I have to agree with Wishy on this one. Flashlight plays are amazing in their own right, but the problem is that the ranking system is based on skill. If some nut FL's Mendes and another DT's it, there's no question about who is the most skilled in that scenario. One guy memorized a 170 bpm map and another simply knows how to deathstream 245 bpm--something that only someone can do with skill--not hard work.
Frankly, I don't like it. I don't like it when a prodigy brushes aside someone else's massive amounts of hard work and training, but that's how it goes. It's an undeniable factor.
HD is a bit of a different matter though. This
is a rhythm game and theoretically HD pushes one to be rhythmically accurate. Only reason why I'm comfortable with HR or DT is because of the approach circle; I know when to hit. HD requires some memorization--true--but it also requires a good sense of rhythm. Because you can't sightread the timing, you have to rely on rhythm skills. I don't think it's as hard as playing hard rock, though.
However, this is only in an ideal ranking system. Right now I think the pp system needs more fixes than just mod weighting if it's going to truly reflect skill.
boat wrote:
You measure skill like that, but clearly the system doesn't.
Well it ought to.
No matter how much you try to defend your point, speed and gaining what you refer to as "skill" in general will always be achieved by the very same means as a FL FC, practice. Grinding a map to memorize it = practice, playing a lot to get better = practice. This is either way barely an issue because of how much time one actually needs to put into one single map just to beat a HR+HD/DT score, but I quite frankly don't agree one single bit with that one who spent their time doing so doesn't deserve this multiplier. No, it doesn't necessarily reflect skill, but neither does PP or rank always do a great job of it. One who spent their time memorizing the entire thing deserves to get a higher score on this map in particular.
Like I said, I don't like it much either. FL players work hard for their scores; I'll admit that. And frankly if we'd stick to the old score ranking this'd be no big deal, but unfortunately your place on a map has a direct impact on your performance ranking. Because this current system is
supposed and meant to reflect skill, not hard work.
To clarify, while practice may be the means to attaining skill, it is not skill in itself. The system ought to measure one's skill, not how hard they practice.