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Foo Fighters - Monkey Wrench

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Topic Starter
Danny

Mezzaten wrote:

Danny's swag compelled me to mod this map

[General]
You could add Grunge and/or Alternative Rock to the tags since it's the genres that are most commonly associated with Foo Fighters Added
I would also suggest using New Combos on the big white ticks to make it more consistent. The big white ticks represent stronger beats, and also where the metronome resets, so making those your new combos is a great idea. But still completely up to you I mapped this mostly to the lyrics I believe (was so long ago) and the white ticks dont seem appropriate to start a combo on sometimes

[Easy]
01:37:372 (5) - Move this slider just a little bit to x175 y331 and bend it over a little so that it can be a perfect blanket with 01:36:511 (4) - (http://puu.sh/bayVO/de0ed91466.png) Done
01:53:565 (3) - This slider sounds a little better if it ends on 01:54:254, but that might be a bit too close to 01:54:426 (1) - . Your call, really Trying to avoid that in easy
03:04:194 (2) - More blankets (YES I LOVE BLANKETS), move (2) to x243 y249 and bend 03:04:711 (3) - like this http://puu.sh/bazzi/33bdcda13b.png Puush isnt working but i tried
03:09:362 (1) - Copying this slider and using it instead of 03:10:740 (2) - makes it look a little better imo (in the same place as (2) and also with ctrl G, ofc) Done
03:21:420 (2) - Move to x205 y216, blanket Done
03:23:832 (3) - Move to x160 y152 and mess with 03:24:177 (1) - so that it looks like this http://puu.sh/bazKM/37e4fefd9c.png
03:37:269 (1) - Move to x291 y315, another blanket I think this one is already ok
03:50:361 (6) - I'd suggest adding a Clap hitsound a long with the already placed Finish, it sounds waaay better I'll get some feedback with that from others

[Normal]
02:15:443 - Add a circle here stacking with 02:15:615 (5) - , sounds better Done
02:53:858 (1) - Extend this spinner to 02:55:236, sounds a little too vague ending out of nowhere I'll get feedback, its meant because of the difficulty
03:41:403 (3) - This slider ends on a strong beat, I'd recommend messing with this part of the map so that the slider starts on that beat instead of ending on it. This is strictly to the lyrics
03:50:361 (9) - Same as [Easy] diff, add Clap hitsound getting opinions

[Noya's Hard]
AR8 might be pushing it a little too much considering Normal is AR5. Consider lowering AR to 7 Ill ask
00:17:268 (1) - Using repeat sliders like this is just... Not fun and boring. I'd suggest using slider -> circle -> slider on this, more fun and looks better Its fine for a hard difficulty
00:22:781 (1) - ^
00:28:293 (1) - ^
01:18:939 (2) - ctrl+g Tempting but leaving it, ill see when she gets on
01:20:662 (1) - Same as the other repeat sliders mentioned above
01:31:687 (1) - ^
also, something tells me sections like this 01:36:683 (1,2,3,4) - sound a bit wrong, but I might be mistaken. Look into this I don't hear it
02:55:322 (1) - Move this spinner back to the blue tick then extend it to its original end point Its fine where it is
03:50:016 (1) - Add clap opinions

[Insane]
00:13:651 (3) - Slider ends on big white tick. Now, let me just explain why I'm pointing these out:
a slider should start on a beat of importance in the song, while it should land on a lower one, of less importance. Big white ticks represent those strong beats, so making a slider end on one of those is hardly fitting. your call to remove it or not, just telling you why I'm talking about these Each slider like this has a reason, like most of them are to the guitar beat and I had no problem with it when i listened to it
00:24:848 (4) - ^
00:46:898 (7) - ^
00:57:923 (7) - ^
00:58:957 (10,11,12) - I think this sounds a bit overmapped, I'd suggest removing 00:59:043 (11) - and stacking 00:58:957 (10) - with 00:59:129 (12) - The triples in this map are to try to keep it as an insane, keeping them in
01:17:217 (3) - Slider ends on white tick again
01:37:027 (1,2,3,4,5,6,7,8,9,10,11,12) - There's something wrong with this stream, really. It sounds a bit offbeat, look into this Well the bpm is correct and listening at lower speed while removing the notes you can hear that the stream starts on that white tick
02:05:451 (1) - Slider end on big tick
02:11:050 (1) - Move to the blue tick and extend it back to its original end position Its fine, player needs a second to start spinning
02:16:562 (1) - ^
02:20:611 (4) - Slider ends on white tick
02:32:755 (1) - Sounds overmap, I'd suggest removing this circle I honestly love this part of the map xD
02:56:442 (5,6) - These sliders sounds pretty weird, 02:56:786 (6) - end on the white tick Edited the part
03:19:611 (11) - Again, sounds overmapped, I'd say remove this circle and stack 03:19:525 (10) - to 03:19:698 (12) - Trying to keep it a bit more difficult
03:50:361 (3) - same as other diffs, add clap maybe


Alright, it's done D:
sorry if I sounded a bit too rude on a few stuff, but for example that big white ticks thing really matters for fitting sliders.
Looking forward to seeing this ranked! Thanks! Really appreciate the mod :D
Hollow Wings
from Scorpiour's Modding Queue

no kd

Insane

  1. 00:20:886 (8) - nc, and same places after this, u really should break that long combo here
  2. 01:03:263 (5,6) - blanket?
  3. 01:08:259 (4,6) - stack?
  4. hmm, almost all of ur rhythm style r 1/2 notes or sliders with 1/4 streams without much changing... well, that's nothing, but with that rhythm, u shall give some patterns in composing, thou those patterns r not that organized
  5. generally nothing wrong with the map, but i think it can be imporved indeed, in some way of... give a better idea in ur stuffs?
there're 2 unsnapped in ur normal diff

good luck
AruOtta
Hey, mod from my queue

Easy

  1. 00:13:996 (3,4) - These sliders are quite overlaping, I think it's problematic for the esthetic of the diff, maybe you can try to do a wave slider ? (then it will blanket) : http://puu.sh/bbvI8.jpg (warning about the symmetry with 00:16:752 (6))
  2. 00:18:475 (1) - These kind of sliders are a bit strange, this is just a suggestion but you can follow this exemple maybe ? http://puu.sh/bbvOL.jpg
  3. 00:35:357 (3,4) - There is a problem here about the flow, (3)'s movement goes at the opposite of (4), and it's a bit annoying. You can maybe try a slider like this : http://puu.sh/bbw9b.jpg
  4. 00:43:625 (2,4,6) - These 1/2 slider are quite hard for an Easy, here is an exemple of a pattern you can make instead :
    I've never see any 1/2 in an Easy diff, so you should really remove them, maybe this MIGHT be unrankable.
  5. 01:27:381 (1,2) - Maybe you can try to blanket (2) with (1)'s tail ? (You can be helped by the sliderball's overlay : http://puu.sh/bbvAO.jpg)
  6. 02:14:409 (2) - This slider is starting on a red tick, it's a bit hard to guess when yu have to hit it for beginners, I suggest this pattern :
  7. 02:16:476 (1) - This spinner is starting 1/2 beat after the previous object, it's too short for an Easy, beginners will not have to time to start to spin, so I suggest to start the spinner at 02:16:993.
  8. 02:21:989 (1) - Same problem as above for this spinner.
  9. 02:39:388 (6) - I think this hitclap should be moved on 02:39:732 (7) to follow the clap patttern you made for this section.
  10. 02:55:580 (2,3) - There's also a problem about the flow here, you should reverse the curve, then if you follow the slider's movement after you played it, it'll go to (3).
  11. 03:20:042 (1,2) - The curves' construction are very strange for these slider, there's one construction point which don't follow the curve, it's a bit stange, I suggest to fix it to make it a little bit prettier ;3
  12. 03:21:420 (2,1) - There's an overlap for these 2 sliders, so maybe you can try to stack (1)'s tail with (1)'s head ?
  13. 03:29:000 (1,2) - Wow... Why did you made a jump here ? This is the only moment you changed the distance snap, and there's no reason to do it, it gets the diff harder. I really suggest to fix the distance snap.
So yeah, it's a really good diff, except for the 1/2 slider :>

Normal

  1. 00:18:302 - I don't get why the volume ncrease here ? If you listen the song, the volume of the beat decrease here =/ I suggest to decrease is instead of increase it (or to keep the same volume)
  2. 00:41:558 (1) - Same as the Easy, the spinner is starting 1/2 beat after the previous object, it's too short for beginner. I suggest to delete 00:41:386 (4) then.
  3. 01:25:486 (4) - This slider ends on a blue tick, you missed an emphasized beat at 01:26:175, and a beginner will not have to time to finish the slider because 1/4 beat of spacing is too short.
  4. 02:15:098 (3,4) - The distance snap here isn't the same as 02:14:754 (2,3), it's not logical with the distance snap you made for the whole diff, so this should be fixed.
  5. 02:16:476 (1) - Same problem for the spinner here, I suggest to start it at 02:16:649 or to delete 02:16:304 (6).
  6. 02:21:127 (3) - The curve of this slider looks a bit weird... Maybe you can try to make something like this ? (it'll be prettier) :
  7. 02:28:363 (4,5) - These sliders are unrankable because of these "zigzags", try to use simples linear or curved slider.
  8. 03:12:979 (8) - The second curve looks pretty weird, try to use this kind of construction : http://puu.sh/bbyzK.jpg

Noya's Hard

  1. 00:38:285 (2,3) - Maybe you can try to blanket here ? It looks like you tried to but it's not really perfect, try to move the slider 5 grids down.
  2. 01:25:486 (5) - You forget a hitclap on this slider's tail.
  3. 01:28:242 (2) - The hitclap shouldn't be on thsi slider's tail, but on 01:28:758 (3) if you follow the pattern you made.
  4. 02:45:245 (1,2) - The distance between these 2 sliders is a bit huge, it's so hard =/

Insane

  1. 00:25:537 (7,8) - Maybe you can try to blanket (8) with (7)'s tail ?
  2. 00:34:667 (1,1,1) - This kind of slider is unrankable, you must use something else, like a simple curved or linear slider maybe ? (with a slider velocity multiplier like x0,75 or x0,5 maybe ?)
  3. 01:38:061 (1,1,1) - These sliders are also unrankable.
  4. 02:28:363 (1,1) - Same for these one.
  5. 02:33:186 - Maybe you can add some claps for this section ? :3
  6. 03:46:915 (1) - unrankable slider =/

Good luck for rank \:D/
Topic Starter
Danny

pishifat wrote:

insane

  1. 00:18:130 (1) - this may sound bad, but tehse are the most passive sliders i think i've ever seen. passive sliders are essentially when you've got a really strong noise on the tail and a weak noise on the head. (more detail here). you've got the same rhythm in every instance of this in the song, except 01:15:667 (4,5,1) - where i think it plays a lot more intuitively. in this one time, you moved everything back 1/2 a beat. 01:15:839 (5) - started on the last guitar beat, ended on silence, then 01:16:356 (1) - started on the "loud" part. if you were to change 00:17:613 (2,3,1,1) - to play similarly, you could move everything back 1/2 beat, adjust hitsounds accordingly, and it'll play a lot more naturally. you also won't be starting vocal phrases on slider tails like 00:18:647 (1) - with this change. i know that having someone modify something they do throughout the map is really hard since they actually have to work to change it, but it would really be worth the effort. This is very helpful, i removed the slowdown and kept that slider and added a soft hitsound, then used another slider on the loud part
    r
    this (original):


    to this (back 1/2):


    also, this does not apply to the wiggle stuff at 00:34:667 (1) - etc. that stuff is k
  2. i'm kind of confused as to how you're arranging your new combos. considering the first section, 00:12:962 (1) - to 00:18:130 (1) - is fine. you've got a 2 bar pattern going, then adding a new combo on 00:17:269 (1) - for the guitar and 00:18:130 (1) - for readability. after that though, 00:18:647 (1) - is a 3 bar combo, 00:22:264 (1) - is a 1 bar combo, and 00:22:781 (3) - is missing the expected new combo since it's the same guitar thing as 00:17:269 (1) - . i'm not gonna sit here and list new combo changes, but just make sure you stick to a consistent pattern throughout the song. if you were to do what you did for that section between 12-18 seconds for every instance of that you'd be fine. same idea for kiai and any other sections of the song that vary. Will do
  3. 00:25:365 (6,7) - seems like you're following vocals a lot, but right here you're skipping the word "president" by having it in the middle of the 1 beat slider. i think it may be more appropriate to ctrl+g (6,7) so that they switch positions on the timeline, allowing for the vocal's coverage. Done
  4. 00:37:079 (7) - shouldn't this be parallel with 00:36:046 (4,5,6) - ? Fixed
  5. 00:42:763 (7,8,1) - supernazi maybe, but 1 is supposed to follow the curve of the stream (i assume), so you may want to adjust the stream or slider slightly to have that happen Should be better
  6. 00:46:037 (2,3,4,5,6,7) - for the sake of aesthetics, you might want to make this a perfect hexagon using the compose>create polygon circles tool. this way, both of the triangles making up your shape (00:46:037 (2,3,4) - and 00:46:554 (5,6,7) - ) will be perfect as well Used the tool
  7. 00:52:239 (4) - another instance of a passive slider. there's a few times this happens in the kiai, and it's probably because the strong beat in the guitar line is the red tick prior to the downbeat. in most songs, that's usually not emphasized, but in this instance, it definitely is, which means you should have a circle or slider head on that position. 00:46:898 (7) - is an example of what i'm tlaking about: slider starts on the red tick since it's emphasized Fixed and will fix to all others mentioned
    other instances of this (so i dont have to repeat myself)
    00:56:373 (1) -
    01:03:263 (5) -
    01:20:490 (6) - on the reverse. you emphasized this thing enough on 00:17:269 (1) - to think it deserves a new combo, but you just put it on a reverse here :/ added NC
    01:31:515 (6) -
    01:48:742 (1) -
    01:59:767 (9) -
    02:49:379 (7) - on the reverse. i think it may be better in this section to just not have any 1 beat long sliders since... well, the song just doesn't really support them. this is the only one in the section too :/ Ended up remapping this section :o
    03:23:832 (5) -
  8. 00:58:268 (8,9) - may just be me, but i think doing ctrl+g on these two objects (switching their positions in the timeline) would have the repeated slider follow the triple note thing in the guitar a bit nicer. Done
  9. 01:04:986 (1) - to 01:16:356 (1) - i think this bridge is the best part of the map. it's fancy Thanks :D
  10. 01:46:330 (9) - should have a new combo considering 00:42:936 (1) - and 03:03:505 (1) - Done
  11. 01:55:288 (5,6) - 02:00:800 (3,4) - treating this rhythm the same as 01:49:775 (6,7) - or any other variation that doesn't rely on passive slider stuffs
  12. 02:06:829 (7) - not really sure why this is extended out for 1.5 beats. seems like it would be a lot more fitting to just have it 1 beat long so it can cover that guitar noise on 02:07:174 - Adjusted it
  13. 02:30:947 (3) - i wouldn't say this fits too well with the other "weird" sliders in this section. having 2 red anchor sharp turns doesn't fit too well with the curvy + sharp turn thing you've got going with the other sliders Took out 1 red and added 1 white
  14. 02:54:116 (1) - in the music, the drum roll actually starts on 02:54:202 (2) - , so i think that's where the stream should also begin. making 02:53:858 (5) - into a 3/4 slider would fix your everything and express that guitar extremenoisesomething Fixed
  15. 02:56:786 (6) - i don't really have a problem with 3/4 sliders, but when there's a somewhat strong beat in the middle of the slider it sounds awkward. increasing this to a 1 beat slider like 02:59:543 (6) - would sound better and a 1/2 slider would be best. 02:56:442 (5) - is fine since there's nothing really emphasized on the red tick in the middle of the slider Used 2 1/2 sliders
  16. 03:49:844 (1,2) - you're increasing spacing with each of these repeated whatever they are, so you should probably increase spacing for this last one too Done

normal

  1. some unsnapped stuff according to aimod Fixed
  2. generally in normals/easys, it's best to not follow vocals as closely as you are now (mostly referring to non-kiai sections). there's a lot of offbeat sliders because of the nature of the vocals in this song, so the actual song's rhythm is hard to grasp, especially for someone at hte easy/normal level. the best way to follow both vocals and backbeats that i've found is keeping your hitsounding consistent. sounds weird, but you've got your hitsound pattern with claps on 2 and 4. while following whatever you're following, just make sure you don't ignore 2 and 4, then it will be easier to determine where the song's downbeats are. that being, i'm not going to mention any vocal-following rhythms in easy/normal mods -- just other stuff. if you feel like doing anything with rhythms to make them more understandable, do so. i'd say it would make these two difficulties way nicer Right right, good idea
  3. sticking to consistent new combos = good. one every 2 bars would fit this diff perfectly Will do
  4. 00:18:130 (1) - as it did in the insane diff, starting a slider on silence like this feels like it doesn't represent what's going on in the song all that well. i'm really sorry about mentioning a change like this, since you probably won't be willing to change a lot of stuff, but making this just a 1.5 beat gap would be more representative of the 1.5 beat silence in the song. polarity may be slightly odd, but since it fits the oddness of the song's gaps, it would be appropriate. Using 2 circles instead, similar to insane how the circle during the gap uses a soft hitsound, and no i am willing to change the map for the better
    h
    original


    change
  5. 00:33:289 (6) - may be better to have the red anchor land exactly where the slider tick is to express the downbeat emphasized stuff. Done
  6. 00:35:012 (1) - uh spacing o.o Must have misclicked :o
  7. 00:43:281 (1) - you'll probably want to move this closer to the center of the spinner for the sake of spacing. i think i've copy/pasted this image in my last 5 mods or something so you can have it too Ill get some feedback on this
    visual explaination
    different map, but it's the same exact idea. spacing between spinner and (1) is huge compared to regular distance snap
  8. 01:25:486 (4) - blue tick wat Must have slipped while applying a previous mod
  9. 01:31:860 (2,3,1,2) - definitely way too many objects to represent a gap in the music Used a circle instead of a slider at the end
  10. the copy/paste is strong. whatever i said up tehre applies to copy/pastes too xD
  11. 02:28:363 (4) - a reverse doesn't really seem to support this part of the song. i get that there's wiggles for the pitch increase guitar thing, but that's nonexistent during the slider's reverse segment, making for pointless wiggles. doing a rhythm like Edited this part a bitthis would support polarity and the song's actual rhythm
  12. 02:42:833 (3,4) - spacing Fixed

easy

  1. 00:16:752 (6) - the reverse on this makes it seem like the usual gap thing in the song is nonexistent. doing something to express that there's a gap would make a lot more sense for this and any other instances that you've got the gap unexpressed. Done
  2. same thing about NCs as normal Will do
  3. as i said in noraml (with different context) it's a good idea not to ignore the beats in which you have your hitsound pattern constantly playing. for example, 01:21:868 (1) - follows your 2 and 4 claps, but 01:24:280 (3) - is on beats 1 and 3, so the claps are missing. you'd probably want to do something like ctrl+g (switching timeline positions) 01:24:280 (3,4) - so that the reverse slider is on beats 2 and 4 instead of 1 and 3. same thing woudl apply to everywhere this is done, since hitsounds are importnat n stuff. that being, long sliders like 00:29:499 (1) - shoudl be reserved for places where you're not in the middle of the usual hitsounding rhythm (so anywhere that is abnormal) Right right, i see i will adjust
  4. 02:14:409 (2,3) - spacingzor Fixed
  5. 02:38:354 (5) - i understand undermapping this section for the sake of an easy, but please, don't ignore this large white tick. that little drum roll you hear starting 02:38:526 - is the introduction to the next 4 bar phrase (i dunno if you're familiar with music stuff but you don't ignore that) so pleeeeease. ignoring the white tick on 02:50:757 (3) - is fine, since it's not nearly as emphasized as something like 02:49:379 (1) - which should also be changed since it's also the beginning of a 4 bar phrase. Will do, replaced with 1/2 slider and circle, thanks
  6. 03:21:420 (2,1) - the overlap of these two is kind of unappealing. if you were to have 2 on the tail of 1 it would be fine Done
h

overall, i'd say insane is the best difficulty, which has great potential for rank, but easy/normal have some issues that i think are rather detrimental to gameplay. (as well as aesthetic stuff but that's not as important i think). if you have any questions, ask ingame Really helpful mod! Probably one of the best in awhile, thanks so much man! Btw if my responses are really small i accidently closed this like 75% through so i had to rewrite a lot :/ wasnt fun man
ShiraKai
hi:3 from queue!

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  1. 00:13:996 (3) - spacing is a little strange imo,move to x:276,y212?
  2. 01:53:565 (3,1,2) - rhythm is too weird for me :? how about this?
  3. 02:00:455 (4) - add NC? same as ever pattern.
  4. 02:59:026 (2) - blanket more.
  5. 03:50:361 (6) - NC?
[Normal]
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  1. 00:20:542 (2) - use same shape as 00:21:058 (3) - ? seems to be well-equipped ;)
  2. 00:22:092 (5) - it does not look good the overlap... i suggest this :)
  3. 00:31:567 (1) - remove NC? add NC is here(00:31:911 (2) - ) imo.
  4. 01:02:919 (3,4,5) - this rhythm is hard for Normal Diff,add reverse for 1/2 slider?
  5. 01:18:251 (4) - wider than this blanket?
  6. 01:20:145 (8,1) - swap NC?
  7. 01:39:267 (3) - use same shape again as here(01:38:406 (1) - )
  8. 02:06:312 (3,4,5) - similar suggestion on 01:02:919 (3,4,5) -
  9. 02:14:754 (2,3) - change to 1/2 slider ? in normal diff,let unified rhythm :)
  10. 02:43:177 (4) - strange spacing.
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03:40:542 -
03:41:920 -
  1. 01:28:931 (4) - you forget to put clap?
    01:30:826 (10) - ^
  2. 03:03:505 - necessary green line with 70% volume & Kiai.
[Insane]
  1. 01:21:524 (1) - remove finish on slider end :x
    nice map :D
good luck ;)
Raiku
raiku mod!

[Easy]

AR - 3

00:12:962 (1,2,3) - To keep the spacing of the map consistent throughout which is super important in an easy diff, make sure that the spacing between circle 1 and the head of slider 2, and the tail of slider 2 and the head of slider 3 are the same distance like so (http://puu.sh/bd45m/bb4111f3fe.jpg). Make sure that this idea is recurring throughout the diff.

00:38:457 (3,4,1) - I felt that you could make the sliders here cohere a little more in regards to their blankets and how evenly they space and how accurate the blanket curves are, a little like this (http://puu.sh/bd4f1/098b3d7695.jpg).

00:45:520 (5) - I recommend starting a new combo here on the current slider 5 and ending it on the current next combos slider 2. It should look a little like this when done (http://puu.sh/bd4Ic/14e6283a98.jpg). This way you are guiding the player to section the combo starting from the main beat making it easier to navigate.

01:28:759 (2) - I would personally move this slider up a touch so that the tail end of this slider is cohering a little more neatly with the preceding sliders body like so (http://puu.sh/bd4TQ/05e2d832ae.jpg). I feel that the way its placed now is a little crowded and you can add a touch of beauty using this.

01:34:099 (3) - Notice that I have opted to use the approach circle of the preceding slider to help create a perfect curve for an even blanket. Using this technique you can fix any blanket that you feel is slightly off (http://puu.sh/bd55v/b498e302f2.jpg). While this technique is great for making accurate blankets which you can pair with a high beat snap divider for precision, there is no substitute for the human eye.

01:36:511 (4,5) - Do something similar here as with the last mod using the same technique, I simply pulled the head and tail of the slider out a touch and tucked the mid point in a little like so (http://puu.sh/bd5k8/a915298a25.jpg). If there is no approach circle to use as a guide as with sliders that blanket the tail of other sliders, simply place a circle over the tail of the slider temporarily to help you (http://puu.sh/bd5qb/3103ff38e3.jpg).

01:43:229 (5) - Try and make sure that this note is hovering equidistant between the preceding and the succeeding notes a little bit like i have here just to keep up with the spacing of the rest of the song (http://puu.sh/bd5uH/ea71791428.jpg).

01:50:291 (1,2) - Apply our new technique here too for an even neater pattern (http://puu.sh/bd5Dn/eba33be8e0.jpg).

02:16:304 (4) - And here (http://puu.sh/bd5Iq/59723a0f69.jpg).

02:16:649 (1) - With this spinner, I personally recommend (taking into account that on an easy diff you want to cater for new players who don't yet have the reaction time to utilize the whole spinner if it is placed this early) that you place this spinner on the downbeat (big white tick) so that the player has a little more reaction time to begin his spin (http://puu.sh/bd6q9/f77aee67c2.jpg).

02:21:472 (4) - I used the follow circle to improve the blanket here (http://puu.sh/bd6wu/bb960ddf60.jpg).

02:21:989 (1) - I felt the same way about this spinner.

02:57:303 (4,1,2) - Following the same principles, I managed to even out this pattern and make it look super neat by making the spacing even and the curves perfectly assembled (http://puu.sh/bd7iD/3366e48f19.jpg).

03:05:572 (4) - I felt that you should space this evenly between the preceding and succeeding sliders as they are the same timing apart just like I've done here (http://puu.sh/bd7Bj/36d22c93e8.jpg).

03:20:042 (1) - I recommend losing the first red point of the slider and keeping the second as you can still create the slider you were going for but make it even neater and still have the second section of the body blanketing the succeeding note you could do the same with the next slider if you like, but I'm not too sure if an overlap with the big curve slider is a good idea in an easy. Could be confusing!

Great diff, well done.


[Normal]

Test play on AR - 5

00:49:310 (2) - I recommend to improve the flow here slightly and to make the section a little less clustered, you could move the slider so that it is aimed downwards and inverted with an opposite curve so that the cursor is eased upwards with the flow (http://puu.sh/bdaSV/b297c830ed.jpg).

01:18:251 (4) - I suggest spacing the blanket out a little more here to remove the cramped feeling like so (http://puu.sh/bdaZM/d20aca774a.jpg).

01:27:725 (2,5) - I recommend finding a way around the overlap between 2 and 5 here as it can have the same cramped effect and make it slightly harder to read for newer players. Perhaps think about spacing the whole pattern a little more? (http://puu.sh/bdcie/c8d7c6294e.jpg) and the second half of the pattern is here (http://puu.sh/bdckE/ef62ba6e90.jpg). Now the pattern seems a little more spaced and cohesive!

01:41:506 (2,5) - Perhaps slightly rework this overlap something like so (http://puu.sh/bdcDm/be0bad9dff.jpg)?

01:52:186 (1,2,3) - Similar deal as with the first mod with the same sort of pattern except slider 3 could be reworked to enhance the flow and remove the clustered feeling of the overlap like so (http://puu.sh/bdcOy/83dcb8ca2b.jpg).

01:55:804 (2) - I suggest moving the head point of this slider up a touch to improve the aesthetics of the blanket (http://puu.sh/bdcRm/f3c3eb9c46.jpg).

02:03:211 (1,2) - I highly recommend rotating these two notes on the selection center anticlockwise by about 15 degrees and the tucking them into the succeeding slider a touch to create a sick double blanket that fits in the pattern with up and down flow. To enable the rotate function press ctrl+shift+r at the same time to open up the rotate window (http://puu.sh/bdddr/37232aaa46.png). Finished product (http://puu.sh/bddg6/6eebe629dd.jpg).

02:21:127 (3) - Make sure the whole of the body of this slider is exposed so that the head and the tail aren't overlapping any parts of the slider body itself. Makes for a difficult read for newer players when timing the slider.

02:29:741 (6,2) - I feel that the head of both of these sliders should stack because the overlap can look a little uneven whilst playing, in addition to this I thought it would be a nice effect to angle the sliders down a little to make a cascading pattern (http://puu.sh/bde5r/d8e80e3932.jpg) second half of the pattern here (http://puu.sh/bde9H/2f18109735.jpg).

02:37:320 (5) - I suggest softening the curve of this slider by raising the tail point a little more to make it look like it 'fits' the preceding slider a little more so they tessellate like so (http://puu.sh/bdeSX/db2383b344.jpg).

Another nice one!


[Noya's Hard]

00:37:423 (6,7) - I suggest spacing these circles a touch further away from the preceding slider so that the spacing is more or less the same as the spacing with the rest of the map, notice how before they were a little too close (http://puu.sh/bdfoZ/c14ed0e1e8.jpg).

00:53:616 (8) - I recommend moving the head point of this slider away from the blanketed note a little bit just to improve the curve and aesthetics of this blanket (http://puu.sh/bdfGU/8b56c839bc.jpg).

03:29:000 (1,2) - I personally suggest opting for 0.85x-0.9x for these sliders as the average cursor speed moving into this section is abruptly halted obstructing the flow. I however love the idea of these sliders, but increase the velocity a touch and extend them mere millimeters to give the player a chance to accommodate for the slowed cursor speed without interrupting their flow. You could choose out of softening the zig-zags so that the slider is made to appear larger as an alternative to this too.

This map is absolutely perfect, stunning hard so congrats!


[Insane]

When constructing streams, to make them easier to read you should always consider separating them into divisions of either 4 or 8 using combo colours. Reserve the sectioning of notes into combos of 6 for 1/3 or 1/6 streams as it makes it too hard to section if you don't.

00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As it stands, the way this stream has its corners makes the stream harder to navigate than it could be because you are having to slow your cursor down just for these parts. I recommend either shaping a curved stream using the convert slider to stream function through the 'compose' drop down list after shaping a slider to the desired curve, or simply making sure that the corners of the stream share the same spacing as the rest of the stream so that the average cursor speed throughout the stream is equal. Here is one of my wacky ideas (http://puu.sh/bdhol/65c6f6a01a.jpg).

01:58:388 (4,5) - The spacing between these 2 notes is significantly more than the spacing between circle 3 and 4, perhaps even them out a little bit like this here (http://puu.sh/bdi8n/29f1546ff4.jpg).

I'l get jesus1412 to give an opinion too! Good luck getting the set ranked!
Gamu
hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. Remove the osb.file. Not Unrankble element. but I'd suggest that you remove.
  2. Please turn off the "Letterbox during breaks" It is not used anymore in most maps.

[ Easy]
  1. 00:59:129 (6,1) - Swap these new combos.
  2. 00:37:424 (1) - Why are you no add a clap at the end point? It would be really necessary.
  3. 00:38:457 (3) - ^ Here is start and end point.
  4. 00:40:180 (1) - ^ at the end point.
  5. 01:23:591 (2) - ^ at the end point.
  6. 01:31:515 (5) - ^
  7. 01:35:822 (2,3) - It is difficult to grasp rhythm for beginner players. Do you use a slider instead of a two circles?
  8. 01:57:699 (1) - I prefer such shape.I think you must also consider the appearance.
  9. 02:02:523 (7,1) - The same as 00:59:129 (6,1).
  10. 02:16:304 (4) - Move to x: 380 y:152 pls!
  11. 02:19:405 (1) - Too soon after spinner. I think there is a need to change.
  12. 02:24:917 (1) - ^
  13. 02:25:779 (2,3) - The same as 01:35:822 (2,3).
  14. 02:49:379 (1) - Add a clap at the start point. it's missing.
  15. 02:50:068 (2) - ^
  16. 02:56:959 (3) - ^
  17. 02:59:026 (2) - ^ at the end point.
  18. 03:01:437 (2) - I also want a clap here.
  19. 03:50:361 (6) - clap's not necessary.

[ Normal]
  1. 00:20:542 (2) - Add a clap at the start point. I want a clap here.
  2. 01:26:347 (5) - ^ at the end point.
  3. 02:29:224 (5) - ^ at the end point.
  4. 03:25:899 (1) - Too soon after spinner. I think there is a need to change.
  5. 03:50:361 (9) - The same as Easy diff.
  6. In Kiai time of # 1 and # 2, i think the pattern is exactly the same. Would you create a variety patterns in order to creat a fun map owo?

[ Noya's Hard]
  1. HP or OD -1 because this diff is AR8.
  2. 01:04:297 (2,3) - I'd suggest that you add a clap to the start of these. It make a very good sound :D
  3. You have a mistake clap D: Therefore, I will propose a some clap. if you want to fix them, i recommend that you fix all.
    -01:25:486 (5) - Add a clap at the end point.
    -01:28:242 (2) - Remove a clap at the end point.
    -01:28:758 (3) - Add a clap
    -01:28:931 (4) - Add a clap at the end point.
    -01:30:826 (10) -^ at the start point.
  4. 02:07:691 (2,3) - The same as 01:04:297 (2,3).
  5. Really good diff :3

[ Insane]
  1. 00:50:688 (7) - Clap is missing at the end point
  2. 01:04:297 (5) - I want a clap here.
  3. 01:21:524 (1) - finish's not necessary. I think it's useless sound
  4. 01:59:767 (9) - Clap is missing
  5. 02:07:346 (1,5,3) - The same as 01:04:297 (5).
  6. 02:33:186 ~ 02:53:858 - I'd strongly suggest that you add a hitsound (clap..etc) in this part!
  7. 03:50:361 (3) - The same as Easy and Normal.

I think you need a little improvement in Normal diff and Easy diff. Especially in Easy diff, rhythm is too difficult and some clap are missing.

good luck~ 8-)
Rirakusu
From my queue :D

1. Use the drum sampleset for hitsounds :) they sound a lot more better.

[Easy]
1. 01:03:953 (1) - This spinner is too short for an easy diff. In my opinion you should use a slider for this time (since i think spinners in easy should let Auto get at least 8000 points)
2. 01:26:347 (5) - Move this slider's tail to x: 72 y: 224. This is for perfecting this blanket.
3. 01:27:381 (1) - Move it's tail to 328 on the y axis to perfect the blanket for 01:28:759 (2) .
4. 02:07:346 (1) - See 1. But this time use circles (not streams of course, just a circle every white beat) and a slider for the final riff.
5. 02:15:098 (3,4) - The blanket looks ugly.
6. 02:21:472 (4) - Head - x: 60 y: 208; Tail - x: 112 y:152
7. 02:39:043 (6) - NC
8. 02:40:077 (1) - Remove NC
9. 02:41:455 (6) - NC

[Normal]
1. 00:17:096 (5,6) - Strange blanket.
(I just hope that the spinner lengths are acceptable and this diff is perfect)

[Noya's Hard]
1. 01:41:678 (2) - Why the sharp turn? A simple blanket is good enough.
2. 03:30:034 - add note here.
3. 03:35:546 - ^
4. 03:41:058 - ^

[Insane]
1. 01:03:953 (1,2,3,4,5,6,1,2,3,4,5) - Unnatural curve?

Done!
Pho
Mod from modding queue~

[Easy]
  1. For an easy diff, you use too many contiunuous 1/1 beat rhythms (example: 00:20:542 - to 00:49:482 - / 02:33:186 - to 02:56:270 - . You don't make a single pause in these sections, which causes too much pressure for newer players). This is more like a normal map, so I'll go mod it with this in mind (I don't even think you can make an easier one here without missing a lot of hard beats <.<).
  2. 00:23:298 (5) - Replace this backslider with a circle at it's start and it's end. Here's how it will look like: https://osu.ppy.sh/ss/1990866
  3. 01:23:935 - You missed a Clap HS here.
  4. 02:15:098 (3,4) - Are you trying to blanket here? Because this one looks pretty much off.
  5. 03:12:979 (4,5,6) - I'm not sure which instrument you are focussing here on, the drums or e-guitar.
  6. I'm sure this map has some issues with polarity ( http://www.youtube.com/watch?v=53PkFLrK8Ws ) at certain parts. It is generally not recommended for the easier diffs because it's difficult to play for beginners.
  7. 00:51:894 (3,1) - white tick to red tick polarity. Solution: http://puu.sh/bjULY/b3ea70c46d.jpg
  8. 01:34:099 (3,1) - red tick to white tick polarity. Solution: http://puu.sh/bjUXA/82e68d9f2c.jpg
  9. 02:01:661 (6,7) - ^ http://puu.sh/bjVew/b20ed28080.jpg
  10. 02:13:892 (1,2) - white tick to red tick polarity. Solution: http://puu.sh/bjVkQ/d500dc1411.jpg
  11. 02:24:917 (1,2,3,4) - red to white tick polarity. http://puu.sh/bjVxw/6ce177d826.jpg
  12. 02:24:917 (1,2) - I'm not sure if you want to blanket here, but you should check this again.
  13. 03:12:462 (3,4,5,6) - red tick to white tick polarity. Solution: http://puu.sh/bjUdk/fb4e9499b2.jpg
[Normal]
  1. 00:17:096 (5,6) - Trifle: blanket is very slightly off.
  2. 02:20:955 - I#d add a note here, just to avoid the polarity. (see above)
  3. 02:40:766 (5,1) - This slider ends on a hard beat, which doesn't sound very good (hard beats should be clickable naturally). Just ctrl+g the mentioned notes and reposition them and you're fine.
  4. 03:12:979 (8,9) - Polarity issue here, go with: http://puu.sh/bjXFD/d3a45509a4.jpg . Also, the shape of slider 8 looks a bit odd, but that's just preference.
[Noya's Hard]
  1. I noticed that this map has a longer pause at 02:13:892 - if I compare to the easier diffs. I'm not sure in how far BATs accept that kind of inconsistency for Guest diffs, but it's better if you map this area out as well.
  2. 00:15:201 (8,1,2) - Preference but i feel that 2/1 beat gaps are a bit too long here, place circles at the remaining white beats as well (same for 00:27:088 - ).
  3. 00:18:819 - The note density in this combo is just way too high.
  4. 01:56:838 (1,2,3) - First stack's fine, but the second one is not that good to play just DS it instead. Just a recommendation: http://puu.sh/bjYH9/0d720f57a4.jpg
  5. 01:58:560 (4,5) - No stacking here please, you can clearly hear a note difference in the vocals: http://puu.sh/bjYNM/7e72e56749.jpg
  6. 02:06:657 (4,5) - Same as above. http://puu.sh/bjYV3/3249a52329.jpg
  7. 03:06:777 (3,4) - Blanket here if you want, it would look better.
  8. 03:07:466 (5,7) - Trifle: It bugs me that the blankets doesn't fit in too well. ;-;
  9. 03:12:979 (5,6) - Could be a better blanket.
  10. 03:27:794 (6,7) - These sliders end on hard beats, which is easily avoidable. Try this beat pattern out: http://puu.sh/bjZg2/4e9266a731.jpg (you can swap the backslider with 2 usual sliders as well, but that's up to you)
[Insane]
  1. This map feels like the weakest one in this mapset. It has okay flow, but is too unstructured in my opinion.
  2. 00:18:130 (1,1) - I expect some kind of bigger jump when a loud drum crash lies on 00:18:475 (1) - . Don't be too dependent on DS here.
  3. 00:23:987 (1,2,3,4,5) - Two issues here: 1. The flow is a bit shaky here, make the curve smoother, and 2. 00:24:848 (5) - ends on a hard beat here. Here's my solution to this: http://puu.sh/bk06A/1fc4011094.jpg
  4. 00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That looks really weird, especially where you placed the intersections. Think in pairs of 4 circles, i marked the circles where a hard beat lies on (a perfect place for flow alternation): http://puu.sh/bk0On/59bdbaa8a5.jpg
  5. 00:41:558 (1) - Not the best decision for a stream, but if you want to keep it...
  6. 01:08:087 (3,4,5) - Way too sharp angle here and it doesn't flow good. Ctrl+g slider 5 and 6, stack 6 on 4 so it looks better and you'll probably need a better location for 01:09:121 (1) - then: https://osu.ppy.sh/ss/1998223
  7. 01:21:524 (1) - Why is a finish sound here, it feels so odd on the end of this slider.
  8. 01:22:557 (4,5,6,7,8) - Feels odd to play, since I'm not sure if you are going with the vocal (sliders will end on hard beats) or the background instruments (sliders start on hard beats. If you want to go with the vocals, then just ctrl+g these 01:22:557 (4,5) - and reposition. Otherwise, ctrl+g 01:22:902 (5,6,7,8) - and reposition, but don't mix it up like you did in here.
  9. 02:07:346 (1) - That's what I expected at 00:33:289 - , although it looks like some circle are a bit off the line, namely 02:07:604 (4,2,4) - . It should be clear zigzag lines.
  10. 02:09:930 (1,2,3) - These sliders end on hard beats. Try this rhythm pattern: http://puu.sh/bk26r/8669524227.jpg
  11. 02:11:136 (1) - The spinner should end at 02:13:203 - already.
  12. 02:15:443 (1,2,3,4) - Same problem as in 02:09:930 (1,2,3) -
  13. 02:16:649 (1) - End the spinner at 02:18:371 - and add a circle at 02:18:543 -
  14. 02:18:716 (1,2,3,4,5,6) - This looks as if you had the idea of a full stream here :D Please rearrange the triples, this way it's way too linear/boring to play. Want some idea? http://puu.sh/bk2v1/3d99a2007f.jpg
  15. 02:26:468 (1,2,3) - Offbeat sliders... again. You really should avoid these, they aren't really natural to play (unless they support the music in an appropriate way, e.g. when the singer/an instrument is holding a note).
  16. 02:37:837 (3) - and 02:43:350 (3) - and 02:48:862 (3) -
  17. 02:58:681 (2,3,4,5) - Oval flow is a bit shaky here, do something similar to 00:23:987 (1,2,3,4,5) -
  18. 03:02:815 (1,2,3,4,1,2,3,4,1) - You want to avoid such a curvy stream in this song, use a flatter shape.
  19. 03:11:601 (1,2,3,4) - see 02:58:681 (2,3,4,5) -
  20. 03:25:209 (5,6) - The intersection is placed wrong, it should be at 5 already.
Everything up to hard is close to fine (still needs some cleanup though), but your Insane map currently has too many flaws to be rankable. Even with the stuff i mentioned above, I feel like you should consider remapping some sections again (sorry for telling you this, but it's just what I'm thinking :( ). And for some general advice on mapping: t/31612 .
Good luck for the ranks, I'm out! o/

Greetings,
paseli
TrigonometrY
Hi from my queue!

[Easy]
From osu!wiki:
The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Your Easy = Normal. You used a lot of 1/2 patterns which are suitable for Normal, not Easy. Example: 02:25:779 (2,3) - it's like 1/4 for Normal. Rhythm should be simple in easiest diff and you just complicate it by using such patterns. Avoid them please. 02:25:951 - Since clap sounds here, I suggest to remove those 1/2 circles and put a new one here. 02:30:602 (2,3,4,5) - you could replace them with 4 circles or 2 sliders: http://puu.sh/bk96J/e03ddefad5.jpg / http://puu.sh/bk9aG/289002737d.jpg (I prefer circles, they better fit the music)
00:13:996 (3,4) - why didn't you make a blanket between them in such way: http://puu.sh/bk5Pv/68ccf21ae5.jpg or http://puu.sh/bk5T5/7c1430a033.jpg ? It's a bit neater and improves flow.
00:16:752 (6,7) - same
01:03:953 (1) - 02:07:346 (1) - keep them for Hard/Insane, not for easier diffs.
01:27:381 (1,2) - blanket is not perfect, moving last point to 272;328 would fix it
01:36:511 (4,5) - same. Try next: 01:37:372 (5) - ctrl+g, move middle point to 104;256 and the last one to 240;192
01:50:291 (1,2) - ^
02:16:304 (4) - apparent blanket, I suggest to put it to 384;152
03:20:042 (1) - move 6th point to 100;160 for improving blanket

[Normal]
01:03:953 (1) - 02:07:346 (1) - 02:53:858 (1) - as I said above
01:21:524 (2) - you mapped the silence? :D Sound is ended here, there is nothing to map. Remove circle and reverse 01:20:835 (1) - as you did in Easy.

[Noya's Hard]
00:16:407 (1,2,1,1) - what for this frequent changing of combo colours, why don't you use only one colour for current pattern? I see, you want to emphasize guitar, just not a fan of such NC flooding.
00:40:869 (1) - same
00:53:616 (8) - no need to complicate creating of slider, fix the blanket by using of 3 points: http://puu.sh/bkbKs/a494d3ecc6.jpg
01:00:679 (4) - ^
03:14:012 (7,8) - you can still improve the blanket
03:29:000 (1,2) - nice using of slider velocity! Perfectly fits the song :)

[Insane]
00:18:130 (1) - remove it, there is silence
00:23:642 (1) - ^ (and so on)
00:57:062 (3,4) - I really don't understand why you break flow here. Try to flip them vertically and horizontally: http://puu.sh/bkcRK/f98934aa9b.jpg
01:04:469 (1) - remove nc
01:09:810 (1) - ^
01:16:183 - osu! is a rhythm game and you can't map emptiness. End slider on previous white tick.
02:07:862 (1) - remove nc
03:03:160 (1) - ^
03:23:487 (4) - make it parallel as 03:22:798 (2,3) - will be looked neater

Nice mapset, starred.
Topic Starter
Danny

Kenterz wrote:

Hey, mod from my queue

Easy

  1. 00:13:996 (3,4) - These sliders are quite overlaping, I think it's problematic for the esthetic of the diff, maybe you can try to do a wave slider ? (then it will blanket) : http://puu.sh/bbvI8.jpg (warning about the symmetry with 00:16:752 (6)) Done
  2. 00:18:475 (1) - These kind of sliders are a bit strange, this is just a suggestion but you can follow this exemple maybe ? http://puu.sh/bbvOL.jpg Done
  3. 00:35:357 (3,4) - There is a problem here about the flow, (3)'s movement goes at the opposite of (4), and it's a bit annoying. You can maybe try a slider like this : http://puu.sh/bbw9b.jpg Done
  4. 00:43:625 (2,4,6) - These 1/2 slider are quite hard for an Easy, here is an exemple of a pattern you can make instead :
    I made a new pattern similar to the ones playing afterwards
    I've never see any 1/2 in an Easy diff, so you should really remove them, maybe this MIGHT be unrankable.
  5. 01:27:381 (1,2) - Maybe you can try to blanket (2) with (1)'s tail ? (You can be helped by the sliderball's overlay : http://puu.sh/bbvAO.jpg) Done
  6. 02:14:409 (2) - This slider is starting on a red tick, it's a bit hard to guess when yu have to hit it for beginners, I suggest this pattern : Done
  7. 02:16:476 (1) - This spinner is starting 1/2 beat after the previous object, it's too short for an Easy, beginners will not have to time to start to spin, so I suggest to start the spinner at 02:16:993. Fixed
  8. 02:21:989 (1) - Same problem as above for this spinner. Fixed
  9. 02:39:388 (6) - I think this hitclap should be moved on 02:39:732 (7) to follow the clap patttern you made for this section. That note does not have a clap for me :o
  10. 02:55:580 (2,3) - There's also a problem about the flow here, you should reverse the curve, then if you follow the slider's movement after you played it, it'll go to (3). Fixed
  11. 03:20:042 (1,2) - The curves' construction are very strange for these slider, there's one construction point which don't follow the curve, it's a bit stange, I suggest to fix it to make it a little bit prettier ;3 Edited them a bit
  12. 03:21:420 (2,1) - There's an overlap for these 2 sliders, so maybe you can try to stack (1)'s tail with (1)'s head ? Done
  13. 03:29:000 (1,2) - Wow... Why did you made a jump here ? This is the only moment you changed the distance snap, and there's no reason to do it, it gets the diff harder. I really suggest to fix the distance snap. Thanks for pointing that out, must have been a mistake while mapping XD
So yeah, it's a really good diff, except for the 1/2 slider :> Thanks!

Normal

  1. 00:18:302 - I don't get why the volume ncrease here ? If you listen the song, the volume of the beat decrease here =/ I suggest to decrease is instead of increase it (or to keep the same volume) The volume at that circle is 40% and Soft compared to 60% normal
  2. 00:41:558 (1) - Same as the Easy, the spinner is starting 1/2 beat after the previous object, it's too short for beginner. I suggest to delete 00:41:386 (4) then. Done
  3. 01:25:486 (4) - This slider ends on a blue tick, you missed an emphasized beat at 01:26:175, and a beginner will not have to time to finish the slider because 1/4 beat of spacing is too short. Yeah that was a mistake while i was modding another one sorry!
  4. 02:15:098 (3,4) - The distance snap here isn't the same as 02:14:754 (2,3), it's not logical with the distance snap you made for the whole diff, so this should be fixed. Fixed
  5. 02:16:476 (1) - Same problem for the spinner here, I suggest to start it at 02:16:649 or to delete 02:16:304 (6). This one the beat needs to be there and the spinner needs to start there as well, moved circle 6 close to the middle so they can start it faster
  6. 02:21:127 (3) - The curve of this slider looks a bit weird... Maybe you can try to make something like this ? (it'll be prettier) : Fixed
  7. 02:28:363 (4,5) - These sliders are unrankable because of these "zigzags", try to use simples linear or curved slider. I asked someone and they said it was fine, ill get more feedback on them
  8. 03:12:979 (8) - The second curve looks pretty weird, try to use this kind of construction : http://puu.sh/bbyzK.jpg Done

Noya's Hard

  1. 00:38:285 (2,3) - Maybe you can try to blanket here ? It looks like you tried to but it's not really perfect, try to move the slider 5 grids down. leaving it as it is
  2. 01:25:486 (5) - You forget a hitclap on this slider's tail. added
  3. 01:28:242 (2) - The hitclap shouldn't be on thsi slider's tail, but on 01:28:758 (3) if you follow the pattern you made. Changed
  4. 02:45:245 (1,2) - The distance between these 2 sliders is a bit huge, it's so hard =/ Leaving it, long gap between the time and its consistently spaced

Insane


  1. 00:25:537 (7,8) - Maybe you can try to blanket (8) with (7)'s tail ? Changed the section a bit
  2. 00:34:667 (1,1,1) - This kind of slider is unrankable, you must use something else, like a simple curved or linear slider maybe ? (with a slider velocity multiplier like x0,75 or x0,5 maybe ?) I asked a BAT they said it should be ok
  3. 01:38:061 (1,1,1) - These sliders are also unrankable. ^
  4. 02:28:363 (1,1) - Same for these one. ^
  5. 02:33:186 - Maybe you can add some claps for this section ? :3 remapped and forgot about them xD Done
  6. 03:46:915 (1) - unrankable slider =/ BAT

Good luck for rank \:D/ Thanks, very helpful mod!
Topic Starter
Danny

Raiku wrote:

raiku mod! Sorry for taking so long man

[Easy]

AR - 3

00:12:962 (1,2,3) - To keep the spacing of the map consistent throughout which is super important in an easy diff, make sure that the spacing between circle 1 and the head of slider 2, and the tail of slider 2 and the head of slider 3 are the same distance like so (http://puu.sh/bd45m/bb4111f3fe.jpg). Make sure that this idea is recurring throughout the diff. Done

00:38:457 (3,4,1) - I felt that you could make the sliders here cohere a little more in regards to their blankets and how evenly they space and how accurate the blanket curves are, a little like this (http://puu.sh/bd4f1/098b3d7695.jpg). Done

00:45:520 (5) - I recommend starting a new combo here on the current slider 5 and ending it on the current next combos slider 2. It should look a little like this when done (http://puu.sh/bd4Ic/14e6283a98.jpg). This way you are guiding the player to section the combo starting from the main beat making it easier to navigate. Done

01:28:759 (2) - I would personally move this slider up a touch so that the tail end of this slider is cohering a little more neatly with the preceding sliders body like so (http://puu.sh/bd4TQ/05e2d832ae.jpg). I feel that the way its placed now is a little crowded and you can add a touch of beauty using this. Done

01:34:099 (3) - Notice that I have opted to use the approach circle of the preceding slider to help create a perfect curve for an even blanket. Using this technique you can fix any blanket that you feel is slightly off (http://puu.sh/bd55v/b498e302f2.jpg). While this technique is great for making accurate blankets which you can pair with a high beat snap divider for precision, there is no substitute for the human eye. I think its ok how it is

01:36:511 (4,5) - Do something similar here as with the last mod using the same technique, I simply pulled the head and tail of the slider out a touch and tucked the mid point in a little like so (http://puu.sh/bd5k8/a915298a25.jpg). If there is no approach circle to use as a guide as with sliders that blanket the tail of other sliders, simply place a circle over the tail of the slider temporarily to help you (http://puu.sh/bd5qb/3103ff38e3.jpg). Done

01:43:229 (5) - Try and make sure that this note is hovering equidistant between the preceding and the succeeding notes a little bit like i have here just to keep up with the spacing of the rest of the song (http://puu.sh/bd5uH/ea71791428.jpg). Done

01:50:291 (1,2) - Apply our new technique here too for an even neater pattern (http://puu.sh/bd5Dn/eba33be8e0.jpg). Done

02:16:304 (4) - And here (http://puu.sh/bd5Iq/59723a0f69.jpg). Should go fine how it is

02:16:649 (1) - With this spinner, I personally recommend (taking into account that on an easy diff you want to cater for new players who don't yet have the reaction time to utilize the whole spinner if it is placed this early) that you place this spinner on the downbeat (big white tick) so that the player has a little more reaction time to begin his spin (http://puu.sh/bd6q9/f77aee67c2.jpg). It is on the downbeat

02:21:472 (4) - I used the follow circle to improve the blanket here (http://puu.sh/bd6wu/bb960ddf60.jpg). Done

02:21:989 (1) - I felt the same way about this spinner. It is on the downbeat

02:57:303 (4,1,2) - Following the same principles, I managed to even out this pattern and make it look super neat by making the spacing even and the curves perfectly assembled (http://puu.sh/bd7iD/3366e48f19.jpg). Done

03:05:572 (4) - I felt that you should space this evenly between the preceding and succeeding sliders as they are the same timing apart just like I've done here (http://puu.sh/bd7Bj/36d22c93e8.jpg). Done

03:20:042 (1) - I recommend losing the first red point of the slider and keeping the second as you can still create the slider you were going for but make it even neater and still have the second section of the body blanketing the succeeding note you could do the same with the next slider if you like, but I'm not too sure if an overlap with the big curve slider is a good idea in an easy. Could be confusing! Done

Great diff, well done. Sorry for taking so long :(


[Normal] Thanks!

Test play on AR - 5

00:49:310 (2) - I recommend to improve the flow here slightly and to make the section a little less clustered, you could move the slider so that it is aimed downwards and inverted with an opposite curve so that the cursor is eased upwards with the flow (http://puu.sh/bdaSV/b297c830ed.jpg). Leaving it

01:18:251 (4) - I suggest spacing the blanket out a little more here to remove the cramped feeling like so (http://puu.sh/bdaZM/d20aca774a.jpg). Done

01:27:725 (2,5) - I recommend finding a way around the overlap between 2 and 5 here as it can have the same cramped effect and make it slightly harder to read for newer players. Perhaps think about spacing the whole pattern a little more? (http://puu.sh/bdcie/c8d7c6294e.jpg) and the second half of the pattern is here (http://puu.sh/bdckE/ef62ba6e90.jpg). Now the pattern seems a little more spaced and cohesive! Changed the patterns location, kept the same notes

01:41:506 (2,5) - Perhaps slightly rework this overlap something like so (http://puu.sh/bdcDm/be0bad9dff.jpg)? Puush is gone help

01:52:186 (1,2,3) - Similar deal as with the first mod with the same sort of pattern except slider 3 could be reworked to enhance the flow and remove the clustered feeling of the overlap like so (http://puu.sh/bdcOy/83dcb8ca2b.jpg). Leaving, I'll change if i here about it more

01:55:804 (2) - I suggest moving the head point of this slider up a touch to improve the aesthetics of the blanket (http://puu.sh/bdcRm/f3c3eb9c46.jpg). Should be better

02:03:211 (1,2) - I highly recommend rotating these two notes on the selection center anticlockwise by about 15 degrees and the tucking them into the succeeding slider a touch to create a sick double blanket that fits in the pattern with up and down flow. To enable the rotate function press ctrl+shift+r at the same time to open up the rotate window (http://puu.sh/bdddr/37232aaa46.png). Finished product (http://puu.sh/bddg6/6eebe629dd.jpg). I wish i could see the puush , leaving as is for now

02:21:127 (3) - Make sure the whole of the body of this slider is exposed so that the head and the tail aren't overlapping any parts of the slider body itself. Makes for a difficult read for newer players when timing the slider. Done

02:29:741 (6,2) - I feel that the head of both of these sliders should stack because the overlap can look a little uneven whilst playing, in addition to this I thought it would be a nice effect to angle the sliders down a little to make a cascading pattern (http://puu.sh/bde5r/d8e80e3932.jpg) second half of the pattern here (http://puu.sh/bde9H/2f18109735.jpg). Done

02:37:320 (5) - I suggest softening the curve of this slider by raising the tail point a little more to make it look like it 'fits' the preceding slider a little more so they tessellate like so (http://puu.sh/bdeSX/db2383b344.jpg). Done

Another nice one!


[Noya's Hard]

00:37:423 (6,7) - I suggest spacing these circles a touch further away from the preceding slider so that the spacing is more or less the same as the spacing with the rest of the map, notice how before they were a little too close (http://puu.sh/bdfoZ/c14ed0e1e8.jpg). Leaving as is

00:53:616 (8) - I recommend moving the head point of this slider away from the blanketed note a little bit just to improve the curve and aesthetics of this blanket (http://puu.sh/bdfGU/8b56c839bc.jpg). Should be better

03:29:000 (1,2) - I personally suggest opting for 0.85x-0.9x for these sliders as the average cursor speed moving into this section is abruptly halted obstructing the flow. I however love the idea of these sliders, but increase the velocity a touch and extend them mere millimeters to give the player a chance to accommodate for the slowed cursor speed without interrupting their flow. You could choose out of softening the zig-zags so that the slider is made to appear larger as an alternative to this too. Leaving as is

This map is absolutely perfect, stunning hard so congrats! I wish she would still play so i could ask her for feedback on these mods ;_;


[Insane]

When constructing streams, to make them easier to read you should always consider separating them into divisions of either 4 or 8 using combo colours. Reserve the sectioning of notes into combos of 6 for 1/3 or 1/6 streams as it makes it too hard to section if you don't.

00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As it stands, the way this stream has its corners makes the stream harder to navigate than it could be because you are having to slow your cursor down just for these parts. I recommend either shaping a curved stream using the convert slider to stream function through the 'compose' drop down list after shaping a slider to the desired curve, or simply making sure that the corners of the stream share the same spacing as the rest of the stream so that the average cursor speed throughout the stream is equal. Here is one of my wacky ideas (http://puu.sh/bdhol/65c6f6a01a.jpg). I made the spacing consistent

01:58:388 (4,5) - The spacing between these 2 notes is significantly more than the spacing between circle 3 and 4, perhaps even them out a little bit like this here (http://puu.sh/bdi8n/29f1546ff4.jpg). This spacing is a consistent recurrence for the longer vocals

I'l get jesus1412 to give an opinion too! Good luck getting the set ranked!
Topic Starter
Danny

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. Remove the osb.file. Not Unrankble element. but I'd suggest that you remove. Done
  2. Please turn off the "Letterbox during breaks" It is not used anymore in most maps. Looking into this

[ Easy]
  1. 00:59:129 (6,1) - Swap these new combos. Done
  2. 00:37:424 (1) - Why are you no add a clap at the end point? It would be really necessary. Done
  3. 00:38:457 (3) - ^ Here is start and end point. Done
  4. 00:40:180 (1) - ^ at the end point. Done
  5. 01:23:591 (2) - ^ at the end point. Done
  6. 01:31:515 (5) - ^ Done
  7. 01:35:822 (2,3) - It is difficult to grasp rhythm for beginner players. Do you use a slider instead of a two circles? Done
  8. 01:57:699 (1) - I prefer such shape.I think you must also consider the appearance. Nice!
  9. 02:02:523 (7,1) - The same as 00:59:129 (6,1). Keeping for some variation
  10. 02:16:304 (4) - Move to x: 380 y:152 pls! Done
  11. 02:19:405 (1) - Too soon after spinner. I think there is a need to change. Should be fine
  12. 02:24:917 (1) - ^
  13. 02:25:779 (2,3) - The same as 01:35:822 (2,3). Done
  14. 02:49:379 (1) - Add a clap at the start point. it's missing. Done
  15. 02:50:068 (2) - ^ Done
  16. 02:56:959 (3) - ^ Done
  17. 02:59:026 (2) - ^ at the end point. Done
  18. 03:01:437 (2) - I also want a clap here. Done
  19. 03:50:361 (6) - clap's not necessary. Removed

[ Normal]
  1. 00:20:542 (2) - Add a clap at the start point. I want a clap here. Done
  2. 01:26:347 (5) - ^ at the end point. Done
  3. 02:29:224 (5) - ^ at the end point. Done
  4. 03:25:899 (1) - Too soon after spinner. I think there is a need to change. Should be fine
  5. 03:50:361 (9) - The same as Easy diff. Done
  6. In Kiai time of # 1 and # 2, i think the pattern is exactly the same. Would you create a variety patterns in order to creat a fun map owo? I may consider it but I'm not sure , I am happy with the way that section is, I'll see. Thanks

[ Noya's Hard]
  1. HP or OD -1 because this diff is AR8.
  2. 01:04:297 (2,3) - I'd suggest that you add a clap to the start of these. It make a very good sound :D Done haha
  3. You have a mistake clap D: Therefore, I will propose a some clap. if you want to fix them, i recommend that you fix all.
    Some of them already did have clap before, maybe I applied them earlier but yes they were applied.
    -01:25:486 (5) - Add a clap at the end point.
    -01:28:242 (2) - Remove a clap at the end point.
    -01:28:758 (3) - Add a clap
    -01:28:931 (4) - Add a clap at the end point.
    -01:30:826 (10) -^ at the start point.
  4. 02:07:691 (2,3) - The same as 01:04:297 (2,3). Done
  5. Really good diff :3

[ Insane]
  1. 00:50:688 (7) - Clap is missing at the end point Done
  2. 01:04:297 (5) - I want a clap here. Done
  3. 01:21:524 (1) - finish's not necessary. I think it's useless sound Removed, must have been an accident
  4. 01:59:767 (9) - Clap is missing Done
  5. 02:07:346 (1,5,3) - The same as 01:04:297 (5). Done
  6. 02:33:186 ~ 02:53:858 - I'd strongly suggest that you add a hitsound (clap..etc) in this part! Will do!
  7. 03:50:361 (3) - The same as Easy and Normal. Done

I think you need a little improvement in Normal diff and Easy diff. Especially in Easy diff, rhythm is too difficult and some clap are missing.

Thanks a lot for the hitsound help, I really needed it!

good luck~ 8-) Thanks a lot ! Sorry for responding so late :(
Topic Starter
Danny

jinhang_ang wrote:

From my queue :D

1. Use the drum sampleset for hitsounds :) they sound a lot more better. I can't agree on this

[Easy]
1. 01:03:953 (1) - This spinner is too short for an easy diff. In my opinion you should use a slider for this time (since i think spinners in easy should let Auto get at least 8000 points) Done, I agree
2. 01:26:347 (5) - Move this slider's tail to x: 72 y: 224. This is for perfecting this blanket. Done
3. 01:27:381 (1) - Move it's tail to 328 on the y axis to perfect the blanket for 01:28:759 (2) . Done
4. 02:07:346 (1) - See 1. But this time use circles (not streams of course, just a circle every white beat) and a slider for the final riff. Done

5. 02:15:098 (3,4) - The blanket looks ugly. Should be better
6. 02:21:472 (4) - Head - x: 60 y: 208; Tail - x: 112 y:152 Moved it to blanket nicer
7. 02:39:043 (6) - NC Done
8. 02:40:077 (1) - Remove NC Done
9. 02:41:455 (6) - NC Done

[Normal]
1. 00:17:096 (5,6) - Strange blanket. Should be better
(I just hope that the spinner lengths are acceptable and this diff is perfect) Thanks!

[Noya's Hard]
1. 01:41:678 (2) - Why the sharp turn? A simple blanket is good enough. Adds a little variety
2. 03:30:034 - add note here. I find her capture of the lyrics to be really fitting for this
3. 03:35:546 - ^
4. 03:41:058 - ^

[Insane]
1. 01:03:953 (1,2,3,4,5,6,1,2,3,4,5) - Unnatural curve? Should be fine, plays nicely I believe

Done! Thank you so much, sorry I took so long :(
Topic Starter
Danny

Pho wrote:

Mod from modding queue~
I am sorry but I saved this draft last month halfway through planning to get back to it but I never did and now the draft is gone, so I don't know where I left off xD So if i reply as in It is fine or I did this, you may have suggested it but I dont remember if I did it or not. Sorry!
[Easy]
  1. For an easy diff, you use too many contiunuous 1/1 beat rhythms (example: 00:20:542 - to 00:49:482 - / 02:33:186 - to 02:56:270 - . You don't make a single pause in these sections, which causes too much pressure for newer players). This is more like a normal map, so I'll go mod it with this in mind (I don't even think you can make an easier one here without missing a lot of hard beats <.<). I believe it is fine with the longer sliders and reverse sliders breaking the flow every few notes but I'll definitely try to make it a lot easier
  2. 00:23:298 (5) - Replace this backslider with a circle at it's start and it's end. Here's how it will look like: https://osu.ppy.sh/ss/1990866 Should be better
  3. 01:23:935 - You missed a Clap HS here. Added
  4. 02:15:098 (3,4) - Are you trying to blanket here? Because this one looks pretty much off. Should be better
  5. 03:12:979 (4,5,6) - I'm not sure which instrument you are focussing here on, the drums or e-guitar.
  6. I'm sure this map has some issues with polarity ( http://www.youtube.com/watch?v=53PkFLrK8Ws ) at certain parts. It is generally not recommended for the easier diffs because it's difficult to play for beginners. I understand, will fix
  7. 00:51:894 (3,1) - white tick to red tick polarity. Solution: http://puu.sh/bjULY/b3ea70c46d.jpg Done
  8. 01:34:099 (3,1) - red tick to white tick polarity. Solution: http://puu.sh/bjUXA/82e68d9f2c.jpg Would rather not place a note directly after on Easy
  9. 02:01:661 (6,7) - ^ http://puu.sh/bjVew/b20ed28080.jpg ^
  10. 02:13:892 (1,2) - white tick to red tick polarity. Solution: http://puu.sh/bjVkQ/d500dc1411.jpg ^
  11. 02:24:917 (1,2,3,4) - red to white tick polarity. http://puu.sh/bjVxw/6ce177d826.jpg Done
  12. 02:24:917 (1,2) - I'm not sure if you want to blanket here, but you should check this again. Should be better
  13. 03:12:462 (3,4,5,6) - red tick to white tick polarity. Solution: http://puu.sh/bjUdk/fb4e9499b2.jpg Done


[Normal]
  1. 00:17:096 (5,6) - Trifle: blanket is very slightly off. Better
  2. 02:20:955 - I#d add a note here, just to avoid the polarity. (see above) Done
  3. 02:40:766 (5,1) - This slider ends on a hard beat, which doesn't sound very good (hard beats should be clickable naturally). Just ctrl+g the mentioned notes and reposition them and you're fine. Done
  4. 03:12:979 (8,9) - Polarity issue here, go with: http://puu.sh/bjXFD/d3a45509a4.jpg . Also, the shape of slider 8 looks a bit odd, but that's just preference. Should be better
[Noya's Hard] Noya looked at it and will send me the edited .osu!
  1. I noticed that this map has a longer pause at 02:13:892 - if I compare to the easier diffs. I'm not sure in how far BATs accept that kind of inconsistency for Guest diffs, but it's better if you map this area out as well.
  2. 00:15:201 (8,1,2) - Preference but i feel that 2/1 beat gaps are a bit too long here, place circles at the remaining white beats as well (same for 00:27:088 - ).
  3. 00:18:819 - The note density in this combo is just way too high.
  4. 01:56:838 (1,2,3) - First stack's fine, but the second one is not that good to play just DS it instead. Just a recommendation: http://puu.sh/bjYH9/0d720f57a4.jpg
  5. 01:58:560 (4,5) - No stacking here please, you can clearly hear a note difference in the vocals: http://puu.sh/bjYNM/7e72e56749.jpg
  6. 02:06:657 (4,5) - Same as above. http://puu.sh/bjYV3/3249a52329.jpg
  7. 03:06:777 (3,4) - Blanket here if you want, it would look better.
  8. 03:07:466 (5,7) - Trifle: It bugs me that the blankets doesn't fit in too well. ;-;
  9. 03:12:979 (5,6) - Could be a better blanket.
  10. 03:27:794 (6,7) - These sliders end on hard beats, which is easily avoidable. Try this beat pattern out: http://puu.sh/bjZg2/4e9266a731.jpg (you can swap the backslider with 2 usual sliders as well, but that's up to you)
[Insane]
  1. This map feels like the weakest one in this mapset. It has okay flow, but is too unstructured in my opinion.
  2. 00:18:130 (1,1) - I expect some kind of bigger jump when a loud drum crash lies on 00:18:475 (1) - . Don't be too dependent on DS here. Will look into this
  3. 00:23:987 (1,2,3,4,5) - Two issues here: 1. The flow is a bit shaky here, make the curve smoother, and 2. 00:24:848 (5) - ends on a hard beat here. Here's my solution to this: http://puu.sh/bk06A/1fc4011094.jpg Should be better
  4. 00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That looks really weird, especially where you placed the intersections. Think in pairs of 4 circles, i marked the circles where a hard beat lies on (a perfect place for flow alternation): http://puu.sh/bk0On/59bdbaa8a5.jpg Should be better
  5. 00:41:558 (1) - Not the best decision for a stream, but if you want to keep it... I dont quite understand
  6. 01:08:087 (3,4,5) - Way too sharp angle here and it doesn't flow good. Ctrl+g slider 5 and 6, stack 6 on 4 so it looks better and you'll probably need a better location for 01:09:121 (1) - then: https://osu.ppy.sh/ss/1998223 Lack of screenshot, leaving, my fault :(
  7. 01:21:524 (1) - Why is a finish sound here, it feels so odd on the end of this slider. Removed
  8. 01:22:557 (4,5,6,7,8) - Feels odd to play, since I'm not sure if you are going with the vocal (sliders will end on hard beats) or the background instruments (sliders start on hard beats. If you want to go with the vocals, then just ctrl+g these 01:22:557 (4,5) - and reposition. Otherwise, ctrl+g 01:22:902 (5,6,7,8) - and reposition, but don't mix it up like you did in here. Went with the instrumental, repositioned the notes
  9. 02:07:346 (1) - That's what I expected at 00:33:289 - , although it looks like some circle are a bit off the line, namely 02:07:604 (4,2,4) - . It should be clear zigzag lines. Should be better
  10. 02:09:930 (1,2,3) - These sliders end on hard beats. Try this rhythm pattern: http://puu.sh/bk26r/8669524227.jpg Done!
  11. 02:11:136 (1) - The spinner should end at 02:13:203 - already.
  12. 02:15:443 (1,2,3,4) - Same problem as in 02:09:930 (1,2,3) - Fixed
  13. 02:16:649 (1) - End the spinner at 02:18:371 - and add a circle at 02:18:543 - Shortened spinner, didnt add circle
  14. 02:18:716 (1,2,3,4,5,6) - This looks as if you had the idea of a full stream here :D Please rearrange the triples, this way it's way too linear/boring to play. Want some idea? http://puu.sh/bk2v1/3d99a2007f.jpg Rearranged a bit
  15. 02:26:468 (1,2,3) - Offbeat sliders... again. You really should avoid these, they aren't really natural to play (unless they support the music in an appropriate way, e.g. when the singer/an instrument is holding a note). Changed up the pattern!
  16. 02:37:837 (3) - and 02:43:350 (3) - and 02:48:862 (3) - Remapped this section
  17. 02:58:681 (2,3,4,5) - Oval flow is a bit shaky here, do something similar to 00:23:987 (1,2,3,4,5) - Should be better
  18. 03:02:815 (1,2,3,4,1,2,3,4,1) - You want to avoid such a curvy stream in this song, use a flatter shape. Remapped earlier idk
  19. 03:11:601 (1,2,3,4) - see 02:58:681 (2,3,4,5) - Should be better
  20. 03:25:209 (5,6) - The intersection is placed wrong, it should be at 5 already. Should be better
Everything up to hard is close to fine (still needs some cleanup though), but your Insane map currently has too many flaws to be rankable. Even with the stuff i mentioned above, I feel like you should consider remapping some sections again (sorry for telling you this, but it's just what I'm thinking :( ). And for some general advice on mapping: t/31612 . Thanks a lot for the mod and sorry for the extremely late reply! Thanks to these mods the flaws will be fixed and maybe I can ge t it ranked xD Thanks a lot again and have a good one if you see this.
Good luck for the ranks, I'm out! o/ <3

Greetings,
paseli
Topic Starter
Danny

TrigonometrY wrote:

Hi from my queue!

[Easy]
From osu!wiki:
The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Your Easy = Normal. You used a lot of 1/2 patterns which are suitable for Normal, not Easy. Example: 02:25:779 (2,3) - it's like 1/4 for Normal. Rhythm should be simple in easiest diff and you just complicate it by using such patterns. Avoid them please. 02:25:951 - Since clap sounds here, I suggest to remove those 1/2 circles and put a new one here. 02:30:602 (2,3,4,5) - you could replace them with 4 circles or 2 sliders: http://puu.sh/bk96J/e03ddefad5.jpg / http://puu.sh/bk9aG/289002737d.jpg (I prefer circles, they better fit the music) Used circles instead of reverse sliders, great change! Leaving rest as is, I can't see any other way to capture the same beats
00:13:996 (3,4) - why didn't you make a blanket between them in such way: http://puu.sh/bk5Pv/68ccf21ae5.jpg or http://puu.sh/bk5T5/7c1430a033.jpg ? It's a bit neater and improves flow. Done!
00:16:752 (6,7) - same Copy/paste
01:03:953 (1) - 02:07:346 (1) - keep them for Hard/Insane, not for easier diffs. Can't tell if we are looking at the same thing :(
01:27:381 (1,2) - blanket is not perfect, moving last point to 272;328 would fix it Done
01:36:511 (4,5) - same. Try next: 01:37:372 (5) - ctrl+g, move middle point to 104;256 and the last one to 240;192 Changed already
01:50:291 (1,2) - ^ Changed already
02:16:304 (4) - apparent blanket, I suggest to put it to 384;152 Fixed n edited slider a bit
03:20:042 (1) - move 6th point to 100;160 for improving blanket Already changed

[Normal]
01:03:953 (1) - 02:07:346 (1) - 02:53:858 (1) - as I said above I don't quite understand, probably already changed :(
01:21:524 (2) - you mapped the silence? :D Sound is ended here, there is nothing to map. Remove circle and reverse 01:20:835 (1) - as you did in Easy. Not exactly silence, leaving as is for the normal difficulty

[Noya's Hard] Noya looked at the mod and sent me the new .osu
00:16:407 (1,2,1,1) - what for this frequent changing of combo colours, why don't you use only one colour for current pattern? I see, you want to emphasize guitar, just not a fan of such NC flooding.
00:40:869 (1) - same
00:53:616 (8) - no need to complicate creating of slider, fix the blanket by using of 3 points: http://puu.sh/bkbKs/a494d3ecc6.jpg
01:00:679 (4) - ^
03:14:012 (7,8) - you can still improve the blanket
03:29:000 (1,2) - nice using of slider velocity! Perfectly fits the song :)

[Insane]
00:18:130 (1) - remove it, there is silence Already changed, I really like this element keeping
00:23:642 (1) - ^ (and so on) ^
00:57:062 (3,4) - I really don't understand why you break flow here. Try to flip them vertically and horizontally: http://puu.sh/bkcRK/f98934aa9b.jpg Leaving as is, it plays smoothly enough and I believe I wanted something different
01:04:469 (1) - remove nc Will find where to place these easier
01:09:810 (1) - ^ ^
01:16:183 - osu! is a rhythm game and you can't map emptiness. End slider on previous white tick. Already changed
02:07:862 (1) - remove nc ^
03:03:160 (1) - ^ ^
03:23:487 (4) - make it parallel as 03:22:798 (2,3) - will be looked neater Made it a blanket/curve slider

Nice mapset, starred. Thanks!
jonathanlfj
[General]
The drum images in your sb stops pulsing after 00:48:449, you might want to get that fixed
The kiai times should start on the down beats, instead of the beat following it. For example 00:43:281 this kiai should be on 00:42:936, and all the other ones that follow it. If you really want you can do a kiai flash on the second beat to follow your sb stroke

[Easy]
00:23:642 - a soft sample here would fit the music better
00:41:558 (4) - try placing this at x:416 y:124, flows better imo. Also consider a finish on the end
01:02:919 (3,4) - instead of this rhythm, I would try something like this: 01:05:331 - since you made a sb pulse here, drag the break to start here
01:18:423 (2) - clap on start
01:21:524 - soft sample
01:27:036 - ^
01:32:549 - ^
01:41:851 (3) - clap
01:44:952 (4) - finish on end, also i think the hitsound volume is a bit too loud here
01:52:875 (2) - clap on start
02:01:144 (5) - ^
02:02:522 (7) - NC here instead of 02:04:589 (1), similar to how you handled 00:59:129 (1)
02:06:312 (2,3) - use the same rhythm as I suggested in 01:02:919 (3,4)
02:08:380 (6) - a finish here would be great, and also drag the break to start at 02:08:897
02:19:405 (1) - this is too soon after spinner, I suggest you start the spinner at 02:16:476 and end it at 02:18:027
02:22:161 (1) - do the same to this spinner
02:46:967 (6) - missing a NC
03:02:816 (5) - finish should be on the end instead of 03:03:849 (1)
03:14:530 (7) - finish
03:21:420 (2) - remove the finish on the start
03:30:378 (2) - use a clap instead of finish, like 03:35:891 (2)
03:40:025 (1) - this one can be a finish to keep consistency with the previous patterns

[Normal]
I recommend circle size 3.5 to better the transition between Easy and Hard
00:41:558 (1,1) - according to recent ranking criteria changes, this is a little too soon after spinner. I recommend you change the spinner to a long slider, or a similar pattern as what you did on Easy
01:03:436 (5) - I would make this a slider that ends at 01:03:780 to capture the guitar
01:05:331 - drag the break here
01:20:835 (1) - unnecessary NC
01:39:267 (3) - this slider looks slightly distorted, i think you should stick with the 3-point slider
01:44:779 (1,1) - same as 00:41:558 (1,1)
02:06:829 (5) - same as 01:03:436 (5)
02:08:897 - drag the break here
02:20:266 (2) - did you reverse this intentionally? the sudden spacing change is really easy to misread, I recommend you to ctrl+g this
02:41:111 (1) - clap on start
02:46:623 (5) - NC
03:02:299 - consider a note here, fits really well imo
03:02:816 (5) - finish should be on the end of this instead of 03:03:849 (1)
03:24:177 (1) - shorten this to end at 03:25:210
03:40:025 (1) - make this a finish instead of clap
The hitsounding in this diff is nicely done, you should use the same approach in the Easy diff as well

[Noya's Hard]
00:17:268 (3) - this plays better if you break it up to a repeat slider + a 1/2 slider starting at 00:17:785. The same applies to all similar sliders later on
01:05:331 - drag the break to start here
01:29:792 (6) - NC here
01:35:304 (8) - ^
02:08:897 - start break here
02:21:988 (1) - the spinner end is way too loud, reduce the volume to 70%
02:27:156 (8) - NC
02:33:186 - this section could totally use for jump intensity, for example 02:38:009 (4,1), 02:41:799 (2,3,4), 02:46:622 (1,2,3), and all the circle patterns. 1/1 jumps in this bpm is relatively easier to perform, so you should us it to enrich the flow in this section
02:55:408 (1) - 03:01:954 seems a more natural end for this long spinner, also reduce volume here as well
03:02:299 - you can consider a circle here if you do shorten the previous slider
03:30:034 - try a circle here to connect the two vocal sliders, same to 03:35:546 and 03:41:058
03:38:647 (8) - NC
03:50:878 (3) - remove this slider, it follows nothing and kills the feeling of 03:50:705 (2) bringing the music into a halt

[Insane]
00:53:961 (1) - it might be a good idea to make the end of 00:53:961 (1) soft sample, and apply this to all the 3/4 sliders in this map
00:58:440 (8) - clap
00:59:474 (1) - add finish, and follow the suggestion of 00:54:306 (1)
01:00:507 (4) - clap
01:04:986 (1) - hitsounds are too loud here, reduce it to 80%
01:09:810 (1) - remove NC
01:15:150 (1) - ^
01:16:183 - use soft sample here
01:16:700 (1) - remove NC, the previous slider is not a soft sample one
01:35:305 (9) - add NC
02:03:901 (4) - clap
02:21:989 (1) - end this at 02:24:228 to keep consistency with 02:11:136 (1)
02:53:858 (4) - this doesnt play well, since you had to reach the slider fast but slow down a lot for the stream right after. I recommend making this a 1/2 slider and reposition the stream to preserve the momentum
03:02:471 (5) - clap on start
03:03:160 (1) - remove NC
03:10:051 (4) - clap
03:35:891 (5) - use a finish to keep consistent with previous pattern
03:40:025 (1,2,6) - same here, also why the volume change on 03:40:542?

Aside from the hitsounds and some new combo usage, everything else seems fine. Let me know afterwards
Mafumafu
Ah I am late. Guess since BN had modded and star'ed it, I wont mod that. Sorry for bing late. >w<
Topic Starter
Danny

jonathanlfj wrote:

[General]
The drum images in your sb stops pulsing after 00:48:449, you might want to get that fixed Might remove these I am not sure.
The kiai times should start on the down beats, instead of the beat following it. For example 00:43:281 this kiai should be on 00:42:936, and all the other ones that follow it. If you really want you can do a kiai flash on the second beat to follow your sb stroke Will get other opinions because the goal was to have it on the lyrics thank you

[Easy] Sorry for the "Done" spam, I applied this mod months ago but I lost the draft. I went through it to determine the changes made now, sorry for the hiatus.
00:23:642 - a soft sample here would fit the music better Done
00:41:558 (4) - try placing this at x:416 y:124, flows better imo. Also consider a finish on the end Done
01:02:919 (3,4) - instead of this rhythm, I would try something like this: 01:05:331 - since you made a sb pulse here, drag the break to start here Done
01:18:423 (2) - clap on start Done
01:21:524 - soft sample Done
01:27:036 - ^ Done
01:32:549 - ^ Done
01:41:851 (3) - clap Done
01:44:952 (4) - finish on end, also i think the hitsound volume is a bit too loud here Done
01:52:875 (2) - clap on start Done
02:01:144 (5) - ^ Done
02:02:522 (7) - NC here instead of 02:04:589 (1), similar to how you handled 00:59:129 (1) Done
02:06:312 (2,3) - use the same rhythm as I suggested in 01:02:919 (3,4) Done
02:08:380 (6) - a finish here would be great, and also drag the break to start at 02:08:897 Done
02:19:405 (1) - this is too soon after spinner, I suggest you start the spinner at 02:16:476 and end it at 02:18:027 Done
02:22:161 (1) - do the same to this spinner Done
02:46:967 (6) - missing a NC Done
03:02:816 (5) - finish should be on the end instead of 03:03:849 (1) Done
03:14:530 (7) - finish Done
03:21:420 (2) - remove the finish on the start Done
03:30:378 (2) - use a clap instead of finish, like 03:35:891 (2) Done
03:40:025 (1) - this one can be a finish to keep consistency with the previous patterns Done

[Normal]
I recommend circle size 3.5 to better the transition between Easy and Hard Done
00:41:558 (1,1) - according to recent ranking criteria changes, this is a little too soon after spinner. I recommend you change the spinner to a long slider, or a similar pattern as what you did on Easy Done
01:03:436 (5) - I would make this a slider that ends at 01:03:780 to capture the guitar Done
01:05:331 - drag the break here Done
01:20:835 (1) - unnecessary NC Fixed
01:39:267 (3) - this slider looks slightly distorted, i think you should stick with the 3-point slider Fixed
01:44:779 (1,1) - same as 00:41:558 (1,1) Done
02:06:829 (5) - same as 01:03:436 (5) Done
02:08:897 - drag the break here Done
02:20:266 (2) - did you reverse this intentionally? the sudden spacing change is really easy to misread, I recommend you to ctrl+g this DEFINITELY NOT THANKS
02:41:111 (1) - clap on start Done
02:46:623 (5) - NC Done
03:02:299 - consider a note here, fits really well imo Done
03:02:816 (5) - finish should be on the end of this instead of 03:03:849 (1) Fixed
03:24:177 (1) - shorten this to end at 03:25:210 Done
03:40:025 (1) - make this a finish instead of clap Done
The hitsounding in this diff is nicely done, you should use the same approach in the Easy diff as well Will check it out thanks!
[Noya's Hard]
00:17:268 (3) - this plays better if you break it up to a repeat slider + a 1/2 slider starting at 00:17:785. The same applies to all similar sliders later on I very much agree
01:05:331 - drag the break to start here Done
01:29:792 (6) - NC here Done
01:35:304 (8) - ^ Done
02:08:897 - start break here Done
02:21:988 (1) - the spinner end is way too loud, reduce the volume to 70% Done
02:27:156 (8) - NC Done
02:33:186 - this section could totally use for jump intensity, for example 02:38:009 (4,1), 02:41:799 (2,3,4), 02:46:622 (1,2,3), and all the circle patterns. 1/1 jumps in this bpm is relatively easier to perform, so you should us it to enrich the flow in this section Added some spacing!
02:55:408 (1) - 03:01:954 seems a more natural end for this long spinner, also reduce volume here as well Done
03:02:299 - you can consider a circle here if you do shorten the previous slider Added
03:30:034 - try a circle here to connect the two vocal sliders, same to 03:35:546 and 03:41:058 Done
03:38:647 (8) - NC Done
03:50:878 (3) - remove this slider, it follows nothing and kills the feeling of 03:50:705 (2) bringing the music into a halt Removed, should that last circle stay there too?


[Insane]
00:53:961 (1) - it might be a good idea to make the end of 00:53:961 (1) soft sample, and apply this to all the 3/4 sliders in this map Done
00:58:440 (8) - clap Done
00:59:474 (1) - add finish, and follow the suggestion of 00:54:306 (1) Done
01:00:507 (4) - clap Done
01:04:986 (1) - hitsounds are too loud here, reduce it to 80% Done
01:09:810 (1) - remove NC Done
01:15:150 (1) - ^ Done
01:16:183 - use soft sample hereDone
01:16:700 (1) - remove NC, the previous slider is not a soft sample one Removed NC, what about that previous slider then?
01:35:305 (9) - add NC Done
02:03:901 (4) - clap Done
02:21:989 (1) - end this at 02:24:228 to keep consistency with 02:11:136 (1) Done
02:53:858 (4) - this doesnt play well, since you had to reach the slider fast but slow down a lot for the stream right after. I recommend making this a 1/2 slider and reposition the stream to preserve the momentum Should be better!
03:02:471 (5) - clap on start Done
03:03:160 (1) - remove NC Done
03:10:051 (4) - clap Done
03:35:891 (5) - use a finish to keep consistent with previous pattern Done
03:40:025 (1,2,6) - same here, also why the volume change on 03:40:542? Adjusted this pattern to have consistency.

Aside from the hitsounds and some new combo usage, everything else seems fine. Let me know afterwards These fixes were essential, thank you very much. On another note I am very sorry for almost not finishing this as I have not been on osu. Sorry for the long wait but I finally did it! Haha well, thank you again for everything because you've been here for a long time with this map! Seen it in all forms haha, very grateful. Sorry for the "Done" spam as well, I seriously did the majority of it already but the draft was gone so I had no clue what response I may have made, but I agree with most anyway so the smaller changes I checked them off and moved on. Thanks again, talk to you soon!
Lanturn
Alright. made a lot of rhythm / aesthetic changes on Easy. With a little bit more, (a few more mods or another person to sit down and look through it) it should be pretty much ready to go.

Log#1 from yesterday

SPOILER
16:46 Danny: lanturn
16:46 Lanturn: ?
16:47 Danny: Could you take a look at my Monkey Wrench's easy and go over it with me? Jonathanlfj has looked over it and has said to ask you to look since he knows you are great with them
16:47 Danny: He said after that he could bubble it for me
16:47 Lanturn: oh
16:47 Lanturn: I can try :S
16:47 Danny: Awesome!
16:47 *Danny is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
16:47 Danny: Easy^
16:47 Danny: whenever you can :)
16:48 Lanturn: lemme play it quickly first
16:52 Lanturn: few rhythm / aesthetics that could be fixed maybe
16:53 Lanturn: off the bat, it'd be great if you could tidy 00:13:307 (2) - up a little. try to blanket it around the (3) or something
16:54 Danny: got ya
16:54 Danny: i moved it up to x 196 y 168 is that fine
16:54 Danny: along with the 1 repositioned
16:55 Lanturn: if it looks ok then sure
16:55 Danny: https://osu.ppy.sh/ss/3184034
16:55 Lanturn: for that you could curve the (2) a bit more
16:56 Danny: done it
16:56 Lanturn: k
16:56 Lanturn: stuff like 00:14:685 (4) - have you considerred reducing the slider by 1/2?
16:56 Lanturn: to fit the vocals better
16:57 Danny: that sounds very nice
16:57 Danny: !
16:57 Danny: how about the pattern after
16:58 Lanturn: 00:18:475 (1,2) - you mean?
16:58 Danny: i meant more immediatly after
16:58 Lanturn: oh you mean filling in the new gap
16:58 Lanturn: use a 1/1 slider maybe?
17:00 Danny: ill show you but its being stupid about screenshots
17:00 Danny: http://osu.ppy.sh/ss/3184052 is that too much of a gap
17:01 Lanturn: oh, your making more gaps
17:01 Lanturn: Just watch DS for those
17:02 Lanturn: I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg
17:05 Danny: Hey man sorry
17:05 Danny: my net was being really stupid
17:05 Lanturn: welcome back
17:05 Lanturn: Tari told me yeah XD
17:06 Danny: what was the next thing said
17:06 Lanturn: "I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg"
17:06 Lanturn: or did you get that one
17:06 Danny: i know i wanted to send you this https://osu.ppy.sh/ss/3184071
17:06 Danny: didnt
17:06 Lanturn: i got that picture
17:06 Lanturn: you were asking about the gap
17:07 Danny: what about the drum on 16:407
17:07 Lanturn: One thing I highly recommend is that you don't really want to prioritize clap notes like that. It's fine a few times, but they shouldn't be the center of the song
17:07 Danny: i see.
17:07 Lanturn: if you want to map that drum, then make a 1/1 slider and put it on the tail
17:08 Lanturn: it works both ways
17:08 Danny: alright!
17:08 Danny: done that gonna make it flow now, whats next?
17:08 Lanturn: I guess it's these two 00:23:298 (5,6) -
17:09 Lanturn: Mainly you wouldn't really care for the tail end of that slider, you can just have a circle at (5) and it'll be more than enough
17:09 Lanturn: skip 00:23:642 - completely like you did at 00:17:785 (7) -
17:10 Danny: done i put it on the 5 note after is that fine
17:10 Danny: the 6!
17:11 Lanturn: It can work a few times I guess. You don't really want to have a powerful beat like 00:23:987 - on the end of a slider though lol
17:11 Lanturn: for 00:23:987 - you probably want to use a finish
17:12 Lanturn: you can keep the clap if you want though
17:12 Danny: finish and clap or finish or clap?
17:12 Lanturn: finish+clap or just finish works
17:13 Danny: alright finish+clap
17:13 Danny: or was that my error now?
17:13 Danny: why is it soft sample.. i forget... should i leave it like that?
17:14 Lanturn: it works either way, I like the soft though
17:14 Danny: alright yeah
17:14 Danny: ill make it consistent then
17:14 Danny: i wasnt sure i forgot if i did that or not
17:14 Danny: but yeah i remember no
17:14 Danny: w
17:15 Danny: https://osu.ppy.sh/ss/3184091 so thats it rn
17:16 Lanturn: I'll have to look at it later. I think you stacked something there which really isn't recommended
17:16 Danny: yeah i did
17:16 Lanturn: 00:28:466 (5,6) - I would personally delete this (5) and move the (6) back to where the (5) started. mostly for the same reasons as the earlier one. Also the (6)'s tail how it currently is (a normal hitsound) does not fit at all
17:17 Lanturn: arrange hitsounds as needed afterwards
17:17 Danny: want a soft sample ?
17:17 Danny: on the end
17:18 Lanturn: that's only if you don't move it
17:18 Danny: https://osu.ppy.sh/ss/3184100
17:19 Lanturn: just put a clap on the both ends of the slider
17:19 Lanturn: also I recommend going underneath the 00:29:499 (1) - with the (5)
17:20 Danny: done
17:20 Lanturn: put 00:28:121 (4) - on 00:26:054 (2) - and blanket 00:28:466 (5) - around it. Then slightly move 00:29:499 (1) - into DS range -> http://puu.sh/i4f7j.jpg
17:20 Danny: how so
17:22 Danny: https://osu.ppy.sh/ss/3184109
17:24 Lanturn: should be fine. if you managed to get the (4) to rest inside the slider it would be better, but it isn't a big issue since the (4) will already be gone by the time you play the (1)
17:25 Danny: ok man!
17:25 Lanturn: anyways. I know this is RIP your slider, but you should consider having a note at 00:31:911 -
17:30 Danny: Ok
17:30 Danny: its weird anyway haha
17:30 Danny: so what do you think for the pattern
17:32 Lanturn: few different ways you can do it. change (3) to a circle, and start mapping again at 00:31:911 - or even just reduce the slider by 1/1 or something
17:33 Lanturn: I need about 10-15 mins to deal with some animals quickly though so I'll drop a few more things down you can play with while I'm afk
17:33 Danny: go for it bro
17:34 Danny: https://osu.ppy.sh/ss/3184127
17:35 Lanturn: optional. but you can change 00:35:357 (3) - into a 3/2 slider (add a reverse onto it after) as well as 00:38:113 (2,3) -
17:36 Lanturn: http://puu.sh/i4g4c.jpg
17:36 Lanturn: see if you like that rhythm better
17:36 Danny: yeah tis awesome
17:37 Lanturn: power of 3/2 XD
17:37 Danny: 00:38:457 (3) - this doesnt sound right to me
17:37 Danny: maybe i did it wrong
17:37 Lanturn: slider should start where the (2) is
17:38 Lanturn: not the (3)
17:38 Danny: yeah got ya
17:38 Lanturn: you can also do the same thing in the kiai as well if you wanted. 00:45:348 (3) - for example. move this back to 00:45:003 - and use a 3/2 :P
17:40 Danny: should be better!
17:40 Lanturn: for more randomness, you could even extend 00:48:793 (1) - by 1/2
17:40 Lanturn: some examples of dominant notes that you want to try and hit
17:41 Danny: that sounds so powerful man
17:41 Lanturn: try to play around with the kiai a bit, and then upload it, and I'll look at it when I get back
17:41 Lanturn: afk
17:41 Danny: ok!
18:25 Lanturn: gah
18:25 Lanturn: back
18:25 Lanturn: sorry had to deal with a broken fence
18:26 Danny: hi
18:27 Lanturn: 00:29:499 (1) - DS. should be 1.1, not 1.9
18:27 Lanturn: 1.0*
18:28 Lanturn: 00:16:752 (6,7) - could be blanketed a little bit better
18:29 Lanturn: 00:39:491 (3) - this is a pretty scary overlap X.x
18:31 Danny: how better
18:31 Danny: idk how to get around that hmm lets see
18:31 Danny: fixed the overlap
18:35 Lanturn: so another thing is that you like using a lot of 1/2 sliders. it isn't a big problem, but there are lots of alternatives you can do.
18:36 Danny: ok
18:39 Lanturn: i'll use 00:55:684 (2,3,4,5) - as an example I guess. 00:57:751 - isn't that important to play, so you could simply make a slider from 00:57:406 - to 00:57:923 -
18:39 Lanturn: while you're at it, try to get 00:56:545 - as a playable note
18:39 Lanturn: or a slider reverse etc
18:41 Lanturn: http://puu.sh/i4jte.jpg something like this could work, as it'll capture all of the important notes
18:41 Danny: http://puu.sh/i4jw3/1d92333f99.jpg ?
18:41 Danny: oh we went different paths haha
18:42 Lanturn: if you find it plays well then keep it XD
18:42 Danny: trying yourts
18:42 Lanturn: I'll look at it after anyways
18:43 Danny: yours is much better
18:47 Lanturn: 01:02:919 (3,4) - could simply be a 3/2 slider
18:47 Danny: applied it all!
18:47 Danny: ok!
18:48 Danny: applied
18:50 Lanturn: for the next section after the break, it's basically the same stuff I mentioned on the first loop through it
18:52 Lanturn: you used a lot of 1/2s here. 01:32:893 (1,2,3,4,1,2,3) - maybe consider just doing the beat instead of the vocals
18:53 Danny: alright
18:56 Danny: do you have a suggestino for thatpart
19:03 Lanturn: if you want to do vocals, then this maybe? http://puu.sh/i4kwo.jpg | If you want to do beat, then something simple like this maybe for a basic rhythm? http://puu.sh/i4kCY.jpg
19:06 Danny: im fixing up all the parts before it too
19:06 Danny: atleast i hope i am
19:06 Lanturn: cool :P
19:06 Lanturn: take your time
19:09 Lanturn: be back in a little bit again. gotta deal with more animals :D
19:09 Danny: sure thing
19:13 Danny: ok huh
19:13 Danny: i think its OK...
19:17 Danny: ill update it and leave it i feel like im just making more things to be fixed
19:28 Lanturn: XD
19:30 Lanturn: 01:20:145 (4) - erk
19:30 Lanturn: that gap from the previous
19:30 Danny: LMFAO DAMN
19:30 Danny: Easy JUMPS BRO
19:31 Danny: haha
19:31 Danny: fixing it
19:32 Danny: fixed
19:32 Lanturn: I forget where we left off ><
19:32 Lanturn: lo
19:32 Danny: around uhh
19:32 Danny: the last thing you suggested to me was this
19:32 Danny: 01:33:238 (2,3,4,5,6) -
19:33 Lanturn: 01:32:893 (1,2) - blankettt :(
19:33 Danny: but anything between there wasnt looked at so may be improved?
19:33 Lanturn: If you do A: 01:38:406 (1,2) - then you should do it to B: 01:40:817 (1,2,3,4) - or something with a similar rhythm maybe
19:35 Danny: i see
19:35 Lanturn: getting the 01:42:023 - basically
19:35 Lanturn: XD
19:37 Danny: done the last change!
19:40 Lanturn: for the kiai
19:40 Lanturn: its basically the same things I was mentioning in the first one :P
19:40 Danny: right
19:41 Danny: can i just copy paste and flip it omg
19:41 Danny: haha
19:41 Lanturn: lol
19:41 Lanturn: I copy paste rhythms sometimes, and just rearrange everything afterwards
19:41 Lanturn: because having the same rhythm isn't a problem if it works
19:41 Danny: yeah that makes sense
19:42 Danny: ill try that because that rhythm is terrible
19:42 Lanturn: lol ok XD
19:50 Danny: done just gotta hitsound it
19:52 Danny: updated
19:56 Lanturn: it's somewhat the same for the final kiais as well, but maybe try a little bit more variety in the rhythms? :D
19:56 Lanturn: idk something like that
19:56 Danny: so the last one
19:56 Danny: change it up?
19:57 Danny: hmmm
19:57 Lanturn: it's mainly just the overuse of the 1/2 sliders
19:57 Danny: how should i attack this my main
19:58 Lanturn: 03:04:194 (2,3) - example, you can just join these
19:58 Lanturn: 03:05:572 (4,1) - same
19:59 Lanturn: 03:06:950 (2) - has the potential to be just a circle if you wanted. either or can work
20:00 Danny: what about the 5
20:00 Danny: `03:07:467 (5) -
20:01 Lanturn: that isn't that bad how it is
20:01 Lanturn: captures the guitar nicely
20:01 Danny: ok
20:01 Lanturn: basically if my mod has said anything, it's that you can join up a lot of notes without any consequence and it makes it easier to play.
20:02 Danny: yeah!
20:11 Danny: wanna see it
20:11 Lanturn: go ahead
20:11 Lanturn: loll
20:11 Danny: update
20:12 Danny: i see the distance gap dw
20:13 Lanturn: :D
20:13 Danny: fixed
20:13 Lanturn: 03:20:042 (1,2) - this plays a bit odd, you can pretty much tell why with the sound that's in the middle of them XD
20:13 Danny: yeah
20:13 Danny: mhmm
20:14 Danny: uhh
20:14 Danny: how could i do it bro
20:15 Danny: i want to keep that slider circle thing
20:15 Lanturn: starting a 3/2 from 03:20:731 - is a solution
20:15 Lanturn: and add a reverse on to it
20:16 Danny: got it!
20:20 Danny: fixed
20:21 Danny: hows the rest
20:21 Danny: here ill upload again
20:22 Danny: there
20:26 Lanturn: 03:14:874 (1,2) - Distance
20:27 Lanturn: from 03:23:487 (4,5,1,1) - and onwards it's basically rinse and repeat
20:27 Lanturn: you got this :P
20:27 Danny: fixed
20:28 Lanturn: I would end 03:29:000 (1,2) - 1/1 earlier each
20:28 Danny: do the 1/2 sliders justify in that section due to the vocals
20:29 Danny: 1awesome
20:29 Lanturn: eh, they aren't the end of the world, but you can work around them using the various methods I've been telling you XD
20:29 Lanturn: 03:34:512 (1,2) - same thing
20:29 Lanturn: and.. so on from there XD
20:29 Lanturn: basically, 1/2 should be your last resort
20:30 Lanturn: or if there is a fair gap to recover from after using one
20:30 Danny: i understand!
20:47 Danny: Done
20:48 Lanturn: :D
20:49 Danny: check me out
20:49 Danny: ill brb leave anything in the pm
20:54 Lanturn: still a bit to go. I'm probably going to take off for now though. Still some rhythm issues I'd like to address, and then you also need to work on the aesthetics some more. >_<
20:54 Lanturn: I'll be around tomorrow

Log #2 from today
SPOILER
13:24 Danny: Hey man!
13:27 Lanturn: Hi
13:28 Danny: Whats going on?
13:28 Lanturn: just getting Damnae's map qualified lol
13:29 Danny: awesome
13:29 Danny: Ill be on for today I think so if theres more things about monkey wrench im ready man but no rush haha dont wanna get on you about this
13:30 Lanturn: still lots to do with it anyways :3
13:33 Danny: of course!!!!
13:33 Danny: lemme know when haha
13:38 Lanturn: just qualified it now anyways XD
13:38 Danny: sick deal
13:45 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
13:54 Danny: back
13:54 Danny: whats up
13:54 Danny: let me see this change
13:55 Danny: gotta go pick my brother up from school fml
13:55 Lanturn: ok np :P
14:23 Danny: homne
14:23 Lanturn: welcome back
14:24 Danny: whats the plan :D
14:24 Lanturn: I don't really have any plans so whatever works for me XD
14:28 Danny: let me see what oyu said before:0
14:29 Lanturn: uh
14:29 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
14:29 Lanturn: I think that was it?
14:29 Danny: i made them into 1/2 is that good
14:31 Danny: https://osu.ppy.sh/ss/3187498
14:32 Lanturn: should be Fine
14:32 Danny: cooool!
14:39 Lanturn: oh cool
14:42 Lanturn: it's mostly just aesthetics for other things
14:42 Danny: ok man
14:42 Lanturn: 00:16:752 (6) - blanket by moving the middle node out a little more
14:43 Danny: the distance became 1.20
14:43 Lanturn: I wouldn't recommend stacking 00:23:298 (5,1) - instead try moving the (5) down and then moving the (1) up
14:44 Lanturn: Just gotta work at it a bit until you get it decent XD
14:44 Danny: alkright
14:45 Lanturn: 00:29:499 (1) - the DS on this note needs to be fixed. it's currently 1.0 on the previous
14:45 Lanturn: 00:31:222 (3,4) - these two need to be slightly closer
14:46 Danny: got it
14:46 Lanturn: 00:35:357 (3) - you could make this look a little bit nicer by moving the second node in a bit, and adjusting others slightly -> http://puu.sh/i5eDW.jpg
14:47 Lanturn: 00:43:970 (2) - could use a better blanket around (1)'s tail
14:48 Lanturn: 00:45:003 (3) - consider removing the second to last grey node so the tail ends up straight (adjust as needed)
14:49 Danny: i changed that last slider
14:50 Lanturn: 00:48:793 (1) - I'm going to admit, this is a little bit 'ugly' to be blunt. try giving the tail end a little bit more room, and making the curve feel more natural if you can. uh. maybe have a shape like this or try to find something that suits it: http://puu.sh/i5ePI.jpg
14:50 Danny: https://osu.ppy.sh/ss/3187568 is that blanket ok ?
14:50 Lanturn: Use the approach circle to help judge blankets
14:50 Danny: alright sure
14:50 Lanturn: example like you did with http://puu.sh/i5eSn.jpg
14:51 Lanturn: those really help :P
14:51 Lanturn: 00:54:306 (1) - could use a more natural curve
14:51 Lanturn: turn that second red line into a grey for example
14:51 Lanturn: red node*
14:51 Danny: https://osu.ppy.sh/ss/3187579 hows that
14:52 Lanturn: looks nice. maybe try and get it blanketed around the previous note again if you can
14:52 Lanturn: make sure DS is fine after though.
14:52 Danny: ok
14:52 Danny: blanketed too ty
14:52 Danny: done those changes
14:53 Lanturn: 01:26:692 (6) - this spacing needs some fixing
14:53 Danny: fixed
14:54 Lanturn: for 01:28:759 (2,3) - I would personally delete the (3) and put a reverse on the (2) Might as well keep the consistent drum beat if you are avoiding vocals
14:54 Lanturn: obviously this leaves a lot of room to move things around :P
14:54 Danny: got it
14:55 Lanturn: 01:35:305 (4) - blanket
14:56 Danny: fixed
14:57 Lanturn: 01:48:396 (3) - maybe the same thing as the first kiai? or maybe just make it a blanket around the (4) even, or don't even worry about blanketing and send the tail end's reverse off to the right more.
14:57 Lanturn: 01:59:077 (2) - DS
14:58 Lanturn: also that spot has a very long combo. you should NC somewhere in it
14:59 Danny: on 4 maybe?
14:59 Danny: or 6***
14:59 Danny: 6
14:59 Lanturn: 6 is good
15:00 Lanturn: 02:16:476 (1) - 02:21:989 (1) - I would personally end these 1/2 earlier to catch the guitar
15:00 Danny: done it
15:01 Danny: uhhh
15:01 Danny: is that really fast after the rest of the notes
15:02 Lanturn: huh?
15:02 Danny: hmm
15:02 Danny: nvm
15:02 Danny: i thought start haha nvm
15:02 Lanturn: oh lol
15:02 Lanturn: guitar start to guitar end would be the spinners
15:02 Lanturn: :P
15:02 Danny: its ending on temPer
15:02 Danny: but yeah i see
15:03 Danny: hmmm
15:03 Lanturn: 02:26:984 (4,5) - hmm maybe join these
15:03 Lanturn: having the two 1/2 like that can get a little difficult
15:03 Danny: yeah i got ya
15:03 Lanturn: the head of (5) isn't that important anyways
15:04 Danny: mhm
15:07 Lanturn: eh not too much else to say
15:07 Lanturn: try updating once more
15:07 Danny: ok
15:08 Danny: there
15:10 Lanturn: 00:29:499 (1) - try moving this to around x298 y317ish
15:10 Lanturn: then move 00:30:878 (2) - as needed
15:10 Lanturn: you don't really want the (1) overlapping the previous note like it is
15:10 Lanturn: the (6)
15:11 Danny: ok
15:12 Danny: here
15:12 Danny: https://osu.ppy.sh/ss/3187658
15:13 Lanturn: that doesn't overlap with the 6?
15:13 Lanturn: http://puu.sh/i5ggD.jpg
15:14 Danny: uhh
15:14 Danny: ok
15:15 Danny: https://osu.ppy.sh/ss/3187664
15:15 Danny: hm
15:15 Lanturn: should be pretty close to fine
15:15 Danny: okok
15:17 Lanturn: hmm. I think after a few more mods, you'll probably be pretty close to ready
15:19 Danny: jonathan seems to think the other diffs are ready to bubble cept this
15:19 Lanturn: oh cool :P
15:19 Lanturn: maybe try to get one or two more mods for Easy since you did a lot of work to it through my mod
15:19 Danny: what should i tell him
15:20 Lanturn: unless he can give you a few more tips and then it would be fine
15:20 Danny: wanna post this on the map?
15:20 Danny: did a lot man
15:20 Lanturn: I'll post both logs from today and yesterday sure

Good luck Danny!
Topic Starter
Danny

Lanturn wrote:

Alright. made a lot of rhythm / aesthetic changes on Easy. With a little bit more, (a few more mods or another person to sit down and look through it) it should be pretty much ready to go.

Log#1 from yesterday

SPOILER
16:46 Danny: lanturn
16:46 Lanturn: ?
16:47 Danny: Could you take a look at my Monkey Wrench's easy and go over it with me? Jonathanlfj has looked over it and has said to ask you to look since he knows you are great with them
16:47 Danny: He said after that he could bubble it for me
16:47 Lanturn: oh
16:47 Lanturn: I can try :S
16:47 Danny: Awesome!
16:47 *Danny is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
16:47 Danny: Easy^
16:47 Danny: whenever you can :)
16:48 Lanturn: lemme play it quickly first
16:52 Lanturn: few rhythm / aesthetics that could be fixed maybe
16:53 Lanturn: off the bat, it'd be great if you could tidy 00:13:307 (2) - up a little. try to blanket it around the (3) or something
16:54 Danny: got ya
16:54 Danny: i moved it up to x 196 y 168 is that fine
16:54 Danny: along with the 1 repositioned
16:55 Lanturn: if it looks ok then sure
16:55 Danny: https://osu.ppy.sh/ss/3184034
16:55 Lanturn: for that you could curve the (2) a bit more
16:56 Danny: done it
16:56 Lanturn: k
16:56 Lanturn: stuff like 00:14:685 (4) - have you considerred reducing the slider by 1/2?
16:56 Lanturn: to fit the vocals better
16:57 Danny: that sounds very nice
16:57 Danny: !
16:57 Danny: how about the pattern after
16:58 Lanturn: 00:18:475 (1,2) - you mean?
16:58 Danny: i meant more immediatly after
16:58 Lanturn: oh you mean filling in the new gap
16:58 Lanturn: use a 1/1 slider maybe?
17:00 Danny: ill show you but its being stupid about screenshots
17:00 Danny: http://osu.ppy.sh/ss/3184052 is that too much of a gap
17:01 Lanturn: oh, your making more gaps
17:01 Lanturn: Just watch DS for those
17:02 Lanturn: I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg
17:05 Danny: Hey man sorry
17:05 Danny: my net was being really stupid
17:05 Lanturn: welcome back
17:05 Lanturn: Tari told me yeah XD
17:06 Danny: what was the next thing said
17:06 Lanturn: "I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg"
17:06 Lanturn: or did you get that one
17:06 Danny: i know i wanted to send you this https://osu.ppy.sh/ss/3184071
17:06 Danny: didnt
17:06 Lanturn: i got that picture
17:06 Lanturn: you were asking about the gap
17:07 Danny: what about the drum on 16:407
17:07 Lanturn: One thing I highly recommend is that you don't really want to prioritize clap notes like that. It's fine a few times, but they shouldn't be the center of the song
17:07 Danny: i see.
17:07 Lanturn: if you want to map that drum, then make a 1/1 slider and put it on the tail
17:08 Lanturn: it works both ways
17:08 Danny: alright!
17:08 Danny: done that gonna make it flow now, whats next?
17:08 Lanturn: I guess it's these two 00:23:298 (5,6) -
17:09 Lanturn: Mainly you wouldn't really care for the tail end of that slider, you can just have a circle at (5) and it'll be more than enough
17:09 Lanturn: skip 00:23:642 - completely like you did at 00:17:785 (7) -
17:10 Danny: done i put it on the 5 note after is that fine
17:10 Danny: the 6!
17:11 Lanturn: It can work a few times I guess. You don't really want to have a powerful beat like 00:23:987 - on the end of a slider though lol
17:11 Lanturn: for 00:23:987 - you probably want to use a finish
17:12 Lanturn: you can keep the clap if you want though
17:12 Danny: finish and clap or finish or clap?
17:12 Lanturn: finish+clap or just finish works
17:13 Danny: alright finish+clap
17:13 Danny: or was that my error now?
17:13 Danny: why is it soft sample.. i forget... should i leave it like that?
17:14 Lanturn: it works either way, I like the soft though
17:14 Danny: alright yeah
17:14 Danny: ill make it consistent then
17:14 Danny: i wasnt sure i forgot if i did that or not
17:14 Danny: but yeah i remember no
17:14 Danny: w
17:15 Danny: https://osu.ppy.sh/ss/3184091 so thats it rn
17:16 Lanturn: I'll have to look at it later. I think you stacked something there which really isn't recommended
17:16 Danny: yeah i did
17:16 Lanturn: 00:28:466 (5,6) - I would personally delete this (5) and move the (6) back to where the (5) started. mostly for the same reasons as the earlier one. Also the (6)'s tail how it currently is (a normal hitsound) does not fit at all
17:17 Lanturn: arrange hitsounds as needed afterwards
17:17 Danny: want a soft sample ?
17:17 Danny: on the end
17:18 Lanturn: that's only if you don't move it
17:18 Danny: https://osu.ppy.sh/ss/3184100
17:19 Lanturn: just put a clap on the both ends of the slider
17:19 Lanturn: also I recommend going underneath the 00:29:499 (1) - with the (5)
17:20 Danny: done
17:20 Lanturn: put 00:28:121 (4) - on 00:26:054 (2) - and blanket 00:28:466 (5) - around it. Then slightly move 00:29:499 (1) - into DS range -> http://puu.sh/i4f7j.jpg
17:20 Danny: how so
17:22 Danny: https://osu.ppy.sh/ss/3184109
17:24 Lanturn: should be fine. if you managed to get the (4) to rest inside the slider it would be better, but it isn't a big issue since the (4) will already be gone by the time you play the (1)
17:25 Danny: ok man!
17:25 Lanturn: anyways. I know this is RIP your slider, but you should consider having a note at 00:31:911 -
17:30 Danny: Ok
17:30 Danny: its weird anyway haha
17:30 Danny: so what do you think for the pattern
17:32 Lanturn: few different ways you can do it. change (3) to a circle, and start mapping again at 00:31:911 - or even just reduce the slider by 1/1 or something
17:33 Lanturn: I need about 10-15 mins to deal with some animals quickly though so I'll drop a few more things down you can play with while I'm afk
17:33 Danny: go for it bro
17:34 Danny: https://osu.ppy.sh/ss/3184127
17:35 Lanturn: optional. but you can change 00:35:357 (3) - into a 3/2 slider (add a reverse onto it after) as well as 00:38:113 (2,3) -
17:36 Lanturn: http://puu.sh/i4g4c.jpg
17:36 Lanturn: see if you like that rhythm better
17:36 Danny: yeah tis awesome
17:37 Lanturn: power of 3/2 XD
17:37 Danny: 00:38:457 (3) - this doesnt sound right to me
17:37 Danny: maybe i did it wrong
17:37 Lanturn: slider should start where the (2) is
17:38 Lanturn: not the (3)
17:38 Danny: yeah got ya
17:38 Lanturn: you can also do the same thing in the kiai as well if you wanted. 00:45:348 (3) - for example. move this back to 00:45:003 - and use a 3/2 :P
17:40 Danny: should be better!
17:40 Lanturn: for more randomness, you could even extend 00:48:793 (1) - by 1/2
17:40 Lanturn: some examples of dominant notes that you want to try and hit
17:41 Danny: that sounds so powerful man
17:41 Lanturn: try to play around with the kiai a bit, and then upload it, and I'll look at it when I get back
17:41 Lanturn: afk
17:41 Danny: ok!
18:25 Lanturn: gah
18:25 Lanturn: back
18:25 Lanturn: sorry had to deal with a broken fence
18:26 Danny: hi
18:27 Lanturn: 00:29:499 (1) - DS. should be 1.1, not 1.9
18:27 Lanturn: 1.0*
18:28 Lanturn: 00:16:752 (6,7) - could be blanketed a little bit better
18:29 Lanturn: 00:39:491 (3) - this is a pretty scary overlap X.x
18:31 Danny: how better
18:31 Danny: idk how to get around that hmm lets see
18:31 Danny: fixed the overlap
18:35 Lanturn: so another thing is that you like using a lot of 1/2 sliders. it isn't a big problem, but there are lots of alternatives you can do.
18:36 Danny: ok
18:39 Lanturn: i'll use 00:55:684 (2,3,4,5) - as an example I guess. 00:57:751 - isn't that important to play, so you could simply make a slider from 00:57:406 - to 00:57:923 -
18:39 Lanturn: while you're at it, try to get 00:56:545 - as a playable note
18:39 Lanturn: or a slider reverse etc
18:41 Lanturn: http://puu.sh/i4jte.jpg something like this could work, as it'll capture all of the important notes
18:41 Danny: http://puu.sh/i4jw3/1d92333f99.jpg ?
18:41 Danny: oh we went different paths haha
18:42 Lanturn: if you find it plays well then keep it XD
18:42 Danny: trying yourts
18:42 Lanturn: I'll look at it after anyways
18:43 Danny: yours is much better
18:47 Lanturn: 01:02:919 (3,4) - could simply be a 3/2 slider
18:47 Danny: applied it all!
18:47 Danny: ok!
18:48 Danny: applied
18:50 Lanturn: for the next section after the break, it's basically the same stuff I mentioned on the first loop through it
18:52 Lanturn: you used a lot of 1/2s here. 01:32:893 (1,2,3,4,1,2,3) - maybe consider just doing the beat instead of the vocals
18:53 Danny: alright
18:56 Danny: do you have a suggestino for thatpart
19:03 Lanturn: if you want to do vocals, then this maybe? http://puu.sh/i4kwo.jpg | If you want to do beat, then something simple like this maybe for a basic rhythm? http://puu.sh/i4kCY.jpg
19:06 Danny: im fixing up all the parts before it too
19:06 Danny: atleast i hope i am
19:06 Lanturn: cool :P
19:06 Lanturn: take your time
19:09 Lanturn: be back in a little bit again. gotta deal with more animals :D
19:09 Danny: sure thing
19:13 Danny: ok huh
19:13 Danny: i think its OK...
19:17 Danny: ill update it and leave it i feel like im just making more things to be fixed
19:28 Lanturn: XD
19:30 Lanturn: 01:20:145 (4) - erk
19:30 Lanturn: that gap from the previous
19:30 Danny: LMFAO DAMN
19:30 Danny: Easy JUMPS BRO
19:31 Danny: haha
19:31 Danny: fixing it
19:32 Danny: fixed
19:32 Lanturn: I forget where we left off ><
19:32 Lanturn: lo
19:32 Danny: around uhh
19:32 Danny: the last thing you suggested to me was this
19:32 Danny: 01:33:238 (2,3,4,5,6) -
19:33 Lanturn: 01:32:893 (1,2) - blankettt :(
19:33 Danny: but anything between there wasnt looked at so may be improved?
19:33 Lanturn: If you do A: 01:38:406 (1,2) - then you should do it to B: 01:40:817 (1,2,3,4) - or something with a similar rhythm maybe
19:35 Danny: i see
19:35 Lanturn: getting the 01:42:023 - basically
19:35 Lanturn: XD
19:37 Danny: done the last change!
19:40 Lanturn: for the kiai
19:40 Lanturn: its basically the same things I was mentioning in the first one :P
19:40 Danny: right
19:41 Danny: can i just copy paste and flip it omg
19:41 Danny: haha
19:41 Lanturn: lol
19:41 Lanturn: I copy paste rhythms sometimes, and just rearrange everything afterwards
19:41 Lanturn: because having the same rhythm isn't a problem if it works
19:41 Danny: yeah that makes sense
19:42 Danny: ill try that because that rhythm is terrible
19:42 Lanturn: lol ok XD
19:50 Danny: done just gotta hitsound it
19:52 Danny: updated
19:56 Lanturn: it's somewhat the same for the final kiais as well, but maybe try a little bit more variety in the rhythms? :D
19:56 Lanturn: idk something like that
19:56 Danny: so the last one
19:56 Danny: change it up?
19:57 Danny: hmmm
19:57 Lanturn: it's mainly just the overuse of the 1/2 sliders
19:57 Danny: how should i attack this my main
19:58 Lanturn: 03:04:194 (2,3) - example, you can just join these
19:58 Lanturn: 03:05:572 (4,1) - same
19:59 Lanturn: 03:06:950 (2) - has the potential to be just a circle if you wanted. either or can work
20:00 Danny: what about the 5
20:00 Danny: `03:07:467 (5) -
20:01 Lanturn: that isn't that bad how it is
20:01 Lanturn: captures the guitar nicely
20:01 Danny: ok
20:01 Lanturn: basically if my mod has said anything, it's that you can join up a lot of notes without any consequence and it makes it easier to play.
20:02 Danny: yeah!
20:11 Danny: wanna see it
20:11 Lanturn: go ahead
20:11 Lanturn: loll
20:11 Danny: update
20:12 Danny: i see the distance gap dw
20:13 Lanturn: :D
20:13 Danny: fixed
20:13 Lanturn: 03:20:042 (1,2) - this plays a bit odd, you can pretty much tell why with the sound that's in the middle of them XD
20:13 Danny: yeah
20:13 Danny: mhmm
20:14 Danny: uhh
20:14 Danny: how could i do it bro
20:15 Danny: i want to keep that slider circle thing
20:15 Lanturn: starting a 3/2 from 03:20:731 - is a solution
20:15 Lanturn: and add a reverse on to it
20:16 Danny: got it!
20:20 Danny: fixed
20:21 Danny: hows the rest
20:21 Danny: here ill upload again
20:22 Danny: there
20:26 Lanturn: 03:14:874 (1,2) - Distance
20:27 Lanturn: from 03:23:487 (4,5,1,1) - and onwards it's basically rinse and repeat
20:27 Lanturn: you got this :P
20:27 Danny: fixed
20:28 Lanturn: I would end 03:29:000 (1,2) - 1/1 earlier each
20:28 Danny: do the 1/2 sliders justify in that section due to the vocals
20:29 Danny: 1awesome
20:29 Lanturn: eh, they aren't the end of the world, but you can work around them using the various methods I've been telling you XD
20:29 Lanturn: 03:34:512 (1,2) - same thing
20:29 Lanturn: and.. so on from there XD
20:29 Lanturn: basically, 1/2 should be your last resort
20:30 Lanturn: or if there is a fair gap to recover from after using one
20:30 Danny: i understand!
20:47 Danny: Done
20:48 Lanturn: :D
20:49 Danny: check me out
20:49 Danny: ill brb leave anything in the pm
20:54 Lanturn: still a bit to go. I'm probably going to take off for now though. Still some rhythm issues I'd like to address, and then you also need to work on the aesthetics some more. >_<
20:54 Lanturn: I'll be around tomorrow

Log #2 from today
SPOILER
13:24 Danny: Hey man!
13:27 Lanturn: Hi
13:28 Danny: Whats going on?
13:28 Lanturn: just getting Damnae's map qualified lol
13:29 Danny: awesome
13:29 Danny: Ill be on for today I think so if theres more things about monkey wrench im ready man but no rush haha dont wanna get on you about this
13:30 Lanturn: still lots to do with it anyways :3
13:33 Danny: of course!!!!
13:33 Danny: lemme know when haha
13:38 Lanturn: just qualified it now anyways XD
13:38 Danny: sick deal
13:45 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
13:54 Danny: back
13:54 Danny: whats up
13:54 Danny: let me see this change
13:55 Danny: gotta go pick my brother up from school fml
13:55 Lanturn: ok np :P
14:23 Danny: homne
14:23 Lanturn: welcome back
14:24 Danny: whats the plan :D
14:24 Lanturn: I don't really have any plans so whatever works for me XD
14:28 Danny: let me see what oyu said before:0
14:29 Lanturn: uh
14:29 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
14:29 Lanturn: I think that was it?
14:29 Danny: i made them into 1/2 is that good
14:31 Danny: https://osu.ppy.sh/ss/3187498
14:32 Lanturn: should be Fine
14:32 Danny: cooool!
14:39 Lanturn: oh cool
14:42 Lanturn: it's mostly just aesthetics for other things
14:42 Danny: ok man
14:42 Lanturn: 00:16:752 (6) - blanket by moving the middle node out a little more
14:43 Danny: the distance became 1.20
14:43 Lanturn: I wouldn't recommend stacking 00:23:298 (5,1) - instead try moving the (5) down and then moving the (1) up
14:44 Lanturn: Just gotta work at it a bit until you get it decent XD
14:44 Danny: alkright
14:45 Lanturn: 00:29:499 (1) - the DS on this note needs to be fixed. it's currently 1.0 on the previous
14:45 Lanturn: 00:31:222 (3,4) - these two need to be slightly closer
14:46 Danny: got it
14:46 Lanturn: 00:35:357 (3) - you could make this look a little bit nicer by moving the second node in a bit, and adjusting others slightly -> http://puu.sh/i5eDW.jpg
14:47 Lanturn: 00:43:970 (2) - could use a better blanket around (1)'s tail
14:48 Lanturn: 00:45:003 (3) - consider removing the second to last grey node so the tail ends up straight (adjust as needed)
14:49 Danny: i changed that last slider
14:50 Lanturn: 00:48:793 (1) - I'm going to admit, this is a little bit 'ugly' to be blunt. try giving the tail end a little bit more room, and making the curve feel more natural if you can. uh. maybe have a shape like this or try to find something that suits it: http://puu.sh/i5ePI.jpg
14:50 Danny: https://osu.ppy.sh/ss/3187568 is that blanket ok ?
14:50 Lanturn: Use the approach circle to help judge blankets
14:50 Danny: alright sure
14:50 Lanturn: example like you did with http://puu.sh/i5eSn.jpg
14:51 Lanturn: those really help :P
14:51 Lanturn: 00:54:306 (1) - could use a more natural curve
14:51 Lanturn: turn that second red line into a grey for example
14:51 Lanturn: red node*
14:51 Danny: https://osu.ppy.sh/ss/3187579 hows that
14:52 Lanturn: looks nice. maybe try and get it blanketed around the previous note again if you can
14:52 Lanturn: make sure DS is fine after though.
14:52 Danny: ok
14:52 Danny: blanketed too ty
14:52 Danny: done those changes
14:53 Lanturn: 01:26:692 (6) - this spacing needs some fixing
14:53 Danny: fixed
14:54 Lanturn: for 01:28:759 (2,3) - I would personally delete the (3) and put a reverse on the (2) Might as well keep the consistent drum beat if you are avoiding vocals
14:54 Lanturn: obviously this leaves a lot of room to move things around :P
14:54 Danny: got it
14:55 Lanturn: 01:35:305 (4) - blanket
14:56 Danny: fixed
14:57 Lanturn: 01:48:396 (3) - maybe the same thing as the first kiai? or maybe just make it a blanket around the (4) even, or don't even worry about blanketing and send the tail end's reverse off to the right more.
14:57 Lanturn: 01:59:077 (2) - DS
14:58 Lanturn: also that spot has a very long combo. you should NC somewhere in it
14:59 Danny: on 4 maybe?
14:59 Danny: or 6***
14:59 Danny: 6
14:59 Lanturn: 6 is good
15:00 Lanturn: 02:16:476 (1) - 02:21:989 (1) - I would personally end these 1/2 earlier to catch the guitar
15:00 Danny: done it
15:01 Danny: uhhh
15:01 Danny: is that really fast after the rest of the notes
15:02 Lanturn: huh?
15:02 Danny: hmm
15:02 Danny: nvm
15:02 Danny: i thought start haha nvm
15:02 Lanturn: oh lol
15:02 Lanturn: guitar start to guitar end would be the spinners
15:02 Lanturn: :P
15:02 Danny: its ending on temPer
15:02 Danny: but yeah i see
15:03 Danny: hmmm
15:03 Lanturn: 02:26:984 (4,5) - hmm maybe join these
15:03 Lanturn: having the two 1/2 like that can get a little difficult
15:03 Danny: yeah i got ya
15:03 Lanturn: the head of (5) isn't that important anyways
15:04 Danny: mhm
15:07 Lanturn: eh not too much else to say
15:07 Lanturn: try updating once more
15:07 Danny: ok
15:08 Danny: there
15:10 Lanturn: 00:29:499 (1) - try moving this to around x298 y317ish
15:10 Lanturn: then move 00:30:878 (2) - as needed
15:10 Lanturn: you don't really want the (1) overlapping the previous note like it is
15:10 Lanturn: the (6)
15:11 Danny: ok
15:12 Danny: here
15:12 Danny: https://osu.ppy.sh/ss/3187658
15:13 Lanturn: that doesn't overlap with the 6?
15:13 Lanturn: http://puu.sh/i5ggD.jpg
15:14 Danny: uhh
15:14 Danny: ok
15:15 Danny: https://osu.ppy.sh/ss/3187664
15:15 Danny: hm
15:15 Lanturn: should be pretty close to fine
15:15 Danny: okok
15:17 Lanturn: hmm. I think after a few more mods, you'll probably be pretty close to ready
15:19 Danny: jonathan seems to think the other diffs are ready to bubble cept this
15:19 Lanturn: oh cool :P
15:19 Lanturn: maybe try to get one or two more mods for Easy since you did a lot of work to it through my mod
15:19 Danny: what should i tell him
15:20 Lanturn: unless he can give you a few more tips and then it would be fine
15:20 Danny: wanna post this on the map?
15:20 Danny: did a lot man
15:20 Lanturn: I'll post both logs from today and yesterday sure

Good luck Danny!
Thank you very much for everything Lanturn, been here with this map since the beginning :D
samplefish
hi from idk what im doing land by request

[Easy]

00:46:381 (4,3) - i guess try to stack these or something
00:50:171 (2,4) - same ^
01:40:817 (1,2) - its new combo so youre not going to want to continue the circle like its still part of the previous combo. so break the nice curve you got for something that emphasizes the new combo like https://osu.ppy.sh/ss/3187830
02:33:186 (1) - same ^ https://osu.ppy.sh/ss/3187843

[Normal]
01:19:112 (5) - did you mean to nc
02:29:224 (5,6,1) - dam that distance tho

[Hard]
00:16:407 (1) - feels empty compared to all the notes that just happened, try this rhythm https://osu.ppy.sh/ss/3187862
00:27:432 (1) - same ^
00:33:289 (1) - suggest start with a reverse slider and end with stream so its easier to hit and gives more time to realize its a stream. https://osu.ppy.sh/ss/3187866
01:03:953 (1) - same to all other places with this
03:25:554 (1) - dam this first repeat of dont want to be your monkey wrench is so much more intense than the other 3 times he repeats it. like 4 single tap notes then another 4 single tap notes right after compared to a few circles and a bunch of sliders for the other parts.

[Insane]
01:04:469 (1,2,3,4,5,3) - could try a better blanket with the stream, but its whatever
01:11:877 (1,2,3,4) - all the other parts are spaced, then this is like nothing.
01:44:607 (3) - either have consistent spacing or id just do something like this spacing https://osu.ppy.sh/ss/3187892
02:29:741 (1,1) - more spacing? id like to see more spacing in this whole part to emphasize these 02:30:947 (3,5,7) -
02:33:186 (1) - wao this whole part <3

danny you are very sexy.

DONT WANNA BE YO WONKEY MENCH
Topic Starter
Danny

samplefish wrote:

hi from idk what im doing land by request pro land bro

[Easy]

00:46:381 (4,3) - i guess try to stack these or something Done
00:50:171 (2,4) - same ^ Done
01:40:817 (1,2) - its new combo so youre not going to want to continue the circle like its still part of the previous combo. so break the nice curve you got for something that emphasizes the new combo like https://osu.ppy.sh/ss/3187830 Done
02:33:186 (1) - same ^ Done

[Normal]
01:19:112 (5) - did you mean to nc Yup!
02:29:224 (5,6,1) - dam that distance tho Fixed

[Hard] Kuronoya took a look and denied these changes.
00:16:407 (1) - feels empty compared to all the notes that just happened, try this rhythm https://osu.ppy.sh/ss/3187862
00:27:432 (1) - same ^
00:33:289 (1) - suggest start with a reverse slider and end with stream so its easier to hit and gives more time to realize its a stream. https://osu.ppy.sh/ss/3187866
01:03:953 (1) - same to all other places with this
03:25:554 (1) - dam this first repeat of dont want to be your monkey wrench is so much more intense than the other 3 times he repeats it. like 4 single tap notes then another 4 single tap notes right after compared to a few circles and a bunch of sliders for the other parts.

[Insane]
01:04:469 (1,2,3,4,5,3) - could try a better blanket with the stream, but its whatever I don't think it matters by that point
01:11:877 (1,2,3,4) - all the other parts are spaced, then this is like nothing. Increased spacing I see what you mean
01:44:607 (3) - either have consistent spacing or id just do something like this spacing https://osu.ppy.sh/ss/3187892 Tried that out
02:29:741 (1,1) - more spacing? id like to see more spacing in this whole part to emphasize these 02:30:947 (3,5,7) - Going to leave as is due to the difficulty in the next part, I know personally I'd like to regrip around here haha
02:33:186 (1) - wao this whole part <3 !!!! :D

danny you are very sexy. Hey man you must be looking in a mirror 8-)

DONT WANNA BE YO WONKEY MENCH dun dun dunnn dun dun dunnn dun dun
jonathanlfj
fixed some misc stuff in irc (no kd)

lets get this going~
Death
Holy Heck
riffy
I appreciate how you don't give up on this awesome set and I'll be happe to finally qualify it. But first things first.

[General]
  1. That'd be great if you could avoid useless green lines in Easy/Normal diffs. Just try to avoid them this/next time. :)
    Note: if you want examples, 00:48:276 - this one on Normal does nothing.
  2. Try less bright colors? I was expecting something a little less bright, honestly.
    Colors
    Combo1 : 211,211,211
    Combo2 : 101,147,180
    Combo3 : 124,120,99
    Combo4 : 181,126,117
[Easy]
  1. 00:38:113 (2) - can you rotate it, so it doesn't overlap with (4)? rough example

    It's all cool.
[Normal]
  1. 01:42:885 (4) - can you make it more readable? Something like this would be a little better, I believe.

    Looking good!
[Hard]

  • Good job!
[Insane]
  1. 01:40:817 (1) - this is amazing ♥
  2. 03:45:537 (1) - minor - a few of the anchors seem extra and unnecessayry. Remove them?

    Love this!
Aaaand we're this close to the qualification. Check this and call me back!
Topic Starter
Danny

-Bakari- wrote:

I appreciate how you don't give up on this awesome set and I'll be happe to finally qualify it. But first things first.

[General] Should be better!
  1. That'd be great if you could avoid useless green lines in Easy/Normal diffs. Just try to avoid them this/next time. :)
    Note: if you want examples, 00:48:276 - this one on Normal does nothing.
  2. Try less bright colors? I was expecting something a little less bright, honestly.
    Colors
    Combo1 : 211,211,211
    Combo2 : 101,147,180
    Combo3 : 124,120,99
    Combo4 : 181,126,117
[Easy] Fixed
  1. 00:38:113 (2) - can you rotate it, so it doesn't overlap with (4)? rough example

    It's all cool.
[Normal] Fixed
  1. 01:42:885 (4) - can you make it more readable? Something like this would be a little better, I believe.

    Looking good!
[Hard] :)

  • Good job!
[Insane] Fixed!
  1. 01:40:817 (1) - this is amazing ♥ :)
  2. 03:45:537 (1) - minor - a few of the anchors seem extra and unnecessayry. Remove them?

    Love this!
Aaaand we're this close to the qualification. Check this and call me back! Thank youuu!
riffy
Let's rock!

Qualified!
Cerulean Veyron
I remember modding this map a long time ago ehhheheh

Anyway, congratz for your first qualified map! :V /
Topic Starter
Danny

Gray Veyron wrote:

I remember modding this map a long time ago ehhheheh

Anyway, congratz for your first qualified map! :V /
Haha I remember too! Thanks a lot for helping out and the support!
Ayesha Altugle
Wow, congrats!
meii18
Congratulation on your first rank Danny ~ \:D/
Topic Starter
Danny

Shizuku- wrote:

Wow, congrats!
Thank you so much!
Topic Starter
Danny

ByBy_ChAn wrote:

Congratulation on your first rank Danny ~ \:D/
Hopefully first of many due to motivation! Thank you!
DarkVortex
NICE!!! you finally made it :D

Damn, i remember when you first submitted that 8-)
Angelo
Finally rank ! Congratulations for your first qualified map ! :)
Lanturn
wow wow Congrats Danny! <3

I'm really glad to see all your effort is finally paying off! Congrats on your first!
MoodyRPG
One of the best songs from Foo Fighters !

Thanks for mapping this song, congratz :)
Topic Starter
Danny

DarkVortex wrote:

NICE!!! you finally made it :D

Damn, i remember when you first submitted that 8-)
Thank you so much man you've been here for the whole ride too! Means a lot :)
Topic Starter
Danny

Angelo wrote:

Finally rank ! Congratulations for your first qualified map ! :)
Thank you so much means a lot! Thanks for all your help! :)
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