I love U!
I love U!
192,144,31841,5,0,0:0:0:0:01:40:927 (2,3,4) - umm, I think it is better to follow vocal.
344,256,120984,2,0,P|176:230|327:153,1,450If you change this, please dont forget adjustment 02:02:355 (1,2) -
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.For example, it change to like this.
Welcome back Shinxyn! No promises >_<
-BG size should be 1024x768 or 1366x768. <<-- I used the image for widescreen, and it fits perfectly, unless there's a rule for it, till then, I won't edit the image
-Um, don't use combo color? tbh, I forgot >_>
-Add "Alstroemeria Records","For Your Pieces" to Tags...? Done, added yukari yakumo, too
Unsnapped green line is here. >_> Green line snapping is an issue? shifted, though you didn't have to tell me where to, wastes too much of your time...
00:24:555 - , 00:30:041 - add break or HP drain -1 is better.
No break, so -HP drainRIGHT, forgot if I changed diff settings, it will be same as Hard (4.94 star) >_>;; so I'm not changing anymore
00:31:841 (1,2,3,4) - Copy & Paste 00:29:098 (1,2,3,4) - and reverse? I don't see why not, but I guess I just wanna keep things different
00:33:212 (1,2,3,4) - Copy & Paste 00:23:612 (1,2,3,4) - and reverse? ^
01:40:927 (2,3,4) - umm, I think it is better to follow vocal. I was iffy here, too... used -
02:00:984 (9) - make more better blanket I'm already using the auto curve... so.. centered (8) and (10) more, distance and grid snap off. (wanted the slider end to underlap (2))
If you change this, please dont forget adjustment 02:02:355 (1,2) - And I was just thinking that before I read this line~ but I didn't change slider, just moved notes
02:34:584 (1,2,3) - To my mind, make symmetry or straight triple is better. symmetry
Unsnapped green line is here.+8ms
00:24:555 - , 00:30:041 - Same as Insane. Don't want break, and HP drain is far better than Insane's
01:44:184 (3) - Maybe it is unrankabele. <<-- oh dear, is it unrankable by current standards?Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule. Oh~~ Insane is fine, and this is only Hard, kkFor example, it change to like this.I should really look at whole post before I changed for myself... basically I changed it, then saw the image
Unsnapped green line is here. o3o
01:07:498 (4) - stack to (3). More easier than before. I wanted to make it difficult... then again, this is my easiest diff here, kk
02:21:555 (1,1) - I think this is difficult for Normal player. I'm recommend change to long one. I don't see how two spinners, fairly spaced apart, would be difficult per se.... but sure, just risking it sounding a bit odd imo.
02:25:670 (2) - NC hmm... nah, that would just leave (1) look misplaced and unneeded.
02:30:470 - add a circle? Decided not to during mapping process
I mapped Normal in 50min o3o~
fun map! (well, OD9 is little hard for me lol) ^_^ me too!
What does it take to get a map ranked nowadays anyways? O.o12 star+ , and I think this mapset fits the rule in these days still
Rules musta changed after the couple of years...