Hey, modding again as you requested... sorry I'm so late.
[Easy]
[Easy]
- 00:33:289 (1) - You can make the slider shape a bit nicer like this: http://puu.sh/9AQkI/6afdc8eb65.jpg
- 00:41:558 (1) - This spinner might be a bit short for Easy diff, especially with objects so close after it. Maybe you could do a slider like this instead: http://puu.sh/9AQLq/7e204ad112.jpg
- 00:48:793 (4) - Add new combo here to match with 00:54:306 (1)
- 01:36:166 (3,4) - This spacing is a bit confusing, since you're following vocals on the circles, but you switch on the beginning of the slider, making a 3/2 spacing that's difficult for inexperienced players to follow. Maybe try this: http://puu.sh/9AR95/5a25f1fbce.jpg
- 01:52:186 (4) - New combo
- 02:08:380 - Don't hold the start of the break. Just let the break start at the default time. Delaying the break start is generally only used in songs where there is silence leading into a break, which is not the case here.
- 03:09:362 (1) - Move the fourth point to make a less awkward shape: http://puu.sh/9ARwO/a5c5b1ff0f.jpg
- Some of the rhythms in this Normal are a bit complicated, so maybe you can lower HP drain by maybe half a tick to compensate for that.
- 00:13:479 (2,3) - Just let it stack naturally.. http://puu.sh/9ARMY/0ba2198e6c.jpg Manual stack is usually only used for irregular beat spacings like antijumps. So just stack it normally here and also for all other similar parts in this map.
- 00:50:171 (3,4) - If you can, try to avoid this end stack. It's difficult to read for a Normal diff. Same at 00:59:818 (1,2) and 01:53:564 (3,4) and 02:03:211 (1,2)
- 01:48:913 (6) - Unsnapped slider end.
- 01:50:981 (4) - Unsnapped slider end.
- Same thing about the break start.
- You don't need to adhere so strictly to distance snap in a Hard diff, especially where there are strong beats which could use a little jump for emphasis. With such constant spacing, the map is a bit stagnant. For example, you could increase the spacing between 00:35:701 (2,3) to emphasize (3) since it is a strong syncopated note, and in many other places.
- 00:31:739 (6,7) - Stack perfectly
- 01:40:300 (5,6) - Use 1.1x spacing.
- 02:33:186 (1,2,3) - The small spacing is confusing. Try to move the sliders for slightly bigger spacing.
- 02:41:110 (1) - Ctrl+G for better flow.
- Try to add jumps before strong beats (especially if they are strong beats on red ticks). For example, make a little jump between 01:00:335 (3,4) to make (4) feel stronger.
- 00:15:374 (1,2,3,4,5,6) - Try a more interesting pattern like this: http://puu.sh/9ATWP/10828cf29d.jpg http://puu.sh/9ATY6/ccfae25ada.jpg
- 00:18:130 (1) - It's not possible for the player to predict that this is 1/2 speed. Maybe use 0.75x SV instead, to make it easier to the player to know: http://puu.sh/9AUdo/73f22cb389.jpg Do the same for all other parts like this.
- 01:50:292 (7,8,9) - Try to make more of a difference in distance spacing so as not to confuse the player, since these notes have different time spacing.
- 02:04:934 (7) - Try Ctrl+G for smooth flow?
- 02:09:586 (5,1) - Increase distance spacing.