) - Remove circle on the red tick to make the rhythm simpler
  11. 02:26:108 (2,4) - Actually you don't have to emphasize every red tick with a circle on easy diff, removing them would be better
  12. 02:27:520 (5) - I'm sure the slider should be ended on the white tick at 02:28:650
  13. 02:45:313 (3) - Remove for rhythm consistency
Well, you can still improve the pattern here and there to make the flow better and prettier

[Normal]

  1. 00:17:571 (1) - How about changing it into 2 sliders instead? Multiple repeating slider feels boring tbh. Same goes to 00:19:829 (3) -
  2. 00:17:571 (1,1,2) - Spacing inconsistency, fix please
  3. 00:23:218 (3) - How about this? Looks prettier imo
    And btw you can just blanket 00:24:065 (4) - with 00:24:347 (5) - , it's better than stacking those because of better readability
  4. 00:25:477 (1) - Err.. could you think of better shape? Anything fancy would be nice (or divide it into some sliders, managing very long slider is hard even for me)
  5. 00:28:865 (3,4,1) - I'd recommend to change the pattern to prevent overlapping
  6. 00:37:901 (4,5) - Here as well, it'd be great if those sliders don't overlap
  7. 00:41:292 (1,3) - ^
  8. 00:43:553 (1) - Making slider with no sliderborder is unrankable. It's not that hard to fix anyway, just try to make the sliderborder more visible
  9. 00:46:945 (4,5,6,1) - We could do some experience on the flow here, try this
  10. 01:17:465 (2,3) - I don't think making a forth and back flow is a good idea (especially since this is normal diff), it's especially hard to read and doesn't play well in gameplay
  11. 01:21:985 (1,2,3) - This, I like how you arrange the pattern well here (nice blanket, nice flow) so I hope you could implement more of this kind of pattern
  12. 01:28:765 (1) - Nope, it's just too boring
  13. 01:32:154 (4,5) - Can't you think of another pattern? I just can't agree on unreasonable spacing inconsistency in normal diff
  14. 01:44:013 (1,3) - Still overlappinng so mind changing the pattern?
  15. 01:45:707 (4,5) - No.
  16. 01:47:119 (1,2,3,4) - I won't recommend this since this kind of pattern would hinder the flow in gameplay (I won't use it even in insane diff). This stacking pattern is just unreasonable
  17. 01:51:354 (5,6) - A lil' bit of spacing inconsistency
  18. 02:02:654 (3,4,5,6) - Lmao screw those spacings, fix please
  19. 02:38:255 (1,2,3,4,5) - I won't recommend stacking while the music still goes upbeat tho
  20. 02:41:080 (1,2,3) - Fix the spacing or change the pattern
  21. 02:47:856 (1,2,3) - This might make a controversy in the readability but well, up to you
  22. 02:58:029 (5,6) - No. (2)
  23. 02:59:160 (1) - I'm sure you can make a better rhythm than a boring repeating slider
Good luck
Nuuskamuikkunen
Update!

https://mega.co.nz/#!x9BRXSbZ!MhbhXnVQH ... VFNn1fX53k

And your map is a little heavy, try to delete the sound of the background video, it will make it lighter.
Topic Starter
Chupalika

El SolarBeam wrote:

I see this is quite an old map and there's some elements that doesn't compatible with the latest osu version anymore. Anyway let's see what can I help with.
In addition, I'll mod EZ and NM only to complete nya10's mod (and I lost desire to mod the hard diff since the rhythm resembles the normal diff, no offense but it would be hard to strive for rank at this rate)
well gee thanks for your optimism

[General]

  1. Some elements should be deleted since it's never used anymore since long
    um those are all being used, idk wat you are talking about o-o
  2. You must remove the sound on the video file, first because it won't be used on the map, and second because it could reduce the filesize significantly
    actually I am keeping the sound there for anyone who wants to hear the original gameplay music (which sounds somewhat different from the mp3), but I may remove it if it's unrankable
  3. Can you find the artist in japanese writing? That might be nice
    yes I can~
  4. Change soft-sliderslide.wav into normal-sliderslide.wav instead, since you both use normal custom hitsound on your map
    yea those were experimentals, but they didn't work well so I will remove them
[Eblf2013's Easy]

  1. 00:05:147 (1) - You can make a slider with the same result with only one anchor point these days, thanks to the new slider algorithm (change it or not, it's up to you though)
  2. 00:15:877 (2) - Nope, I don't think emphasizing the big white tick with a slider tail is a good idea. The big white tick usually contains a strong beat and it needs a click action instead. Try to rearrange the rhythm here
    Pay attention to the rhythm on the following section and you would find the same issue
    00:17:571 (4) -
    00:24:912 (4) -
    00:40:727 (1) -
    00:51:467 (3) -
    01:36:672 (4) -
    01:52:484 (4) -
    01:55:874 (4) -
    02:31:475 (3) -
    02:33:170 (4) -
    02:35:430 (2) -
    02:42:207 (5) -
    02:47:291 (1) -
    02:48:986 (3) -
    02:52:377 (1) -
    The key point is, try to variate your rhythm. I know it is an easy diff, but it doesn't mean that it should just contains boring long sliders and repeating sliders. It would be nice if you could also mix the rhythm with circles (and reasonably, of course)
  3. 00:28:300 (2,3) - Try not to stack things in easy diff since in most cases it would confuse beginners
  4. 00:29:994 (5) - Idk what's the meaning of this slider, contains many meaningless anchor point imo. Can you just make the shape simpler? (something like wave slider, maybe)
  5. 00:32:818 (2,3,4) - I won't agree to stacking when the beat doesn't support this. How about making triangle or something fancy?
  6. 00:34:512 (5) - I'm sure the slider should be ended on the white tick at 00:36:206
  7. 00:42:988 (3,4,5) - This stacking involving a red tick like this might be a bit too much for beginners, believe me
  8. 00:43:553 (5) - Making things simpler
  9. 00:45:814 (1) - Try to imitate the way to make a wave slider on the previous slider
  10. 01:17:183 (3) - Remove circle on the red tick to make the rhythm simpler
  11. 02:26:108 (2,4) - Actually you don't have to emphasize every red tick with a circle on easy diff, removing them would be better
  12. 02:27:520 (5) - I'm sure the slider should be ended on the white tick at 02:28:650
  13. 02:45:313 (3) - Remove for rhythm consistency
Well, you can still improve the pattern here and there to make the flow better and prettier

[Normal]

  1. 00:17:571 (1) - How about changing it into 2 sliders instead? Multiple repeating slider feels boring tbh. Same goes to 00:19:829 (3) -
    alright, the second one I think I'll keep the same though, I don't want three sliders in a rows for that part
  2. 00:17:571 (1,1,2) - Spacing inconsistency, fix please
    somewhat fixed
  3. 00:23:218 (3) - How about this? Looks prettier imo
    cool
    And btw you can just blanket 00:24:065 (4) - with 00:24:347 (5) - , it's better than stacking those because of better readability
    idk... I don't really like those angle changes but I'll try it
  4. 00:25:477 (1) - Err.. could you think of better shape? Anything fancy would be nice (or divide it into some sliders, managing very long slider is hard even for me)
    I made it symmetrical and pretty
  5. 00:28:865 (3,4,1) - I'd recommend to change the pattern to prevent overlapping
    K
  6. 00:37:901 (4,5) - Here as well, it'd be great if those sliders don't overlap
    tried
  7. 00:41:292 (1,3) - ^
    okayy
  8. 00:43:553 (1) - Making slider with no sliderborder is unrankable. It's not that hard to fix anyway, just try to make the sliderborder more visible
    I'll make a new slider
  9. 00:46:945 (4,5,6,1) - We could do some experience on the flow here, try this
    I tried it :)
  10. 01:17:465 (2,3) - I don't think making a forth and back flow is a good idea (especially since this is normal diff), it's especially hard to read and doesn't play well in gameplay
    alright then... kinda hard to change now, not sure if this is okay
  11. 01:21:985 (1,2,3) - This, I like how you arrange the pattern well here (nice blanket, nice flow) so I hope you could implement more of this kind of pattern
    !!!
  12. 01:28:765 (1) - Nope, it's just too boring
    NO U
  13. 01:32:154 (4,5) - Can't you think of another pattern? I just can't agree on unreasonable spacing inconsistency in normal diff
    yes I can, just ask me nicely!
  14. 01:44:013 (1,3) - Still overlappinng so mind changing the pattern?
    actually spacing was off here, so fixed
  15. 01:45:707 (4,5) - No.
    yes
  16. 01:47:119 (1,2,3,4) - I won't recommend this since this kind of pattern would hinder the flow in gameplay (I won't use it even in insane diff). This stacking pattern is just unreasonable
    actually I am going to keep this here because it's interesting :)
  17. 01:51:354 (5,6) - A lil' bit of spacing inconsistency
    fixed? kinda
  18. 02:02:654 (3,4,5,6) - Lmao screw those spacings, fix please
    what about the similar pattern before?
  19. 02:38:255 (1,2,3,4,5) - I won't recommend stacking while the music still goes upbeat tho
    sorry, this one is staying too :)
  20. 02:41:080 (1,2,3) - Fix the spacing or change the pattern
    whaaat but this is beautiful
  21. 02:47:856 (1,2,3) - This might make a controversy in the readability but well, up to you
    too lazy to fix... I think it looks fine
  22. 02:58:029 (5,6) - No. (2)
    ???
  23. 02:59:160 (1) - I'm sure you can make a better rhythm than a boring repeating slider
    I made 5 circles, hope that's okay
Good luck
Thanks eblf for the update

so um a new Normal difficulty is in progress (with slower slider velocity and less note density), hopefully it will turn out better than the old Normal
Feylos
I Can Make An Insane Chupalka Should I Make One?
Topic Starter
Chupalika
I dont think this song is fit for an insane map
Feylos

Chupalika wrote:

I dont think this song is fit for an insane map
Its Fine
Rirakusu
Hi :D mod as requested.

[Normal]
00:17:571 (1,2) - This require a little fixing. It should look like this.
It looked a lot more better right? I didn't changed the DS :D

00:39:031 (1,2,3) - This too.
I know it doesn't fit your map so well, but i'm sure you know what i mean, and try to apply if possible :D

01:13:510 (2,3) - Distance inconsistency.

Besides this why the rest of it is blank ;; i know it will be cool so please complete it. Feel free to ask for remod after you have completed it.

[Hard]
01:34:130 (2,3) - Fix blanket.
01:41:189 (4,5) - ^
01:47:119 (1,2,3,4,5,6,7,8) - Not very sure about this, but it's a little hard to read.
02:38:820 (1,2,3,4) - I don't think this acceleration pattern is needed tbh, you can keep the ds constant :)

Besides these, you have some sudden SV changes, tbh i don't really like them, but looking as map age i think it's okay (unless you want to follow the mapping trend which is easier to play)

Some final words
Tbh, when i found out that this map is kinda old, i have the feeling of "okay, 2005 map modding style on".
But you actually made something cool. Hard diff is a jump heaven. I really like the jumps you set.
Keep up the work :D I'm sure you can make this ranked.
Topic Starter
Chupalika

jinhang_ang wrote:

Hi :D mod as requested.

[Normal]
00:17:571 (1,2) - This require a little fixing. It should look like this.
It looked a lot more better right? I didn't changed the DS :D
thanks :)

00:39:031 (1,2,3) - This too.
I know it doesn't fit your map so well, but i'm sure you know what i mean, and try to apply if possible :D
yea this is cool

01:13:510 (2,3) - Distance inconsistency.
!!!

Besides this why the rest of it is blank ;; i know it will be cool so please complete it. Feel free to ask for remod after you have completed it.
I gotchu

[Hard]
01:34:130 (2,3) - Fix blanket.
I moved it one tick down
01:41:189 (4,5) - ^
not sure what the blanket issue is here but there was some DS inconsistency here so I changed something :o
01:47:119 (1,2,3,4,5,6,7,8) - Not very sure about this, but it's a little hard to read.
I think it's cool
02:38:820 (1,2,3,4) - I don't think this acceleration pattern is needed tbh, you can keep the ds constant :)
I wanted another instance of the pattern mentioned above ^ and I think this is the best place to put it maybe?

Besides these, you have some sudden SV changes, tbh i don't really like them, but looking as map age i think it's okay (unless you want to follow the mapping trend which is easier to play)
SV changes are great

Some final words
Tbh, when i found out that this map is kinda old, i have the feeling of "okay, 2005 map modding style on".
But you actually made something cool. Hard diff is a jump heaven. I really like the jumps you set.
Keep up the work :D I'm sure you can make this ranked.
finally someone who encourages me to rank this <3
Yep, hard difficulty is very old, almost exactly two years old! (I still have the original if you're curious about it.) When I came back to it , I changed a lot, but it will still feel sort of like my old mapping style, but as it is now I think I'm happy with it. Just a few weird places, and also that circle:slider ratio is kinda high!
Lanturn
Went over a few things in Normal diff. IRC log.

SPOILER
18:55 Lanturn: 5 mins and I'll invite
18:59 Lanturn: tossing invite
19:59 Lanturn: Rhythm is perfectly fine
20:00 Lanturn: the only thing that you could probably work on is some aesthetics. Mostly the overlapping on some notes and blankets
20:00 Chupalika: ooh okay
20:00 Lanturn: it wouldn't hurt to use a slightly higher DS as well like 1.1 or 1.2
20:00 Chupalika: what about note placement?
20:00 Chupalika: oh
20:00 Chupalika: i can do that?
20:00 Lanturn: yes
20:01 Chupalika: it just has to be consistent
20:01 Lanturn: yeah , try to keep it consistent
20:01 Lanturn: Like if you went through your whole map again, and went with 1.1 or 1.2, then you'll be set
20:01 Lanturn: also 01:16:335 (4) - made me a little sad that you didn't map 01:16:900 - lol
20:01 Lanturn: such a powerful note you're skipping
20:02 Chupalika: oh
20:02 Chupalika: okay
20:03 Chupalika: is the overlap at 1:28:765 okay
20:04 Lanturn: well if you go and use 1.1 or 1.2 like I suggested, it'll look like this: http://puu.sh/iTCnp.jpg
20:04 Lanturn: much cleaner
20:04 Chupalika: oh i see
20:04 Chupalika: cool
20:05 Lanturn: Another thing, you could probably remove a few non-key notes as well so the spread is better balanced. You map a lot of notes that could easily be removed since your Hard is also mostly just 1/2
20:06 Chupalika: oh
20:06 Lanturn: 01:55:027 (2) - for example
20:06 Chupalika: you want normal to be less stars?
20:06 Lanturn: less density in it
20:06 Chupalika: oh that's the background melody
20:06 Lanturn: the stars will go up when you use 1.1 or 1.2 spacing
20:06 Chupalika: i wanna keep that there
20:06 Chupalika: :(
20:07 Chupalika: you looked at hard already?
20:07 Lanturn: I looked at sections briefly to see the density
20:08 Lanturn: and it's got a similar amount to Normal
20:08 Chupalika: whaaat
20:08 Chupalika: hard has a lot more
20:08 Lanturn: more circles
20:08 Lanturn: but the density is roughly the same
20:08 Lanturn: lol
20:08 Chupalika: ehhh
20:08 Chupalika: i'm not sure what that means
20:09 Lanturn: Density is just how much you're 'playing'
20:09 Lanturn: and the spaces between each note
20:09 Lanturn: on Normal, you have a lot of 1/2 spacing
20:09 Lanturn: just like Hard
20:09 Chupalika: does the long sliders count
20:09 Chupalika: as less density
20:09 Lanturn: that's all part of it
20:09 Lanturn: nope
20:10 Lanturn: you're playing all of those, and the spacing is all 1/2 between each note
20:10 Chupalika: oh
20:10 Chupalika: yea
20:10 Chupalika: i didn't really want that many gaps
20:10 Lanturn: That's fine
20:10 Chupalika: i considered the longer sliders gaps
20:11 Lanturn: nope :P
20:11 Chupalika: ☺
20:12 Lanturn: 02:42:489 (6) - for example I would highly recommend you remove and change 02:42:771 (7) - to one circle: http://puu.sh/iTCMg.jpg
20:12 Lanturn: stuff like that is important to have in normals :P
20:12 Chupalika: mmm
20:12 Chupalika: that was a buildup
20:12 Lanturn: Like what you did at 02:51:247 (5) - is perfect
20:13 Chupalika: yea
20:13 Chupalika: i'll try it
20:13 Lanturn: cool :P
20:14 Lanturn: That's pretty much basic examples of stuff you can work on
20:15 Chupalika: got it
20:15 Chupalika: i'd apply those stuff to my new maps but i'm really lazy when it comes to editing existing maps
20:15 Chupalika: cause i have to change things
20:15 Chupalika: delete things, move things around, reposition notes
20:16 Chupalika: :(
20:16 Chupalika: anyway post the irc mod
20:16 Lanturn: Once you get everything down, you'll be doing a lot less of that XD
20:16 Lanturn: hmm alright XD
Crimmi


Just an alternate BG just incase.
Nuuskamuikkunen
Does this still exist? :I Long time no see :3
Topic Starter
Chupalika
yea, just asking for mods is a pain :(
Nuuskamuikkunen

Chupalika wrote:

yea, just asking for mods is a pain :(
It's hard to be shy :(
PatNotFap
This should've gotten ranked my guy. It is one of the funnest maps I've played, great job!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply