I was actually thinking of suggesting a "split screen" effect for Multiplayer, but I realized the flaws, mostly related to ping issues.
Better not for owc because I can already see the chat being spammed by koreans if Cookiezi is playing. I think the players should still have there own closed chat. So
theowest wrote:This could also bring up the multiplayer chat #multiplayer
would be better. In this - let's call it #multispec - are all people who spectate one of the players in the room. This extra chat would be accesable for the players, too ofcourse.
theowest wrote:a separate one
so? sometimes they play on realtime as you can see the scores are going on 300th's at the same time when ur playingg on multi.
Gabi wrote:i dont think it is possible to spectate 1 game and then just instantly switch to another player inside the game due to latency differences. alltho it would be a cool idea and i would support this ^^
for instance, pings might differ 5 seconds sometimes, so if you would be switching between 2 people constantly it would mess up and repeat notes.
Dusk252 wrote:Bumping this dead request because it's a fantastic idea overall. No need to explain why since all reasons are well stated above in the thread.
How about requesting access to the Tournament Client like how League of Legends does it, with Tournament Codes given out through application/request? Also, from what we've seen with OWC, spectating an entire room is really unreliable and laggy.
Chirimu-Chan wrote:There is already the "Tournament Client", which is able to spectate a whole room (with the correct configuration even 16 players at once). The thing is, its not public and the staff is not going to release it.