192,144,31841,5,0,0:0:0:0:01:40:927 (2,3,4) - umm, I think it is better to follow vocal.
344,256,120984,2,0,P|176:230|327:153,1,450If you change this, please dont forget adjustment 02:02:355 (1,2) -
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.For example, it change to like this.
Welcome back Shinxyn! No promises >_<
-BG size should be 1024x768 or 1366x768. <<-- I used the image for widescreen, and it fits perfectly, unless there's a rule for it, till then, I won't edit the image
-Um, don't use combo color? tbh, I forgot >_>
-Add "Alstroemeria Records","For Your Pieces" to Tags...? Done, added yukari yakumo, too
Unsnapped green line is here. >_> Green line snapping is an issue? shifted, though you didn't have to tell me where to, wastes too much of your time...
00:24:555 - , 00:30:041 - add break or HP drain -1 is better.
No break, so -HP drainRIGHT, forgot if I changed diff settings, it will be same as Hard (4.94 star) >_>;; so I'm not changing anymore
00:31:841 (1,2,3,4) - Copy & Paste 00:29:098 (1,2,3,4) - and reverse? I don't see why not, but I guess I just wanna keep things different
00:33:212 (1,2,3,4) - Copy & Paste 00:23:612 (1,2,3,4) - and reverse? ^
01:40:927 (2,3,4) - umm, I think it is better to follow vocal. I was iffy here, too... used -
02:00:984 (9) - make more better blanket I'm already using the auto curve... so.. centered (8) and (10) more, distance and grid snap off. (wanted the slider end to underlap (2))
If you change this, please dont forget adjustment 02:02:355 (1,2) - And I was just thinking that before I read this line~ but I didn't change slider, just moved notes
02:34:584 (1,2,3) - To my mind, make symmetry or straight triple is better. symmetry
Unsnapped green line is here.+8ms
00:24:555 - , 00:30:041 - Same as Insane. Don't want break, and HP drain is far better than Insane's
01:44:184 (3) - Maybe it is unrankabele. <<-- oh dear, is it unrankable by current standards?Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule. Oh~~ Insane is fine, and this is only Hard, kkFor example, it change to like this.I should really look at whole post before I changed for myself... basically I changed it, then saw the image
Unsnapped green line is here. o3o
01:07:498 (4) - stack to (3). More easier than before. I wanted to make it difficult... then again, this is my easiest diff here, kk
02:21:555 (1,1) - I think this is difficult for Normal player. I'm recommend change to long one. I don't see how two spinners, fairly spaced apart, would be difficult per se.... but sure, just risking it sounding a bit odd imo.
02:25:670 (2) - NC hmm... nah, that would just leave (1) look misplaced and unneeded.
02:30:470 - add a circle? Decided not to during mapping process
I mapped Normal in 50min o3o~
fun map! (well, OD9 is little hard for me lol) ^_^ me too!
What does it take to get a map ranked nowadays anyways? O.o12 star+ , and I think this mapset fits the rule in these days still
Rules musta changed after the couple of years...
Long time no see, Shin. Hiya
- BG's size is at 1024 x 640 instead of 1024 x 768. I'm not sure if it's acceptable but I'd rather play safe if I were you. Keeping this unless forced! (widescreen bg)
- IMO, putting on the letterbox during breaks look better. I don't even remember when I removed that, but sure.
- Question: why use the default hitsounds as custom hitsounds? Were they modified in some way? Cuz people use skins and they have their own hitsounds, I prefer forcing default hitsounds without forcing default skin as a whole.
[Normal]01:20:527 (1,2,3) - I think doing a blanket combo for (2,3) disrupts the flow of this part but the problem comes with how (1) is curved where the direction should flow better to (2) when it's straight. I'll suggest either straightening (1) towards (2) by deleting the second slider point or repositioning (2) like this and then stacking (4) over 01:22:927 (1).I couldn't see the difference in your picture and how it is, so I just removed the slider point (made (1) straight)
[Hard]- I suggest decreasing the stack leniency to 6 (from original 7) because 01:05:784 (6) sometimes threw me off as it felt like it wasn't stacked with 01:05:098 (4) at all. I didn't notice the problem, but I will comply
- Try upping the OD to +1 or +2. The window time is too forgiving for me. XD
01:06:469 (1,2,1,2,3) - This doesn't feel like it warrants 2 new combos. I suggest making them just 1. Hope no one complains 1-2 is stacked and 3 should be new combo now!
01:20:012 (1,2,3,1,2) - ^ and instead move the new combo to 01:21:212 (3). Nah, I nc'ed for the vocal
01:22:927 (1,2) - New combo not needed, IMO. You may ought to move it to 01:22:755 (8) instead. Denied for the drums
01:27:555 (6,7,8) - I think this part needs more notes to keep the rhythm consistent. Or maybe it's just me... I know what you mean, but I just decided to slow down here, don't ask why, that's just how I map... =A=;
[Insane]Oh god why is this diff patterned to the modern Insane settings??? @_________________________@ ? you mean the diff settings or patterns? if settings, its due to prior mods~ (and somehow its still very playable for me...)
- Please adjust either the OD or the HP Drain to -1. The map's already too uptight with the AR. I already comment to why I won't do this in prior mod.
I really want to say more but this doesn't feel like it was made by you at all. I lost my motivation to mod it :S ;_;!?
Oh god I made nazi mods for the first time I feel sullied... *shivers* first time? ...huh?
12 star+ , and I think this mapset fits the rule in these days still \(o.o)/ I have enough now!
- Please change from 0,0,"yu.jpg",1,1 to 0,0,"yu.jpg",0,0 through .osu file in every diffs since it used to be a bug that it's now fixed. What does that change though? O_O? (fixed...?)
01:18:470 (1) - finish head for better impact since it's the first note after a break. Good catch, I missed that.
02:20:527 (4) - maybe you can move right 1 grid to fit the spacing better. I'm not sure which grid size you're looking at, but yea - moved
02:35:098 (1) - finish head ? something like 02:13:155 (1) - Hmm... the actual place the finish sound should be is in the middle of both of those sliders, but its hard to tell in the mist of playing, so added~
02:37:841 (1,2) - Do you mind swapping this note based on rhythm? because when the slider actually starts on 02:37:841 and end at 02:38:184 , it can follow the vocal for this point better in my opinion Seeing as this part is the only one different from the rest around this section... I have no argument to keep it (could say I just wanted something different), so I'll just change this around.
01:42:470 (7) - actually it's fine but I would avoid touching the right border for this slider
01:52:412 (4,5) - somewhat like I mentioned on the hard diff, I think 01:52:584 is the point that should be a note because vocal is a bit necessary here imo.
Denied, I tried my best not to listen to vocal at all while mapping Insane, if any notes follow vocal, its just coincidence that music is there too! (Though I have no right to say that exactly since I'm not the artist)
Please map more D: O.o Link me songs, I'm very picky.