Easy: (In general you should never have your distance snap such that notes are touching. It is aesthetically unpleasing)
00:00:651 (1,3) - Why are you putting 3 in the same location as one, and not even a direct overlap. This is both ugly and boring
00:10:140 (4,5) - place upward a bit so that 3's slider curve points directly at the notes
00:12:895 (1,3) - same as 00:00:651 (1,3)
00:19:018 (2,1) - please avoid overlaps like this they are aesthetically unpleasing (for examples, 00:12:895 (1,2,3)
00:28:508 (3) - probably will look better if it was vertically aligned with 00:27:589 (2)
00:44:426 (1) - why did you not align it with 00:44:120 (4)?
00:46:875 (2,3) - another bad overlap, don't let the edge of the next slider overlap with the edge of previous slider unless you are doing a full crossover
I think you get the general trend of aligning and fixing overlaps, so I am just going to skip similar errors
01:10:140 (2,3) - don't do patterns like this unless the notes all start at the same place or there is a bunch of small patterns to form a fan/arch patterns
01:19:018 (1,2) - weak curves and unbalanced S shapes are terrible looking sliders, please remake these sliders
Combo modding:
00:02:946 (3) - new combo to be consistent with 2 tall white tick pattern
00:15:344 (3,1) - new combo to be consistent with 00:25:140 (1) and 2 tall white tick pattern
00:42:283 (2) - new combo to follow lyrics
00:47:793 (3,1) - remove 3s new combo and add a new combo to 1 to follow lyrics
In general, you combo patterns seem sort of random, and you should try to make them consistent
At this point, I want to just remap Easy since the diff is fairly bad imo. Aesthetically, this map looks terrible, and should be fixed soon, not to mention ideas of flow that I did not really mention in my mod.
Normal:Pretty much the same issues as Easy, but to a lesser degree
00:06:467 (3,1) - overlap
00:08:916 (3,4) - ^
00:12:895 (1) - make slider look nicer, weak curves are aesthetically unpleasing
00:18:099 (2) - it doesn't look that great for a straight line to point toward a slider that doesn't transition off the slider's direction/flow
00:36:161 (3,5) - the slider whistles don't sound that great
00:56:671 (4) - weak curve + overlap with 00:57:895 (5)...
The middle of the map was not bad, but the rest of it suffers the same problems as easy, so please try to learn from what I said in Easy.
Hard: (Since this map is better than the previous 2, I am going to mod it with a slightly higher standard)
00:16:263 (6,1) - why is there a jump here?
00:17:487 (5,1) - why is there an antijump here?
00:28:967 (2,3) - more random jumps
00:34:477 (4,1) - transitioning to even softer sections with a jump... + hard to read behind the repeat
00:51:926 (5) - back and forth jumps of sorts followed by an antijump, pls don't do this
00:56:212 (1,2) - make parallel/ put them in a nicer arrangement
01:02:640 (1,2) - overlap T_T
01:03:253 (3,4) - have 4 blanket 3 better pls
01:03:253 (3,1) - move overlaps
01:04:630 (2,3) - have 2 blanket 3
01:05:702 (5,1) - overlap
Okay I'm to stop pointing out these aesthetics. You really just need to comb your map and fix all of them pls
Insane:To be honest, I don't even want to do a real mod of this diff. Random jumps + random antijumps + plenty of hidden notes + more (just look at 00:27:283 (1,2,3,4,5,6) ). Did you ever try playing this diff? I would never recommend anyone to play this.
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It shows pretty obviously that this is your first map. There are enough mistakes and annoyances in the map to make most people unhappy while playing. I would seriously recommend looking at cleaning up the appearance of your maps and play some maps you like. You have some interesting patterns, but your execution leaves much to be desired. Remake parts of your map, get a few more good mods, and lets you see how far you progress. You have potential, but you be willing to put in the effort to make that potential sprout.