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Tiara - BALLOON

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Total Posts
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Topic Starter
captin1
This beatmap was submitted using in-game submission on Sunday, November 10, 2013 at 4:12:26 AM

Artist: Tiara
Title: BALLOON
Tags: Vocaloid hatsune miku vocaloid2 studio@tiara append Tashihun Output-P Shinri Hizumi
BPM: 160
Filesize: 4946kb
Play Time: 02:23
Difficulties Available:
  1. Blue (2.76 stars, 130 notes)
  2. Red (4.88 stars, 283 notes)
  3. White (5 stars, 379 notes)
Download: Tiara - BALLOON
Information: Scores/Beatmap Listing
---------------
Our very fate, it has been decided from that day
Even now within these hands,
I hold on to a white balloon


full song: http://www.nicovideo.jp/watch/sm20315560

Click to download with the original insane before any mods (beware for high spacing jumps)
Broccoly
first!
Topic Starter
captin1

Broccoly wrote:

first!
be first mod too then :P
Woofie

osumania ~ i winss
Broccoly
Hi~ from captin threatening me to mod :3333

[White]
00:52:743 (1,2) - make 1 parallel to 2?
00:58:181 (2,3,4) - make these symmetrical?
01:06:806 (1) - unnecessary NC maybe
01:08:118 (1) - yup as i said before lol.. i'm still against this slowdown-after-big-jumps here.
02:01:931 (1,2,3,4) - how about changing the rhythm like this↙

(put 2 on (288,256), 3 on (368,336) and Ctrl + G the slider 4)

02:09:056 (1) - unnecessary NC maybe
02:10:368 (1) - hmm this one's fine i guess. it plays well in contrast to the one above
02:12:243 (4,5) - rotate 5 a bit counterclockwise to make the jump more natural?
02:16:931 (10,11,12,13,1) - make these curved upwards, not downwards to flow better

[Red]
00:27:618 (6) - (nazi) stack perfectly?
00:37:743 (1) - one suggestion.. Ctrl + H,J,G it? don't really matter if you choose not to but i think this small change looks better and aslo clarifies the rhythm from 7
01:35:868 (7,8) - (nazi) better blanket? (curl 8 more)
01:41:681 (6) - Ctrl + G and blanket 5? more interesting to play + looks better (keeps the criss-cross movement from 5 to 9 consistent)
01:49:556 (5,6,7) - this↓ might look better

01:55:181 (2,3,4) - (nazi) keep the gap between sliders consistent to look better?
02:04:181 (4,5,6) - make a triangle? looks better and you made a triangle with 02:05:118 (1,2,3,4) - these and 02:06:806 (5,6,7,8) - these too so it'll be nice
02:19:556 (6) - give a curve a bit?

[Blue]
00:31:556 (1) - end this on the white tick?
00:33:056 (3,4) - i recommend this↓ rhythm. right now it's kinda confusing for normal players..

00:38:306 (1) - start this on 00:38:306 - and end on 00:38:681 - ?
00:49:556 (1,2) - (nazi) try blanketing 2 with 1 (curve upward 2)
01:04:556 (3) - end this on white tick?
01:35:306 (2) - ^
01:42:806 (4,1) - no touch plz no look good imo (supernazi)
02:19:181 (3) - curve the opposite?

heheeeheheheahaaehuehuehueahue
Topic Starter
captin1
"Broccoly"
Hi~ from captin threatening me to mod :3333

[White]
00:52:743 (1,2) - make 1 parallel to 2?
00:58:181 (2,3,4) - make these symmetrical?
01:06:806 (1) - unnecessary NC maybe
01:08:118 (1) - yup as i said before lol.. i'm still against this slowdown-after-big-jumps here. :p no change
02:01:931 (1,2,3,4) - how about changing the rhythm like this↙

(put 2 on (288,256), 3 on (368,336) and Ctrl + G the slider 4)

02:09:056 (1) - unnecessary NC maybe
02:10:368 (1) - hmm this one's fine i guess. it plays well in contrast to the one above
02:12:243 (4,5) - rotate 5 a bit counterclockwise to make the jump more natural?
02:16:931 (10,11,12,13,1) - make these curved upwards, not downwards to flow better I have no idea what you were trying to say here, but I did something and it feels better

[Red]
00:27:618 (6) - (nazi) stack perfectly?
00:37:743 (1) - one suggestion.. Ctrl + H,J,G it? don't really matter if you choose not to but i think this small change looks better and aslo clarifies the rhythm from 7
01:35:868 (7,8) - (nazi) better blanket? (curl 8 more)
01:41:681 (6) - Ctrl + G and blanket 5? more interesting to play + looks better (keeps the criss-cross movement from 5 to 9 consistent)
01:49:556 (5,6,7) - this↓ might look better

01:55:181 (2,3,4) - (nazi) keep the gap between sliders consistent to look better?
02:04:181 (4,5,6) - make a triangle? looks better and you made a triangle with 02:05:118 (1,2,3,4) - these and 02:06:806 (5,6,7,8) - these too so it'll be nice
02:19:556 (6) - give a curve a bit?

[Blue]
00:31:556 (1) - end this on the white tick?
00:33:056 (3,4) - i recommend this↓ rhythm. right now it's kinda confusing for normal players..

00:38:306 (1) - start this on 00:38:306 - and end on 00:38:681 - ?
00:49:556 (1,2) - (nazi) try blanketing 2 with 1 (curve upward 2)
01:04:556 (3) - end this on white tick?
01:35:306 (2) - ^
01:42:806 (4,1) - no touch plz no look good imo (supernazi) hitler
02:19:181 (3) - curve the opposite?

heheeeheheheahaaehuehuehueahue

terrible mod never come here again no kds

jk thanks all the rest fixed <3
Natsuki Nanaka
Hi, Form my modding queues
[Bule]
  1. 00:29:306 (2) - move to x304 y272 and how about if slide end 00:30:056 - ?
  2. 00:45:056 (3) - why you no mirror with 00:43:556 (1) -
  3. 00:47:775 (3) - blanket
  4. 00:50:587 (3) - how about this
  5. 01:14:025 (3) - blanket
  6. 01:35:306 (2) - blanket ?
  7. 01:48:806 (1) - don't make touch other note. move this
[Red]
  1. 00:35:681 (4) - I think (Ctrl + G) is better flow
  2. 01:49:931 (6) - move to x188 y116
  3. 01:50:306 (7) - move to x272 y144
  4. 01:55:931 (4) - blanket
  5. 02:00:806 (4) - move to x256 y328
[White]
  1. 00:21:431 (6) - overlap 00:19:556 (1) -
  2. 00:23:868 (5) - move 2nd point on slide down 1 gird. it's better overlap I hate this style lol
  3. 00:24:618 (7) - up 1 gird if you change ↑
  4. 00:26:118 (2) - move to x112 y208
  5. 00:35:306 (4) - move to x322 y317 (pass "T" to close Grid snap)
  6. 00:49:931 (2) - blanket
  7. 02:15:431 (5) - move to x50 y152
That all
Good luck :)
Topic Starter
captin1
"- N a n a k a -"
Hi, Form my modding queues
[Bule]
  1. 00:29:306 (2) - move to x304 y272 and how about if slide end 00:30:056 - ?
  2. 00:45:056 (3) - why you no mirror with 00:43:556 (1) -
  3. 00:47:775 (3) - blanket
  4. 00:50:587 (3) - how about this
  5. 01:14:025 (3) - blanket
  6. 01:35:306 (2) - blanket ?
  7. 01:48:806 (1) - don't make touch other note. move this
[Red]
  1. 00:35:681 (4) - I think (Ctrl + G) is better flow
  2. 01:49:931 (6) - move to x188 y116
  3. 01:50:306 (7) - move to x272 y144
  4. 01:55:931 (4) - blanket
  5. 02:00:806 (4) - move to x256 y328
[White]
  1. 00:21:431 (6) - overlap 00:19:556 (1) -
  2. 00:23:868 (5) - move 2nd point on slide down 1 gird. it's better overlap I hate this style lol ;p
  3. 00:24:618 (7) - up 1 gird if you change ↑
  4. 00:26:118 (2) - move to x112 y208
  5. 00:35:306 (4) - move to x322 y317 (pass "T" to close Grid snap)
  6. 00:49:931 (2) - blanket
  7. 02:15:431 (5) - move to x50 y152
All fixed!
That all
Good luck :)

Thanks for the mod!
Topic Starter
captin1
Owaaaah ton of changes to white today >.< hope it sucks less
Broccoly
bule

ffufufu
P A N
ayayaya :D

good luck captin
Topic Starter
captin1

P A N wrote:

ayayaya :D

good luck captin
thanks <3
Tsumetaku
.w. i pretend to make it next week though. But if you made it. Let it go~ I'll do my best to help it ranked.
Love this song with Dark App. If possible,can i make a GD? ;)


Maybe i'll make long version...


Suggested Tag:たしふん アウトプットP 真理惠 真理歪 studio@tiara
Source:Vocaloid
Offset 1550
Topic Starter
captin1

Tsumetaku wrote:

.w. i pretend to make it next week though. But if you made it. Let it go~ I'll do my best to help it ranked.
Love this song with Dark App. If possible,can i make a GD? ;)


Maybe i'll make long version...


Suggested Tag:たしふん アウトプットP 真理惠 真理歪 studio@tiara
Source:Vocaloid
Offset 1550
I'm gonna keep this a three spread set, thanks for the info though!
Luna-
Hi~ here my ugly mod o3o

[General]

This is a short version, right? changes the name to: Tiara - BALLOON (Short Ver.)


[Blue]

00:25:556 (1,2) - Don't overlap notes, thats can be confused for new players
00:39:056 (2) - Changes the slider end to 00:39:806 - , sounds less empty
00:40:556 (4) - ^ Same, slider end to 00:41:306 -

[Red]
I didn't find nothing, I feel so noob >.<

[White]

00:26:112 (2,3) - Moves that something like this: http://puu.sh/2Ml5P.jpg
01:06:612 - add a circle here? and put in the middle to do a anti-jump
01:38:862 (6) - ctrl + G, the flow feels better
01:54:987 (1) - Maybe ctrl + G? >.<



Sorry for my short mod, I'm steel noob doing this >.<
Topic Starter
captin1
"Dark Accelerator"
Hi~ here my ugly mod o3o

[General]

This is a short version, right? changes the name to: Tiara - BALLOON (Short Ver.) There's rules on the percent of the song that needs to be cut before it becomes (Short Ver.). It's like 50%, and this is about 60-70. So I can't do this


[Blue]

00:25:556 (1,2) - Don't overlap notes, thats can be confused for new players
00:39:056 (2) - Changes the slider end to 00:39:806 - , sounds less empty
00:40:556 (4) - ^ Same, slider end to 00:41:306 -

[Red]
I didn't find nothing, I feel so noob >.<

[White]

00:26:112 (2,3) - Moves that something like this: http://puu.sh/2Ml5P.jpg
01:06:612 - add a circle here? and put in the middle to do a anti-jump Don't like how that plays
01:38:862 (6) - ctrl + G, the flow feels better
01:54:987 (1) - Maybe ctrl + G? >.<



Sorry for my short mod, I'm steel noob doing this >.< All good! Keep at it man, you'll get better, I promise :D

All the rest fixed, thanks!
Kirino Kousaka
Hello captin~ modding from In-game request

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Disable letterbox for all diffs?

[Blue]
  1. SliderMultiplier is 0.999999999999999 change it to 1.
  2. 00:45:050 (3) - Is this a jump? Please fix spacing and avoid spacing infringements on the easiest diffs.
  3. 00:51:050 (3) - ^
  4. 02:06:800 (3) - Use this.

[Red]
  1. Just use 1/4 Snap Divisor lol.
  2. I think AR8 would be nice. :3
  3. 00:59:112 (5) - Unstack from next slider's start for a better flow imo, like 00:59:112 (5).

[White]
  1. If you would use 1/8, it should be on this diff lol.
  2. 01:14:675 (1,2,3,4,5) - This is not quite readable imo, change it to a single slider with many repeats?
  3. 02:16:925 (1,2,3,4,5) - ^
That's all~
Nice map~ :3
Topic Starter
captin1
"Kirino Kousaka"
Hello captin~ modding from In-game request

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Disable letterbox for all diffs?

[Blue]
  1. SliderMultiplier is 0.999999999999999 change it to 1.
  2. 00:45:050 (3) - Is this a jump? Please fix spacing and avoid spacing infringements on the easiest diffs. >.< oops
  3. 00:51:050 (3) - ^
  4. 02:06:800 (3) - Use this.

[Red]
  1. Just use 1/4 Snap Divisor lol. ha was probably just too lazy to switch it back after editing white
  2. I think AR8 would be nice. :3
  3. 00:59:112 (5) - Unstack from next slider's start for a better flow imo, like 00:59:112 (5).

[White]
  1. If you would use 1/8, it should be on this diff lol.
  2. 01:14:675 (1,2,3,4,5) - This is not quite readable imo, change it to a single slider with many repeats? Most people who playtested this didn't have an awful time with it, I think it plays well so no change for now
  3. 02:16:925 (1,2,3,4,5) - ^ ^
That's all~
Nice map~ :3 thanks! :D all the rest fixed!

Thanks for the mod!
Verlaren
Yo. From my queue.

General:
add to title (Cut ver.), because you have is this case;


Blue:
you have unsnapped patters, for example -
00:22:550 (1) -
00:27:050 (3) -
00:33:050 (3) -
00:36:050 (4) -
00:46:550 (1,2) -
01:19:550 (2) - make this slider a more beautiful
02:21:800 (2) - ^
also you have somewhere distance error(spacing), fix it please.
and another - add more hitsounds and up volume


Red:
00:34:362 (8) - remove this note


White:
OD -2, AR -1!
00:36:612 (7) - move on x:152 y:200
00:44:112 (1) - remake slider. This slider unrankable
00:50:112 (1) - remove NC
00:51:612 (1) - ^
01:08:112 (1) - ^
01:14:675 (1,2,3,4,5) - remove this patterns and add one slider; and add 7 reverses
01:20:300 (1) - remove NC
01:36:050 (9) - move on 2 grid in right side
01:36:425 (10) - remove note and add one repeat for 01:36:050(9)
01:39:425 (7) - NC
01:46:362 (1,1) - remove NC and remake 01:47:862(1), he is unrankable
01:52:362 (1,1) - remove NC
02:10:362 (1) - ^
02:16:925 (1,2,3,4,5) - same as 01:14:675 (1,2,3,4,5), because this pat is unreadable same as 01:14:675


GL
Topic Starter
captin1
"Verlaren"
Yo. From my queue.

General:
add to title (Cut ver.), because you have is this case; Guidelines are guidelines. If a staff member tells me I should add to the title then I will, but I don't think it's necesssary

Blue:
you have unsnapped patters, for example - all fixed
00:22:550 (1) -
00:27:050 (3) -
00:33:050 (3) -
00:36:050 (4) -
00:46:550 (1,2) -
01:19:550 (2) - make this slider a more beautiful
02:21:800 (2) - ^
also you have somewhere distance error(spacing), fix it please.
and another - add more hitsounds and up volume


Red:
00:34:362 (8) - remove this note k


White:
OD -2, AR -1! Did OD -1, this is too easy OD 7 and AR 8 makes it harder to read
00:36:612 (7) - move on x:152 y:200 k
00:44:112 (1) - remake slider. This slider unrankable k
00:50:112 (1) - remove NC The NC's are there to warn of the slowdown and then keep combo color consistent through a phrase. None of these changed
00:51:612 (1) - ^
01:08:112 (1) - ^
01:14:675 (1,2,3,4,5) - remove this patterns and add one slider; and add 7 reverses jesus you people can't play this? it's not hard. nobody decent has problems with it
01:20:300 (1) - remove NC
01:36:050 (9) - move on 2 grid in right side not sure what you said here but w/e
01:36:425 (10) - remove note and add one repeat for 01:36:050(9) k
01:39:425 (7) - NC
01:46:362 (1,1) - remove NC and remake 01:47:862(1), he is unrankable
01:52:362 (1,1) - remove NC
02:10:362 (1) - ^
02:16:925 (1,2,3,4,5) - same as 01:14:675 (1,2,3,4,5), because this pat is unreadable same as 01:14:675 ^


GL

Thanks for the mod
P A N
yo captin1 from #modreqs
I have played this map once from your queue lol

[Blue]

00:39:050 (2,3,4) - what about this pattern http://puu.sh/2PJBl.jpg :3
00:46:550 (1,2,3) - what about this http://puu.sh/2PJGj.jpg
01:08:675 (3) - well I dont want to annoying you but move this down 1 grid
01:44:300 (1,2,1) try this maybe? http://puu.sh/2PJPw.jpg better to play

[Red]

00:28:550 - add note here? I think its smooth to play
00:52:175 (7) - add reverse?

[White]

01:07:550 - try this http://puu.sh/2PK1m.jpg better imo.

GL captin1 :D
Topic Starter
captin1
"P A N"
yo captin1 from #modreqs
I have played this map once from your queue lol

[Blue]

00:39:050 (2,3,4) - what about this pattern http://puu.sh/2PJBl.jpg :3
00:46:550 (1,2,3) - what about this http://puu.sh/2PJGj.jpg
01:08:675 (3) - well I dont want to annoying you but move this down 1 grid
01:44:300 (1,2,1) try this maybe? http://puu.sh/2PJPw.jpg better to play

[Red]

00:28:550 - add note here? I think its smooth to play
00:52:175 (7) - add reverse?

[White]

01:07:550 - try this http://puu.sh/2PK1m.jpg better imo. hmm I'll consider it, I like it how it is so no change for now
All the rest fixed!
GL captin1 :D

Thanks for the mod!
DakeDekaane
Hi o/
Summoned here because you know why :v

Here I go.

[General]
I could barely hear the hitsounds in some parts, use values around 70~80% when you use the soft sampleset.
I suggest to not use white combo color, it becomes brighter during kiai time, and may hurt the eyes, sadly this likely happens with very light gray too. ;c

[Blue]
Increase AR by 1, AR3 is slow for this diff. >-<
00:25:925 (2) - Move this to 00:26:112, sounds better imo, no need to shorten.
00:33:050 (3,4) - I don't like how this overlap looks, you can do something like I show below, it may harm your spacing a bit, so fix if you do, or you can do anything else if you have a better idea.
00:45:987 - I think something like any of this could sound better, actually 00:46:175 (4), sounds a bit weird for me. The first sounds better though, this may be just personal feeling, feel free to ignore.


00:52:175 (4) - Maybe something similar as above.
00:54:050 (3) - A 3/4 slider with 1 repeat would hear very nice instead the one you have now.
01:48:425 (4) - As in 00:45:987
01:53:300 (3) - Maybe make the curve more similar as 01:54:237 (4), it'd look nicer imo.

[Red]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:51:050 (5) - Maybe make the shape leading to the next slider?
This diff looked nice, I enjoyed playing it, so I can't say much here.

[White]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:31:550 - 00:43:550 - For this part you could put NC each downbeat, your combos seems a bit large.
01:33:800 - 01:45:800 - ^
And the same for the last kiai.
00:41:862 (6) - You can move this around x:320 y:184, I feel the flow will be better as it's somehow following 00:40:925 (2,3,4,5) and leading to the next slider.
00:43:550 (1,2,1,1,2,3,4,1,1,2) - This whole part could be better if all was with the 0.50x multiplier, it'd make your slowdown for those sliders more fitting, I felt it quite odd while playing. Also, you can split those sliders into circles and avoid this.
00:49:550 (1,2,1,1,2,3,4,1,1,2) - ^
00:55:925 (1) - Maybe add a break before this spinner, people would shout in pain due their life keeps being drained (not really, but something similar).
01:08:581 - I felt a note is missing here.
01:45:800 (1,2,1,1,2,3,4,1,1,2,3) - You know what I'm going to say here.
01:51:237 (1) - Remove the whistles in the blue ticks for this slider, sounds a bit weird.
01:51:800 (1,2,1,1,2,3,4,1,1,2) - Yep.
01:58:175 (1) - Same as I mentioned a bit above, a break would be before this.
02:21:237 (4) - I hope you didn't place it here just for the sake of being stacked to previous notes, I recommend moving it around x:488 y:192, it'd form a similar pattern like 02:20:675 (2,3).
Sadly I couldn't find anything else that could be improved here :c

I think that's all from my part, good luck /o/
Topic Starter
captin1
"DakeDekaane"
Hi o/
Summoned here because you know why :v hehe

Here I go.

[General]
I could barely hear the hitsounds in some parts, use values around 70~80% when you use the soft sampleset. will poke around with this, I thought so too
I suggest to not use white combo color, it becomes brighter during kiai time, and may hurt the eyes, sadly this likely happens with very light gray too. ;c went with light gray anyways :P

[Blue]
Increase AR by 1, AR3 is slow for this diff. >-<
00:25:925 (2) - Move this to 00:26:112, sounds better imo, no need to shorten.
00:33:050 (3,4) - I don't like how this overlap looks, you can do something like I show below, it may harm your spacing a bit, so fix if you do, or you can do anything else if you have a better idea.
00:45:987 - I think something like any of this could sound better, actually 00:46:175 (4), sounds a bit weird for me. The first sounds better though, this may be just personal feeling, feel free to ignore.


00:52:175 (4) - Maybe something similar as above.
00:54:050 (3) - A 3/4 slider with 1 repeat would hear very nice instead the one you have now.
01:48:425 (4) - As in 00:45:987
01:53:300 (3) - Maybe make the curve more similar as 01:54:237 (4), it'd look nicer imo.

[Red]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:51:050 (5) - Maybe make the shape leading to the next slider?
This diff looked nice, I enjoyed playing it, so I can't say much here. :3 thanks

[White]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:31:550 - 00:43:550 - For this part you could put NC each downbeat, your combos seems a bit large.
01:33:800 - 01:45:800 - ^
And the same for the last kiai.
00:41:862 (6) - You can move this around x:320 y:184, I feel the flow will be better as it's somehow following 00:40:925 (2,3,4,5) and leading to the next slider.
00:43:550 (1,2,1,1,2,3,4,1,1,2) - This whole part could be better if all was with the 0.50x multiplier, it'd make your slowdown for those sliders more fitting, I felt it quite odd while playing. Also, you can split those sliders into circles and avoid this. this'll stay for now, it's interesting and hopefully makes enough sense
00:49:550 (1,2,1,1,2,3,4,1,1,2) - ^ ^
00:55:925 (1) - Maybe add a break before this spinner, people would shout in pain due their life keeps being drained (not really, but something similar). nah, the space is too short
01:08:581 - I felt a note is missing here. that note wouldn't fit with how I have this mapped atm, if I have to change this I will add it in
01:45:800 (1,2,1,1,2,3,4,1,1,2,3) - You know what I'm going to say here. ^
01:51:237 (1) - Remove the whistles in the blue ticks for this slider, sounds a bit weird.
01:51:800 (1,2,1,1,2,3,4,1,1,2) - Yep. ^
01:58:175 (1) - Same as I mentioned a bit above, a break would be before this. ^
02:21:237 (4) - I hope you didn't place it here just for the sake of being stacked to previous notes, I recommend moving it around x:488 y:192, it'd form a similar pattern like 02:20:675 (2,3).
Sadly I couldn't find anything else that could be improved here :c

All the rest fixed~
I think that's all from my part, good luck /o/

Thanks for the mod!
Natsu
HI~ captin1 mod as you request o3o

Mod Info:
  1. Unrankable stuff
  2. highly recommended
  3. Suggestions/Nazi things
  4. explanations

General:
  1. Resnap all the objects in all the diffs check AiMod~
  2. Why the colours are not the same in all the diffs?

White
  1. 00:16:558 (1,2) - Add drum finish really sound awesome imo you should try it (this apply for all diffs if you follow my suggestion)
  2. 00:18:620 this 1/2 dont fit the song very well for memmm maybe try a 1/8 repeat slider to follow the music better just my opinion
  3. 00:19:558 convert it in 1/2 slider It follow better the music as a player I think It feel alot better im suggesting you this rhythm:
  4. 00:21:634 CTRL G 00:22:197 CTRL Gthe diff flow alot more natural also give to the player a natural cursor movement
  5. 00:23:884 add NC so the player can notice the next pattern better
  6. 00:24:634 try ctlg G flow alot better that the current one imo
  7. 00:27:072 NC here too same reason as the other one~
  8. 00:26:308 (3,7) - stack they perfect?
  9. 00:28:572 Add a circle then you can start the spinner on 00:28:652 with this you follow the music alot better
  10. 00:34:009 (4,5) - Unstack they two they just break the flow of your mapset make a jump there like you did on 00:32:509 (4,5) -
  11. 00:41:870 remove it reason is player is following vocals when they play and this circle without it make some confuse mmm if you dont want to remove it maybe you can try make a 1/2 slider from 00:41:683 finish in 00:41:870 is better imo
  12. 00:42:808 (4,1) - try another flow here the transition of that circle slider play kinda anitnatural imo
  13. 00:47:870 Move to x:320 y:304 for make a symetrical pattern with previous 00:47:322 (4,5) -
  14. 00:49:183 add circle? vocals starts here and you are following they in almost all the diff
  15. 01:02:884 (5,6) - add claps also NC on 5 cuz the music change and you can make a nice jump there :3
  16. 01:03:433 map this part I dont like it cuz you can follow the vocals with some sexy sliders that pause got no sense for me :c
  17. 01:05:683 should be a circle here the music is so strong for ignore it
  18. 01:35:884 (2,3) - try to move (3) to other place the transition is not good imo it feel so forces to get on it and this is not good for this diff with a great flow :/
  19. 01:37:384 move x:80 y:192 yeah nazi :D but look better imo
  20. 01:47:134 (2,3,4) - try to they dont touch theyself cuz look bad yeah another nazi~
  21. 01:50:308 add new combo look really nice there
  22. 02:05:322 (6,1,2,3,4,1) - exactly the same as 01:03:433

Red:
  1. HP6 fit this map better
  2. AR 7 fit this alot better since you dont have big jumps and the bpm is slow go ar7 plz x_x
  3. OD6 make this a little challenge~
  4. 00:16:558 (1,2) - same as white o3o
  5. 00:18:620 same as white lol
  6. 00:19:558 ^~
  7. 00:27:808 (7,8) - stack they perfect Im so nazy
  8. 00:28:558 (9,1) - swap NC
  9. 00:42:058 NC this have to be NC look alot better and follow the music better
  10. 01:03:058 (1) - stack they perfec nazi stuff
  11. 01:10:183 (4) - ctrl G make a better flow also a nice jump with 01:10:933 <--- this gonna need NC if you follow my suggestion
  12. 01:14:683 Add NC like you did on the first stream in the beginning of the song also this make the player read it better
  13. 01:18:058 try to previous slider dont touch it unless you did this on purpose~
  14. 01:21:058 this have to be NC
  15. 01:44:300 same as 00:42:058
  16. 02:16:925 same as 01:14:683

Blue:
  • I dont have time today for mod this diff orz T-T but I take a look on it look very nice so far the only I can point fast maybe you can improve some blankets



good luck :3/
Topic Starter
captin1
"Natsu"
HI~ captin1 mod as you request o3o hehe

Mod Info:
  1. Unrankable stuff
  2. highly recommended
  3. Suggestions/Nazi things
  4. explanations

General:
  1. Resnap all the objects in all the diffs check AiMod~
  2. Why the colours are not the same in all the diffs?
White has a fourth color that's used as a warning to odd sections/notes, all other diffs don't need it

White
  1. 00:16:558 (1,2) - Add drum finish really sound awesome imo you should try it (this apply for all diffs if you follow my suggestion)
  2. 00:18:620 this 1/2 dont fit the song very well for memmm maybe try a 1/8 repeat slider to follow the music better just my opinion
  3. 00:19:558 convert it in 1/2 slider It follow better the music as a player I think It feel alot better im suggesting you this rhythm:
  4. 00:21:634 CTRL G 00:22:197 CTRL Gthe diff flow alot more natural also give to the player a natural cursor movement
  5. 00:23:884 add NC so the player can notice the next pattern better
  6. 00:24:634 try ctlg G flow alot better that the current one imo
  7. 00:27:072 NC here too same reason as the other one~
  8. 00:26:308 (3,7) - stack they perfect?
  9. 00:28:572 Add a circle then you can start the spinner on 00:28:652 with this you follow the music alot better
  10. 00:34:009 (4,5) - Unstack they two they just break the flow of your mapset make a jump there like you did on 00:32:509 (4,5) -
  11. 00:41:870 remove it reason is player is following vocals when they play and this circle without it make some confuse mmm if you dont want to remove it maybe you can try make a 1/2 slider from 00:41:683 finish in 00:41:870 is better imo
  12. 00:42:808 (4,1) - try another flow here the transition of that circle slider play kinda anitnatural imo
  13. 00:47:870 Move to x:320 y:304 for make a symetrical pattern with previous 00:47:322 (4,5) -
  14. 00:49:183 add circle? vocals starts here and you are following they in almost all the diff
  15. 01:02:884 (5,6) - add claps also NC on 5 cuz the music change and you can make a nice jump there :3
  16. 01:03:433 map this part I dont like it cuz you can follow the vocals with some sexy sliders that pause got no sense for me :c
  17. 01:05:683 should be a circle here the music is so strong for ignore it
  18. 01:35:884 (2,3) - try to move (3) to other place the transition is not good imo it feel so forces to get on it and this is not good for this diff with a great flow :/
  19. 01:37:384 move x:80 y:192 yeah nazi :D but look better imo
  20. 01:47:134 (2,3,4) - try to they dont touch theyself cuz look bad yeah another nazi~
  21. 01:50:308 add new combo look really nice there
  22. 02:05:322 (6,1,2,3,4,1) - exactly the same as 01:03:433

Red:
  1. HP6 fit this map better
  2. AR 7 fit this alot better since you dont have big jumps and the bpm is slow go ar7 plz x_x
  3. OD6 make this a little challenge~ this pushes star rating higher than white D: not done sorry
  4. 00:16:558 (1,2) - same as white o3o
  5. 00:18:620 same as white lol
  6. 00:19:558 ^~
  7. 00:27:808 (7,8) - stack they perfect Im so nazy
  8. 00:28:558 (9,1) - swap NC
  9. 00:42:058 NC this have to be NC look alot better and follow the music better
  10. 01:03:058 (1) - stack they perfec nazi stuff
  11. 01:10:183 (4) - ctrl G make a better flow also a nice jump with 01:10:933 <--- this gonna need NC if you follow my suggestion
  12. 01:14:683 Add NC like you did on the first stream in the beginning of the song also this make the player read it better
  13. 01:18:058 try to previous slider dont touch it unless you did this on purpose~ only one I didn't do, I think it's fine as it is
  14. 01:21:058 this have to be NC
  15. 01:44:300 same as 00:42:058
  16. 02:16:925 same as 01:14:683

Blue:
  • I dont have time today for mod this diff orz T-T but I take a look on it look very nice so far the only I can point fast maybe you can improve some blankets



good luck :3/

<3 natsu
pife1
Hi from your M4M
In the blue:
00:16:558 (1,2) - Could fold more these slider some like this:

00:21:620 (3,1) - Also could organíze them like this:

00:36:058 (4) - Also could organíze it like this


01:19:558 (2,3) - Here these note are fine but I feel that look a bit weird, I suggest replace for two slider more Little like this
And using only the White note:

In the Red
Just two things 00:52:933 (2,4) - these should be straight?

Good job :)

In the Winter
Why?, this difficulty have a color more it feel weird
00:32:683 (5) - Move to x:320 y:56
02:09:808 (1,2,3,1) - Here there is a problema because there is not enough time for hit to 02:10:745 (1,2,3,4,5,6)

Good luck :)
Topic Starter
captin1
"pife1"
Hi from your M4M
In the blue:
00:16:558 (1,2) - Could fold more these slider some like this:


00:21:620 (3,1) - Also could organíze them like this:


00:36:058 (4) - Also could organíze it like this


01:19:558 (2,3) - Here these note are fine but I feel that look a bit weird, I suggest replace for two slider more Little like this

And using only the White note:


In the Red
Just two things 00:52:933 (2,4) - these should be straight?

Good job :)

In the Winter
Why?, this difficulty have a color more it feel weird
00:32:683 (5) - Move to x:320 y:56
02:09:808 (1,2,3,1) - Here there is a problema because there is not enough time for hit to 02:10:745 (1,2,3,4,5,6) I think it's fine as it is

Good luck :)

Everything else fixed, thanks for the mod! I can do yours tonight :D
11t
Hello! Modding for M4M.

[White]

Drain Rate: consider decreasing. The problem is slightly alleviated because you toss in extra NCs in some places, but for the sections where you don't have much purple flying around HP recovery can be very, very slow. All it takes is a couple of mistakes in those sections and suddenly the player is very sad.

00:22:558 (1,2,3) - counter-intuitive spacing. Your map is somewhat jumpy so with spacing like this the expectation is that these notes are 1/2 beats apart, not 1 beat apart. Consider adding objects to fill the spaces, which I think would also help to improve the flow of the entire section here by making the object placement more continuous.

00:31:933 (2,3) - This fits the rhythm better, in my opinion:

It's also more consistent with your later patterns.

In general, I think this section could benefit from a rearrangement. I'm pretty biased against straight sliders, but curved sliders do flow much more smoothly in most cases and feel more "natural". To be honest, this section looks a bit sloppy as well; I think your organization could use more symmetry and equilateral shapes.

Personally, this is how I would possibly arrange the first two measures:
1.
2.
Of course I'm stepping waaaay beyond my role as modder at this point but I hope I've given you some idea on how to make improvements on both appearance and play in this section.

01:04:558 (1,2,3) - The spacing here needs adjusting. Considering the player just came from 01:02:683 (4,1,2) they're most likely expecting 1/2 beat jumps, but these notes here are 3/4 beats apart, and the spacing here isn't different enough to suggest this difference in rhythm.

One trick is to use a central anti-jump:

02:06:808 (1,2,3,4) - See above.

01:09:058 - I think this section could also use some remapping. The arrangement does look better here because you use consistent angles for your sliders, but I still think curving out some of these sliders will really help with creating more enjoyable play. Your jumps tend to use a lot of sharp, straight angles, so rather than making your sliders also straight, you can contrast with curved sliders so as the give the flow more variety.

01:12:058 (1,2,3,4,5) - Like this combo, for example, if you just curved this sliders slightly upwards and to the left, this passage would be much more enjoyable to play through, in my opinion.

Overall, I think the map could use a bit more work. Pay special attention to the placement of your objects; for example, your map has a lot of triangular patterns, but these triangles are often arranged asymmetrically, and it does make the map appear somewhat messy.

There are sections where you put gaps in the timeline to better match the vocal rhythm, but keep in mind that one of the most common causes of ambiguity and confusing play in jumpy/variable spacing maps is an inconsistent/non-steady rhythm.

[Red]

00:31:933 (2,3,4,5) - Deceiving stacks. These objects are spaced differently in time, so you should also space them differently on the map.
Note that this isn't exactly a problem at 00:39:808 (7,1) because of the NC.

Because of your consistent spacing in this difficulty, sections like 01:04:558 (4,5,6,7) aren't issues here, as far as I can tell.

This is a very well-designed difficulty! Your arrangement is aesthetically pleasing, the rhythms you've chosen to work with are interesting, and the map flows smoothly with few spacing issues.

[Blue]

00:51:058 (3,4) - A bit awkward. I think something like this would work better:


02:07:558 - Adding a note here would complement the rhythm, I think.

I don't see any other issues. Good work!

[Closing]

Your Blue and Red difficulties are solid and play well. Your White could use some work though, in my opinion. Try and apply some of the symmetry and careful arrangement of your Blue and Red maps to your White as well; while White is much more jump-focused than the other two, don't neglect its aesthetic elements.

Good luck with ranking!
Ayesha Altugle
[Timing]
BPM:160
Offset:1578 (+20 from the original offsets)

[BLUE]
00:19:183 (3) - add clap to the start of the slider
00:24:058 (3) - add clap to the end of the slider
00:25:558 (1) - add finish
00:40:183 (3,5) - remove clap
01:00:058 (3) - add nc
01:03:808 (2,5) - add clap
02:07:558 - add a note with hitsound of clap

I can't mod other diffs
Topic Starter
captin1
"11t"
Hello! Modding for M4M.

[White]

Drain Rate: consider decreasing. The problem is slightly alleviated because you toss in extra NCs in some places, but for the sections where you don't have much purple flying around HP recovery can be very, very slow. All it takes is a couple of mistakes in those sections and suddenly the player is very sad. done

00:22:558 (1,2,3) - counter-intuitive spacing. Your map is somewhat jumpy so with spacing like this the expectation is that these notes are 1/2 beats apart, not 1 beat apart. Consider adding objects to fill the spaces, which I think would also help to improve the flow of the entire section here by making the object placement more continuous. yeah I played around with this idea, think it does work

00:31:933 (2,3) - This fits the rhythm better, in my opinion:

It's also more consistent with your later patterns. kay

In general, I think this section could benefit from a rearrangement. I'm pretty biased against straight sliders, but curved sliders do flow much more smoothly in most cases and feel more "natural". To be honest, this section looks a bit sloppy as well; I think your organization could use more symmetry and equilateral shapes.

Personally, this is how I would possibly arrange the first two measures:
1. this one I liked, did something similar
2. don't like the flow in this one at all, sorry
Of course I'm stepping waaaay beyond my role as modder at this point but I hope I've given you some idea on how to make improvements on both appearance and play in this section. all good, they're solid ideas

01:04:558 (1,2,3) - The spacing here needs adjusting. Considering the player just came from 01:02:683 (4,1,2) they're most likely expecting 1/2 beat jumps, but these notes here are 3/4 beats apart, and the spacing here isn't different enough to suggest this difference in rhythm.

One trick is to use a central anti-jump:

cool thanks

02:06:808 (1,2,3,4) - See above.

01:09:058 - I think this section could also use some remapping. The arrangement does look better here because you use consistent angles for your sliders, but I still think curving out some of these sliders will really help with creating more enjoyable play. Your jumps tend to use a lot of sharp, straight angles, so rather than making your sliders also straight, you can contrast with curved sliders so as the give the flow more variety. I think a remap is pretty extreme. I don't carefully craft my maps with pretty patterns cause that bores me. I pattern when the flow allows the pattern to be there. Flow is first, maps are meant to be played, not looked at

01:12:058 (1,2,3,4,5) - Like this combo, for example, if you just curved this sliders slightly upwards and to the left, this passage would be much more enjoyable to play through, in my opinion.

Overall, I think the map could use a bit more work. Pay special attention to the placement of your objects; for example, your map has a lot of triangular patterns, but these triangles are often arranged asymmetrically, and it does make the map appear somewhat messy.

There are sections where you put gaps in the timeline to better match the vocal rhythm, but keep in mind that one of the most common causes of ambiguity and confusing play in jumpy/variable spacing maps is an inconsistent/non-steady rhythm.

[Red]

00:31:933 (2,3,4,5) - Deceiving stacks. These objects are spaced differently in time, so you should also space them differently on the map.
Note that this isn't exactly a problem at 00:39:808 (7,1) because of the NC.

Because of your consistent spacing in this difficulty, sections like 01:04:558 (4,5,6,7) aren't issues here, as far as I can tell.

This is a very well-designed difficulty! Your arrangement is aesthetically pleasing, the rhythms you've chosen to work with are interesting, and the map flows smoothly with few spacing issues.
thanks :3
[Blue]

00:51:058 (3,4) - A bit awkward. I think something like this would work better:


02:07:558 - Adding a note here would complement the rhythm, I think.

I don't see any other issues. Good work!

[Closing]

Your Blue and Red difficulties are solid and play well. Your White could use some work though, in my opinion. Try and apply some of the symmetry and careful arrangement of your Blue and Red maps to your White as well; while White is much more jump-focused than the other two, don't neglect its aesthetic elements.

Good luck with ranking! very thought provoking mod for white, thank you
"vahn10"
[Timing]
BPM:160
Offset:1578 (+20 from the original offsets) did +10

[BLUE]
00:19:183 (3) - add clap to the start of the slider
00:24:058 (3) - add clap to the end of the slider
00:25:558 (1) - add finish
00:40:183 (3,5) - remove clap
01:00:058 (3) - add nc
01:03:808 (2,5) - add clap
02:07:558 - add a note with hitsound of clap

I can't mod other diffs well that's unfortunate

Thanks! I'll get to your maps soon.
10crystalmask01
Ello! :) Random mod!

[Blue]
00:21:630 (3,1) - Why not make them have a similar shape? It would definitely look better :3
00:36:068 (4) - NC
02:02:318 (3) - Add a whistle

[Red]
00:24:255 (3) - Add clap
00:25:193 (6) - Remove clap, it's sorta being overused :S
00:37:005 (7) - ^ On the reverse. Sounds better imo.
01:14:693 (1,2,3,4,5) - I think this may be a little too much for Hard mode :S 3 stacked circles is already good enough, but any more then that then it fits in Insane mode. Try replacing it with a 1/4 slider instead, it'll also lower the star rating a bit. Skip this if you disagree.
01:39:443 (1,2,3,4) - ^
02:16:943 (1,2,3,4,5) - ^

[White]
00:55:943 (1) - I suggest it ending at 00:56:880, even if its Insane mode.
01:14:318 (4) - Put clap on the tail, instead of the head.
01:58:193 (1) - Same suggestion as 00:55:943 (1).

*Blushes* This song sounds nice :)

Hope this helps~!
Topic Starter
captin1
"10crystalmask01"
Ello! :) Random mod! oh my
[Blue]
00:21:630 (3,1) - Why not make them have a similar shape? It would definitely look better :3
00:36:068 (4) - NC
02:02:318 (3) - Add a whistle
all done~
[Red]
00:24:255 (3) - Add clap kay
00:25:193 (6) - Remove clap, it's sorta being overused :S it sounds fine to me, they lead to the downbeat well
00:37:005 (7) - ^ On the reverse. Sounds better imo. I disagree, I think it sounds better with
01:14:693 (1,2,3,4,5) - I think this may be a little too much for Hard mode :S 3 stacked circles is already good enough, but any more then that then it fits in Insane mode. Try replacing it with a 1/4 slider instead, it'll also lower the star rating a bit. Skip this if you disagree. I do disagree, they're really not difficult at all, and it's not uncommon to see small, easy streams in a hard difficulty
01:39:443 (1,2,3,4) - ^ ^
02:16:943 (1,2,3,4,5) - ^ ^

[White]
00:55:943 (1) - I suggest it ending at 00:56:880, even if its Insane mode. ohkaaay
01:14:318 (4) - Put clap on the tail, instead of the head. don't like how that sounds
01:58:193 (1) - Same suggestion as 00:55:943 (1). ^

*Blushes* This song sounds nice :) tiara so good <3

Hope this helps~!

Thanks for the mod!
TheVileOne
Make sure changes improve your map.

Blue
There were some parts I would have done differently. A lot of this is only opinion.

00:16:568 (1) - End with whistle
00:21:068 (2,3) - The angle here is not ideal, but it works for what you are trying to do. no change is necessary.
00:27:068 (3,4) - A weird alignment. It looks better if 4 was placed where 3 is pointing.
00:34:568 (1) - Whistle
00:35:505 - Add note here. Better flow. Spacing doesn't matter as much.
00:38:318 (1) - I think this looks better with the curve pointing up instead. Now beatwise, there's a strong beat 1/2th earlier. I think it sounds better if it started on the previous beat but you would sacrifice a bit of the look for the better rhythm. I'm not sure you should go that route or not.
00:39:068 (2,3,4) - Very small, but turn grid snap off to get these spacings exactly equal.
00:42:068 (1,2,1) - The gaps are shorter than previous parts of the song. Previous patterns are distances from other objects and this is very close. You can adjust so that the gaps resemble the rest of the song.
00:44:505 (2) - I think you could create a much better pattern if this were extended by 1/2th (follows vocals). The pattern you have is decent though.
01:01:568 (2) - Use a more defined curve to match the other sliders in this section. It's slightly too flat.
01:04:568 (3) - This ends too close to 2 >.< I'm not sure what to suggest to make it better though.
01:15:630 (1) - add more of a curve? http://osu.ppy.sh/ss/950479
01:45:818 (1,2,3,4) - Kind of boring IMO. It doesn't carry much flow. I came up with this http://osu.ppy.sh/ss/950496 Incorporates more of the rhythm and the object here 01:48:255 - is avoided. I didn't like the transition into the next combo. If you don't remap, still try to make it go into the next combo better.
01:54:255 (4) - end with whistle.
02:06:818 (3) - You used a more complex rhythm here, but not in the first section. Maybe go complex for both sections?
02:11:318 (1,2,3,4) - This is so much better than what you did here 01:09:068 (1,2,3,4) -. I like the angles.

Red
Your maps have a trend of getting better the further into the song it gets. Why is that?

00:25:755 (2) - Move to x 332 y 64?
00:37:755 (1) - Use a slighter curve here. It will fit better IMO.
00:44:130 (2,3,4,5) - Transitions awkwardly. I like it better when there is just a note here 00:44:786 - for the vocals. It's cleaner and reduces the confusion through here.
00:46:380 (8,1) - Picking up the triple after the gap is unintuitive. I see you did a similar pattern later in the song but that one was much more intuitive. For some reason the way the next pattern is placed is unintuitive. I think it's because in the other pattern you lead into it with a slider.
00:47:318 (5,6) - I think these should be further apart.
00:58:568 (4,5,6) - Ugly- use a different pattern.
00:59:318 - Whistle to be consistent with next pattern
00:59:880 (1) - whistle on body/redtick doesn't sound good. Only have whistle on end.
01:05:318 (7,1) - Too close.
01:07:755 (2,3) - space closer to 1.20 with grid snap off so that 3,4 spacing doesn't look so small.
01:34:193 (1) - feels so slow, and kills my feel for the beat. Splitting up into a 1/2th slider and a note flows so much better IMO. (Note: it may be my framerate making it feel slower. I realized the sliders in general feel sluggish).
01:36:818 (1) - ^ similar issues
01:55:005 (1,2,3,4,5) - Not very interesting IMO. http://osu.ppy.sh/ss/950576 ?
02:02:130 (1) - whistle on end instead of start

White
Very fun jumps in this difficulty. <3

00:17:505 - I feel these two sounds should be represented in the map somehow.
00:34:568 (1,2,3,4,5) - weird pattern, but works I guess. stacking the middle notes looks better than making that shape IMO. I suggest increasing the spacing of 00:35:318 (4,5) - and use more complex linear sliders. What do you think?
00:46:755 (1,2,3,4,5,6,7,8) - This plays very nicely.
00:50:130 (1,1,2,3,4,1,1,2,3) - The spacing and velocity changes make this so awkward to play. Please use more 1.3 snap here.
01:03:068 (2,3,1) - I suggest using equal spacing here for more intuitive flow.
01:05:318 (4,5,1) - ^
01:07:380 - Please add a note here. This gap is making it really difficult to hit the next part correctly. when there is a note here I can hit the next part perfectly fine.
01:34:005 (1,2) - Kind of randomly placed. Don't you think?
01:41:880 (3,4) - I feel this spacing should be larger. This flows badly.
01:43:380 (3,4) - ^
01:45:818 (1,2) - Randomly placed... doesn't look good. I think it looks slightly better if it's a mirror of 01:47:130 (2,3) - https://osu.ppy.sh/ss/950606 Make sure the correct notes stack.
01:48:818 (1) - Bad overlap with the purple slider. If the purple slider was further away, I would suggest stacking on the end of it. i'm not sure how that would affect the flow.
01:53:318 (2,3,4) - too large. It feels like an unfitting change in flow. 1.5/1.7 is better flow IMO.
02:03:443 (6) - end whistle?
02:04:568 (2) - whistle
02:05:130 (1) - I think it would look better if this were placed inward rather than outward.
Topic Starter
captin1
"TheVileOne"
Make sure changes improve your map.

Blue
There were some parts I would have done differently. A lot of this is only opinion.

00:16:568 (1) - End with whistle
00:21:068 (2,3) - The angle here is not ideal, but it works for what you are trying to do. no change is necessary.
00:27:068 (3,4) - A weird alignment. It looks better if 4 was placed where 3 is pointing. rotated 3 to point at 4 instead
00:34:568 (1) - Whistle
00:35:505 - Add note here. Better flow. Spacing doesn't matter as much.
00:38:318 (1) - I think this looks better with the curve pointing up instead. Now beatwise, there's a strong beat 1/2th earlier. I think it sounds better if it started on the previous beat but you would sacrifice a bit of the look for the better rhythm. I'm not sure you should go that route or not.
00:39:068 (2,3,4) - Very small, but turn grid snap off to get these spacings exactly equal.
00:42:068 (1,2,1) - The gaps are shorter than previous parts of the song. Previous patterns are distances from other objects and this is very close. You can adjust so that the gaps resemble the rest of the song. I see what you mean, however I'm not exactly sure how to correct this well, I'll keep it in mind and maybe something will come to me later but for now no change
00:44:505 (2) - I think you could create a much better pattern if this were extended by 1/2th (follows vocals). The pattern you have is decent though.
01:01:568 (2) - Use a more defined curve to match the other sliders in this section. It's slightly too flat.
01:04:568 (3) - This ends too close to 2 >.< I'm not sure what to suggest to make it better though. I think I figured out what to do here
01:15:630 (1) - add more of a curve? http://osu.ppy.sh/ss/950479
01:45:818 (1,2,3,4) - Kind of boring IMO. It doesn't carry much flow. I came up with this http://osu.ppy.sh/ss/950496 Incorporates more of the rhythm and the object here 01:48:255 - is avoided. I didn't like the transition into the next combo. If you don't remap, still try to make it go into the next combo better. I didn't remap like that, however I did rearrange a bit so that it flows better
01:54:255 (4) - end with whistle.
02:06:818 (3) - You used a more complex rhythm here, but not in the first section. Maybe go complex for both sections?
02:11:318 (1,2,3,4) - This is so much better than what you did here 01:09:068 (1,2,3,4) -. I like the angles.

Red
Your maps have a trend of getting better the further into the song it gets. Why is that? cause I have no idea what I'm doing usually, I figure it out as I go

00:25:755 (2) - Move to x 332 y 64?
00:37:755 (1) - Use a slighter curve here. It will fit better IMO.
00:44:130 (2,3,4,5) - Transitions awkwardly. I like it better when there is just a note here 00:44:786 - for the vocals. It's cleaner and reduces the confusion through here.
00:46:380 (8,1) - Picking up the triple after the gap is unintuitive. I see you did a similar pattern later in the song but that one was much more intuitive. For some reason the way the next pattern is placed is unintuitive. I think it's because in the other pattern you lead into it with a slider. ah, did that then
00:47:318 (5,6) - I think these should be further apart.
00:58:568 (4,5,6) - Ugly- use a different pattern.
00:59:318 - Whistle to be consistent with next pattern
00:59:880 (1) - whistle on body/redtick doesn't sound good. Only have whistle on end.
01:05:318 (7,1) - Too close.
01:07:755 (2,3) - space closer to 1.20 with grid snap off so that 3,4 spacing doesn't look so small.
01:34:193 (1) - feels so slow, and kills my feel for the beat. Splitting up into a 1/2th slider and a note flows so much better IMO. (Note: it may be my framerate making it feel slower. I realized the sliders in general feel sluggish). no I agree
01:36:818 (1) - ^ similar issues
01:55:005 (1,2,3,4,5) - Not very interesting IMO. http://osu.ppy.sh/ss/950576 ?
02:02:130 (1) - whistle on end instead of start

White
Very fun jumps in this difficulty. <3 <3

00:17:505 - I feel these two sounds should be represented in the map somehow. I like the minimalist intro as it is
00:34:568 (1,2,3,4,5) - weird pattern, but works I guess. stacking the middle notes looks better than making that shape IMO. I suggest increasing the spacing of 00:35:318 (4,5) - and use more complex linear sliders. What do you think? I think the stacked notes are good, however the 4,5 is fine as it is
00:46:755 (1,2,3,4,5,6,7,8) - This plays very nicely. yay >//<
00:50:130 (1,1,2,3,4,1,1,2,3) - The spacing and velocity changes make this so awkward to play. Please use more 1.3 snap here.
01:03:068 (2,3,1) - I suggest using equal spacing here for more intuitive flow.
01:05:318 (4,5,1) - ^ This is designed with the odd rhythm in mind, so no change for now
01:07:380 - Please add a note here. This gap is making it really difficult to hit the next part correctly. when there is a note here I can hit the next part perfectly fine.
01:34:005 (1,2) - Kind of randomly placed. Don't you think?
01:41:880 (3,4) - I feel this spacing should be larger. This flows badly.
01:43:380 (3,4) - ^
01:45:818 (1,2) - Randomly placed... doesn't look good. I think it looks slightly better if it's a mirror of 01:47:130 (2,3) - https://osu.ppy.sh/ss/950606 Make sure the correct notes stack.
01:48:818 (1) - Bad overlap with the purple slider. If the purple slider was further away, I would suggest stacking on the end of it. i'm not sure how that would affect the flow. I think the stack works, so I went with it
01:53:318 (2,3,4) - too large. It feels like an unfitting change in flow. 1.5/1.7 is better flow IMO.
02:03:443 (6) - end whistle?
02:04:568 (2) - whistle
02:05:130 (1) - I think it would look better if this were placed inward rather than outward.

thanks much!
Star Stream
[Blue]
00:25:568 (1) - i'd make a jump here, maybe (156,336)?

[Red]
00:19:943 (1) - move somewhere not to overlap 00:19:568 (5) -
00:37:755 (1) - ctrl+g and put 00:38:130 (2) - between 1 and 3
01:49:943 (6) - boring, try making some jumps for such Hard diff

[White]
AR-1, too fast x_x

Good, but for all 3 diffs, they have pretty bed flows. plz ask me in game about that if you want to improve the flows
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