Thanks! ^^_Erra_ wrote:
Hi~ \^~^/
m4m
General
Resee tags & audio leadin in HabiHolic diff
Hard
00:01:900 (3) - add finish(clap on your own)
HabiHolic
Look in General
add video
00:06:261 (1) - clap
SC's Isnane
00:01:900 (1) - clap
감사합니다~!StaticSphere wrote:
어느 호구의 M4M...
[Hard]
00:35:738 (1) - 여기 조금만 더 위로 올려주시는 게 낫지 않을라나여? 뭐 의도하신 거면 상관없다만..
..하드 끝
ㅋㅋㅋㅋㅋㅋㅋㅋㅋ큐큐ㅠ큐큐ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ......
[HabiHolic]
일단 BGA 재생이 안되는 데.. 고쳐주세요..
00:09:400 (1,2,3,4) - 차라리 정사각형으로 하시는 게 더 좋지 않을까여?
00:38:354 (9,1) - 9 에 그냥 뉴콤 넣으시는 게 어떠실런지..
01:09:052 (5) - 여기에도 뉴콤 필요할 것 같은데요..
그 이상은 못합니다.
네 ㅇㅇ.
ㅇㅅ;
ㅠㅠㅠ.. 안습한 저의 모딩받는게 너무 슬퍼요 ㅠㅠ...[Kanbe Kotori] wrote:
아 이런말 하면 안되지만 모딩이 안습하네요...
는 나도 그럴말할 처지가 안되는구나... 후샏...
금요일날 모딩해드릴게염 + 스타 드세여.
Thanks! Natsu ^^Natsu wrote:
Hi mod as you requestInsane:
- 00:00:331 You should add a circle here reason is so important sound in the song If you follow it add finish on it plz
00:05:563 (7) - conver this one in 1/2 slider reason is cuz th vocal is a little long a circle dont follow that very good imo
00:05:912 same as above
00:11:319 (4,5,6) - maybe put they in a straigh line or stack they since the actual away is not natural but that is just my point of view
00:13:935 add finish this pint fit alot with it
00:23:616 remove this circle is not following nothing on music
00:39:749 convert this one in 1/2 slider since sound is long here same reason as 00:05:563
00:44:982 (7,8,9,10,11) - this sound really bad maybe remove son whistles?
00:45:505 add circle? or convert previous circle in 1/2 slider
00:57:714 (4,5) - this jump so big in the slowdown of the song imo maybe you can reduce a little the distance
01:27:976 add a spinner following t he vocals?Hard:
- HP and OD +1
00:00:331 same as insane
00:07:482 add circle so important vocal here feel weird when you play it
00:19:866 this repeat slider dont fit this part better just put 1/2 slider gonna follow better the music
01:11:493 this antijump just break the flow of music better unstack it gonna be more natural for play it
01:27:976 add a spinner following t he vocals?Normal:
- HP and OD +1 better diff spread
00:02:424 add circle this downbeat is important
00:05:214 - 00:05:912 this downbeats got important beats on music should be mapped
00:09:052 this spinner should finish on 00:11:145 gonna fit better the song
00:27:540 (2,3) - you was following rhythm very well there but you ignore this downbeat 00:28:238 you should add acircle or convert previous circle in 1/1 slider to fit better the song
00:53:005 this one should be a 1/1 slider imo
01:27:976 add a spinner following t he vocals?Easy:
HP and OD +1
00:01:028 - 00:01:377 this parts should be mapped since the vocals here are importants
00:02:424 - 00:02:773 same as above
00:03:819 - 00:04:168 - 00:04:517 I know this is easy but this parts have to be mapped are important in the song
00:18:819 add whistle maybe you forgert it
01:00:681 (2,3,1) - fix the distance plz
01:27:976 add a spinner following t he vocals?GL with this
12 days ago !? I couldnt notice sorry orzMineC24 wrote:
늦었지만 한번 모딩해봅니다~ (요청대로 Taiko 맵만...)KG's Muzukashii00:21:174 (8) - remove this (So hard this pattern)
00:21:348 (9) - move -> 00:21:435
00:40:970 - add d and remove 00:41:145 (1). Next, add d at 00:41:319 (http://puu.sh/3acOG.jpg)
01:04:604 (10) - remove this (So hard and awkward)
01:16:028 (2) - remove thisKG's Oni00:35:389 - add d or k? ✔ 00:38:703 changed to k instead~
01:20:825 - imo, add d0gre's Oni00:38:355 (1) - imo, k
01:15:418 - add d
GL
Thanks! AndreaAndrea wrote:
~General~~Easy~
- Tags between the difficulties are inconsistent, please make sure to fix this.
~Normal~
- 00:10:447 (4,1) - Spacing is wrong here, make sure to fix it with distance snap correctly.
- 00:21:610 (1) - Remove new combo from here.
- 00:23:005 (2) - Add a new combo here, the section actually begins there.
- 01:06:261 (1) - Add a finish on this note to emphasize the strong beat of the song and remove the whistle.
~Hard~
- 01:23:005 (5) - New combo due to the new stanza and music change.
~SC's Insane~
- Increase HP Drain by 1 tick to balance with the difficulty settings.
Pretty cool mapset, not much to say!
- Reduce Approach Rate by 1 tick to balance with the difficulty settings.
[Akita-Neru] wrote:
KG's Muzukashii
01:25:447 (1) - k?
00:24:488 (2) - move 00:24:400
00:27:714 (4) - d?
01:25:447 (1) - k?
0gre's Oni
00:11:406 - add d?
00:29:983 (2) - move 00:30:331
00:35:563 (1) - 00:35:912
00:59:197 - add note
01:00:592 - add k?
KG's Oni
00:07:482 - add d
00:07:656 - ^
00:08:877 - ^
00:08:964 - ^
00:11:319 - ^
00:11:406 - ^
00:11:493 - k?
00:33:993 - add d
01:04:778 - ^
01:08:877 - ^
01:27:104 - ^
so eazy...
good map
Thanks for your mod[Akita-Neru] wrote:
KG's Muzukashii
01:25:447 (1) - k? fixed
00:24:488 (2) - move 00:24:400 no fixed
00:27:714 (4) - d? no fixed
01:25:447 (1) - k?
KG's Oni
00:07:482 - add d no fixed
00:07:656 - ^ no fixed
00:08:877 - ^ no fixed
00:08:964 - ^ no fixed
00:11:319 - ^ no fixed
00:11:406 - ^ no fixed
00:11:493 - k? no fixed
00:33:993 - add d fixed
01:04:778 - ^ no fixed
01:08:877 - ^ no fixed
01:27:104 - ^
so eazy...
good map
ok!!kg2161012 wrote:
Thanks for your mod[Akita-Neru] wrote:
KG's Muzukashii
01:25:447 (1) - k? fixed
00:24:488 (2) - move 00:24:400 no fixed
00:27:714 (4) - d? no fixed
01:25:447 (1) - k?
KG's Oni
00:07:482 - add d no fixed
00:07:656 - ^ no fixed
00:08:877 - ^ no fixed
00:08:964 - ^ no fixed
00:11:319 - ^ no fixed
00:11:406 - ^ no fixed
00:11:493 - k? no fixed
00:33:993 - add d fixed
01:04:778 - ^ no fixed
01:08:877 - ^ no fixed
01:27:104 - ^
so eazy...
good map
Muzukashii:http://puu.sh/3qexu
Oni:http://puu.sh/3qeAq
I dont want to change anything for now[Akita-Neru] wrote:
0gre's Oni
00:11:406 - add d? ✖ sorry I dont like to put a note just right next to finishes
00:29:983 (2) - move 00:30:331
00:35:563 (1) - 00:35:912
00:59:197 - add note ✖ next to finishes
01:00:592 - add k? ✖ next to finishes
so eazy...
good map
Thanks!!Sanjenin Nagi wrote:
Taiko Mording but your choose.
D=REDNOTE
K=BLUENOTE
[KG's Muzukashiie166]00:46:377 (1) - Delete
00:46:552 - D add
00:50:389 - D ^
00:50:738 - D ^
01:18:296 - D ^
01:18:470 (1) - K
01:18:645 - D add
01:1819 (1) - Delete
01:18:993 - D add
[0gre's Onie166][Events]
//Background and Video events
Video,0,"Fantastic future.avi" << Del Video
01:07:308 (2) - K
01:07:483 (1) - D
complete :>>
Thanks
PS. 나도 만들어도 되요?
Thanks for your modSanjenin Nagi wrote:
[KG's Muzukashiie166]00:46:377 (1) - Delete
00:46:552 - D add no fixed
00:50:389 - D ^ no fixed
00:50:738 - D ^ no fixed
01:18:296 - D ^ fixed
01:18:470 (1) - K no fixed
01:18:645 - D add fixed
01:1819 (1) - Deleteno fixed
01:18:993 - D add no fixed
Thanks!! merchat7merchat7 wrote:
Hi, I decided to accept your m4m!
[General]
- As you don't have taiko in diff name, you may want to add it to tags to be searchable in game http://puu.sh/3w42X.jpg
- You forgot to add 0gre to tags in all diffs- The video is suppose to be 16:9, please fix thisHmm the ranked maps all have this video and the video still looks fine in widescreen, there's simply letterbox in 4:3 resolutions. Since peppy has still not implement toggle for old behavior, I guess you can keep this, but the source video is 16:9, just keep this in mind.
- 822kb for jpg seems too big, I would recommend 250-400kb for most images, but if you see a noticeable different when doing this, I guess it's fine.
[Easy]
00:02:076 (2) - A snare with a bass drum is really unfitting to me. I notice your custom whistle is a kick drum, I prefer if you put whistle instead.
00:04:866 (2) - ^
00:04:866 (2,1) - Align them on the x-axis? If not, I prefer if you move 00:06:960 (1,2) - more to the left.
00:09:052 (3,4) - I prefer repeating slider > hit circle over two sliders. I don't like the second slider since there is nothing in music on 00:10:447 so it felt weird to hit something on it and the hit circle emphasis the vocal.
00:25:796 (3,4) - Finish at end of (3) and begin + end of (4)?
00:31:378 (3) - I really don't hear anything for a cymbal sound here, I prefer no finish here.
00:36:960 (3) - ^
Also for hitsounding here, I prefer clap on the downbeat and whistle on the 3rd white tick.
00:48:121 (3,4) - Finish at end of (3), begin of (4)
01:00:679 (2,3,1,2) - Expected a pattern more like this http://puu.sh/3w4Q4.jpg, but if your interpretation here is different, I guess that's fine, I get a really back and forth feeling here.[01:04:168 (2) - is place at around x:336 y:204 then fix spacing for following note.
01:06:261 (1,2) - Repeating slider first then hit circle works much better imo.
I normally prefer a faster slider velocity and bigger distant snap for a cheerful like this, but I don't see any major problems here.
[Normal]
00:00:680 (1,3) - Prefer if whistle is used at end instead of claps, same reason as Easy.
00:15:331 (2) - I feel this placement is a bit uncomfortable to play, the rest of the section here have a very smooth flow, but here, it feels a bit abrupt. Try something like this? http://puu.sh/3w57v.jpg
00:20:214 (1,2,3) - Same as Easy regarding finish
00:25:796 (1) - I hear cymbal here so I really think there should be finish at begin. Same for end.
00:27:889 (3) - ^ Finish here. You may want to change the hitsound pattern in Easy to have Finish at the same spot as well.
00:31:377 (1) - and 00:36:959 (1) - I find these finishes unfitting.
00:49:866 (2,3) - Same as Easy.
00:52:133 (2,3) - I prefer if you rotate this 40 degree clockwise for something like this http://puu.sh/3w5lI.jpg
00:54:924 (2,3) - ^
00:57:714 (2,3) - ^
00:58:586 (3) - I don't think you should add finish at begin.
01:09:052 (1,2) - I like the sound of going back to default whistle here, default hitsound on the downbeat, s:c1 on 2nd white tick, default hitsound on 3rd then back to sc1 again on 4th. It's a lot of timing point spam though so if you don't like this it's fine. If you do this, try to add to other parts where this bell pattern plays e.g. 00:16:028 (3,4) - 01:21:610 (3,4) - etc. and in other diffs as well of course.
01:14:633 (1,2) - Finish at end of (1) and repeat of (2), I would do default whistle on begin and end of (2).
Hmm I think I mention all the places now where I feel there should be finish and where there shouldn't so I won't remention the finish suggestions anymore. Keep in mind they apply to all diffs so if you change something, be sure to change in other diffs as well. Nothing to really mention, I think you can do something interesting with hitsound by using default whistle though.
[Hard]
- Consider -1hp or -1 od
00:00:331 (1) - I would use default clap :S, but you have to move the red line back (negative offset) so if you don't want to do this, I guess it's fine.
00:00:680 - 00:05:912 - What happen to the hitsound here? Add something like Normal or put default whistle with bell sound here atleast. I would also put with vocals sometime like at 00:10:273 (1,2) - I would do whistle on begin of (1) and begin + end of (2). You can do this same hitsound pattern with 00:01:900 (4,5) - for example
00:06:261 (1,2) - Hmm sliders look a tad off to me, if looks alright to you then I guess it's fine.
00:38:354 (4) - Definitely use default whistle here.
00:43:935 (4,5) - ^
01:03:819 (2) - Keep spacing a bit more consistent here, place at x:144 y:224, the spacing change feel off to me.
01:08:005 (1,2,3) - Hmm, try something like this? http://puu.sh/3w5Yg.jpg
01:10:796 (5) - I would place it more like this http://puu.sh/3w616.jpg
01:13:586 (1,2,3) - Same as 01:08:005. I do not feel current placement represent the feeling of the bell sounds well. Maybe something like this, but it doesn't flow too well to 01:14:633 (1) - http://puu.sh/3w67R.jpg
01:15:331 (3) - Incase I forgot to mention, finish really doesn't fit here imo.
You need default whistle for this diff, try adding it as custom drum whistle then do drum additions. Hitsound sound noticeable empty for me, but I guess most people don't notice so perhaps it's fine. I would be sad though I feel a few jumps would do this map some good, but it looks alright to me.
[Insane]
00:23:703 (2) - Prefer this spaced out.
00:45:069 (8,9,10) - Not fond of kick drum sound here. Prefer nothing here.
I don't have anything to say about this without nitpicking, I like it and I'm fine with hitsounding decisions here.
Hmmm, the hitsound in Hard sound noticeably empty to me which is weird since I find the hitsounding in Insane quite good. I hope you check through Hard a bit, I think ti's the weakest diff here.
Two stars, one for song and one for clean mapset. Definitely very close to rank.
Good luck!
http://puu.sh/3xDr3.zipSanjenin Nagi wrote:
Taiko Mording but your choose.
D=REDNOTE
K=BLUENOTE
[0gre's Onie166][Events]
//Background and Video events
Video,0,"Fantastic future.avi" << Del Video
01:07:308 (2) - K
01:07:483 (1) - D
complete :>>
Thanks
PS. 나도 만들어도 되요?
about 20 hours ago0gre wrote:
http://puu.sh/3xDr3.zipSanjenin Nagi wrote:
Taiko Mording but your choose.
D=REDNOTE
K=BLUENOTE
[0gre's Onie166][Events]
//Background and Video events
Video,0,"Fantastic future.avi" << Del Video
01:07:308 (2) - K
01:07:483 (1) - D
complete :>>
Thanks
PS. 나도 만들어도 되요?
fixed ! thx
Thank you ~ 615915887615915887 wrote:
I'm a newbie so my mod may be silly.
If there are something is the same with the previous modding,please ignore them.
Sorry,i cannot mod taiko
General
There are a plenty of problems in AiMod
There are at least 3 ranked Fantastic Futures so it might be difficult for you.
Easy
it's good but i suggest a lower AR or HP
Normal
00:11:842(1) maybe the slider is so closed to the spinner in Normal diff
Add a spinner at the end?
Good map
Hard
00:02:424(4) Add a clap to the middle circle or it may sound strange?
00:07:482(3) May add a whistle to this one
01:01:900 add a note here?
Also a spinner at the end
SC's Insane
00:38:877(3,4,5,6,7,8,9) may add clap to those?
it's a marvellous map.There's nearly nothing to improve.
Hope you can take my mod.SPOILERIn fact I'm looking for M4M
Thanks!! PhoenipxPhoenipx wrote:
Hello, Phoenipx here for M4M
[General]
-Remove the comma from all difficulties. So it should be "Opening SCIILibery 0gre KG2161012" not "Opening,SCIILibery 0gre KG2161012".
-Make sure that the tag "0gre" is in the same position in each difficulty.
-Remove "OP" and replace with "Opening" in "0gre's Oni" difficulty. Two letter tags do not work and tags must be consistent
[Easy]
-Consider using a distance snap of 0.80x instead of 0.70x
-01:26:842 (2) - Add a note?
-This difficulty looks good.
[Normal]
-As mentioned in previous mods, 00:09:052 (1,1) - Is a bit too close. Pure Easy and Normal players usually tend to do huge spinners and thus need time to recover
-00:16:726 (4) - Remove slider repeat and add a note like this. This is so that the beat will be more accented.
-01:04:168 (3) - Remove slider repeat, drag the next note on to the down beat and then extend that note like this
[Hard]
-00:03:121 - Feels like something should be here.
It's a good map, so there isn't much to point out.
Thanks!! JoonJoon wrote:
hi
Hit sound modding req
[Easy]
00:56:493 (1) - add finish
01:04:866 (3) - end notes add clap
01:16:028 (4) - 1st, 3st notes add finish
[Normal]
00:00:680 (1) - 3st notes change whistle
00:03:470 (3) - 1st notes remove clap and 3st notes change whistle
00:05:563 (4) - chagne finish
00:31:377 (1) - start notes remove finish
00:36:959 (1) - ^
00:53:703 (1) - start notes change whistle
01:05:214 (1) - end notes change clap
[Hard]
*어울리지 않는 whistle을 너무 남발하여 듣기가 이상합니다. 과유불급같은 상황입니다.
* 00:00:680 (1) ~ 00:05:912 (6) - This part Volume 80% -> 60%
00:00:680 (1) - 2st notes remove whistle
00:01:900 (3) - end notes remove whistle
00:02:424 (4) - 3st notes remove whistle
00:03:470 (1) - end notes remove whistle
00:04:168 (3) - 1st notes remove whistle
00:13:586 (4) - end notes remove whistle
00:13:935 (5) - ^
00:14:284 (6) - ^
00:16:377 (5) - ^
00:17:075 (7) - ^
00:19:168 (4) - ^
00:19:517 (5) - ^
00:19:866 (6) - ^
00:25:621 (8,9) - remove whistle
00:29:807 (4) - 1st notes remove whistle
00:29:807 (4) - all remove whistle
00:31:900 (2) - ^
00:35:738 (5) - remove whistle
00:36:086 (6) - 2st notes remove whistle
00:41:493 (5) - end notes remove whistle
00:41:842 (6) - ^
01:10:796 (6) - ^
01:11:145 (7) - ^
01:11:493 (8) - ^
01:12:191 (2) - ^
01:12:540 (3) - start notes remove whistle
01:18:296 (2) - ^
01:18:645 (3) - end notes remove whistle
01:22:831 (7,8) - remove whistle
[SC's Insane]
00:03:470 (1) - start notes clap -> whistle change
00:29:633 (4) - 3st notes add whistle
00:30:156 (5) - start notes remove whistle
00:45:069 (8,9) - remove whistle
good luck
Thanks!! ushiromiya _mariaushiromiya _maria wrote:
Hi Zzz!
[General]
You can elevat a little the volume of the notes.
Good hitsounds.
[Easy]
00:44:634 (3) - You can add a clap here.
01:04:866 (3) - At the end change the clap for a finish.
01:13:238 (2) - Same here.
[Normal]
00:00:680 (1) - In the reverse change the whistle for a finish.
00:08:703 (4) - Remove this note and start the spiner here.
You can use Distance Snap for some notes.
[Hard]
00:00:680 (1) - Add a finish on the reverse.
Consider adding a circle here 00:02:947 - here 00:03:121 - and 00:03:296 -
00:05:912 (6) - Change clap for whistle.
00:05:738 - Try adding a circle here
00:50:912 (1) - Delete sound at the end
Sorry I can't mod insane ):
I think that's all, i really didn't find issues,so...Good Luck! and sorry for the delay
Thanks!! FrostmoumeFrostmourne wrote:
Hi [ Zzz ], from my Modding Queue
sry for late. All right
General
fine
Easy
fine
Normal
01:06:261 (2) - NC? , it starts new phrase and thus, it fits.
great Ok~
Hard
I still think OD6 can be more fitting with "Hard' diff. Your choice though.
nice Hard I also it 's more think that it is good
SC's Insane
00:44:982 (7) - I suggest you adding whistle along with it to mix with 00:45:243 (10) - or either you remove whistle from 00:45:243 (10) - .
Whistle only at 00:45:243 (10) - that stands alone sounds kind of strange imo. Ok!!
01:27:889 (3) - only finish without clap ? I feel a clap here is out of place since it's the last note in the music. (from my taste only , hehe)
I really like this Insane with AR8 and how you map <3 ok!!!
KG's Muzukashii
00:55:621 (3,1) - ctrl+g ? maybe it sounds better along with vocal = =" and is consistent with 00:58:412 (1,1) - not fixed.
0gre's Oni
00:10:447 (x) - missing a note? not fixed.
call me back! via forum-pm or in-game , really sorry for late x_x" All right
Thanks!! FrostmoumeFrostmourne wrote:
alright, done.
//Background and Video eventschange it to
0,0,"BG.jpg",0,0
//Background and Video eventsand then save
0,0,"BG.jpg",0,115