D1ddy_ wrote:
Chokladboll wrote:
what is up with all the dd/kk setups?
I'd have to ask what's with all of the kddk setups myself (outside of the fact that it's default and slightly closer to an actual taiko drum). I'm pretty new but I've been playing ddkk for most of my time in taiko, trying out kddk right now. So far it's made most of the patterns I come across a lot harder (notably ddkkddkk and any stream where you switch between streaming d and k, kkd, even ddd) and usually if it doesn't they seem to be about the same (ddk, dkdk)
I can stream faster but it comes at the cost of control and accuracy A lot of that is probably just unfamiliarity with the style, but I feel like a lot of the more basic patterns in kddk are straight up harder than in ddkk where most combinations of xxx can just be rolled down your keyboard. One thing I have noticed is that my recovery from said patterns is better. When using ddkk it was never the patterns that were a problem, just the things that came after it and recovering from them. Kind of the opposite with kddk
Let me just fill you in right now as one of the top ddkk players in the game. ddkk sucks
majorly at a higher level. It's an ass ton easier to hit mono colour streams in the default playstyle than it is with ddkk at 240 BPM and beyond (playing with 2 hands compared to 1). Patterns also get a LOT more awkward around 280-300bpm range for ddkk compared to what it is for a kddk player that learned all of these patterns through alternating. I've had to completely relearn some patterns with ddkk to actually play stuff at 280-300 as my methods for hitting them just don't work at that bpm. With kddk, the method you use to hit them is always the same (assuming you're alternating) so its 100% about hand dexterity and speed instead of gimmicky knowledge of how to adjust your pattern playing when it just gets too fast.
As an example, I had to change my keys to be closer (fghj keys) just so that I could play 250+ bpm mono colour streams for an extended period of time by bringing one of my hands over to the other key to play those sections with both hands like you would by default with kddk. Another example is 280BPM+ dkd dkd dkd. If you play that with ddkk and you don't alternate the dons, it gets incredibly jarring. Playing it with kddk? you would just alternate dkd, going from say.... left hand -> right hand -> left hand for the first one, right hand -> left hand -> right hand for the second one, and then repeat for however many repeats of it there are. There's no jarring of your hands there because you start on a different hand for each pattern.
tl;dr of all of the above:
ddkk is easier to learn but hits a serious wall that can't be broken through without insane hand speed. kddk is harder to learn but if you learn it properly (full alt) you'll be a god at this game as hand speed is a less limiting factor.