Masayoshi Minoshima - Necro Fantasia

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Dai
OMG it's Shinxyn
Elinia
Shinxyn!
I love U!
James2250
Never leave us again </3

(Insert helpful constructive mod post here...~)
Colin Hou
yay~!
Pokie
\:D/
eveless
\:D/

AR+1 PLEASE
Kawayi Rika
LOL welcome back ~
S o r d a
<33
[CSGA]Ar3sgice
wa
Kodora
Shinxyn! <3

And yes, since you use so high jumps i suggest use ar 9 too for better readability.
Topic Starter
Shinxyn
Eh, did AR9 always seem this easy? I feel behind the times...
Anyways, didn't notice, and changed...

Might as well update other maps while I'm here.
NatsumeRin
Most BPM 170+ (or 160+ whatever) maps would use AR9 nowadays, well i can understand that feeling....

Anyway *sits
YTYuyu
Shinxyn back? omg YES i wanna see a rank from you <33
MerryGate
Welcome back Shinxyn!

from#modreqs

[General]
-BG size should be 1024x768 or 1366x768.
-Um, don't use combo color?
-Add "Alstroemeria Records","For Your Pieces" to Tags...?


[Insane]
Unsnapped green line is here.
00:34:233 - snap to 00:34:241
00:44:347 - snap to 00:44:355
00:45:376 - snap to 00:45:384
01:17:090 - snap to 01:17:098
01:18:290 - snap to 01:18:298
01:56:690 - snap to 01:56:698
01:58:147 - snap to 01:58:155
01:59:519 - snap to 01:59:527
02:00:890 - snap to 02:00:898
02:01:319 - snap to 02:01:327
02:01:662 - snap to 02:01:670
02:01:919 - snap to 02:01:927
00:24:555 - , 00:30:041 - add break or HP drain -1 is better.
00:31:841 (1,2,3,4) - Copy & Paste 00:29:098 (1,2,3,4) - and reverse?
00:33:212 (1,2,3,4) - Copy & Paste 00:23:612 (1,2,3,4) - and reverse?
This code is above two.
192,144,31841,5,0,0:0:0:0:
368,136,32184,1,2,0:0:0:0:
280,112,32355,1,0,0:0:0:0:
424,216,32698,1,0,0:0:0:0:
152,280,33212,5,0,0:0:0:0:
304,184,33555,1,2,0:0:0:0:
208,184,33727,1,0,0:0:0:0:
360,280,34070,1,0,0:0:0:0:
01:40:927 (2,3,4) - umm, I think it is better to follow vocal.


If I were you, I would change to former~.
02:00:984 (9) - make more better blanket
344,256,120984,2,0,P|176:230|327:153,1,450
If you change this, please dont forget adjustment 02:02:355 (1,2) -
02:34:584 (1,2,3) - To my mind, make symmetry or straight triple is better.


[Hard]
Unsnapped green line is here.
00:34:233 - snap to 00:34:241
00:44:347 - snap to 00:44:355
00:45:376 - snap to 00:45:384
00:24:555 - , 00:30:041 - Same as Insane.
01:44:184 (3) - Maybe it is unrankabele.
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
For example, it change to like this.


[Normal]
Unsnapped green line is here.
00:34:233 - snap to 00:34:241
00:44:347 - snap to 00:44:184
00:45:376 - snap to 00:45:212
01:07:498 (4) - stack to (3). More easier than before.
02:21:555 (1,1) - I think this is difficult for Normal player. I'm recommend change to long one.
02:25:670 (2) - NC
02:30:470 - add a circle?


fun map! :) (well, OD9 is little hard for me lol)
Good Luck.
Topic Starter
Shinxyn

MerryGate wrote:

Welcome back Shinxyn! No promises >_<

from#modreqs ~

[General]
-BG size should be 1024x768 or 1366x768. <<-- I used the image for widescreen, and it fits perfectly, unless there's a rule for it, till then, I won't edit the image
-Um, don't use combo color? tbh, I forgot >_>
-Add "Alstroemeria Records","For Your Pieces" to Tags...? Done, added yukari yakumo, too


[Insane]
Unsnapped green line is here. >_> Green line snapping is an issue? shifted, though you didn't have to tell me where to, wastes too much of your time...
00:24:555 - , 00:30:041 - add break or HP drain -1 is better. No break, so -HP drain RIGHT, forgot if I changed diff settings, it will be same as Hard (4.94 star) >_>;; so I'm not changing anymore
00:31:841 (1,2,3,4) - Copy & Paste 00:29:098 (1,2,3,4) - and reverse? I don't see why not, but I guess I just wanna keep things different
00:33:212 (1,2,3,4) - Copy & Paste 00:23:612 (1,2,3,4) - and reverse? ^
01:40:927 (2,3,4) - umm, I think it is better to follow vocal. I was iffy here, too... used -


02:00:984 (9) - make more better blanket I'm already using the auto curve... so.. centered (8) and (10) more, distance and grid snap off. (wanted the slider end to underlap (2))
If you change this, please dont forget adjustment 02:02:355 (1,2) - And I was just thinking that before I read this line~ but I didn't change slider, just moved notes
02:34:584 (1,2,3) - To my mind, make symmetry or straight triple is better. symmetry


[Hard]
Unsnapped green line is here.+8ms
00:24:555 - , 00:30:041 - Same as Insane. Don't want break, and HP drain is far better than Insane's
01:44:184 (3) - Maybe it is unrankabele. <<-- oh dear, is it unrankable by current standards?
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule. Oh~~ Insane is fine, and this is only Hard, kk
For example, it change to like this.I should really look at whole post before I changed for myself... basically I changed it, then saw the image :D


[Normal]
Unsnapped green line is here. o3o
01:07:498 (4) - stack to (3). More easier than before. I wanted to make it difficult... then again, this is my easiest diff here, kk
02:21:555 (1,1) - I think this is difficult for Normal player. I'm recommend change to long one. I don't see how two spinners, fairly spaced apart, would be difficult per se.... but sure, just risking it sounding a bit odd imo.
02:25:670 (2) - NC hmm... nah, that would just leave (1) look misplaced and unneeded.
02:30:470 - add a circle? Decided not to during mapping process
I mapped Normal in 50min o3o~

fun map! :) (well, OD9 is little hard for me lol) ^_^ me too!
Good Luck.

Thank you for your mod~
Frostmourne
You are best mapper all the time ;_;

Star ></
Topic Starter
Shinxyn
What does it take to get a map ranked nowadays anyways? O.o
Rules musta changed after the couple of years...
jockeytiyan
Long time no see, Shin.

*kicks*

[General]

- BG's size is at 1024 x 640 instead of 1024 x 768. I'm not sure if it's acceptable but I'd rather play safe if I were you. :P
- IMO, putting on the letterbox during breaks look better.
- Question: why use the default hitsounds as custom hitsounds? Were they modified in some way?

[Normal]

01:20:527 (1,2,3) - I think doing a blanket combo for (2,3) disrupts the flow of this part but the problem comes with how (1) is curved where the direction should flow better to (2) when it's straight. I'll suggest either straightening (1) towards (2) by deleting the second slider point or repositioning (2) like this and then stacking (4) over 01:22:927 (1).


[Hard]

- I suggest decreasing the stack leniency to 6 (from original 7) because 01:05:784 (6) sometimes threw me off as it felt like it wasn't stacked with 01:05:098 (4) at all.
- Try upping the OD to +1 or +2. The window time is too forgiving for me. XD

01:06:469 (1,2,1,2,3) - This doesn't feel like it warrants 2 new combos. I suggest making them just 1.
01:20:012 (1,2,3,1,2) - ^ and instead move the new combo to 01:21:212 (3).
01:22:927 (1,2) - New combo not needed, IMO. You may ought to move it to 01:22:755 (8) instead.
01:27:555 (6,7,8) - I think this part needs more notes to keep the rhythm consistent. Or maybe it's just me...


[Insane]

Oh god why is this diff patterned to the modern Insane settings??? @_________________________@
- Please adjust either the OD or the HP Drain to -1. The map's already too uptight with the AR.

I really want to say more but this doesn't feel like it was made by you at all. I lost my motivation to mod it :S


Oh god I made nazi mods for the first time :( I feel sullied... *shivers*
Frostmourne

Shinxyn wrote:

What does it take to get a map ranked nowadays anyways? O.o
Rules musta changed after the couple of years...
12 star+ , and I think this mapset fits the rule in these days still :)

General
- Please change from 0,0,"yu.jpg",1,1 to 0,0,"yu.jpg",0,0 through .osu file in every diffs since it used to be a bug that it's now fixed.

Normal
01:18:470 (1) - finish head for better impact since it's the first note after a break.
02:20:527 (4) - maybe you can move right 1 grid to fit the spacing better.

Hard
02:35:098 (1) - finish head ? something like 02:13:155 (1) -
02:37:841 (1,2) - Do you mind swapping this note based on rhythm? because when the slider actually starts on 02:37:841 and end at 02:38:184 , it can follow the vocal for this point better in my opinion

Insane
01:42:470 (7) - actually it's fine but I would avoid touching the right border for this slider
01:52:412 (4,5) - somewhat like I mentioned on the hard diff, I think 01:52:584 is the point that should be a note because vocal is a bit necessary here imo.
I swap the rhythm and move 01:52:412 (4) - on the head of 01:52:584 (5) -

Please map more D:
Kodora
12 stars. enjoy.
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