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Nekomata Master+ feat. JUNE - being torn the sky

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Topic Starter
Leader
Roxas

Roxas wrote:

Hai

[General]
Ti consiglio di convertire il bg in .jpg che è più leggero Vedrò

[Another]
00:16:815 (1,2,3) - Spacing È intenzionale

Per il resto mi pare ok

Good luck :D

Kecco

Kecco wrote:

Ciauz.

[Another]
-Hai una timing section gialla inutile al 00:00:345 (basta eliminarla e settare l'audio che volevi alla timing section rossa che hai sullo stesso millesimo) Corretto
00:07:697 (1,2,3,4,5) - Ripiazzali seguendo il distance snap? Sarebbe meglio secondo me, anche più intuitivo a livello di gameplay. Sembrano andare bene, vedrò
00:13:286 (5) - New combo? No per consistenza
00:16:668 (?) - Mettici una nota con clap. Fa troppo figo, fidati. Dooone
00:17:992 (3) - Cancella 'sto slider e mettici una successione di 5 note in 1/4? Tipo così E possibilmente metti un finish hitsound nella quinta nota (la numero 7 nell'immagine) Preferisco così
00:19:168 (1) - Se hai seguito il mio consiglio precedente, ripiazza 'sto slider attenendoti al distance snap. Nada :3
00:39:168 (5) - New combo. Non ci sta imo
00:48:139 (2,3) - Ripiazza 'ste due note attenendoti al distance snap. Come sono ora sembrano in 1/4, invece sono in in 1/2. Confusionario. Veramente sono in 1/4 xD
00:56:815 (5) - New combo. Qua sì

:P

Thank youu
Irreversible
hello leader :)

never think i forget an important mod, i don't! but school is just too exhausting. even if a bit sleepy, i hope i will catch some good suggestions for you ;P

[General]

.jpg will save some KB, so try to convert it! (I think it should be possible with paint, save as.. xD)
but you passed! :3

Why don't you call the Guest diffs like.. Nemi's Standard etc? I think it's better, since you can see where the map is from.

[Another]

00:01:227 (3) - drag the white point a bit to the right, so it gets a nicer bow, it doesn't affect the gameplay much, but it looks nicer to me :)
00:05:050 (1) - I suggest you move this slider a bit to the left, because like this it will give some.. 'blanket' with the previous slider, well it's just my taste. 00:05:050 (1,2,3,4,5,6,7,8) - You could move the whole section to the left, so it causes a little jump between the next new combo, in case you wanna agree.
00:09:756 (1,2,3,4) - http://puu.sh/38ayw.jpg Try to be as exact as possible while you place your patterns! If you didn't wanna do it that properly - it's okay. but i prefer this version, because it looks a bit crumpy if it's not that round. But if you have a reason for it, then it's NO problem of course!
00:16:668 (5) - Some grids to the top, same reason as above - you'll get a better flow here, just aesthetics though :P
00:17:992 (3) - Well, idk how you think about: but if you lower the SV in a section, there is actually no reason for me to lower the DS from the high SV part to the lower part. . means: you should try to move it like that, that the DS keeps consistent.
00:24:168 (2,3,4) - Is this a jump or a DS fail? I don't really know. Try to have a look and fix if it's a mistake!
00:36:962 (8) - I prefer the position: x: 280 y:80, i think you already know the reason :) If you don't wanna changes these - don't do it! it's your map. only my 2 cents :P
00:55:344 (7,1,2,3,4) - About this part - i can see some reason behind it, why you put it like this, but for me this is just a flowkiller, and it's way too sudden for a direction change. Try to make these 4 circles in the other direction!
00:59:168 (1,2,3) - http://puu.sh/38aHo.jpg Think about this, to get a clean blanket between the previous circle - the flow is still there, no worries.
01:03:139 (8) - Some grids to the right, and it's fine :D
01:56:668 (4) - I don't really like 'adding a circle' mods, but i think one circle would pretty much fit here. I think you did this in the previous map as well!

I'm fine with the rest! I think you saw what my main point was: These little things, which gives the map a nice flow. I hope this doesn't bother you too much :O The map is fine! It's great to play.

[Hyper]

00:01:227 (2) - Move it 1 grid.. like to the top-right, for a nicer blanket.
00:44:462 (4,5,1) - http://puu.sh/38aR5.jpg I think this would look better if you place it like the shown picture - it's also better to play. You might have to fix the next pattern!
01:19:756 (6) - Oh well this jump doesn't fit that much, ctrl + g, you get a jump to the next slider then (it'll be better readable, since it's NC)

looks good! i like the patterns, well done

[Standard]

Eh.. can't find anything.. o.o The only thing what i'm a bit worried about, are the slider stacks.. 00:19:168 (1,2) - like these! But i think if you change them, you have to replace very many things, since easy-rules are very strict.


Good job :) i leave a star <3~
Frostmourne
offset 337 (-8) would play better
Nemis
No changes in my diff, sorry :E
Melan Blue
http://puu.sh/39d2x.txt
Thanks for mods, guys. Didn't fix much, though...
Andrea
~Standard~
  1. HP Drain -1, it feels too high right now for the easiest difficulty of the mapset.
~Hyper~
  1. 00:09:748 (1) - Why the anti-jump here? I kinda don't like it.
  2. 00:16:807 - It feels like you're missing a circle here, don't break the rhythm here.
  3. 00:17:101 - Same as above.
  4. 02:14:601 (1) - This spinner should end 1/4 before like the other difficulty.
~Another~
  1. HP Drain +1 to balance with the difficulty settings.
  1. 00:57:689 (2,3,4) - Not perfectly stacked together, you can improve this.
  2. 01:11:513 (1) - Useless new combo, just remove it.
  3. 01:35:042 - Remove this break, the other difficulties doesn't have it.
  4. 01:48:278 - Add a note here, if you hear carefully you can hear you're missing one there.
  5. 01:48:572 (1,2,3) - You forgot to add the claps here.
  6. 02:13:131 (6,7) - This spacing change is wrong and confusing, try adding a new combo on (6) or changing the position of (7) and the other circles.
  7. 02:14:454 (1) - This spinner should end 1/4 before like the other difficulty.
Well done!
Zexous
Hello hello :D

This color denotes things I really think should be changed.
This color denotes my opinions and suggestions.

[Standard]
  • - HP Drain seems a bit too high :o
    -01:02:689 (3,4) - It kind of bothers me how these are different sliders, lol
    -01:27:395 (3) - Confusing overlap to beginners
    -02:16:807 - The spinner should end here, not on the blue tick before, slow it down and the sound ends cleanly on the white tick
[Hyper]
  • -00:09:748 (1) - Very misleading spacing from previous 5
    -00:16:807 - and 00:17:101 - I don't really understand why you left this unmapped...
    -00:21:513 (1,2,3) - The flow from the 1 to the 2 is very awkward, it would've been less awkward if the 3 was to the bottom left of the 2, but since the 3 is slightly top left of the 2, it's even more awkward.
    -01:15:631 - I'd say, instead of having this be the last repeat of the 4 slider, have this be a circle note spaced regularly from the 4 slider (the 4 slider's last repeat would be the 1/4 tick before it), and have the following 1 slider overlapped on this circle note. My reasoning for this is that the sound on that note is rather strong, and it feels awkward not having to hit on it, and also, it fits the same theme you had going on 01:16:807 (2,3) - here, so it wouldn't be unfitting.
    -01:19:748 (6) - The flow is very broken from the 5 to this, using something like this would greatly improve the flow.
    -01:37:689 (2,3,4) - The 2 and the 3 don't lead in to the curve of the 4 slider
    -02:01:219 (2,3,4) - ^ Same issue, in fact, this looks like it was straight up copy-pasted
[Another]
  • -00:07:689 (1,2,3,4,5) - This played kind of awkwardly, maybe don't stack it?
    -00:47:836 (1,2,3) - This played kinda weird, especially since it starts on a blue tick. If you don't want to include 1/6 streaming because it's a slow part, then you could turn the 2 and the 3 into a 1/2 slider and hope slider leniency helps. Alternatively you could have 1/6 circles stacked on that 1/2 slider if it's ok with you.
    -00:52:984 (3,4,5,6,7) - The first reverse sounds just extremely out of place, and the 7 being a single 1/4 slider instead of a repeat catches you off-guard. Luckily, I figured out a really nice solution. If you delete the 7, move the other reverse sliders forward by 2 ticks, and add 2 circles at the beginning (to look something like this) then it sounds and plays much, much nicer.
Good luck with this map :D
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

this song is so wonderful and this is also a good map, hard to find out more problem by me... D:
Standard
just good O_Q
except some part are easy to give an overlap impression like 00:09:160 (5,1,2) - or 00:17:984 (5,1,2) -, that's just personal opinion and i don't think that cause serious problem thou. :3
Hyper
00:49:454 (4) - arrange it's ds to 00:48:572 (3,1) - ? (just suggestion
01:15:631 - replaced by a note? (just suggestion
01:51:807 (2) - arrange it's ds to 01:50:925 (1,3) - ?
02:00:042 (5) - same to ^

some notes have different ds to objs nearby is just ok and look good, I just point out the unlike ones. :3
Another
00:57:689 (2,4) - make them start at the same position?
01:03:131 (8) - arrange it's ds to 01:02:984 (7,9) - ?

can't find more O_Q

i like your map style :3
good luck
Niva
Hi Leader, random mod here~

Nekomata :3

[General]

-> Rename 'Standard' to 'Normal'? (there is no 'Standard' in IIDX orz...)
-> idk, I checked with 25% playback and got offset +9 (346), contradictory with Frostmourne's offset...

[Another]

  1. 00:01:954 (4) - Try 20% volume here only for this note (to fit the song's staccato-ish effect)?
  2. 00:06:660 (5,6,7) - Suggestion, a symmetry with the previous (2,3) like this looks better imo:
  3. 00:11:513 (7) - You can try removing the clap here to let the 'krtk' sound from the song stands out actually...
  4. 00:16:219 (4) - ...and if you do above suggestion, you can also remove the clap on slider's start here - sounds fancy imo :3
  5. 00:17:984 (3) - Umm, no soft-hitwhistle here? It can help to build some dramatic atmosphere imo o.o
  6. 00:26:219 (5,6,7) - Err, I think it's better to aim for better encircle instead on (6,7) - try this instead? ((5,6) is manual stacked btw)
  7. 00:37:101 (1,2) - Just another suggestion here, considering the vocals perhaps you can add slider speed multiplier somehow so (1) is slightly slower compared to (2), up to you though~
  8. 00:43:278 (4,5,6,7,8) - Hmm, not really a big issue here but stacking five notes directly like this ruins (3,4)'s spacing though, perhaps consider manual stacking the stream:
  9. 00:48:572 (1) - Err, why don't you just aim for perfect center-oriented symmetry here instead o.o
  10. 00:51:807 (1,2,3) - Hmm, spacing error here? Should be self-explanatory (I don't think this is intentional though ._.)
  11. 00:53:278 (5,6,7,8) - Uhm, it's quite sad having this stream isn't hitsounded at all... You can try either keep adding Sampleset : Normal every sldier's start, or adding whistle every distinctive synth, or both to give more feeling to this stream :3
  12. 00:59:160 (1,2,3) - Again, you can arrange these three to make a center-oriented symmetry somehow though:
  13. 01:09:160 (4,5,6) - Err, again symmetry works very well here imo (it even encircles (2)) :
  14. 01:11:513 (1) - If you do above suggestion, you can try adding a little jump with this note placed in the middle here (~x:256 y:315) - works really well also though, considering the next object is spinner (:
  15. 01:15:925 (1) - Err, missing clap on slider's start?
  16. 01:32:689 (1,2,3,4,5,6,7,8) - Hmm, general tips/suggestion here, you can use a test circle (which you can delete afterwards) to create a beautiful circular stream like this - works great before the break imo xD (code embedded inside the box, just in case)
    SPOILER


    256,318,92689,5,8,0:0:0:0:
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    135,252,93278,1,8,0:0:0:0:
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    131,157,93572,1,8,0:0:0:0:
    158,116,93719,1,0,0:0:0:0:
    201,92,93866,2,0,B|234:92|234:92|266:85|266:85|301:85,2,97.9999970092774,0|8|2,0:0|0:0|0:0,0:0:0:0:
  17. 01:42:689 (5) - Missing clap on slider's start here?
  18. 01:46:219 (1,3) - ...err, also here, there's a missing clap I believe o.o
  19. 02:01:219 (3,4) - Small suggestion, a horizontal line on (3) followed with a symmetrical curve on (4) flows more solid with (2) imo:
  20. 02:01:513 (4,5,6) - If you do above suggestion, (4,5,6)'s straight diagonal line pattern will make more sense here :3
  21. 02:14:454 (1) - I tried adding clap here and it sounds quite fancy imo (although there's no sound from the song), or you can add whistle with lowered volume on spinner's end as used in Hyper - up to you though xD
[Hyper]

  1. 00:17:984 (1) - Use Addition : Soft and then add whistle here for the chiming sound? You can apply this for next similar parts though (00:23:866 for example)
  2. 00:27:395 (3) - Move to ~x:234 y:49 perhaps so that the next (1) will be somewhat encircled by this slider?
  3. 00:35:336 (4) - I somewhat prefer if you used 1/8 here (to keep up with the melody) - 00:36:807 (3) will look freer this way imo, up to you though~
  4. 00:37:101 (4) - Add whistle on slider's body as well here? I can hear something grinding from the song though...
  5. 00:47:101 (1) - Considering that the sound on this slider's start is stronger than the previous slider's end, how about using Sampleset : Normal and Addition : Soft here (with the clap together as well)? :3
  6. 00:53:131 (x) - I think it's better to add note here to follow the instrument's progression more (:
  7. 00:55:631 (1) - Hmm, missing Sampleset : Normal on slider's end here? o.o
  8. 00:59:748 (2,3) - Personally I think it's better to sacrifice spacing here (a bit) and let (2) cuts (3) perfectly in its center, again it's up to you anyway:
  9. 01:15:042 (4) - Again I liked it much more if you used 1/8 here to keep up with the melody, personal preference though :3
  10. 01:17:689 (1,2,3,4,5,6) - Err, try to emphasize the accelerated spacing from (3,4) here (let (1,2,3)'s spacing equal and start accelerating the spacing after)? o.o
  11. 01:28:572 (3) - Umm, I personally think this is tilted too much, perhaps try to rotate it (selection centre) so that it'll point to the previous (4) and next (1) :
  12. 01:31:219 (3,4,5,1) - ...small accelerated spacing as you've done previously also works here imo, your choice though (:
  13. 01:46:219 (1) - Just a suggestion, place this around ~x:293 y:197 perhaps (to stabilize (5,6,7,1)'s angle more)? Additionally you can also tilt this a bit though so that (3) will somewhat be encircled by this slider's second half:
  14. 01:56:807 (4) - Err. I think straight line actually flows more solid than curve considering your previous (3)'s shape here - I tried this and it's not touching the HP bar in play mode:
  15. 01:57:689 (1,2,3) - My another experiment here, I tried symmetrical-ish pattern with (2) being vertical and it works good~
[Standard]

  1. 00:00:337 (1) - I'd tilt this a bit to get better flow to (2), just a minor stuff though:
  2. 00:12:101 (4) - Another suggestion, maybe do something like this:
  3. 00:40:336 (4) - Move the midpoint to ~x:29 y:106 here, so that the slider will point at (2)'s end?
  4. 00:49:748 (4) - Err, just another suggestion here to fit (2) :
  5. 00:52:689 (2) - Add whistle on slider's end? It fits the instrument imo plus it also sounds quite well with the slider on (4)'s start...
  6. 01:12:101 (3) - Whistle on slider's start here? Same reason as above though
  7. 01:18:278 (4,5,6) - Hmm, is it intentional to put these three in a small arc like this? It looks like a straight line (and better arranged in a straight line as well) imo o.o
  8. 01:27:395 (3) - Err idk... This one looks quite weird even in play mode imo (especially how the number 3 is partially visible under slider's path) - I experimented a bit here and got this (it's not offscreen btw), perhaps could be used as reference:
  9. 01:33:866 (6) - Just my another personal thought here, I prefer if this was curved downward personally (as you've used many times previously) or
  10. 01:36:807 (1) - Perhaps you can place this at ~x:399 y:79 if you decided to keep the previous slider's shape, so that (6) will point at (1) directly - again, just my personal thought (:
  11. 01:47:689 (2) - A slight curve upward would flow beautiful here with the previous (1) imo :3
  12. 01:56:807 (2,3) - Err, currently (3) is made like this, is it intentional to let (3)'s end getting closer to (1)? Your previous encircles aren't like this though o.o
  13. 02:09:748 (1,2) - Hmm, minor spacing inconsistency here? (not really noticeable though xD)
  14. 02:13:866 (6) - A whistle on slider's end here would really build up the climax atmosphere before the spinner, your call though~
Both Hyper and Normal are awesomely made! Another can still be made tidier though imo, unique mapping style btw~

I'm dropping a star + star icon for now - good luck with this map Leader :3
Charles445
Be careful with 25% speed, it's not entirely accurate Niva.
I got offset 341, and I usually play 5 ms early, so... 346 I guess?
Oh that's what Niva suggested as well, probably good then.

Also if you have the time Leader I'd like to talk to you abut the map in IRC
Topic Starter
Leader
Two BATs in a row /faints

Thank you everyone for mods, I fixed almost everything and moved offset to 346 according to Charles :3 (Thank you for star, Niva =w=/)
Nemis
Thanks! Fixed almost all from Niva :)
SPOILER
osu file format v12

[General]
AudioFilename: Nekomata Master feat. JUNE - being torn the sky.mp3
AudioLeadIn: 2000
PreviewTime: 96227
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17992,18874,71521,75639,94462,96815
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:being torn the sky
TitleUnicode:being torn the sky
Artist:Nekomata Master+ feat. JUNE
ArtistUnicode:猫叉Master+ feat. JUNE
Creator:Leader
Version:Normal
Source:beatmania IIDX 17 SIRIUS
Tags:Leyko Nemis Electro Pop OST
BeatmapID:246625
BeatmapSetID:90777

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"skybg2.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
346,588.235294117647,4,2,1,20,1,0
9757,-100,4,2,1,20,0,0
17993,-100,4,2,1,5,0,0
19169,-100,4,2,1,30,0,0
35640,-100,4,2,2,20,0,0
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125787,-100,4,2,2,50,0,1
134463,-100,4,2,2,30,0,0
134610,-100,4,2,2,5,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

[HitObjects]
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Niva

Charles445 wrote:

Be careful with 25% speed, it's not entirely accurate Niva.
I got offset 341, and I usually play 5 ms early, so... 346 I guess?
Oh that's what Niva suggested as well, probably good then.

Also if you have the time Leader I'd like to talk to you abut the map in IRC
Ah, glad to see you confirmed it as well then, while testing old offset sounds early for me though... So yep, once more 346 should do (25% playback usually works fine for me, thanks again for the info btw)

(also hi Charles :3)
Melan Blue
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352,72,44757,1,0,0:0:0:0:
300,148,45051,6,0,P|228:152|168:184,1,140,0|8,1:0|0:0,0:0:0:0:
80,168,45934,1,0,0:0:0:0:
140,100,46228,2,0,P|148:64|152:28,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
80,168,47110,6,0,L|74:204,2,35,8|0|0,1:2|0:0|1:0,0:0:0:0:
144,340,47993,2,0,P|180:336|224:316,1,70,8|0,0:0|0:0,0:0:0:0:
236,240,48581,2,0,P|304:220|364:248,1,140,0|8,1:0|0:0,0:0:0:0:
448,288,49463,1,0,0:0:0:0:
468,200,49757,6,0,P|436:148|440:72,1,140,0|8,1:0|0:0,0:0:0:0:
360,40,50640,1,0,0:0:0:0:
288,92,50934,2,0,P|256:112|220:120,1,70,0|0,1:0|0:0,0:0:0:0:
92,100,51522,2,0,P|120:76|156:68,1,70,8|0,0:0|0:0,0:0:0:0:
180,188,52110,6,0,P|192:252|148:312,1,140,0|8,1:0|0:0,0:0:0:0:
60,308,52993,1,0,0:0:0:0:
48,292,53140,1,0,0:0:0:0:
40,272,53287,2,0,L|32:236,4,35,0|0|0|0|8,1:0|0:0|0:0|0:0|0:0,0:0:0:0:
104,184,54169,1,0,0:0:0:0:
76,88,54463,6,0,P|108:76|144:72,1,70,0|0,1:0|0:0,0:0:0:0:
216,128,55051,2,0,P|252:136|296:132,1,70,8|0,0:0|0:0,0:0:0:0:
368,64,55640,6,8,L|400:80,3,35,8|8|0|0,0:0|0:0|0:0|1:0,0:0:0:0:
400,124,56228,2,8,L|420:152,3,35,8|8|0|0,0:0|0:0|1:0|0:0,0:0:0:0:
432,196,56816,6,0,P|440:264|412:328,1,140,4|8,0:0|0:0,0:0:0:0:
324,312,57698,1,0,0:0:0:0:
240,344,57993,2,0,P|208:356|168:360,1,70,0|0,1:0|0:0,0:0:0:0:
48,316,58581,2,0,P|80:304|120:300,1,70,8|0,0:0|0:0,0:0:0:0:
180,216,59169,6,0,L|212:148,1,70,0|0,1:0|0:0,0:0:0:0:
92,172,59757,2,0,L|108:104,1,70,8|0,0:0|0:0,0:0:0:0:
44,44,60345,2,0,P|108:68|172:40,1,140,0|8,1:0|0:0,0:0:0:0:
256,92,61228,6,0,L|292:108,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
224,176,61816,1,0,0:0:0:0:
268,256,62110,2,0,P|304:256|336:264,1,70,8|0,0:0|0:0,0:0:0:0:
456,340,62698,2,0,P|420:340|388:332,1,70,0|0,1:0|0:0,0:0:0:0:
432,252,63287,1,8,0:0:0:0:
460,164,63581,1,0,0:0:0:0:
404,88,63875,6,0,L|336:60,1,70,0|0,1:0|0:0,0:0:0:0:
268,116,64463,2,0,L|196:104,1,70,8|0,0:0|0:0,0:0:0:0:
148,180,65051,2,0,L|72:188,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
232,232,65934,1,0,0:0:0:0:
264,324,66228,6,0,L|300:344,2,35,0|0|0,1:0|0:0|0:0,0:0:0:0:
324,248,66816,2,0,P|336:216|332:176,1,70,8|0,0:0|0:0,0:0:0:0:
296,84,67404,2,0,L|312:48,2,35,0|0|0,1:0|0:0|0:0,0:0:0:0:
204,116,67993,2,0,P|168:112|132:96,1,70,8|0,0:0|0:0,0:0:0:0:
64,32,68581,6,0,P|39:94|62:164,1,140,0|8,1:0|0:0,0:0:0:0:
124,228,69463,1,0,0:0:0:0:
60,292,69757,2,0,P|92:320|112:344,1,70,0|0,1:0|0:0,0:0:0:0:
124,228,70345,2,0,P|160:236|196:252,1,70,8|0,0:0|0:0,0:0:0:0:
260,308,70934,6,0,P|304:324|364:316,1,105,0|0,1:0|0:0,0:0:0:0:
392,288,71522,2,0,L|448:244,1,70,8|0,0:0|0:0,0:0:0:0:
440,148,72110,2,0,P|408:112|396:56,1,105,0|0,1:0|0:0,0:0:0:0:
360,32,72698,2,0,L|288:24,1,70,8|0,0:0|0:0,0:0:0:0:
196,52,73287,6,0,L|152:64,3,35,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
152,100,73875,2,0,L|124:128,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
128,168,74463,2,0,L|120:208,3,35,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
144,240,75051,2,0,L|148:280,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
147,274,75640,5,4,0:0:0:0:
228,304,75934,2,0,P|292:320|364:304,1,140,0|0,1:0|1:0,0:0:0:0:
428,232,76816,1,0,1:0:0:0:
428,232,77257,2,0,L|412:192,1,35,0|8,1:0|0:0,0:0:0:0:
408,100,77698,6,0,L|416:64,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
304,108,78287,1,0,1:0:0:0:
216,52,78581,1,8,0:0:0:0:
112,72,78875,1,0,1:0:0:0:
72,184,79169,2,0,L|40:172,2,35,0|0|0,1:0|1:0|1:0,0:0:0:0:
136,296,79757,2,0,P|160:268|172:232,1,70,8|0,0:0|0:0,0:0:0:0:
168,148,80345,6,0,P|204:204|272:204,1,140,0|8,1:0|0:0,0:0:0:0:
356,152,81228,2,0,L|376:116,2,35,0|0|0,1:0|0:0|1:0,0:0:0:0:
424,232,81816,1,0,0:0:0:0:
384,328,82110,1,8,0:0:0:0:
280,332,82404,1,0,0:0:0:0:
212,252,82698,6,0,P|176:236|136:232,1,70,0|0,1:0|1:0,0:0:0:0:
40,152,83287,2,0,P|72:128|104:72,1,105,8|0,0:0|0:0,0:0:0:0:
136,44,83875,2,0,L|216:32,1,70,0|0,1:0|1:0,0:0:0:0:
276,112,84463,2,0,L|344:128,1,70,8|0,0:0|0:0,0:0:0:0:
444,192,85051,6,0,P|424:232|416:264,1,70,4|0,0:0|1:0,0:0:0:0:
320,336,85640,2,0,P|264:320|208:320,1,105,8|0,0:0|0:0,0:0:0:0:
176,336,86228,2,0,L|112:304,1,70,0|0,1:0|0:0,0:0:0:0:
80,184,86816,2,0,L|144:216,1,70,8|0,0:0|0:0,0:0:0:0:
240,212,87404,6,0,L|276:200,2,35,0|0|0,1:0|0:0|1:0,0:0:0:0:
192,104,87993,2,0,L|216:68,2,35,8|0|0,0:0|0:0|1:0,0:0:0:0:
76,80,88581,2,0,P|64:48|40:16,2,70,0|0|8,1:0|1:0|0:0,0:0:0:0:
144,168,89463,1,0,0:0:0:0:
76,256,89757,6,0,P|108:316|176:328,1,140,0|8,1:0|0:0,0:0:0:0:
268,284,90640,2,0,L|280:240,2,35,0|0|0,1:0|0:0|1:0,0:0:0:0:
364,324,91228,1,0,0:0:0:0:
448,264,91522,1,8,0:0:0:0:
448,160,91816,1,0,1:0:0:0:
380,80,92110,6,0,P|340:88|304:88,1,70,0|0,1:0|1:0,0:0:0:0:
192,56,92698,2,0,P|160:60|120:80,1,70,8|0,0:0|1:0,0:0:0:0:
100,112,93140,2,0,L|88:148,3,35,0|0|0|0,0:0|1:0|1:0|1:0,0:0:0:0:
120,260,93875,1,8,0:0:0:0:
256,192,94463,5,2,0:0:0:0:
256,192,94757,12,8,96228,0:0:0:0:
344,248,96816,6,0,P|380:196|368:124,1,140,4|8,0:0|0:0,0:0:0:0:
296,48,97698,1,0,0:0:0:0:
276,52,97845,1,0,0:0:0:0:
256,56,97993,2,0,P|220:52|184:56,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
268,164,98875,6,0,P|240:184|216:216,1,70,0|0,0:0|1:0,0:0:0:0:
204,344,99463,2,0,P|192:312|172:280,1,70,0|8,0:0|0:0,0:0:0:0:
96,232,100051,2,0,L|68:192,1,35
48,172,100345,2,0,L|60:100,1,70,0|0,1:0|0:0,0:0:0:0:
144,52,100934,1,8,0:0:0:0:
228,100,101228,1,0,0:0:0:0:
308,44,101522,6,0,P|376:44|440:76,1,140,0|8,1:0|0:0,0:0:0:0:
472,168,102404,1,0,0:0:0:0:
460,184,102551,1,0,0:0:0:0:
448,200,102698,2,0,P|444:240|452:276,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
344,208,103581,6,0,L|316:232,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
292,124,104169,1,0,0:0:0:0:
212,68,104463,2,0,P|172:64|128:76,1,70,8|0,0:0|0:0,0:0:0:0:
100,92,104904,2,0,L|68:112,1,35,0|0,0:0|1:0,0:0:0:0:
112,212,105345,1,0,0:0:0:0:
156,324,105640,1,8,0:0:0:0:
276,320,105934,1,0,0:0:0:0:
292,196,106228,6,0,B|284:172|284:148|304:128|312:100|308:84|296:56,1,140,4|8,0:0|0:0,0:0:0:0:
196,44,107110,1,0,0:0:0:0:
176,48,107257,1,0,0:0:0:0:
156,56,107404,2,0,P|112:108|120:176,1,140,0|8,1:0|0:0,0:0:0:0:
256,340,108581,6,0,P|276:308|280:272,1,70,0|0,1:0|0:0,0:0:0:0:
264,136,109169,2,0,P|244:168|240:204,1,70,8|0,0:0|0:0,0:0:0:0:
336,204,109757,1,0,1:0:0:0:
416,284,110051,1,0,0:0:0:0:
484,192,110345,1,8,0:0:0:0:
404,112,110640,1,0,0:0:0:0:
328,48,110934,6,0,P|260:32|192:44,1,140,0|8,1:0|0:0,0:0:0:0:
132,116,111816,1,0,0:0:0:0:
56,184,112110,2,0,P|116:216|196:196,1,140,0|8,1:0|0:0,0:0:0:0:
272,148,112993,1,0,0:0:0:0:
372,124,113287,6,0,L|432:164,1,70,0|0,1:0|0:0,0:0:0:0:
376,248,113875,2,0,L|412:312,1,70,8|0,0:0|0:0,0:0:0:0:
316,340,114463,2,0,P|264:336|208:352,1,105,0|0,1:0|0:0,0:0:0:0:
164,344,115051,1,8,0:0:0:0:
72,292,115345,1,0,0:0:0:0:
160,236,115640,6,0,P|100:188|32:192,1,140,4|8,0:0|0:0,0:0:0:0:
44,92,116522,1,0,0:0:0:0:
60,80,116669,1,0,0:0:0:0:
76,72,116816,2,0,L|60:4,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
164,180,117698,6,0,L|136:204,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
244,108,118287,2,0,L|244:72,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,184,118875,1,0,0:0:0:0:
312,280,119169,2,0,P|352:328|428:332,1,140,0|8,1:0|0:0,0:0:0:0:
468,244,120051,1,0,0:0:0:0:
432,156,120345,6,0,P|428:88|380:32,1,140,0|8,1:0|0:0,0:0:0:0:
288,56,121228,1,0,0:0:0:0:
268,60,121375,1,0,0:0:0:0:
248,60,121522,2,0,P|212:52|176:52,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
296,148,122404,2,0,L|264:184,1,35
236,200,122698,6,0,P|168:216|104:192,1,140,0|8,1:0|0:0,0:0:0:0:
68,72,123581,2,0,L|40:40,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
176,124,124169,1,0,0:0:0:0:
308,100,124463,1,8,0:0:0:0:
256,220,124757,1,0,0:0:0:0:
192,320,125051,6,0,P|256:344|320:320,1,140,4|8,0:0|0:0,0:0:0:0:
408,264,125934,2,0,L|428:228,1,35
424,188,126228,2,0,P|412:124|420:48,1,140,0|8,1:0|0:0,0:0:0:0:
420,50,127404,1,0,1:0:0:0:
316,92,127698,6,0,P|283:107|244:112,1,70,0|8,0:0|0:0,0:0:0:0:
168,44,128287,2,0,P|132:44|96:52,1,70,0|0,0:0|1:0,0:0:0:0:
44,188,128875,2,0,P|76:188|116:180,1,70,0|8,0:0|0:0,0:0:0:0:
212,236,129463,1,0,0:0:0:0:
292,156,129757,6,0,P|320:220|312:288,1,140,0|8,1:0|0:0,0:0:0:0:
212,340,130640,1,0,0:0:0:0:
104,312,130934,2,0,B|68:256|80:192|140:164|148:104|112:48,1,280,0|0,1:0|1:0,0:0:0:0:
36,112,132404,6,0,L|8:140,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,140,132993,2,0,L|168:168,1,35
208,188,133287,6,0,L|248:180,3,35,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
284,200,133875,2,0,L|328:204,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
356,228,134463,5,2,0:0:0:0:
256,192,134610,12,2,136669,0:0:0:0:
Sorry for the wait. ;_; Fixed almost everything.
For some reason some parts of the map were missing notes\hitsounds, but now it's okay hopefully.

And thanks for awesome mods! ;w;
Losertic
M4M!

M4M MODDING

Normal

this difficulty beautiful,great beat timing... I don't know. sorry. :(

Hyper

  1. 00:36:816 (3) - delete slider. 00:36:816 (3) - create circle.
  2. 00:38:434 (1) - delete note?...
  3. 00:59:757 (2,3) - overlap
  4. 01:17:110 - add note
  5. 01:19:757 (6,1) - overlap

    Another

    1. 00:20:787 - add slider 00:20:934 - end
    2. 01:48:948 (2) - hmm.. this slider was here. wrong time line http://osu.ppy.sh/ss/818161
    3. 01:48:581 (1) - delete slider. create NC circle.
    4. move 01:48:875 (2) - reverse slider. end 01:49:169
    5. 02:07:772 (5) - wrong time line
    6. 02:07:110 (4) - delete slider. create circle. (not NC...?)
    7. 02:07:404 (5) - add circle.
    8. 02:07:698 (6) - move this slider. end 02:07:993
Dark_Ai
Hey Lasagna-chan :3 ~



General

  1. seem fine btw I like this song :3

[Normal]

  1. 00:10:345 (2) - I dont know if I'm wrong or it should be like that but fix this slider end it seem like it's unsnap and may move it x 204 y 164 it seem better imo
  2. 00:34:463 (2) - same here make this slider end better (I'm not sure if this a big problem or not just wanted to pointing this out
    SPOILER
    explain: imo is look like this
    but if I move the sliderendpoint it going to look like this
    I just moved 1 grind down then it went like this ;P
  3. 00:37:993 (1) - I think add a finish only here is okay too no need whistle cause it's kinda needless
  4. 00:38:581 (2) - the same here
  5. 00:50:934 (5) - since this is the easiest Diff and for a beginner I wouldnt make 1/4 slider like this and it doent fit here at all not like 00:28:581 (1). May change this slider to 1/1 slider here?
  6. 00:57:404 (2) - same as 00:10:345 (2)
  7. 01:15:640 (1,2) - better to unstack these Notes
  8. 01:25:051 (1,2) - same here
  9. 01:27:404 (3) - Ctrg + H. I wouldnt make pattern like this. Remember this diff is for a beginner this overlap could may confusing them
  10. 01:42:698 (3) - I think 1/1 slider fit better here instead of this
  11. 01:47:698 (2) - move it to x 364 y 284 to follow the preview slider
  12. 01:52:110 (2) - same as 01:42:698 (3)

[Hyper]

  1. 00:04:463 (3) - move 1 grid left to fix spacing
  2. 00:08:140 (4,5) - fix the spacing from (5) to make it like the preview spacing
  3. 00:38:434 (1) - this note doenst fit here, may delete it?
  4. 02:02:698 (1) - I would remove this NC and add on the next slider
Nice Diff C:

[Another]

  1. 00:27:993 (8) - 00:34:757 (3) - why these whistles here? ;w; It sounds kinda wrong and weird
  2. 01:05:640 (4) - move it too x 136 y 288 this pattern look better imo
    A really nice Diff C:

good luck to get it ranked C:
Star!~
Nemis
No changes in my diff sorry... and there aren't 1/4 or unsnapped note :S I used 1/2
dkun
SPOILER
03:04 dkun: LEADER
03:04 Leader: DKUN
03:04 *dkun is editing [http://osu.ppy.sh/b/246084 Nekomata Master+ feat. JUNE - being torn the sky [Another]]
03:04 Leader: oh you
03:06 dkun: but ya
03:07 dkun: 17 SIRIUS
03:07 dkun: out of source
03:07 dkun: into tags
03:07 dkun: very nazi but 01:21:081 (2) - in another
03:08 dkun: pls make slider move down instead of up
03:08 dkun: as in literal flip
03:09 dkun: also very nice map
03:09 Leader: mhm, is there a specific rule about that beatmania thing
03:09 dkun: yeah, just asked another BAT
03:09 Leader: because half map are just "beatmania"
03:09 dkun: just beatmania?
03:09 dkun: https://osu.ppy.sh/s/21928
03:09 Leader: and the other half "beatmania iidx derpherp18"
03:09 dkun: "beatmania IIDX"
03:10 dkun: iirc it's a newer thing
03:10 Leader: yup, beatmania iidx
03:10 dkun: yeah, rest go in tags now
03:10 Leader: okayy
03:10 dkun: I swear to god
03:10 dkun: this song came up in my random
03:10 dkun: and I was like "wait I was supposed to mod this!!"
03:11 Leader: why did I imagine you would do that lol
03:11 dkun: ahaha
03:11 Leader: it's like everybody loves this song apparently ;_;
03:11 dkun: because it's a nice and calming song
03:11 dkun: it's 3 in the morning and I want to mod something nice and soothing
03:12 Leader: ye, NekomataMaster is great
03:12 dkun: is that something you should complain about
03:12 dkun: FREE BAT MOD
03:12 dkun: ahaha
03:12 Leader: \:D/
03:13 Leader: but fixed that slider

very short mod. here's the cloud that you get for being torn out of the sky.
Topic Starter
Leader
Yayyyy, thank you dkun \:D/
Armin
Vabbè
BCI
Leader pro <3
Topic Starter
Leader

Armin wrote:

Vabbè
Te l'ho mai detto che mi attizzi quando ranki?
Loooctav
propropro congratz~
dkun
all the mad towels~~

congrats!
Melan Blue
I'm proud of u <3
Andrea
Congrats 8-)
Dark_Ai
waah omedeto Lasagna-chii \>w<7
UnderminE
ahh i love this song, i was waiting for ampzz's map to get ranked
Verlaren
grtz
Kryptogram
Congrats !!!
Zexous
Grats! I always get a warm fuzzy feeling in my heart when something I modded is ranked :)
Irreversible
yay! gz :D
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