Freemode DoubleTime

posted
Total Posts
131
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +535
show more
Oinari-sama

CDFA wrote:

The only issue I really see is that the DT user is going to have to sit in Multi for a long time when the rest of the users finish the map. For long songs, this can turn into a bit of an issue (and I can probably sense a lot of bugs coming from this)
Yes I think that is the main concern for implementing this. If someone can come up with a good solution then this request is more likely to be implemented.

Coincidentally there are similar discussions in another thread: Multiplayer "free play" which is a request for allowing individual players to choose whatever difficulty level within the same mapset. The concern there is that some lower diff maps are considerably shorter than the higher diff so the time gap needs to be addressed. That request, however, has an easy way out which is simply disable the "freedom" if the maps within the mapset are considerably different in length.

I just thought I'll bring it up here cause any potential solution proposed in this thread may work on the other.
-____-

Dexus wrote:

-____- wrote:

it's for having fun with others, right?
yeah, but if you're not doing the same stuff what's the point?
Have you ever played games with your(if you have any) friends at all?
Usually if you're good at something you just handicap yourself so you can play with them at around the same level and still keep a challenge for the sake of fun.

And yeah, multiaccount here, not sure what that has to do with anything, seems I have no right of speaking if I am not a "good" player?

****USER WAS BANNED FOR THIS POST https://osu.ppy.sh/wiki/Osu!:Rules#All_purpose_rules ****
Dexus

-____- wrote:

And yeah, multiaccount here, not sure what that has to do with anything, seems I have no right of speaking if I am not a "good" player?
You're going to get banned because you're multiaccounting, it's against the rules.
jesse1412

Dexus wrote:

jesus1412 wrote:

Let's remove freemods completely.
That was sarcasm. Can you stop taking the thread off-topic now. I've never seen anyone complain about freemods, I don't see why they would complain about adding DT. If someone doesn't want to wait at the end then they won't play DT, it's as simple as that.
deadbeat
what the hell is going on here. first and last warning. keep on topic
i'll be more than happy to lock this otherwise.
BRBP

deadbeat wrote:

first and warning warning.
Shit just got real


-____- wrote:

Oinari-sama wrote:

For those who're against this request, what's your main concern?
They're afraid to be beaten by a DT user in multiplayer while playing nomod, they like to cover it up by calling it "playing rhythm games incorrectly"
Yeah exactly. Totally. And maybe because they wouldn't be playing in realtime. I want freemod doubletime to counter-strike.
jesse1412

BRBP wrote:

deadbeat wrote:

first and warning warning.
Shit just got real


-____- wrote:

They're afraid to be beaten by a DT user in multiplayer while playing nomod, they like to cover it up by calling it "playing rhythm games incorrectly"
Yeah exactly. Totally. And maybe because they wouldn't be playing in realtime. I want freemod doubletime to counter-strike.
I don't get the problem. Is it the concept that you're not playing in real time? To the people without the mod you still appear to be playing in real time. That problem is completely void and not an argument at all. If you're complaining about your sentimental values of not actually playing in real time then you should probably not play multiplayer at all because get this, you're NEVER playing in 100% realtime with someone.
Xivaxi
Can someone who feels this way explain why playing in real time is such a big deal? I don't really understand. The only indication that we're all playing in somewhat-realtime is the scoreboard anyway, so if it's implemented with the delayed scores from the DT players like everyone is suggesting, then that complaint seems to just go out the window.
buny

Oinari-sama wrote:

CDFA wrote:

The only issue I really see is that the DT user is going to have to sit in Multi for a long time when the rest of the users finish the map. For long songs, this can turn into a bit of an issue (and I can probably sense a lot of bugs coming from this)
Yes I think that is the main concern for implementing this. If someone can come up with a good solution then this request is more likely to be implemented.

Coincidentally there are similar discussions in another thread: Multiplayer "free play" which is a request for allowing individual players to choose whatever difficulty level within the same mapset. The concern there is that some lower diff maps are considerably shorter than the higher diff so the time gap needs to be addressed. That request, however, has an easy way out which is simply disable the "freedom" if the maps within the mapset are considerably different in length.

I just thought I'll bring it up here cause any potential solution proposed in this thread may work on the other.
It's not such a big deal as to wait for other players to finish, since it's up to the player to decide whether or not they want to play with the mod and it's already been mentioned that the players using dt could wait for the players that aren't to finish.

Xivaxi wrote:

Can someone who feels this way explain why playing in real time is such a big deal? I don't really understand. The only indication that we're all playing in somewhat-realtime is the scoreboard anyway, so if it's implemented with the delayed scores from the DT players like everyone is suggesting, then that complaint seems to just go out the window.
Because it compares your score realtime to other players, rather than just records of scores.
It's really just nitpicking reasons though, really.
Koko Ban

CDFA wrote:

The only issue I really see is that the DT user is going to have to sit in Multi for a long time when the rest of the users finish the map. For long songs, this can turn into a bit of an issue (and I can probably sense a lot of bugs coming from this)
someone can be a ruseman and put HT on marathon plays just to piss off other players... unless if were only talking about DT getting the "free mod" treatment.

edit: i haven't read through the whole thread sooo ;____;
anzo-nii
The waiting players can go browse or chat for a while, or spectate other players inside the room.
Let them inform if everyone is finished, like having their osu! icon flash in the taskbar (if osu! is not focused), or a notification.
Legxis

BRBP wrote:

Can't you people find another way to show off rather than joining multi rooms with DT?

Too bad there's no anti-votes, this thread would get every single one I have.
Actually it's the opposite. I always see people demanding for DT, and many Hosts feel threathened and comply. Some people (like me) just don't like DT. I like to listen to a nice song, not some fast rabble. The song is the reason why I joined the room (or stayed there) after all. So it's really sad when that happens.

Also, what about very good people that are playing with friends that are new to the game. What if they would like to improve their scores as they play and do so with all possible mods? It's not about bragging, it's somthing that should be there. Also, if people brag about using DT, then they are either really good, meaning they would have crushed you anyway or actually bad, meaning they will embarass themselves.
Oinari-sama
Oh I've completely forgotten about this thread lol

To bring the focus back to "waiting for other players to finish," what about this instead: make DT players wait for their start while others are playing.

Consider this from a race perspective. DT players wait at the starting line to give non-DT players a head start. DT players can watch the score board rise while waiting so they don't feel as bored, and it'll induce a need to catch up when it's finally it's their time to start. This can give the players a "runner vs chaser" sense and bring new dynamics to multiplayer games.

The DT players should get their countdown loud and clear, while the non-DT players should hear a new "warning" sound notifying that the DT players has started. Visual Settings can only be adjusted at the very beginning (common to all players) to ensure that the countdown is uninterrupted.

Imo this will be more exciting than waiting for players to finish.
jesse1412

Oinari-sama wrote:

Oh I've completely forgotten about this thread lol

To bring the focus back to "waiting for other players to finish," what about this instead: make DT players wait for their start while others are playing.

Consider this from a race perspective. DT players wait at the starting line to give non-DT players a head start. DT players can watch the score board rise while waiting so they don't feel as bored, and it'll induce a need to catch up when it's finally it's their time to start. This can give the players a "runner vs chaser" sense and bring new dynamics to multiplayer games.

The DT players should get their countdown loud and clear, while the non-DT players should hear a new "warning" sound notifying that the DT players has started. Visual Settings can only be adjusted at the very beginning (common to all players) to ensure that the countdown is uninterrupted.

Imo this will be more exciting than waiting for players to finish.
Again it would be better to make them start at the same time and feed the DT scores to the nomod players at normal speed so that none DT players can see the scores as if competing in real time, then only the DT players are hindered at all.
Oinari-sama

jesus1412 wrote:

Again it would be better to make them start at the same time and feed the DT scores to the nomod players at normal speed so that none DT players can see the scores as if competing in real time, then only the DT players are hindered at all.
Well that certainly sounds easier to implement.
MarioBound

Keyone94 wrote:

even if the song is long, the players still choose for themself to wait at the end,
its not like anyone forces them
Saint_old
please
jesse1412

Saint wrote:

please
Therealsage
I don't think that this is a good feature to get implemented into multiplayer :/
jesse1412

Therealsage wrote:

I don't think that this is a good feature to get implemented into multiplayer :/
That is a very valid point. Thank you for expanding upon your reasoning so that we can reach a compromise.
show more
Please sign in to reply.

New reply