Star!
oh you <3333T o u c h e wrote:
Now 5 stars for you. I think this is a great idea.
I just gave 1 star, am I lovely as well?eldnl wrote:
oh you <3333T o u c h e wrote:
Now 5 stars for you. I think this is a great idea.
give me more and then ask!119410501 wrote:
I just gave 1 star, am I lovely as well?eldnl wrote:
oh you <3333
^-Ryuujii- wrote:
well i support this although i know shitt about mapping :3
GoodDrafura wrote:
Custom droplet density, maybe a tool too make nice curves with them ?
Also saving changes when actually pressing ctrl-S then rebooting the game...... I've lost 4 hours of work, thanks. I don't want to use this build anymore.
I think it's a good idea but takes too much work for that.Don Omar wrote:
how i see this
But instead of removing the Y, we let it only for time. Like in the regular editor but when you move forward the objects fall, and when you move bakward, the objects goes up.Deif wrote:
Also, I'd like to request to remove in the CTB Editor the value of the vertical distance of the notes, as it's likely useless in order to make a CTB diff (in fact, only the horizontal distance matters).
+1qwertykool wrote:
As a side note, taiko also needs a custom interface editor, instead of a live mapping, but that's a different topic...
Everyday.Sharpbrood wrote:
Keep calm and love VelperK