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Foo Fighters - Monkey Wrench

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Danny

jonathanlfj wrote:

[General]
The drum images in your sb stops pulsing after 00:48:449, you might want to get that fixed Might remove these I am not sure.
The kiai times should start on the down beats, instead of the beat following it. For example 00:43:281 this kiai should be on 00:42:936, and all the other ones that follow it. If you really want you can do a kiai flash on the second beat to follow your sb stroke Will get other opinions because the goal was to have it on the lyrics thank you

[Easy] Sorry for the "Done" spam, I applied this mod months ago but I lost the draft. I went through it to determine the changes made now, sorry for the hiatus.
00:23:642 - a soft sample here would fit the music better Done
00:41:558 (4) - try placing this at x:416 y:124, flows better imo. Also consider a finish on the end Done
01:02:919 (3,4) - instead of this rhythm, I would try something like this: 01:05:331 - since you made a sb pulse here, drag the break to start here Done
01:18:423 (2) - clap on start Done
01:21:524 - soft sample Done
01:27:036 - ^ Done
01:32:549 - ^ Done
01:41:851 (3) - clap Done
01:44:952 (4) - finish on end, also i think the hitsound volume is a bit too loud here Done
01:52:875 (2) - clap on start Done
02:01:144 (5) - ^ Done
02:02:522 (7) - NC here instead of 02:04:589 (1), similar to how you handled 00:59:129 (1) Done
02:06:312 (2,3) - use the same rhythm as I suggested in 01:02:919 (3,4) Done
02:08:380 (6) - a finish here would be great, and also drag the break to start at 02:08:897 Done
02:19:405 (1) - this is too soon after spinner, I suggest you start the spinner at 02:16:476 and end it at 02:18:027 Done
02:22:161 (1) - do the same to this spinner Done
02:46:967 (6) - missing a NC Done
03:02:816 (5) - finish should be on the end instead of 03:03:849 (1) Done
03:14:530 (7) - finish Done
03:21:420 (2) - remove the finish on the start Done
03:30:378 (2) - use a clap instead of finish, like 03:35:891 (2) Done
03:40:025 (1) - this one can be a finish to keep consistency with the previous patterns Done

[Normal]
I recommend circle size 3.5 to better the transition between Easy and Hard Done
00:41:558 (1,1) - according to recent ranking criteria changes, this is a little too soon after spinner. I recommend you change the spinner to a long slider, or a similar pattern as what you did on Easy Done
01:03:436 (5) - I would make this a slider that ends at 01:03:780 to capture the guitar Done
01:05:331 - drag the break here Done
01:20:835 (1) - unnecessary NC Fixed
01:39:267 (3) - this slider looks slightly distorted, i think you should stick with the 3-point slider Fixed
01:44:779 (1,1) - same as 00:41:558 (1,1) Done
02:06:829 (5) - same as 01:03:436 (5) Done
02:08:897 - drag the break here Done
02:20:266 (2) - did you reverse this intentionally? the sudden spacing change is really easy to misread, I recommend you to ctrl+g this DEFINITELY NOT THANKS
02:41:111 (1) - clap on start Done
02:46:623 (5) - NC Done
03:02:299 - consider a note here, fits really well imo Done
03:02:816 (5) - finish should be on the end of this instead of 03:03:849 (1) Fixed
03:24:177 (1) - shorten this to end at 03:25:210 Done
03:40:025 (1) - make this a finish instead of clap Done
The hitsounding in this diff is nicely done, you should use the same approach in the Easy diff as well Will check it out thanks!
[Noya's Hard]
00:17:268 (3) - this plays better if you break it up to a repeat slider + a 1/2 slider starting at 00:17:785. The same applies to all similar sliders later on I very much agree
01:05:331 - drag the break to start here Done
01:29:792 (6) - NC here Done
01:35:304 (8) - ^ Done
02:08:897 - start break here Done
02:21:988 (1) - the spinner end is way too loud, reduce the volume to 70% Done
02:27:156 (8) - NC Done
02:33:186 - this section could totally use for jump intensity, for example 02:38:009 (4,1), 02:41:799 (2,3,4), 02:46:622 (1,2,3), and all the circle patterns. 1/1 jumps in this bpm is relatively easier to perform, so you should us it to enrich the flow in this section Added some spacing!
02:55:408 (1) - 03:01:954 seems a more natural end for this long spinner, also reduce volume here as well Done
03:02:299 - you can consider a circle here if you do shorten the previous slider Added
03:30:034 - try a circle here to connect the two vocal sliders, same to 03:35:546 and 03:41:058 Done
03:38:647 (8) - NC Done
03:50:878 (3) - remove this slider, it follows nothing and kills the feeling of 03:50:705 (2) bringing the music into a halt Removed, should that last circle stay there too?


[Insane]
00:53:961 (1) - it might be a good idea to make the end of 00:53:961 (1) soft sample, and apply this to all the 3/4 sliders in this map Done
00:58:440 (8) - clap Done
00:59:474 (1) - add finish, and follow the suggestion of 00:54:306 (1) Done
01:00:507 (4) - clap Done
01:04:986 (1) - hitsounds are too loud here, reduce it to 80% Done
01:09:810 (1) - remove NC Done
01:15:150 (1) - ^ Done
01:16:183 - use soft sample hereDone
01:16:700 (1) - remove NC, the previous slider is not a soft sample one Removed NC, what about that previous slider then?
01:35:305 (9) - add NC Done
02:03:901 (4) - clap Done
02:21:989 (1) - end this at 02:24:228 to keep consistency with 02:11:136 (1) Done
02:53:858 (4) - this doesnt play well, since you had to reach the slider fast but slow down a lot for the stream right after. I recommend making this a 1/2 slider and reposition the stream to preserve the momentum Should be better!
03:02:471 (5) - clap on start Done
03:03:160 (1) - remove NC Done
03:10:051 (4) - clap Done
03:35:891 (5) - use a finish to keep consistent with previous pattern Done
03:40:025 (1,2,6) - same here, also why the volume change on 03:40:542? Adjusted this pattern to have consistency.

Aside from the hitsounds and some new combo usage, everything else seems fine. Let me know afterwards These fixes were essential, thank you very much. On another note I am very sorry for almost not finishing this as I have not been on osu. Sorry for the long wait but I finally did it! Haha well, thank you again for everything because you've been here for a long time with this map! Seen it in all forms haha, very grateful. Sorry for the "Done" spam as well, I seriously did the majority of it already but the draft was gone so I had no clue what response I may have made, but I agree with most anyway so the smaller changes I checked them off and moved on. Thanks again, talk to you soon!
Lanturn
Alright. made a lot of rhythm / aesthetic changes on Easy. With a little bit more, (a few more mods or another person to sit down and look through it) it should be pretty much ready to go.

Log#1 from yesterday

SPOILER
16:46 Danny: lanturn
16:46 Lanturn: ?
16:47 Danny: Could you take a look at my Monkey Wrench's easy and go over it with me? Jonathanlfj has looked over it and has said to ask you to look since he knows you are great with them
16:47 Danny: He said after that he could bubble it for me
16:47 Lanturn: oh
16:47 Lanturn: I can try :S
16:47 Danny: Awesome!
16:47 *Danny is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
16:47 Danny: Easy^
16:47 Danny: whenever you can :)
16:48 Lanturn: lemme play it quickly first
16:52 Lanturn: few rhythm / aesthetics that could be fixed maybe
16:53 Lanturn: off the bat, it'd be great if you could tidy 00:13:307 (2) - up a little. try to blanket it around the (3) or something
16:54 Danny: got ya
16:54 Danny: i moved it up to x 196 y 168 is that fine
16:54 Danny: along with the 1 repositioned
16:55 Lanturn: if it looks ok then sure
16:55 Danny: https://osu.ppy.sh/ss/3184034
16:55 Lanturn: for that you could curve the (2) a bit more
16:56 Danny: done it
16:56 Lanturn: k
16:56 Lanturn: stuff like 00:14:685 (4) - have you considerred reducing the slider by 1/2?
16:56 Lanturn: to fit the vocals better
16:57 Danny: that sounds very nice
16:57 Danny: !
16:57 Danny: how about the pattern after
16:58 Lanturn: 00:18:475 (1,2) - you mean?
16:58 Danny: i meant more immediatly after
16:58 Lanturn: oh you mean filling in the new gap
16:58 Lanturn: use a 1/1 slider maybe?
17:00 Danny: ill show you but its being stupid about screenshots
17:00 Danny: http://osu.ppy.sh/ss/3184052 is that too much of a gap
17:01 Lanturn: oh, your making more gaps
17:01 Lanturn: Just watch DS for those
17:02 Lanturn: I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg
17:05 Danny: Hey man sorry
17:05 Danny: my net was being really stupid
17:05 Lanturn: welcome back
17:05 Lanturn: Tari told me yeah XD
17:06 Danny: what was the next thing said
17:06 Lanturn: "I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg"
17:06 Lanturn: or did you get that one
17:06 Danny: i know i wanted to send you this https://osu.ppy.sh/ss/3184071
17:06 Danny: didnt
17:06 Lanturn: i got that picture
17:06 Lanturn: you were asking about the gap
17:07 Danny: what about the drum on 16:407
17:07 Lanturn: One thing I highly recommend is that you don't really want to prioritize clap notes like that. It's fine a few times, but they shouldn't be the center of the song
17:07 Danny: i see.
17:07 Lanturn: if you want to map that drum, then make a 1/1 slider and put it on the tail
17:08 Lanturn: it works both ways
17:08 Danny: alright!
17:08 Danny: done that gonna make it flow now, whats next?
17:08 Lanturn: I guess it's these two 00:23:298 (5,6) -
17:09 Lanturn: Mainly you wouldn't really care for the tail end of that slider, you can just have a circle at (5) and it'll be more than enough
17:09 Lanturn: skip 00:23:642 - completely like you did at 00:17:785 (7) -
17:10 Danny: done i put it on the 5 note after is that fine
17:10 Danny: the 6!
17:11 Lanturn: It can work a few times I guess. You don't really want to have a powerful beat like 00:23:987 - on the end of a slider though lol
17:11 Lanturn: for 00:23:987 - you probably want to use a finish
17:12 Lanturn: you can keep the clap if you want though
17:12 Danny: finish and clap or finish or clap?
17:12 Lanturn: finish+clap or just finish works
17:13 Danny: alright finish+clap
17:13 Danny: or was that my error now?
17:13 Danny: why is it soft sample.. i forget... should i leave it like that?
17:14 Lanturn: it works either way, I like the soft though
17:14 Danny: alright yeah
17:14 Danny: ill make it consistent then
17:14 Danny: i wasnt sure i forgot if i did that or not
17:14 Danny: but yeah i remember no
17:14 Danny: w
17:15 Danny: https://osu.ppy.sh/ss/3184091 so thats it rn
17:16 Lanturn: I'll have to look at it later. I think you stacked something there which really isn't recommended
17:16 Danny: yeah i did
17:16 Lanturn: 00:28:466 (5,6) - I would personally delete this (5) and move the (6) back to where the (5) started. mostly for the same reasons as the earlier one. Also the (6)'s tail how it currently is (a normal hitsound) does not fit at all
17:17 Lanturn: arrange hitsounds as needed afterwards
17:17 Danny: want a soft sample ?
17:17 Danny: on the end
17:18 Lanturn: that's only if you don't move it
17:18 Danny: https://osu.ppy.sh/ss/3184100
17:19 Lanturn: just put a clap on the both ends of the slider
17:19 Lanturn: also I recommend going underneath the 00:29:499 (1) - with the (5)
17:20 Danny: done
17:20 Lanturn: put 00:28:121 (4) - on 00:26:054 (2) - and blanket 00:28:466 (5) - around it. Then slightly move 00:29:499 (1) - into DS range -> http://puu.sh/i4f7j.jpg
17:20 Danny: how so
17:22 Danny: https://osu.ppy.sh/ss/3184109
17:24 Lanturn: should be fine. if you managed to get the (4) to rest inside the slider it would be better, but it isn't a big issue since the (4) will already be gone by the time you play the (1)
17:25 Danny: ok man!
17:25 Lanturn: anyways. I know this is RIP your slider, but you should consider having a note at 00:31:911 -
17:30 Danny: Ok
17:30 Danny: its weird anyway haha
17:30 Danny: so what do you think for the pattern
17:32 Lanturn: few different ways you can do it. change (3) to a circle, and start mapping again at 00:31:911 - or even just reduce the slider by 1/1 or something
17:33 Lanturn: I need about 10-15 mins to deal with some animals quickly though so I'll drop a few more things down you can play with while I'm afk
17:33 Danny: go for it bro
17:34 Danny: https://osu.ppy.sh/ss/3184127
17:35 Lanturn: optional. but you can change 00:35:357 (3) - into a 3/2 slider (add a reverse onto it after) as well as 00:38:113 (2,3) -
17:36 Lanturn: http://puu.sh/i4g4c.jpg
17:36 Lanturn: see if you like that rhythm better
17:36 Danny: yeah tis awesome
17:37 Lanturn: power of 3/2 XD
17:37 Danny: 00:38:457 (3) - this doesnt sound right to me
17:37 Danny: maybe i did it wrong
17:37 Lanturn: slider should start where the (2) is
17:38 Lanturn: not the (3)
17:38 Danny: yeah got ya
17:38 Lanturn: you can also do the same thing in the kiai as well if you wanted. 00:45:348 (3) - for example. move this back to 00:45:003 - and use a 3/2 :P
17:40 Danny: should be better!
17:40 Lanturn: for more randomness, you could even extend 00:48:793 (1) - by 1/2
17:40 Lanturn: some examples of dominant notes that you want to try and hit
17:41 Danny: that sounds so powerful man
17:41 Lanturn: try to play around with the kiai a bit, and then upload it, and I'll look at it when I get back
17:41 Lanturn: afk
17:41 Danny: ok!
18:25 Lanturn: gah
18:25 Lanturn: back
18:25 Lanturn: sorry had to deal with a broken fence
18:26 Danny: hi
18:27 Lanturn: 00:29:499 (1) - DS. should be 1.1, not 1.9
18:27 Lanturn: 1.0*
18:28 Lanturn: 00:16:752 (6,7) - could be blanketed a little bit better
18:29 Lanturn: 00:39:491 (3) - this is a pretty scary overlap X.x
18:31 Danny: how better
18:31 Danny: idk how to get around that hmm lets see
18:31 Danny: fixed the overlap
18:35 Lanturn: so another thing is that you like using a lot of 1/2 sliders. it isn't a big problem, but there are lots of alternatives you can do.
18:36 Danny: ok
18:39 Lanturn: i'll use 00:55:684 (2,3,4,5) - as an example I guess. 00:57:751 - isn't that important to play, so you could simply make a slider from 00:57:406 - to 00:57:923 -
18:39 Lanturn: while you're at it, try to get 00:56:545 - as a playable note
18:39 Lanturn: or a slider reverse etc
18:41 Lanturn: http://puu.sh/i4jte.jpg something like this could work, as it'll capture all of the important notes
18:41 Danny: http://puu.sh/i4jw3/1d92333f99.jpg ?
18:41 Danny: oh we went different paths haha
18:42 Lanturn: if you find it plays well then keep it XD
18:42 Danny: trying yourts
18:42 Lanturn: I'll look at it after anyways
18:43 Danny: yours is much better
18:47 Lanturn: 01:02:919 (3,4) - could simply be a 3/2 slider
18:47 Danny: applied it all!
18:47 Danny: ok!
18:48 Danny: applied
18:50 Lanturn: for the next section after the break, it's basically the same stuff I mentioned on the first loop through it
18:52 Lanturn: you used a lot of 1/2s here. 01:32:893 (1,2,3,4,1,2,3) - maybe consider just doing the beat instead of the vocals
18:53 Danny: alright
18:56 Danny: do you have a suggestino for thatpart
19:03 Lanturn: if you want to do vocals, then this maybe? http://puu.sh/i4kwo.jpg | If you want to do beat, then something simple like this maybe for a basic rhythm? http://puu.sh/i4kCY.jpg
19:06 Danny: im fixing up all the parts before it too
19:06 Danny: atleast i hope i am
19:06 Lanturn: cool :P
19:06 Lanturn: take your time
19:09 Lanturn: be back in a little bit again. gotta deal with more animals :D
19:09 Danny: sure thing
19:13 Danny: ok huh
19:13 Danny: i think its OK...
19:17 Danny: ill update it and leave it i feel like im just making more things to be fixed
19:28 Lanturn: XD
19:30 Lanturn: 01:20:145 (4) - erk
19:30 Lanturn: that gap from the previous
19:30 Danny: LMFAO DAMN
19:30 Danny: Easy JUMPS BRO
19:31 Danny: haha
19:31 Danny: fixing it
19:32 Danny: fixed
19:32 Lanturn: I forget where we left off ><
19:32 Lanturn: lo
19:32 Danny: around uhh
19:32 Danny: the last thing you suggested to me was this
19:32 Danny: 01:33:238 (2,3,4,5,6) -
19:33 Lanturn: 01:32:893 (1,2) - blankettt :(
19:33 Danny: but anything between there wasnt looked at so may be improved?
19:33 Lanturn: If you do A: 01:38:406 (1,2) - then you should do it to B: 01:40:817 (1,2,3,4) - or something with a similar rhythm maybe
19:35 Danny: i see
19:35 Lanturn: getting the 01:42:023 - basically
19:35 Lanturn: XD
19:37 Danny: done the last change!
19:40 Lanturn: for the kiai
19:40 Lanturn: its basically the same things I was mentioning in the first one :P
19:40 Danny: right
19:41 Danny: can i just copy paste and flip it omg
19:41 Danny: haha
19:41 Lanturn: lol
19:41 Lanturn: I copy paste rhythms sometimes, and just rearrange everything afterwards
19:41 Lanturn: because having the same rhythm isn't a problem if it works
19:41 Danny: yeah that makes sense
19:42 Danny: ill try that because that rhythm is terrible
19:42 Lanturn: lol ok XD
19:50 Danny: done just gotta hitsound it
19:52 Danny: updated
19:56 Lanturn: it's somewhat the same for the final kiais as well, but maybe try a little bit more variety in the rhythms? :D
19:56 Lanturn: idk something like that
19:56 Danny: so the last one
19:56 Danny: change it up?
19:57 Danny: hmmm
19:57 Lanturn: it's mainly just the overuse of the 1/2 sliders
19:57 Danny: how should i attack this my main
19:58 Lanturn: 03:04:194 (2,3) - example, you can just join these
19:58 Lanturn: 03:05:572 (4,1) - same
19:59 Lanturn: 03:06:950 (2) - has the potential to be just a circle if you wanted. either or can work
20:00 Danny: what about the 5
20:00 Danny: `03:07:467 (5) -
20:01 Lanturn: that isn't that bad how it is
20:01 Lanturn: captures the guitar nicely
20:01 Danny: ok
20:01 Lanturn: basically if my mod has said anything, it's that you can join up a lot of notes without any consequence and it makes it easier to play.
20:02 Danny: yeah!
20:11 Danny: wanna see it
20:11 Lanturn: go ahead
20:11 Lanturn: loll
20:11 Danny: update
20:12 Danny: i see the distance gap dw
20:13 Lanturn: :D
20:13 Danny: fixed
20:13 Lanturn: 03:20:042 (1,2) - this plays a bit odd, you can pretty much tell why with the sound that's in the middle of them XD
20:13 Danny: yeah
20:13 Danny: mhmm
20:14 Danny: uhh
20:14 Danny: how could i do it bro
20:15 Danny: i want to keep that slider circle thing
20:15 Lanturn: starting a 3/2 from 03:20:731 - is a solution
20:15 Lanturn: and add a reverse on to it
20:16 Danny: got it!
20:20 Danny: fixed
20:21 Danny: hows the rest
20:21 Danny: here ill upload again
20:22 Danny: there
20:26 Lanturn: 03:14:874 (1,2) - Distance
20:27 Lanturn: from 03:23:487 (4,5,1,1) - and onwards it's basically rinse and repeat
20:27 Lanturn: you got this :P
20:27 Danny: fixed
20:28 Lanturn: I would end 03:29:000 (1,2) - 1/1 earlier each
20:28 Danny: do the 1/2 sliders justify in that section due to the vocals
20:29 Danny: 1awesome
20:29 Lanturn: eh, they aren't the end of the world, but you can work around them using the various methods I've been telling you XD
20:29 Lanturn: 03:34:512 (1,2) - same thing
20:29 Lanturn: and.. so on from there XD
20:29 Lanturn: basically, 1/2 should be your last resort
20:30 Lanturn: or if there is a fair gap to recover from after using one
20:30 Danny: i understand!
20:47 Danny: Done
20:48 Lanturn: :D
20:49 Danny: check me out
20:49 Danny: ill brb leave anything in the pm
20:54 Lanturn: still a bit to go. I'm probably going to take off for now though. Still some rhythm issues I'd like to address, and then you also need to work on the aesthetics some more. >_<
20:54 Lanturn: I'll be around tomorrow

Log #2 from today
SPOILER
13:24 Danny: Hey man!
13:27 Lanturn: Hi
13:28 Danny: Whats going on?
13:28 Lanturn: just getting Damnae's map qualified lol
13:29 Danny: awesome
13:29 Danny: Ill be on for today I think so if theres more things about monkey wrench im ready man but no rush haha dont wanna get on you about this
13:30 Lanturn: still lots to do with it anyways :3
13:33 Danny: of course!!!!
13:33 Danny: lemme know when haha
13:38 Lanturn: just qualified it now anyways XD
13:38 Danny: sick deal
13:45 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
13:54 Danny: back
13:54 Danny: whats up
13:54 Danny: let me see this change
13:55 Danny: gotta go pick my brother up from school fml
13:55 Lanturn: ok np :P
14:23 Danny: homne
14:23 Lanturn: welcome back
14:24 Danny: whats the plan :D
14:24 Lanturn: I don't really have any plans so whatever works for me XD
14:28 Danny: let me see what oyu said before:0
14:29 Lanturn: uh
14:29 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
14:29 Lanturn: I think that was it?
14:29 Danny: i made them into 1/2 is that good
14:31 Danny: https://osu.ppy.sh/ss/3187498
14:32 Lanturn: should be Fine
14:32 Danny: cooool!
14:39 Lanturn: oh cool
14:42 Lanturn: it's mostly just aesthetics for other things
14:42 Danny: ok man
14:42 Lanturn: 00:16:752 (6) - blanket by moving the middle node out a little more
14:43 Danny: the distance became 1.20
14:43 Lanturn: I wouldn't recommend stacking 00:23:298 (5,1) - instead try moving the (5) down and then moving the (1) up
14:44 Lanturn: Just gotta work at it a bit until you get it decent XD
14:44 Danny: alkright
14:45 Lanturn: 00:29:499 (1) - the DS on this note needs to be fixed. it's currently 1.0 on the previous
14:45 Lanturn: 00:31:222 (3,4) - these two need to be slightly closer
14:46 Danny: got it
14:46 Lanturn: 00:35:357 (3) - you could make this look a little bit nicer by moving the second node in a bit, and adjusting others slightly -> http://puu.sh/i5eDW.jpg
14:47 Lanturn: 00:43:970 (2) - could use a better blanket around (1)'s tail
14:48 Lanturn: 00:45:003 (3) - consider removing the second to last grey node so the tail ends up straight (adjust as needed)
14:49 Danny: i changed that last slider
14:50 Lanturn: 00:48:793 (1) - I'm going to admit, this is a little bit 'ugly' to be blunt. try giving the tail end a little bit more room, and making the curve feel more natural if you can. uh. maybe have a shape like this or try to find something that suits it: http://puu.sh/i5ePI.jpg
14:50 Danny: https://osu.ppy.sh/ss/3187568 is that blanket ok ?
14:50 Lanturn: Use the approach circle to help judge blankets
14:50 Danny: alright sure
14:50 Lanturn: example like you did with http://puu.sh/i5eSn.jpg
14:51 Lanturn: those really help :P
14:51 Lanturn: 00:54:306 (1) - could use a more natural curve
14:51 Lanturn: turn that second red line into a grey for example
14:51 Lanturn: red node*
14:51 Danny: https://osu.ppy.sh/ss/3187579 hows that
14:52 Lanturn: looks nice. maybe try and get it blanketed around the previous note again if you can
14:52 Lanturn: make sure DS is fine after though.
14:52 Danny: ok
14:52 Danny: blanketed too ty
14:52 Danny: done those changes
14:53 Lanturn: 01:26:692 (6) - this spacing needs some fixing
14:53 Danny: fixed
14:54 Lanturn: for 01:28:759 (2,3) - I would personally delete the (3) and put a reverse on the (2) Might as well keep the consistent drum beat if you are avoiding vocals
14:54 Lanturn: obviously this leaves a lot of room to move things around :P
14:54 Danny: got it
14:55 Lanturn: 01:35:305 (4) - blanket
14:56 Danny: fixed
14:57 Lanturn: 01:48:396 (3) - maybe the same thing as the first kiai? or maybe just make it a blanket around the (4) even, or don't even worry about blanketing and send the tail end's reverse off to the right more.
14:57 Lanturn: 01:59:077 (2) - DS
14:58 Lanturn: also that spot has a very long combo. you should NC somewhere in it
14:59 Danny: on 4 maybe?
14:59 Danny: or 6***
14:59 Danny: 6
14:59 Lanturn: 6 is good
15:00 Lanturn: 02:16:476 (1) - 02:21:989 (1) - I would personally end these 1/2 earlier to catch the guitar
15:00 Danny: done it
15:01 Danny: uhhh
15:01 Danny: is that really fast after the rest of the notes
15:02 Lanturn: huh?
15:02 Danny: hmm
15:02 Danny: nvm
15:02 Danny: i thought start haha nvm
15:02 Lanturn: oh lol
15:02 Lanturn: guitar start to guitar end would be the spinners
15:02 Lanturn: :P
15:02 Danny: its ending on temPer
15:02 Danny: but yeah i see
15:03 Danny: hmmm
15:03 Lanturn: 02:26:984 (4,5) - hmm maybe join these
15:03 Lanturn: having the two 1/2 like that can get a little difficult
15:03 Danny: yeah i got ya
15:03 Lanturn: the head of (5) isn't that important anyways
15:04 Danny: mhm
15:07 Lanturn: eh not too much else to say
15:07 Lanturn: try updating once more
15:07 Danny: ok
15:08 Danny: there
15:10 Lanturn: 00:29:499 (1) - try moving this to around x298 y317ish
15:10 Lanturn: then move 00:30:878 (2) - as needed
15:10 Lanturn: you don't really want the (1) overlapping the previous note like it is
15:10 Lanturn: the (6)
15:11 Danny: ok
15:12 Danny: here
15:12 Danny: https://osu.ppy.sh/ss/3187658
15:13 Lanturn: that doesn't overlap with the 6?
15:13 Lanturn: http://puu.sh/i5ggD.jpg
15:14 Danny: uhh
15:14 Danny: ok
15:15 Danny: https://osu.ppy.sh/ss/3187664
15:15 Danny: hm
15:15 Lanturn: should be pretty close to fine
15:15 Danny: okok
15:17 Lanturn: hmm. I think after a few more mods, you'll probably be pretty close to ready
15:19 Danny: jonathan seems to think the other diffs are ready to bubble cept this
15:19 Lanturn: oh cool :P
15:19 Lanturn: maybe try to get one or two more mods for Easy since you did a lot of work to it through my mod
15:19 Danny: what should i tell him
15:20 Lanturn: unless he can give you a few more tips and then it would be fine
15:20 Danny: wanna post this on the map?
15:20 Danny: did a lot man
15:20 Lanturn: I'll post both logs from today and yesterday sure

Good luck Danny!
Topic Starter
Danny

Lanturn wrote:

Alright. made a lot of rhythm / aesthetic changes on Easy. With a little bit more, (a few more mods or another person to sit down and look through it) it should be pretty much ready to go.

Log#1 from yesterday

SPOILER
16:46 Danny: lanturn
16:46 Lanturn: ?
16:47 Danny: Could you take a look at my Monkey Wrench's easy and go over it with me? Jonathanlfj has looked over it and has said to ask you to look since he knows you are great with them
16:47 Danny: He said after that he could bubble it for me
16:47 Lanturn: oh
16:47 Lanturn: I can try :S
16:47 Danny: Awesome!
16:47 *Danny is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
16:47 Danny: Easy^
16:47 Danny: whenever you can :)
16:48 Lanturn: lemme play it quickly first
16:52 Lanturn: few rhythm / aesthetics that could be fixed maybe
16:53 Lanturn: off the bat, it'd be great if you could tidy 00:13:307 (2) - up a little. try to blanket it around the (3) or something
16:54 Danny: got ya
16:54 Danny: i moved it up to x 196 y 168 is that fine
16:54 Danny: along with the 1 repositioned
16:55 Lanturn: if it looks ok then sure
16:55 Danny: https://osu.ppy.sh/ss/3184034
16:55 Lanturn: for that you could curve the (2) a bit more
16:56 Danny: done it
16:56 Lanturn: k
16:56 Lanturn: stuff like 00:14:685 (4) - have you considerred reducing the slider by 1/2?
16:56 Lanturn: to fit the vocals better
16:57 Danny: that sounds very nice
16:57 Danny: !
16:57 Danny: how about the pattern after
16:58 Lanturn: 00:18:475 (1,2) - you mean?
16:58 Danny: i meant more immediatly after
16:58 Lanturn: oh you mean filling in the new gap
16:58 Lanturn: use a 1/1 slider maybe?
17:00 Danny: ill show you but its being stupid about screenshots
17:00 Danny: http://osu.ppy.sh/ss/3184052 is that too much of a gap
17:01 Lanturn: oh, your making more gaps
17:01 Lanturn: Just watch DS for those
17:02 Lanturn: I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg
17:05 Danny: Hey man sorry
17:05 Danny: my net was being really stupid
17:05 Lanturn: welcome back
17:05 Lanturn: Tari told me yeah XD
17:06 Danny: what was the next thing said
17:06 Lanturn: "I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg"
17:06 Lanturn: or did you get that one
17:06 Danny: i know i wanted to send you this https://osu.ppy.sh/ss/3184071
17:06 Danny: didnt
17:06 Lanturn: i got that picture
17:06 Lanturn: you were asking about the gap
17:07 Danny: what about the drum on 16:407
17:07 Lanturn: One thing I highly recommend is that you don't really want to prioritize clap notes like that. It's fine a few times, but they shouldn't be the center of the song
17:07 Danny: i see.
17:07 Lanturn: if you want to map that drum, then make a 1/1 slider and put it on the tail
17:08 Lanturn: it works both ways
17:08 Danny: alright!
17:08 Danny: done that gonna make it flow now, whats next?
17:08 Lanturn: I guess it's these two 00:23:298 (5,6) -
17:09 Lanturn: Mainly you wouldn't really care for the tail end of that slider, you can just have a circle at (5) and it'll be more than enough
17:09 Lanturn: skip 00:23:642 - completely like you did at 00:17:785 (7) -
17:10 Danny: done i put it on the 5 note after is that fine
17:10 Danny: the 6!
17:11 Lanturn: It can work a few times I guess. You don't really want to have a powerful beat like 00:23:987 - on the end of a slider though lol
17:11 Lanturn: for 00:23:987 - you probably want to use a finish
17:12 Lanturn: you can keep the clap if you want though
17:12 Danny: finish and clap or finish or clap?
17:12 Lanturn: finish+clap or just finish works
17:13 Danny: alright finish+clap
17:13 Danny: or was that my error now?
17:13 Danny: why is it soft sample.. i forget... should i leave it like that?
17:14 Lanturn: it works either way, I like the soft though
17:14 Danny: alright yeah
17:14 Danny: ill make it consistent then
17:14 Danny: i wasnt sure i forgot if i did that or not
17:14 Danny: but yeah i remember no
17:14 Danny: w
17:15 Danny: https://osu.ppy.sh/ss/3184091 so thats it rn
17:16 Lanturn: I'll have to look at it later. I think you stacked something there which really isn't recommended
17:16 Danny: yeah i did
17:16 Lanturn: 00:28:466 (5,6) - I would personally delete this (5) and move the (6) back to where the (5) started. mostly for the same reasons as the earlier one. Also the (6)'s tail how it currently is (a normal hitsound) does not fit at all
17:17 Lanturn: arrange hitsounds as needed afterwards
17:17 Danny: want a soft sample ?
17:17 Danny: on the end
17:18 Lanturn: that's only if you don't move it
17:18 Danny: https://osu.ppy.sh/ss/3184100
17:19 Lanturn: just put a clap on the both ends of the slider
17:19 Lanturn: also I recommend going underneath the 00:29:499 (1) - with the (5)
17:20 Danny: done
17:20 Lanturn: put 00:28:121 (4) - on 00:26:054 (2) - and blanket 00:28:466 (5) - around it. Then slightly move 00:29:499 (1) - into DS range -> http://puu.sh/i4f7j.jpg
17:20 Danny: how so
17:22 Danny: https://osu.ppy.sh/ss/3184109
17:24 Lanturn: should be fine. if you managed to get the (4) to rest inside the slider it would be better, but it isn't a big issue since the (4) will already be gone by the time you play the (1)
17:25 Danny: ok man!
17:25 Lanturn: anyways. I know this is RIP your slider, but you should consider having a note at 00:31:911 -
17:30 Danny: Ok
17:30 Danny: its weird anyway haha
17:30 Danny: so what do you think for the pattern
17:32 Lanturn: few different ways you can do it. change (3) to a circle, and start mapping again at 00:31:911 - or even just reduce the slider by 1/1 or something
17:33 Lanturn: I need about 10-15 mins to deal with some animals quickly though so I'll drop a few more things down you can play with while I'm afk
17:33 Danny: go for it bro
17:34 Danny: https://osu.ppy.sh/ss/3184127
17:35 Lanturn: optional. but you can change 00:35:357 (3) - into a 3/2 slider (add a reverse onto it after) as well as 00:38:113 (2,3) -
17:36 Lanturn: http://puu.sh/i4g4c.jpg
17:36 Lanturn: see if you like that rhythm better
17:36 Danny: yeah tis awesome
17:37 Lanturn: power of 3/2 XD
17:37 Danny: 00:38:457 (3) - this doesnt sound right to me
17:37 Danny: maybe i did it wrong
17:37 Lanturn: slider should start where the (2) is
17:38 Lanturn: not the (3)
17:38 Danny: yeah got ya
17:38 Lanturn: you can also do the same thing in the kiai as well if you wanted. 00:45:348 (3) - for example. move this back to 00:45:003 - and use a 3/2 :P
17:40 Danny: should be better!
17:40 Lanturn: for more randomness, you could even extend 00:48:793 (1) - by 1/2
17:40 Lanturn: some examples of dominant notes that you want to try and hit
17:41 Danny: that sounds so powerful man
17:41 Lanturn: try to play around with the kiai a bit, and then upload it, and I'll look at it when I get back
17:41 Lanturn: afk
17:41 Danny: ok!
18:25 Lanturn: gah
18:25 Lanturn: back
18:25 Lanturn: sorry had to deal with a broken fence
18:26 Danny: hi
18:27 Lanturn: 00:29:499 (1) - DS. should be 1.1, not 1.9
18:27 Lanturn: 1.0*
18:28 Lanturn: 00:16:752 (6,7) - could be blanketed a little bit better
18:29 Lanturn: 00:39:491 (3) - this is a pretty scary overlap X.x
18:31 Danny: how better
18:31 Danny: idk how to get around that hmm lets see
18:31 Danny: fixed the overlap
18:35 Lanturn: so another thing is that you like using a lot of 1/2 sliders. it isn't a big problem, but there are lots of alternatives you can do.
18:36 Danny: ok
18:39 Lanturn: i'll use 00:55:684 (2,3,4,5) - as an example I guess. 00:57:751 - isn't that important to play, so you could simply make a slider from 00:57:406 - to 00:57:923 -
18:39 Lanturn: while you're at it, try to get 00:56:545 - as a playable note
18:39 Lanturn: or a slider reverse etc
18:41 Lanturn: http://puu.sh/i4jte.jpg something like this could work, as it'll capture all of the important notes
18:41 Danny: http://puu.sh/i4jw3/1d92333f99.jpg ?
18:41 Danny: oh we went different paths haha
18:42 Lanturn: if you find it plays well then keep it XD
18:42 Danny: trying yourts
18:42 Lanturn: I'll look at it after anyways
18:43 Danny: yours is much better
18:47 Lanturn: 01:02:919 (3,4) - could simply be a 3/2 slider
18:47 Danny: applied it all!
18:47 Danny: ok!
18:48 Danny: applied
18:50 Lanturn: for the next section after the break, it's basically the same stuff I mentioned on the first loop through it
18:52 Lanturn: you used a lot of 1/2s here. 01:32:893 (1,2,3,4,1,2,3) - maybe consider just doing the beat instead of the vocals
18:53 Danny: alright
18:56 Danny: do you have a suggestino for thatpart
19:03 Lanturn: if you want to do vocals, then this maybe? http://puu.sh/i4kwo.jpg | If you want to do beat, then something simple like this maybe for a basic rhythm? http://puu.sh/i4kCY.jpg
19:06 Danny: im fixing up all the parts before it too
19:06 Danny: atleast i hope i am
19:06 Lanturn: cool :P
19:06 Lanturn: take your time
19:09 Lanturn: be back in a little bit again. gotta deal with more animals :D
19:09 Danny: sure thing
19:13 Danny: ok huh
19:13 Danny: i think its OK...
19:17 Danny: ill update it and leave it i feel like im just making more things to be fixed
19:28 Lanturn: XD
19:30 Lanturn: 01:20:145 (4) - erk
19:30 Lanturn: that gap from the previous
19:30 Danny: LMFAO DAMN
19:30 Danny: Easy JUMPS BRO
19:31 Danny: haha
19:31 Danny: fixing it
19:32 Danny: fixed
19:32 Lanturn: I forget where we left off ><
19:32 Lanturn: lo
19:32 Danny: around uhh
19:32 Danny: the last thing you suggested to me was this
19:32 Danny: 01:33:238 (2,3,4,5,6) -
19:33 Lanturn: 01:32:893 (1,2) - blankettt :(
19:33 Danny: but anything between there wasnt looked at so may be improved?
19:33 Lanturn: If you do A: 01:38:406 (1,2) - then you should do it to B: 01:40:817 (1,2,3,4) - or something with a similar rhythm maybe
19:35 Danny: i see
19:35 Lanturn: getting the 01:42:023 - basically
19:35 Lanturn: XD
19:37 Danny: done the last change!
19:40 Lanturn: for the kiai
19:40 Lanturn: its basically the same things I was mentioning in the first one :P
19:40 Danny: right
19:41 Danny: can i just copy paste and flip it omg
19:41 Danny: haha
19:41 Lanturn: lol
19:41 Lanturn: I copy paste rhythms sometimes, and just rearrange everything afterwards
19:41 Lanturn: because having the same rhythm isn't a problem if it works
19:41 Danny: yeah that makes sense
19:42 Danny: ill try that because that rhythm is terrible
19:42 Lanturn: lol ok XD
19:50 Danny: done just gotta hitsound it
19:52 Danny: updated
19:56 Lanturn: it's somewhat the same for the final kiais as well, but maybe try a little bit more variety in the rhythms? :D
19:56 Lanturn: idk something like that
19:56 Danny: so the last one
19:56 Danny: change it up?
19:57 Danny: hmmm
19:57 Lanturn: it's mainly just the overuse of the 1/2 sliders
19:57 Danny: how should i attack this my main
19:58 Lanturn: 03:04:194 (2,3) - example, you can just join these
19:58 Lanturn: 03:05:572 (4,1) - same
19:59 Lanturn: 03:06:950 (2) - has the potential to be just a circle if you wanted. either or can work
20:00 Danny: what about the 5
20:00 Danny: `03:07:467 (5) -
20:01 Lanturn: that isn't that bad how it is
20:01 Lanturn: captures the guitar nicely
20:01 Danny: ok
20:01 Lanturn: basically if my mod has said anything, it's that you can join up a lot of notes without any consequence and it makes it easier to play.
20:02 Danny: yeah!
20:11 Danny: wanna see it
20:11 Lanturn: go ahead
20:11 Lanturn: loll
20:11 Danny: update
20:12 Danny: i see the distance gap dw
20:13 Lanturn: :D
20:13 Danny: fixed
20:13 Lanturn: 03:20:042 (1,2) - this plays a bit odd, you can pretty much tell why with the sound that's in the middle of them XD
20:13 Danny: yeah
20:13 Danny: mhmm
20:14 Danny: uhh
20:14 Danny: how could i do it bro
20:15 Danny: i want to keep that slider circle thing
20:15 Lanturn: starting a 3/2 from 03:20:731 - is a solution
20:15 Lanturn: and add a reverse on to it
20:16 Danny: got it!
20:20 Danny: fixed
20:21 Danny: hows the rest
20:21 Danny: here ill upload again
20:22 Danny: there
20:26 Lanturn: 03:14:874 (1,2) - Distance
20:27 Lanturn: from 03:23:487 (4,5,1,1) - and onwards it's basically rinse and repeat
20:27 Lanturn: you got this :P
20:27 Danny: fixed
20:28 Lanturn: I would end 03:29:000 (1,2) - 1/1 earlier each
20:28 Danny: do the 1/2 sliders justify in that section due to the vocals
20:29 Danny: 1awesome
20:29 Lanturn: eh, they aren't the end of the world, but you can work around them using the various methods I've been telling you XD
20:29 Lanturn: 03:34:512 (1,2) - same thing
20:29 Lanturn: and.. so on from there XD
20:29 Lanturn: basically, 1/2 should be your last resort
20:30 Lanturn: or if there is a fair gap to recover from after using one
20:30 Danny: i understand!
20:47 Danny: Done
20:48 Lanturn: :D
20:49 Danny: check me out
20:49 Danny: ill brb leave anything in the pm
20:54 Lanturn: still a bit to go. I'm probably going to take off for now though. Still some rhythm issues I'd like to address, and then you also need to work on the aesthetics some more. >_<
20:54 Lanturn: I'll be around tomorrow

Log #2 from today
SPOILER
13:24 Danny: Hey man!
13:27 Lanturn: Hi
13:28 Danny: Whats going on?
13:28 Lanturn: just getting Damnae's map qualified lol
13:29 Danny: awesome
13:29 Danny: Ill be on for today I think so if theres more things about monkey wrench im ready man but no rush haha dont wanna get on you about this
13:30 Lanturn: still lots to do with it anyways :3
13:33 Danny: of course!!!!
13:33 Danny: lemme know when haha
13:38 Lanturn: just qualified it now anyways XD
13:38 Danny: sick deal
13:45 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
13:54 Danny: back
13:54 Danny: whats up
13:54 Danny: let me see this change
13:55 Danny: gotta go pick my brother up from school fml
13:55 Lanturn: ok np :P
14:23 Danny: homne
14:23 Lanturn: welcome back
14:24 Danny: whats the plan :D
14:24 Lanturn: I don't really have any plans so whatever works for me XD
14:28 Danny: let me see what oyu said before:0
14:29 Lanturn: uh
14:29 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
14:29 Lanturn: I think that was it?
14:29 Danny: i made them into 1/2 is that good
14:31 Danny: https://osu.ppy.sh/ss/3187498
14:32 Lanturn: should be Fine
14:32 Danny: cooool!
14:39 Lanturn: oh cool
14:42 Lanturn: it's mostly just aesthetics for other things
14:42 Danny: ok man
14:42 Lanturn: 00:16:752 (6) - blanket by moving the middle node out a little more
14:43 Danny: the distance became 1.20
14:43 Lanturn: I wouldn't recommend stacking 00:23:298 (5,1) - instead try moving the (5) down and then moving the (1) up
14:44 Lanturn: Just gotta work at it a bit until you get it decent XD
14:44 Danny: alkright
14:45 Lanturn: 00:29:499 (1) - the DS on this note needs to be fixed. it's currently 1.0 on the previous
14:45 Lanturn: 00:31:222 (3,4) - these two need to be slightly closer
14:46 Danny: got it
14:46 Lanturn: 00:35:357 (3) - you could make this look a little bit nicer by moving the second node in a bit, and adjusting others slightly -> http://puu.sh/i5eDW.jpg
14:47 Lanturn: 00:43:970 (2) - could use a better blanket around (1)'s tail
14:48 Lanturn: 00:45:003 (3) - consider removing the second to last grey node so the tail ends up straight (adjust as needed)
14:49 Danny: i changed that last slider
14:50 Lanturn: 00:48:793 (1) - I'm going to admit, this is a little bit 'ugly' to be blunt. try giving the tail end a little bit more room, and making the curve feel more natural if you can. uh. maybe have a shape like this or try to find something that suits it: http://puu.sh/i5ePI.jpg
14:50 Danny: https://osu.ppy.sh/ss/3187568 is that blanket ok ?
14:50 Lanturn: Use the approach circle to help judge blankets
14:50 Danny: alright sure
14:50 Lanturn: example like you did with http://puu.sh/i5eSn.jpg
14:51 Lanturn: those really help :P
14:51 Lanturn: 00:54:306 (1) - could use a more natural curve
14:51 Lanturn: turn that second red line into a grey for example
14:51 Lanturn: red node*
14:51 Danny: https://osu.ppy.sh/ss/3187579 hows that
14:52 Lanturn: looks nice. maybe try and get it blanketed around the previous note again if you can
14:52 Lanturn: make sure DS is fine after though.
14:52 Danny: ok
14:52 Danny: blanketed too ty
14:52 Danny: done those changes
14:53 Lanturn: 01:26:692 (6) - this spacing needs some fixing
14:53 Danny: fixed
14:54 Lanturn: for 01:28:759 (2,3) - I would personally delete the (3) and put a reverse on the (2) Might as well keep the consistent drum beat if you are avoiding vocals
14:54 Lanturn: obviously this leaves a lot of room to move things around :P
14:54 Danny: got it
14:55 Lanturn: 01:35:305 (4) - blanket
14:56 Danny: fixed
14:57 Lanturn: 01:48:396 (3) - maybe the same thing as the first kiai? or maybe just make it a blanket around the (4) even, or don't even worry about blanketing and send the tail end's reverse off to the right more.
14:57 Lanturn: 01:59:077 (2) - DS
14:58 Lanturn: also that spot has a very long combo. you should NC somewhere in it
14:59 Danny: on 4 maybe?
14:59 Danny: or 6***
14:59 Danny: 6
14:59 Lanturn: 6 is good
15:00 Lanturn: 02:16:476 (1) - 02:21:989 (1) - I would personally end these 1/2 earlier to catch the guitar
15:00 Danny: done it
15:01 Danny: uhhh
15:01 Danny: is that really fast after the rest of the notes
15:02 Lanturn: huh?
15:02 Danny: hmm
15:02 Danny: nvm
15:02 Danny: i thought start haha nvm
15:02 Lanturn: oh lol
15:02 Lanturn: guitar start to guitar end would be the spinners
15:02 Lanturn: :P
15:02 Danny: its ending on temPer
15:02 Danny: but yeah i see
15:03 Danny: hmmm
15:03 Lanturn: 02:26:984 (4,5) - hmm maybe join these
15:03 Lanturn: having the two 1/2 like that can get a little difficult
15:03 Danny: yeah i got ya
15:03 Lanturn: the head of (5) isn't that important anyways
15:04 Danny: mhm
15:07 Lanturn: eh not too much else to say
15:07 Lanturn: try updating once more
15:07 Danny: ok
15:08 Danny: there
15:10 Lanturn: 00:29:499 (1) - try moving this to around x298 y317ish
15:10 Lanturn: then move 00:30:878 (2) - as needed
15:10 Lanturn: you don't really want the (1) overlapping the previous note like it is
15:10 Lanturn: the (6)
15:11 Danny: ok
15:12 Danny: here
15:12 Danny: https://osu.ppy.sh/ss/3187658
15:13 Lanturn: that doesn't overlap with the 6?
15:13 Lanturn: http://puu.sh/i5ggD.jpg
15:14 Danny: uhh
15:14 Danny: ok
15:15 Danny: https://osu.ppy.sh/ss/3187664
15:15 Danny: hm
15:15 Lanturn: should be pretty close to fine
15:15 Danny: okok
15:17 Lanturn: hmm. I think after a few more mods, you'll probably be pretty close to ready
15:19 Danny: jonathan seems to think the other diffs are ready to bubble cept this
15:19 Lanturn: oh cool :P
15:19 Lanturn: maybe try to get one or two more mods for Easy since you did a lot of work to it through my mod
15:19 Danny: what should i tell him
15:20 Lanturn: unless he can give you a few more tips and then it would be fine
15:20 Danny: wanna post this on the map?
15:20 Danny: did a lot man
15:20 Lanturn: I'll post both logs from today and yesterday sure

Good luck Danny!
Thank you very much for everything Lanturn, been here with this map since the beginning :D
samplefish
hi from idk what im doing land by request

[Easy]

00:46:381 (4,3) - i guess try to stack these or something
00:50:171 (2,4) - same ^
01:40:817 (1,2) - its new combo so youre not going to want to continue the circle like its still part of the previous combo. so break the nice curve you got for something that emphasizes the new combo like https://osu.ppy.sh/ss/3187830
02:33:186 (1) - same ^ https://osu.ppy.sh/ss/3187843

[Normal]
01:19:112 (5) - did you mean to nc
02:29:224 (5,6,1) - dam that distance tho

[Hard]
00:16:407 (1) - feels empty compared to all the notes that just happened, try this rhythm https://osu.ppy.sh/ss/3187862
00:27:432 (1) - same ^
00:33:289 (1) - suggest start with a reverse slider and end with stream so its easier to hit and gives more time to realize its a stream. https://osu.ppy.sh/ss/3187866
01:03:953 (1) - same to all other places with this
03:25:554 (1) - dam this first repeat of dont want to be your monkey wrench is so much more intense than the other 3 times he repeats it. like 4 single tap notes then another 4 single tap notes right after compared to a few circles and a bunch of sliders for the other parts.

[Insane]
01:04:469 (1,2,3,4,5,3) - could try a better blanket with the stream, but its whatever
01:11:877 (1,2,3,4) - all the other parts are spaced, then this is like nothing.
01:44:607 (3) - either have consistent spacing or id just do something like this spacing https://osu.ppy.sh/ss/3187892
02:29:741 (1,1) - more spacing? id like to see more spacing in this whole part to emphasize these 02:30:947 (3,5,7) -
02:33:186 (1) - wao this whole part <3

danny you are very sexy.

DONT WANNA BE YO WONKEY MENCH
Topic Starter
Danny

samplefish wrote:

hi from idk what im doing land by request pro land bro

[Easy]

00:46:381 (4,3) - i guess try to stack these or something Done
00:50:171 (2,4) - same ^ Done
01:40:817 (1,2) - its new combo so youre not going to want to continue the circle like its still part of the previous combo. so break the nice curve you got for something that emphasizes the new combo like https://osu.ppy.sh/ss/3187830 Done
02:33:186 (1) - same ^ Done

[Normal]
01:19:112 (5) - did you mean to nc Yup!
02:29:224 (5,6,1) - dam that distance tho Fixed

[Hard] Kuronoya took a look and denied these changes.
00:16:407 (1) - feels empty compared to all the notes that just happened, try this rhythm https://osu.ppy.sh/ss/3187862
00:27:432 (1) - same ^
00:33:289 (1) - suggest start with a reverse slider and end with stream so its easier to hit and gives more time to realize its a stream. https://osu.ppy.sh/ss/3187866
01:03:953 (1) - same to all other places with this
03:25:554 (1) - dam this first repeat of dont want to be your monkey wrench is so much more intense than the other 3 times he repeats it. like 4 single tap notes then another 4 single tap notes right after compared to a few circles and a bunch of sliders for the other parts.

[Insane]
01:04:469 (1,2,3,4,5,3) - could try a better blanket with the stream, but its whatever I don't think it matters by that point
01:11:877 (1,2,3,4) - all the other parts are spaced, then this is like nothing. Increased spacing I see what you mean
01:44:607 (3) - either have consistent spacing or id just do something like this spacing https://osu.ppy.sh/ss/3187892 Tried that out
02:29:741 (1,1) - more spacing? id like to see more spacing in this whole part to emphasize these 02:30:947 (3,5,7) - Going to leave as is due to the difficulty in the next part, I know personally I'd like to regrip around here haha
02:33:186 (1) - wao this whole part <3 !!!! :D

danny you are very sexy. Hey man you must be looking in a mirror 8-)

DONT WANNA BE YO WONKEY MENCH dun dun dunnn dun dun dunnn dun dun
jonathanlfj
fixed some misc stuff in irc (no kd)

lets get this going~
Death
Holy Heck
riffy
I appreciate how you don't give up on this awesome set and I'll be happe to finally qualify it. But first things first.

[General]
  1. That'd be great if you could avoid useless green lines in Easy/Normal diffs. Just try to avoid them this/next time. :)
    Note: if you want examples, 00:48:276 - this one on Normal does nothing.
  2. Try less bright colors? I was expecting something a little less bright, honestly.
    Colors
    Combo1 : 211,211,211
    Combo2 : 101,147,180
    Combo3 : 124,120,99
    Combo4 : 181,126,117
[Easy]
  1. 00:38:113 (2) - can you rotate it, so it doesn't overlap with (4)? rough example

    It's all cool.
[Normal]
  1. 01:42:885 (4) - can you make it more readable? Something like this would be a little better, I believe.

    Looking good!
[Hard]

  • Good job!
[Insane]
  1. 01:40:817 (1) - this is amazing ♥
  2. 03:45:537 (1) - minor - a few of the anchors seem extra and unnecessayry. Remove them?

    Love this!
Aaaand we're this close to the qualification. Check this and call me back!
Topic Starter
Danny

-Bakari- wrote:

I appreciate how you don't give up on this awesome set and I'll be happe to finally qualify it. But first things first.

[General] Should be better!
  1. That'd be great if you could avoid useless green lines in Easy/Normal diffs. Just try to avoid them this/next time. :)
    Note: if you want examples, 00:48:276 - this one on Normal does nothing.
  2. Try less bright colors? I was expecting something a little less bright, honestly.
    Colors
    Combo1 : 211,211,211
    Combo2 : 101,147,180
    Combo3 : 124,120,99
    Combo4 : 181,126,117
[Easy] Fixed
  1. 00:38:113 (2) - can you rotate it, so it doesn't overlap with (4)? rough example

    It's all cool.
[Normal] Fixed
  1. 01:42:885 (4) - can you make it more readable? Something like this would be a little better, I believe.

    Looking good!
[Hard] :)

  • Good job!
[Insane] Fixed!
  1. 01:40:817 (1) - this is amazing ♥ :)
  2. 03:45:537 (1) - minor - a few of the anchors seem extra and unnecessayry. Remove them?

    Love this!
Aaaand we're this close to the qualification. Check this and call me back! Thank youuu!
riffy
Let's rock!

Qualified!
Cerulean Veyron
I remember modding this map a long time ago ehhheheh

Anyway, congratz for your first qualified map! :V /
Topic Starter
Danny

Gray Veyron wrote:

I remember modding this map a long time ago ehhheheh

Anyway, congratz for your first qualified map! :V /
Haha I remember too! Thanks a lot for helping out and the support!
Ayesha Altugle
Wow, congrats!
meii18
Congratulation on your first rank Danny ~ \:D/
Topic Starter
Danny

Shizuku- wrote:

Wow, congrats!
Thank you so much!
Topic Starter
Danny

ByBy_ChAn wrote:

Congratulation on your first rank Danny ~ \:D/
Hopefully first of many due to motivation! Thank you!
DarkVortex
NICE!!! you finally made it :D

Damn, i remember when you first submitted that 8-)
Angelo
Finally rank ! Congratulations for your first qualified map ! :)
Lanturn
wow wow Congrats Danny! <3

I'm really glad to see all your effort is finally paying off! Congrats on your first!
MoodyRPG
One of the best songs from Foo Fighters !

Thanks for mapping this song, congratz :)
Topic Starter
Danny

DarkVortex wrote:

NICE!!! you finally made it :D

Damn, i remember when you first submitted that 8-)
Thank you so much man you've been here for the whole ride too! Means a lot :)
Topic Starter
Danny

Angelo wrote:

Finally rank ! Congratulations for your first qualified map ! :)
Thank you so much means a lot! Thanks for all your help! :)
Topic Starter
Danny

Lanturn wrote:

wow wow Congrats Danny! <3

I'm really glad to see all your effort is finally paying off! Congrats on your first!
Bro LITERALLY since day 1. You've seen the first version of this and the final, and you told me my first would take a long time and I wasn't sure how to feel then! But i took your word that it'd be worth it. Thanks man, you've done a lot and even through the bubble process helped, thanks man!
Topic Starter
Danny

MoodyRPG wrote:

One of the best songs from Foo Fighters !

Thanks for mapping this song, congratz :)
Personally I love Everlong so maybe expect a map of that song soon! Thanks for the comment and enjoy the map! Hopefully more foo fighters later, we'll see.
_koinuri
Coongratz Danny!
Topic Starter
Danny

-[Koinuri] wrote:

Coongratz Danny!
Thank you very much , for the comment as well as your consistent help through this mapset! I appreciate it!
Tari
Greetings Danny~

After some internal discussion your map has been taken away from the qualified section for the following reason(s) :


[Easy]

  1. You have some unsnapped notes that appear in this difficulty. Please take a careful look through this difficulty as well as others and resnap the notes correctly and properly./list]


[General]

  1. The frequent strobing that comes from the Storyboard combined with the white combo colour makes the notes very unpleasant to look at and also difficult on the eyes. Consider toning down the white color to something more greyish or changing the color completely
Sorry for any inconveniences this has caused you.


The map will be handled by BNs from now on, Good Luck on Requalification!

###A
Andrea
Why is it still on Ranked Beatmaps section? Probably you forgot to move it back to WIP, Tari.

Anyway, good luck on getting this qualified again!
Topic Starter
Danny

Tari wrote:

Greetings Danny~

After some internal discussion your map has been taken away from the qualified section for the following reason(s) :


[Easy]

  1. You have some unsnapped notes that appear in this difficulty. Please take a careful look through this difficulty as well as others and resnap the notes correctly and properly./list]


[General]

  1. The frequent strobing that comes from the Storyboard combined with the white combo colour makes the notes very unpleasant to look at and also difficult on the eyes. Consider toning down the white color to something more greyish or changing the color completely
Sorry for any inconveniences this has caused you.


The map will be handled by BNs from now on, Good Luck on Requalification!

###A
Applied all changed, used 150 160 140 combo color. Thank you Tari!
Topic Starter
Danny

Andrea wrote:

Why is it still on Ranked Beatmaps section? Probably you forgot to move it back to WIP, Tari.

Anyway, good luck on getting this qualified again!
Thank you Andrea
Mint
Polished the diffs over IRC, looking good!
Let's hope for a safe rank ;)
Rebubbled!
IRC Log
21:46 appleeaterx: all diffs 01:31:860 (4,5) - clap
21:46 *appleeaterx is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
21:47 appleeaterx: 01:57:699 (1,2) - pretty sure this is a spacing problem c:
21:47 Danny: fixed
21:53 *appleeaterx is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
21:53 appleeaterx: 00:19:680 (4,1) - spacing
21:55 appleeaterx: 00:26:054 (1) - well i personally think http://puu.sh/idJgm/718f324a60.jpg plays better here, but its up to you
21:55 appleeaterx: 00:36:390 (5,6) - spacing
21:56 appleeaterx: 00:39:146 (5,6) -
21:57 Danny: that does pla ynice
21:57 appleeaterx: 00:50:688 (4) - not sure about this note here. the vocal sound isnt that strong compared to the white tick after that, which has vocal + clap. something like [http://puu.sh/idJtu/acfecbffd3.jpg this]
21:59 appleeaterx: 01:03:953 (1) - only diff with a spinner here... bit weird, might want to map this out? also up to you
21:59 appleeaterx: 01:05:331 (1) - this line doesnt really have a function here, as there are no object in break time
21:59 appleeaterx: oh wait nvm that line is fine
22:02 appleeaterx: 01:19:801 (3,4) - spacing
22:02 Danny: could i leave those spinners in or should i make them slidrs/
22:02 Danny: sliders
22:03 appleeaterx: well i just found it weird that its the only diff that has a spinner there. you can map it out with a slider like the easy diff, but if you want to keep it, then thats fine.
22:04 Danny: yeah ill make slidedr art i suppose
22:04 appleeaterx: 01:30:481 (1,2) - mind swapping this rhythm-wise? would make the clap clickable, instead of just having it on the slider end (like so http://puu.sh/idK1R/ff4c093386.jpg)
22:04 appleeaterx: oh okay cool ^^
22:05 appleeaterx: 01:33:582 (7,8) - spacing, nazi i know ._.
22:05 appleeaterx: 01:34:960 (1,2) - this one too
22:06 Danny: for the space where there was a spinner i put 1 1/1 slider and 2 circles
22:06 appleeaterx: oh okay good
22:07 appleeaterx: 01:42:023 (3) - i personally dont really think the repeat fits well here. i dont really here a repeat in the vocals if that makes sense lol? also, the clap wont have any emphasis at all. you could take advantage of that sound and end up with something like http://puu.sh/idKgw/7d9112b6d8.jpg
22:08 Danny: did that for the other section too
22:08 Danny: oknow to catch up with the rest
22:09 appleeaterx: sorry for saying everything all at once w
22:09 appleeaterx: 01:54:081 (4) - similar to what i said earlier, depends what you do there
22:10 Danny: haha dont worry :)
22:10 appleeaterx: 02:00:799 (2,3) - s p a c i n g
22:10 appleeaterx: 02:13:892 (1,2) -
22:14 appleeaterx: 02:16:476 (1,1) - not sure about QAT's point of view, but recovery time is ~690ms instead of 750ms. since they didnt mention this, i'd say it's fine - but when Lanturn checks it, ask this again
22:21 Danny: wiill do!
22:21 Danny: applied them all
22:23 *appleeaterx is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
22:23 appleeaterx: dunno if you want to apply anything in a gd
22:23 appleeaterx: so ill keep things minor
22:23 appleeaterx: 01:37:027 (10) - so i'd put the nc here, putting the nc on the second note seems random to me o_o
22:24 Danny: got it
22:25 Danny: can it be applied on the 6
22:25 Danny: thatd keep everything consistent
22:25 appleeaterx: oh yea even better
22:26 Danny: got it
22:26 appleeaterx: 03:24:866 (10) - same here then
22:26 Danny: done
22:26 Danny: also can you do something for me while we do this
22:26 Danny: can you pay attention to the colors andd the SB
22:27 Danny: and see if the colors arent too bright?
22:27 Danny: thats a reason it got UQ so i changed them
22:27 appleeaterx: the strobe?
22:27 Danny: ye
22:27 Danny: compared to the combo colors
22:32 Danny: oh should i change the combo colors to a red during the part with the reb SB haha
22:32 Danny: thatd be interesting.
22:33 appleeaterx: lol sounds cool actually, but also sounds like a lot of work
22:33 Danny: it does
22:33 Danny: because theres many difficulties and so long of a song
22:33 Danny: that i have to go to every part and make it start the loop at the default again
22:34 appleeaterx: well i think its fine now
22:34 Danny: ill just leave it i dont want any more SB problems, i know like 5% of users even have it enabled haha
22:34 Danny: like the red is too similar etc
22:34 appleeaterx: true
22:34 appleeaterx: well i watched the sb + auto replay
22:34 appleeaterx: the gray colour does tone it down
22:35 appleeaterx: looks fine on my end
22:35 Danny: awesome because it was a lighter gray/white earlier
22:35 Danny: and i could see what the QAT meant
22:38 *appleeaterx is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
22:39 appleeaterx: 01:10:154 (6) - totally optional, but i just thought that the blue tick could be mapped here. since the clap on the blue tick really stands out here. if you want to keep 3/4 slider, try this? http://puu.sh/idMR4/a6a3cd3ca8.jpg
22:39 appleeaterx: current rhythm is fine too, wont force you to change
22:40 Danny: oh yeah that should be mapped
22:41 appleeaterx: 01:28:414 (4,5,6) - any reason for inconsistent spacing=
22:41 appleeaterx: ?
22:43 Danny: looks like i wanted a jump i suppose i cant recall now
22:44 appleeaterx: also, 02:34:564 (1) - this part is really cool
22:44 Danny: :D
22:44 Danny: thank you
22:45 appleeaterx: all diffs - 01:47:019 (2) - remove clap (bass here, not clap, keeping consistent with first KIAI), same at 03:04:194 (2) -
22:46 appleeaterx: and add clap 03:04:538 (4) -
22:46 Danny: i fixed the spacing i believe
22:47 appleeaterx: 03:08:586 - map this out, like 03:19:611 (11) - ?
22:47 Danny: https://osu.ppy.sh/ss/3216231 -->http://puu.sh/idNzl/9d8378ba85.jpg does this look too bad
22:48 appleeaterx: am i interpreting it right? i see a circular motion here
22:48 Danny: yeah
22:48 appleeaterx: looks alright
22:49 Danny: also the three kiais are consistent in the third cycle of the chorus being a triple
22:49 Danny: and the other two without triple
22:49 appleeaterx: oh didnt notice that, good
22:50 appleeaterx: so all diffs look fine to me now, checking general stuffs
22:52 Danny: great!
22:53 appleeaterx: tags Alernative , prehaps it should be Alternative ?
22:53 appleeaterx: dunno lol
22:54 Danny: thats very silly on my part
22:54 Danny: 0fixed
22:54 Danny: fixed it
22:56 appleeaterx: k good work, update c:
22:56 Danny: there
22:58 Danny: thank you very much
22:59 appleeaterx: lol 01:34:616 (3) - in easy diff
22:59 appleeaterx: update again xd
22:59 Danny: spacing ye
23:00 Danny: is 1.13 acceptable
23:01 appleeaterx: yes
23:01 Danny: nevermind
23:01 Danny: i got it
23:01 appleeaterx: it says 1.2 tho o_o
23:01 Danny: yeah its better now
23:01 Danny: i fixed it
23:02 Danny: updating
23:03 appleeaterx: all ready and satisfied?
23:03 Danny: i think
23:03 Danny: yeah im good!
Topic Starter
Danny

appleeaterx wrote:

Polished the diffs over IRC, looking good!
Let's hope for a safe rank ;)
Rebubbled!
IRC Log
21:46 appleeaterx: all diffs 01:31:860 (4,5) - clap
21:46 *appleeaterx is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
21:47 appleeaterx: 01:57:699 (1,2) - pretty sure this is a spacing problem c:
21:47 Danny: fixed
21:53 *appleeaterx is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
21:53 appleeaterx: 00:19:680 (4,1) - spacing
21:55 appleeaterx: 00:26:054 (1) - well i personally think http://puu.sh/idJgm/718f324a60.jpg plays better here, but its up to you
21:55 appleeaterx: 00:36:390 (5,6) - spacing
21:56 appleeaterx: 00:39:146 (5,6) -
21:57 Danny: that does pla ynice
21:57 appleeaterx: 00:50:688 (4) - not sure about this note here. the vocal sound isnt that strong compared to the white tick after that, which has vocal + clap. something like [http://puu.sh/idJtu/acfecbffd3.jpg this]
21:59 appleeaterx: 01:03:953 (1) - only diff with a spinner here... bit weird, might want to map this out? also up to you
21:59 appleeaterx: 01:05:331 (1) - this line doesnt really have a function here, as there are no object in break time
21:59 appleeaterx: oh wait nvm that line is fine
22:02 appleeaterx: 01:19:801 (3,4) - spacing
22:02 Danny: could i leave those spinners in or should i make them slidrs/
22:02 Danny: sliders
22:03 appleeaterx: well i just found it weird that its the only diff that has a spinner there. you can map it out with a slider like the easy diff, but if you want to keep it, then thats fine.
22:04 Danny: yeah ill make slidedr art i suppose
22:04 appleeaterx: 01:30:481 (1,2) - mind swapping this rhythm-wise? would make the clap clickable, instead of just having it on the slider end (like so http://puu.sh/idK1R/ff4c093386.jpg)
22:04 appleeaterx: oh okay cool ^^
22:05 appleeaterx: 01:33:582 (7,8) - spacing, nazi i know ._.
22:05 appleeaterx: 01:34:960 (1,2) - this one too
22:06 Danny: for the space where there was a spinner i put 1 1/1 slider and 2 circles
22:06 appleeaterx: oh okay good
22:07 appleeaterx: 01:42:023 (3) - i personally dont really think the repeat fits well here. i dont really here a repeat in the vocals if that makes sense lol? also, the clap wont have any emphasis at all. you could take advantage of that sound and end up with something like http://puu.sh/idKgw/7d9112b6d8.jpg
22:08 Danny: did that for the other section too
22:08 Danny: oknow to catch up with the rest
22:09 appleeaterx: sorry for saying everything all at once w
22:09 appleeaterx: 01:54:081 (4) - similar to what i said earlier, depends what you do there
22:10 Danny: haha dont worry :)
22:10 appleeaterx: 02:00:799 (2,3) - s p a c i n g
22:10 appleeaterx: 02:13:892 (1,2) -
22:14 appleeaterx: 02:16:476 (1,1) - not sure about QAT's point of view, but recovery time is ~690ms instead of 750ms. since they didnt mention this, i'd say it's fine - but when Lanturn checks it, ask this again
22:21 Danny: wiill do!
22:21 Danny: applied them all
22:23 *appleeaterx is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
22:23 appleeaterx: dunno if you want to apply anything in a gd
22:23 appleeaterx: so ill keep things minor
22:23 appleeaterx: 01:37:027 (10) - so i'd put the nc here, putting the nc on the second note seems random to me o_o
22:24 Danny: got it
22:25 Danny: can it be applied on the 6
22:25 Danny: thatd keep everything consistent
22:25 appleeaterx: oh yea even better
22:26 Danny: got it
22:26 appleeaterx: 03:24:866 (10) - same here then
22:26 Danny: done
22:26 Danny: also can you do something for me while we do this
22:26 Danny: can you pay attention to the colors andd the SB
22:27 Danny: and see if the colors arent too bright?
22:27 Danny: thats a reason it got UQ so i changed them
22:27 appleeaterx: the strobe?
22:27 Danny: ye
22:27 Danny: compared to the combo colors
22:32 Danny: oh should i change the combo colors to a red during the part with the reb SB haha
22:32 Danny: thatd be interesting.
22:33 appleeaterx: lol sounds cool actually, but also sounds like a lot of work
22:33 Danny: it does
22:33 Danny: because theres many difficulties and so long of a song
22:33 Danny: that i have to go to every part and make it start the loop at the default again
22:34 appleeaterx: well i think its fine now
22:34 Danny: ill just leave it i dont want any more SB problems, i know like 5% of users even have it enabled haha
22:34 Danny: like the red is too similar etc
22:34 appleeaterx: true
22:34 appleeaterx: well i watched the sb + auto replay
22:34 appleeaterx: the gray colour does tone it down
22:35 appleeaterx: looks fine on my end
22:35 Danny: awesome because it was a lighter gray/white earlier
22:35 Danny: and i could see what the QAT meant
22:38 *appleeaterx is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
22:39 appleeaterx: 01:10:154 (6) - totally optional, but i just thought that the blue tick could be mapped here. since the clap on the blue tick really stands out here. if you want to keep 3/4 slider, try this? http://puu.sh/idMR4/a6a3cd3ca8.jpg
22:39 appleeaterx: current rhythm is fine too, wont force you to change
22:40 Danny: oh yeah that should be mapped
22:41 appleeaterx: 01:28:414 (4,5,6) - any reason for inconsistent spacing=
22:41 appleeaterx: ?
22:43 Danny: looks like i wanted a jump i suppose i cant recall now
22:44 appleeaterx: also, 02:34:564 (1) - this part is really cool
22:44 Danny: :D
22:44 Danny: thank you
22:45 appleeaterx: all diffs - 01:47:019 (2) - remove clap (bass here, not clap, keeping consistent with first KIAI), same at 03:04:194 (2) -
22:46 appleeaterx: and add clap 03:04:538 (4) -
22:46 Danny: i fixed the spacing i believe
22:47 appleeaterx: 03:08:586 - map this out, like 03:19:611 (11) - ?
22:47 Danny: https://osu.ppy.sh/ss/3216231 -->http://puu.sh/idNzl/9d8378ba85.jpg does this look too bad
22:48 appleeaterx: am i interpreting it right? i see a circular motion here
22:48 Danny: yeah
22:48 appleeaterx: looks alright
22:49 Danny: also the three kiais are consistent in the third cycle of the chorus being a triple
22:49 Danny: and the other two without triple
22:49 appleeaterx: oh didnt notice that, good
22:50 appleeaterx: so all diffs look fine to me now, checking general stuffs
22:52 Danny: great!
22:53 appleeaterx: tags Alernative , prehaps it should be Alternative ?
22:53 appleeaterx: dunno lol
22:54 Danny: thats very silly on my part
22:54 Danny: 0fixed
22:54 Danny: fixed it
22:56 appleeaterx: k good work, update c:
22:56 Danny: there
22:58 Danny: thank you very much
22:59 appleeaterx: lol 01:34:616 (3) - in easy diff
22:59 appleeaterx: update again xd
22:59 Danny: spacing ye
23:00 Danny: is 1.13 acceptable
23:01 appleeaterx: yes
23:01 Danny: nevermind
23:01 Danny: i got it
23:01 appleeaterx: it says 1.2 tho o_o
23:01 Danny: yeah its better now
23:01 Danny: i fixed it
23:02 Danny: updating
23:03 appleeaterx: all ready and satisfied?
23:03 Danny: i think
23:03 Danny: yeah im good!
Thank you very much for this appleeaterx!
meii18
reserve for requalify no ninjia =^=/ nvm also we had an IRC

17:18 ByBy_ChAn: hi
17:20 Danny: hi
17:20 *ByBy_ChAn is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
17:20 ByBy_ChAn: I can qualify it :)
17:20 Danny: oh!
17:20 Danny: ok lets do it
17:20 ByBy_ChAn: ok \w/
17:20 Danny: :)
17:22 ByBy_ChAn: 00:20:197 - in easy you can add a note to reflect the music as you did at 00:26:054 -
17:23 Danny: ok yeah!
17:26 ByBy_ChAn: 00:22:264 (3)- the flow seems broken here :/ the slider goes to left while the next notes,4 and 5,are placed on right.I suggest to make a ctrl+h then place it on 180|240 and also move the last anchor of the slider to 212|328 to have a better flow between 3,4 and 5
17:27 ByBy_ChAn: if you not understand I can make a screenshot
17:27 ByBy_ChAn: *don't
17:28 Danny: and i assume fix distance 4/5
17:28 Danny: 5/6*
17:28 ByBy_ChAn: yes
17:28 Danny: https://osu.ppy.sh/ss/3216389
17:29 Danny: i also forgot a clap on 6
17:29 ByBy_ChAn: wait
17:29 Danny: ye
17:29 ByBy_ChAn: yes on 6 missing clap
17:29 Danny: i fixed it
17:29 ByBy_ChAn: good
17:37 ByBy_ChAn: 00:35:357 (3)- you forgot to add NC here ? I hear really well the reset of the vocal and a NC is required to emphasize the reset of the vocal
17:38 Danny: the NC should be fixed alot there then ah
17:38 ByBy_ChAn: wait a bit
17:39 Danny: okko
17:39 ByBy_ChAn: you can remove the NC from 00:37:424 -
17:39 Danny: ok
17:39 ByBy_ChAn: and on 00:38:113 - you can add a new NC
17:42 Danny: done
17:42 ByBy_ChAn: ok \w.
17:42 ByBy_ChAn: *\w/
17:42 Danny: :))
17:43 ByBy_ChAn: 00:40:180 (1,2)- swap nc.Swapping here means to remove the NC from 1 and to add NC on 2
17:43 Danny: so to here
17:43 Danny: 00:40:869 (1) -
17:44 ByBy_ChAn: yes here add NC
17:44 Danny: 00:35:357 (3) - ?
17:44 ByBy_ChAn: yes NC
17:45 Danny: ddone it
17:45 ByBy_ChAn: add it
17:45 ByBy_ChAn: ok
17:48 ByBy_ChAn: 00:41:558 (4)- can you change this slider ? it will unbalance the cursor and the flow in my opinion.Change the slider like this https://osu.ppy.sh/ss/3216435
17:48 Danny: No one has questioned it before hmm
17:49 ByBy_ChAn: yeah :/
17:49 ByBy_ChAn: but you can change it
17:49 Danny: I am asking another BN because i am very fond of that haha
17:50 ByBy_ChAn: well hmm ask Kenterz he;s online
17:50 Danny: i have asked Lanturn rn
17:50 Danny: he said it isnt a problem because the circle size is big enogh
17:50 ByBy_ChAn: I know but the the cursor....just I don't like the slider
17:51 ByBy_ChAn: just my suggestion
17:51 ByBy_ChAn: for a better flow and cursor movement
17:51 Danny: I definitely agree that it would provide a better flow and such
17:51 Danny: hmm
17:51 ByBy_ChAn: while the cursor after the way the slider
17:52 Danny: Ill also ask a QAT
17:52 ByBy_ChAn: ok
17:55 Danny: QAT said its fine in their words
17:55 ByBy_ChAn: :/
17:56 ByBy_ChAn: then let's keep it
17:56 Danny: Yes 2 QATs said it is fine xD
17:56 Danny: and a BN
17:56 ByBy_ChAn: hmm ok
18:03 Danny: Whats next boss :)
18:03 ByBy_ChAn: ahh yeah
18:04 ByBy_ChAn: 00:48:449 (3)- for a good flow would be better to move this note to 276|44.The note was placed down while the next slider's head were up which could broken the flow
18:06 Danny: ahh i see
18:06 Danny: i like the blanket xD
18:06 ByBy_ChAn: well you change it or keep it
18:06 ByBy_ChAn: ?
18:07 Danny: uhhh
18:07 Danny: let me playtest it
18:08 ByBy_ChAn: ok
18:08 Danny: i think it flows nicely imo
18:08 ByBy_ChAn: to me no
18:08 ByBy_ChAn: lemme a bit
18:09 Danny: when i palytest it it barely felt like a problem
18:09 Danny: just straight there
18:09 ByBy_ChAn: yeah
18:09 ByBy_ChAn: but test it moved to 276|44
18:10 Danny: alright
18:10 Danny: we can do that then
18:10 Danny: i see
18:10 Danny: :)
18:11 ByBy_ChAn: well ?
18:11 Danny: i changed to 276 44
18:12 ByBy_ChAn: yay \w/
18:13 ByBy_ChAn: 01:00:852 - a note would be better to reflect the music and the vocal
18:13 Danny: i dont hear a sound there
18:13 ByBy_ChAn: well listen with attention
18:14 ByBy_ChAn: there's 'be' lyric
18:14 Danny: thats at
18:14 Danny: 01:00:680
18:15 ByBy_ChAn: but there's audible at 01:00:852 -
18:17 Danny: put the note 1/2 earlier
18:17 Danny: it sounds better
18:17 Danny: but not on 01:00:852
18:17 Danny: it sounds off timing
18:17 ByBy_ChAn: yes sound better
18:17 ByBy_ChAn: *sounds
18:18 Danny: but i cant put that note on easy
18:18 Danny: therefore its left out
18:18 ByBy_ChAn: wait
18:18 ByBy_ChAn: then let's keep
18:20 ByBy_ChAn: 01:21:179 (6)- this should be on 53|241 just a little error spacing
18:22 Danny: why was that neccessary
18:23 ByBy_ChAn: well just attentioning
18:23 Danny: alright
18:23 Danny: ill do it the
18:24 Danny: then
18:29 Danny: would you rather do the mod on the forum?
18:29 ByBy_ChAn: on 01:28:414 - you can add a note to reflect the vocals and on 01:30:481 - to reflect the drums
18:32 Danny: i think ill leave them out on easy i capture the clap notes there ... it could be done but i dont want too much for easy rn
18:32 ByBy_ChAn: okay
18:33 Danny: would you rather do the mod on the forum?
18:33 ByBy_ChAn: yes it's much faster
18:33 Danny: alright go for it
18:34 Danny: post this aswell i suppose ill update the map
18:34 Danny: thank yo
18:34 ByBy_ChAn: ok
18:34 ByBy_ChAn: np
18:34 Danny: if i update it
18:34 Danny: itll reset the bubble
18:34 Danny: T_T
18:34 ByBy_ChAn: np
18:34 Danny: alright
18:34 Danny: ill do it then
18:35 ByBy_ChAn: ok
18:35 Danny: take your time thne thank you very much
18:36 ByBy_ChAn: np :)
18:38 Danny: ByBy_ChAn I think Ill let Lanturn take a look from now on, hes already seen the easy 100% and approved of it a few days ago and has been working with me on the map since i submitted it.
18:38 ByBy_ChAn: well okay :3
18:38 Danny: thank you for your time
18:38 ByBy_ChAn: then ask Lanturn for requalify
18:38 ByBy_ChAn: np
18:38 Danny: you can post that on the map because some changes were helpful
18:39 ByBy_ChAn: okay :)

Since Lanturn helped very much with this mapset,I think I'll let him to re-push this forward :3
Lanturn
Fixed a couple more spacing errors in normal, did some tampering with settings.
Oh and COLORS. lots and lots of COLORS

Let's try this one more time

Requalified
Topic Starter
Danny

Lanturn wrote:

Fixed a couple more spacing errors in normal, did some tampering with settings.
Oh and COLORS. lots and lots of COLORS

Let's try this one more time

Requalified
Thanks man :)
Mint
Congrats :oops:
Topic Starter
Danny

appleeaterx wrote:

Congrats :oops:
Thank you for your help!
Hiyori
Congrats! I had this while still pending now its qualified. WOW! 8-)
Topic Starter
Danny

Hiyori wrote:

Congrats! I had this while still pending now its qualified. WOW! 8-)
thank you hiyori!
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