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posted

CoroQuetz wrote:

[Loctav's Oni]
00:26:448 (230) - use k? imo starting the k stream with a k sounds better since the single d hit sounds weird unfortunately I can't agree here. The don follows the music
01:31:136 (431,435,439,443,447,451,455,459) - use D? The bass hit is really too loud to be ignored so I think it would be better to go with D adjusted the entire section to this suggestion

wow dat difficulty ._. lol yeah
http://puu.sh/3yZYx.osu

Thank you~
posted
updated
posted
http://puu.sh/3CgJv.osu
sorry for not applying it before D:
posted
updated
posted
[Loctav's Oni]
00:17:609 (143) - k? As weird as it might sound, dddk plays more smoothly and maintains flow better than dddd, especially at high BPM's like this.
00:24:707 (207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223) - Changing the notes around to http://puu.sh/3F4Jj.jpg feels much more natural. Then opens up the chance to make 00:25:779 (223,224,225,226,227,228) - resemble the music more, by making it this: http://puu.sh/3F4KR.jpg The two kats resembling the high pitch snares that are pretty powerful at the end of that stream, then the dddk maintaining the flow. Overall it feels much nicer and is a bit more consistent with the other 1/6 pattern area. End result should be this: http://puu.sh/3F4Mv.jpg
00:53:100 (95,96,97,98,99,100,101,102) - This isn't snapped to the music at all. Slow it down and listen you will notice that it is some crazy 1/4 1/6 piano roll. You need to adjust this roll to the music properly. I guess making it straight 1/4 could work, but still weird.

Fun diff though.

[Muzukashii]
I found nothing wrong, or anything that sticks out as weird, but, I think you should make the SV1.20 for this diff. The scroll speed of 224 is really fast even for a Muzukashii level, and since you use no 1/4 it would be a benefit to the players this difficulty is aimed at.
posted

MMzz wrote:

[Loctav's Oni]
00:17:609 (143) - k? As weird as it might sound, dddk plays more smoothly and maintains flow better than dddd, especially at high BPM's like this.
00:24:707 (207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223) - Changing the notes around to http://puu.sh/3F4Jj.jpg feels much more natural. Then opens up the chance to make 00:25:779 (223,224,225,226,227,228) - resemble the music more, by making it this: http://puu.sh/3F4KR.jpg The two kats resembling the high pitch snares that are pretty powerful at the end of that stream, then the dddk maintaining the flow. Overall it feels much nicer and is a bit more consistent with the other 1/6 pattern area. End result should be this: http://puu.sh/3F4Mv.jpg
00:53:100 (95,96,97,98,99,100,101,102) - This isn't snapped to the music at all. Slow it down and listen you will notice that it is some crazy 1/4 1/6 piano roll. You need to adjust this roll to the music properly. I guess making it straight 1/4 could work, but still weird.

Fun diff though.
fixed everything: http://puu.sh/3FanN.osu
thanks! <3
posted
updated
posted
Random mania mod. :c

[SC]

00:29:529 - Imo this pattern feels a bit better that way v

00:35:288 - Add a note here? Perhaps delete 00:35:422 (35422|3) - and add a note in the 4th column.
01:17:542 - The pattern should end at 01:17:743 - Rearranging the pattern would be nice. This sounds like a good match to me imo:


[NM]

02:01:136 - Maybe you could change the pattern every 2 or 4 beats? This would add some spice to this part, since the patterning looks a bit random. This counts for SC too.

Sorry for the little mod. Couldn't find much since i'm not used to this kind of style.
posted

Paulmrm wrote:

00:29:529 - Imo this pattern feels a bit better that way - Oh yeah, thanks for this.
00:35:288 - Add a note here? Perhaps delete 00:35:422 (35422|3) - and add a note in the 4th column. - Re-edited.
01:17:542 - The pattern should end at 01:17:743 - Rearranging the pattern would be nice. - Done.
02:01:136 - Maybe you could change the pattern every 2 or 4 beats? This would add some spice to this part, since the patterning looks a bit random. This counts for SC too. - Nope, those patterns aren't random, it's comfortable to play between left and right hand / btw [NM] pattern has been re-edited / for [SC] there is no changes
Thank you for your mods :3

> New ver. [NM] <
> New ver. [SC] <
posted
updated
posted
mania mod
NM
======
HP: 6 OD: 6
cut notes by 10%, like 00:33:279 -, 00:40:243 -, 01:43:993 - to 01:50:442 -, 02:00:065 - they are much harder than normal.

SC
======
consider OD 6 for o2 style
posted

woc2006 wrote:

mania mod
NM
======
HP: 6 OD: 6
cut notes by 10%, like 00:33:279 -, 00:40:243 -, 01:43:993 - to 01:50:442 -, 02:00:065 - they are much harder than normal -All done.

SC
======
consider OD 6 for o2 style - Thanks, done.
Also, diffs have been renamed.

Thank you, woc :3

> New ver. [NM] <
> New ver. [SC] <
posted
updated, thanks
posted

MMzz wrote:

[Muzukashii]
I found nothing wrong, or anything that sticks out as weird, but, I think you should make the SV1.20 for this diff. The scroll speed of 224 is really fast even for a Muzukashii level, and since you use no 1/4 it would be a benefit to the players this difficulty is aimed at.
I dont really want to modify the SV but let's see if anyone thinks it should be 1.20 and i will change it.
posted
My Oni is not properly updated. Just rechecked.
posted
strange... updated again, thanks Loctav
posted
guess all fixed now no yes
posted
I like good mappers, good maps, and good efforts. I respectfully appreciate them.

Can I mod only 3 diffs? :3c

Mod for mod request
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.


General
  1. Change title text color to (64,0,0) for Artist and (60,12,0) for Title. White color for title text here is just unpleasant.
  2. Reduce lead in to 1.5? 2 is just weird for me
  3. 01:26:850 - 01:31:136 - If you add break here, players would surely appreciate it because it's almost no breaks at all here


Normal
  1. Tick rate 2 is just meh, also since they are not really audible they're like did nothing but giving more scores when playing. This is just weird o-o use 1 instead maybe?
  2. HP +1 for more balanced diff setting
  3. 00:06:493 (1) - To make a balanced straight-turned slider, make sure you put the second red dot right above the slider tick like http://puu.sh/3RK1p.jpg or if there's no tick make sure the straight-turn point is covered by the sliderball perfectly like http://puu.sh/3RK2s.jpg. Yours here looks like this http://puu.sh/3RK31.jpg and it just looks weird.
  4. 00:13:993 (2,2) - Imperfect blanket.
  5. 00:35:957 (3) - Add whistle-slide sound here to match the scream on background? You know what do I mean by whistle-slide right.
  6. 00:38:636 (1) - Remove NC? 2 notes on previous pattern is too few
  7. 01:09:975 (2) - End this slider on 01:10:779 - and add circle on next white tick?
  8. 01:20:690 - You can add note here, actually.
  9. 01:22:565 (1) - Bad : - ( How about something like this instead http://puu.sh/3RKgG.jpg ? I can provide code if you want.
    29,203,82565,6,0,B|95:204|74:281|74:281|158:285|141:368,1,240.000002384186,4|2,0:0|0:0,0:0:0:0:
  10. 02:02:207 (1,2) - A little bit imperfect blanket.


tiper's Sonata
  1. Considering you have a lot of short spinners, it's a good idea to reduce OD -1.
  2. 00:27:386 (5,6,1) - Make these three have same spacing.
  3. 00:44:529 - Add note here? It's weird to leave a mappable downbeat empty.
  4. 00:47:609 (1) - I just don't agree with this spinner here, at least try mapping this part. It's pretty mappable according to your mapping style here.
  5. 00:50:422 (4,5) - You could make these more spaced, since they're actually separated by a 1/4 space
  6. 01:12:520 (3) - End this slider on 01:12:922 - and add note on next white tick?


Insane
  1. 00:13:190 (3,4) - These stack somehow breaks flow ;~;
  2. 00:13:591 (5,6) - ^
  3. 00:27:922 (1,2,3) - Apply manual stack please
  4. 00:41:850 (1,2) - If you could convert these into slider, it'll flow better I suppose.
  5. 00:42:252 (4,5) - ^
  6. 00:53:100 (4,5,6,7,8,9,10,11,1) - I love you.
  7. 01:10:779 (1) - Weird shape ;~; how about http://puu.sh/3RKMe.jpg
  8. 01:23:100 (3) - Curve is not good enough. If you want to make it better, try placing a dummy note and blanket it with the curve, and delete the dummy note.
  9. 01:24:707 (1) - Not good curve either. Try above tips.
  10. 01:25:243 (3) - Why would you add another red dot on the end? Remove the second red dot, it's unnecessary. Also apply the above tips to make the curve unruined.
  11. 01:35:823 (2,3,4,5,6) - These flows really weird o-o Could you please make more structured and more visible pattern?
  12. 01:37:966 (2,3,4,5,6) - Another weird flow ;__;
  13. 01:46:940 (4) - If you copypaste from 01:46:136 (1) - and ctrl+H it would surely way much better and it wouldn't broke the symmetry at all


This game needs more Sieg and his beatmaps.
You can already contact the BATs for bubbling this, it's nearly perfect. Great job.

Starred. Good luck.
posted

inverness wrote:

I like good mappers, good maps, and good efforts. I respectfully appreciate them.

:3

General
  1. Change title text color to (64,0,0) for Artist and (60,12,0) for Title. White color for title text here is just unpleasant.
    yep yep, I'll ask for this
  2. Reduce lead in to 1.5? 2 is just weird for me
    not a big deal really, i prefer to leave this as it
  3. 01:26:850 - 01:31:136 - If you add break here, players would surely appreciate it because it's almost no breaks at all here
    there is little breaks somewhere near


Normal
  1. Tick rate 2 is just meh, also since they are not really audible they're like did nothing but giving more scores when playing. This is just weird o-o use 1 instead maybe?
    changed
  2. HP +1 for more balanced diff setting
    yep
  3. 00:06:493 (1) - To make a balanced straight-turned slider, make sure you put the second red dot right above the slider tick like http://puu.sh/3RK1p.jpg or if there's no tick make sure the straight-turn point is covered by the sliderball perfectly like http://puu.sh/3RK2s.jpg. Yours here looks like this http://puu.sh/3RK31.jpg and it just looks weird.
    done
  4. 00:13:993 (2,2) - Imperfect blanket.
    tuned a little
  5. 00:35:957 (3) - Add whistle-slide sound here to match the scream on background? You know what do I mean by whistle-slide right.
    good idea
  6. 00:38:636 (1) - Remove NC? 2 notes on previous pattern is too few
    removed
  7. 01:09:975 (2) - End this slider on 01:10:779 - and add circle on next white tick?
    yep
  8. 01:20:690 - You can add note here, actually.
    prefer to leave this empty
  9. 01:22:565 (1) - Bad : - ( How about something like this instead http://puu.sh/3RKgG.jpg ? I can provide code if you want.
    29,203,82565,6,0,B|95:204|74:281|74:281|158:285|141:368,1,240.000002384186,4|2,0:0|0:0,0:0:0:0:

    I've fixed a bit my slider
  10. 02:02:207 (1,2) - A little bit imperfect blanket.
    tuned


Insane
  1. 00:13:190 (3,4) - These stack somehow breaks flow ;~;
    intended
  2. 00:13:591 (5,6) - ^
    intended
  3. 00:27:922 (1,2,3) - Apply manual stack please
    yep
  4. 00:41:850 (1,2) - If you could convert these into slider, it'll flow better I suppose.
  5. 00:42:252 (4,5) - ^
    indeed
  6. 00:53:100 (4,5,6,7,8,9,10,11,1) - I love you.
    :3
  7. 01:10:779 (1) - Weird shape ;~; how about http://puu.sh/3RKMe.jpg
    classic
  8. 01:23:100 (3) - Curve is not good enough. If you want to make it better, try placing a dummy note and blanket it with the curve, and delete the dummy note.
  9. 01:24:707 (1) - Not good curve either. Try above tips.
  10. 01:25:243 (3) - Why would you add another red dot on the end? Remove the second red dot, it's unnecessary. Also apply the above tips to make the curve unruined.
    they not supposed to be good curves :o
  11. 01:35:823 (2,3,4,5,6) - These flows really weird o-o Could you please make more structured and more visible pattern?
  12. 01:37:966 (2,3,4,5,6) - Another weird flow ;__;
  13. 01:46:940 (4) - If you copypaste from 01:46:136 (1) - and ctrl+H it would surely way much better and it wouldn't broke the symmetry at all
    yep


Starred. Good luck.
Thanks for great mod and support!
posted
M4M


ahhh
note: it's all just suggestions. no need to change if you think that the objects/sounds are good enough to you >~<

ps: im on my phone so . - . hope i wont do typo or anything.

tiper's Sonata

00:12:118 (7) - remove whistle at the end of it
00:13:725 (4) - remove finish ------ ^
00:29:529 (8) - remove whistle ---- ^
00:47:475 (7) - ------ ^
00:50:154 (3) - move to x:144 y:192
00:54:440 (2) - remove whistle
00:56:047 (1) - move to x:184 y:108
01:10:511 (5) - remove finish
01:20:422 (5) - ------ ^
01:23:368 (5,6) - put the clap at the end of the slider 6 and the whistle at the circle 5. that flows enough with the previous hitsound pattern and with the hitsound pattern before the spinner.
01:39:306 (9) - remove whistle
01:59:261 (1,2,3) - replace the whistles with claps at 1 and 3, remove whisle at 3.
Zukisinx's Muzukashi

- add K at 00:32:073. it fits a lot with the previous K
- change the KDK into KKD at 00:38:368? sounds better imo
- imo KKDDk sounds good rather than KKKDK at 00:52:565
- prefer DKK at 00:58:451 since it sounds kinda flow well with the previous DDk
- KDD at 01:17:207 sounds better

overall i like how you set tge pattern >w<

was too melted because of seeing the streams in insane diff ://////; so i think thats all for now >w<
goodluck yeyey <3 brb playing that insane again asdghjkl get ranked pls dear funfunmap amg. gotta get a BAT here to rank this ;////////;
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